No scramble Philippines. Cruiser bombards at 3. Fighter Philippines could scramble because of airport. No airport Burma so no scramble. Also this version only scrambles to sea.
Oztea 1941 Game (DJ v. JB)
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TripleA Move Summary: Japanese round 7
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 battleship moved from 37 Sea Zone to 35 Sea Zone 2 destroyers moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to Manchuria 1 infantry moved from Shan State to Malaya 1 artillery moved from Shan State to Malaya 1 artillery moved from Yunnan to French Indo China 1 infantry moved from Yunnan to French Indo China 1 armour, 5 artilleries and 5 infantry moved from Shan State to French Indo China 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Tsinghai to Kazakhstan 1 mech_infantry moved from Kansu to Kazakhstan 2 mech_infantrys moved from Suiyuyan to Novosibirsk 1 armour moved from Suiyuyan to Timguska Japanese take Timguska from Russians 1 armour moved from Suiyuyan to Novosibirsk 1 bomber moved from Malaya to Kazakhstan -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 battleship moved from 37 Sea Zone to 35 Sea Zone 2 destroyers moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to Manchuria 1 infantry moved from Shan State to Malaya 1 artillery moved from Shan State to Malaya 1 artillery moved from Yunnan to French Indo China 1 infantry moved from Yunnan to French Indo China 1 armour, 5 artilleries and 5 infantry moved from Shan State to French Indo China 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Tsinghai to Kazakhstan 1 mech_infantry moved from Kansu to Kazakhstan 2 mech_infantrys moved from Suiyuyan to Novosibirsk 1 armour moved from Suiyuyan to Timguska Japanese take Timguska from Russians 1 armour moved from Suiyuyan to Novosibirsk 1 bomber moved from Malaya to Kazakhstan Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 33 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in Philippines Japanese attack with 1 artillery and 3 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 3 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Battle in Kazakhstan Japanese attack with 1 bomber and 2 mech_infantrys Russians defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan Japanese roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan retreated to Kazakhstan Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 2 mech_infantrys Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 bomber moved from Kazakhstan to Shensi 2 mech_infantrys moved from Kweichow to Sikang 2 mech_infantrys moved from Shantung to Chahar 1 armour moved from Jehol to Manchuria 1 infantry moved from 6 Sea Zone to Korea 2 transports moved from 37 Sea Zone to 35 Sea Zone Place Units - Japanese 1 factory_minor placed in Malaya 1 artillery, 1 fighter and 1 infantry placed in Japan 1 armour, 1 artillery and 1 infantry placed in French Indo China 1 destroyer placed in 6 Sea Zone 1 destroyer placed in 19 Sea Zone Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
ANZAC : 0.83 Americans : 0.00 Russians : 0.67 Japanese : -1.17 -
TripleA Move Summary: Americans round 7
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 81 PUs; Americans buy 2 artilleries, 1 battleship, 1 destroyer, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 3 transports moved from 109 Sea Zone to 106 Sea Zone 2 transports moved from 107 Sea Zone to 106 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 fighter moved from Eastern United States to 110 Sea Zone 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Southern France 1 fighter moved from Normandy Bordeaux to Southern France 1 bomber moved from United Kingdom to Southern France 1 bomber moved from United Kingdom to Southern France 1 bomber moved from United Kingdom to Southern France 1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 81 PUs; Americans buy 2 artilleries, 1 battleship, 1 destroyer, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 3 transports moved from 109 Sea Zone to 106 Sea Zone 2 transports moved from 107 Sea Zone to 106 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 fighter moved from Eastern United States to 110 Sea Zone 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Southern France 1 fighter moved from Normandy Bordeaux to Southern France 1 bomber moved from United Kingdom to Southern France 1 bomber moved from United Kingdom to Southern France 1 bomber moved from United Kingdom to Southern France 1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Southern France Americans attack with 3 bombers and 2 fighters Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 armour and 1 artillery Americans roll dice for 3 bombers and 2 fighters in Southern France, round 2 : 2/5 hits, 3.00 expected hits Germans roll dice for 1 armour and 1 artillery in Southern France, round 2 : 2/2 hits, 0.83 expected hits 2 bombers owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Southern France Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -14 Casualties for Americans: 2 bombers Casualties for Italians: 1 armour and 1 artillery Non Combat Move - Americans 1 bomber moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern France to Normandy Bordeaux 1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom Place Units - Americans 3 fighters placed in Normandy Bordeaux 2 artilleries and 3 infantry placed in Eastern United States 1 battleship, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Germans : 1.17 Americans : -1.00 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUsCombat Hit Differential Summary :
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TripleA Move Summary: British round 7
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 7 Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 armour moved from Libya to Tunisia British take Tunisia from Italians 1 armour moved from Tunisia to Algeria 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone 1 fighter moved from 94 Sea Zone to Algeria 1 fighter moved from 94 Sea Zone to Algeria 1 infantry moved from 94 Sea Zone to Algeria 1 armour moved from Northwest Persia to Volgograd 1 artillery moved from Northwest Persia to Caucasus 2 artilleries and 1 infantry moved from Eastern Persia to Turkmenistan 1 armour moved from Iraq to Eastern Persia 1 armour moved from Iraq to Eastern Persia 1 armour moved from Iraq to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 armour moved from Trans-Jordan to Northwest Persia 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 artillery moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter moved from Union of South Africa to Egypt 1 infantry moved from Burma to Yunnan 1 armour moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 armour moved from Shan State to Yunnan 5 armour, 3 artilleries, 8 infantry and 4 mech_infantrys moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 7 Purchase Units - British British repair damage of 12x factory_major; Remaining resources: 31 PUs; British buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 armour moved from Libya to Tunisia British take Tunisia from Italians 1 armour moved from Tunisia to Algeria 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone 1 fighter moved from 94 Sea Zone to Algeria 1 fighter moved from 94 Sea Zone to Algeria 1 infantry moved from 94 Sea Zone to Algeria 1 armour moved from Northwest Persia to Volgograd 1 artillery moved from Northwest Persia to Caucasus 2 artilleries and 1 infantry moved from Eastern Persia to Turkmenistan 1 armour moved from Iraq to Eastern Persia 1 armour moved from Iraq to Eastern Persia 1 armour moved from Iraq to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 armour moved from Trans-Jordan to Northwest Persia 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 artillery moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter moved from Union of South Africa to Egypt 1 infantry moved from Burma to Yunnan 1 armour moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 armour moved from Shan State to Yunnan 5 armour, 3 artilleries, 8 infantry and 4 mech_infantrys moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan Combat - British Battle in Algeria British attack with 1 armour, 2 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 1 battleship in Algeria, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Algeria British win, taking Algeria from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Yunnan British attack with 6 armour, 3 artilleries, 11 infantry and 4 mech_infantrys Japanese defend with 1 infantry British roll dice for 6 armour, 3 artilleries, 11 infantry and 4 mech_infantrys in Yunnan, round 2 : 9/24 hits, 7.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 6 armour, 3 artilleries, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun moved from Burma to Yunnan 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 fighter moved from Algeria to 94 Sea Zone 1 fighter moved from Algeria to 94 Sea Zone 2 fighters and 1 tactical_bomber moved from Volgograd to Bryansk Place Units - British 1 fighter placed in United Kingdom 1 armour and 2 infantry placed in Iraq 1 infantry placed in Egypt 1 infantry placed in United Kingdom 2 infantry placed in Egypt Turn Complete - British British collect 40 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Germans : -0.33 British : 2.33 Japanese : -0.33 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from France to Southern France Non Combat Move - Italians 2 infantry moved from Northern Italy to France 1 artillery moved from Northern Italy to France 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,2,2,5 Italians collect 7 PUs (8 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 7
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New Zealand to Queensland 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 cruiser and 1 destroyer moved from 98 Sea Zone to 94 Sea Zone 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New Zealand to Queensland 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 cruiser and 1 destroyer moved from 98 Sea Zone to 94 Sea Zone 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC 1 infantry moved from India to Burma Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Move Summary: French round 7
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 7 Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 mech_infantry moved from India to Burma 1 infantry moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 39 Sea Zone to 37 Sea Zone French take 37 Sea Zone from Japanese 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Iraq to Northwest Persia -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 7 Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 mech_infantry moved from India to Burma 1 infantry moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 39 Sea Zone to 37 Sea Zone French take 37 Sea Zone from Japanese 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Iraq to Northwest Persia Combat - French Battle in Borneo Non Combat Move - French 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 8
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 53 PUs; Germans buy 1 armour, 2 artilleries and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 artillery and 5 infantry moved from Poland to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 1 armour moved from Germany to Eastern Poland 7 infantry moved from France to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 1 armour moved from Western Germany to Normandy Bordeaux 1 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Novosibirsk to Vologda 1 bomber moved from Ukraine to Vologda 1 bomber moved from Ukraine to Russia 2 fighters and 2 tactical_bombers moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Ukraine to Rostov -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 53 PUs; Germans buy 1 armour, 2 artilleries and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 artillery and 5 infantry moved from Poland to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 1 armour moved from Germany to Eastern Poland 7 infantry moved from France to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 1 armour moved from Western Germany to Normandy Bordeaux 1 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Novosibirsk to Vologda 1 bomber moved from Ukraine to Vologda 1 bomber moved from Ukraine to Russia 2 fighters and 2 tactical_bombers moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Ukraine to Rostov Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Russia causes 5 damage total. Battle in Eastern Poland Germans attack with 1 armour, 1 artillery and 6 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 armour, 1 artillery and 6 infantry in Eastern Poland, round 2 : 2/8 hits, 2.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Rostov Germans attack with 3 fighters, 1 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Rostov, round 2 : 4/7 hits, 3.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 2 fighters, 7 infantry and 2 tactical_bombers Americans defend with 1 artillery, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour and 5 infantry Germans roll dice for 1 armour, 2 fighters, 7 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 5/12 hits, 4.00 expected hits Americans roll dice for 1 artillery, 1 bomber, 5 fighters and 5 infantry in Normandy Bordeaux, round 2 : 4/12 hits, 5.50 expected hits 4 infantry owned by the Germans and 5 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 armour, 2 fighters, 3 infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 5/8 hits, 3.33 expected hits Americans roll dice for 1 artillery, 1 bomber and 5 fighters in Normandy Bordeaux, round 3 : 3/7 hits, 3.83 expected hits 3 infantry owned by the Germans, 3 fighters owned by the Americans, 1 bomber owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Normandy Bordeaux, round 4 : 3/5 hits, 2.83 expected hits Americans roll dice for 2 fighters in Normandy Bordeaux, round 4 : 0/2 hits, 1.33 expected hits 2 fighters owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 60 Casualties for Germans: 7 infantry Casualties for Americans: 1 artillery, 1 bomber, 5 fighters and 5 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 6 infantry moved from Western Germany to France 1 artillery and 4 infantry moved from Germany to Poland 3 fighters and 3 tactical_bombers moved from Rostov to Ukraine 1 bomber moved from Russia to Ukraine 1 bomber moved from Vologda to Ukraine 1 artillery and 1 infantry moved from Romania to Bessarabia Place Units - Germans 1 armour and 2 artilleries placed in Ukraine 3 infantry placed in Southern France 5 infantry placed in Western Germany 5 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Germans collect 49 PUs (1 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.17 Germans : 4.33 Americans : -3.67 Russians : 0.67 -
TripleA Move Summary: Russians round 8
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 23 PUs; Russians buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Caucasus to Rostov 1 artillery and 2 infantry moved from Volgograd to Rostov 1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk 1 mech_infantry moved from Samara to Novosibirsk 1 armour, 1 artillery, 13 infantry and 2 mech_infantrys moved from Amur to Korea 1 infantry moved from Ulaanbaatar to Amur 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 1 infantry moved from Buyant-Uhaa to Jehol 1 infantry moved from Dzavhan to Yenisey 1 infantry moved from Olgiy to Kansu Chinese take Kansu from Japanese 1 infantry moved from Olgiy to Kansu 1 fighter moved from Bryansk to Novosibirsk 1 fighter moved from Bryansk to Rostov 1 tactical_bomber moved from Bryansk to Rostov 8 armour, 16 artilleries, 53 infantry and 6 mech_infantrys moved from Bryansk to Tambov 1 armour, 1 artillery and 5 infantry moved from Karelia to Finland -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 23 PUs; Russians buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Caucasus to Rostov 1 artillery and 2 infantry moved from Volgograd to Rostov 1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk 1 mech_infantry moved from Samara to Novosibirsk 1 armour, 1 artillery, 13 infantry and 2 mech_infantrys moved from Amur to Korea 1 infantry moved from Ulaanbaatar to Amur 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 1 infantry moved from Buyant-Uhaa to Jehol 1 infantry moved from Dzavhan to Yenisey 1 infantry moved from Olgiy to Kansu Chinese take Kansu from Japanese 1 infantry moved from Olgiy to Kansu 1 fighter moved from Bryansk to Novosibirsk 1 fighter moved from Bryansk to Rostov 1 tactical_bomber moved from Bryansk to Rostov 8 armour, 16 artilleries, 53 infantry and 6 mech_infantrys moved from Bryansk to Tambov 1 armour, 1 artillery and 5 infantry moved from Karelia to Finland Combat - Russians Battle in Novosibirsk Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry Japanese defend with 1 armour and 2 mech_infantrys Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 0/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 14 Casualties for Japanese: 1 armour and 2 mech_infantrys Battle in Finland Russians attack with 1 armour, 1 artillery and 5 infantry Germans defend with 1 aaGun, 2 artilleries and 2 infantry Russians roll dice for 1 armour, 1 artillery and 5 infantry in Finland, round 2 : 1/7 hits, 1.83 expected hits Germans roll dice for 1 aaGun, 2 artilleries and 2 infantry in Finland, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Finland Russians roll dice for 1 armour, 1 artillery and 4 infantry in Finland, round 3 : 3/6 hits, 1.67 expected hits Germans roll dice for 2 artilleries and 2 infantry in Finland, round 3 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Finland Russians roll dice for 1 armour, 1 artillery and 2 infantry in Finland, round 4 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Finland, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 3 infantry Casualties for Germans: 1 aaGun, 2 artilleries and 2 infantry Battle in Rostov Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 5/6 hits, 2.17 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Korea Russians attack with 1 armour, 1 artillery, 13 infantry and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 1 armour, 1 artillery, 13 infantry and 2 mech_infantrys in Korea, round 2 : 5/17 hits, 3.50 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 1 armour, 1 artillery, 13 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 aaGun moved from Amur to Korea 1 infantry moved from Russia to Bryansk 1 aaGun moved from Amur to Korea 1 aaGun moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Tambov 1 tactical_bomber moved from Rostov to Russia 1 fighter moved from Rostov to Russia 1 aaGun moved from Karelia to Novgorod 1 fighter moved from Novosibirsk to Samara 1 infantry moved from Russia to Samara 1 aaGun moved from Russia to Samara Place Units - Russians 2 artilleries and 1 infantry placed in Novgorod Russians undo move 1. 1 artillery and 1 infantry placed in Novgorod 4 artilleries placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3 Russians collect 31 PUs (3 lost to blockades); end with 31 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : -1.50 Russians : 7.17 Japanese : -0.33 -
TripleA Move Summary: Japanese round 8
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 4 infantry, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 armour, 7 artilleries and 7 infantry moved from French Indo China to Yunnan 2 artilleries and 2 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Yunnan 1 armour, 2 artilleries and 13 infantry moved from Manchuria to Jehol 2 mech_infantrys moved from Sikang to Yunnan 1 armour moved from Timguska to Kansu 2 mech_infantrys moved from Chahar to Kansu 1 bomber moved from Shensi to Kansu 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 4 infantry, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 armour, 7 artilleries and 7 infantry moved from French Indo China to Yunnan 2 artilleries and 2 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Yunnan 1 armour, 2 artilleries and 13 infantry moved from Manchuria to Jehol 2 mech_infantrys moved from Sikang to Yunnan 1 armour moved from Timguska to Kansu 2 mech_infantrys moved from Chahar to Kansu 1 bomber moved from Shensi to Kansu 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter French defend with 1 transport 1 transport owned by the French lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for French: 1 transport Battle in Jehol Japanese attack with 1 armour, 2 artilleries and 13 infantry Russians defend with 2 infantry Japanese roll dice for 1 armour, 2 artilleries and 13 infantry in Jehol, round 2 : 7/16 hits, 3.67 expected hits Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour, 2 artilleries and 13 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Kansu Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys Russians defend with 2 infantry Japanese roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Kansu, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Kansu Japanese roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Kansu, round 3 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Japanese: 1 mech_infantry Battle in Yunnan Japanese attack with 3 armour, 7 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys British defend with 1 aaGun, 6 armour, 3 artilleries, 11 infantry and 4 mech_infantrys AA fire in Yunnan : 0/1 hits, 0.17 expected hits Japanese roll dice for 3 armour, 7 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys in Yunnan, round 2 : 6/20 hits, 7.00 expected hits Chinese roll dice for 1 aaGun, 6 armour, 3 artilleries, 11 infantry and 4 mech_infantrys in Yunnan, round 2 : 11/24 hits, 9.00 expected hits 7 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 aaGun owned by the British and 5 infantry owned by the British lost in Yunnan Japanese roll dice for 3 armour, 5 artilleries and 1 fighter in Yunnan, round 3 : 6/9 hits, 3.67 expected hits Chinese roll dice for 6 armour, 3 artilleries, 6 infantry and 4 mech_infantrys in Yunnan, round 3 : 7/19 hits, 7.33 expected hits 5 artilleries owned by the Japanese, 2 armour owned by the Japanese and 6 infantry owned by the British lost in Yunnan 1 armour owned by the Japanese retreated to French Indo China Chinese win with 6 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is -31 Casualties for Japanese: 2 armour, 7 artilleries, 7 infantry and 2 mech_infantrys Casualties for British: 1 aaGun and 11 infantry Non Combat Move - Japanese 1 fighter moved from Yunnan to French Indo China 1 artillery, 1 battleship, 1 carrier, 3 destroyers, 2 infantry and 4 transports moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 43 Sea Zone to 36 Sea Zone 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China 1 destroyer moved from 19 Sea Zone to 36 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from Japan to 36 Sea Zone 4 aaGuns moved from Manchuria to Jehol 1 bomber moved from Kansu to French Indo China Place Units - Japanese 1 tactical_bomber placed in Japan 1 armour and 2 mech_infantrys placed in Shantung 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5 Japanese collect 49 PUs; end with 49 PUsCombat Hit Differential Summary :
AA fire in Yunnan : : -0.17 Chinese : 1.00 Japanese : 3.67 -
TripleA Move Summary: Americans round 8
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 7 artilleries, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 3 PUs; Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 battleship and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 37 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 5 artilleries and 5 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 109 Sea Zone 1 transport moved from 109 Sea Zone to 106 Sea Zone 2 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 7 artilleries, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 3 PUs; Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 battleship and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 37 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 5 artilleries and 5 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 109 Sea Zone 1 transport moved from 109 Sea Zone to 106 Sea Zone 2 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 5 artilleries and 5 infantry moved from 109 Sea Zone to United Kingdom Place Units - Americans 3 transports placed in 10 Sea Zone 3 artilleries placed in Western United States 1 destroyer placed in 10 Sea Zone 4 artilleries, 1 fighter and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Germans : 0.00 Americans : -0.83 Japanese : -0.33





