Karl7 (X) vs. Argothair (L), World at War 1939 Game 11
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TripleA Turn Summary: Anzac round 22
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 22 Combat Move - Anzac 5 Infantrys moved from Wellington to 120 Sea Zone 1 Carrier, 1 Cruiser, 1 Fighter, 5 Infantrys and 2 Transports moved from 120 Sea Zone to 114 Sea Zone 1 Infantry moved from 114 Sea Zone to Milne Bay Anzac take Milne Bay from Yamamoto 1 Infantry moved from 114 Sea Zone to New Ireland Anzac take New Ireland from Yamamoto 1 Infantry moved from 114 Sea Zone to New Georgia Anzac take New Georgia from Yamamoto 1 Infantry moved from 114 Sea Zone to New Georgia 1 Infantry moved from 114 Sea Zone to New Ireland 1 Adv.Fighter moved from Townsville to 114 Sea Zone 1 Fighter moved from Phoenix to New Caledonia 1 Adv.Fighter moved from Phoenix to New Caledonia Purchase Units - Anzac Anzac buy 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Anzac Non Combat Move - Anzac Place Units - Anzac 2 Infantrys and 1 Tank placed in Broome 3 Infantrys and 1 Tank placed in Canberra 2 Infantrys placed in Wellington Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 22
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 22 Combat Move - Dutch 2 Infantrys moved from Palmyra to 98 Sea Zone 2 Infantrys and 1 Transport moved from 98 Sea Zone to 88 Sea Zone 2 Infantrys moved from 88 Sea Zone to Wake Americans take Wake from Yamamoto 1 Infantry moved from E.Mexico to 100 Sea Zone 1 Destroyer, 1 Infantry and 1 Transport moved from 100 Sea Zone to 99 Sea Zone 1 Infantry moved from W.Mexico to 99 Sea Zone 1 Destroyer, 2 Infantrys and 1 Transport moved from 99 Sea Zone to 98 Sea Zone 2 Infantrys moved from 98 Sea Zone to Johnston 1 Infantry moved from South Central USA to Southwest USA 1 ArmoredCar and 1 Tank moved from North Central USA to W.Mexico 1 Adv.Fighter moved from Suriname to W.Mexico 1 Infantry moved from Suriname to Amazon Purchase Units - Dutch Dutch buy 1 Marine and 2 Transports; Remaining resources: 0 PUs; Combat - Dutch Non Combat Move - Dutch Place Units - Dutch 1 Transport placed in 32 Sea Zone 1 Transport placed in 26 Sea Zone 1 Marine placed in Suriname Turn Complete - Dutch Dutch collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 22
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 22 Combat Move - Dutch 2 Infantrys moved from Palmyra to 98 Sea Zone 2 Infantrys and 1 Transport moved from 98 Sea Zone to 88 Sea Zone 2 Infantrys moved from 88 Sea Zone to Wake Americans take Wake from Yamamoto 1 Infantry moved from E.Mexico to 100 Sea Zone 1 Destroyer, 1 Infantry and 1 Transport moved from 100 Sea Zone to 99 Sea Zone 1 Infantry moved from W.Mexico to 99 Sea Zone 1 Destroyer, 2 Infantrys and 1 Transport moved from 99 Sea Zone to 98 Sea Zone 2 Infantrys moved from 98 Sea Zone to Johnston 1 Infantry moved from South Central USA to Southwest USA 1 ArmoredCar and 1 Tank moved from North Central USA to W.Mexico 1 Adv.Fighter moved from Suriname to W.Mexico 1 Infantry moved from Suriname to Amazon Purchase Units - Dutch Dutch buy 1 Marine and 2 Transports; Remaining resources: 0 PUs; Combat - Dutch Non Combat Move - Dutch Place Units - Dutch 1 Transport placed in 32 Sea Zone 1 Transport placed in 26 Sea Zone 1 Marine placed in Suriname Turn Complete - Dutch Dutch collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 22
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 22 Combat Move - Finns 1 ArmoredCar and 2 Infantrys moved from Middle Norrland to Oslo 1 Infantry moved from Middle Norrland to Nordland 1 ArmoredCar moved from Middle Norrland to Nordland 1 Infantry moved from Upper Norrland to Nordland 1 Fighter moved from Helsinki to Oslo Purchase Units - Finns Finns buy 2 Adv.Fighters, 2 Artillerys and 2 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Oslo Finns attack with 1 ArmoredCar, 1 Fighter and 2 Infantrys British defend with 1 Infantry Finns roll dice for 1 ArmoredCar, 1 Fighter and 2 Infantrys in Oslo, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 Infantry in Oslo, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Oslo Finns win, taking Oslo from British with 1 ArmoredCar, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Nordland Finns attack with 1 ArmoredCar and 2 Infantrys British defend with 1 Infantry Finns roll dice for 1 ArmoredCar and 2 Infantrys in Nordland, round 2 : 1/3 hits, 0.67 expected hits British roll dice for 1 Infantry in Nordland, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Finns and 1 Infantry owned by the British lost in Nordland Finns win, taking Nordland from British with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Finns: 1 Infantry Casualties for British: 1 Infantry Non Combat Move - Finns 1 Elite and 1 Infantry moved from Helsinki to Tampere 1 Fighter moved from Oslo to Middle Norrland 2 Tanks moved from Helsinki to Oulu Place Units - Finns 2 Artillerys and 1 Infantry placed in Middle Norrland 2 Adv.Fighters and 1 Infantry placed in Helsinki Turn Complete - Finns Finns collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Finns regular : 0.33 British regular : 0.33
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TripleA Turn Summary: Romanians round 22
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 22 Combat Move - Romanians Turning on Edit Mode EDIT: Removing units owned by Finns from Chimkent: 1 Tank EDIT: Adding units owned by Finns to Tashkent: 1 Tank EDIT: Turning off Edit Mode 1 Infantry moved from Vinnytsia to E.Romania 1 ArmoredCar and 1 Tank moved from Kiev to E.Romania 2 Artillerys and 2 Infantrys moved from Bucharest to W.Romania 1 ArmoredCar moved from Krakow to W.Romania 2 Fighters moved from Bucharest to W.Romania 3 ArmoredCars moved from Krakow to Croatia Purchase Units - Romanians Romanians buy 2 ArmoredCars, 2 Artillerys, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Romanians Battle in Croatia Romanians attack with 3 ArmoredCars Americans defend with 1 AAGun, 1 Artillery, 1 Factory and 1 Infantry Romanians roll dice for 3 ArmoredCars in Croatia, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 Artillery and 1 Infantry in Croatia, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Romanians lost in Croatia Romanians roll dice for 2 ArmoredCars in Croatia, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Artillery and 1 Infantry in Croatia, round 3 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Romanians and 1 Infantry owned by the Americans lost in Croatia Romanians roll dice for 1 ArmoredCar in Croatia, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Artillery in Croatia, round 4 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 ArmoredCar in Croatia, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Artillery in Croatia, round 5 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Romanians lost in Croatia Americans win with 1 Artillery remaining. Battle score for attacker is -10 Casualties for Romanians: 3 ArmoredCars Casualties for Americans: 1 Infantry Battle in E.Romania Romanians attack with 1 ArmoredCar, 1 Infantry and 1 Tank French defend with 2 Artillerys Romanians roll dice for 1 ArmoredCar, 1 Infantry and 1 Tank in E.Romania, round 2 : 3/3 hits, 1.00 expected hits French roll dice for 2 Artillerys in E.Romania, round 2 : 0/2 hits, 0.67 expected hits 2 Artillerys owned by the French lost in E.Romania Romanians win, taking E.Romania from French with 1 ArmoredCar, 1 Infantry and 1 Tank remaining. Battle score for attacker is 8 Casualties for French: 2 Artillerys Battle in W.Romania Romanians attack with 1 ArmoredCar, 2 Artillerys, 2 Fighters and 2 Infantrys Americans defend with 1 Artillery and 4 Infantrys Romanians roll dice for 1 ArmoredCar, 2 Artillerys, 2 Fighters and 2 Infantrys in W.Romania, round 2 : 2/7 hits, 2.33 expected hits Americans roll dice for 1 Artillery and 4 Infantrys in W.Romania, round 2 : 1/5 hits, 1.67 expected hits 2 Infantrys owned by the Americans and 1 Infantry owned by the Romanians lost in W.Romania Romanians roll dice for 1 ArmoredCar, 2 Artillerys, 2 Fighters and 1 Infantry in W.Romania, round 3 : 1/6 hits, 2.00 expected hits Americans roll dice for 1 Artillery and 2 Infantrys in W.Romania, round 3 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Americans lost in W.Romania Romanians roll dice for 1 ArmoredCar, 2 Artillerys, 2 Fighters and 1 Infantry in W.Romania, round 4 : 3/6 hits, 2.00 expected hits Americans roll dice for 1 Artillery and 1 Infantry in W.Romania, round 4 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in W.Romania Romanians win, taking W.Romania from Americans with 1 ArmoredCar, 2 Artillerys, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 10 Casualties for Romanians: 1 Infantry Casualties for Americans: 1 Artillery and 4 Infantrys Non Combat Move - Romanians 2 Fighters moved from W.Romania to Bucharest 1 ArmoredCar moved from Kiev to Krakow 1 Infantry moved from Donetsk to Vinnytsia 1 Infantry moved from Novgorod to Leningrad 1 AAGun moved from Brest to Krakow Place Units - Romanians 2 Artillerys and 2 Infantrys placed in Bucharest 2 ArmoredCars and 1 Tank placed in Kiev Turn Complete - Romanians Romanians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Americans regular : -1.33 French regular : -0.67 Romanians regular : 0.33
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TripleA Turn Summary: Romanians round 22
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 22 Combat Move - Romanians Turning on Edit Mode EDIT: Removing units owned by Finns from Chimkent: 1 Tank EDIT: Adding units owned by Finns to Tashkent: 1 Tank EDIT: Turning off Edit Mode 1 Infantry moved from Vinnytsia to E.Romania 1 ArmoredCar and 1 Tank moved from Kiev to E.Romania 2 Artillerys and 2 Infantrys moved from Bucharest to W.Romania 1 ArmoredCar moved from Krakow to W.Romania 2 Fighters moved from Bucharest to W.Romania 3 ArmoredCars moved from Krakow to Croatia Purchase Units - Romanians Romanians buy 2 ArmoredCars, 2 Artillerys, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Romanians Battle in Croatia Romanians attack with 3 ArmoredCars Americans defend with 1 AAGun, 1 Artillery, 1 Factory and 1 Infantry Romanians roll dice for 3 ArmoredCars in Croatia, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 Artillery and 1 Infantry in Croatia, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Romanians lost in Croatia Romanians roll dice for 2 ArmoredCars in Croatia, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Artillery and 1 Infantry in Croatia, round 3 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Romanians and 1 Infantry owned by the Americans lost in Croatia Romanians roll dice for 1 ArmoredCar in Croatia, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Artillery in Croatia, round 4 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 ArmoredCar in Croatia, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Artillery in Croatia, round 5 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Romanians lost in Croatia Americans win with 1 Artillery remaining. Battle score for attacker is -10 Casualties for Romanians: 3 ArmoredCars Casualties for Americans: 1 Infantry Battle in E.Romania Romanians attack with 1 ArmoredCar, 1 Infantry and 1 Tank French defend with 2 Artillerys Romanians roll dice for 1 ArmoredCar, 1 Infantry and 1 Tank in E.Romania, round 2 : 3/3 hits, 1.00 expected hits French roll dice for 2 Artillerys in E.Romania, round 2 : 0/2 hits, 0.67 expected hits 2 Artillerys owned by the French lost in E.Romania Romanians win, taking E.Romania from French with 1 ArmoredCar, 1 Infantry and 1 Tank remaining. Battle score for attacker is 8 Casualties for French: 2 Artillerys Battle in W.Romania Romanians attack with 1 ArmoredCar, 2 Artillerys, 2 Fighters and 2 Infantrys Americans defend with 1 Artillery and 4 Infantrys Romanians roll dice for 1 ArmoredCar, 2 Artillerys, 2 Fighters and 2 Infantrys in W.Romania, round 2 : 2/7 hits, 2.33 expected hits Americans roll dice for 1 Artillery and 4 Infantrys in W.Romania, round 2 : 1/5 hits, 1.67 expected hits 2 Infantrys owned by the Americans and 1 Infantry owned by the Romanians lost in W.Romania Romanians roll dice for 1 ArmoredCar, 2 Artillerys, 2 Fighters and 1 Infantry in W.Romania, round 3 : 1/6 hits, 2.00 expected hits Americans roll dice for 1 Artillery and 2 Infantrys in W.Romania, round 3 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Americans lost in W.Romania Romanians roll dice for 1 ArmoredCar, 2 Artillerys, 2 Fighters and 1 Infantry in W.Romania, round 4 : 3/6 hits, 2.00 expected hits Americans roll dice for 1 Artillery and 1 Infantry in W.Romania, round 4 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in W.Romania Romanians win, taking W.Romania from Americans with 1 ArmoredCar, 2 Artillerys, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 10 Casualties for Romanians: 1 Infantry Casualties for Americans: 1 Artillery and 4 Infantrys Non Combat Move - Romanians 2 Fighters moved from W.Romania to Bucharest 1 ArmoredCar moved from Kiev to Krakow 1 Infantry moved from Donetsk to Vinnytsia 1 Infantry moved from Novgorod to Leningrad 1 AAGun moved from Brest to Krakow Place Units - Romanians 2 Artillerys and 2 Infantrys placed in Bucharest 2 ArmoredCars and 1 Tank placed in Kiev Turn Complete - Romanians Romanians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Americans regular : -1.33 French regular : -0.67 Romanians regular : 0.33
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TripleA Turn Summary: Thai round 22
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 22 Purchase Units - Thai Thai buy 4 ArmoredCars and 3 Tanks; Remaining resources: 1 PUs; Non Combat Move - Thai 3 ArmoredCars and 8 Tanks moved from Madras to Rajputana 4 Infantrys moved from Hyderabad to Rajputana 1 Infantry moved from Bihar to Punjab 4 ArmoredCars and 2 Mech.Infs moved from Calcutta to Rajputana 2 Mech.Infs moved from Rajputana to Baluchistan 2 Transports moved from 60 Sea Zone to 61 Sea Zone 4 ArmoredCars moved from Burma to 61 Sea Zone 4 ArmoredCars and 2 Transports moved from 61 Sea Zone to 60 Sea Zone 4 ArmoredCars moved from 60 Sea Zone to Hyderabad 2 Tanks moved from N.Thailand to Assam 1 Adv.Fighter moved from Bangkok to Hyderabad 1 Tank moved from Bangkok to Burma Place Units - Thai 2 ArmoredCars and 3 Tanks placed in Madras 2 ArmoredCars placed in N.Thailand Turn Complete - Thai Thai collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 22
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 22 Combat Move - Americans 1 B.Transport moved from 11 Sea Zone to 20 Sea Zone 1 B.Transport moved from 19 Sea Zone to 17 Sea Zone 2 Infantrys moved from Portugal to 17 Sea Zone 1 B.Transport and 2 Infantrys moved from 17 Sea Zone to 19 Sea Zone 2 Infantrys moved from Brittany to Normandy 2 Infantrys moved from 19 Sea Zone to Brittany 1 Artillery moved from Croatia to W.Romania 1 Artillery moved from Serbia to W.Romania 2 Infantrys moved from Serbia to W.Romania 2 ArmoredCars moved from Albania to W.Romania 1 Infantry moved from Austria to Hungary 1 Infantry moved from Austria to Hungary 1 Infantry moved from Austria to Hungary 1 Infantry moved from Austria to Hungary 1 Infantry moved from Austria to Bohemia 1 Infantry moved from Austria to Bohemia 1 Infantry moved from Austria to Bohemia 1 Infantry moved from Austria to Bohemia 1 Artillery moved from Austria to Bohemia 1 Artillery moved from Austria to Bohemia 8 Infantrys moved from Venetia to Austria 1 Infantry moved from Tuscany to Venetia 2 Infantrys moved from Sardinia to 46 Sea Zone 2 Infantrys moved from 46 Sea Zone to Tuscany 2 Artillerys moved from Lombardy to Venetia 2 Infantrys moved from Lombardy to Venetia 1 Tank moved from Lombardy to Austria 2 Mech.Infs moved from Lombardy to Austria 2 Mech.Infs moved from Catalonia to Lombardy 1 Fighter moved from Catalonia to Lombardy 1 Adv.Fighter moved from Lombardy to Hungary 1 Fighter moved from Austria to Hungary 1 Fighter moved from Austria to Hungary 1 Bomber, 1 L.Fighter and 1 S.Bomber moved from Serbia to W.Romania 2 Fighters moved from Austria to W.Romania 1 Tank moved from Austria to Bohemia 1 Fighter moved from Rio de Oro to Catalonia 4 Infantrys moved from Southwest USA to 83 Sea Zone 1 B.Transport and 4 Infantrys moved from 83 Sea Zone to 89 Sea Zone 4 Infantrys moved from 89 Sea Zone to Midway Americans take Midway from Yamamoto 1 Bomber moved from Southwest USA to 87 Sea Zone 1 Bomber moved from Southwest USA to 87 Sea Zone 2 Adv.Fighters moved from Johnston to 87 Sea Zone Purchase Units - Americans Americans buy 1 Adv.Fighter, 2 ArmoredCars, 4 Artillerys, 1 Carrier, 1 Destroyer, 1 Elite, 2 Fighters, 16 Infantrys, 2 Mech.Infs, 2 Tanks and 3 Transports; Remaining resources: 0 PUs; Combat - Americans Battle in W.Romania Americans attack with 2 ArmoredCars, 2 Artillerys, 1 Bomber, 2 Fighters, 2 Infantrys, 1 L.Fighter and 1 S.Bomber Romanians defend with 1 ArmoredCar, 2 Artillerys and 1 Infantry Americans roll dice for 2 ArmoredCars, 2 Artillerys, 1 Bomber, 2 Fighters, 2 Infantrys, 1 L.Fighter and 1 S.Bomber in W.Romania, round 2 : 3/11 hits, 4.67 expected hits Romanians roll dice for 1 ArmoredCar, 2 Artillerys and 1 Infantry in W.Romania, round 2 : 0/4 hits, 1.17 expected hits 1 ArmoredCar owned by the Romanians, 1 Artillery owned by the Romanians and 1 Infantry owned by the Romanians lost in W.Romania Americans roll dice for 2 ArmoredCars, 2 Artillerys, 1 Bomber, 2 Fighters, 2 Infantrys, 1 L.Fighter and 1 S.Bomber in W.Romania, round 3 : 3/11 hits, 4.67 expected hits Romanians roll dice for 1 Artillery in W.Romania, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Romanians and 1 ArmoredCar owned by the Americans lost in W.Romania Americans win, taking W.Romania from Romanians with 1 ArmoredCar, 2 Artillerys, 1 Bomber, 2 Fighters, 2 Infantrys, 1 L.Fighter and 1 S.Bomber remaining. Battle score for attacker is 10 Casualties for Romanians: 1 ArmoredCar, 2 Artillerys and 1 Infantry Casualties for Americans: 1 ArmoredCar Battle in Hungary Americans attack with 1 Adv.Fighter, 2 Fighters and 4 Infantrys Germans defend with 3 Infantrys Americans roll dice for 1 Adv.Fighter, 2 Fighters and 4 Infantrys in Hungary, round 2 : 1/7 hits, 1.83 expected hits Germans roll dice for 3 Infantrys in Hungary, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Germans lost in Hungary Americans roll dice for 1 Adv.Fighter, 2 Fighters and 3 Infantrys in Hungary, round 3 : 3/6 hits, 1.67 expected hits Germans roll dice for 2 Infantrys in Hungary, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Americans and 2 Infantrys owned by the Germans lost in Hungary Americans win, taking Hungary from Germans with 1 Adv.Fighter, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 2 Infantrys Casualties for Germans: 3 Infantrys Battle in Bohemia Americans attack with 2 Artillerys, 4 Infantrys and 1 Tank Germans defend with 1 AAGun, 1 Artillery, 1 Factory and 3 Infantrys Americans roll dice for 2 Artillerys, 4 Infantrys and 1 Tank in Bohemia, round 2 : 2/7 hits, 2.17 expected hits Germans roll dice for 1 Artillery and 3 Infantrys in Bohemia, round 2 : 3/4 hits, 1.33 expected hits 3 Infantrys owned by the Americans and 2 Infantrys owned by the Germans lost in Bohemia Americans roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Bohemia, round 3 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 Artillery and 1 Infantry in Bohemia, round 3 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Germans, 1 Infantry owned by the Americans and 1 Infantry owned by the Germans lost in Bohemia Americans win, taking Bohemia from Germans with 2 Artillerys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Americans: 4 Infantrys Casualties for Germans: 1 Artillery and 3 Infantrys Battle in 87 Sea Zone Americans attack with 2 Adv.Fighters and 2 Bombers Yamamoto defend with 1 B.Carrier, 1 Destroyer, 1 L.Fighter and 1 Submarine Americans roll dice for 2 Adv.Fighters and 2 Bombers in 87 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits Yamamoto roll dice for 1 B.Carrier, 1 Destroyer and 1 L.Fighter in 87 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 2 Bombers owned by the Americans, 1 Submarine owned by the Yamamoto, 1 Destroyer owned by the Yamamoto and 1 B.Carrier owned by the Yamamoto lost in 87 Sea Zone Americans roll dice for 2 Adv.Fighters in 87 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Yamamoto roll dice for 1 L.Fighter in 87 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 L.Fighter owned by the Yamamoto and 1 Adv.Fighter owned by the Americans lost in 87 Sea Zone Americans win with 1 Adv.Fighter remaining. Battle score for attacker is 9 Casualties for Americans: 1 Adv.Fighter and 2 Bombers Casualties for Yamamoto: 1 B.Carrier, 1 Destroyer, 1 L.Fighter and 1 Submarine Non Combat Move - Americans 1 Adv.Fighter moved from 87 Sea Zone to Wake 3 Adv.Fighters, 1 B.Carrier and 2 Destroyers moved from 83 Sea Zone to 98 Sea Zone 2 Fighters moved from Hungary to Austria 1 Adv.Fighter moved from Hungary to Austria 2 Fighters moved from W.Romania to Austria 1 Bomber, 1 L.Fighter and 1 S.Bomber moved from W.Romania to Serbia 1 AAGun moved from Croatia to Austria 1 Adv.Fighter moved from Palmyra to Johnston Place Units - Americans 1 Elite and 2 Infantrys placed in Austria 2 Artillerys, 2 Infantrys and 1 Tank placed in Lombardy 1 Artillery and 1 Infantry placed in Croatia 1 Artillery and 2 Infantrys placed in Serbia 2 ArmoredCars placed in Albania 2 Mech.Infs placed in Catalonia 2 Infantrys placed in Sardinia 2 Infantrys placed in Portugal 1 Fighter placed in Rio de Oro 4 Infantrys placed in Venetia 1 Destroyer placed in 39 Sea Zone Americans undo move 11. 1 Carrier and 1 Destroyer placed in 35 Sea Zone 1 Adv.Fighter and 1 Fighter placed in 35 Sea Zone 1 Transport placed in 125 Sea Zone Americans undo move 12. 1 Infantry placed in Bahia 1 Adv.Fighter placed in 35 Sea Zone 1 Fighter and 1 Tank placed in Santiago 1 Transport placed in 74 Sea Zone 1 Transport placed in 31 Sea Zone Turn Complete - Americans Americans collect 144 PUs; end with 144 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Amazon: 1 Infantry EDIT: Adding units owned by Americans to Bahia: 1 Infantry EDIT: Removing units owned by Americans from W.Mexico: 2 ArmoredCars EDIT: Adding units owned by Americans to Central America: 2 ArmoredCars EDIT: Removing units owned by Americans from Alaska: 5 Mech.Infs EDIT: Adding units owned by Americans to North Central USA: 5 Mech.Infs EDIT: Removing units owned by Americans from San Francisco: 1 ArmoredCar EDIT: Removing units owned by Americans from San Francisco: 1 ArmoredCar EDIT: Adding units owned by Americans to E.Mexico: 2 ArmoredCars EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Yamamoto regular : 0.83 Americans regular : 0.17 Romanians regular : -0.50 Germans regular : 2.33
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TripleA Turn Summary: Germans round 23
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 23 Combat Move - Germans 1 Artillery moved from Krakow to Bohemia 3 Infantrys moved from Krakow to Bohemia 1 Infantry moved from Krakow to Bohemia 3 Infantrys moved from Krakow to Hungary 1 Stuka moved from Bavaria to Venetia 1 Stuka moved from Venetia to Croatia 1 Stuka moved from Croatia to Hungary 1 Elite moved from Brandenburg to Bohemia 2 Infantrys moved from Bavaria to Lorraine 1 Stuka moved from Bavaria to Lorraine 2 Infantrys moved from Paris to Orleanais 2 Infantrys moved from Paris to Picardy 2 ArmoredCars moved from Paris to Picardy 1 ArmoredCar moved from Paris to Orleanais 28 Infantrys and 8 Tanks moved from Paris to Normandy 1 ArmoredCar moved from Rhine to Belgium 1 ArmoredCar moved from Rhine to Netherlands 1 Mech.Inf moved from Bavaria to Belgium 1 Mech.Inf moved from Bavaria to Netherlands 1 Stuka moved from Bavaria to Belgium 1 Adv.Fighter moved from Bavaria to Netherlands 2 Artillerys moved from Hamburg to Denmark 1 Tank moved from Hamburg to Denmark 1 ArmoredCar moved from Danzig to Bohemia 1 Artillery and 2 Infantrys moved from Erzurum to Ankara 3 Tanks moved from Erzurum to Ankara 2 Tanks moved from Erzurum to Ankara 2 Tanks moved from Erzurum to Ankara 1 Infantry and 3 Tanks moved from Erzurum to Astrakhan 1 Infantry moved from Georgia to Astrakhan 3 Tanks moved from Erzurum to Astrakhan 1 Tank moved from Erzurum to Astrakhan 1 Tank moved from Erzurum to Ankara 2 Tanks moved from Erzurum to Ankara 2 Tanks moved from Erzurum to Ankara Purchase Units - Germans Germans buy 8 ArmoredCars, 2 Artillerys, 3 Bunkers, 30 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Picardy Germans attack with 2 ArmoredCars and 2 Infantrys French defend with 1 Infantry Germans roll dice for 2 ArmoredCars and 2 Infantrys in Picardy, round 2 : 3/4 hits, 1.00 expected hits French roll dice for 1 Infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Picardy Germans win, taking Picardy from French with 2 ArmoredCars and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Astrakhan Germans attack with 2 Infantrys and 7 Tanks Russians defend with 1 AAGun and 1 Infantry Germans roll dice for 2 Infantrys and 7 Tanks in Astrakhan, round 2 : 1/9 hits, 3.83 expected hits Russians roll dice for 1 Infantry in Astrakhan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Astrakhan Germans win, taking Astrakhan from Russians with 2 Infantrys and 7 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Netherlands Germans attack with 1 Adv.Fighter, 1 ArmoredCar and 1 Mech.Inf British defend with 1 Infantry Germans roll dice for 1 Adv.Fighter, 1 ArmoredCar and 1 Mech.Inf in Netherlands, round 2 : 3/3 hits, 1.17 expected hits British roll dice for 1 Infantry in Netherlands, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Germans and 1 Infantry owned by the British lost in Netherlands Germans win, taking Netherlands from British with 1 Adv.Fighter and 1 Mech.Inf remaining. Battle score for attacker is -2 Casualties for Germans: 1 ArmoredCar Casualties for British: 1 Infantry Battle in Hungary Germans attack with 3 Infantrys and 1 Stuka Americans defend with 2 Infantrys Germans roll dice for 3 Infantrys and 1 Stuka in Hungary, round 2 : 1/4 hits, 1.17 expected hits Americans roll dice for 2 Infantrys in Hungary, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Americans lost in Hungary Germans roll dice for 3 Infantrys and 1 Stuka in Hungary, round 3 : 1/4 hits, 1.17 expected hits Americans roll dice for 1 Infantry in Hungary, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Hungary Germans win, taking Hungary from Americans with 3 Infantrys and 1 Stuka remaining. Battle score for attacker is 4 Casualties for Americans: 2 Infantrys Battle in Belgium Germans attack with 1 ArmoredCar, 1 Mech.Inf and 1 Stuka British defend with 1 ArmoredCar Germans roll dice for 1 ArmoredCar, 1 Mech.Inf and 1 Stuka in Belgium, round 2 : 1/3 hits, 1.17 expected hits French roll dice for 1 ArmoredCar in Belgium, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the British lost in Belgium Germans win, taking Belgium from French with 1 ArmoredCar, 1 Mech.Inf and 1 Stuka remaining. Battle score for attacker is 4 Casualties for British: 1 ArmoredCar Battle in Bohemia Germans attack with 1 ArmoredCar, 1 Artillery, 1 Elite and 4 Infantrys Americans defend with 1 AAGun, 2 Artillerys, 1 Factory and 1 Tank Germans roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite and 4 Infantrys in Bohemia, round 2 : 4/7 hits, 1.83 expected hits Americans roll dice for 2 Artillerys and 1 Tank in Bohemia, round 2 : 1/3 hits, 1.17 expected hits 2 Artillerys owned by the Americans, 1 Infantry owned by the Germans and 1 Tank owned by the Americans lost in Bohemia Germans win, taking Bohemia from Americans with 1 ArmoredCar, 1 Artillery, 1 Elite and 3 Infantrys remaining. Battle score for attacker is 11 Casualties for Germans: 1 Infantry Casualties for Americans: 2 Artillerys and 1 Tank Battle in Denmark Germans attack with 2 Artillerys and 1 Tank British defend with 1 Infantry Germans roll dice for 2 Artillerys and 1 Tank in Denmark, round 2 : 3/3 hits, 1.17 expected hits British roll dice for 1 Infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Denmark Germans win, taking Denmark from British with 2 Artillerys and 1 Tank remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Ankara Germans attack with 1 Artillery, 2 Infantrys and 12 Tanks French defend with 1 Factory and 2 Infantrys Germans roll dice for 1 Artillery, 2 Infantrys and 12 Tanks in Ankara, round 2 : 7/15 hits, 6.83 expected hits French roll dice for 2 Infantrys in Ankara, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the French lost in Ankara Germans win, taking Ankara from French with 1 Artillery, 2 Infantrys and 12 Tanks remaining. Battle score for attacker is 4 Casualties for French: 2 Infantrys Battle in Lorraine Germans attack with 2 Infantrys and 1 Stuka British defend with 1 ArmoredCar Germans roll dice for 2 Infantrys and 1 Stuka in Lorraine, round 2 : 1/3 hits, 1.00 expected hits French roll dice for 1 ArmoredCar in Lorraine, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the British lost in Lorraine Germans win, taking Lorraine from French with 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 4 Casualties for British: 1 ArmoredCar Battle in Orleanais Germans attack with 1 ArmoredCar and 2 Infantrys British defend with 1 Infantry Germans roll dice for 1 ArmoredCar and 2 Infantrys in Orleanais, round 2 : 1/3 hits, 0.67 expected hits French roll dice for 1 Infantry in Orleanais, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Orleanais Germans win, taking Orleanais from French with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Normandy Germans attack with 28 Infantrys and 8 Tanks British defend with 1 Artillery, 6 Infantrys and 4 Tanks; French defend with 1 AAGun, 9 Artillerys, 1 Bunker, 2 Elites, 1 Factory and 13 Infantrys; Americans defend with 1 Artillery, 3 Infantrys and 2 Marines Germans roll dice for 28 Infantrys and 8 Tanks in Normandy, round 2 : 10/36 hits, 8.67 expected hits Units damaged: 1 Bunker owned by the French French roll dice for 11 Artillerys, 1 Bunker, 2 Elites, 22 Infantrys, 2 Marines and 4 Tanks in Normandy, round 2 : 15/42 hits, 14.83 expected hits 2 Infantrys owned by the Americans, 15 Infantrys owned by the Germans and 7 Infantrys owned by the French lost in Normandy Germans roll dice for 13 Infantrys and 8 Tanks in Normandy, round 3 : 6/21 hits, 6.17 expected hits French roll dice for 11 Artillerys, 1 Bunker, 2 Elites, 13 Infantrys, 2 Marines and 4 Tanks in Normandy, round 3 : 11/33 hits, 11.83 expected hits 11 Infantrys owned by the Germans and 6 Infantrys owned by the British lost in Normandy Germans roll dice for 2 Infantrys and 8 Tanks in Normandy, round 4 : 2/10 hits, 4.33 expected hits French roll dice for 11 Artillerys, 1 Bunker, 2 Elites, 7 Infantrys, 2 Marines and 4 Tanks in Normandy, round 4 : 10/27 hits, 9.83 expected hits 1 Infantry owned by the Americans, 2 Infantrys owned by the Germans, 1 Infantry owned by the French and 8 Tanks owned by the Germans lost in Normandy French win with 11 Artillerys, 1 Bunker, 2 Elites, 5 Infantrys, 2 Marines and 4 Tanks remaining. Battle score for attacker is -62 Casualties for Germans: 28 Infantrys and 8 Tanks Casualties for Americans: 3 Infantrys Casualties for French: 8 Infantrys Casualties for British: 6 Infantrys Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by British from Novosibirsk: 1 Infantry EDIT: Changing ownership of Novosibirsk from Russians to Germans EDIT: Turning off Edit Mode 5 Mot.Infs moved from Paris to Bavaria 1 Stuka moved from Lorraine to Bavaria 1 Stuka moved from Belgium to Bavaria 1 Adv.Fighter moved from Netherlands to Bavaria 3 HeavyTanks moved from Hamburg to Bavaria 4 Infantrys moved from Saxony to Bavaria 2 Artillerys and 3 Infantrys moved from Brandenburg to Bavaria 2 Mot.Infs moved from Paris to Bavaria 1 ArmoredCar moved from Danzig to Brandenburg 3 Tanks moved from Berlin to Bavaria 2 Artillerys moved from Berlin to Brandenburg 4 Infantrys moved from Berlin to Brandenburg 2 Infantrys moved from Berlin to Brandenburg 1 Tank moved from Danzig to Brandenburg 4 Mech.Infs moved from Warsaw to Bavaria 1 Tank moved from Kiev to Krakow 3 Infantrys moved from Vinnytsia to E.Romania 1 Artillery moved from Vinnytsia to E.Romania 5 Tanks moved from Erzurum to Kuybyshev 1 Infantry moved from Kuybyshev to Ufa 4 HeavyTanks and 1 Tank moved from Tashkent to Ufa 2 Infantrys moved from Chimkent to Ufa 1 ArmoredCar moved from Kuybyshev to Surgut 1 ArmoredCar moved from Kuybyshev to Perm 1 Tank moved from Kuybyshev to Ufa 1 Infantry moved from Rostov to Georgia 2 Tanks moved from Karaganda to Novosibirsk 6 Infantrys moved from Karaganda to Novosibirsk 2 Tanks moved from Erzurum to Kuybyshev 4 Tanks moved from Leningrad to East Prussia 1 Stuka moved from Hungary to Krakow Place Units - Germans 1 Bunker placed in Hamburg 1 Artillery, 1 Bunker and 2 Infantrys placed in Bavaria 1 Artillery, 1 Bunker and 3 Infantrys placed in Rhine 2 Infantrys placed in Tashkent 3 Infantrys placed in Georgia 3 Infantrys placed in Krakow 3 ArmoredCars placed in Danzig 6 Infantrys placed in Hamburg 8 Infantrys placed in Paris 4 ArmoredCars placed in Warsaw 1 ArmoredCar, 3 Infantrys and 4 Tanks placed in Berlin Turn Complete - Germans Germans collect 143 PUs; end with 143 PUs
Combat Hit Differential Summary :
Americans regular : -1.17 French regular : -2.17 Russians regular : -0.33 Germans regular : 3.83 British regular : 0.33
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TripleA Turn Summary: Russians round 23
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 23 Purchase Units - Russians Russians buy 4 Infantrys; Remaining resources: 0 PUs; Place Units - Russians 4 Infantrys placed in Sverdlovsk Turn Complete - Russians Russians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 23
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 23 Combat Move - French 1 unit repaired. 6 Infantrys moved from Languedoc to Orleanais 2 Tanks moved from Languedoc to Orleanais 1 Artillery moved from Normandy to Picardy 1 Artillery moved from Normandy to Picardy 5 Infantrys moved from Normandy to Picardy 1 Infantry moved from Burgundy to Lorraine 1 Infantry moved from Burgundy to Lorraine 1 Infantry moved from Burgundy to Lorraine 1 Tank moved from Provence to Lorraine 1 Artillery moved from Burgundy to Lorraine 1 Artillery moved from Normandy to 20 Sea Zone 1 Transport moved from 20 Sea Zone to 10 Sea Zone 1 Infantry moved from Dover to 20 Sea Zone 1 Artillery and 1 Infantry moved from 20 Sea Zone to Netherlands 1 Adv.Fighter moved from Burgundy to Netherlands 1 Infantry moved from Iceland to 10 Sea Zone 1 Infantry moved from 10 Sea Zone to Scotland 1 Tank moved from Burgundy to Picardy 14 Artillerys, 4 Elites, 39 Infantrys and 2 Tanks moved from Burgundy to Paris 3 Tanks moved from Provence to Paris 1 Transport moved from 51 Sea Zone to 47 Sea Zone 4 Transports moved from 43 Sea Zone to 42 Sea Zone 4 Infantrys moved from N.Algeria to 42 Sea Zone 3 Infantrys and 1 Tank moved from N.Tunisia to 42 Sea Zone 7 Infantrys, 1 Tank and 4 Transports moved from 42 Sea Zone to 43 Sea Zone 7 Infantrys and 1 Tank moved from 43 Sea Zone to Provence 1 Artillery and 3 Infantrys moved from E.Morocco to N.Algeria 2 Infantrys moved from Tunis to 47 Sea Zone 2 Infantrys moved from 47 Sea Zone to Tripoli 1 Infantry moved from W.Iran to Erzurum 1 Infantry moved from W.Iran to Erzurum 1 Infantry moved from W.Iran to Erzurum 1 Artillery moved from W.Iran to Erzurum 1 Infantry moved from W.Iran to Erzurum 1 Artillery moved from W.Iran to Erzurum 1 Infantry moved from Adana to Izmir 1 Infantry moved from W.Iran to Erzurum 1 Artillery moved from W.Iran to Erzurum 1 Mot.Inf moved from W.Iran to Bursa 1 Adv.Fighter moved from Bulgaria to Erzurum 2 Mech.Infs moved from W.Iran to Bursa 1 Infantry moved from Equatoria to Italian East Africa 1 Artillery and 1 Infantry moved from Tunis to S.Tunisia 3 Infantrys and 1 Tank moved from W.Iran to Iraq 1 Tank moved from Iraq to Syria Purchase Units - French French buy 4 ArmoredCars, 2 Artillerys, 3 Bunkers, 1 Fighter, 9 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - French Battle in Picardy French attack with 2 Artillerys, 5 Infantrys and 1 Tank Germans defend with 2 ArmoredCars and 2 Infantrys French roll dice for 2 Artillerys, 5 Infantrys and 1 Tank in Picardy, round 2 : 3/8 hits, 2.33 expected hits Germans roll dice for 2 ArmoredCars and 2 Infantrys in Picardy, round 2 : 3/4 hits, 1.00 expected hits 2 ArmoredCars owned by the Germans, 1 Infantry owned by the Germans and 3 Infantrys owned by the French lost in Picardy French roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Picardy, round 3 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 Infantry in Picardy, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Picardy French win, taking Picardy from Germans with 2 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for French: 3 Infantrys Casualties for Germans: 2 ArmoredCars and 2 Infantrys Battle in Lorraine French attack with 1 Artillery, 3 Infantrys and 1 Tank Germans defend with 2 Infantrys French roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Lorraine, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 2 Infantrys in Lorraine, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Lorraine French roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Lorraine, round 3 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 Infantry in Lorraine, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Lorraine French win, taking Lorraine from Germans with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Casualties for Germans: 2 Infantrys Battle in Orleanais French attack with 6 Infantrys and 2 Tanks Germans defend with 1 ArmoredCar and 2 Infantrys French roll dice for 6 Infantrys and 2 Tanks in Orleanais, round 2 : 1/8 hits, 2.00 expected hits Germans roll dice for 1 ArmoredCar and 2 Infantrys in Orleanais, round 2 : 0/3 hits, 0.83 expected hits 1 ArmoredCar owned by the Germans lost in Orleanais French roll dice for 6 Infantrys and 2 Tanks in Orleanais, round 3 : 2/8 hits, 2.00 expected hits Germans roll dice for 2 Infantrys in Orleanais, round 3 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Germans and 1 Infantry owned by the French lost in Orleanais French win, taking Orleanais from Germans with 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 6 Casualties for Germans: 1 ArmoredCar and 2 Infantrys Casualties for French: 1 Infantry Battle in Netherlands French attack with 1 Adv.Fighter, 1 Artillery and 1 Infantry Germans defend with 1 Mech.Inf French roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Netherlands, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 Mech.Inf in Netherlands, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the French and 1 Mech.Inf owned by the Germans lost in Netherlands French win, taking Netherlands from Germans with 1 Adv.Fighter and 1 Artillery remaining. Battle score for attacker is 4 Casualties for French: 1 Infantry Casualties for Germans: 1 Mech.Inf Battle in Paris French attack with 14 Artillerys, 4 Elites, 39 Infantrys and 5 Tanks Germans defend with 1 AAGun, 7 Bunkers, 1 Factory and 8 Infantrys French roll dice for 14 Artillerys, 4 Elites, 39 Infantrys and 5 Tanks in Paris, round 2 : 18/62 hits, 17.33 expected hits Units damaged: 4 Bunkers owned by the Germans Germans roll dice for 7 Bunkers and 8 Infantrys in Paris, round 2 : 7/15 hits, 6.17 expected hits 8 Infantrys owned by the Germans, 7 Infantrys owned by the French and 3 Bunkers owned by the Germans lost in Paris French roll dice for 14 Artillerys, 4 Elites, 32 Infantrys and 5 Tanks in Paris, round 3 : 15/55 hits, 16.17 expected hits Germans roll dice for 4 Bunkers in Paris, round 3 : 1/4 hits, 2.00 expected hits 1 Infantry owned by the French and 4 Bunkers owned by the Germans lost in Paris French win, taking Paris from Germans with 14 Artillerys, 4 Elites, 31 Infantrys and 5 Tanks remaining. Battle score for attacker is 42 Casualties for French: 8 Infantrys Casualties for Germans: 7 Bunkers and 8 Infantrys Battle in Erzurum French attack with 1 Adv.Fighter, 3 Artillerys and 5 Infantrys Yamamoto defend with 3 L.Fighters French roll dice for 1 Adv.Fighter, 3 Artillerys and 5 Infantrys in Erzurum, round 2 : 4/9 hits, 2.83 expected hits Germans roll dice for 3 L.Fighters in Erzurum, round 2 : 2/3 hits, 2.00 expected hits 3 L.Fighters owned by the Yamamoto and 2 Infantrys owned by the French lost in Erzurum French win, taking Erzurum from Germans with 1 Adv.Fighter, 3 Artillerys and 3 Infantrys remaining. Battle score for attacker is 32 Casualties for French: 2 Infantrys Casualties for Yamamoto: 3 L.Fighters Non Combat Move - French 1 Adv.Fighter moved from Erzurum to W.Iran 1 Adv.Fighter moved from Netherlands to 22 Sea Zone 6 Artillerys and 2 Elites moved from Normandy to Picardy 1 AAGun moved from Burgundy to Picardy Place Units - French 1 Bunker and 3 Infantrys placed in Bursa 1 Bunker and 2 Infantrys placed in Syria 1 Bunker placed in Madagascar 1 Artillery and 2 Infantrys placed in Normandy 2 ArmoredCars, 1 Artillery and 1 Infantry placed in Provence 1 Infantry and 1 Tank placed in Iceland 2 ArmoredCars and 1 Fighter placed in Tunis Turn Complete - French French collect 74 PUs; end with 74 PUs
Combat Hit Differential Summary :
French regular : 0.50 Germans regular : 1.67
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TripleA Turn Summary: Yamamoto round 23
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 23 Combat Move - Yamamoto 1 Submarine moved from 86 Sea Zone to 88 Sea Zone 1 S.Submarine moved from 102 Sea Zone to 114 Sea Zone 2 Artillerys and 2 Infantrys moved from Port Moresby to Milne Bay 3 S.Bombers moved from Calcutta to 114 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 110 Sea Zone to 114 Sea Zone 1 Bomber moved from Tokyo to 114 Sea Zone 2 L.Fighters moved from 63 Sea Zone to 114 Sea Zone 3 Tanks moved from Rajputana to E.Iran 1 Infantry moved from Ceylon to 64 Sea Zone 1 Infantry and 1 S.Submarine moved from 64 Sea Zone to 58 Sea Zone 1 Infantry moved from 58 Sea Zone to E.Iran 1 Elite, 1 Infantry and 1 Tank moved from Mysore to 64 Sea Zone 1 B.Transport, 1 Elite, 1 Infantry and 1 Tank moved from 64 Sea Zone to 58 Sea Zone 1 Elite, 1 Infantry and 1 Tank moved from 58 Sea Zone to E.Iran 1 Infantry moved from Mysore to 64 Sea Zone 1 Infantry and 1 S.Submarine moved from 64 Sea Zone to 58 Sea Zone 1 Infantry moved from 58 Sea Zone to E.Iran 2 Infantrys and 1 Tank moved from Mysore to 64 Sea Zone 1 B.Transport, 2 Infantrys and 1 Tank moved from 64 Sea Zone to 58 Sea Zone 1 Infantry and 1 Tank moved from 58 Sea Zone to E.Iran 2 Infantrys and 1 Tank moved from Mysore to 64 Sea Zone 1 B.Transport, 2 Infantrys and 1 Tank moved from 64 Sea Zone to 58 Sea Zone 3 Infantrys and 1 Tank moved from 58 Sea Zone to E.Iran 2 Infantrys and 1 Tank moved from Mysore to 63 Sea Zone 1 B.Transport, 2 Infantrys and 1 Tank moved from 63 Sea Zone to 58 Sea Zone 2 Infantrys and 1 Tank moved from 58 Sea Zone to E.Iran 1 Artillery and 1 Infantry moved from Mysore to 63 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 63 Sea Zone to 58 Sea Zone 1 Artillery and 1 Infantry moved from 58 Sea Zone to E.Iran 1 Artillery and 1 Infantry moved from Mysore to 63 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 63 Sea Zone to 58 Sea Zone 1 Artillery and 1 Infantry moved from 58 Sea Zone to E.Iran 1 Infantry moved from Mysore to 63 Sea Zone 1 Infantry and 1 S.Submarine moved from 63 Sea Zone to 58 Sea Zone 1 Infantry moved from 58 Sea Zone to E.Iran 2 Artillerys moved from Mysore to 63 Sea Zone 2 Artillerys and 2 B.Transports moved from 63 Sea Zone to 59 Sea Zone 2 Infantrys moved from Rajputana to 59 Sea Zone 2 Infantrys moved from Rajputana to 59 Sea Zone 1 Cruiser moved from 63 Sea Zone to 59 Sea Zone 1 Infantry moved from Rajputana to 59 Sea Zone 1 Cruiser and 1 Infantry moved from 59 Sea Zone to 58 Sea Zone 1 Artillery, 1 B.Transport and 2 Infantrys moved from 59 Sea Zone to 58 Sea Zone 1 Artillery, 1 B.Transport and 2 Infantrys moved from 59 Sea Zone to 58 Sea Zone 1 Adv.Fighter and 1 Fighter moved from Pearl Harbor to 89 Sea Zone 2 Artillerys and 4 Infantrys moved from 58 Sea Zone to E.Iran 1 Infantry moved from 58 Sea Zone to E.Iran 1 Bomber moved from Rajputana to E.Iran 2 Adv.Fighters moved from 85 Sea Zone to Wake 2 Elites and 1 Infantry moved from Tokyo to 85 Sea Zone 1 B.Transport, 1 Elite and 1 Infantry moved from 85 Sea Zone to 95 Sea Zone 1 Elite and 1 Infantry moved from 95 Sea Zone to Wake 1 Battleship, 1 Carrier, 1 Destroyer, 1 Elite, 1 S.Submarine and 1 Submarine moved from 85 Sea Zone to 95 Sea Zone 1 Elite moved from 95 Sea Zone to Wake 2 Adv.Fighters moved from Davao to 107 Sea Zone 1 Artillery and 1 Elite moved from Truk to 102 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 102 Sea Zone to 109 Sea Zone 1 Artillery and 1 Elite moved from 109 Sea Zone to New Georgia 1 Infantry moved from Ponape to 102 Sea Zone 1 Infantry moved from Truk to 102 Sea Zone 1 B.Transport and 2 Infantrys moved from 102 Sea Zone to 109 Sea Zone 1 Artillery moved from Ponape to 109 Sea Zone 1 Artillery and 2 Infantrys moved from 109 Sea Zone to New Ireland 1 Adv.Fighter and 1 Fighter moved from Pearl Harbor to 89 Sea Zone 1 Adv.Fighter moved from Pearl Harbor to 89 Sea Zone 1 Fighter moved from Pearl Harbor to 89 Sea Zone Purchase Units - Yamamoto Yamamoto buy 6 ArmoredCars, 2 B.Transports, 1 Carrier, 3 Destroyers, 11 Infantrys, 2 L.Fighters, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Milne Bay Yamamoto attack with 2 Artillerys and 2 Infantrys Anzac defend with 1 Infantry Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Milne Bay, round 2 : 1/4 hits, 1.33 expected hits Anzac roll dice for 1 Infantry in Milne Bay, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Milne Bay Yamamoto win, taking Milne Bay from Anzac with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 1 Infantry Battle in Wake Yamamoto attack with 2 Adv.Fighters, 2 Elites and 1 Infantry Americans defend with 1 Adv.Fighter and 1 Factory; Dutch defend with 2 Infantrys Yamamoto roll dice for 1 Battleship in Wake, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Dutch lost in Wake Yamamoto roll dice for 2 Adv.Fighters, 2 Elites and 1 Infantry in Wake, round 2 : 1/5 hits, 1.83 expected hits Americans roll dice for 1 Adv.Fighter and 1 Infantry in Wake, round 2 : 0/2 hits, 1.00 expected hits 1 Infantry owned by the Dutch lost in Wake Yamamoto roll dice for 2 Adv.Fighters, 2 Elites and 1 Infantry in Wake, round 3 : 1/5 hits, 1.83 expected hits Americans roll dice for 1 Adv.Fighter in Wake, round 3 : 0/1 hits, 0.67 expected hits 1 Adv.Fighter owned by the Americans lost in Wake Yamamoto win, taking Wake from Americans with 2 Adv.Fighters, 2 Elites and 1 Infantry remaining. Battle score for attacker is 14 Casualties for Dutch: 2 Infantrys Casualties for Americans: 1 Adv.Fighter Battle in 114 Sea Zone Yamamoto attack with 1 Adv.Fighter, 1 Bomber, 1 Fighter, 2 L.Fighters, 3 S.Bombers and 1 S.Submarine Anzac defend with 1 Adv.Fighter, 1 Carrier, 1 Cruiser, 1 Fighter and 2 Transports Yamamoto roll dice for 1 S.Submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber, 1 Fighter, 2 L.Fighters and 3 S.Bombers in 114 Sea Zone, round 2 : 5/8 hits, 5.00 expected hits Anzac roll dice for 1 Adv.Fighter, 1 Carrier, 1 Cruiser, 1 Fighter and 2 Transports in 114 Sea Zone, round 2 : 1/6 hits, 2.50 expected hits 1 Cruiser owned by the Anzac, 2 Transports owned by the Anzac, 1 Fighter owned by the Anzac, 1 Carrier owned by the Anzac and 1 Fighter owned by the Yamamoto lost in 114 Sea Zone Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber, 2 L.Fighters and 3 S.Bombers in 114 Sea Zone, round 3 : 5/7 hits, 4.67 expected hits Anzac roll dice for 1 Adv.Fighter in 114 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 Adv.Fighter owned by the Anzac lost in 114 Sea Zone Yamamoto win with 1 Adv.Fighter, 1 Bomber, 2 L.Fighters, 3 S.Bombers and 1 S.Submarine remaining. Battle score for attacker is 48 Casualties for Yamamoto: 1 Fighter Casualties for Anzac: 1 Adv.Fighter, 1 Carrier, 1 Cruiser, 1 Fighter and 2 Transports Battle in 89 Sea Zone Yamamoto attack with 3 Adv.Fighters and 3 Fighters Americans defend with 1 B.Transport Yamamoto roll dice for 3 Adv.Fighters and 3 Fighters in 89 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits Americans roll dice for 1 B.Transport in 89 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 B.Transport owned by the Americans lost in 89 Sea Zone Yamamoto win with 3 Adv.Fighters and 3 Fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 B.Transport Battle in E.Iran Yamamoto attack with 4 Artillerys, 1 Bomber, 1 Elite, 17 Infantrys and 7 Tanks British defend with 1 AAGun, 3 Artillerys, 4 Bunkers, 1 Factory, 12 Infantrys and 1 Mot.Inf British roll AA dice in E.Iran : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Cruiser in E.Iran, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 4 Artillerys, 1 Bomber, 1 Elite, 17 Infantrys and 7 Tanks in E.Iran, round 2 : 11/30 hits, 9.33 expected hits Units damaged: 4 Bunkers owned by the British British roll dice for 3 Artillerys, 4 Bunkers, 12 Infantrys and 1 Mot.Inf in E.Iran, round 2 : 13/20 hits, 7.50 expected hits 13 Infantrys owned by the Yamamoto and 7 Infantrys owned by the British lost in E.Iran Yamamoto roll dice for 4 Artillerys, 1 Bomber, 1 Elite, 4 Infantrys and 7 Tanks in E.Iran, round 3 : 6/17 hits, 7.17 expected hits British roll dice for 3 Artillerys, 4 Bunkers, 5 Infantrys and 1 Mot.Inf in E.Iran, round 3 : 2/13 hits, 5.17 expected hits 2 Infantrys owned by the Yamamoto, 1 Artillery owned by the British and 5 Infantrys owned by the British lost in E.Iran Yamamoto roll dice for 4 Artillerys, 1 Bomber, 1 Elite, 2 Infantrys and 7 Tanks in E.Iran, round 4 : 8/15 hits, 6.67 expected hits British roll dice for 2 Artillerys, 4 Bunkers and 1 Mot.Inf in E.Iran, round 4 : 4/7 hits, 3.17 expected hits 1 Mot.Inf owned by the British, 4 Bunkers owned by the British, 1 Elite owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 2 Artillerys owned by the British lost in E.Iran Yamamoto win, taking E.Iran from British with 3 Artillerys, 1 Bomber and 7 Tanks remaining. Battle score for attacker is 24 Casualties for Yamamoto: 1 Artillery, 1 Elite and 17 Infantrys Casualties for British: 3 Artillerys, 4 Bunkers, 12 Infantrys and 1 Mot.Inf Battle in New Ireland Yamamoto attack with 1 Artillery and 2 Infantrys Anzac defend with 2 Infantrys Yamamoto roll dice for 1 Artillery and 2 Infantrys in New Ireland, round 2 : 1/3 hits, 0.83 expected hits Anzac roll dice for 2 Infantrys in New Ireland, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac lost in New Ireland Yamamoto roll dice for 1 Artillery and 2 Infantrys in New Ireland, round 3 : 1/3 hits, 0.83 expected hits Anzac roll dice for 1 Infantry in New Ireland, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in New Ireland Yamamoto win, taking New Ireland from Anzac with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Anzac: 2 Infantrys Battle in New Georgia Yamamoto attack with 1 Artillery and 1 Elite Anzac defend with 2 Infantrys Yamamoto roll dice for 1 Artillery and 1 Elite in New Georgia, round 2 : 1/2 hits, 0.83 expected hits Anzac roll dice for 2 Infantrys in New Georgia, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac and 1 Elite owned by the Yamamoto lost in New Georgia Yamamoto roll dice for 1 Artillery in New Georgia, round 3 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Infantry in New Georgia, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in New Georgia, round 4 : 1/1 hits, 0.33 expected hits Anzac roll dice for 1 Infantry in New Georgia, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in New Georgia Anzac win with no units remaining. Battle score for attacker is -3 Casualties for Yamamoto: 1 Artillery and 1 Elite Casualties for Anzac: 2 Infantrys Battle in 88 Sea Zone Yamamoto attack with 1 Submarine Dutch defend with 1 Transport Yamamoto roll dice for 1 Submarine in 88 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Transport owned by the Dutch lost in 88 Sea Zone Yamamoto win with 1 Submarine remaining. Battle score for attacker is 6 Casualties for Dutch: 1 Transport Non Combat Move - Yamamoto 2 Adv.Fighters moved from Wake to 95 Sea Zone 1 Submarine moved from 102 Sea Zone to 109 Sea Zone 1 Destroyer and 1 Submarine moved from 107 Sea Zone to 109 Sea Zone 3 S.Bombers moved from 114 Sea Zone to Port Moresby 1 Bomber moved from 114 Sea Zone to West Papua 3 S.Bombers moved from Port Moresby to West Papua 1 Adv.Fighter and 2 L.Fighters moved from 114 Sea Zone to West Papua 4 Infantrys moved from Port Moresby to West Papua 1 Destroyer moved from 86 Sea Zone to 109 Sea Zone 1 Destroyer moved from 86 Sea Zone to 109 Sea Zone 3 Adv.Fighters and 3 Fighters moved from 89 Sea Zone to Pearl Harbor 4 ArmoredCars and 1 Tank moved from Delhi to Baluchistan 3 Tanks moved from Bombay to Baluchistan 5 Artillerys moved from Rajputana to Baluchistan 3 Infantrys moved from Hyderabad to Rajputana 1 Infantry moved from Delhi to Rajputana 2 ArmoredCars moved from Assam to Punjab 1 B.Carrier, 1 Destroyer and 1 L.Fighter moved from 63 Sea Zone to 58 Sea Zone 1 Bomber moved from E.Iran to Baluchistan 1 Infantry moved from Andaman to 60 Sea Zone 1 Infantry and 1 Transport moved from 60 Sea Zone to 63 Sea Zone 1 Infantry moved from 63 Sea Zone to Mysore 1 Transport moved from 60 Sea Zone to 110 Sea Zone 1 Carrier moved from 110 Sea Zone to 107 Sea Zone 1 Fighter moved from Davao to 107 Sea Zone Place Units - Yamamoto 2 Infantrys placed in Bombay 5 ArmoredCars placed in Delhi 1 ArmoredCar placed in Assam 1 B.Transport placed in 85 Sea Zone 4 Infantrys placed in Tokyo 2 Destroyers and 1 Submarine placed in 101 Sea Zone Yamamoto undo move 6. 2 Destroyers and 1 Submarine placed in 86 Sea Zone 1 B.Transport, 1 Carrier, 1 Destroyer and 1 S.Submarine placed in 107 Sea Zone 1 L.Fighter placed in 107 Sea Zone 2 Infantrys and 1 L.Fighter placed in Port Moresby 3 Infantrys placed in Pearl Harbor Yamamoto undo move 10. Yamamoto undo move 6. 1 Submarine placed in 98 Sea Zone 2 Infantrys placed in Pearl Harbor Yamamoto undo move 6. 2 Destroyers and 1 S.Submarine placed in 86 Sea Zone 1 B.Transport, 1 Carrier and 1 Destroyer placed in 107 Sea Zone 1 Infantry placed in Hollandia Yamamoto undo move 8. Yamamoto undo move 9. Yamamoto undo move 10. 1 Infantry placed in Hollandia 1 Destroyer, 1 S.Submarine and 1 Submarine placed in 86 Sea Zone 1 Destroyer placed in 107 Sea Zone Turn Complete - Yamamoto Yamamoto collect 139 PUs; end with 139 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.50 Americans regular : -1.83 Anzac regular : -1.83 British AA : -0.17 British regular : 3.17
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TripleA Turn Summary: Chinese round 23
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 23 Combat Move - Chinese 1 Artillery and 1 Infantry moved from C.Sinkiang to Khobdo 1 Infantry moved from E.Sinkiang to Khobdo 1 Artillery and 2 Infantrys moved from Gobi Altai to E.Qinghai 2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai 1 Infantry moved from E.Qinghai to Ningsia 1 Artillery and 1 Infantry moved from E.Sinkiang to Gobi Altai 1 Tank moved from Urumqi to Gobi Altai Purchase Units - Chinese Chinese buy 2 Artillerys, 1 Bunker and 3 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Khobdo Chinese attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 ArmoredCar Chinese roll dice for 1 Artillery and 2 Infantrys in Khobdo, round 2 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 ArmoredCar in Khobdo, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Khobdo Chinese win, taking Khobdo from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Non Combat Move - Chinese Place Units - Chinese 1 Bunker placed in E.Qinghai 2 Artillerys and 3 Infantrys placed in Hsining Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Hisaichi regular : -0.17
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TripleA Turn Summary: Chinese round 23
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 23 Combat Move - Chinese 1 Artillery and 1 Infantry moved from C.Sinkiang to Khobdo 1 Infantry moved from E.Sinkiang to Khobdo 1 Artillery and 2 Infantrys moved from Gobi Altai to E.Qinghai 2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai 1 Infantry moved from E.Qinghai to Ningsia 1 Artillery and 1 Infantry moved from E.Sinkiang to Gobi Altai 1 Tank moved from Urumqi to Gobi Altai Purchase Units - Chinese Chinese buy 2 Artillerys, 1 Bunker and 3 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Khobdo Chinese attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 ArmoredCar Chinese roll dice for 1 Artillery and 2 Infantrys in Khobdo, round 2 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 ArmoredCar in Khobdo, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Khobdo Chinese win, taking Khobdo from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Non Combat Move - Chinese Place Units - Chinese 1 Bunker placed in E.Qinghai 2 Artillerys and 3 Infantrys placed in Hsining Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Hisaichi regular : -0.17
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TripleA Turn Summary: Hisaichi round 23
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 23 Combat Move - Hisaichi 8 ArmoredCars, 8 Artillerys, 1 Elite, 10 Infantrys, 3 Mech.Infs and 18 Tanks moved from Lanchow to E.Qinghai 3 Mech.Infs moved from Shantung to Ningsia 1 Adv.Fighter and 3 Fighters moved from Shensi to E.Qinghai 2 Tanks moved from Shensi to E.Qinghai 2 ArmoredCars and 4 Tanks moved from Szechwan to E.Qinghai 3 Tanks moved from Hupeh to Ningsia 1 ArmoredCar and 1 Tank moved from Krasnoyarsk to Semipalatinsk 1 Tank moved from Krasnoyarsk to Semipalatinsk 3 ArmoredCars moved from Irkutsk to Khobdo 1 ArmoredCar moved from S.Buryat Mongolia to Khobdo 2 Tanks moved from Krasnoyarsk to Khobdo 1 ArmoredCar moved from Krasnoyarsk to Semipalatinsk 1 ArmoredCar moved from Krasnoyarsk to Khobdo 1 Infantry moved from Yeniseysk to Novosibirsk 1 ArmoredCar moved from Krasnoyarsk to Khobdo 1 Battleship moved from 102 Sea Zone to 109 Sea Zone Purchase Units - Hisaichi Hisaichi buy 4 ArmoredCars, 2 Artillerys, 1 Elite, 4 Infantrys, 6 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Semipalatinsk Hisaichi attack with 2 ArmoredCars and 2 Tanks Russians defend with 1 Bunker Hisaichi roll dice for 2 ArmoredCars and 2 Tanks in Semipalatinsk, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 Bunker in Semipalatinsk, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Semipalatinsk Hisaichi win, taking Semipalatinsk from Russians with 2 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 6 Casualties for Russians: 1 Bunker Battle in Ningsia Hisaichi attack with 3 Mech.Infs and 3 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 3 Mech.Infs and 3 Tanks in Ningsia, round 2 : 4/6 hits, 2.50 expected hits Chinese roll dice for 1 Infantry in Ningsia, round 2 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Ningsia Hisaichi win, taking Ningsia from Chinese with 2 Mech.Infs and 3 Tanks remaining. Battle score for attacker is -4 Casualties for Hisaichi: 1 Mech.Inf Casualties for Chinese: 1 Infantry Battle in Khobdo Hisaichi attack with 6 ArmoredCars and 2 Tanks Chinese defend with 1 Artillery and 2 Infantrys Hisaichi roll dice for 6 ArmoredCars and 2 Tanks in Khobdo, round 2 : 3/8 hits, 3.00 expected hits Chinese roll dice for 1 Artillery and 2 Infantrys in Khobdo, round 2 : 1/3 hits, 1.00 expected hits 1 ArmoredCar owned by the Hisaichi, 2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Khobdo Hisaichi win, taking Khobdo from Chinese with 5 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Casualties for Chinese: 1 Artillery and 2 Infantrys Battle in E.Qinghai Hisaichi attack with 1 Adv.Fighter, 10 ArmoredCars, 8 Artillerys, 1 Elite, 3 Fighters, 10 Infantrys, 3 Mech.Infs and 24 Tanks Chinese defend with 1 Adv.Fighter, 16 Artillerys, 1 Bunker, 3 Fighters and 20 Infantrys Hisaichi roll dice for 1 Adv.Fighter, 10 ArmoredCars, 8 Artillerys, 1 Elite, 3 Fighters, 10 Infantrys, 3 Mech.Infs and 24 Tanks in E.Qinghai, round 2 : 30/60 hits, 24.33 expected hits Units damaged: 1 Bunker owned by the Chinese Chinese roll dice for 1 Adv.Fighter, 16 Artillerys, 1 Bunker, 3 Fighters and 20 Infantrys in E.Qinghai, round 2 : 13/41 hits, 14.67 expected hits 3 ArmoredCars owned by the Hisaichi, 10 Infantrys owned by the Hisaichi, 20 Infantrys owned by the Chinese and 9 Artillerys owned by the Chinese lost in E.Qinghai Hisaichi roll dice for 1 Adv.Fighter, 7 ArmoredCars, 8 Artillerys, 1 Elite, 3 Fighters, 3 Mech.Infs and 24 Tanks in E.Qinghai, round 3 : 19/47 hits, 20.00 expected hits Chinese roll dice for 1 Adv.Fighter, 7 Artillerys, 1 Bunker and 3 Fighters in E.Qinghai, round 3 : 6/12 hits, 5.00 expected hits 6 ArmoredCars owned by the Hisaichi, 1 Adv.Fighter owned by the Chinese, 1 Bunker owned by the Chinese, 3 Fighters owned by the Chinese and 7 Artillerys owned by the Chinese lost in E.Qinghai Hisaichi win, taking E.Qinghai from Chinese with 1 Adv.Fighter, 1 ArmoredCar, 8 Artillerys, 1 Elite, 3 Fighters, 3 Mech.Infs and 24 Tanks remaining. Battle score for attacker is 88 Casualties for Hisaichi: 9 ArmoredCars and 10 Infantrys Casualties for Chinese: 1 Adv.Fighter, 16 Artillerys, 1 Bunker, 3 Fighters and 20 Infantrys Non Combat Move - Hisaichi 1 Adv.Fighter and 3 Fighters moved from E.Qinghai to Lanchow 13 Tanks moved from Baluchistan to E.Iran 1 Elite and 2 Infantrys moved from Rajputana to Baluchistan 2 ArmoredCars and 1 Tank moved from Chita to Irkutsk 3 ArmoredCars moved from Heilungchiang to S.Buryat Mongolia 2 ArmoredCars and 4 Infantrys moved from Hong Kong to 92 Sea Zone 6 Tanks moved from Hunan to Yunnan 1 B.Transport moved from 84 Sea Zone to 92 Sea Zone 2 ArmoredCars, 4 Infantrys and 3 Transports moved from 92 Sea Zone to 110 Sea Zone 2 ArmoredCars and 4 Infantrys moved from 110 Sea Zone to Java 1 Carrier moved from 107 Sea Zone to 109 Sea Zone 1 Transport moved from 84 Sea Zone to 92 Sea Zone 1 ArmoredCar moved from Hong Kong to Hunan Place Units - Hisaichi 3 Tanks placed in Chita 2 Mech.Infs placed in Shensi 3 Mech.Infs placed in Hupeh 3 ArmoredCars placed in Heilungchiang 1 Mech.Inf placed in Shantung 1 ArmoredCar placed in Shantung 2 Artillerys, 1 Elite and 3 Infantrys placed in Hong Kong 1 Infantry placed in Changchun Turning on Edit Mode EDIT: Removing units owned by Hisaichi from 84 Sea Zone: 1 Transport EDIT: Adding units owned by Hisaichi to 92 Sea Zone: 1 Transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Yamamoto from 107 Sea Zone: 2 Adv.Fighters EDIT: Adding units owned by Yamamoto to 109 Sea Zone: 2 Adv.Fighters EDIT: Turning off Edit Mode Turn Complete - Hisaichi Hisaichi collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Russians regular : -0.50 Hisaichi regular : 6.50
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TripleA Turn Summary: Hisaichi round 23
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 23 Combat Move - Hisaichi 8 ArmoredCars, 8 Artillerys, 1 Elite, 10 Infantrys, 3 Mech.Infs and 18 Tanks moved from Lanchow to E.Qinghai 3 Mech.Infs moved from Shantung to Ningsia 1 Adv.Fighter and 3 Fighters moved from Shensi to E.Qinghai 2 Tanks moved from Shensi to E.Qinghai 2 ArmoredCars and 4 Tanks moved from Szechwan to E.Qinghai 3 Tanks moved from Hupeh to Ningsia 1 ArmoredCar and 1 Tank moved from Krasnoyarsk to Semipalatinsk 1 Tank moved from Krasnoyarsk to Semipalatinsk 3 ArmoredCars moved from Irkutsk to Khobdo 1 ArmoredCar moved from S.Buryat Mongolia to Khobdo 2 Tanks moved from Krasnoyarsk to Khobdo 1 ArmoredCar moved from Krasnoyarsk to Semipalatinsk 1 ArmoredCar moved from Krasnoyarsk to Khobdo 1 Infantry moved from Yeniseysk to Novosibirsk 1 ArmoredCar moved from Krasnoyarsk to Khobdo 1 Battleship moved from 102 Sea Zone to 109 Sea Zone Purchase Units - Hisaichi Hisaichi buy 4 ArmoredCars, 2 Artillerys, 1 Elite, 4 Infantrys, 6 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Semipalatinsk Hisaichi attack with 2 ArmoredCars and 2 Tanks Russians defend with 1 Bunker Hisaichi roll dice for 2 ArmoredCars and 2 Tanks in Semipalatinsk, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 Bunker in Semipalatinsk, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Semipalatinsk Hisaichi win, taking Semipalatinsk from Russians with 2 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 6 Casualties for Russians: 1 Bunker Battle in Ningsia Hisaichi attack with 3 Mech.Infs and 3 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 3 Mech.Infs and 3 Tanks in Ningsia, round 2 : 4/6 hits, 2.50 expected hits Chinese roll dice for 1 Infantry in Ningsia, round 2 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Ningsia Hisaichi win, taking Ningsia from Chinese with 2 Mech.Infs and 3 Tanks remaining. Battle score for attacker is -4 Casualties for Hisaichi: 1 Mech.Inf Casualties for Chinese: 1 Infantry Battle in Khobdo Hisaichi attack with 6 ArmoredCars and 2 Tanks Chinese defend with 1 Artillery and 2 Infantrys Hisaichi roll dice for 6 ArmoredCars and 2 Tanks in Khobdo, round 2 : 3/8 hits, 3.00 expected hits Chinese roll dice for 1 Artillery and 2 Infantrys in Khobdo, round 2 : 1/3 hits, 1.00 expected hits 1 ArmoredCar owned by the Hisaichi, 2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Khobdo Hisaichi win, taking Khobdo from Chinese with 5 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Casualties for Chinese: 1 Artillery and 2 Infantrys Battle in E.Qinghai Hisaichi attack with 1 Adv.Fighter, 10 ArmoredCars, 8 Artillerys, 1 Elite, 3 Fighters, 10 Infantrys, 3 Mech.Infs and 24 Tanks Chinese defend with 1 Adv.Fighter, 16 Artillerys, 1 Bunker, 3 Fighters and 20 Infantrys Hisaichi roll dice for 1 Adv.Fighter, 10 ArmoredCars, 8 Artillerys, 1 Elite, 3 Fighters, 10 Infantrys, 3 Mech.Infs and 24 Tanks in E.Qinghai, round 2 : 30/60 hits, 24.33 expected hits Units damaged: 1 Bunker owned by the Chinese Chinese roll dice for 1 Adv.Fighter, 16 Artillerys, 1 Bunker, 3 Fighters and 20 Infantrys in E.Qinghai, round 2 : 13/41 hits, 14.67 expected hits 3 ArmoredCars owned by the Hisaichi, 10 Infantrys owned by the Hisaichi, 20 Infantrys owned by the Chinese and 9 Artillerys owned by the Chinese lost in E.Qinghai Hisaichi roll dice for 1 Adv.Fighter, 7 ArmoredCars, 8 Artillerys, 1 Elite, 3 Fighters, 3 Mech.Infs and 24 Tanks in E.Qinghai, round 3 : 19/47 hits, 20.00 expected hits Chinese roll dice for 1 Adv.Fighter, 7 Artillerys, 1 Bunker and 3 Fighters in E.Qinghai, round 3 : 6/12 hits, 5.00 expected hits 6 ArmoredCars owned by the Hisaichi, 1 Adv.Fighter owned by the Chinese, 1 Bunker owned by the Chinese, 3 Fighters owned by the Chinese and 7 Artillerys owned by the Chinese lost in E.Qinghai Hisaichi win, taking E.Qinghai from Chinese with 1 Adv.Fighter, 1 ArmoredCar, 8 Artillerys, 1 Elite, 3 Fighters, 3 Mech.Infs and 24 Tanks remaining. Battle score for attacker is 88 Casualties for Hisaichi: 9 ArmoredCars and 10 Infantrys Casualties for Chinese: 1 Adv.Fighter, 16 Artillerys, 1 Bunker, 3 Fighters and 20 Infantrys Non Combat Move - Hisaichi 1 Adv.Fighter and 3 Fighters moved from E.Qinghai to Lanchow 13 Tanks moved from Baluchistan to E.Iran 1 Elite and 2 Infantrys moved from Rajputana to Baluchistan 2 ArmoredCars and 1 Tank moved from Chita to Irkutsk 3 ArmoredCars moved from Heilungchiang to S.Buryat Mongolia 2 ArmoredCars and 4 Infantrys moved from Hong Kong to 92 Sea Zone 6 Tanks moved from Hunan to Yunnan 1 B.Transport moved from 84 Sea Zone to 92 Sea Zone 2 ArmoredCars, 4 Infantrys and 3 Transports moved from 92 Sea Zone to 110 Sea Zone 2 ArmoredCars and 4 Infantrys moved from 110 Sea Zone to Java 1 Carrier moved from 107 Sea Zone to 109 Sea Zone 1 Transport moved from 84 Sea Zone to 92 Sea Zone 1 ArmoredCar moved from Hong Kong to Hunan Place Units - Hisaichi 3 Tanks placed in Chita 2 Mech.Infs placed in Shensi 3 Mech.Infs placed in Hupeh 3 ArmoredCars placed in Heilungchiang 1 Mech.Inf placed in Shantung 1 ArmoredCar placed in Shantung 2 Artillerys, 1 Elite and 3 Infantrys placed in Hong Kong 1 Infantry placed in Changchun Turning on Edit Mode EDIT: Removing units owned by Hisaichi from 84 Sea Zone: 1 Transport EDIT: Adding units owned by Hisaichi to 92 Sea Zone: 1 Transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Yamamoto from 107 Sea Zone: 2 Adv.Fighters EDIT: Adding units owned by Yamamoto to 109 Sea Zone: 2 Adv.Fighters EDIT: Turning off Edit Mode Turn Complete - Hisaichi Hisaichi collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Russians regular : -0.50 Hisaichi regular : 6.50
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TripleA Turn Summary: British round 23
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 23 Combat Move - British 1 Adv.Fighter, 2 Carriers, 2 Cruisers, 1 Destroyer, 1 Submarine and 3 Transports moved from 22 Sea Zone to 21 Sea Zone 1 Artillery moved from Manchester to 21 Sea Zone 3 Infantrys moved from Manchester to 21 Sea Zone 1 Transport moved from 12 Sea Zone to 21 Sea Zone 3 Infantrys moved from Dover to 21 Sea Zone 1 Adv.Fighter, 1 Artillery, 2 Carriers, 2 Cruisers, 1 Destroyer, 6 Infantrys, 1 Submarine and 4 Transports moved from 21 Sea Zone to 20 Sea Zone 1 Artillery moved from Wales to 20 Sea Zone 3 Infantrys moved from Wales to 20 Sea Zone 1 Artillery moved from Normandy to 20 Sea Zone 4 Tanks moved from Normandy to Belgium 3 Artillerys and 9 Infantrys moved from 20 Sea Zone to Belgium 1 Fighter moved from London to 20 Sea Zone 2 Artillerys and 5 Infantrys moved from London to Dover 2 Infantrys moved from Cairo to 56 Sea Zone 2 Infantrys and 1 Transport moved from 56 Sea Zone to 57 Sea Zone 2 Infantrys moved from 57 Sea Zone to Italian East Africa 1 Infantry moved from Iraq to Palestine 1 ArmoredCar, 2 Mech.Infs and 1 Tank moved from Cairo to Palestine 1 Mech.Inf moved from Hun to Darfur 1 Infantry moved from Vancouver to 80 Sea Zone 1 Infantry moved from Vancouver to 80 Sea Zone 2 Infantrys and 1 Transport moved from 80 Sea Zone to 71 Sea Zone 2 Infantrys moved from 71 Sea Zone to Attu Americans take Attu from Yamamoto 1 Infantry moved from Vancouver to 80 Sea Zone 1 Infantry moved from Vancouver to 80 Sea Zone 2 Infantrys and 1 Transport moved from 80 Sea Zone to 71 Sea Zone 2 Infantrys moved from 71 Sea Zone to Kiska Americans take Kiska from Yamamoto 2 Mech.Infs and 1 Mot.Inf moved from Vancouver to Alaska 2 Infantrys moved from British Columbia to Yukon 1 Artillery moved from Azerbaijan to W.Iran 1 Infantry moved from Azerbaijan to W.Iran 1 Infantry moved from Uzbekistan to Chimkent Russians take Chimkent from Finns 1 Infantry moved from Alma Ata to C.Sinkiang 1 Infantry moved from Uzbekistan to Alma Ata 1 Mot.Inf moved from W.Iran to Palestine 1 Mot.Inf moved from W.Iran to Palestine 3 Mot.Infs moved from W.Iran to Palestine Purchase Units - British British buy 1 Adv.Fighter, 8 Artillerys, 3 Bunkers, 1 Factory, 1 Fighter and 28 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in Belgium British attack with 3 Artillerys, 9 Infantrys and 4 Tanks Germans defend with 1 ArmoredCar and 1 Mech.Inf British roll dice for 2 Cruisers in Belgium, round 2 : 1/2 hits, 1.00 expected hits 1 ArmoredCar owned by the Germans lost in Belgium British roll dice for 3 Artillerys, 9 Infantrys and 4 Tanks in Belgium, round 2 : 4/16 hits, 5.00 expected hits Germans roll dice for 1 Mech.Inf in Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Germans lost in Belgium British win, taking Belgium from Germans with 3 Artillerys, 9 Infantrys and 4 Tanks remaining. Battle score for attacker is 10 Casualties for Germans: 1 ArmoredCar and 1 Mech.Inf Non Combat Move - British 1 ArmoredCar, 1 Artillery and 1 Infantry moved from Campania to 48 Sea Zone 1 AAGun moved from Greece to 48 Sea Zone 1 AAGun, 1 ArmoredCar, 1 Artillery, 1 Infantry and 2 Transports moved from 48 Sea Zone to 56 Sea Zone 1 AAGun, 1 ArmoredCar, 1 Artillery and 1 Infantry moved from 56 Sea Zone to Palestine 1 AAGun moved from Lower Egypt to Cairo Place Units - British 1 Factory placed in Greece 1 Bunker and 3 Infantrys placed in W.Iran 1 Bunker and 2 Infantrys placed in Palestine 1 Bunker and 3 Infantrys placed in Italian East Africa 2 Infantrys placed in Cape Town 2 Artillerys and 4 Infantrys placed in Cairo 1 Artillery and 3 Infantrys placed in Manchester 1 Artillery and 3 Infantrys placed in Wales 1 Artillery and 2 Infantrys placed in Campania 1 Fighter and 1 Infantry placed in Rome 1 Artillery and 2 Infantrys placed in Hun 1 Adv.Fighter, 2 Artillerys and 3 Infantrys placed in London Turn Complete - British British collect 127 PUs; end with 127 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 British regular : -1.00
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TripleA Turn Summary: Anzac round 23
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 23 Combat Move - Anzac 1 Adv.Fighter and 1 Fighter moved from New Caledonia to 114 Sea Zone 1 Fighter moved from Townsville to 114 Sea Zone Purchase Units - Anzac Anzac buy 2 Adv.Fighters and 4 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in 114 Sea Zone Anzac attack with 1 Adv.Fighter and 2 Fighters Yamamoto defend with 1 S.Submarine Anzac roll dice for 1 Adv.Fighter and 2 Fighters in 114 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits 1 S.Submarine owned by the Yamamoto lost in 114 Sea Zone Anzac win with 1 Adv.Fighter and 2 Fighters remaining. Battle score for attacker is 10 Casualties for Yamamoto: 1 S.Submarine Non Combat Move - Anzac 1 Fighter moved from 114 Sea Zone to Wellington 1 Adv.Fighter moved from 114 Sea Zone to Wellington 1 Fighter moved from 114 Sea Zone to Townsville Place Units - Anzac 2 Infantrys placed in Wellington 1 Adv.Fighter and 1 Infantry placed in Townsville 1 Adv.Fighter and 1 Infantry placed in Broome Turn Complete - Anzac Anzac collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Anzac regular : -0.17
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TripleA Turn Summary: Dutch round 23
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 23 Combat Move - Dutch 1 Marine moved from Suriname to 32 Sea Zone 1 Infantry moved from Amazon to 32 Sea Zone 1 Infantry, 1 Marine and 1 Transport moved from 32 Sea Zone to 36 Sea Zone 1 Infantry and 1 Marine moved from 36 Sea Zone to French Sudan 1 Transport moved from 26 Sea Zone to 100 Sea Zone 1 Infantry moved from Johnston to 98 Sea Zone 1 Elite moved from Johnston to 98 Sea Zone 1 Adv.Fighter, 1 Carrier, 2 Destroyers, 1 Elite, 1 Fighter, 1 Infantry and 1 Transport moved from 98 Sea Zone to 88 Sea Zone 1 Adv.Fighter, 1 Elite, 1 Fighter and 1 Infantry moved from 88 Sea Zone to Wake 1 Adv.Fighter moved from W.Mexico to Johnston Purchase Units - Dutch Dutch buy 1 Elite, 1 Tank and 1 Transport; Remaining resources: 0 PUs; Combat - Dutch Battle in 88 Sea Zone Dutch attack with 1 Carrier, 2 Destroyers and 1 Transport Yamamoto defend with 1 Submarine Yamamoto roll dice for 1 Submarine in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Carrier, 2 Destroyers and 1 Transport in 88 Sea Zone, round 2 : 0/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Submarine in 88 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Carrier, 2 Destroyers and 1 Transport in 88 Sea Zone, round 3 : 2/3 hits, 0.83 expected hits 1 Submarine owned by the Yamamoto lost in 88 Sea Zone Dutch win with 1 Carrier, 2 Destroyers and 1 Transport remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Submarine Battle in Wake Dutch attack with 1 Adv.Fighter, 1 Elite, 1 Fighter and 1 Infantry Yamamoto defend with 2 Elites, 1 Factory and 1 Infantry Dutch roll dice for 1 Adv.Fighter, 1 Elite, 1 Fighter and 1 Infantry in Wake, round 2 : 2/4 hits, 1.33 expected hits Yamamoto roll dice for 2 Elites and 1 Infantry in Wake, round 2 : 1/3 hits, 1.00 expected hits 1 Elite owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Wake Dutch roll dice for 1 Adv.Fighter, 1 Elite and 1 Fighter in Wake, round 3 : 2/3 hits, 1.17 expected hits Yamamoto roll dice for 1 Elite in Wake, round 3 : 1/1 hits, 0.33 expected hits 1 Fighter owned by the Dutch and 1 Elite owned by the Yamamoto lost in Wake Dutch win, taking Wake from Yamamoto with 1 Adv.Fighter and 1 Elite remaining. Battle score for attacker is -2 Casualties for Dutch: 1 Fighter and 1 Infantry Casualties for Yamamoto: 2 Elites and 1 Infantry Non Combat Move - Dutch Turning on Edit Mode EDIT: Removing units owned by Dutch from Johnston: 1 Adv.Fighter EDIT: Adding units owned by Dutch to 88 Sea Zone: 1 Adv.Fighter EDIT: Turning off Edit Mode 1 Adv.Fighter moved from Wake to 88 Sea Zone 1 Infantry moved from W.Mexico to E.Mexico 1 Tank moved from W.Mexico to E.Mexico 1 ArmoredCar moved from W.Mexico to Southwest USA 1 ArmoredCar moved from W.Mexico to Central America Place Units - Dutch 1 Transport placed in 32 Sea Zone 1 Elite and 1 Tank placed in Suriname Turn Complete - Dutch Dutch collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.00 Dutch regular : 1.83
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TripleA Turn Summary: Finns round 23
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 23 Purchase Units - Finns Finns buy 1 Factory and 2 Fighters; Remaining resources: 0 PUs; Non Combat Move - Finns 1 Fighter moved from Middle Norrland to Hamburg 2 Adv.Fighters moved from Helsinki to Hamburg 1 Elite and 1 Infantry moved from Tampere to Helsinki 2 Tanks moved from Oulu to Leningrad 1 ArmoredCar and 1 Infantry moved from Nordland to Middle Norrland 1 ArmoredCar and 2 Infantrys moved from Oslo to Middle Norrland Place Units - Finns 1 Factory placed in S.Karelia 2 Fighters placed in Middle Norrland Turn Complete - Finns Finns collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :