I should update you,
Christmases
Recovering from Christmases
Back twist Saturday
And not gonna lie, long range with Japan is fairly initimidating
And today, need to work to not fall behind as much
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 4 destroyers, 2 fighters and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
6 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 armour and 1 mech_infantry moved from Burma to Yunnan
2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 artillery and 4 infantry moved from 42 Sea Zone to Java
2 battleships, 6 carriers, 1 destroyer and 4 submarines moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 artillery and 2 infantry moved from Burma to India
2 bombers moved from French Indo China to India
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Kweichow
1 fighter and 1 tactical_bomber moved from Korea to Chahar
2 tactical_bombers moved from 37 Sea Zone to Java
2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Celebes
2 fighters moved from 35 Sea Zone to Celebes
2 fighters moved from 35 Sea Zone to 55 Sea Zone
2 fighters moved from 37 Sea Zone to Java
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from Japan to Kweichow
1 tactical_bomber moved from French Indo China to India
2 fighters moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to India
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 55 Sea Zone
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 2/7 hits, 3.17 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 1 destroyer, 5 submarines and 3 transports
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 5 submarines in 42 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 7 carriers, 1 destroyer, 5 submarines and 3 transports remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers in Java, round 2 : 4/9 hits, 3.50 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 destroyer; ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in India
Japanese attack with 1 artillery, 2 bombers, 2 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 2 tactical_bombers in India, round 2 : 2/7 hits, 3.17 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 fighters, 2 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 2 mech_infantrys in Yunnan, round 2 : 3/7 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 fighter, 6 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Chahar, round 2 : 3/8 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 bomber moved from Kweichow to French Indo China
1 fighter moved from Yunnan to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
2 bombers moved from India to French Indo China
2 tactical_bombers moved from India to Burma
1 infantry moved from Shan State to Burma
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
4 fighters and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
3 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from Japan to 37 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Japan to French Indo China
1 armour and 1 mech_infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
1 fighter and 1 tactical_bomber moved from Korea to Japan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier and 2 destroyers placed in 37 Sea Zone
1 destroyer placed in 36 Sea Zone
2 infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
Japanese collect 59 PUs (5 lost to blockades); end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 0.50
Japanese regular : 0.00
UK_Pacific regular : 1.33
ANZAC regular : -0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Greece to Bulgaria
3 bombers and 3 fighters moved from Greece to Bulgaria
1 bomber moved from Greece to Ukraine
9 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Greece to Bulgaria
3 bombers and 3 fighters moved from Greece to Bulgaria
1 bomber moved from Greece to Ukraine
9 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Strategic bombing raid in Ukraine
Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Battle in 6 Sea Zone
Americans attack with 10 submarines
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 2/10 hits, 3.33 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
3 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese and Americans reach a stalemate
, taking Philippines from Japanese. Battle score for attacker is -10
Casualties for Americans: 3 submarines
Casualties for Japanese: 1 destroyer
Battle in Bulgaria
Americans attack with 3 bombers, 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry and 1 mech_infantry
Americans roll dice for 3 bombers, 3 fighters, 1 infantry and 1 mech_infantry in Bulgaria, round 2 : 4/8 hits, 3.83 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bulgaria
Americans win, taking Bulgaria from Germans with 3 bombers, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 bomber moved from Ukraine to Greece
3 bombers and 3 fighters moved from Bulgaria to Greece
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 infantry, 7 submarines, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
4 bombers and 2 fighters moved from Queensland to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
4 bombers moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 8 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
3 fighters placed in Greece
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2
Americans collect 55 PUs (2 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -1.17
Japanese regular : 0.67
Germans AA : -0.17
Germans regular : -0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Kweichow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
4 artilleries and 10 infantry moved from Shensi to Suiyuyan
1 fighter moved from Kweichow to Suiyuyan
Place Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : -0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 5 infantry moved from West India to India
1 armour and 1 mech_infantry moved from Eastern Persia to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 infantry moved from Eastern Persia to 80 Sea Zone
1 mech_infantry moved from Persia to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
2 fighters moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Eastern Persia to Iraq
1 fighter moved from United Kingdom to 125 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Greece to Bulgaria
3 bombers and 3 fighters moved from Greece to Bulgaria
1 bomber moved from Greece to Ukraine
9 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Strategic bombing raid in Ukraine
Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Battle in 6 Sea Zone
Americans attack with 10 submarines
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 2/10 hits, 3.33 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
3 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese and Americans reach a stalemate
, taking Philippines from Japanese. Battle score for attacker is -10
Casualties for Americans: 3 submarines
Casualties for Japanese: 1 destroyer
Battle in Bulgaria
Americans attack with 3 bombers, 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry and 1 mech_infantry
Americans roll dice for 3 bombers, 3 fighters, 1 infantry and 1 mech_infantry in Bulgaria, round 2 : 4/8 hits, 3.83 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bulgaria
Americans win, taking Bulgaria from Germans with 3 bombers, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 bomber moved from Ukraine to Greece
3 bombers and 3 fighters moved from Bulgaria to Greece
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 infantry, 7 submarines, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
4 bombers and 2 fighters moved from Queensland to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
4 bombers moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 8 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
3 fighters placed in Greece
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2
Americans collect 55 PUs (2 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
4 artilleries and 10 infantry moved from Shensi to Suiyuyan
1 fighter moved from Kweichow to Suiyuyan
Place Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 5 infantry moved from West India to India
1 armour and 1 mech_infantry moved from Eastern Persia to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 infantry moved from Eastern Persia to 80 Sea Zone
1 mech_infantry moved from Persia to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
2 fighters moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Eastern Persia to Iraq
1 fighter moved from United Kingdom to 125 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
Combat - British
Battle in 125 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 submarine; Russians loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Battle in Iraq
British attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in India
British attack with 1 armour, 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 2/10 hits, 3.17 expected hits
Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 1 armour, 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
2 fighters moved from Iraq to Greece
1 fighter moved from Gibraltar to Greece
2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Libya to Tobruk
1 fighter moved from 125 Sea Zone to Scotland
1 aaGun moved from Eastern Persia to Persia
5 fighters and 1 tactical_bomber moved from Eastern Persia to Greece
2 aaGuns, 5 artilleries and 5 infantry moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from India to West India
1 carrier and 5 transports moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Place Units - British
1 destroyer placed in 98 Sea Zone
1 armour and 1 fighter placed in Egypt
1 transport placed in 109 Sea Zone
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : -1.17
Japanese regular : -0.00
Germans AA : -0.17
Germans regular : -0.50
British regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
3 fighters moved from Bryansk to Bulgaria
2 infantry moved from Albania to Bulgaria
1 bomber moved from Southern Italy to Bulgaria
Combat - Italians
Battle in Bulgaria
Italians attack with 1 bomber, 3 fighters and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 bomber, 3 fighters and 2 infantry in Bulgaria, round 2 : 5/6 hits, 2.50 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Bulgaria
Italians win, taking Bulgaria from Americans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
3 fighters moved from Bulgaria to Yugoslavia
1 mech_infantry moved from Albania to Yugoslavia
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Bulgaria to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,4,3,5
Italians collect 8 PUs (5 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : 2.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from Egypt to Greece
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 submarine placed in 54 Sea Zone
2 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Greece
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Egypt: 2 infantry
EDIT: Adding units owned by French to Trans-Jordan: 2 infantry
EDIT: Adding units owned by French to Algeria: 3 infantry
EDIT: Removing units owned by French from Morocco: 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 infantry and 15 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
2 infantry moved from Volgograd to Tambov
2 infantry moved from Archangel to Vologda
2 infantry moved from Archangel to Smolensk
1 fighter and 1 tactical_bomber moved from Northwest Persia to Tambov
1 bomber moved from Southern Italy to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Archangel
1 bomber moved from Bryansk to Tambov
Combat - Germans
Battle in Vologda
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
1 bomber moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Volgograd to Samara
1 bomber moved from Tambov to Novgorod
1 artillery moved from Archangel to Novgorod
2 infantry moved from Novgorod to Archangel
1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
3 infantry moved from Ukraine to Bryansk
1 aaGun moved from Rostov to Volgograd
5 armour, 1 infantry and 5 mech_infantrys moved from Rostov to Bryansk
1 tactical_bomber moved from Albania to Northwest Persia
1 fighter moved from Albania to Southern Italy
1 aaGun, 3 artilleries and 9 infantry moved from Albania to Yugoslavia
2 armour and 7 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from France to Western Germany
1 aaGun moved from France to Western Germany
Place Units - Germans
3 infantry placed in Volgograd
3 artilleries placed in Novgorod
10 mech_infantrys placed in Germany
5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4,3,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 58 PUs (6 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Samara to Russia
1 armour moved from Eastern Persia to India
1 mech_infantry moved from Alexandria to 98 Sea Zone
Place Units - Russians
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 bomber, 2 fighters, 7 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries, 2 infantry and 2 tactical_bombers moved from Burma to India
2 mech_infantrys moved from Yunnan to India
1 tactical_bomber moved from French Indo China to Szechwan
1 armour moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 artillery and 2 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 infantry moved from Chahar to Hopei
1 armour moved from Anhwe to Kweichow
1 tactical_bomber moved from 37 Sea Zone to Kweichow
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
3 bombers moved from French Indo China to India
3 tactical_bombers moved from 42 Sea Zone to India
5 fighters moved from 37 Sea Zone to India
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
3 carriers, 1 cruiser and 2 destroyers moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
2 battleships, 7 carriers, 4 submarines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 2 transports moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
3 fighters moved from 42 Sea Zone to 44 Sea Zone
3 fighters moved from 42 Sea Zone to Philippines
1 infantry moved from Chahar to Hopei
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 10 carriers, 1 cruiser, 3 destroyers, 5 submarines and 3 transports
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 5 submarines in 35 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 2 battleships, 10 carriers, 1 cruiser, 3 destroyers and 3 transports in 35 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 10 carriers, 1 cruiser, 3 destroyers, 5 submarines and 3 transports remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/8 hits, 3.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in India
Japanese attack with 2 artilleries, 3 bombers, 5 fighters, 2 infantry, 2 mech_infantrys and 5 tactical_bombers
British defend with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour; Russians defend with 1 armour
Japanese roll dice for 2 artilleries, 3 bombers, 5 fighters, 2 infantry, 2 mech_infantrys and 5 tactical_bombers in India, round 2 : 8/19 hits, 9.50 expected hits
UK_Pacific roll dice for 2 armour, 1 artillery, 5 infantry and 1 mech_infantry in India, round 2 : 3/9 hits, 3.33 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Russians, 1 artillery owned by the British and 5 infantry owned by the British lost in India
Japanese roll dice for 2 artilleries, 3 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers in India, round 3 : 9/16 hits, 8.83 expected hits
UK_Pacific roll dice for 1 armour in India, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 artilleries, 3 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 2 infantry and 2 mech_infantrys
Casualties for British: 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Casualties for Russians: 1 armour
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 44 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 44 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Hopei
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 4/7 hits, 3.17 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 1 armour, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from French Indo China to Yunnan
2 tactical_bombers moved from India to French Indo China
3 bombers moved from India to French Indo China
5 fighters and 3 tactical_bombers moved from India to Burma
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
3 fighters moved from 44 Sea Zone to 35 Sea Zone
4 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 mech_infantry moved from Anhwe to Manchuria
1 aaGun and 3 infantry moved from Korea to Manchuria
1 tactical_bomber moved from Japan to 35 Sea Zone
3 infantry moved from Chahar to Anhwe
1 fighter moved from Hopei to Manchuria
1 tactical_bomber moved from Hopei to Manchuria
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 tactical_bomber moved from Kweichow to Anhwe
1 tactical_bomber moved from Szechwan to French Indo China
3 fighters moved from Japan to Manchuria
2 infantry moved from Sakha to Siberia
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Malaya
1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,3,6,6,6,5,1,5,6,2,2,6,2
Japanese collect 56 PUs (10 lost to blockades); end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 0.67
Japanese regular : -3.50
UK_Pacific regular : 0.17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters and 8 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Greece to Southern Italy
1 bomber moved from Greece to Northern Italy
1 bomber moved from Greece to Volgograd
5 fighters moved from Greece to Southern Italy
1 bomber moved from Greece to Western Germany
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 armour moved from Greece to Albania
Americans take Albania from Italians
1 armour moved from Albania to Greece
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters and 8 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Greece to Southern Italy
1 bomber moved from Greece to Northern Italy
1 bomber moved from Greece to Volgograd
5 fighters moved from Greece to Southern Italy
1 bomber moved from Greece to Western Germany
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 armour moved from Greece to Albania
Americans take Albania from Italians
1 armour moved from Albania to Greece
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Air Battle in Southern Italy
Americans attacks with 6 units heading to Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Northern Italy causes 6 damage total.
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Strategic bombing raid in Volgograd
Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Strategic bombing raid in Southern Italy
Italians roll AA dice in Southern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Southern Italy rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Battle in Iwo Jima
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Western Germany to Greece
1 bomber moved from Northern Italy to Greece
1 bomber and 5 fighters moved from Southern Italy to Greece
1 bomber moved from Volgograd to Greece
1 fighter moved from Greece to Russia
1 cruiser, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to Wake Island
1 battleship, 4 carriers, 2 cruisers, 5 fighters, 7 submarines and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
6 submarines moved from 6 Sea Zone to 17 Sea Zone
1 destroyer and 8 submarines moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from Caroline Islands to 17 Sea Zone
4 bombers moved from Caroline Islands to Wake Island
1 bomber moved from Western United States to Wake Island
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 transports moved from 81 Sea Zone to 76 Sea Zone
Place Units - Americans
8 submarines placed in 10 Sea Zone
1 bomber and 2 fighters placed in Greece
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans AA : -0.33
Italians AA : -0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 fighter moved from Suiyuyan to Hopei
2 infantry moved from Suiyuyan to Hopei
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 fighter moved from Suiyuyan to Hopei
2 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 5 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 6 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 7 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 8 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 8 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 9 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 9 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 10 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 10 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 11 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 11 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Hopei to Suiyuyan
4 artilleries and 8 infantry moved from Suiyuyan to Chahar
Place Units - Chinese
1 infantry placed in Sikang
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -6.33
Japanese regular : -2.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
1 fighter moved from Scotland to 95 Sea Zone
1 tactical_bomber moved from Greece to 95 Sea Zone
5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber moved from West India to India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters and 8 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Greece to Southern Italy
1 bomber moved from Greece to Northern Italy
1 bomber moved from Greece to Volgograd
5 fighters moved from Greece to Southern Italy
1 bomber moved from Greece to Western Germany
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 armour moved from Greece to Albania
Americans take Albania from Italians
1 armour moved from Albania to Greece
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Air Battle in Southern Italy
Americans attacks with 6 units heading to Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Northern Italy causes 6 damage total.
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Strategic bombing raid in Volgograd
Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Strategic bombing raid in Southern Italy
Italians roll AA dice in Southern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Southern Italy rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Battle in Iwo Jima
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Western Germany to Greece
1 bomber moved from Northern Italy to Greece
1 bomber and 5 fighters moved from Southern Italy to Greece
1 bomber moved from Volgograd to Greece
1 fighter moved from Greece to Russia
1 cruiser, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to Wake Island
1 battleship, 4 carriers, 2 cruisers, 5 fighters, 7 submarines and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
6 submarines moved from 6 Sea Zone to 17 Sea Zone
1 destroyer and 8 submarines moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from Caroline Islands to 17 Sea Zone
4 bombers moved from Caroline Islands to Wake Island
1 bomber moved from Western United States to Wake Island
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 transports moved from 81 Sea Zone to 76 Sea Zone
Place Units - Americans
8 submarines placed in 10 Sea Zone
1 bomber and 2 fighters placed in Greece
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 fighter moved from Suiyuyan to Hopei
2 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 5 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 6 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 7 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 8 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 8 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 9 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 9 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 10 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 10 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 11 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 11 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Hopei to Suiyuyan
4 artilleries and 8 infantry moved from Suiyuyan to Chahar
Place Units - Chinese
1 infantry placed in Sikang
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
1 fighter moved from Scotland to 95 Sea Zone
1 tactical_bomber moved from Greece to 95 Sea Zone
5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber moved from West India to India
Combat - British
Battle in 95 Sea Zone
British attack with 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber; Americans loiter and taunt; Russians loiter and taunt
Italians defend with 1 submarine
British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 destroyers, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 95 Sea Zone
British win with 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in India
British attack with 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
British roll dice for 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in India, round 2 : 4/12 hits, 4.50 expected hits
Japanese roll dice for 2 artilleries in India, round 2 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese and 2 infantry owned by the British lost in India
British win, taking India from Japanese with 5 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 2 artilleries
Non Combat Move - British
2 aaGuns moved from West India to India
1 infantry and 1 mech_infantry moved from Iraq to Persia
4 armour and 1 mech_infantry moved from Egypt to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry moved from Trans-Jordan to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Persia
1 carrier moved from 81 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to Greece
4 armour, 4 infantry, 1 mech_infantry and 5 transports moved from 81 Sea Zone to 80 Sea Zone
4 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from 80 Sea Zone to Persia
8 fighters moved from Greece to Persia
1 artillery moved from Tobruk to Alexandria
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Tanganyika Territory
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 109 Sea Zone to 119 Sea Zone
Place Units - British
1 factory_minor placed in Persia
1 submarine placed in 81 Sea Zone
1 fighter and 1 mech_infantry placed in Union of South Africa
1 artillery and 1 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -6.33
Italians regular : -0.17
Japanese regular : -1.00
Germans AA : -0.33
British regular : -1.17
Italians AA : -0.33
assumed no intercept on the US bombing raid to rome as you couldnt have stopped the raid and no scramble to sz95 due to 100% allied victory… of course if you want any rerolls we can do so in the forum :+1:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 3 PUs;
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bulgaria to Albania
Italians take Albania from Americans
Combat - Italians
Non Combat Move - Italians
3 mech_infantrys moved from Southern Italy to Northern Italy
1 mech_infantry moved from Yugoslavia to Northern Italy
2 fighters moved from Yugoslavia to Sardinia
1 fighter moved from Yugoslavia to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,3
Italians collect 5 PUs (8 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :