Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 3 artilleries and 13 infantry moved from Korea to Southern Manchuria 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Southern Manchuria 2 fighters and 1 tactical_bomber moved from Davao to Guam 1 tactical_bomber moved from Kwangtung to Guam 1 marine moved from Korea to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 22 Sea Zone to Guam 1 fighter moved from Kwangtung to 22 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 1 armour moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 1 armour moved from Kwangsi to Kwangtung Combat - Japanese Battle in Southern Manchuria Japanese attack with 1 armour, 3 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 2 infantry; Russians defend with 1 artillery and 2 infantry Japanese win, taking Southern Manchuria from Chinese with 1 armour, 3 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in 22 Sea Zone Japanese attack with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 transport ANZAC defend with 1 destroyer Japanese win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in Guam Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers Americans defend with 1 airfield and 1 infantry Japanese win, taking Guam from Americans with 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 22 Sea Zone 2 fighters moved from Guam to 22 Sea Zone 1 tactical_bomber moved from Guam to 36 Sea Zone 1 tactical_bomber moved from Guam to 22 Sea Zone 1 fighter moved from 22 Sea Zone to Davao 1 tactical_bomber moved from 36 Sea Zone to Davao 1 infantry moved from Shansi to Chahar 1 infantry moved from Anhwe to Shansi 3 infantry moved from Shantung to Anhwe 1 artillery moved from Kiangsi to Anhwe 1 artillery moved from Kiangsi to Kwangtung 1 armour moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Southern Manchuria to 6 Sea Zone 1 aaGun moved from Korea to Southern Manchuria 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Davao 2 transports moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone 3 infantry placed in Shantung 7 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2 Japanese collect 41 PUs (2 lost to blockades); end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUsL21 #1 max334 (X+5) vs trulpen (A) P2V
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TripleA Manual Gamesave Post: ANZAC round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 94 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Italians from 25 to 20 EDIT: Turning off Edit Mode 1 submarine moved from 64 Sea Zone to 45 Sea Zone 3 fighters moved from 55 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Celebes EDIT: 1 submarine moved from 94 Sea Zone to 97 Sea Zone Combat - ANZACCombat Hit Differential Summary :
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I’ll assume no scramble to z45.
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 94 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Italians from 25 to 20 EDIT: Turning off Edit Mode 1 submarine moved from 64 Sea Zone to 45 Sea Zone 3 fighters moved from 55 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Celebes EDIT: 1 submarine moved from 94 Sea Zone to 97 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 3 fighters, 1 submarine and 1 transport Japanese defend with 1 cruiser ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters and 1 transport in 45 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 cruiser in 45 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 45 Sea Zone ANZAC win with 3 fighters and 1 transport remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 cruiser Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 marine ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - ANZAC 3 fighters moved from 45 Sea Zone to 55 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from Queensland to South Australia 1 destroyer moved from 64 Sea Zone to 56 Sea Zone Place Units - ANZAC 2 submarines placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Japanese regular : 0,17 ANZAC regular : -0,50 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 94 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Italians from 25 to 20 EDIT: Turning off Edit Mode 1 submarine moved from 64 Sea Zone to 45 Sea Zone 3 fighters moved from 55 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Celebes EDIT: 1 submarine moved from 94 Sea Zone to 97 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 3 fighters, 1 submarine and 1 transport Japanese defend with 1 cruiser ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters and 1 transport in 45 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 cruiser in 45 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 45 Sea Zone ANZAC win with 3 fighters and 1 transport remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 cruiser Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 marine ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - ANZAC 3 fighters moved from 45 Sea Zone to 55 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from Queensland to South Australia 1 destroyer moved from 64 Sea Zone to 56 Sea Zone Place Units - ANZAC 2 submarines placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0,17 ANZAC regular : -0,50 -
damn, sorry I was thinking planes cant hit subs, but it was a dd. I would not attack given that, but your call. If you so choose, pls put my sub in sz98 and reduce me by 5 IPCs
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
damn, sorry I was thinking planes cant hit subs, but it was a dd. I would not attack given that, but your call. If you so choose, pls put my sub in sz98 and reduce me by 5 IPCs
No problem. Yes, thought the attack would’ve been daring. Did the change, but put it in z97. You can change that at your pleasure.
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not sure if you posted, but game is not up
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nevermind, now i see it. I’m just a lowly tier 2 afterall :)
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several you could scramble to out of Leningrad
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
several you could scramble to out of Leningrad
In this case I need to know if there are any amphis and where? The picture is neat, but the most convenient is actually to make a manual post from 3A.
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Thought the shore bombardment would show, but it doesn’t. Just need to know which ship hits where?
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Funny how you said “the picture is neat, but…” I was all excited about the new trick you taught me… lol
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Can I decide that after you commit to the place you will scramble to?
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
Can I decide that after you commit to the place you will scramble to?
Oh, tricky question. Perhaps that’s the order of things actually? Should be considering 3A requests the scramble decision first. Need to check it in the rules, but it’s a bit too late here for me now, so I’ll just go ahead and scramble 1 fig, 1 tac to Archangel.
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and you might want to save those planes for the defense of Moscow… not that I’m a good advice giver
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oh yes, sorry to get you so late, but I’m not really sure what you mean by the 3A thing
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
oh yes, sorry to get you so late, but I’m not really sure what you mean by the 3A thing
No problem, my own fault that I’m up late. I’m a bit of a night owl, unfortunately. Anyway, 3A = TripleA, the client.
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
and you might want to save those planes for the defense of Moscow… not that I’m a good advice giver
That’s usually wise. In case my air suffers, keep priority to saving the fig.





