Wow, ridiculous dice in France. Imagine if I didn’t have the planes there, I could have actually lost everything…
L21 #1 max334 (X+5) vs trulpen (A) P2V
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moved some planes around within movement allowance. Let me know if youd like me to clarify any of the edits. I cant believe that chinese gurilla unit cost me 2 units, but I’m not complaining given how the dice have been very unkind to you.
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
moved some planes around within movement allowance. Let me know if youd like me to clarify any of the edits. I cant believe that chinese gurilla unit cost me 2 units, but I’m not complaining given how the dice have been very unkind to you.
I’m sure it’s alright.
Be careful with the guerilla!
I believe unkind is an understatement.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 9 Sea Zone 1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands 1 tactical_bomber moved from Western United States to Aleutian Islands 1 submarine moved from 55 Sea Zone to 56 Sea Zone 1 fighter moved from Hawaiian Islands to 9 Sea Zone 1 destroyer moved from 11 Sea Zone to 9 Sea Zone 1 marine moved from Morocco to Algeria Americans take Algeria from Neutral_Axis 1 submarine moved from 93 Sea Zone to 98 Sea Zone 1 fighter moved from Hawaiian Islands to 49 Sea Zone 1 submarine moved from 27 Sea Zone to 50 Sea Zone 1 tactical_bomber moved from Queensland to 56 Sea Zone 1 fighter moved from Hawaiian Islands to 50 Sea Zone 1 fighter moved from Queensland to 50 Sea Zone 1 bomber and 2 fighters moved from Queensland to 56 Sea Zone Combat - Americans Battle in 9 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 9 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 98 Sea Zone Americans attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in 49 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 56 Sea Zone Americans attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 56 Sea Zone Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 50 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Aleutian Islands Americans attack with 1 artillery, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Aleutian Islands, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of French Guiana from Neutral_Axis to Americans EDIT: Turning off Edit Mode 1 tactical_bomber moved from Aleutian Islands to 9 Sea Zone 1 carrier moved from 11 Sea Zone to 9 Sea Zone 1 submarine moved from 11 Sea Zone to 27 Sea Zone 2 carriers, 1 destroyer and 1 fighter moved from 27 Sea Zone to 55 Sea Zone 2 fighters moved from 56 Sea Zone to Queensland 1 fighter moved from 50 Sea Zone to Queensland 1 fighter moved from 50 Sea Zone to 55 Sea Zone 1 fighter moved from 49 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone 1 bomber moved from 56 Sea Zone to Queensland 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Queensland 1 artillery moved from Queensland to 55 Sea Zone 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 1 armour and 1 infantry moved from Brazil to 88 Sea Zone 2 infantry moved from Brazil to French Guiana 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Morocco Place Units - Americans 1 fighter and 1 tactical_bomber placed in Eastern United States 2 transports placed in 104 Sea Zone 1 destroyer placed in 104 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 Japanese regular : 1,00
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 fighter moved from Burma to Hunan 1 infantry moved from Szechwan to Hunan Combat - Chinese Chinese creates battle in territory Kweichow Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Kweichow from Japanese, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Szechwan 12 infantry moved from Yunnan to Szechwan Place Units - Chinese 2 artilleries and 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 9 Sea Zone 1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands 1 tactical_bomber moved from Western United States to Aleutian Islands 1 submarine moved from 55 Sea Zone to 56 Sea Zone 1 fighter moved from Hawaiian Islands to 9 Sea Zone 1 destroyer moved from 11 Sea Zone to 9 Sea Zone 1 marine moved from Morocco to Algeria Americans take Algeria from Neutral_Axis 1 submarine moved from 93 Sea Zone to 98 Sea Zone 1 fighter moved from Hawaiian Islands to 49 Sea Zone 1 submarine moved from 27 Sea Zone to 50 Sea Zone 1 tactical_bomber moved from Queensland to 56 Sea Zone 1 fighter moved from Hawaiian Islands to 50 Sea Zone 1 fighter moved from Queensland to 50 Sea Zone 1 bomber and 2 fighters moved from Queensland to 56 Sea Zone Combat - Americans Battle in 9 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 9 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 98 Sea Zone Americans attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in 49 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 56 Sea Zone Americans attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 56 Sea Zone Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 50 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Aleutian Islands Americans attack with 1 artillery, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Aleutian Islands, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of French Guiana from Neutral_Axis to Americans EDIT: Turning off Edit Mode 1 tactical_bomber moved from Aleutian Islands to 9 Sea Zone 1 carrier moved from 11 Sea Zone to 9 Sea Zone 1 submarine moved from 11 Sea Zone to 27 Sea Zone 2 carriers, 1 destroyer and 1 fighter moved from 27 Sea Zone to 55 Sea Zone 2 fighters moved from 56 Sea Zone to Queensland 1 fighter moved from 50 Sea Zone to Queensland 1 fighter moved from 50 Sea Zone to 55 Sea Zone 1 fighter moved from 49 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone 1 bomber moved from 56 Sea Zone to Queensland 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Queensland 1 artillery moved from Queensland to 55 Sea Zone 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 1 armour and 1 infantry moved from Brazil to 88 Sea Zone 2 infantry moved from Brazil to French Guiana 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Morocco Place Units - Americans 1 fighter and 1 tactical_bomber placed in Eastern United States 2 transports placed in 104 Sea Zone 1 destroyer placed in 104 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 fighter moved from Burma to Hunan 1 infantry moved from Szechwan to Hunan Combat - Chinese Chinese creates battle in territory Kweichow Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Kweichow from Japanese, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Szechwan 12 infantry moved from Yunnan to Szechwan Place Units - Chinese 2 artilleries and 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 armour moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French Equatorial Africa 1 armour moved from Anglo-Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 armour moved from Ethiopia to Anglo-Egyptian Sudan 1 marine moved from French Madagascar to 74 Sea Zone 1 battleship and 1 marine moved from 74 Sea Zone to 82 Sea Zone 1 infantry moved from Northwest Persia to Iraq 1 marine moved from 82 Sea Zone to Iraq 2 infantry moved from Union of South Africa to 73 Sea Zone 2 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone 2 infantry moved from 82 Sea Zone to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 cruiser moved from 83 Sea Zone to 82 Sea Zone 1 cruiser moved from 83 Sea Zone to 82 Sea Zone 2 infantry moved from Trans-Jordan to Egypt 1 fighter and 1 tactical_bomber moved from 83 Sea Zone to Egypt 1 bomber moved from Gibraltar to Egypt 1 tactical_bomber moved from Yunnan to 37 Sea Zone Combat - British Battle in 37 Sea Zone British attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Egypt British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery, 1 harbour and 1 infantry British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 0/5 hits, 2,00 expected hits Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Egypt British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Egypt, round 3 : 1/4 hits, 1,83 expected hits Italians roll dice for 1 artillery and 1 infantry in Egypt, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt 1 tactical_bomber owned by the British, 1 bomber owned by the British and 1 fighter owned by the British retreated Italians win with 1 artillery remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Italians: 1 infantry Battle in Iraq British attack with 1 artillery, 3 infantry and 1 marine Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 2 cruisers in Iraq, round 2 : 2/3 hits, 1,67 expected hits British roll dice for 1 artillery, 3 infantry and 1 marine in Iraq, round 2 : 1/5 hits, 1,33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 aaGun moved from Trans-Jordan to Iraq 1 infantry moved from Northeast Persia to Southern Persia 1 infantry moved from Burma to Shan State 2 aaGuns and 10 infantry moved from Burma to Yunnan 2 fighters moved from Yunnan to Szechwan 1 tactical_bomber moved from 37 Sea Zone to Yunnan 2 destroyers moved from 74 Sea Zone to 83 Sea Zone 1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan 1 infantry moved from French West Africa to French Central Africa 1 transport moved from 89 Sea Zone to 93 Sea Zone 1 transport moved from 93 Sea Zone to 109 Sea Zone 1 destroyer moved from 109 Sea Zone to 93 Sea Zone 1 fighter moved from Egypt to 83 Sea Zone 1 tactical_bomber moved from Egypt to 83 Sea Zone 1 bomber moved from Egypt to Anglo-Egyptian Sudan Place Units - British 1 destroyer placed in 109 Sea Zone 1 fighter placed in United Kingdom 1 mech_infantry placed in Union of South Africa 2 infantry placed in Quebec Turning on Edit Mode EDIT: Removing units owned by British from 83 Sea Zone: 1 transport EDIT: Adding units owned by British to 74 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,6,2,1 British collect 34 PUs (1 lost to blockades); end with 35 PUs Place Units - UK_Pacific 5 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in Eastern India change ownership: 5 infantry
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : 0,00 Italians regular : 0,67 Japanese regular : 0,67 Neutral_Axis regular : 0,00 British regular : -2,83
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Syria to Trans-Jordan Italians take Trans-Jordan from British 1 destroyer moved from 100 Sea Zone to 98 Sea Zone 2 fighters moved from Tobruk to 98 Sea Zone 1 submarine moved from 96 Sea Zone to 94 Sea Zone 1 infantry moved from Italian Somaliland to British Somaliland Italians take British Somaliland from British Combat - Italians Battle in 94 Sea Zone Italians attack with 1 submarine Americans defend with 1 destroyer Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 94 Sea Zone Italians win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 98 Sea Zone Italians attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Italians roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 98 Sea Zone Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Italians 2 transports moved from 100 Sea Zone to 101 Sea Zone 1 aaGun moved from Syria to 101 Sea Zone 1 artillery moved from Greece to 101 Sea Zone 2 infantry moved from Greece to 101 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 100 Sea Zone to Egypt 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 bomber moved from Tobruk to Egypt 2 fighters moved from 98 Sea Zone to Egypt 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 factory_minor placed in Egypt 1 submarine placed in 97 Sea Zone 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Italians regular : 1.33
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I believe you did a faulty attack in z94. There were 3 figs that could be and should be scrambled.
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TripleA Manual Gamesave Post: ANZAC round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 94 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Italians from 25 to 20 EDIT: Turning off Edit Mode 1 submarine moved from 64 Sea Zone to 45 Sea Zone 3 fighters moved from 55 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Celebes EDIT: 1 submarine moved from 94 Sea Zone to 97 Sea Zone Combat - ANZAC
Combat Hit Differential Summary :
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I’ll assume no scramble to z45.
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 94 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Italians from 25 to 20 EDIT: Turning off Edit Mode 1 submarine moved from 64 Sea Zone to 45 Sea Zone 3 fighters moved from 55 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Celebes EDIT: 1 submarine moved from 94 Sea Zone to 97 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 3 fighters, 1 submarine and 1 transport Japanese defend with 1 cruiser ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters and 1 transport in 45 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 cruiser in 45 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 45 Sea Zone ANZAC win with 3 fighters and 1 transport remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 cruiser Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 marine ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - ANZAC 3 fighters moved from 45 Sea Zone to 55 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from Queensland to South Australia 1 destroyer moved from 64 Sea Zone to 56 Sea Zone Place Units - ANZAC 2 submarines placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 0,17 ANZAC regular : -0,50
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 94 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Italians from 25 to 20 EDIT: Turning off Edit Mode 1 submarine moved from 64 Sea Zone to 45 Sea Zone 3 fighters moved from 55 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Celebes EDIT: 1 submarine moved from 94 Sea Zone to 97 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 3 fighters, 1 submarine and 1 transport Japanese defend with 1 cruiser ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters and 1 transport in 45 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 cruiser in 45 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 45 Sea Zone ANZAC win with 3 fighters and 1 transport remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 cruiser Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 marine ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - ANZAC 3 fighters moved from 45 Sea Zone to 55 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from Queensland to South Australia 1 destroyer moved from 64 Sea Zone to 56 Sea Zone Place Units - ANZAC 2 submarines placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,17 ANZAC regular : -0,50
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damn, sorry I was thinking planes cant hit subs, but it was a dd. I would not attack given that, but your call. If you so choose, pls put my sub in sz98 and reduce me by 5 IPCs
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
damn, sorry I was thinking planes cant hit subs, but it was a dd. I would not attack given that, but your call. If you so choose, pls put my sub in sz98 and reduce me by 5 IPCs
No problem. Yes, thought the attack would’ve been daring. Did the change, but put it in z97. You can change that at your pleasure.
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not sure if you posted, but game is not up
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nevermind, now i see it. I’m just a lowly tier 2 afterall :)
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several you could scramble to out of Leningrad
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
several you could scramble to out of Leningrad
In this case I need to know if there are any amphis and where? The picture is neat, but the most convenient is actually to make a manual post from 3A.
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Thought the shore bombardment would show, but it doesn’t. Just need to know which ship hits where?