L21 BM3 Ghostglider vs trulpen (+21)


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 22 Sea Zone
    
        Non Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 fighter moved from 21 Sea Zone to Queensland
            3 submarines moved from 22 Sea Zone to 6 Sea Zone
            1 destroyer moved from 22 Sea Zone to 17 Sea Zone
            1 cruiser moved from 22 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from South Australia to Queensland
            1 infantry moved from New South Wales to Queensland
            2 fighters moved from Shensi to Anhwe
            1 fighter moved from Shensi to Anhwe
    
        Place Units - ANZAC
            2 infantry and 1 tactical_bomber placed in Queensland
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 22 Sea Zone
    
        Non Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 fighter moved from 21 Sea Zone to Queensland
            3 submarines moved from 22 Sea Zone to 6 Sea Zone
            1 destroyer moved from 22 Sea Zone to 17 Sea Zone
            1 cruiser moved from 22 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from South Australia to Queensland
            1 infantry moved from New South Wales to Queensland
            2 fighters moved from Shensi to Anhwe
            1 fighter moved from Shensi to Anhwe
    
        Place Units - ANZAC
            2 infantry and 1 tactical_bomber placed in Queensland
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 fighter moved from Anhwe to Shensi
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 carrier and 20 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Novgorod to Vologda
            2 infantry moved from Archangel to Vologda
            1 mech_infantry moved from Archangel to Urals
                  Germans take Urals from Russians
            1 bomber moved from Romania to Samara
            1 bomber moved from Romania to Novosibirsk
            1 infantry moved from Kazakhstan to Sikang
                  Germans take Sikang from Chinese
            1 infantry moved from Kazakhstan to Tsinghai
                  Germans take Tsinghai from Chinese
            1 mech_infantry moved from Caucasus to Novosibirsk
            1 mech_infantry moved from Caucasus to Novosibirsk
            3 infantry moved from Volgograd to Samara
            2 infantry moved from Northwest Persia to Persia
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia
            1 tactical_bomber moved from Trans-Jordan to Persia
            1 infantry moved from Northwest Persia to Persia
    
        Combat - Germans
            Battle in Persia
                Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
                British defend with 1 mech_infantry
                    Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Persia, round 2 : 2/6 hits, 2.17 expected hits
                    British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Novosibirsk
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Novosibirsk, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 1 bomber and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber and 3 infantry in Samara, round 2 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 bomber and 3 infantry in Samara, round 3 : 2/4 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Vologda
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            1 fighter moved from Southern Italy to 113 Sea Zone
            1 tactical_bomber moved from Western Germany to 113 Sea Zone
            4 transports moved from 115 Sea Zone to 114 Sea Zone
            8 infantry moved from Germany to 114 Sea Zone
            8 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
            8 infantry moved from 115 Sea Zone to Novgorod
            1 armour and 9 mech_infantrys moved from Archangel to Novosibirsk
            1 fighter moved from Vologda to Novgorod
            1 bomber moved from Samara to Volgograd
            1 bomber moved from Novosibirsk to Volgograd
            1 artillery and 2 infantry moved from Ukraine to Bryansk
            1 infantry moved from Smolensk to Bryansk
            1 armour, 1 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
            1 fighter and 2 tactical_bombers moved from Persia to Trans-Jordan
            3 mech_infantrys moved from Iraq to Trans-Jordan
            2 infantry moved from France to Western Germany
            1 artillery and 3 infantry moved from Novgorod to Archangel
            3 artilleries and 4 infantry moved from Novgorod to Belarus
    
        Place Units - Germans
            1 carrier placed in 113 Sea Zone
            8 infantry placed in Germany
            3 infantry placed in Volgograd
            1 artillery and 2 infantry placed in Novgorod
            2 infantry placed in Germany
            5 infantry placed in Western Germany
            Germans undo move 6.
            3 infantry placed in Ukraine
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,3,2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,3,4,4,5,2,5,6,4,1,2
            Germans collect 61 PUs (3 lost to blockades); end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -2.00
    Germans regular : 1.67
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Smolensk
            2 infantry moved from Russia to Vologda
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Russia to Vologda
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 2 infantry in Vologda, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Vologda
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 4 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 5 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            1 fighter moved from Smolensk to Russia
            1 infantry moved from Yenisey to Timguska
            1 aaGun and 3 infantry moved from Hopei to Anhwe
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
    
        Place Units - Russians
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 8 PUs; end with 9 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -2,67
    Russians regular : -1,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 3 fighters and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yunnan to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Kwangsi to Hunan
            2 fighters moved from Yunnan to Hunan
            1 artillery and 13 infantry moved from Burma to India
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Jehol to Shantung
            1 fighter and 1 tactical_bomber moved from Japan to Shantung
    
        Combat - Japanese
            Japanese creates battle in territory 42 Sea Zone
            Battle in Hunan
                Japanese attack with 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Hunan, round 2 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 infantry in Hunan, round 3 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking 42 Sea Zone from ANZAC, taking Hunan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shantung
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 1 artillery and 13 infantry
                British defend with 1 artillery, 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 artillery and 13 infantry in India, round 2 : 3/14 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 artillery, 1 infantry and 1 mech_infantry in India, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 artillery and 12 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            2 infantry moved from Shan State to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to India
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
            1 infantry moved from Shan State to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to India
            1 transport moved from 42 Sea Zone to 39 Sea Zone
            2 carriers and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone
            2 carriers moved from 41 Sea Zone to 39 Sea Zone
            1 carrier and 4 destroyers moved from 37 Sea Zone to 39 Sea Zone
            3 submarines moved from 37 Sea Zone to 54 Sea Zone
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            2 carriers moved from 42 Sea Zone to 39 Sea Zone
            1 fighter moved from 37 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from Shantung to Manchuria
            1 infantry moved from Manchuria to Jehol
            3 infantry moved from Manchuria to Jehol
            3 infantry moved from Korea to Manchuria
            1 infantry moved from Amur to Manchuria
            1 fighter moved from Japan to Philippines
            4 mech_infantrys moved from Amur to Buryatia
            2 fighters moved from Hunan to Jehol
            2 infantry moved from Shan State to Yunnan
            3 infantry moved from French Indo China to Yunnan
            2 battleships moved from 42 Sea Zone to 39 Sea Zone
            2 fighters moved from 42 Sea Zone to 39 Sea Zone
            5 fighters moved from 41 Sea Zone to Philippines
            2 tactical_bombers moved from 41 Sea Zone to 39 Sea Zone
            1 tactical_bomber moved from 41 Sea Zone to Philippines
            1 fighter moved from 42 Sea Zone to Philippines
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            3 infantry placed in Korea
            3 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,1,3,5,6,3,6,1,4,2,3,5,1
            Japanese collect 48 PUs (11 lost to blockades); end with 48 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : -0.33
    UK_Pacific regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 3 fighters, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Guam to 21 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            7 fighters and 2 tactical_bombers moved from 21 Sea Zone to Kwangtung
            2 fighters moved from Shensi to Sikang
            2 fighters moved from Shensi to Tsinghai
            1 fighter moved from Shensi to Tsinghai
            3 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France
            1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Southern France
            2 fighters moved from 110 Sea Zone to Southern France
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Kwangtung
                Americans attack with 7 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 1 factory_minor, 1 harbour and 6 infantry
                    Americans roll dice for 7 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 7/11 hits, 5,17 expected hits
                    Japanese roll dice for 6 infantry in Kwangtung, round 2 : 2/6 hits, 2,00 expected hits
                    6 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Kwangtung
                Americans win, taking 6 Sea Zone from Japanese, taking Kwangtung from Japanese with 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Japanese: 6 infantry
            Battle in Tsinghai
                Americans attack with 3 fighters
                Germans defend with 1 infantry
                    Americans roll dice for 3 fighters in Tsinghai, round 2 : 0/3 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Americans lost in Tsinghai
                    Americans roll dice for 2 fighters in Tsinghai, round 3 : 0/2 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Americans lost in Tsinghai
                    Americans roll dice for 1 fighter in Tsinghai, round 4 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in Tsinghai, round 5 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tsinghai
                Americans win with 1 fighter remaining. Battle score for attacker is -17
                Casualties for Americans: 2 fighters
                Casualties for Germans: 1 infantry
            Battle in Southern France
                Americans attack with 3 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
                Italians defend with 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 3 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Southern France, round 2 : 6/10 hits, 3,67 expected hits
                    Italians roll dice for 3 infantry in Southern France, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 2 infantry
                Casualties for Italians: 3 infantry
            Battle in Sikang
                Americans attack with 2 fighters
                Germans defend with 1 infantry
                    Americans roll dice for 2 fighters in Sikang, round 2 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Sikang
                Americans win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Sikang to Russia
            1 fighter moved from Tsinghai to Russia
            6 fighters moved from Kwangtung to 20 Sea Zone
            2 carriers and 1 destroyer moved from 17 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
            2 tactical_bombers moved from Kwangtung to 20 Sea Zone
            1 battleship and 1 marine moved from 21 Sea Zone to 20 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 20 Sea Zone
            1 carrier moved from 21 Sea Zone to 33 Sea Zone
            3 fighters moved from 17 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
            1 destroyer moved from 21 Sea Zone to 20 Sea Zone
            1 submarine moved from 21 Sea Zone to 19 Sea Zone
            2 submarines moved from 21 Sea Zone to 19 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 21 Sea Zone to 19 Sea Zone
            2 submarines moved from 21 Sea Zone to 20 Sea Zone
            5 carriers moved from 21 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Wake Island to 20 Sea Zone
            1 tactical_bomber moved from Wake Island to 33 Sea Zone
            1 fighter moved from 33 Sea Zone to Caroline Islands
            1 cruiser and 1 destroyer moved from 21 Sea Zone to 33 Sea Zone
            1 cruiser moved from 21 Sea Zone to 20 Sea Zone
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 fighter and 2 tactical_bombers moved from Southern France to Gibraltar
            1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 carrier moved from 110 Sea Zone to 92 Sea Zone
            2 fighters moved from Southern France to 92 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to Gibraltar
            3 aaGuns moved from Normandy Bordeaux to Southern France
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            1 destroyer moved from 21 Sea Zone to 33 Sea Zone
            1 destroyer moved from 21 Sea Zone to 20 Sea Zone
    
        Place Units - Americans
            2 bombers placed in Eastern United States
            2 transports placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Central United States
            3 fighters and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,67
    Italians regular : 1,00
    Japanese regular : 0,00
    Germans regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            1 infantry moved from Kiangsi to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Kiangsu to Shantung
            1 infantry moved from Anhwe to Shantung
            2 artilleries and 17 infantry moved from Kiangsi to Hunan
            1 fighter moved from Anhwe to Shantung
            4 infantry moved from Anhwe to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
            Chinese creates battle in territory Sikang
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Tsinghai from Germans, taking Sikang from Germans, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 2 artilleries and 17 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 17 infantry in Hunan, round 2 : 4/19 hits, 3,83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 artilleries and 16 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shantung
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                Chinese win, taking Shantung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shantung to Hopei
    
        Place Units - Chinese
            1 infantry placed in Anhwe
            1 infantry placed in Suiyuyan
            1 infantry placed in Hopei
            1 infantry placed in Shensi
            1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,17
    Japanese regular : -0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 3 fighters, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Guam to 21 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            7 fighters and 2 tactical_bombers moved from 21 Sea Zone to Kwangtung
            2 fighters moved from Shensi to Sikang
            2 fighters moved from Shensi to Tsinghai
            1 fighter moved from Shensi to Tsinghai
            3 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France
            1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Southern France
            2 fighters moved from 110 Sea Zone to Southern France
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Kwangtung
                Americans attack with 7 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 1 factory_minor, 1 harbour and 6 infantry
                    Americans roll dice for 7 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 7/11 hits, 5,17 expected hits
                    Japanese roll dice for 6 infantry in Kwangtung, round 2 : 2/6 hits, 2,00 expected hits
                    6 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Kwangtung
                Americans win, taking 6 Sea Zone from Japanese, taking Kwangtung from Japanese with 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Japanese: 6 infantry
            Battle in Tsinghai
                Americans attack with 3 fighters
                Germans defend with 1 infantry
                    Americans roll dice for 3 fighters in Tsinghai, round 2 : 0/3 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Americans lost in Tsinghai
                    Americans roll dice for 2 fighters in Tsinghai, round 3 : 0/2 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Americans lost in Tsinghai
                    Americans roll dice for 1 fighter in Tsinghai, round 4 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in Tsinghai, round 5 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tsinghai
                Americans win with 1 fighter remaining. Battle score for attacker is -17
                Casualties for Americans: 2 fighters
                Casualties for Germans: 1 infantry
            Battle in Southern France
                Americans attack with 3 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
                Italians defend with 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 3 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Southern France, round 2 : 6/10 hits, 3,67 expected hits
                    Italians roll dice for 3 infantry in Southern France, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 2 infantry
                Casualties for Italians: 3 infantry
            Battle in Sikang
                Americans attack with 2 fighters
                Germans defend with 1 infantry
                    Americans roll dice for 2 fighters in Sikang, round 2 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Sikang
                Americans win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Sikang to Russia
            1 fighter moved from Tsinghai to Russia
            6 fighters moved from Kwangtung to 20 Sea Zone
            2 carriers and 1 destroyer moved from 17 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
            2 tactical_bombers moved from Kwangtung to 20 Sea Zone
            1 battleship and 1 marine moved from 21 Sea Zone to 20 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 20 Sea Zone
            1 carrier moved from 21 Sea Zone to 33 Sea Zone
            3 fighters moved from 17 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
            1 destroyer moved from 21 Sea Zone to 20 Sea Zone
            1 submarine moved from 21 Sea Zone to 19 Sea Zone
            2 submarines moved from 21 Sea Zone to 19 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 21 Sea Zone to 19 Sea Zone
            2 submarines moved from 21 Sea Zone to 20 Sea Zone
            5 carriers moved from 21 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Wake Island to 20 Sea Zone
            1 tactical_bomber moved from Wake Island to 33 Sea Zone
            1 fighter moved from 33 Sea Zone to Caroline Islands
            1 cruiser and 1 destroyer moved from 21 Sea Zone to 33 Sea Zone
            1 cruiser moved from 21 Sea Zone to 20 Sea Zone
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 fighter and 2 tactical_bombers moved from Southern France to Gibraltar
            1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 carrier moved from 110 Sea Zone to 92 Sea Zone
            2 fighters moved from Southern France to 92 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to Gibraltar
            3 aaGuns moved from Normandy Bordeaux to Southern France
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            1 destroyer moved from 21 Sea Zone to 33 Sea Zone
            1 destroyer moved from 21 Sea Zone to 20 Sea Zone
    
        Place Units - Americans
            2 bombers placed in Eastern United States
            2 transports placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Central United States
            3 fighters and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            1 infantry moved from Kiangsi to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Kiangsu to Shantung
            1 infantry moved from Anhwe to Shantung
            2 artilleries and 17 infantry moved from Kiangsi to Hunan
            1 fighter moved from Anhwe to Shantung
            4 infantry moved from Anhwe to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
            Chinese creates battle in territory Sikang
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Tsinghai from Germans, taking Sikang from Germans, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 2 artilleries and 17 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 17 infantry in Hunan, round 2 : 4/19 hits, 3,83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 artilleries and 16 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shantung
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                Chinese win, taking Shantung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shantung to Hopei
    
        Place Units - Chinese
            1 infantry placed in Anhwe
            1 infantry placed in Suiyuyan
            1 infantry placed in Hopei
            1 infantry placed in Shensi
            1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
                EDIT: Americans takes 20 Sea Zone from Japanese
                EDIT: Turning off Edit Mode
            5 submarines moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Egypt to 97 Sea Zone
            1 fighter moved from Egypt to 97 Sea Zone
            EDIT: 1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from 110 Sea Zone to Holland Belgium
            EDIT: 1 submarine moved from 20 Sea Zone to 35 Sea Zone
            1 fighter moved from 110 Sea Zone to Holland Belgium
    
        Combat - British
            Battle in 97 Sea Zone
                British attack with 2 fighters and 5 submarines; Russians loiter and taunt
                Italians defend with 1 destroyer
                    British roll dice for 5 submarines in 97 Sea Zone, round 2 : 0/5 hits, 1,67 expected hits
                    British roll dice for 2 fighters in 97 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Italians with 2 fighters and 5 submarines remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Holland Belgium
                British attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits, 2,33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
                British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in 35 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 submarine
                1 submarine owned by the Americans submerged
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 carrier, 1 cruiser and 2 destroyers moved from 76 Sea Zone to 71 Sea Zone
            1 transport moved from 76 Sea Zone to 71 Sea Zone
            2 fighters moved from 76 Sea Zone to Egypt
            2 fighters moved from 97 Sea Zone to Southern France
            1 fighter moved from Egypt to Southern France
            1 carrier, 1 cruiser and 3 destroyers moved from 110 Sea Zone to 92 Sea Zone
            1 fighter moved from Holland Belgium to United Kingdom
            1 fighter moved from Holland Belgium to Southern France
            EDIT: 3 transports moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
            2 submarines moved from 80 Sea Zone to 81 Sea Zone
            1 infantry moved from Rhodesia to Belgian Congo
            1 fighter moved from Gibraltar to Southern France
            1 fighter moved from Holland Belgium to Southern France
            1 tactical_bomber moved from Holland Belgium to United Kingdom
            3 aaGuns and 19 infantry moved from Normandy Bordeaux to Southern France
            2 aaGuns moved from Normandy Bordeaux to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns, 2 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
            1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 infantry moved from 92 Sea Zone to Morocco
            1 aaGun moved from 92 Sea Zone to Morocco
            2 aaGuns, 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from West India to Eastern Persia
            1 bomber moved from West India to Egypt
    
        Place Units - British
            1 fighter placed in United Kingdom
            2 artilleries and 1 infantry placed in Egypt
            1 armour and 2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 28 PUs; end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -0,17
    Americans regular : 1,67
    Italians regular : 0,67
    Japanese regular : -0,33
    Germans regular : 1,00
    British regular : -3,00
    

    Savegame


  • Assumed no scramble in z97.


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 aaGun and 5 infantry moved from Northern Italy to Southern Italy
            2 infantry moved from Western Germany to Northern Italy
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
            5 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,2,5,5,1,3,1,6,2,2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
            Italians collect 10 PUs (11 lost to blockades); end with 10 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Anhwe to Chahar
            2 fighters moved from Shensi to Chahar
    
        Combat - ANZAC
            Battle in Chahar
                ANZAC attack with 4 fighters
                Japanese defend with 1 infantry
                    ANZAC roll dice for 4 fighters in Chahar, round 2 : 2/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Chahar
                ANZAC win with 3 fighters remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Chahar to Suiyuyan
            1 infantry moved from West India to Eastern Persia
            3 infantry moved from New South Wales to South Australia
            1 artillery moved from Queensland to South Australia
            1 fighter moved from Queensland to 33 Sea Zone
            1 submarine moved from 21 Sea Zone to 35 Sea Zone
            1 cruiser moved from 21 Sea Zone to 33 Sea Zone
            1 destroyer moved from 17 Sea Zone to 33 Sea Zone
            1 fighter moved from Chahar to Suiyuyan
    
        Place Units - ANZAC
            1 submarine placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4,1,2,5,2,6,1
            ANZAC collect 9 PUs (2 lost to blockades); end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 tactical_bomber moved from Queensland to 33 Sea Zone
            1 infantry moved from West India to Eastern Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : 0,00
    

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 1 fighter, 15 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from French
            1 artillery and 3 infantry moved from Archangel to Vologda
            1 mech_infantry moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour and 4 mech_infantrys moved from Novosibirsk to Timguska
            6 mech_infantrys moved from Novosibirsk to Kansu
                  Germans take Kansu from Chinese
            1 mech_infantry moved from Novosibirsk to Timguska
            1 mech_infantry moved from Yakut S.S.R. to Yenisey
            2 bombers moved from Volgograd to Yenisey
            1 fighter moved from Novgorod to Smolensk
            3 infantry moved from Belarus to Smolensk
    
        Combat - Germans
            Battle in Timguska
                Germans attack with 1 armour and 5 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 5 mech_infantrys in Timguska, round 2 : 1/6 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Timguska
                Germans win, taking Timguska from Russians with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Yenisey
                Germans attack with 2 bombers and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 mech_infantry in Yenisey, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Yenisey
                Germans win with 2 bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 fighter and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
                    Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Vologda, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Germans: 3 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Yenisey to Yakut S.S.R.
            1 fighter moved from Smolensk to Bryansk
            3 artilleries and 1 infantry moved from Belarus to Bryansk
            3 infantry moved from Volgograd to Rostov
            3 infantry moved from Ukraine to Bryansk
            3 infantry moved from Novgorod to Archangel
            1 artillery and 7 infantry moved from Novgorod to Belarus
            1 infantry moved from Samara to Tambov
            1 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
            3 infantry moved from Persia to Northwest Persia
            2 armour and 5 mech_infantrys moved from Bryansk to Caucasus
            4 transports moved from 115 Sea Zone to 114 Sea Zone
            8 infantry moved from Germany to 114 Sea Zone
            8 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
            8 infantry moved from 115 Sea Zone to Novgorod
            2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 113 Sea Zone to 112 Sea Zone
            3 mech_infantrys moved from Western Germany to Southern Italy
            10 infantry moved from Western Germany to France
            3 fighters moved from Western Germany to Southern Italy
            1 bomber moved from Western Germany to Southern Italy
            3 infantry moved from Western Germany to Northern Italy
            2 infantry moved from Germany to Western Germany
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 infantry placed in Volgograd
            3 artilleries placed in Novgorod
            8 infantry placed in Germany
            1 fighter and 4 infantry placed in Western Germany
            1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,2,1,6,1,5,6,2,6,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
            Germans collect 64 PUs (3 lost to blockades); end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 2.67
    Germans regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Vologda
            2 fighters moved from Russia to Vologda
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Changing ownership of Chahar from Japanese to Neutral
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Chahar from Neutral to Chinese
            EDIT: Turning off Edit Mode
            2 fighters moved from Vologda to Russia
            1 aaGun moved from Shensi to Suiyuyan
            1 aaGun moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Chahar
            2 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Hunan
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,33
    Russians regular : -0,17
    

    Savegame


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Vologda
            2 fighters moved from Russia to Vologda
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Changing ownership of Chahar from Japanese to Neutral
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Chahar from Neutral to Chinese
            EDIT: Turning off Edit Mode
            2 fighters moved from Vologda to Russia
            1 aaGun moved from Shensi to Suiyuyan
            1 aaGun moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Chahar
            2 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Hunan
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 5 PUs; end with 5 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Hopei: 1 aaGun
            EDIT: Adding units owned by Russians to Suiyuyan: 1 aaGun
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Hunan: 1 infantry
            EDIT: Adding units owned by Russians to Hopei: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : -0,33
    Russians regular : -0,17
    

    Savegame


  • Stacked a little differently in China.


  • Nah, wait, think I’ll skip it. Let me change.


  • @trulpen said in L21 BM3 Ghostglider vs trulpen (+21):

    Nah, wait, think I’ll skip it. Let me change.

    Besides, I see now that it was illegal.


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Vologda
            2 fighters moved from Russia to Vologda
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Changing ownership of Chahar from Japanese to Neutral
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Chahar from Neutral to Chinese
            EDIT: Turning off Edit Mode
            2 fighters moved from Vologda to Russia
            1 infantry moved from Anhwe to Chahar
            1 aaGun moved from Shensi to Kweichow
            1 aaGun moved from Anhwe to Hopei
            2 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Hunan
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,33
    Russians regular : -0,17
    

    Savegame


  • This will have to do.


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 10 infantry and 3 transports; Remaining resources: 7 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
            1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
            4 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
            2 infantry moved from 72 Sea Zone to Tanganyika Territory
            2 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
            2 infantry moved from 72 Sea Zone to French Madagascar
            2 infantry moved from Jehol to Shantung
            2 fighters moved from Jehol to Shantung
            2 bombers moved from Japan to Kwangtung
    
        Combat - Japanese
            Japanese creates battle in territory 35 Sea Zone
            Japanese creates battle in territory 54 Sea Zone
            Battle in French Madagascar
            Battle in Kenya
            Battle in Tanganyika Territory
            Battle in Kwangtung
                Japanese attack with 2 bombers
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Japanese roll dice for 2 bombers in Kwangtung, round 2 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Kwangtung
                Japanese win, taking French Madagascar from French, taking Kenya from British, taking Tanganyika Territory from British with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Shantung
                Japanese attack with 2 fighters and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                    Japanese roll dice for 2 fighters and 2 infantry in Shantung, round 3 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            3 carriers moved from 39 Sea Zone to 72 Sea Zone
            2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 72 Sea Zone
            3 destroyers moved from 39 Sea Zone to 72 Sea Zone
            7 fighters moved from Philippines to 39 Sea Zone
            1 tactical_bomber moved from Philippines to 39 Sea Zone
            1 fighter moved from Philippines to Burma
            2 bombers moved from Kwangtung to Burma
            1 aaGun and 5 infantry moved from Yunnan to Burma
            3 infantry moved from French Indo China to Shan State
            3 infantry moved from Malaya to Shan State
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Yakut S.S.R. to Buryatia
            3 infantry moved from Korea to Manchuria
            1 infantry moved from Manchuria to Jehol
            1 fighter and 1 tactical_bomber moved from Manchuria to Kansu
            3 submarines moved from 54 Sea Zone to 52 Sea Zone
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            1 battleship moved from 39 Sea Zone to 72 Sea Zone
            1 artillery and 3 infantry moved from Manchuria to Jehol
            2 fighters moved from Shantung to Jehol
            6 fighters moved from Japan to Jehol
            4 mech_infantrys moved from Buryatia to Amur
    
        Place Units - Japanese
            3 transports placed in 39 Sea Zone
            1 infantry placed in Korea
            3 infantry placed in Malaya
            6 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 20
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2,5,1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,6,2,6,6,4,2,2,4,1,2,2,6,4,4,6,6,5,2,3,2,1,6,2,3,1,3,6,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,2,5,1,1,2,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,4,1,2,1,3,4,6,2,6,5,5,4
            Japanese collect 37 PUs (20 lost to blockades); end with 44 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : -0.33
    Japanese regular : 0.00
    

    Savegame

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