5 hits total, OOL?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 infantry moved from France to Holland Belgium
2 fighters moved from Southern Italy to Holland Belgium
1 infantry moved from France to Holland Belgium
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Holland Belgium
Italians attack with 2 fighters and 3 infantry
Americans defend with 2 infantry
Italians roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking 97 Sea Zone from British, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
2 fighters moved from Holland Belgium to Western Germany
1 aaGun and 5 infantry moved from Southern Italy to Northern Italy
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from France to Southern France
1 artillery moved from Iraq to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Place Units - Italians
2 infantry placed in Southern France
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1,5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,4,1,6,5,3,6,6,2,3,3
Italians collect 21 PUs (3 lost to blockades); end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Italians regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 22 Sea Zone
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 fighter moved from 21 Sea Zone to Queensland
3 submarines moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 22 Sea Zone to 17 Sea Zone
1 cruiser moved from 22 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
2 fighters moved from Shensi to Anhwe
1 fighter moved from Shensi to Anhwe
Place Units - ANZAC
2 infantry and 1 tactical_bomber placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 22 Sea Zone
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 fighter moved from 21 Sea Zone to Queensland
3 submarines moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 22 Sea Zone to 17 Sea Zone
1 cruiser moved from 22 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
2 fighters moved from Shensi to Anhwe
1 fighter moved from Shensi to Anhwe
Place Units - ANZAC
2 infantry and 1 tactical_bomber placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 fighter moved from Anhwe to Shensi
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier and 20 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Novgorod to Vologda
2 infantry moved from Archangel to Vologda
1 mech_infantry moved from Archangel to Urals
Germans take Urals from Russians
1 bomber moved from Romania to Samara
1 bomber moved from Romania to Novosibirsk
1 infantry moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
1 infantry moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Caucasus to Novosibirsk
1 mech_infantry moved from Caucasus to Novosibirsk
3 infantry moved from Volgograd to Samara
2 infantry moved from Northwest Persia to Persia
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia
1 tactical_bomber moved from Trans-Jordan to Persia
1 infantry moved from Northwest Persia to Persia
Combat - Germans
Battle in Persia
Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Persia, round 2 : 2/6 hits, 2.17 expected hits
British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Novosibirsk
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Novosibirsk, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 3 infantry in Samara, round 2 : 0/4 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber and 3 infantry in Samara, round 3 : 2/4 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
1 fighter moved from Southern Italy to 113 Sea Zone
1 tactical_bomber moved from Western Germany to 113 Sea Zone
4 transports moved from 115 Sea Zone to 114 Sea Zone
8 infantry moved from Germany to 114 Sea Zone
8 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
8 infantry moved from 115 Sea Zone to Novgorod
1 armour and 9 mech_infantrys moved from Archangel to Novosibirsk
1 fighter moved from Vologda to Novgorod
1 bomber moved from Samara to Volgograd
1 bomber moved from Novosibirsk to Volgograd
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
1 armour, 1 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
1 fighter and 2 tactical_bombers moved from Persia to Trans-Jordan
3 mech_infantrys moved from Iraq to Trans-Jordan
2 infantry moved from France to Western Germany
1 artillery and 3 infantry moved from Novgorod to Archangel
3 artilleries and 4 infantry moved from Novgorod to Belarus
Place Units - Germans
1 carrier placed in 113 Sea Zone
8 infantry placed in Germany
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
2 infantry placed in Germany
5 infantry placed in Western Germany
Germans undo move 6.
3 infantry placed in Ukraine
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,3,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,3,4,4,5,2,5,6,4,1,2
Germans collect 61 PUs (3 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Russians regular : -2.00
Germans regular : 1.67
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Vologda, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 4 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 5 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 infantry moved from Yenisey to Timguska
1 aaGun and 3 infantry moved from Hopei to Anhwe
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 9 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans regular : -2,67
Russians regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 fighters and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kwangsi to Hunan
2 fighters moved from Yunnan to Hunan
1 artillery and 13 infantry moved from Burma to India
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to Shantung
1 fighter and 1 tactical_bomber moved from Japan to Shantung
Combat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in Hunan
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Hunan, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 infantry in Hunan, round 3 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking 42 Sea Zone from ANZAC, taking Hunan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 artillery and 13 infantry
British defend with 1 artillery, 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery and 13 infantry in India, round 2 : 3/14 hits, 2.67 expected hits
UK_Pacific roll dice for 1 artillery, 1 infantry and 1 mech_infantry in India, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery and 12 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 transport moved from 42 Sea Zone to 39 Sea Zone
2 carriers and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone
2 carriers moved from 41 Sea Zone to 39 Sea Zone
1 carrier and 4 destroyers moved from 37 Sea Zone to 39 Sea Zone
3 submarines moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
2 carriers moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 37 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Shantung to Manchuria
1 infantry moved from Manchuria to Jehol
3 infantry moved from Manchuria to Jehol
3 infantry moved from Korea to Manchuria
1 infantry moved from Amur to Manchuria
1 fighter moved from Japan to Philippines
4 mech_infantrys moved from Amur to Buryatia
2 fighters moved from Hunan to Jehol
2 infantry moved from Shan State to Yunnan
3 infantry moved from French Indo China to Yunnan
2 battleships moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from 42 Sea Zone to 39 Sea Zone
5 fighters moved from 41 Sea Zone to Philippines
2 tactical_bombers moved from 41 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to Philippines
1 submarine moved from 42 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Korea
3 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,1,3,5,6,3,6,1,4,2,3,5,1
Japanese collect 48 PUs (11 lost to blockades); end with 48 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : -0.33
UK_Pacific regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 3 fighters, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
7 fighters and 2 tactical_bombers moved from 21 Sea Zone to Kwangtung
2 fighters moved from Shensi to Sikang
2 fighters moved from Shensi to Tsinghai
1 fighter moved from Shensi to Tsinghai
3 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France
1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Southern France
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Kwangtung
Americans attack with 7 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 factory_minor, 1 harbour and 6 infantry
Americans roll dice for 7 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 7/11 hits, 5,17 expected hits
Japanese roll dice for 6 infantry in Kwangtung, round 2 : 2/6 hits, 2,00 expected hits
6 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Kwangtung
Americans win, taking 6 Sea Zone from Japanese, taking Kwangtung from Japanese with 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 6 infantry
Battle in Tsinghai
Americans attack with 3 fighters
Germans defend with 1 infantry
Americans roll dice for 3 fighters in Tsinghai, round 2 : 0/3 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in Tsinghai
Americans roll dice for 2 fighters in Tsinghai, round 3 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in Tsinghai
Americans roll dice for 1 fighter in Tsinghai, round 4 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in Tsinghai, round 5 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tsinghai
Americans win with 1 fighter remaining. Battle score for attacker is -17
Casualties for Americans: 2 fighters
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 3 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 3 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Southern France, round 2 : 6/10 hits, 3,67 expected hits
Italians roll dice for 3 infantry in Southern France, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Italians: 3 infantry
Battle in Sikang
Americans attack with 2 fighters
Germans defend with 1 infantry
Americans roll dice for 2 fighters in Sikang, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Sikang
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Sikang to Russia
1 fighter moved from Tsinghai to Russia
6 fighters moved from Kwangtung to 20 Sea Zone
2 carriers and 1 destroyer moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Kwangtung to 20 Sea Zone
1 battleship and 1 marine moved from 21 Sea Zone to 20 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 20 Sea Zone
1 carrier moved from 21 Sea Zone to 33 Sea Zone
3 fighters moved from 17 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
2 submarines moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
2 submarines moved from 21 Sea Zone to 20 Sea Zone
5 carriers moved from 21 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to 20 Sea Zone
1 tactical_bomber moved from Wake Island to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 cruiser and 1 destroyer moved from 21 Sea Zone to 33 Sea Zone
1 cruiser moved from 21 Sea Zone to 20 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 2 tactical_bombers moved from Southern France to Gibraltar
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from Southern France to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to Gibraltar
3 aaGuns moved from Normandy Bordeaux to Southern France
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 21 Sea Zone to 33 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
Place Units - Americans
2 bombers placed in Eastern United States
2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Central United States
3 fighters and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Americans regular : 1,67
Italians regular : 1,00
Japanese regular : 0,00
Germans regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Kiangsi to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Anhwe to Shantung
2 artilleries and 17 infantry moved from Kiangsi to Hunan
1 fighter moved from Anhwe to Shantung
4 infantry moved from Anhwe to Kweichow
Combat - Chinese
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Sikang
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Tsinghai from Germans, taking Sikang from Germans, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 2 artilleries and 17 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 17 infantry in Hunan, round 2 : 4/19 hits, 3,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 artilleries and 16 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shantung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shantung to Hopei
Place Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Suiyuyan
1 infantry placed in Hopei
1 infantry placed in Shensi
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 3 fighters, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
7 fighters and 2 tactical_bombers moved from 21 Sea Zone to Kwangtung
2 fighters moved from Shensi to Sikang
2 fighters moved from Shensi to Tsinghai
1 fighter moved from Shensi to Tsinghai
3 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France
1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Southern France
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Kwangtung
Americans attack with 7 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 factory_minor, 1 harbour and 6 infantry
Americans roll dice for 7 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 7/11 hits, 5,17 expected hits
Japanese roll dice for 6 infantry in Kwangtung, round 2 : 2/6 hits, 2,00 expected hits
6 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Kwangtung
Americans win, taking 6 Sea Zone from Japanese, taking Kwangtung from Japanese with 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 6 infantry
Battle in Tsinghai
Americans attack with 3 fighters
Germans defend with 1 infantry
Americans roll dice for 3 fighters in Tsinghai, round 2 : 0/3 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in Tsinghai
Americans roll dice for 2 fighters in Tsinghai, round 3 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in Tsinghai
Americans roll dice for 1 fighter in Tsinghai, round 4 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in Tsinghai, round 5 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tsinghai
Americans win with 1 fighter remaining. Battle score for attacker is -17
Casualties for Americans: 2 fighters
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 3 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 3 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Southern France, round 2 : 6/10 hits, 3,67 expected hits
Italians roll dice for 3 infantry in Southern France, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Italians: 3 infantry
Battle in Sikang
Americans attack with 2 fighters
Germans defend with 1 infantry
Americans roll dice for 2 fighters in Sikang, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Sikang
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Sikang to Russia
1 fighter moved from Tsinghai to Russia
6 fighters moved from Kwangtung to 20 Sea Zone
2 carriers and 1 destroyer moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Kwangtung to 20 Sea Zone
1 battleship and 1 marine moved from 21 Sea Zone to 20 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 20 Sea Zone
1 carrier moved from 21 Sea Zone to 33 Sea Zone
3 fighters moved from 17 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
2 submarines moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
2 submarines moved from 21 Sea Zone to 20 Sea Zone
5 carriers moved from 21 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to 20 Sea Zone
1 tactical_bomber moved from Wake Island to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 cruiser and 1 destroyer moved from 21 Sea Zone to 33 Sea Zone
1 cruiser moved from 21 Sea Zone to 20 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 2 tactical_bombers moved from Southern France to Gibraltar
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from Southern France to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to Gibraltar
3 aaGuns moved from Normandy Bordeaux to Southern France
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 21 Sea Zone to 33 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
Place Units - Americans
2 bombers placed in Eastern United States
2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Central United States
3 fighters and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Kiangsi to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Anhwe to Shantung
2 artilleries and 17 infantry moved from Kiangsi to Hunan
1 fighter moved from Anhwe to Shantung
4 infantry moved from Anhwe to Kweichow
Combat - Chinese
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Sikang
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Tsinghai from Germans, taking Sikang from Germans, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 2 artilleries and 17 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 17 infantry in Hunan, round 2 : 4/19 hits, 3,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 artilleries and 16 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shantung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shantung to Hopei
Place Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Suiyuyan
1 infantry placed in Hopei
1 infantry placed in Shensi
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Americans takes 20 Sea Zone from Japanese
EDIT: Turning off Edit Mode
5 submarines moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
EDIT: 1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
EDIT: 1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in 97 Sea Zone
British attack with 2 fighters and 5 submarines; Russians loiter and taunt
Italians defend with 1 destroyer
British roll dice for 5 submarines in 97 Sea Zone, round 2 : 0/5 hits, 1,67 expected hits
British roll dice for 2 fighters in 97 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Italians with 2 fighters and 5 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Holland Belgium
British attack with 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Americans submerged
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier, 1 cruiser and 2 destroyers moved from 76 Sea Zone to 71 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
2 fighters moved from 76 Sea Zone to Egypt
2 fighters moved from 97 Sea Zone to Southern France
1 fighter moved from Egypt to Southern France
1 carrier, 1 cruiser and 3 destroyers moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to Southern France
EDIT: 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
2 submarines moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from Gibraltar to Southern France
1 fighter moved from Holland Belgium to Southern France
1 tactical_bomber moved from Holland Belgium to United Kingdom
3 aaGuns and 19 infantry moved from Normandy Bordeaux to Southern France
2 aaGuns moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Morocco
1 aaGun moved from 92 Sea Zone to Morocco
2 aaGuns, 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from West India to Eastern Persia
1 bomber moved from West India to Egypt
Place Units - British
1 fighter placed in United Kingdom
2 artilleries and 1 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 28 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0,17
Americans regular : 1,67
Italians regular : 0,67
Japanese regular : -0,33
Germans regular : 1,00
British regular : -3,00
Assumed no scramble in z97.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 aaGun and 5 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Western Germany to Northern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
5 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,2,5,5,1,3,1,6,2,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
Italians collect 10 PUs (11 lost to blockades); end with 10 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from Anhwe to Chahar
2 fighters moved from Shensi to Chahar
Combat - ANZAC
Battle in Chahar
ANZAC attack with 4 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 4 fighters in Chahar, round 2 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Chahar
ANZAC win with 3 fighters remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Chahar to Suiyuyan
1 infantry moved from West India to Eastern Persia
3 infantry moved from New South Wales to South Australia
1 artillery moved from Queensland to South Australia
1 fighter moved from Queensland to 33 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
1 cruiser moved from 21 Sea Zone to 33 Sea Zone
1 destroyer moved from 17 Sea Zone to 33 Sea Zone
1 fighter moved from Chahar to Suiyuyan
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4,1,2,5,2,6,1
ANZAC collect 9 PUs (2 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 tactical_bomber moved from Queensland to 33 Sea Zone
1 infantry moved from West India to Eastern Persia
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 fighter, 15 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 artillery and 3 infantry moved from Archangel to Vologda
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 4 mech_infantrys moved from Novosibirsk to Timguska
6 mech_infantrys moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
1 mech_infantry moved from Novosibirsk to Timguska
1 mech_infantry moved from Yakut S.S.R. to Yenisey
2 bombers moved from Volgograd to Yenisey
1 fighter moved from Novgorod to Smolensk
3 infantry moved from Belarus to Smolensk
Combat - Germans
Battle in Timguska
Germans attack with 1 armour and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 5 mech_infantrys in Timguska, round 2 : 1/6 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Timguska
Germans win, taking Timguska from Russians with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yenisey
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Yenisey, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Yenisey
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 bombers moved from Yenisey to Yakut S.S.R.
1 fighter moved from Smolensk to Bryansk
3 artilleries and 1 infantry moved from Belarus to Bryansk
3 infantry moved from Volgograd to Rostov
3 infantry moved from Ukraine to Bryansk
3 infantry moved from Novgorod to Archangel
1 artillery and 7 infantry moved from Novgorod to Belarus
1 infantry moved from Samara to Tambov
1 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 infantry moved from Persia to Northwest Persia
2 armour and 5 mech_infantrys moved from Bryansk to Caucasus
4 transports moved from 115 Sea Zone to 114 Sea Zone
8 infantry moved from Germany to 114 Sea Zone
8 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
8 infantry moved from 115 Sea Zone to Novgorod
2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 113 Sea Zone to 112 Sea Zone
3 mech_infantrys moved from Western Germany to Southern Italy
10 infantry moved from Western Germany to France
3 fighters moved from Western Germany to Southern Italy
1 bomber moved from Western Germany to Southern Italy
3 infantry moved from Western Germany to Northern Italy
2 infantry moved from Germany to Western Germany
Place Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in Volgograd
3 artilleries placed in Novgorod
8 infantry placed in Germany
1 fighter and 4 infantry placed in Western Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,2,1,6,1,5,6,2,6,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
Germans collect 64 PUs (3 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Russians regular : 2.67
Germans regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
2 fighters moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Chahar from Japanese to Neutral
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Chahar from Neutral to Chinese
EDIT: Turning off Edit Mode
2 fighters moved from Vologda to Russia
1 aaGun moved from Shensi to Suiyuyan
1 aaGun moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
2 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hunan
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
2 fighters moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Chahar from Japanese to Neutral
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Chahar from Neutral to Chinese
EDIT: Turning off Edit Mode
2 fighters moved from Vologda to Russia
1 aaGun moved from Shensi to Suiyuyan
1 aaGun moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
2 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hunan
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 5 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Hopei: 1 aaGun
EDIT: Adding units owned by Russians to Suiyuyan: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Hunan: 1 infantry
EDIT: Adding units owned by Russians to Hopei: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : -0,17
Stacked a little differently in China.
Nah, wait, think I’ll skip it. Let me change.
@trulpen said in L21 BM3 Ghostglider vs trulpen (+21):
Nah, wait, think I’ll skip it. Let me change.
Besides, I see now that it was illegal.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
2 fighters moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Chahar from Japanese to Neutral
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Chahar from Neutral to Chinese
EDIT: Turning off Edit Mode
2 fighters moved from Vologda to Russia
1 infantry moved from Anhwe to Chahar
1 aaGun moved from Shensi to Kweichow
1 aaGun moved from Anhwe to Hopei
2 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hunan
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : -0,17
This will have to do.