UK2 buy 5inf 1atg 1tnk 2land mine 2sea mine 5supply = 33RP = 6+4+8+15.
No combat.
95dbc488-e34e-4efe-9958-a84e53ae2516-image.png
AANA_RLP_playetest4_UK2.AAM
@Karl7 lol your tboat took out the only UK bomber.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Anzac
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Artillery and 1 Elite moved from Java to Lombok
1 Tank moved from Java to Sumatra
Dutch take Sumatra from Hisaichi
1 Tank moved from Sumatra to Java
2 Adv.Fighters and 2 Fighters moved from 67 Sea Zone to Lombok
1 Artillery moved from Java to 67 Sea Zone
2 Artillerys moved from Broome to 67 Sea Zone
3 Infantrys moved from Broome to 67 Sea Zone
3 Artillerys, 3 Infantrys and 4 Transports moved from 67 Sea Zone to 107 Sea Zone
3 Artillerys and 3 Infantrys moved from 107 Sea Zone to Davao
2 Infantrys moved from Broome to 67 Sea Zone
2 Cruisers and 2 Infantrys moved from 67 Sea Zone to 107 Sea Zone
1 Infantry moved from 107 Sea Zone to Mindanao
Americans take Mindanao from Yamamoto
1 Infantry moved from 107 Sea Zone to Celebes
Dutch take Celebes from Yamamoto
1 Battleship moved from 67 Sea Zone to 107 Sea Zone
2 Carriers, 3 Destroyers and 2 Submarines moved from 67 Sea Zone to 107 Sea Zone
1 S.Submarine moved from 120 Sea Zone to 114 Sea Zone
1 Infantry moved from Guadalcanal to 114 Sea Zone
1 Infantry and 1 S.Submarine moved from 114 Sea Zone to 108 Sea Zone
1 Infantry moved from 108 Sea Zone to Yap
Anzac take Yap from Yamamoto
Purchase Units - Anzac
Anzac buy 1 Adv.Fighter, 2 Artillerys, 2 Infantrys, 1 S.Submarine and 1 Tank; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Lombok
Anzac attack with 2 Adv.Fighters, 1 Artillery, 1 Elite and 2 Fighters
Hisaichi defend with 1 Artillery and 1 Infantry
Anzac roll dice for 2 Adv.Fighters, 1 Artillery, 1 Elite and 2 Fighters in Lombok, round 2 : 2/6 hits, 2.50 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Lombok, round 2 : 2/2 hits, 0.67 expected hits
1 Elite owned by the Anzac, 1 Fighter owned by the Anzac, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Lombok
Anzac win, taking Lombok from Hisaichi with 2 Adv.Fighters, 1 Artillery and 1 Fighter remaining. Battle score for attacker is -5
Casualties for Anzac: 1 Elite and 1 Fighter
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Battle in Davao
Anzac attack with 3 Artillerys and 3 Infantrys
Yamamoto defend with 1 AAGun, 1 Factory and 2 Infantrys
Anzac roll dice for 1 Battleship and 2 Cruisers in Davao, round 2 : 1/3 hits, 1.67 expected hits
1 Infantry owned by the Yamamoto lost in Davao
Anzac roll dice for 3 Artillerys and 3 Infantrys in Davao, round 2 : 2/6 hits, 2.00 expected hits
Yamamoto roll dice for 1 Infantry in Davao, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Davao
Anzac win, taking Davao from Yamamoto with 3 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 2 Infantrys
Casualties for Anzac: 1 Infantry
Non Combat Move - Anzac
1 Fighter moved from Lombok to 107 Sea Zone
2 Adv.Fighters moved from Lombok to 107 Sea Zone
1 Adv.Fighter moved from Port Moresby to 107 Sea Zone
2 Infantrys moved from Port Moresby to West Papua
2 Infantrys and 1 Tank moved from West Papua to Hollandia
Place Units - Anzac
1 Adv.Fighter and 2 Infantrys placed in Broome
Anzac undo move 1.
2 Artillerys and 1 Tank placed in Port Moresby
1 Adv.Fighter and 2 Infantrys placed in Broome
1 S.Submarine placed in 120 Sea Zone
Anzac undo move 3.
Anzac undo move 1.
Anzac undo move 1.
1 S.Submarine placed in 114 Sea Zone
1 Artillery and 1 Tank placed in Port Moresby
1 Adv.Fighter, 1 Artillery and 1 Infantry placed in Broome
1 Infantry placed in Townsville
Turn Complete - Anzac
Anzac collect 38 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 67 Sea Zone: 1 Cruiser, 1 Destroyer and 1 Submarine
EDIT: Adding units owned by British to 107 Sea Zone: 1 Cruiser, 1 Destroyer and 1 Submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Yamamoto regular : 0.67
Anzac regular : -1.17
Hisaichi regular : 1.33
Territory Summary for Anzac :
Yap : 1 flag, 1 Infantry
West Papua : 2 Infantrys
Port Moresby : 1 AAGun, 1 Artillery, 1 Factory and 1 Tank
Wellington : 1 AAGun and 1 Factory
Broome : 1 AAGun, 1 Adv.Fighter, 1 Artillery, 1 Bunker, 1 Factory and 4 Infantrys
Bougainville : 1 Infantry
Canberra : 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys
Townsville : 1 AAGun, 1 Bunker, 1 Factory and 1 Infantry
New Ireland : 1 Artillery
Hollandia : 2 Infantrys and 1 Tank
Flores : 1 Artillery and 3 Infantrys
Lombok : 1 Artillery
Celebes : 1 Infantry
Java : 1 Tank
Davao : 3 Artillerys and 2 Infantrys
Mindanao : 1 Infantry
107 Sea Zone : 3 Adv.Fighters, 1 Battleship, 2 Carriers, 2 Cruisers, 3 Destroyers, 1 Fighter, 2 Submarines and 4 Transports
114 Sea Zone : 1 S.Submarine
108 Sea Zone : 1 S.Submarine
Production/PUs Summary :
Germans : 124 / 129
Russians : 91 / 99
Italians : 55 / 60
French : 18 / 18
Yamamoto : 57 / 66
Chinese : 32 / 35
Hisaichi : 62 / 65
British : 104 / 104
Anzac : 38 / 38
Dutch : 20 / 19
Finns : 19 / 19
Romanians : 18 / 18
Thai : 16 / 18
Americans : 121 / 119
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Purchase Units - Dutch
Dutch buy 2 ArmoredCars and 2 Bunkers; Remaining resources: 0 PUs;
Non Combat Move - Dutch
2 Infantrys moved from Suriname to Amazon
1 Destroyer and 1 Submarine moved from 67 Sea Zone to 107 Sea Zone
Place Units - Dutch
1 Bunker placed in Sumatra
1 Bunker placed in Flores
2 ArmoredCars placed in Suriname
Turn Complete - Dutch
Dutch collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Territory Summary for Dutch :
West Papua : 1 Artillery, 1 Infantry and 1 Tank
Jilolo : 1 Infantry
Timor : 1 Infantry
Sumatra : 1 Bunker
Flores : 2 Bunkers
Suriname : 2 ArmoredCars and 1 Factory
Tanimbar : 1 Infantry
Merauke : 1 Infantry
Java : 1 Bunker
Bolivia : 1 flag, 1 Tank
Amazon : 1 flag, 2 Infantrys
107 Sea Zone : 1 Destroyer and 1 Submarine
Production/PUs Summary :
Germans : 124 / 129
Russians : 91 / 99
Italians : 55 / 60
French : 18 / 18
Yamamoto : 57 / 66
Chinese : 32 / 35
Hisaichi : 62 / 65
British : 104 / 104
Anzac : 38 / 38
Dutch : 20 / 20
Finns : 19 / 19
Romanians : 18 / 18
Thai : 16 / 18
Americans : 121 / 119
@Karl7 I seem to have underestimated all Hisachi could throw against Russia… you did pretty well there.
I’m going to allow the bb edit since it didn’t get a hit in that attack and you probably didn’t want to block with a bb.
@captainwalker said in WofW Cpt. W vs Karl7 (Axis):
@Karl7 I seem to have underestimated all Hisachi could throw against Russia… you did pretty well there.
I’m going to allow the bb edit since it didn’t get a hit in that attack and you probably didn’t want to block with a bb.
Oh shit, thanks yeah, I mean to mention that. I started the battle but forgot to move the BB away so it wouldn’t bombard, and of course I just clicked through… LOL
Thanks.
@captainwalker said in WofW Cpt. W vs Karl7 (Axis):
@Karl7 I seem to have underestimated all Hisachi could throw against Russia… you did pretty well there.
I’m going to allow the bb edit since it didn’t get a hit in that attack and you probably didn’t want to block with a bb.
Yeah but you have potential air blitz against that fleet of siberia… so… we shall see
LOL, yeah you got MIndinao… a product Hisachi getting rocked
Ok, I am going to throw in towel
Even if Germany could take out Russia, that’s turns away and Japan is basically totally on defense.
GG
@karl7 tboats don’t block sub movement so the fleet off Siberia would have air and 4 subs attacking… I doubt it would have survived. The US would have taken Saipan and built in the Phil so Japan would definitely be on the defensive.
Germany had a good game going though…
Would you like to do another?
In a bit, I am working on finishing another one of these games right now. (not our team game) Once that’s done I should be ready to roll.
Tboats don’t block subs!? LOL, shoot. Didn’t know that!
These guys need to publish a rule book!
@karl7 ok…sounds good.
@karl7 Yeah…you need a dd to block subs. Let me know when you’re ready for another.
Thread for second game up
@karl7 you need to change some game options. Units should repair at end of turn, shore bombard restricted, LHTR rules for carriers and damage done to units instead of territories.
Changes made
Italy in
FYI, I edit a trn because I forgot to move him to unload into serbiaItaly 1.tsvg