@Timothy-Gengarella the lightning war ability only provides an extra combat and non combat phase; Germany doesn’t get a whole second turn.
Tanks reflecting historical accuracy
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I was thinking since in the early part of world war II, the Germans used the Panzer III and Panzer IV. The Panzer III war used for anti-tank Purposes and the Panzer IV for infantry unit, I think. So here’s the stats for the proposed tanks
Pz. IV
atk.: 7
Def. 7
Mov: 2
Cost: 6SPs:
Can only cause a hit on a MA or HA on a roll of 2 or less. Can blitz.Pz. III
Atk: 5
Def: 4
Mov: 2
Cost: 6SPs:
Target selection on 1-2 (vehicle class units). Could Blitz. Can’t target select HA. -
@david-06 these weaknesses only apply to Panzer IIIs and IVs built before jan 1942 and can be upgraded (the ones built before jan 1942) for 1 IPP per tank
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Going on to Russian Tanks, the Prices of the T-34 dropped overtime.
T-34 model 1941
Atk: 5
Def: 5
Mov: 2
Cost: 6SPs:
Can Blitz. Can only be hit on a 1 (the turn Germans do Operation Barbarossa) but if the Russians build more than 3 of these tanks this effect get negated. Can only hit HA or Pz 5 on a 1. When attacking with this tank and you roll a 12 this tank retreats.T-34 model 1942
Atk: 5
Def: 4
Mov: 2
Cost: 5SPs:
Can Blitz. Can only hit HA or Pz 5 on a 1. When attacking with this tank and you roll a 12 this tank retreats. Available Jan 1942T-34/85
Atk: 5
Def: 5
Mov: 2
Cost: 5SPs:
Can Blitz. When attacking with this tank and you roll a 12 this tank retreats. Available Jan 1944. -
@david-06 edit for the T-34/85
T-34/85
Atk: 6
Def: 5
Mov: 2
Cost: 6SPs:
Can Blitz. When attacking with this tank and you roll a 12 this tank retreats. Available Jan 1944.additional rule for ALL T-34s you get a +1 production slot in each factory that you producing T-34s
Pz.5
requires heavy armor tech and you have to produce at least 3 Tiger 1E
Atk: 7
Def: 6
Mov: 2
Cost: 7SPs:
Can Blitz. Target selection 1-3 (armor class units) -
I think while it would be kinda cool to have differing values for different nations tanks, adding the rules to each adds too much complexity and stuff to balance/
At best what you would want to go for maybe one specific special rule to each nation’s armour unit, if that’s what you wanted to do.
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@insanehoshi I was actually thinking of specific tanks reflecting real tanks, though I could muster something up.
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@insaneHoshi Here are the rules.
Historical tanks house rules
Russian MA- T-34/76
T-34 model 1942
Atk: 5
Def: 4
Mov: 2
Cost: 5SPs:
Can blitz. When attacking with this tank and you roll a 12 this tank retreats. You also get a +1 production slot in each factory that you producing T-34s. This tank is available Jan 1942.German MA-Panzer 5 (Panther)
Requires heavy armor tech. optional rule: you have to produce at least 3 Tiger 1E before you can produce this.
Atk: 7
Def: 6
Mov: 2
Cost: 7SPs:
Can Blitz. Target selection 1-3 (armor class units)I will research the rest. Any thoughts?