Tanks reflecting historical accuracy


  • I was thinking since in the early part of world war II, the Germans used the Panzer III and Panzer IV. The Panzer III war used for anti-tank Purposes and the Panzer IV for infantry unit, I think. So here’s the stats for the proposed tanks

    Pz. IV
    atk.: 7
    Def. 7
    Mov: 2
    Cost: 6

    SPs:
    Can only cause a hit on a MA or HA on a roll of 2 or less. Can blitz.

    Pz. III
    Atk: 5
    Def: 4
    Mov: 2
    Cost: 6

    SPs:
    Target selection on 1-2 (vehicle class units). Could Blitz. Can’t target select HA.


  • @david-06 these weaknesses only apply to Panzer IIIs and IVs built before jan 1942 and can be upgraded (the ones built before jan 1942) for 1 IPP per tank


  • Going on to Russian Tanks, the Prices of the T-34 dropped overtime.

    T-34 model 1941
    Atk: 5
    Def: 5
    Mov: 2
    Cost: 6

    SPs:
    Can Blitz. Can only be hit on a 1 (the turn Germans do Operation Barbarossa) but if the Russians build more than 3 of these tanks this effect get negated. Can only hit HA or Pz 5 on a 1. When attacking with this tank and you roll a 12 this tank retreats.

    T-34 model 1942
    Atk: 5
    Def: 4
    Mov: 2
    Cost: 5

    SPs:
    Can Blitz. Can only hit HA or Pz 5 on a 1. When attacking with this tank and you roll a 12 this tank retreats. Available Jan 1942

    T-34/85
    Atk: 5
    Def: 5
    Mov: 2
    Cost: 5

    SPs:
    Can Blitz. When attacking with this tank and you roll a 12 this tank retreats. Available Jan 1944.


  • @david-06 edit for the T-34/85
    T-34/85
    Atk: 6
    Def: 5
    Mov: 2
    Cost: 6

    SPs:
    Can Blitz. When attacking with this tank and you roll a 12 this tank retreats. Available Jan 1944.

    additional rule for ALL T-34s you get a +1 production slot in each factory that you producing T-34s

    Pz.5
    requires heavy armor tech and you have to produce at least 3 Tiger 1E
    Atk: 7
    Def: 6
    Mov: 2
    Cost: 7

    SPs:
    Can Blitz. Target selection 1-3 (armor class units)


  • I think while it would be kinda cool to have differing values for different nations tanks, adding the rules to each adds too much complexity and stuff to balance/

    At best what you would want to go for maybe one specific special rule to each nation’s armour unit, if that’s what you wanted to do.


  • @insanehoshi I was actually thinking of specific tanks reflecting real tanks, though I could muster something up.


  • @insaneHoshi Here are the rules.

    Historical tanks house rules

    Russian MA- T-34/76
    T-34 model 1942
    Atk: 5
    Def: 4
    Mov: 2
    Cost: 5

    SPs:
    Can blitz. When attacking with this tank and you roll a 12 this tank retreats. You also get a +1 production slot in each factory that you producing T-34s. This tank is available Jan 1942.

    German MA-Panzer 5 (Panther)
    Requires heavy armor tech. optional rule: you have to produce at least 3 Tiger 1E before you can produce this.
    Atk: 7
    Def: 6
    Mov: 2
    Cost: 7

    SPs:
    Can Blitz. Target selection 1-3 (armor class units)

    I will research the rest. Any thoughts?

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