@The_Good_Captain Yes I noticed the same thing after our first game (where I brought the SC with the flank instead of the MECH) and made the adjustment. Doesn’t come up often but when it does it can swing the numbers ever so slightly.
WofW Cpt. W vs Karl7 (Axis)
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Italians 1 Infantry moved from Kufra to New Valley 1 Bomber moved from Hun to New Valley 1 Adv.Fighter and 3 Fighters moved from 48 Sea Zone to New Valley 1 Infantry moved from Greece to 48 Sea Zone 1 Cruiser and 1 Infantry moved from 48 Sea Zone to 51 Sea Zone 1 Infantry moved from 51 Sea Zone to Crete Italians take Crete from British 1 Infantry moved from Greece to 48 Sea Zone 1 Infantry and 1 Transport moved from 48 Sea Zone to 51 Sea Zone 1 Infantry moved from 51 Sea Zone to Rhodes Italians take Rhodes from British Purchase Units - Italians Italians buy 2 Artillerys, 1 Bunker, 1 Destroyer, 1 Elite, 7 Infantrys, 1 Submarine and 3 Tanks; Remaining resources: 0 PUs; Combat - Italians Battle in New Valley Italians attack with 1 Adv.Fighter, 1 Bomber, 3 Fighters and 1 Infantry British defend with 1 Infantry Italians roll dice for 1 Adv.Fighter, 1 Bomber, 3 Fighters and 1 Infantry in New Valley, round 2 : 5/6 hits, 2.33 expected hits British roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in New Valley Italians win with 1 Adv.Fighter, 1 Bomber and 3 Fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 Infantry Casualties for British: 1 Infantry Non Combat Move - Italians 1 Adv.Fighter and 3 Fighters moved from New Valley to Mersa Matruh 1 Bomber moved from New Valley to Mersa Matruh 2 Artillerys and 5 Infantrys moved from Tobruk to Mersa Matruh 2 Fighters moved from Greece to 51 Sea Zone 1 Battleship, 2 Carriers, 2 Destroyers and 8 Transports moved from 48 Sea Zone to 51 Sea Zone 2 Artillerys, 1 Elite and 5 Infantrys moved from Rome to Campania 3 Tanks moved from Hun to Mersa Matruh 1 Artillery, 11 Infantrys and 3 Tanks moved from Kufra to Mersa Matruh 2 Infantrys moved from Tobruk to Mersa Matruh 2 Artillerys moved from Greece to 51 Sea Zone 2 Artillerys moved from 51 Sea Zone to Mersa Matruh Place Units - Italians 1 Destroyer and 1 Submarine placed in 51 Sea Zone 1 Artillery and 1 Elite placed in Greece 1 Bunker and 3 Tanks placed in Hun 4 Infantrys placed in Tunis 1 Artillery and 3 Infantrys placed in Lombardy Turn Complete - Italians Italians collect 60 PUs; end with 60 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Mersa Matruh: 1 Adv.Fighter and 1 Fighter EDIT: Adding units owned by Italians to 51 Sea Zone: 1 Adv.Fighter and 1 Fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : 2.67 British regular : 0.67 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - French 1 Artillery and 1 Infantry moved from Darfur to Kufra Purchase Units - French French buy 1 Bunker, 1 Elite, 1 Infantry, 1 Mot.Inf and 1 Tank; Remaining resources: 0 PUs; Combat - French Battle in Kufra French attack with 1 Artillery and 1 Infantry Italians defend with 1 Infantry French roll dice for 1 Artillery and 1 Infantry in Kufra, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 Infantry in Kufra, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 Artillery and 1 Infantry in Kufra, round 3 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 Infantry in Kufra, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Kufra French win, taking Kufra from Italians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Non Combat Move - French 2 Infantrys moved from Darfur to New Valley 1 Infantry and 1 Tank moved from Darfur to New Valley 1 Tank moved from French Equatorial Africa to New Valley 2 Elites moved from French Equatorial Africa to Darfur 2 Infantrys moved from Churchill to 1 Sea Zone 2 Infantrys and 1 Transport moved from 1 Sea Zone to 8 Sea Zone Place Units - French 1 Bunker, 1 Infantry and 1 Mot.Inf placed in Syria 1 Elite and 1 Tank placed in French Equatorial Africa Turn Complete - French French collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians regular : -0.67 French regular : 0.67Territory Summary for French :
Kufra : 1 flag, 1 Artillery and 1 Infantry Churchill : 1 AAGun, 1 Factory and 1 Infantry Syria : 1 AAGun, 1 Artillery, 2 Bunkers, 1 Elite, 1 Factory, 7 Infantrys, 1 Mot.Inf and 2 Tanks French Equatorial Africa : 1 Bunker, 1 Elite, 1 Factory and 1 Tank French Guiana : 1 Infantry Madagascar : 1 Infantry New Valley : 3 Infantrys and 2 Tanks Darfur : 2 Elites Greenland : 1 flag 11 Sea Zone : 1 Destroyer 8 Sea Zone : 2 Infantrys and 1 TransportProduction/PUs Summary :
Germans : 124 / 129 Russians : 99 / 99 Italians : 58 / 60 French : 18 / 18 Yamamoto : 61 / 67 Chinese : 29 / 33 Hisaichi : 59 / 71 British : 99 / 107 Anzac : 36 / 36 Dutch : 18 / 19 Finns : 19 / 19 Romanians : 18 / 18 Thai : 18 / 18 Americans : 119 / 119 -
TripleA Turn Summary: Yamamoto round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Yamamoto 1 Destroyer moved from 86 Sea Zone to 75 Sea Zone 1 T.Boat moved from 86 Sea Zone to 76 Sea Zone 2 Adv.Fighters and 2 Fighters moved from 86 Sea Zone to 76 Sea Zone 2 Adv.Fighters moved from Tokyo to 75 Sea Zone 1 Infantry moved from Truk to Ponape Yamamoto take Ponape from Americans 4 Infantrys and 1 Tank moved from Banjarmasin to 110 Sea Zone 1 Battleship, 1 Cruiser, 4 Infantrys, 2 T.Boats, 1 Tank and 2 Transports moved from 110 Sea Zone to 111 Sea Zone 2 Transports moved from 111 Sea Zone to 107 Sea Zone 4 Infantrys moved from Davao to 107 Sea Zone 4 Infantrys and 2 Transports moved from 107 Sea Zone to 111 Sea Zone 7 Infantrys moved from 111 Sea Zone to Soembawa 1 Infantry and 1 Tank moved from 111 Sea Zone to Soembawa 1 Adv.Fighter moved from 111 Sea Zone to Soembawa 2 Infantrys moved from Saipan to 86 Sea Zone 2 Infantrys moved from 86 Sea Zone to Minamitori 2 Fighters moved from 86 Sea Zone to Minamitori 1 Adv.Fighter moved from 86 Sea Zone to Minamitori 4 Bombers moved from Banjarmasin to Soembawa Purchase Units - Yamamoto Yamamoto buy 1 Adv.Fighter, 1 Carrier, 2 Destroyers, 1 Fighter, 6 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 75 Sea Zone Yamamoto attack with 2 Adv.Fighters and 1 Destroyer Americans defend with 1 S.Submarine Americans roll dice for 1 S.Submarine in 75 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 2 Adv.Fighters and 1 Destroyer in 75 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 S.Submarine owned by the Americans lost in 75 Sea Zone Yamamoto win with 2 Adv.Fighters and 1 Destroyer remaining. Battle score for attacker is 10 Casualties for Americans: 1 S.Submarine Battle in Soembawa Yamamoto attack with 1 Adv.Fighter, 4 Bombers, 8 Infantrys and 1 Tank Anzac defend with 2 Infantrys; Dutch defend with 1 Bunker Yamamoto roll dice for 1 Battleship and 1 Cruiser in Soembawa, round 2 : 1/2 hits, 1.17 expected hits Units damaged: 1 Bunker owned by the Dutch Yamamoto roll dice for 1 Adv.Fighter, 4 Bombers, 8 Infantrys and 1 Tank in Soembawa, round 2 : 2/14 hits, 5.00 expected hits Dutch roll dice for 1 Bunker and 2 Infantrys in Soembawa, round 2 : 0/3 hits, 1.17 expected hits 2 Infantrys owned by the Anzac lost in Soembawa Yamamoto roll dice for 1 Adv.Fighter, 4 Bombers, 8 Infantrys and 1 Tank in Soembawa, round 3 : 6/14 hits, 5.00 expected hits Dutch roll dice for 1 Bunker in Soembawa, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Dutch lost in Soembawa Yamamoto win, taking Soembawa from Dutch with 1 Adv.Fighter, 4 Bombers, 8 Infantrys and 1 Tank remaining. Battle score for attacker is 10 Casualties for Anzac: 2 Infantrys Casualties for Dutch: 1 Bunker Battle in 76 Sea Zone Yamamoto attack with 2 Adv.Fighters, 2 Fighters and 1 T.Boat Americans defend with 1 Submarine Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Adv.Fighters, 2 Fighters and 1 T.Boat in 76 Sea Zone, round 2 : 1/5 hits, 2.00 expected hits 1 Submarine owned by the Americans lost in 76 Sea Zone Yamamoto win with 2 Adv.Fighters, 2 Fighters and 1 T.Boat remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in Minamitori Yamamoto attack with 1 Adv.Fighter, 2 Fighters and 2 Infantrys Americans defend with 2 Infantrys Yamamoto roll dice for 1 Battleship in Minamitori, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 1 Adv.Fighter, 2 Fighters and 2 Infantrys in Minamitori, round 2 : 2/5 hits, 1.50 expected hits Americans roll dice for 2 Infantrys in Minamitori, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Minamitori Yamamoto win, taking Minamitori from Americans with 1 Adv.Fighter, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 2 Infantrys Non Combat Move - Yamamoto 3 Destroyers and 1 T.Boat moved from 86 Sea Zone to 85 Sea Zone 3 Carriers moved from 86 Sea Zone to 85 Sea Zone 1 B.Carrier moved from 86 Sea Zone to 85 Sea Zone 1 Adv.Fighter and 2 Fighters moved from Minamitori to 85 Sea Zone 1 Carrier moved from 85 Sea Zone to 75 Sea Zone 2 Adv.Fighters and 2 Fighters moved from 76 Sea Zone to 85 Sea Zone 5 Transports moved from 86 Sea Zone to 85 Sea Zone 1 Adv.Fighter moved from Soembawa to 111 Sea Zone 4 Bombers moved from Soembawa to 111 Sea Zone 4 Bombers moved from 111 Sea Zone to Banjarmasin Place Units - Yamamoto 1 Carrier, 2 Destroyers and 1 Submarine placed in 85 Sea Zone 1 Adv.Fighter and 1 Fighter placed in 85 Sea Zone 3 Infantrys placed in Saipan 3 Infantrys placed in Banjarmasin Turn Complete - Yamamoto Yamamoto collect 66 PUs; end with 66 PUsCombat Hit Differential Summary :
Yamamoto regular : -3.67 Americans regular : -0.50 Dutch regular : -1.67 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Chinese 1 Artillery and 1 Infantry moved from Suiyuan to Chahar 1 Artillery and 1 Elite moved from Hupeh to Anhwei 2 Infantrys moved from Shensi to Shansi 1 Infantry moved from Hupeh to Hunan 1 Adv.Fighter moved from Hupeh to Shansi 1 Fighter moved from Hupeh to Hunan 1 Infantry moved from Hupeh to Hunan 1 Fighter moved from Hupeh to Chahar 1 Infantry moved from Hupeh to Anhwei Purchase Units - Chinese Chinese buy 2 ArmoredCars, 1 Elite, 9 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Anhwei Chinese attack with 1 Artillery, 1 Elite and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in Anhwei, round 2 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in Anhwei, round 3 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in Anhwei, round 4 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Anhwei Chinese roll dice for 1 Artillery and 1 Elite in Anhwei, round 5 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery and 1 Elite in Anhwei, round 6 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery and 1 Elite in Anhwei, round 7 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 7 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Anhwei Chinese win, taking Anhwei from Hisaichi with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Chahar Chinese attack with 1 Artillery, 1 Fighter and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Chahar, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Hisaichi with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Hunan Chinese attack with 1 Fighter and 2 Infantrys Hisaichi defend with 1 Artillery Chinese roll dice for 1 Fighter and 2 Infantrys in Hunan, round 2 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Hunan Chinese win, taking Hunan from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Battle in Shansi Chinese attack with 1 Adv.Fighter and 2 Infantrys Hisaichi defend with 1 Artillery Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Shansi, round 2 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Non Combat Move - Chinese 1 Fighter moved from Chahar to Hupeh 1 Adv.Fighter moved from Shansi to Hupeh 1 Fighter moved from Hunan to Hupeh 1 Artillery, 1 Elite and 2 Tanks moved from Shensi to Hupeh 1 Artillery and 2 Infantrys moved from Ningsia to Suiyuan 1 Artillery and 2 Infantrys moved from Lanchow to Shensi 2 Infantrys moved from Gobi Altai to Ningsia 1 AAGun moved from E.Qinghai to Ningsia 1 Artillery moved from E.Qinghai to Ningsia 1 Artillery and 4 Infantrys moved from E.Qinghai to Lanchow 4 Infantrys moved from Hsining to E.Qinghai 2 Artillerys moved from Hsining to E.Qinghai 1 Infantry moved from E.Sinkiang to Gobi Altai 2 Tanks moved from Urumqi to Gobi Altai Place Units - Chinese 1 Elite and 2 Infantrys placed in Hupeh 6 Infantrys placed in Hsining 2 ArmoredCars, 1 Infantry and 1 Tank placed in Urumqi Turn Complete - Chinese Chinese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Chinese regular : -4.00 Hisaichi regular : -1.00Territory Summary for Chinese :
Shansi : 2 Infantrys Suiyuan : 1 Artillery and 2 Infantrys E.Qinghai : 2 Artillerys and 4 Infantrys Hupeh : 1 AAGun, 1 Adv.Fighter, 3 Artillerys, 1 Bunker, 3 Elites, 1 Factory, 2 Fighters, 3 Infantrys and 14 Tanks Urumqi : 2 ArmoredCars, 1 Factory, 1 Infantry and 1 Tank Lanchow : 1 Artillery and 4 Infantrys Shensi : 1 Artillery and 2 Infantrys Ningsia : 1 AAGun, 1 Artillery and 2 Infantrys Chahar : 1 Artillery Hunan : 2 Infantrys Anhwei : 1 Artillery and 1 Elite Hsining : 1 Factory and 6 Infantrys Gobi Altai : 1 flag, 1 Infantry and 2 TanksProduction/PUs Summary :
Germans : 124 / 129 Russians : 99 / 99 Italians : 58 / 60 French : 18 / 18 Yamamoto : 66 / 66 Chinese : 35 / 35 Hisaichi : 53 / 71 British : 99 / 107 Anzac : 36 / 36 Dutch : 17 / 19 Finns : 19 / 19 Romanians : 18 / 18 Thai : 18 / 18 Americans : 115 / 119 -
TripleA Turn Summary: Hisaichi round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Hisaichi Turning on Edit Mode EDIT: Removing units owned by Yamamoto from 86 Sea Zone: 1 Battleship EDIT: Adding units owned by Yamamoto to 85 Sea Zone: 1 Battleship EDIT: Turning off Edit Mode 3 Tanks moved from Shantung to 84 Sea Zone 2 ArmoredCars moved from Shanghai to 84 Sea Zone 1 ArmoredCar moved from Shantung to 84 Sea Zone 1 Infantry moved from Shantung to 84 Sea Zone 3 ArmoredCars, 1 Infantry, 1 T.Boat, 3 Tanks and 3 Transports moved from 84 Sea Zone to 75 Sea Zone 3 ArmoredCars, 1 Infantry and 3 Tanks moved from 75 Sea Zone to Ayan 1 Artillery moved from Chita to Heilungchiang 1 Infantry moved from Chita to Heilungchiang 1 ArmoredCar moved from Hong Kong to 92 Sea Zone 1 Tank moved from Hong Kong to 92 Sea Zone 1 ArmoredCar, 1 Tank and 1 Transport moved from 92 Sea Zone to 84 Sea Zone 1 ArmoredCar and 1 Tank moved from 84 Sea Zone to Kirin 1 ArmoredCar moved from Hong Kong to Hunan 1 ArmoredCar moved from Shantung to Hunan 1 Fighter moved from Shantung to Hunan 1 Artillery and 2 Infantrys moved from Shantung to Anhwei 1 Tank moved from Chita to Heilungchiang 5 Infantrys moved from Chita to Ayan 6 Tanks moved from Chita to Ayan 1 Adv.Fighter and 1 Fighter moved from Peking to Heilungchiang 1 Bomber moved from Chita to Heilungchiang 1 Adv.Fighter, 5 ArmoredCars, 2 Artillerys, 5 Infantrys and 2 Tanks moved from Chita to Ayan 1 Battleship moved from 84 Sea Zone to 75 Sea Zone 1 ArmoredCar and 1 Tank moved from Sumatra to 110 Sea Zone 1 Infantry moved from Sumatra to 110 Sea Zone 2 Artillerys moved from Malaya to 110 Sea Zone 1 ArmoredCar, 1 Tank and 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 ArmoredCar and 1 Tank moved from 111 Sea Zone to Flores 1 Infantry moved from Malaya to 110 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Artillery and 1 Infantry moved from 111 Sea Zone to Lombok 1 Artillery, 1 Infantry and 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Artillery and 1 Infantry moved from 111 Sea Zone to Flores 1 Adv.Fighter moved from Malaya to Flores Purchase Units - Hisaichi Hisaichi buy 4 ArmoredCars, 6 Artillerys, 13 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Hunan Hisaichi attack with 2 ArmoredCars and 1 Fighter Chinese defend with 2 Infantrys Hisaichi roll dice for 2 ArmoredCars and 1 Fighter in Hunan, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 2 Infantrys in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hunan Hisaichi roll dice for 1 ArmoredCar and 1 Fighter in Hunan, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Fighter in Hunan, round 4 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hunan Hisaichi win, taking Hunan from Chinese with 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 ArmoredCar Casualties for Chinese: 2 Infantrys Battle in Heilungchiang Hisaichi attack with 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Fighter, 1 Infantry and 1 Tank Russians defend with 1 Factory and 3 Tanks Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Fighter, 1 Infantry and 1 Tank in Heilungchiang, round 2 : 1/6 hits, 2.67 expected hits Russians roll dice for 3 Tanks in Heilungchiang, round 2 : 1/3 hits, 1.50 expected hits 1 Tank owned by the Russians and 1 Infantry owned by the Hisaichi lost in Heilungchiang Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Fighter and 1 Tank in Heilungchiang, round 3 : 2/5 hits, 2.33 expected hits Russians roll dice for 2 Tanks in Heilungchiang, round 3 : 0/2 hits, 1.00 expected hits 2 Tanks owned by the Russians lost in Heilungchiang Hisaichi win, taking Heilungchiang from Russians with 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Fighter and 1 Tank remaining. Battle score for attacker is 13 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 3 Tanks Battle in Flores Hisaichi attack with 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank Anzac defend with 1 Artillery and 3 Infantrys; Dutch defend with 1 Bunker Hisaichi roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank in Flores, round 2 : 1/5 hits, 2.00 expected hits Units damaged: 1 Bunker owned by the Dutch Dutch roll dice for 1 Artillery, 1 Bunker and 3 Infantrys in Flores, round 2 : 4/5 hits, 1.83 expected hits 1 ArmoredCar owned by the Hisaichi, 1 Tank owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Flores 1 Adv.Fighter owned by the Hisaichi retreated Dutch win with 1 Artillery, 1 Bunker and 3 Infantrys remaining. Battle score for attacker is -15 Casualties for Hisaichi: 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank Battle in Ayan Hisaichi attack with 1 Adv.Fighter, 8 ArmoredCars, 2 Artillerys, 11 Infantrys and 11 Tanks Russians defend with 1 AAGun, 2 Artillerys, 19 Infantrys and 4 Tanks Russians roll AA dice in Ayan : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Battleship in Ayan, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Ayan Hisaichi roll dice for 1 Adv.Fighter, 8 ArmoredCars, 2 Artillerys, 11 Infantrys and 11 Tanks in Ayan, round 2 : 12/33 hits, 11.50 expected hits Russians roll dice for 2 Artillerys, 18 Infantrys and 4 Tanks in Ayan, round 2 : 7/24 hits, 8.67 expected hits 12 Infantrys owned by the Russians and 7 Infantrys owned by the Hisaichi lost in Ayan Hisaichi roll dice for 1 Adv.Fighter, 8 ArmoredCars, 2 Artillerys, 4 Infantrys and 11 Tanks in Ayan, round 3 : 11/26 hits, 10.33 expected hits Russians roll dice for 2 Artillerys, 6 Infantrys and 4 Tanks in Ayan, round 3 : 6/12 hits, 4.67 expected hits 2 ArmoredCars owned by the Hisaichi, 6 Infantrys owned by the Russians, 2 Artillerys owned by the Russians, 3 Tanks owned by the Russians and 4 Infantrys owned by the Hisaichi lost in Ayan Hisaichi roll dice for 1 Adv.Fighter, 6 ArmoredCars, 2 Artillerys and 11 Tanks in Ayan, round 4 : 9/20 hits, 8.67 expected hits Russians roll dice for 1 Tank in Ayan, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Russians lost in Ayan Hisaichi win, taking Ayan from Russians with 1 Adv.Fighter, 6 ArmoredCars, 2 Artillerys and 11 Tanks remaining. Battle score for attacker is 36 Casualties for Russians: 2 Artillerys, 19 Infantrys and 4 Tanks Casualties for Hisaichi: 2 ArmoredCars and 11 Infantrys Battle in Anhwei Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Artillery and 1 Elite Hisaichi roll dice for 1 Artillery and 2 Infantrys in Anhwei, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 Artillery and 1 Elite in Anhwei, round 2 : 1/2 hits, 0.67 expected hits 1 Elite owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Artillery and 1 Elite Battle in Lombok Hisaichi attack with 1 Artillery and 1 Infantry Anzac defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Infantry in Lombok, round 2 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Lombok, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Lombok, round 3 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Lombok, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Lombok Hisaichi win, taking Lombok from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Battle in Kirin Hisaichi attack with 1 ArmoredCar and 1 Tank Russians defend with 1 Mot.Inf Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Kirin, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 Mot.Inf in Kirin, round 2 : 0/1 hits, 0.50 expected hits 1 Mot.Inf owned by the Russians lost in Kirin Hisaichi win, taking Kirin from Russians with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 5 Casualties for Russians: 1 Mot.Inf Non Combat Move - Hisaichi 1 Carrier, 1 Destroyer and 1 Submarine moved from 110 Sea Zone to 111 Sea Zone 1 Adv.Fighter and 1 Fighter moved from Heilungchiang to Chita 1 Bomber moved from Heilungchiang to Peking 1 Artillery and 2 Infantrys moved from Peking to Shantung 4 Tanks moved from Shanghai to Shantung 4 Tanks moved from Shantung to Hulunbuir 1 Tank moved from Shanghai to Shantung 1 Fighter moved from Hunan to Shantung 1 Adv.Fighter moved from Ayan to Chita 1 Adv.Fighter moved from Flores to 111 Sea Zone Place Units - Hisaichi 1 Artillery and 2 Infantrys placed in Chita 1 Artillery and 2 Infantrys placed in Peking 1 Artillery and 3 Infantrys placed in Malaya 1 Artillery and 2 Infantrys placed in Shantung 2 Artillerys and 4 Infantrys placed in Hong Kong 4 ArmoredCars and 2 Tanks placed in Changchun Turn Complete - Hisaichi Hisaichi collect 65 PUs; end with 65 PUs 1 unit repaired.Combat Hit Differential Summary :
Chinese regular : 0.00 Russians regular : -2.83 Russians AA : -0.17 Dutch regular : 1.50 Hisaichi regular : 0.50 -
wow, lol, this is like the 5th time this has happened!
Casualties for Russians: 3 Tanks Battle in Flores Hisaichi attack with 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank Anzac defend with 1 Artillery and 3 Infantrys; Dutch defend with 1 Bunker Hisaichi roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank in Flores, round 2 : 1/5 hits, 2.00 expected hits Units damaged: 1 Bunker owned by the Dutch Dutch roll dice for 1 Artillery, 1 Bunker and 3 Infantrys in Flores, round 2 : 4/5 hits, 1.83 expected hits 1 ArmoredCar owned by the Hisaichi, 1 Tank owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Flores 1 Adv.Fighter owned by the Hisaichi retreated Dutch win with 1 Artillery, 1 Bunker and 3 Infantrys remaining. Battle score for attacker is -15 Casualties for Hisaichi: 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank -
@karl7 said in WofW Cpt. W vs Karl7 (Axis):
what is going on in the islands?
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@karl7 the game has been kind to the Dutch in the islands, but not in S America…those neutrals aren’t giving up any ground without a fight.
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@karl7 Your Yam bb was involved in the attack on Minamitori…it wouldn’t be able to move out of that sz because of that.
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - British 1 Bomber moved from Manchester to 23 Sea Zone 1 Infantry moved from Lower Egypt to 56 Sea Zone 1 Infantry and 1 T.Boat moved from 56 Sea Zone to 55 Sea Zone 1 Infantry moved from 55 Sea Zone to Rhodes 1 Adv.Fighter and 5 Fighters moved from 56 Sea Zone to Rhodes 2 Infantrys moved from Cairo to 56 Sea Zone 2 Infantrys moved from 56 Sea Zone to Crete 1 Artillery and 1 Infantry moved from Burma to S.Thailand Purchase Units - British British buy 1 Adv.Fighter, 2 Artillerys, 1 Battleship, 1 Bunker, 4 Infantrys, 2 Mot.Infs, 1 T.Boat and 8 Tanks; Remaining resources: 0 PUs; Combat - British Battle in 23 Sea Zone British attack with 1 Bomber Germans defend with 1 T.Boat British roll dice for 1 Bomber in 23 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 T.Boat in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 Bomber in 23 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 T.Boat in 23 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 Bomber in 23 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 T.Boat in 23 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 Bomber owned by the British and 1 T.Boat owned by the Germans lost in 23 Sea Zone Germans win with no units remaining. Battle score for attacker is -8 Casualties for British: 1 Bomber Casualties for Germans: 1 T.Boat Battle in S.Thailand British attack with 1 Artillery and 1 Infantry Thai defend with 1 Elite British roll dice for 1 Artillery and 1 Infantry in S.Thailand, round 2 : 0/2 hits, 0.67 expected hits Thai roll dice for 1 Elite in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery and 1 Infantry in S.Thailand, round 3 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Elite in S.Thailand, round 3 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Thai lost in S.Thailand British win, taking S.Thailand from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3 Casualties for Thai: 1 Elite Battle in Rhodes British attack with 1 Adv.Fighter, 5 Fighters and 1 Infantry Italians defend with 1 Infantry British roll dice for 1 Adv.Fighter, 5 Fighters and 1 Infantry in Rhodes, round 2 : 3/7 hits, 2.33 expected hits Italians roll dice for 1 Infantry in Rhodes, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Rhodes British win, taking Rhodes from Italians with 1 Adv.Fighter, 5 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in Crete British attack with 2 Infantrys Italians defend with 1 AAGun and 1 Infantry British roll dice for 1 Battleship and 1 Cruiser in Crete, round 2 : 2/2 hits, 1.17 expected hits 1 Infantry owned by the Italians lost in Crete British win, taking Crete from Italians with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Non Combat Move - British 1 Adv.Fighter and 5 Fighters moved from Rhodes to 56 Sea Zone 2 Artillerys and 2 Tanks moved from Manchester to 11 Sea Zone 1 Elite and 5 Infantrys moved from Manchester to 11 Sea Zone 1 Adv.Fighter, 2 Artillerys, 1 Battleship, 2 Carriers, 2 Cruisers, 3 Destroyers, 1 Elite, 3 Fighters, 5 Infantrys, 1 Submarine, 2 Tanks and 4 Transports moved from 11 Sea Zone to 6 Sea Zone 2 Artillerys, 1 Elite, 5 Infantrys and 2 Tanks moved from 6 Sea Zone to S.Karelia 1 Mot.Inf moved from Rostov to S.Karelia 1 Artillery and 2 Infantrys moved from Georgia to Rostov 2 Infantrys moved from Erzurum to Georgia 1 Tank moved from W.Iran to Georgia 1 Mot.Inf moved from W.Iran to Rostov 2 Infantrys moved from E.Iran to 58 Sea Zone 1 Infantry moved from E.Iran to W.Iran 1 Infantry moved from Bombay to 59 Sea Zone 1 Infantry and 1 S.Submarine moved from 59 Sea Zone to 56 Sea Zone 1 Infantry moved from 56 Sea Zone to Cairo 2 Infantrys and 1 Transport moved from 58 Sea Zone to 56 Sea Zone 2 Infantrys moved from 56 Sea Zone to Cairo 1 AAGun moved from Lower Egypt to New Valley 2 Artillerys and 3 Infantrys moved from Lower Egypt to Cairo 1 Artillery, 7 Infantrys and 3 Tanks moved from Darfur to New Valley 1 Infantry moved from French Equatorial Africa to Darfur 2 Transports moved from 56 Sea Zone to 57 Sea Zone 2 Infantrys and 1 Tank moved from Italian East Africa to 57 Sea Zone 2 Infantrys, 1 Tank and 2 Transports moved from 57 Sea Zone to 56 Sea Zone 2 Infantrys and 1 Tank moved from 56 Sea Zone to Cairo 1 Adv.Fighter moved from Madras to Italian East Africa 1 Artillery, 5 Infantrys and 1 Tank moved from Assam to Yunnan 2 Infantrys moved from Burma to Yunnan 1 Artillery and 2 Infantrys moved from Hyderabad to Calcutta 1 Artillery and 3 Infantrys moved from Bihar to Assam 1 Tank moved from Delhi to Assam 1 Artillery and 3 Infantrys moved from Delhi to Bihar 4 Infantrys moved from Madras to Hyderabad 1 Infantry moved from Okhotsk to Yakutsk 1 Infantry moved from W.Iran to Erzurum Place Units - British 1 Bunker placed in Cairo 1 Battleship and 1 T.Boat placed in 56 Sea Zone 4 Tanks placed in Cairo 1 Adv.Fighter and 2 Tanks placed in Italian East Africa 1 Infantry and 2 Tanks placed in W.Iran 1 Infantry and 2 Mot.Infs placed in E.Iran 2 Artillerys and 2 Infantrys placed in Manchester Turn Complete - British British collect 104 PUs; end with 104 PUsCombat Hit Differential Summary :
Italians regular : -0.33 Thai regular : -0.67 Germans regular : 0.50 British regular : 0.17Territory Summary for British :
London : 1 AAGun and 1 Factory British Guiana : 1 Infantry Yakutsk : 1 Infantry Georgia : 2 Infantrys and 1 Tank Rostov : 1 Artillery, 2 Infantrys, 1 Mot.Inf and 1 Tank S.Karelia : 2 Artillerys, 1 Elite, 5 Infantrys, 1 Mot.Inf and 2 Tanks Italian East Africa : 1 flag, 2 Adv.Fighters, 1 Factory and 2 Tanks W.Morocco : 1 Infantry Kweichow : 1 Infantry Yunnan : 1 Artillery, 8 Infantrys and 1 Tank New Valley : 1 AAGun, 1 Artillery, 7 Infantrys and 3 Tanks Rhodes : 1 flag, 1 Infantry Assam : 1 AAGun, 1 Artillery, 3 Infantrys and 1 Tank Vancouver : 1 AAGun and 1 Factory Burma : 1 Infantry Darfur : 1 AAGun, 1 Bunker and 1 Infantry Bombay : 1 AAGun and 1 Factory Dover : 2 Infantrys Hyderabad : 4 Infantrys Wales : 1 AAGun, 1 Factory and 4 Infantrys Calcutta : 1 Artillery and 2 Infantrys Fiji : 1 Artillery and 1 Infantry Manchester : 1 AAGun, 2 Artillerys, 1 Factory, 1 Fighter and 2 Infantrys Madras : 1 AAGun, 1 Factory and 5 Infantrys Montreal : 1 AAGun, 1 Factory and 2 Infantrys Delhi : 1 Factory Malta : 3 Bunkers Bihar : 1 Artillery and 3 Infantrys Nauru : 1 Infantry Tarawa : 1 Infantry Cairo : 1 AAGun, 3 Artillerys, 2 Bunkers, 1 Factory, 14 Infantrys and 7 Tanks Lower Egypt : 1 Infantry Gibraltar : 1 Bunker and 2 Infantrys S.Thailand : 1 flag, 1 Artillery and 1 Infantry Alaska : 2 Infantrys Attu : 2 Infantrys Cape Town : 1 Factory Dublin : 1 flag Crete : 1 flag, 1 AAGun and 2 Infantrys E.Iran : 1 flag, 1 Factory, 1 Infantry and 2 Mot.Infs Iceland : 1 flag W.Iran : 1 flag, 1 Factory, 2 Infantrys and 2 Tanks Erzurum : 1 flag, 1 Infantry Munster : 1 flag 56 Sea Zone : 1 Adv.Fighter, 2 Battleships, 3 Carriers, 2 Cruisers, 4 Destroyers, 5 Fighters, 4 S.Submarines, 2 Submarines, 1 T.Boat and 5 Transports 55 Sea Zone : 1 T.Boat 67 Sea Zone : 1 Cruiser, 1 Destroyer and 1 Submarine 6 Sea Zone : 1 Adv.Fighter, 1 Battleship, 2 Carriers, 2 Cruisers, 3 Destroyers, 3 Fighters, 1 Submarine and 4 TransportsProduction/PUs Summary :
Germans : 124 / 129 Russians : 91 / 99 Italians : 55 / 60 French : 18 / 18 Yamamoto : 66 / 66 Chinese : 32 / 35 Hisaichi : 65 / 65 British : 104 / 104 Anzac : 36 / 36 Dutch : 16 / 19 Finns : 19 / 19 Romanians : 18 / 18 Thai : 16 / 18 Americans : 115 / 119 -
@Karl7 lol your tboat took out the only UK bomber.
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TripleA Turn Summary: Anzac round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Anzac Turning on Edit Mode EDIT: Turning off Edit Mode 1 Artillery and 1 Elite moved from Java to Lombok 1 Tank moved from Java to Sumatra Dutch take Sumatra from Hisaichi 1 Tank moved from Sumatra to Java 2 Adv.Fighters and 2 Fighters moved from 67 Sea Zone to Lombok 1 Artillery moved from Java to 67 Sea Zone 2 Artillerys moved from Broome to 67 Sea Zone 3 Infantrys moved from Broome to 67 Sea Zone 3 Artillerys, 3 Infantrys and 4 Transports moved from 67 Sea Zone to 107 Sea Zone 3 Artillerys and 3 Infantrys moved from 107 Sea Zone to Davao 2 Infantrys moved from Broome to 67 Sea Zone 2 Cruisers and 2 Infantrys moved from 67 Sea Zone to 107 Sea Zone 1 Infantry moved from 107 Sea Zone to Mindanao Americans take Mindanao from Yamamoto 1 Infantry moved from 107 Sea Zone to Celebes Dutch take Celebes from Yamamoto 1 Battleship moved from 67 Sea Zone to 107 Sea Zone 2 Carriers, 3 Destroyers and 2 Submarines moved from 67 Sea Zone to 107 Sea Zone 1 S.Submarine moved from 120 Sea Zone to 114 Sea Zone 1 Infantry moved from Guadalcanal to 114 Sea Zone 1 Infantry and 1 S.Submarine moved from 114 Sea Zone to 108 Sea Zone 1 Infantry moved from 108 Sea Zone to Yap Anzac take Yap from Yamamoto Purchase Units - Anzac Anzac buy 1 Adv.Fighter, 2 Artillerys, 2 Infantrys, 1 S.Submarine and 1 Tank; Remaining resources: 0 PUs; Combat - Anzac Battle in Lombok Anzac attack with 2 Adv.Fighters, 1 Artillery, 1 Elite and 2 Fighters Hisaichi defend with 1 Artillery and 1 Infantry Anzac roll dice for 2 Adv.Fighters, 1 Artillery, 1 Elite and 2 Fighters in Lombok, round 2 : 2/6 hits, 2.50 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Lombok, round 2 : 2/2 hits, 0.67 expected hits 1 Elite owned by the Anzac, 1 Fighter owned by the Anzac, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Lombok Anzac win, taking Lombok from Hisaichi with 2 Adv.Fighters, 1 Artillery and 1 Fighter remaining. Battle score for attacker is -5 Casualties for Anzac: 1 Elite and 1 Fighter Casualties for Hisaichi: 1 Artillery and 1 Infantry Battle in Davao Anzac attack with 3 Artillerys and 3 Infantrys Yamamoto defend with 1 AAGun, 1 Factory and 2 Infantrys Anzac roll dice for 1 Battleship and 2 Cruisers in Davao, round 2 : 1/3 hits, 1.67 expected hits 1 Infantry owned by the Yamamoto lost in Davao Anzac roll dice for 3 Artillerys and 3 Infantrys in Davao, round 2 : 2/6 hits, 2.00 expected hits Yamamoto roll dice for 1 Infantry in Davao, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Davao Anzac win, taking Davao from Yamamoto with 3 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 2 Infantrys Casualties for Anzac: 1 Infantry Non Combat Move - Anzac 1 Fighter moved from Lombok to 107 Sea Zone 2 Adv.Fighters moved from Lombok to 107 Sea Zone 1 Adv.Fighter moved from Port Moresby to 107 Sea Zone 2 Infantrys moved from Port Moresby to West Papua 2 Infantrys and 1 Tank moved from West Papua to Hollandia Place Units - Anzac 1 Adv.Fighter and 2 Infantrys placed in Broome Anzac undo move 1. 2 Artillerys and 1 Tank placed in Port Moresby 1 Adv.Fighter and 2 Infantrys placed in Broome 1 S.Submarine placed in 120 Sea Zone Anzac undo move 3. Anzac undo move 1. Anzac undo move 1. 1 S.Submarine placed in 114 Sea Zone 1 Artillery and 1 Tank placed in Port Moresby 1 Adv.Fighter, 1 Artillery and 1 Infantry placed in Broome 1 Infantry placed in Townsville Turn Complete - Anzac Anzac collect 38 PUs; end with 38 PUs Turning on Edit Mode EDIT: Removing units owned by British from 67 Sea Zone: 1 Cruiser, 1 Destroyer and 1 Submarine EDIT: Adding units owned by British to 107 Sea Zone: 1 Cruiser, 1 Destroyer and 1 Submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Yamamoto regular : 0.67 Anzac regular : -1.17 Hisaichi regular : 1.33Territory Summary for Anzac :
Yap : 1 flag, 1 Infantry West Papua : 2 Infantrys Port Moresby : 1 AAGun, 1 Artillery, 1 Factory and 1 Tank Wellington : 1 AAGun and 1 Factory Broome : 1 AAGun, 1 Adv.Fighter, 1 Artillery, 1 Bunker, 1 Factory and 4 Infantrys Bougainville : 1 Infantry Canberra : 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys Townsville : 1 AAGun, 1 Bunker, 1 Factory and 1 Infantry New Ireland : 1 Artillery Hollandia : 2 Infantrys and 1 Tank Flores : 1 Artillery and 3 Infantrys Lombok : 1 Artillery Celebes : 1 Infantry Java : 1 Tank Davao : 3 Artillerys and 2 Infantrys Mindanao : 1 Infantry 107 Sea Zone : 3 Adv.Fighters, 1 Battleship, 2 Carriers, 2 Cruisers, 3 Destroyers, 1 Fighter, 2 Submarines and 4 Transports 114 Sea Zone : 1 S.Submarine 108 Sea Zone : 1 S.SubmarineProduction/PUs Summary :
Germans : 124 / 129 Russians : 91 / 99 Italians : 55 / 60 French : 18 / 18 Yamamoto : 57 / 66 Chinese : 32 / 35 Hisaichi : 62 / 65 British : 104 / 104 Anzac : 38 / 38 Dutch : 20 / 19 Finns : 19 / 19 Romanians : 18 / 18 Thai : 16 / 18 Americans : 121 / 119 -
TripleA Turn Summary: Dutch round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Purchase Units - Dutch Dutch buy 2 ArmoredCars and 2 Bunkers; Remaining resources: 0 PUs; Non Combat Move - Dutch 2 Infantrys moved from Suriname to Amazon 1 Destroyer and 1 Submarine moved from 67 Sea Zone to 107 Sea Zone Place Units - Dutch 1 Bunker placed in Sumatra 1 Bunker placed in Flores 2 ArmoredCars placed in Suriname Turn Complete - Dutch Dutch collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Territory Summary for Dutch :
West Papua : 1 Artillery, 1 Infantry and 1 Tank Jilolo : 1 Infantry Timor : 1 Infantry Sumatra : 1 Bunker Flores : 2 Bunkers Suriname : 2 ArmoredCars and 1 Factory Tanimbar : 1 Infantry Merauke : 1 Infantry Java : 1 Bunker Bolivia : 1 flag, 1 Tank Amazon : 1 flag, 2 Infantrys 107 Sea Zone : 1 Destroyer and 1 SubmarineProduction/PUs Summary :
Germans : 124 / 129 Russians : 91 / 99 Italians : 55 / 60 French : 18 / 18 Yamamoto : 57 / 66 Chinese : 32 / 35 Hisaichi : 62 / 65 British : 104 / 104 Anzac : 38 / 38 Dutch : 20 / 20 Finns : 19 / 19 Romanians : 18 / 18 Thai : 16 / 18 Americans : 121 / 119 -
@Karl7 I seem to have underestimated all Hisachi could throw against Russia… you did pretty well there.
I’m going to allow the bb edit since it didn’t get a hit in that attack and you probably didn’t want to block with a bb. -
@captainwalker said in WofW Cpt. W vs Karl7 (Axis):
@Karl7 I seem to have underestimated all Hisachi could throw against Russia… you did pretty well there.
I’m going to allow the bb edit since it didn’t get a hit in that attack and you probably didn’t want to block with a bb.Oh shit, thanks yeah, I mean to mention that. I started the battle but forgot to move the BB away so it wouldn’t bombard, and of course I just clicked through… LOL
Thanks.
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@captainwalker said in WofW Cpt. W vs Karl7 (Axis):
@Karl7 I seem to have underestimated all Hisachi could throw against Russia… you did pretty well there.
I’m going to allow the bb edit since it didn’t get a hit in that attack and you probably didn’t want to block with a bb.Yeah but you have potential air blitz against that fleet of siberia… so… we shall see
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LOL, yeah you got MIndinao… a product Hisachi getting rocked
Ok, I am going to throw in towel
Even if Germany could take out Russia, that’s turns away and Japan is basically totally on defense.
GG
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@karl7 tboats don’t block sub movement so the fleet off Siberia would have air and 4 subs attacking… I doubt it would have survived. The US would have taken Saipan and built in the Phil so Japan would definitely be on the defensive.
Germany had a good game going though…
Would you like to do another? -
In a bit, I am working on finishing another one of these games right now. (not our team game) Once that’s done I should be ready to roll.
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Tboats don’t block subs!? LOL, shoot. Didn’t know that!
These guys need to publish a rule book!





