You have a couple spectators! 🤓
Me and @mikawagunichi have played quite a bit with different J1 approaches. Eager to see how this plays out! 😎
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Italians creates battle in territory 98 Sea Zone
Non Combat Move - Italians
1 artillery and 11 infantry moved from 98 Sea Zone to Trans-Jordan
1 aaGun and 1 mech_infantry moved from Iraq to Trans-Jordan
2 fighters moved from Southern Italy to Trans-Jordan
3 infantry moved from Northern Italy to Western Germany
5 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 aaGun moved from France to Western Germany
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Italians collect 13 PUs; end with 13 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 carriers; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from West India to 79 Sea Zone
2 carriers, 4 fighters, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
1 carrier and 2 fighters moved from 39 Sea Zone to 79 Sea Zone
1 carrier moved from 39 Sea Zone to 79 Sea Zone
Combat - ANZAC
Battle in Italian Somaliland
Non Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Queensland to 54 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from Queensland to Malaya
Place Units - ANZAC
2 carriers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 carriers; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from West India to 79 Sea Zone
2 carriers, 4 fighters, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
1 carrier and 2 fighters moved from 39 Sea Zone to 79 Sea Zone
1 carrier moved from 39 Sea Zone to 79 Sea Zone
Combat - ANZAC
Battle in Italian Somaliland
Non Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Queensland to 54 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from Queensland to Malaya
Place Units - ANZAC
2 carriers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major, 4x factory_minor; Remaining resources: 100 PUs;
Germans buy 4 fighters, 16 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Iraq to Egypt
1 bomber moved from Iraq to 39 Sea Zone
2 fighters and 3 tactical_bombers moved from Iraq to Egypt
1 bomber moved from Iraq to Egypt
1 bomber moved from Iraq to Egypt
2 mech_infantrys moved from Russia to Urals
1 armour moved from Novosibirsk to Urals
1 mech_infantry moved from Novosibirsk to Urals
1 armour and 1 mech_infantry moved from Novosibirsk to Timguska
2 mech_infantrys moved from Kazakhstan to Timguska
1 armour moved from Kazakhstan to Eastern Persia
Germans take Turkmenistan from Russians
1 fighter moved from 98 Sea Zone to Egypt
Combat - Germans
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in 39 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 submarine; Americans defend with 2 transports
1 submarine owned by the ANZAC submerged
2 transports owned by the Americans lost in 39 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Timguska
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Timguska, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 3 mech_infantrys in Timguska, round 3 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Timguska
Germans win, taking Timguska from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Urals
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Urals, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
Germans win, taking Urals from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Egypt
Germans attack with 1 bomber, 3 fighters, 3 mech_infantrys and 3 tactical_bombers
British defend with 1 armour, 1 factory_minor, 1 harbour and 2 infantry; Americans defend with 1 infantry
Germans roll dice for 1 bomber, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Egypt, round 2 : 7/10 hits, 4.67 expected hits
British roll dice for 1 armour and 3 infantry in Egypt, round 2 : 3/4 hits, 1.50 expected hits
1 infantry owned by the Americans, 1 tactical_bomber owned by the Germans, 2 mech_infantrys owned by the Germans, 2 infantry owned by the British and 1 armour owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Germans: 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 armour and 2 infantry
Casualties for Americans: 1 infantry
2 bombers, 3 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan
4 fighters moved from Western Germany to Trans-Jordan
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 armour and 6 mech_infantrys moved from Caucasus to Iraq
9 armour and 2 mech_infantrys moved from Kazakhstan to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
1 infantry moved from Karelia to Novgorod
6 infantry moved from Finland to Vyborg
2 mech_infantrys moved from Bryansk to Novgorod
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Russia to Rostov
2 infantry moved from Russia to Vologda
6 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Denmark
4 infantry moved from Western Germany to Denmark
3 infantry moved from Western Germany to France
1 infantry moved from Western Germany to Northern Italy
1 bomber moved from 39 Sea Zone to Iraq
Place Units - Germans
3 mech_infantrys placed in Iraq
3 infantry placed in France
3 infantry placed in Novgorod
4 fighters and 6 infantry placed in Western Germany
4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3,4,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
Germans collect 72 PUs (2 lost to blockades); end with 72 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Combat Hit Differential Summary :
British AA : -0.17
Russians regular : 0.00
Germans regular : 2.33
British regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Shensi to Sikang
Non Combat Move - Russians
1 aaGun moved from Yakut S.S.R. to Yenisey
1 aaGun moved from Shensi to Sikang
1 infantry moved from French Indo China to Yunnan
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
9 infantry moved from India to West India
3 artilleries, 6 infantry and 1 mech_infantry moved from Shan State to Malaya
Combat - Japanese
Japanese creates battle in territory 98 Sea Zone
Battle in West India
Japanese attack with 9 infantry
ANZAC defend with 1 infantry; Americans defend with 1 artillery and 3 infantry
Japanese roll dice for 9 infantry in West India, round 2 : 0/9 hits, 1.50 expected hits
ANZAC roll dice for 1 artillery and 4 infantry in West India, round 2 : 0/5 hits, 1.67 expected hits
Japanese roll dice for 9 infantry in West India, round 3 : 1/9 hits, 1.50 expected hits
ANZAC roll dice for 1 artillery and 4 infantry in West India, round 3 : 0/5 hits, 1.67 expected hits
1 infantry owned by the ANZAC lost in West India
Japanese roll dice for 9 infantry in West India, round 4 : 2/9 hits, 1.50 expected hits
ANZAC roll dice for 1 artillery and 3 infantry in West India, round 4 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Americans lost in West India
Japanese roll dice for 9 infantry in West India, round 5 : 1/9 hits, 1.50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in West India, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in West India
Japanese roll dice for 8 infantry in West India, round 6 : 1/8 hits, 1.33 expected hits
ANZAC roll dice for 1 artillery in West India, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in West India
Japanese win, taking West India from ANZAC with 8 infantry remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 infantry
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 3 artilleries, 6 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry; ANZAC defend with 2 fighters and 4 infantry
Japanese roll dice for 3 artilleries, 6 infantry and 1 mech_infantry in Malaya, round 2 : 2/10 hits, 2.67 expected hits
Americans roll dice for 2 fighters and 6 infantry in Malaya, round 2 : 2/8 hits, 3.33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Malaya
Japanese roll dice for 3 artilleries, 4 infantry and 1 mech_infantry in Malaya, round 3 : 1/8 hits, 2.33 expected hits
Americans roll dice for 2 fighters and 4 infantry in Malaya, round 3 : 2/6 hits, 2.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
Japanese roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Malaya, round 4 : 1/6 hits, 2.00 expected hits
Americans roll dice for 2 fighters and 3 infantry in Malaya, round 4 : 2/5 hits, 2.33 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya
Japanese roll dice for 3 artilleries and 1 mech_infantry in Malaya, round 5 : 1/4 hits, 1.33 expected hits
Combat Hit Differential Summary :
Americans regular : -2.33
Japanese regular : -5.67
ANZAC regular : -4.67
Please give OOL in Malaya… Feel free to change casulties for the first rounds if you like.
Round 5: 1 mINF+3ART vs 2 INF+2FTR -> 1 hit.
@ghostglider max d. if any inf are left, they should be usa
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
9 infantry moved from India to West India
3 artilleries, 6 infantry and 1 mech_infantry moved from Shan State to Malaya
Combat - Japanese
Japanese creates battle in territory 98 Sea Zone
Battle in West India
Japanese attack with 9 infantry
ANZAC defend with 1 infantry; Americans defend with 1 artillery and 3 infantry
Japanese roll dice for 9 infantry in West India, round 2 : 0/9 hits, 1.50 expected hits
ANZAC roll dice for 1 artillery and 4 infantry in West India, round 2 : 0/5 hits, 1.67 expected hits
Japanese roll dice for 9 infantry in West India, round 3 : 1/9 hits, 1.50 expected hits
ANZAC roll dice for 1 artillery and 4 infantry in West India, round 3 : 0/5 hits, 1.67 expected hits
1 infantry owned by the ANZAC lost in West India
Japanese roll dice for 9 infantry in West India, round 4 : 2/9 hits, 1.50 expected hits
ANZAC roll dice for 1 artillery and 3 infantry in West India, round 4 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Americans lost in West India
Japanese roll dice for 9 infantry in West India, round 5 : 1/9 hits, 1.50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in West India, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in West India
Japanese roll dice for 8 infantry in West India, round 6 : 1/8 hits, 1.33 expected hits
ANZAC roll dice for 1 artillery in West India, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in West India
Japanese win, taking West India from ANZAC with 8 infantry remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 infantry
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 3 artilleries, 6 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry; ANZAC defend with 2 fighters and 4 infantry
Japanese roll dice for 3 artilleries, 6 infantry and 1 mech_infantry in Malaya, round 2 : 2/10 hits, 2.67 expected hits
Americans roll dice for 2 fighters and 6 infantry in Malaya, round 2 : 2/8 hits, 3.33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Malaya
Japanese roll dice for 3 artilleries, 4 infantry and 1 mech_infantry in Malaya, round 3 : 1/8 hits, 2.33 expected hits
Americans roll dice for 2 fighters and 4 infantry in Malaya, round 3 : 2/6 hits, 2.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
Japanese roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Malaya, round 4 : 1/6 hits, 2.00 expected hits
Americans roll dice for 2 fighters and 3 infantry in Malaya, round 4 : 2/5 hits, 2.33 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya
Japanese roll dice for 3 artilleries and 1 mech_infantry in Malaya, round 5 : 1/4 hits, 1.33 expected hits
Americans roll dice for 2 fighters and 2 infantry in Malaya, round 5 : 2/4 hits, 2.00 expected hits
2 artilleries owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
Japanese roll dice for 1 artillery and 1 mech_infantry in Malaya, round 6 : 1/2 hits, 0.67 expected hits
Americans roll dice for 2 fighters and 1 infantry in Malaya, round 6 : 3/3 hits, 1.67 expected hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Malaya
Americans win with 2 fighters remaining. Battle score for attacker is -16
Casualties for Japanese: 3 artilleries, 6 infantry and 1 mech_infantry
Casualties for ANZAC: 4 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 aaGun moved from Shan State to Siam
2 artilleries and 3 infantry moved from Iraq to Trans-Jordan
2 battleships, 3 carriers, 1 cruiser and 6 transports moved from 98 Sea Zone to 97 Sea Zone
4 fighters and 1 tactical_bomber moved from 98 Sea Zone to Iraq
Place Units - Japanese
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,6,1,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,1,3,1,1,5,5,2,3,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,3,5
Japanese collect 2 PUs (17 lost to blockades); end with 4 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 9 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : -5.33
ANZAC regular : -4.67
@ghostglider well gg. Hadn’t seen that strat from Japan before. gj taking egypt.
Thank you for a good game
@ghostglider Yes, thx too. Once I start new games again, after a break during the summer, let’s play another one.