Will have to come to this later.
L21 BM3 Ghostglider vs trulpen (+21)
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Oh, I forgot to build with France. Very unused to be able to and had a bit of split attention. Can I repair the factory and build stuff in Normandie?
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Had planned to repair 5 and build 3 inf, but because I missed it and the obvious attack was executed I think 1 inf, 1 tank can serve as a proper alternative. You decide.
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Hehe, split attention. France havenโt played yet, so disregard my two posts.
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 fighter moved from 22 Sea Zone to 19 Sea Zone Combat - ANZAC ANZAC creates battle in territory 22 Sea Zone Battle in 19 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Sumatra Non Combat Move - ANZAC 1 fighter moved from 19 Sea Zone to 22 Sea Zone 1 submarine moved from 31 Sea Zone to 22 Sea Zone 1 infantry moved from New South Wales to Queensland 1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 22 Sea Zone 4 fighters moved from India to Shensi 1 infantry moved from Eastern Persia to West India Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 artillery and 1 fighter placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 19 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 infantry moved from Queensland to South Australia EDIT: 1 infantry moved from Queensland to South Australia EDIT: French undo move 2. EDIT: 1 artillery moved from Queensland to South Australia EDIT: 1 infantry moved from Queensland to South Australia 1 infantry moved from Eastern Persia to West India 3 infantry moved from Alexandria to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 fighter and 22 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Belarus to Smolensk 1 fighter moved from Novgorod to Smolensk 2 infantry moved from Volgograd to Kazakhstan 1 bomber moved from Iraq to Kazakhstan 2 infantry moved from Northwest Persia to Persia 1 bomber moved from Iraq to Kazakhstan 1 fighter and 2 tactical_bombers moved from Iraq to Persia 1 armour moved from Iraq to Syria Germans take Syria from French 1 armour moved from Syria to Trans-Jordan 1 infantry moved from Bryansk to Smolensk 2 infantry moved from Western Germany to Holland Belgium 2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Persia Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Persia, round 2 : 1/5 hits, 2.00 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Smolensk Germans attack with 1 fighter and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Kazakhstan Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Kazakhstan, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia 1 fighter and 2 tactical_bombers moved from Persia to Trans-Jordan 1 armour, 1 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan 2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany 4 artilleries moved from Western Germany to 113 Sea Zone 4 infantry moved from Western Germany to 113 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 115 Sea Zone 4 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod 1 fighter moved from Smolensk to Novgorod 3 mech_infantrys moved from Southern France to Western Germany 3 infantry moved from Northern Italy to France 1 infantry moved from Southern France to France 7 artilleries and 15 infantry moved from Western Germany to France 1 bomber and 3 fighters moved from Southern France to Western Germany 1 fighter moved from Western Germany to 113 Sea Zone 2 bombers moved from Kazakhstan to Romania 1 infantry moved from Belarus to Bryansk 4 mech_infantrys moved from Bryansk to Archangel 3 artilleries moved from Ukraine to Bryansk 1 mech_infantry moved from Amur to Yakut S.S.R. 3 mech_infantrys moved from Northwest Persia to Iraq 3 mech_infantrys moved from Ukraine to Caucasus 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Tambov to Bryansk 3 mech_infantrys moved from Bryansk to Archangel 1 armour moved from Bryansk to Archangel 1 mech_infantry moved from Bryansk to Caucasus 1 armour moved from Bryansk to Caucasus Place Units - Germans 1 fighter and 9 infantry placed in Western Germany 3 infantry placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Novgorod 5 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,4,1,5,5,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,1,5 Germans collect 56 PUs (3 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -0.33 Germans regular : -1.50 British regular : 0.67
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 fighter and 22 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Belarus to Smolensk 1 fighter moved from Novgorod to Smolensk 2 infantry moved from Volgograd to Kazakhstan 1 bomber moved from Iraq to Kazakhstan 2 infantry moved from Northwest Persia to Persia 1 bomber moved from Iraq to Kazakhstan 1 fighter and 2 tactical_bombers moved from Iraq to Persia 1 armour moved from Iraq to Syria Germans take Syria from French 1 armour moved from Syria to Trans-Jordan 1 infantry moved from Bryansk to Smolensk 2 infantry moved from Western Germany to Holland Belgium 2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Persia Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Persia, round 2 : 1/5 hits, 2.00 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Smolensk Germans attack with 1 fighter and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Kazakhstan Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Kazakhstan, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia 1 fighter and 2 tactical_bombers moved from Persia to Trans-Jordan 1 armour, 1 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan 2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany 4 artilleries moved from Western Germany to 113 Sea Zone 4 infantry moved from Western Germany to 113 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 115 Sea Zone 4 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod 1 fighter moved from Smolensk to Novgorod 3 mech_infantrys moved from Southern France to Western Germany 3 infantry moved from Northern Italy to France 1 infantry moved from Southern France to France 7 artilleries and 15 infantry moved from Western Germany to France 1 bomber and 3 fighters moved from Southern France to Western Germany 1 fighter moved from Western Germany to 113 Sea Zone 2 bombers moved from Kazakhstan to Romania 1 infantry moved from Belarus to Bryansk 4 mech_infantrys moved from Bryansk to Archangel 3 artilleries moved from Ukraine to Bryansk 1 mech_infantry moved from Amur to Yakut S.S.R. 3 mech_infantrys moved from Northwest Persia to Iraq 3 mech_infantrys moved from Ukraine to Caucasus 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Tambov to Bryansk 3 mech_infantrys moved from Bryansk to Archangel 1 armour moved from Bryansk to Archangel 1 mech_infantry moved from Bryansk to Caucasus 1 armour moved from Bryansk to Caucasus Place Units - Germans 1 fighter and 9 infantry placed in Western Germany 3 infantry placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Novgorod 5 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,4,1,5,5,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,1,5 Germans collect 56 PUs (3 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Adding units owned by Germans to Southern Italy: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -0.33 Germans regular : -1.50 British regular : 0.67
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Samara 1 fighter moved from Russia to Samara 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 infantry moved from Novosibirsk to Samara Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0,67 expected hits 1 fighter owned by the Russians retreated 1 infantry owned by the Russians retreated to Russia Germans win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Samara Russians attack with 1 fighter and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Samara Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 fighter moved from Smolensk to Russia 1 artillery, 3 infantry and 2 mech_infantrys moved from Vologda to Russia 1 aaGun and 1 armour moved from Vologda to Russia 1 armour moved from Vologda to Russia 1 infantry moved from Urals to Vologda 1 infantry moved from Evenkiyskiy to Yenisey 1 submarine moved from 93 Sea Zone to 92 Sea Zone Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : -1,33
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Is it on purpose that you Russia units stay in Kweichow?
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@ghostglider said in L21 BM3 Ghostglider vs trulpen (+21):
Is it on purpose that you Russia units stay in Kweichow?
Thanks for asking. Forgot them. Will fix in a minute.
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Samara 1 fighter moved from Russia to Samara 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 infantry moved from Novosibirsk to Samara Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0,67 expected hits 1 fighter owned by the Russians retreated 1 infantry owned by the Russians retreated to Russia Germans win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Samara Russians attack with 1 fighter and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Samara Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 fighter moved from Smolensk to Russia 1 artillery, 3 infantry and 2 mech_infantrys moved from Vologda to Russia 1 aaGun and 1 armour moved from Vologda to Russia 1 armour moved from Vologda to Russia 1 infantry moved from Urals to Vologda 1 infantry moved from Evenkiyskiy to Yenisey 1 submarine moved from 93 Sea Zone to 92 Sea Zone Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Kweichow: 2 aaGuns and 4 infantry EDIT: Adding units owned by Russians to Shensi: 1 aaGun EDIT: Adding units owned by Russians to Hopei: 1 aaGun and 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Shensi: 1 aaGun EDIT: Adding units owned by Russians to Shensi: 1 infantry EDIT: Adding units owned by Russians to Anhwe: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Shensi: 1 infantry EDIT: Removing units owned by Russians from Anhwe: 1 aaGun EDIT: Adding units owned by Russians to Anhwe: 1 infantry EDIT: Adding units owned by Russians to Shensi: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : -1,33
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Spread them out defensively.
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 19 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 artillery and 10 infantry moved from Yunnan to Burma 3 infantry moved from Shan State to Burma 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Java 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Sumatra 2 infantry moved from 41 Sea Zone to Sumatra 2 fighters moved from 44 Sea Zone to Sumatra 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese Combat - Japanese Battle in Java Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 3/6 hits, 2.67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Sumatra Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/6 hits, 2.50 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Burma Japanese attack with 1 artillery and 13 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 13 infantry in Burma, round 2 : 1/14 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery and 13 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 fighters and 2 tactical_bombers moved from Java to 41 Sea Zone 3 fighters and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 4 carriers moved from 44 Sea Zone to 41 Sea Zone 1 destroyer moved from 44 Sea Zone to 41 Sea Zone 1 carrier, 4 destroyers and 2 submarines moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 2 fighters moved from 20 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Kwangtung to Japan 1 artillery, 2 infantry and 1 mech_infantry moved from Jehol to Manchuria 2 infantry moved from Shantung to Jehol 3 mech_infantrys moved from Korea to Amur 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Siberia to Amur 1 mech_infantry moved from Manchuria to Amur 1 fighter moved from Philippines to Japan 2 battleships, 2 carriers, 3 fighters and 2 submarines moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from French Indo China to Yunnan 3 infantry moved from Malaya to Shan State 2 bombers moved from Yunnan to Japan 1 fighter moved from Yunnan to 37 Sea Zone Place Units - Japanese 10 infantry placed in Japan 3 infantry placed in French Indo China 3 infantry placed in Kwangtung 3 infantry placed in Korea Turn Complete - Japanese Japanese collect 59 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Japanese regular : -1.83 UK_Pacific regular : -0.33 ANZAC regular : -0.33
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 2 fighters and 1 tactical_bomber moved from Midway to Iwo Jima 1 fighter moved from 22 Sea Zone to Iwo Jima 3 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from Marianas to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam Combat - Americans Battle in Guam Battle in Holland Belgium Americans attack with 4 fighters, 2 infantry and 2 tactical_bombers Germans defend with 2 infantry Americans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/8 hits, 3,67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Guam from Japanese, taking Holland Belgium from Germans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Iwo Jima Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 4/6 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone 1 carrier moved from 26 Sea Zone to 17 Sea Zone 1 carrier moved from 22 Sea Zone to 17 Sea Zone 1 destroyer moved from 26 Sea Zone to 17 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 22 Sea Zone to 6 Sea Zone 1 submarine moved from 22 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 2 tactical_bombers moved from Western United States to Wake Island 1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 9 fighters, 1 marine, 6 submarines and 3 tactical_bombers moved from 22 Sea Zone to 21 Sea Zone 2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar 1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 3 fighters moved from Holland Belgium to United Kingdom 5 fighters moved from Russia to Shensi Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 carrier placed in 101 Sea Zone 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans regular : 0,83 Japanese regular : 0,67 Germans regular : -0,67
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Hunan 1 fighter moved from Hopei to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Anhwe 2 artilleries and 4 infantry moved from Anhwe to Kiangsi 6 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Hopei to Anhwe 5 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Kiangsi Place Units - Chinese 4 infantry placed in Anhwe Chinese undo move 1. 1 infantry placed in Chahar 1 infantry placed in Kweichow 1 infantry placed in Sikang 1 infantry placed in Anhwe Chinese undo move 3. Chinese undo move 2. Chinese undo move 1. Chinese undo move 1. 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : -0,67
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Hunan 1 fighter moved from Hopei to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Anhwe 2 artilleries and 4 infantry moved from Anhwe to Kiangsi 6 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Hopei to Anhwe 5 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Kiangsi Place Units - Chinese 4 infantry placed in Anhwe Chinese undo move 1. 1 infantry placed in Chahar 1 infantry placed in Kweichow 1 infantry placed in Sikang 1 infantry placed in Anhwe Chinese undo move 3. Chinese undo move 2. Chinese undo move 1. Chinese undo move 1. 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : -0,67
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 2 fighters and 1 tactical_bomber moved from Midway to Iwo Jima 1 fighter moved from 22 Sea Zone to Iwo Jima 3 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from Marianas to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam Combat - Americans Battle in Guam Battle in Holland Belgium Americans attack with 4 fighters, 2 infantry and 2 tactical_bombers Germans defend with 2 infantry Americans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/8 hits, 3,67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Guam from Japanese, taking Holland Belgium from Germans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Iwo Jima Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 4/6 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone 1 carrier moved from 26 Sea Zone to 17 Sea Zone 1 carrier moved from 22 Sea Zone to 17 Sea Zone 1 destroyer moved from 26 Sea Zone to 17 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 22 Sea Zone to 6 Sea Zone 1 submarine moved from 22 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 2 tactical_bombers moved from Western United States to Wake Island 1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 9 fighters, 1 marine, 6 submarines and 3 tactical_bombers moved from 22 Sea Zone to 21 Sea Zone 2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar 1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 3 fighters moved from Holland Belgium to United Kingdom 5 fighters moved from Russia to Shensi Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 carrier placed in 101 Sea Zone 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Hunan 1 fighter moved from Hopei to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Anhwe 2 artilleries and 4 infantry moved from Anhwe to Kiangsi 6 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Hopei to Anhwe 5 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Kiangsi Place Units - Chinese 4 infantry placed in Anhwe Chinese undo move 1. 1 infantry placed in Chahar 1 infantry placed in Kweichow 1 infantry placed in Sikang 1 infantry placed in Anhwe Chinese undo move 3. Chinese undo move 2. Chinese undo move 1. Chinese undo move 1. 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Purchase Units - British British buy 1 airfield, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Normandy Bordeaux to Southern France 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Southern France EDIT: 1 fighter moved from Gibraltar to 110 Sea Zone EDIT: 1 tactical_bomber moved from 110 Sea Zone to Gibraltar 1 mech_infantry moved from West India to Persia 1 bomber moved from India to Persia 2 fighters moved from India to Persia 3 submarines moved from 97 Sea Zone to 98 Sea Zone Combat - British Battle in Persia British attack with 1 bomber, 2 fighters and 1 mech_infantry Germans defend with 1 infantry British roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Persia, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Southern France British attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 aaGun; Italians defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll AA dice in Southern France : 0/2 hits, 0,33 expected hits British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 0/4 hits, 1,50 expected hits Italians roll dice for 1 aaGun and 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 3 : 1/4 hits, 1,50 expected hits Italians roll dice for 1 aaGun and 1 infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the British lost in Southern France British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 4 : 0/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 5 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Southern France, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Southern France British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Germans: 1 aaGun Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from Persia to 76 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 78 Sea Zone to 76 Sea Zone 1 submarine moved from 71 Sea Zone to 80 Sea Zone 1 bomber moved from Persia to West India 1 aaGun, 2 artilleries and 1 infantry moved from India to West India 1 cruiser and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Gibraltar to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern France to Normandy Bordeaux 2 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Union of South Africa to Rhodesia Place Units - British 1 airfield placed in Egypt 1 fighter placed in 110 Sea Zone 1 infantry placed in Egypt 2 infantry placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 0,83 Italians regular : 0,67 Japanese regular : 0,00 Germans AA : -0,33 Germans regular : -1,00 British regular : -3,50
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 2 infantry moved from France to Holland Belgium 2 fighters moved from Southern Italy to Holland Belgium 1 infantry moved from France to Holland Belgium Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Holland Belgium Italians attack with 2 fighters and 3 infantry Americans defend with 2 infantry Italians roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking 97 Sea Zone from British, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for Americans: 2 infantry Non Combat Move - Italians 2 fighters moved from Holland Belgium to Western Germany 1 aaGun and 5 infantry moved from Southern Italy to Northern Italy 1 infantry moved from France to Western Germany 1 infantry moved from France to Western Germany 1 infantry moved from France to Southern France 1 artillery moved from Iraq to Trans-Jordan 1 mech_infantry moved from Northwest Persia to Trans-Jordan Place Units - Italians 2 infantry placed in Southern France 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1,5,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,4,1,6,5,3,6,6,2,3,3 Italians collect 21 PUs (3 lost to blockades); end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Italians regular : -0.83
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 22 Sea Zone Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 fighter moved from 21 Sea Zone to Queensland 3 submarines moved from 22 Sea Zone to 6 Sea Zone 1 destroyer moved from 22 Sea Zone to 17 Sea Zone 1 cruiser moved from 22 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from South Australia to Queensland 1 infantry moved from New South Wales to Queensland 2 fighters moved from Shensi to Anhwe 1 fighter moved from Shensi to Anhwe Place Units - ANZAC 2 infantry and 1 tactical_bomber placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 22 Sea Zone Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 fighter moved from 21 Sea Zone to Queensland 3 submarines moved from 22 Sea Zone to 6 Sea Zone 1 destroyer moved from 22 Sea Zone to 17 Sea Zone 1 cruiser moved from 22 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from South Australia to Queensland 1 infantry moved from New South Wales to Queensland 2 fighters moved from Shensi to Anhwe 1 fighter moved from Shensi to Anhwe Place Units - ANZAC 2 infantry and 1 tactical_bomber placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 fighter moved from Anhwe to Shensi Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier and 20 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Novgorod to Vologda 2 infantry moved from Archangel to Vologda 1 mech_infantry moved from Archangel to Urals Germans take Urals from Russians 1 bomber moved from Romania to Samara 1 bomber moved from Romania to Novosibirsk 1 infantry moved from Kazakhstan to Sikang Germans take Sikang from Chinese 1 infantry moved from Kazakhstan to Tsinghai Germans take Tsinghai from Chinese 1 mech_infantry moved from Caucasus to Novosibirsk 1 mech_infantry moved from Caucasus to Novosibirsk 3 infantry moved from Volgograd to Samara 2 infantry moved from Northwest Persia to Persia 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia 1 tactical_bomber moved from Trans-Jordan to Persia 1 infantry moved from Northwest Persia to Persia Combat - Germans Battle in Persia Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers British defend with 1 mech_infantry Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Persia, round 2 : 2/6 hits, 2.17 expected hits British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Novosibirsk Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Novosibirsk, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 bomber and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 3 infantry in Samara, round 2 : 0/4 hits, 1.17 expected hits Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber and 3 infantry in Samara, round 3 : 2/4 hits, 1.17 expected hits Russians roll dice for 2 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry 1 fighter moved from Southern Italy to 113 Sea Zone 1 tactical_bomber moved from Western Germany to 113 Sea Zone 4 transports moved from 115 Sea Zone to 114 Sea Zone 8 infantry moved from Germany to 114 Sea Zone 8 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone 8 infantry moved from 115 Sea Zone to Novgorod 1 armour and 9 mech_infantrys moved from Archangel to Novosibirsk 1 fighter moved from Vologda to Novgorod 1 bomber moved from Samara to Volgograd 1 bomber moved from Novosibirsk to Volgograd 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Smolensk to Bryansk 1 armour, 1 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia 1 fighter and 2 tactical_bombers moved from Persia to Trans-Jordan 3 mech_infantrys moved from Iraq to Trans-Jordan 2 infantry moved from France to Western Germany 1 artillery and 3 infantry moved from Novgorod to Archangel 3 artilleries and 4 infantry moved from Novgorod to Belarus Place Units - Germans 1 carrier placed in 113 Sea Zone 8 infantry placed in Germany 3 infantry placed in Volgograd 1 artillery and 2 infantry placed in Novgorod 2 infantry placed in Germany 5 infantry placed in Western Germany Germans undo move 6. 3 infantry placed in Ukraine 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,3,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,3,4,4,5,2,5,6,4,1,2 Germans collect 61 PUs (3 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Russians regular : -2.00 Germans regular : 1.67 British regular : -0.33