@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Archaeologists
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Russians 6 armour moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 5 infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 6 armour, 1 fighter and 5 infantry Germans defend with 9 armour and 1 mech_infantry Russians roll dice for 6 armour, 1 fighter and 5 infantry in Bryansk, round 2 : 6/12 hits, 4.33 expected hits Germans roll dice for 9 armour and 1 mech_infantry in Bryansk, round 2 : 5/10 hits, 4.83 expected hits 5 infantry owned by the Russians, 5 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk Russians roll dice for 6 armour and 1 fighter in Bryansk, round 3 : 4/7 hits, 3.50 expected hits Germans roll dice for 4 armour in Bryansk, round 3 : 2/4 hits, 2.00 expected hits 2 armour owned by the Russians and 4 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 4 armour and 1 fighter remaining. Battle score for attacker is 31 Casualties for Russians: 2 armour and 5 infantry Casualties for Germans: 9 armour and 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 1 infantry moved from Russia to Tambov Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 11 PUsCombat Hit Differential Summary :
Germans regular : 0.17 Russians regular : 2.17 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 fighters and 10 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 103 Sea Zone to 91 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to 104 Sea Zone 1 bomber moved from United Kingdom to 109 Sea Zone Combat - Americans Battle in Morocco Battle in 104 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Germans defend with 2 submarines Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win, taking Morocco from Italians with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in 109 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 bomber moved from 104 Sea Zone to Gibraltar 1 bomber moved from 109 Sea Zone to Gibraltar 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 101 Sea Zone to Gibraltar Place Units - Americans 3 fighters placed in Eastern United States 10 infantry placed in Central United States Turn Complete - Americans Americans collect 36 PUs; end with 36 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 56 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Germans regular : -0.50 -
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 7 Purchase Units - British British buy 1 armour, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from United Kingdom to Scotland 1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Scotland 1 artillery moved from United Kingdom to Scotland 1 armour moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 fighter moved from Gibraltar to Scotland 2 armour and 2 infantry moved from Tanganyika Territory to Kenya 1 artillery and 2 infantry moved from Rhodesia to Belgian Congo 2 armour moved from Union of South Africa to Belgian Congo Combat - British Battle in Kenya British attack with 2 armour and 2 infantry Italians defend with 2 infantry British roll dice for 2 armour and 2 infantry in Kenya, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 2 infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British roll dice for 2 armour and 1 infantry in Kenya, round 3 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Kenya from Italians with 2 armour remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Italians: 2 infantry Battle in Belgian Congo British attack with 2 armour, 1 artillery and 2 infantry Italians defend with 1 infantry and 1 mech_infantry British roll dice for 2 armour, 1 artillery and 2 infantry in Belgian Congo, round 2 : 1/5 hits, 1.83 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo British roll dice for 2 armour, 1 artillery and 1 infantry in Belgian Congo, round 3 : 1/4 hits, 1.67 expected hits Italians roll dice for 1 mech_infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 infantry and 1 mech_infantry Battle in Scotland British attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry Germans defend with 1 airfield, 1 armour, 1 artillery and 2 infantry British roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Scotland, round 2 : 5/8 hits, 3.00 expected hits Germans roll dice for 1 armour, 1 artillery and 2 infantry in Scotland, round 2 : 1/4 hits, 1.50 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Scotland British win, taking Scotland from Germans with 1 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 13 Casualties for British: 1 infantry Casualties for Germans: 1 armour, 1 artillery and 2 infantry Non Combat Move - British 2 fighters moved from Scotland to United Kingdom Place Units - British 1 armour and 2 infantry placed in Union of South Africa 1 submarine placed in 109 Sea Zone 1 transport placed in 106 Sea Zone Turn Complete - British British collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians regular : 1.00 Germans regular : -0.50 British regular : 1.00 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 aaGun, 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Algeria to Morocco 1 tactical_bomber moved from Southern Italy to 94 Sea Zone 1 tactical_bomber moved from 94 Sea Zone to Algeria 1 tactical_bomber moved from Algeria to Morocco 1 fighter moved from Southern Italy to 94 Sea Zone 1 fighter moved from 94 Sea Zone to Algeria 1 fighter moved from Algeria to Morocco 1 armour and 1 mech_infantry moved from Caucasus to Bryansk 1 armour moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 1 artillery moved from Persia to Eastern Persia Italians take Eastern Persia from British 1 armour moved from French Central Africa to French Equatorial Africa 1 mech_infantry moved from Nigeria to French Equatorial Africa 1 armour moved from French Equatorial Africa to Belgian Congo 1 mech_infantry moved from French Equatorial Africa to Belgian Congo 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo Combat - Italians Battle in Morocco Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Morocco, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 artillery in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Morocco Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery Battle in Bryansk Italians attack with 2 armour, 2 infantry and 1 mech_infantry Russians defend with 4 armour Italians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 4 armour in Bryansk, round 2 : 3/4 hits, 2.00 expected hits 1 mech_infantry owned by the Italians, 2 armour owned by the Russians and 2 infantry owned by the Italians lost in Bryansk Italians roll dice for 2 armour in Bryansk, round 3 : 2/2 hits, 1.00 expected hits Russians roll dice for 2 armour in Bryansk, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 14 Casualties for Italians: 2 infantry and 1 mech_infantry Casualties for Russians: 4 armour Battle in Belgian Congo Italians attack with 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys British defend with 2 armour, 1 artillery and 1 infantry Italians roll dice for 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 1/8 hits, 2.67 expected hits British roll dice for 2 armour, 1 artillery and 1 infantry in Belgian Congo, round 2 : 0/4 hits, 1.67 expected hits 1 infantry owned by the British lost in Belgian Congo Italians roll dice for 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in Belgian Congo, round 3 : 3/8 hits, 2.67 expected hits British roll dice for 2 armour and 1 artillery in Belgian Congo, round 3 : 0/3 hits, 1.33 expected hits 1 artillery owned by the British and 2 armour owned by the British lost in Belgian Congo Italians win, taking Belgian Congo from British with 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 19 Casualties for British: 2 armour, 1 artillery and 1 infantry Non Combat Move - Italians 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 destroyer moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Algeria 1 artillery moved from 94 Sea Zone to Algeria 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Algeria 1 artillery moved from 94 Sea Zone to Algeria 1 submarine moved from 93 Sea Zone to 94 Sea Zone 1 fighter moved from Morocco to Algeria 1 tactical_bomber moved from Morocco to Algeria Place Units - Italians 1 armour placed in Egypt 1 destroyer and 1 transport placed in 95 Sea Zone 1 submarine placed in 93 Sea Zone 1 aaGun, 1 fighter and 1 infantry placed in Southern Italy Italians undo move 2. 1 destroyer and 1 transport placed in 93 Sea Zone 1 artillery and 1 infantry placed in Northern Italy Italians undo move 4. 1 infantry placed in Egypt 1 destroyer and 1 transport placed in 93 Sea Zone 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 37 PUs; end with 37 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 0.83 Russians regular : 0.00 British regular : -3.00 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 7 Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 aaGun, 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Algeria to Morocco 1 tactical_bomber moved from Southern Italy to 94 Sea Zone 1 tactical_bomber moved from 94 Sea Zone to Algeria 1 tactical_bomber moved from Algeria to Morocco 1 fighter moved from Southern Italy to 94 Sea Zone 1 fighter moved from 94 Sea Zone to Algeria 1 fighter moved from Algeria to Morocco 1 armour and 1 mech_infantry moved from Caucasus to Bryansk 1 armour moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 1 artillery moved from Persia to Eastern Persia Italians take Eastern Persia from British 1 armour moved from French Central Africa to French Equatorial Africa 1 mech_infantry moved from Nigeria to French Equatorial Africa 1 armour moved from French Equatorial Africa to Belgian Congo 1 mech_infantry moved from French Equatorial Africa to Belgian Congo 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo Combat - Italians Battle in Morocco Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Morocco, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 artillery in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Morocco Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery Battle in Bryansk Italians attack with 2 armour, 2 infantry and 1 mech_infantry Russians defend with 4 armour Italians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 4 armour in Bryansk, round 2 : 3/4 hits, 2.00 expected hits 1 mech_infantry owned by the Italians, 2 armour owned by the Russians and 2 infantry owned by the Italians lost in Bryansk Italians roll dice for 2 armour in Bryansk, round 3 : 2/2 hits, 1.00 expected hits Russians roll dice for 2 armour in Bryansk, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 14 Casualties for Italians: 2 infantry and 1 mech_infantry Casualties for Russians: 4 armour Battle in Belgian Congo Italians attack with 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys British defend with 2 armour, 1 artillery and 1 infantry Italians roll dice for 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 1/8 hits, 2.67 expected hits British roll dice for 2 armour, 1 artillery and 1 infantry in Belgian Congo, round 2 : 0/4 hits, 1.67 expected hits 1 infantry owned by the British lost in Belgian Congo Italians roll dice for 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in Belgian Congo, round 3 : 3/8 hits, 2.67 expected hits British roll dice for 2 armour and 1 artillery in Belgian Congo, round 3 : 0/3 hits, 1.33 expected hits 1 artillery owned by the British and 2 armour owned by the British lost in Belgian Congo Italians win, taking Belgian Congo from British with 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 19 Casualties for British: 2 armour, 1 artillery and 1 infantry Non Combat Move - Italians 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 destroyer moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Algeria 1 artillery moved from 94 Sea Zone to Algeria 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Algeria 1 artillery moved from 94 Sea Zone to Algeria 1 submarine moved from 93 Sea Zone to 94 Sea Zone 1 fighter moved from Morocco to Algeria 1 tactical_bomber moved from Morocco to Algeria Place Units - Italians 1 armour placed in Egypt 1 destroyer and 1 transport placed in 95 Sea Zone 1 submarine placed in 93 Sea Zone 1 aaGun, 1 fighter and 1 infantry placed in Southern Italy Italians undo move 2. 1 destroyer and 1 transport placed in 93 Sea Zone 1 artillery and 1 infantry placed in Northern Italy Italians undo move 4. 1 infantry placed in Egypt 1 destroyer and 1 transport placed in 93 Sea Zone 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 37 PUs; end with 37 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 0.83 Russians regular : 0.00 British regular : -3.00 -
TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 8 Politics - Germans Purchase Units - Germans Germans buy 3 armour, 2 destroyers, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 armour and 1 bomber moved from Ukraine to Russia 6 armour and 4 fighters moved from Smolensk to Russia 1 mech_infantry moved from Novosibirsk to Russia 1 bomber moved from Novgorod to Russia 1 armour moved from Rostov to Russia Combat - Germans Battle in Russia Germans attack with 10 armour, 2 bombers, 4 fighters and 1 mech_infantry Russians defend with 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 fighter and 10 infantry Russians roll AA dice in Russia : 0/6 hits, 1.00 expected hits Germans roll dice for 10 armour, 2 bombers, 4 fighters and 1 mech_infantry in Russia, round 2 : 7/17 hits, 8.50 expected hits Russians roll dice for 3 aaGuns, 2 armour, 1 fighter and 10 infantry in Russia, round 2 : 4/13 hits, 5.00 expected hits 4 infantry owned by the Russians, 3 armour owned by the Germans, 3 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia Germans roll dice for 7 armour, 2 bombers and 4 fighters in Russia, round 3 : 8/13 hits, 6.83 expected hits Russians roll dice for 2 armour, 1 fighter and 6 infantry in Russia, round 3 : 5/9 hits, 3.67 expected hits 6 infantry owned by the Russians, 2 armour owned by the Russians and 5 armour owned by the Germans lost in Russia Germans roll dice for 2 armour, 2 bombers and 4 fighters in Russia, round 4 : 5/8 hits, 4.33 expected hits Russians roll dice for 1 fighter in Russia, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Russians and 1 armour owned by the Germans lost in Russia Germans captures 11PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 9 Casualties for Germans: 9 armour and 1 mech_infantry Casualties for Russians: 3 aaGuns, 2 armour, 1 fighter and 10 infantry Non Combat Move - Germans 1 bomber moved from Russia to Novgorod 1 bomber moved from Russia to Novgorod 1 fighter moved from Russia to Novgorod 1 fighter moved from Russia to Novgorod 1 fighter moved from Russia to Novgorod 1 fighter moved from Russia to Novgorod 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 cruiser and 2 transports moved from 111 Sea Zone to 113 Sea Zone 1 artillery moved from Norway to 113 Sea Zone 1 artillery moved from 113 Sea Zone to Denmark 1 mech_infantry moved from Western Germany to Denmark 1 armour moved from Novgorod to 115 Sea Zone 1 armour and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 armour moved from 113 Sea Zone to Denmark 1 mech_infantry moved from France to Western Germany 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 artillery moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 aaGun moved from Belarus to Novgorod 2 submarines moved from 92 Sea Zone to 94 Sea Zone 1 destroyer and 1 submarine moved from 97 Sea Zone to 94 Sea Zone Place Units - Germans 2 fighters placed in Normandy Bordeaux 1 destroyer placed in 110 Sea Zone 1 destroyer placed in 97 Sea Zone 1 fighter placed in Western Germany 1 armour and 1 mech_infantry placed in Ukraine 2 armour and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUsCombat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 0.33 Russians AA : -1.00 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 8 Politics - Russians Russians takes Political Action: Political Action Allies To War With TrueNeutrals Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Russians 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans Combat - Russians Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 8 Politics - Americans Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Purchase Units - Americans Americans buy 2 destroyers, 8 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Gibraltar to 94 Sea Zone 1 bomber moved from Gibraltar to 94 Sea Zone 1 bomber moved from Gibraltar to 93 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Gibraltar to Spain 3 fighters moved from Eastern United States to 91 Sea Zone 10 infantry moved from Central United States to 101 Sea Zone 10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 10 infantry moved from 91 Sea Zone to Spain 1 submarine moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from Tanganyika Territory to French West Africa 1 fighter moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Spain Americans attack with 1 armour, 1 artillery and 12 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 battleship in Spain, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 armour, 1 artillery and 12 infantry in Spain, round 2 : 0/14 hits, 3.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2.00 expected hits Americans roll dice for 1 armour, 1 artillery and 12 infantry in Spain, round 3 : 4/14 hits, 3.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 3 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 1 artillery and 11 infantry in Spain, round 4 : 1/13 hits, 2.83 expected hits Neutral_True roll dice for 2 infantry in Spain, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 1 artillery and 10 infantry in Spain, round 5 : 1/12 hits, 2.67 expected hits Neutral_True roll dice for 1 infantry in Spain, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Battle in 94 Sea Zone Americans attack with 1 bomber and 1 fighter Germans defend with 1 destroyer and 3 submarines; Italians defend with 1 destroyer, 1 submarine and 2 transports 3 submarines owned by the Germans and 1 submarine owned by the Italians submerged Americans roll dice for 1 bomber and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 2 destroyers and 2 transports in 94 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 94 Sea Zone Americans roll dice for 1 bomber in 94 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 2 transports in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 94 Sea Zone Italians win with 2 transports remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber and 1 fighter Casualties for Italians: 1 destroyer Casualties for Germans: 1 destroyer Battle in 93 Sea Zone Americans attack with 1 bomber Italians defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Italians submerged Americans roll dice for 1 bomber in 93 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 93 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 93 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone 1 transport owned by the Italians lost in 93 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Non Combat Move - Americans 1 bomber moved from 93 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 destroyers placed in 101 Sea Zone 3 transports placed in 101 Sea Zone 8 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5 Americans collect 36 PUs (2 lost to blockades); end with 36 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 56 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Americans regular : -7.00 Italians regular : 0.00 Neutral_True regular : -3.00 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 8 Politics - Americans Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Purchase Units - Americans Americans buy 2 destroyers, 8 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Gibraltar to 94 Sea Zone 1 bomber moved from Gibraltar to 94 Sea Zone 1 bomber moved from Gibraltar to 93 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Gibraltar to Spain 3 fighters moved from Eastern United States to 91 Sea Zone 10 infantry moved from Central United States to 101 Sea Zone 10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 10 infantry moved from 91 Sea Zone to Spain 1 submarine moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from Tanganyika Territory to French West Africa 1 fighter moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Spain Americans attack with 1 armour, 1 artillery and 12 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 battleship in Spain, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 armour, 1 artillery and 12 infantry in Spain, round 2 : 0/14 hits, 3.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2.00 expected hits Americans roll dice for 1 armour, 1 artillery and 12 infantry in Spain, round 3 : 4/14 hits, 3.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 3 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 1 artillery and 11 infantry in Spain, round 4 : 1/13 hits, 2.83 expected hits Neutral_True roll dice for 2 infantry in Spain, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 1 artillery and 10 infantry in Spain, round 5 : 1/12 hits, 2.67 expected hits Neutral_True roll dice for 1 infantry in Spain, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Battle in 94 Sea Zone Americans attack with 1 bomber and 1 fighter Germans defend with 1 destroyer and 3 submarines; Italians defend with 1 destroyer, 1 submarine and 2 transports 3 submarines owned by the Germans and 1 submarine owned by the Italians submerged Americans roll dice for 1 bomber and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 2 destroyers and 2 transports in 94 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 94 Sea Zone Americans roll dice for 1 bomber in 94 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 2 transports in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 94 Sea Zone Italians win with 2 transports remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber and 1 fighter Casualties for Italians: 1 destroyer Casualties for Germans: 1 destroyer Battle in 93 Sea Zone Americans attack with 1 bomber Italians defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Italians submerged Americans roll dice for 1 bomber in 93 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 93 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 93 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone 1 transport owned by the Italians lost in 93 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 bomber moved from 93 Sea Zone to Gibraltar Place Units - Americans 2 destroyers and 3 transports placed in 101 Sea Zone 8 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4 Americans collect 38 PUs; end with 38 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 58 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Americans regular : -7.00 Italians regular : 0.00 Neutral_True regular : -3.00 -
TripleA Turn Summary: French round 1
TripleA Turn Summary for game: Caribbean Trade War, version: 1.3.2
Game History
Round: 1 Combat Move - French 1 Cannon moved from Mobile to Pensacola 1 Indian-Scout moved from Mobile to Pensacola 2 Irregulars moved from Mobile to Pensacola 1 Irregular moved from Bayogoula to Louisiana West 1 Irregular moved from Abaham to Louisiana West 1 General moved from Fort Louis to Pensacola 1 Frigate moved from SZ29 to SZ42 2 Irregulars moved from Mobile to SZ33 1 Battleship and 2 Irregulars moved from SZ33 to SZ36 1 Admiral moved from SZ33 to SZ36 1 Frigate moved from SZ34 to SZ36 2 Irregulars moved from SZ36 to Dry Tortugas 1 Corvette moved from SZ33 to SZ36 Combat - French Battle in Pensacola French attack with 1 Cannon, 1 General, 1 Indian-Scout and 2 Irregulars Spanish defend with 1 Militia and 1 Outpost French roll dice for 1 Cannon, 1 General, 1 Indian-Scout and 2 Irregulars in Pensacola, round 2 : 3/5 hits, 2.67 expected hits Spanish roll dice for 1 Militia and 1 Outpost in Pensacola, round 2 : 1/1 hits, 0.50 expected hits 1 Militia owned by the Spanish and 1 Irregular owned by the French lost in Pensacola French win, taking Pensacola from Spanish with 1 Cannon, 1 General, 1 Indian-Scout and 1 Irregular remaining. Battle score for attacker is -1 Casualties for French: 1 Irregular Casualties for Spanish: 1 Militia Battle in SZ42 French attack with 1 Frigate Spanish defend with 1 Frigate French roll dice for 1 Frigate in SZ42, round 2 : 0/1 hits, 0.50 expected hits Spanish roll dice for 1 Frigate in SZ42, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 Frigate in SZ42, round 3 : 0/1 hits, 0.50 expected hits Spanish roll dice for 1 Frigate in SZ42, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 Frigate in SZ42, round 4 : 1/1 hits, 0.50 expected hits Spanish roll dice for 1 Frigate in SZ42, round 4 : 0/1 hits, 0.33 expected hits 1 Frigate owned by the Spanish lost in SZ42 French win, taking SZ42 from Spanish with 1 Frigate remaining. Battle score for attacker is 13 Casualties for Spanish: 1 Frigate Battle in SZ36 French attack with 1 Admiral, 1 Battleship, 1 Corvette and 1 Frigate Indians defend with 1 Canoe French roll dice for 1 Admiral, 1 Battleship, 1 Corvette and 1 Frigate in SZ36, round 2 : 2/4 hits, 2.00 expected hits Indians roll dice for 1 Canoe in SZ36, round 2 : 0/1 hits, 0.17 expected hits 1 Canoe owned by the Indians lost in SZ36 French win with 1 Admiral, 1 Battleship, 1 Corvette and 1 Frigate remaining. Battle score for attacker is 15 Casualties for Indians: 1 Canoe Battle in Dry Tortugas French attack with 2 Irregulars Indians defend with 1 Indian French roll dice for 2 Irregulars in Dry Tortugas, round 2 : 1/2 hits, 0.67 expected hits Indians roll dice for 1 Indian in Dry Tortugas, round 2 : 1/1 hits, 0.17 expected hits 1 Indian owned by the Indians and 1 Irregular owned by the French lost in Dry Tortugas French win, taking Dry Tortugas from Indians with 1 Irregular remaining. Battle score for attacker is 6 Casualties for French: 1 Irregular Casualties for Indians: 1 Indian Battle in Louisiana West French attack with 2 Irregulars Spanish defend with 1 Militia French roll dice for 2 Irregulars in Louisiana West, round 2 : 0/2 hits, 0.67 expected hits Spanish roll dice for 1 Militia in Louisiana West, round 2 : 1/1 hits, 0.33 expected hits 1 Irregular owned by the French lost in Louisiana West French roll dice for 1 Irregular in Louisiana West, round 3 : 0/1 hits, 0.33 expected hits Spanish roll dice for 1 Militia in Louisiana West, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 Irregular in Louisiana West, round 4 : 1/1 hits, 0.33 expected hits Spanish roll dice for 1 Militia in Louisiana West, round 4 : 1/1 hits, 0.33 expected hits 1 Militia owned by the Spanish and 1 Irregular owned by the French lost in Louisiana West Spanish win with no units remaining. Battle score for attacker is -10 Casualties for French: 2 Irregulars Casualties for Spanish: 1 Militia Non Combat Move - French 1 Irregular moved from Bayogoula to Abaham 1 Militia moved from Louisiana Main to Bayogoula 1 Militia moved from Louisiana Main to Bayogoula 1 Militia moved from Louisiana Main to Bayogoula 3 Infantrys moved from Fort Louis to Louisiana Main 1 Indian-Scout moved from Beef River to Abaham Purchase Units - French French buy 1 Frigate and 1 Infantry; Remaining resources: 0 PUs; Place Units - French 1 Frigate placed in SZ33 1 Infantry placed in Fort Louis Turn Complete - French French collect 65 PUs; end with 65 PUsCombat Hit Differential Summary :
French regular : -0.17 Spanish regular : 0.50 Indians regular : 0.67 -
Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 1:47:31 PM
Savegame -
TripleA Turn Summary: Federation round 1
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 1 Combat Move - Federation 1 Security-Force moved from Federation Outpost to Federation Space 1 Light-Cruiser and 1 Security-Force moved from Federation Space to Orbit 03 Federation take SZ 9 from AI 1 Security-Force moved from Orbit 03 to Planet 03 Federation take Planet 03 from AI Combat - Federation Non Combat Move - Federation Turn Complete - Federation Trigger Planet 03 captured by Federation: Federation captures territory Planet 03 Place Federation collect 0 PUs; end with 0 PUs Units generate 9 Engineering; Federation end with 9 Engineering Units generate 6 Command; Federation end with 6 Command Units generate 10 PUs; Federation end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Dominion round 1
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 1 Combat Move - Dominion 1 Security-Force moved from Dominion Outpost to Dominion Space 1 Light-Cruiser and 1 Security-Force moved from Dominion Space to Orbit 05 Dominion take SZ 12 from AI 1 Security-Force moved from Orbit 05 to Planet 05 Dominion take Planet 05 from AI Combat - Dominion Non Combat Move - Dominion Turn Complete - Dominion Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Trigger Planet 05 captured by Dominion: Dominion captures territory Planet 05 Place Dominion collect 0 PUs; end with 0 PUs Units generate 11 Engineering; Dominion end with 11 Engineering Units generate 8 Command; Dominion end with 8 Command Units generate 6 PUs; Dominion end with 6 PUs Units generate 1 Dilithium; Dominion end with 1 DilithiumCombat Hit Differential Summary :
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TripleA Turn Summary: Vulcans round 1
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 1 Combat Move - Vulcans 1 Security-Force moved from Vulcan Outpost to Vulcan Space 1 Light-Cruiser and 1 Security-Force moved from Vulcan Space to Orbit 24 Vulcans take SZ 60 from AI 1 Security-Force moved from Orbit 24 to Planet 24 Vulcans take Planet 24 from AI Combat - Vulcans Non Combat Move - Vulcans Turn Complete - Vulcans Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Trigger Planet 24 captured by Vulcans: Vulcans captures territory Planet 24 Place Vulcans collect 0 PUs; end with 0 PUs Units generate 11 Engineering; Vulcans end with 11 Engineering Units generate 7 Command; Vulcans end with 7 Command Units generate 7 PUs; Vulcans end with 7 PUs Units generate 1 Dilithium; Vulcans end with 1 DilithiumCombat Hit Differential Summary :
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TripleA Turn Summary: Romulans round 1
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 1 Combat Move - Romulans 1 Security-Force moved from Romulan Outpost to Romulan Space 1 Light-Cruiser and 1 Security-Force moved from Romulan Space to Orbit 42 Romulans take SZ 125 from AI 1 Security-Force moved from Orbit 42 to Planet 42 Romulans take Planet 42 from AI Combat - Romulans Non Combat Move - Romulans Turn Complete - Romulans Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Trigger Planet 42 captured by Romulans: Romulans captures territory Planet 42 Place Romulans collect 0 PUs; end with 0 PUs Units generate 12 Engineering; Romulans end with 12 Engineering Units generate 8 Command; Romulans end with 8 Command Units generate 8 PUs; Romulans end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Klingons round 1
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 1 Combat Move - Klingons 1 Security-Force moved from Klingon Outpost to Klingon Space 1 Light-Cruiser and 1 Security-Force moved from Klingon Space to Orbit 41 Klingons take SZ 121 from AI 1 Security-Force moved from Orbit 41 to Planet 41 Klingons take Planet 41 from AI Combat - Klingons Non Combat Move - Klingons Turn Complete - Klingons Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Trigger Planet 41 captured by Klingons: Klingons captures territory Planet 41 Place Klingons collect 0 PUs; end with 0 PUs Units generate 11 Engineering; Klingons end with 11 Engineering Units generate 8 Command; Klingons end with 8 Command Units generate 6 PUs; Klingons end with 6 PUs Units generate 1 Dilithium; Klingons end with 1 DilithiumCombat Hit Differential Summary :
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TripleA Turn Summary: Cardassians round 1
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 1 Combat Move - Cardassians 1 Security-Force moved from Cardassian Outpost to Cardassian Space 1 Light-Cruiser and 1 Security-Force moved from Cardassian Space to Orbit 25 Cardassians take SZ 73 from AI 1 Security-Force moved from Orbit 25 to Planet 25 Cardassians take Planet 25 from AI Combat - Cardassians Non Combat Move - Cardassians Turn Complete - Cardassians Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Trigger Planet 25 captured by Cardassians: Cardassians captures territory Planet 25 Place Cardassians collect 0 PUs; end with 0 PUs Units generate 9 Engineering; Cardassians end with 9 Engineering Units generate 9 Command; Cardassians end with 9 Command Units generate 7 PUs; Cardassians end with 7 PUs Units generate 1 Dilithium; Cardassians end with 1 DilithiumCombat Hit Differential Summary :
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TripleA Turn Summary: Borg round 1
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 1 Combat Move - Borg Note to players Cardassians, Dominion, Federation, Klingons, Romulans and Vulcans: Alert - The Borg have arrived! Long range scans have shown a Borg-Probe entering the Radan System. Their intentions must be to deploy drones, hold Radan and secure all the dilithium for the.... Trigger The Borg makes planet Radan a capital: Setting capital to Borg for territoryAttachment attached to Planet Radan Trigger The Borg take control of planet Radan: Borg takes ownership of territory Planet Radan Trigger The Borg take control of planet Radan: Borg takes ownership of territory Planet Radan Place Trigger The Borg prepare to construct a space station: has removed 1 Radan owned by AI in Planet Radan Place Trigger The Borg are scouting the area: Borg has 1 Radan placed in Planet Radan Place Trigger The Borg are scouting the area: Borg has 1 Borg-Probe placed in Orbit Radan Trigger The Borg are scouting the area: Borg has 1 Borg-Complex and 1 Borg-Drone placed in Planet Radan 1 Borg-Drone moved from Planet Radan to Orbit Radan 1 Borg-Drone and 1 Borg-Probe moved from Orbit Radan to Orbit 22 Borg take SZ 57 from AI 1 Borg-Drone moved from Orbit 22 to Planet 22 Borg take Planet 22 from AI Combat - Borg Non Combat Move - Borg Call Reinforcements - Borg Borg buy 1 Borg-Drone; Remaining resources: 0 Command; 0 Engineering; 0 PUs; 0 Dilithium; 0 Assimilation; Place Reinforcements - Borg 1 Borg-Drone placed in Planet Radan Turn Complete - Borg Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Trigger Planet 22 captured by Borg: Borg captures territory Planet 22 Place Trigger Planet Radan captured by Borg: Borg captures territory Planet Radan Place Borg collect 0 PUs; end with 0 PUs Units generate 4 Command; Borg end with 4 Command Units generate 1 Engineering; Borg end with 1 Engineering Units generate 3 PUs; Borg end with 3 PUs Units generate 6 Dilithium; Borg end with 6 Dilithium Units generate 3 Assimilation; Borg end with 3 AssimilationCombat Hit Differential Summary :
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TripleA Turn Summary: Federation round 2
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 2 Combat Move - Federation 1 Security-Force moved from Planet 03 to Orbit 03 1 Light-Cruiser and 1 Security-Force moved from Orbit 03 to Orbit 10 Federation take SZ 16 from AI 1 Security-Force moved from Orbit 10 to Planet 10 Federation take Planet 10 from AI Combat - Federation Non Combat Move - Federation Acquire Technology - Federation Federation spend 10 on tech rolls Federation rolls : 0/1 hits, 0.00 expected hits Call Reinforcements - Federation Federation buy 1 Security-Force; Remaining resources: 1 Command; 9 Engineering; 0 PUs; 0 Dilithium; Place Reinforcements - Federation 1 Security-Force placed in Federation Outpost Turn Complete - Federation Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Trigger Planet 10 captured by Federation: Federation captures territory Planet 10 Place Trigger Planet 03 captured by Federation: Federation captures territory Planet 03 Place Federation collect 0 PUs; end with 0 PUs Units generate 13 Engineering; Federation end with 22 Engineering Units generate 9 Command; Federation end with 10 Command Units generate 11 PUs; Federation end with 11 PUs Units generate 1 Dilithium; Federation end with 1 DilithiumCombat Hit Differential Summary :
Federation rolls : 0.00





