• TripleA Manual Gamesave Post: French round 6

    TripleA Manual Gamesave Post for game: World War II Europe 1940 2nd Edition, version: 3.0.0

    Game History

    Round: 6
    
        Politics - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

    Game History

    Round: 6
    
        Politics - French
    
        Combat Move - French
            1 destroyer moved from 83 Sea Zone to 91 Sea Zone
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: World War II Europe 1940 2nd Edition, version: 3.0.0

    Game History

    Round: 7
    
        Politics - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 2 destroyers, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            1 mech_infantry moved from Vologda to Samara
            6 armour moved from Smolensk to Bryansk
            1 armour moved from Ukraine to Rostov
            1 mech_infantry moved from Smolensk to Bryansk
            1 mech_infantry moved from Smolensk to Bryansk
            2 armour moved from Smolensk to Bryansk
            1 fighter moved from Western Germany to 104 Sea Zone
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            1 armour moved from Novosibirsk to Kazakhstan
            1 bomber moved from Novgorod to Samara
            1 bomber moved from Novgorod to Kazakhstan
            1 armour moved from Norway to 113 Sea Zone
            1 infantry moved from Norway to 113 Sea Zone
            1 artillery moved from Norway to 113 Sea Zone
            1 infantry moved from Western Germany to 113 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 111 Sea Zone to Scotland
            1 cruiser moved from 113 Sea Zone to 111 Sea Zone
            1 armour moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            1 armour moved from Vyborg to Novgorod
            1 fighter moved from Smolensk to Rostov
            1 armour moved from Ukraine to Rostov
            1 armour moved from Ukraine to Bryansk
            3 fighters moved from Novgorod to Bryansk
    
        Combat - Germans
            Battle in Scotland
            Battle in Samara
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                Germans win, taking Scotland from British with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Germans attack with 1 armour and 1 bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 bomber in Kazakhstan, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
                Germans win with 1 bomber remaining. Battle score for attacker is -3
                Casualties for Germans: 1 armour
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 2 armour and 1 fighter
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 1 fighter in Rostov, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -3
                Casualties for Germans: 1 armour
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 9 armour, 3 fighters and 2 mech_infantrys
                Russians defend with 1 armour and 2 infantry
                    Germans roll dice for 9 armour, 3 fighters and 2 mech_infantrys in Bryansk, round 2 : 6/14 hits, 6.33 expected hits
                    Russians roll dice for 1 armour and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.17 expected hits
                    2 infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 9 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 armour and 2 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 fighter and 2 submarines
                Americans defend with 1 destroyer
                    Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 fighter in 104 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            1 fighter moved from 104 Sea Zone to Normandy Bordeaux
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 mech_infantry moved from Smolensk to Novosibirsk
            3 fighters moved from Bryansk to Smolensk
            1 armour moved from Novgorod to Smolensk
            1 armour moved from Novgorod to Smolensk
            1 fighter moved from Rostov to Smolensk
            1 bomber moved from Samara to Novgorod
            1 bomber moved from Kazakhstan to Ukraine
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            3 armour placed in Ukraine
            1 destroyer placed in 110 Sea Zone
            2 mech_infantrys placed in Normandy Bordeaux
            2 artilleries and 1 mech_infantry placed in France
            1 mech_infantry placed in Western Germany
            1 destroyer and 1 submarine placed in 97 Sea Zone
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : 1.83
    Germans regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            6 armour moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            5 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 6 armour, 1 fighter and 5 infantry
                Germans defend with 9 armour and 1 mech_infantry
                    Russians roll dice for 6 armour, 1 fighter and 5 infantry in Bryansk, round 2 : 6/12 hits, 4.33 expected hits
                    Germans roll dice for 9 armour and 1 mech_infantry in Bryansk, round 2 : 5/10 hits, 4.83 expected hits
                    5 infantry owned by the Russians, 5 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 6 armour and 1 fighter in Bryansk, round 3 : 4/7 hits, 3.50 expected hits
                    Germans roll dice for 4 armour in Bryansk, round 3 : 2/4 hits, 2.00 expected hits
                    2 armour owned by the Russians and 4 armour owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 4 armour and 1 fighter remaining. Battle score for attacker is 31
                Casualties for Russians: 2 armour and 5 infantry
                Casualties for Germans: 9 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Bryansk to Russia
            1 infantry moved from Russia to Tambov
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 10 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.17
    Russians regular : 2.17
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 fighters and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 109 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 103 Sea Zone to 91 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Morocco
            1 bomber moved from Eastern United States to 104 Sea Zone
            1 bomber moved from United Kingdom to 109 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in 104 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 submarine
                Germans defend with 2 submarines
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                    Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win, taking Morocco from Italians with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Germans: 2 submarines
            Battle in 109 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 104 Sea Zone to Gibraltar
            1 bomber moved from 109 Sea Zone to Gibraltar
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 101 Sea Zone to Gibraltar
    
        Place Units - Americans
            3 fighters placed in Eastern United States
            10 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 36 PUs; end with 36 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 56 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Germans regular : -0.50
    

    Savegame


  • TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 1 armour, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from United Kingdom to Scotland
            1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
            1 artillery moved from United Kingdom to Scotland
            1 armour moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 fighter moved from Gibraltar to Scotland
            2 armour and 2 infantry moved from Tanganyika Territory to Kenya
            1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
            2 armour moved from Union of South Africa to Belgian Congo
    
        Combat - British
            Battle in Kenya
                British attack with 2 armour and 2 infantry
                Italians defend with 2 infantry
                    British roll dice for 2 armour and 2 infantry in Kenya, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 2 infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                    British roll dice for 2 armour and 1 infantry in Kenya, round 3 : 2/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                British win, taking Kenya from Italians with 2 armour remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Italians: 2 infantry
            Battle in Belgian Congo
                British attack with 2 armour, 1 artillery and 2 infantry
                Italians defend with 1 infantry and 1 mech_infantry
                    British roll dice for 2 armour, 1 artillery and 2 infantry in Belgian Congo, round 2 : 1/5 hits, 1.83 expected hits
                    Italians roll dice for 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
                    British roll dice for 2 armour, 1 artillery and 1 infantry in Belgian Congo, round 3 : 1/4 hits, 1.67 expected hits
                    Italians roll dice for 1 mech_infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Belgian Congo
                British win, taking Belgian Congo from Italians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry and 1 mech_infantry
            Battle in Scotland
                British attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
                Germans defend with 1 airfield, 1 armour, 1 artillery and 2 infantry
                    British roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Scotland, round 2 : 5/8 hits, 3.00 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 2 infantry in Scotland, round 2 : 1/4 hits, 1.50 expected hits
                    1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Scotland
                British win, taking Scotland from Germans with 1 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 13
                Casualties for British: 1 infantry
                Casualties for Germans: 1 armour, 1 artillery and 2 infantry
    
        Non Combat Move - British
            2 fighters moved from Scotland to United Kingdom
    
        Place Units - British
            1 armour and 2 infantry placed in Union of South Africa
            1 submarine placed in 109 Sea Zone
            1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.00
    Germans regular : -0.50
    British regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 aaGun, 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Algeria to Morocco
            1 tactical_bomber moved from Southern Italy to 94 Sea Zone
            1 tactical_bomber moved from 94 Sea Zone to Algeria
            1 tactical_bomber moved from Algeria to Morocco
            1 fighter moved from Southern Italy to 94 Sea Zone
            1 fighter moved from 94 Sea Zone to Algeria
            1 fighter moved from Algeria to Morocco
            1 armour and 1 mech_infantry moved from Caucasus to Bryansk
            1 armour moved from Belarus to Bryansk
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Belarus to Bryansk
            1 artillery moved from Persia to Eastern Persia
                  Italians take Eastern Persia from British
            1 armour moved from French Central Africa to French Equatorial Africa
            1 mech_infantry moved from Nigeria to French Equatorial Africa
            1 armour moved from French Equatorial Africa to Belgian Congo
            1 mech_infantry moved from French Equatorial Africa to Belgian Congo
            1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
            1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
            1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
            1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
            1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
            1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 artillery
                    Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Morocco, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in Bryansk
                Italians attack with 2 armour, 2 infantry and 1 mech_infantry
                Russians defend with 4 armour
                    Italians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 4 armour in Bryansk, round 2 : 3/4 hits, 2.00 expected hits
                    1 mech_infantry owned by the Italians, 2 armour owned by the Russians and 2 infantry owned by the Italians lost in Bryansk
                    Italians roll dice for 2 armour in Bryansk, round 3 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 2 armour in Bryansk, round 3 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 14
                Casualties for Italians: 2 infantry and 1 mech_infantry
                Casualties for Russians: 4 armour
            Battle in Belgian Congo
                Italians attack with 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys
                British defend with 2 armour, 1 artillery and 1 infantry
                    Italians roll dice for 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 1/8 hits, 2.67 expected hits
                    British roll dice for 2 armour, 1 artillery and 1 infantry in Belgian Congo, round 2 : 0/4 hits, 1.67 expected hits
                    1 infantry owned by the British lost in Belgian Congo
                    Italians roll dice for 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in Belgian Congo, round 3 : 3/8 hits, 2.67 expected hits
                    British roll dice for 2 armour and 1 artillery in Belgian Congo, round 3 : 0/3 hits, 1.33 expected hits
                    1 artillery owned by the British and 2 armour owned by the British lost in Belgian Congo
                Italians win, taking Belgian Congo from British with 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 19
                Casualties for British: 2 armour, 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 artillery moved from Egypt to Anglo Egyptian Sudan
            1 destroyer moved from 95 Sea Zone to 94 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery moved from Southern Italy to 95 Sea Zone
            1 artillery moved from Southern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Algeria
            1 artillery moved from 94 Sea Zone to Algeria
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Algeria
            1 artillery moved from 94 Sea Zone to Algeria
            1 submarine moved from 93 Sea Zone to 94 Sea Zone
            1 fighter moved from Morocco to Algeria
            1 tactical_bomber moved from Morocco to Algeria
    
        Place Units - Italians
            1 armour placed in Egypt
            1 destroyer and 1 transport placed in 95 Sea Zone
            1 submarine placed in 93 Sea Zone
            1 aaGun, 1 fighter and 1 infantry placed in Southern Italy
            Italians undo move 2.
            1 destroyer and 1 transport placed in 93 Sea Zone
            1 artillery and 1 infantry placed in Northern Italy
            Italians undo move 4.
            1 infantry placed in Egypt
            1 destroyer and 1 transport placed in 93 Sea Zone
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 37 PUs; end with 37 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Italians regular : 0.83
    Russians regular : 0.00
    British regular : -3.00
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

    Game History

    Round: 7
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 aaGun, 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Algeria to Morocco
            1 tactical_bomber moved from Southern Italy to 94 Sea Zone
            1 tactical_bomber moved from 94 Sea Zone to Algeria
            1 tactical_bomber moved from Algeria to Morocco
            1 fighter moved from Southern Italy to 94 Sea Zone
            1 fighter moved from 94 Sea Zone to Algeria
            1 fighter moved from Algeria to Morocco
            1 armour and 1 mech_infantry moved from Caucasus to Bryansk
            1 armour moved from Belarus to Bryansk
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Belarus to Bryansk
            1 artillery moved from Persia to Eastern Persia
                  Italians take Eastern Persia from British
            1 armour moved from French Central Africa to French Equatorial Africa
            1 mech_infantry moved from Nigeria to French Equatorial Africa
            1 armour moved from French Equatorial Africa to Belgian Congo
            1 mech_infantry moved from French Equatorial Africa to Belgian Congo
            1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
            1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
            1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
            1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
            1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
            1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 artillery
                    Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Morocco, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in Bryansk
                Italians attack with 2 armour, 2 infantry and 1 mech_infantry
                Russians defend with 4 armour
                    Italians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 4 armour in Bryansk, round 2 : 3/4 hits, 2.00 expected hits
                    1 mech_infantry owned by the Italians, 2 armour owned by the Russians and 2 infantry owned by the Italians lost in Bryansk
                    Italians roll dice for 2 armour in Bryansk, round 3 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 2 armour in Bryansk, round 3 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 14
                Casualties for Italians: 2 infantry and 1 mech_infantry
                Casualties for Russians: 4 armour
            Battle in Belgian Congo
                Italians attack with 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys
                British defend with 2 armour, 1 artillery and 1 infantry
                    Italians roll dice for 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 1/8 hits, 2.67 expected hits
                    British roll dice for 2 armour, 1 artillery and 1 infantry in Belgian Congo, round 2 : 0/4 hits, 1.67 expected hits
                    1 infantry owned by the British lost in Belgian Congo
                    Italians roll dice for 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in Belgian Congo, round 3 : 3/8 hits, 2.67 expected hits
                    British roll dice for 2 armour and 1 artillery in Belgian Congo, round 3 : 0/3 hits, 1.33 expected hits
                    1 artillery owned by the British and 2 armour owned by the British lost in Belgian Congo
                Italians win, taking Belgian Congo from British with 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 19
                Casualties for British: 2 armour, 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 artillery moved from Egypt to Anglo Egyptian Sudan
            1 destroyer moved from 95 Sea Zone to 94 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery moved from Southern Italy to 95 Sea Zone
            1 artillery moved from Southern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Algeria
            1 artillery moved from 94 Sea Zone to Algeria
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Algeria
            1 artillery moved from 94 Sea Zone to Algeria
            1 submarine moved from 93 Sea Zone to 94 Sea Zone
            1 fighter moved from Morocco to Algeria
            1 tactical_bomber moved from Morocco to Algeria
    
        Place Units - Italians
            1 armour placed in Egypt
            1 destroyer and 1 transport placed in 95 Sea Zone
            1 submarine placed in 93 Sea Zone
            1 aaGun, 1 fighter and 1 infantry placed in Southern Italy
            Italians undo move 2.
            1 destroyer and 1 transport placed in 93 Sea Zone
            1 artillery and 1 infantry placed in Northern Italy
            Italians undo move 4.
            1 infantry placed in Egypt
            1 destroyer and 1 transport placed in 93 Sea Zone
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 37 PUs; end with 37 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Italians regular : 0.83
    Russians regular : 0.00
    British regular : -3.00
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 8

    TripleA Manual Gamesave Post for game: World War II Europe 1940 2nd Edition, version: 3.0.0

    Game History

    Round: 8
    
        Politics - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 destroyers, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour and 1 bomber moved from Ukraine to Russia
            6 armour and 4 fighters moved from Smolensk to Russia
            1 mech_infantry moved from Novosibirsk to Russia
            1 bomber moved from Novgorod to Russia
            1 armour moved from Rostov to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 10 armour, 2 bombers, 4 fighters and 1 mech_infantry
                Russians defend with 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 fighter and 10 infantry
                    Russians roll AA dice in Russia : 0/6 hits, 1.00 expected hits
                    Germans roll dice for 10 armour, 2 bombers, 4 fighters and 1 mech_infantry in Russia, round 2 : 7/17 hits, 8.50 expected hits
                    Russians roll dice for 3 aaGuns, 2 armour, 1 fighter and 10 infantry in Russia, round 2 : 4/13 hits, 5.00 expected hits
                    4 infantry owned by the Russians, 3 armour owned by the Germans, 3 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia
                    Germans roll dice for 7 armour, 2 bombers and 4 fighters in Russia, round 3 : 8/13 hits, 6.83 expected hits
                    Russians roll dice for 2 armour, 1 fighter and 6 infantry in Russia, round 3 : 5/9 hits, 3.67 expected hits
                    6 infantry owned by the Russians, 2 armour owned by the Russians and 5 armour owned by the Germans lost in Russia
                    Germans roll dice for 2 armour, 2 bombers and 4 fighters in Russia, round 4 : 5/8 hits, 4.33 expected hits
                    Russians roll dice for 1 fighter in Russia, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Russians and 1 armour owned by the Germans lost in Russia
                Germans captures 11PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 9
                Casualties for Germans: 9 armour and 1 mech_infantry
                Casualties for Russians: 3 aaGuns, 2 armour, 1 fighter and 10 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Russia to Novgorod
            1 bomber moved from Russia to Novgorod
            1 fighter moved from Russia to Novgorod
            1 fighter moved from Russia to Novgorod
            1 fighter moved from Russia to Novgorod
            1 fighter moved from Russia to Novgorod
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 cruiser and 2 transports moved from 111 Sea Zone to 113 Sea Zone
            1 artillery moved from Norway to 113 Sea Zone
            1 artillery moved from 113 Sea Zone to Denmark
            1 mech_infantry moved from Western Germany to Denmark
            1 armour moved from Novgorod to 115 Sea Zone
            1 armour and 1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 armour moved from 113 Sea Zone to Denmark
            1 mech_infantry moved from France to Western Germany
            1 mech_infantry moved from Normandy Bordeaux to Western Germany
            1 artillery moved from France to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
            1 aaGun moved from Belarus to Novgorod
            2 submarines moved from 92 Sea Zone to 94 Sea Zone
            1 destroyer and 1 submarine moved from 97 Sea Zone to 94 Sea Zone
    
        Place Units - Germans
            2 fighters placed in Normandy Bordeaux
            1 destroyer placed in 110 Sea Zone
            1 destroyer placed in 97 Sea Zone
            1 fighter placed in Western Germany
            1 armour and 1 mech_infantry placed in Ukraine
            2 armour and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : 0.33
    Russians AA : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

    Game History

    Round: 8
    
        Politics - Russians
            Russians takes Political Action: Political Action Allies To War With TrueNeutrals
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Russians
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

    Game History

    Round: 8
    
        Politics - Americans
            Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 8 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Gibraltar to 94 Sea Zone
            1 bomber moved from Gibraltar to 94 Sea Zone
            1 bomber moved from Gibraltar to 93 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Gibraltar to Spain
            3 fighters moved from Eastern United States to 91 Sea Zone
            10 infantry moved from Central United States to 101 Sea Zone
            10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            10 infantry moved from 91 Sea Zone to Spain
            1 submarine moved from 104 Sea Zone to 91 Sea Zone
            1 fighter moved from Tanganyika Territory to French West Africa
            1 fighter moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in Spain
                Americans attack with 1 armour, 1 artillery and 12 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 battleship in Spain, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 12 infantry in Spain, round 2 : 0/14 hits, 3.00 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2.00 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 12 infantry in Spain, round 3 : 4/14 hits, 3.00 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 3 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 armour, 1 artillery and 11 infantry in Spain, round 4 : 1/13 hits, 2.83 expected hits
                    Neutral_True roll dice for 2 infantry in Spain, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 armour, 1 artillery and 10 infantry in Spain, round 5 : 1/12 hits, 2.67 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in 94 Sea Zone
                Americans attack with 1 bomber and 1 fighter
                Germans defend with 1 destroyer and 3 submarines; Italians defend with 1 destroyer, 1 submarine and 2 transports
                3 submarines owned by the Germans and 1 submarine owned by the Italians submerged
                    Americans roll dice for 1 bomber and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 2 destroyers and 2 transports in 94 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 94 Sea Zone
                    Americans roll dice for 1 bomber in 94 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer and 2 transports in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 94 Sea Zone
                Italians win with 2 transports remaining. Battle score for attacker is -6
                Casualties for Americans: 1 bomber and 1 fighter
                Casualties for Italians: 1 destroyer
                Casualties for Germans: 1 destroyer
            Battle in 93 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 destroyer, 1 submarine and 1 transport
                1 submarine owned by the Italians submerged
                    Americans roll dice for 1 bomber in 93 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 93 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 93 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 93 Sea Zone
                    1 transport owned by the Italians lost in 93 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 15
                Casualties for Italians: 1 destroyer and 1 transport
    
        Non Combat Move - Americans
            1 bomber moved from 93 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            2 destroyers placed in 101 Sea Zone
            3 transports placed in 101 Sea Zone
            8 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
            Americans collect 36 PUs (2 lost to blockades); end with 36 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 56 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -7.00
    Italians regular : 0.00
    Neutral_True regular : -3.00
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

    Game History

    Round: 8
    
        Politics - Americans
            Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 8 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Gibraltar to 94 Sea Zone
            1 bomber moved from Gibraltar to 94 Sea Zone
            1 bomber moved from Gibraltar to 93 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Gibraltar to Spain
            3 fighters moved from Eastern United States to 91 Sea Zone
            10 infantry moved from Central United States to 101 Sea Zone
            10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            10 infantry moved from 91 Sea Zone to Spain
            1 submarine moved from 104 Sea Zone to 91 Sea Zone
            1 fighter moved from Tanganyika Territory to French West Africa
            1 fighter moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in Spain
                Americans attack with 1 armour, 1 artillery and 12 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 battleship in Spain, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 12 infantry in Spain, round 2 : 0/14 hits, 3.00 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2.00 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 12 infantry in Spain, round 3 : 4/14 hits, 3.00 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 3 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 armour, 1 artillery and 11 infantry in Spain, round 4 : 1/13 hits, 2.83 expected hits
                    Neutral_True roll dice for 2 infantry in Spain, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 armour, 1 artillery and 10 infantry in Spain, round 5 : 1/12 hits, 2.67 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in 94 Sea Zone
                Americans attack with 1 bomber and 1 fighter
                Germans defend with 1 destroyer and 3 submarines; Italians defend with 1 destroyer, 1 submarine and 2 transports
                3 submarines owned by the Germans and 1 submarine owned by the Italians submerged
                    Americans roll dice for 1 bomber and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 2 destroyers and 2 transports in 94 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 94 Sea Zone
                    Americans roll dice for 1 bomber in 94 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer and 2 transports in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 94 Sea Zone
                Italians win with 2 transports remaining. Battle score for attacker is -6
                Casualties for Americans: 1 bomber and 1 fighter
                Casualties for Italians: 1 destroyer
                Casualties for Germans: 1 destroyer
            Battle in 93 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 destroyer, 1 submarine and 1 transport
                1 submarine owned by the Italians submerged
                    Americans roll dice for 1 bomber in 93 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 93 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 93 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 93 Sea Zone
                    1 transport owned by the Italians lost in 93 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 15
                Casualties for Italians: 1 destroyer and 1 transport
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 bomber moved from 93 Sea Zone to Gibraltar
    
        Place Units - Americans
            2 destroyers and 3 transports placed in 101 Sea Zone
            8 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
            Americans collect 38 PUs; end with 38 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 58 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -7.00
    Italians regular : 0.00
    Neutral_True regular : -3.00
    

    Savegame


  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: Caribbean Trade War, version: 1.3.2

    Game History

    Round: 1
    
        Combat Move - French
            1 Cannon moved from Mobile to Pensacola
            1 Indian-Scout moved from Mobile to Pensacola
            2 Irregulars moved from Mobile to Pensacola
            1 Irregular moved from Bayogoula to Louisiana West
            1 Irregular moved from Abaham to Louisiana West
            1 General moved from Fort Louis to Pensacola
            1 Frigate moved from SZ29 to SZ42
            2 Irregulars moved from Mobile to SZ33
            1 Battleship and 2 Irregulars moved from SZ33 to SZ36
            1 Admiral moved from SZ33 to SZ36
            1 Frigate moved from SZ34 to SZ36
            2 Irregulars moved from SZ36 to Dry Tortugas
            1 Corvette moved from SZ33 to SZ36
    
        Combat - French
            Battle in Pensacola
                French attack with 1 Cannon, 1 General, 1 Indian-Scout and 2 Irregulars
                Spanish defend with 1 Militia and 1 Outpost
                    French roll dice for 1 Cannon, 1 General, 1 Indian-Scout and 2 Irregulars in Pensacola, round 2 : 3/5 hits, 2.67 expected hits
                    Spanish roll dice for 1 Militia and 1 Outpost in Pensacola, round 2 : 1/1 hits, 0.50 expected hits
                    1 Militia owned by the Spanish and 1 Irregular owned by the French lost in Pensacola
                French win, taking Pensacola from Spanish with 1 Cannon, 1 General, 1 Indian-Scout and 1 Irregular remaining. Battle score for attacker is -1
                Casualties for French: 1 Irregular
                Casualties for Spanish: 1 Militia
            Battle in SZ42
                French attack with 1 Frigate
                Spanish defend with 1 Frigate
                    French roll dice for 1 Frigate in SZ42, round 2 : 0/1 hits, 0.50 expected hits
                    Spanish roll dice for 1 Frigate in SZ42, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Frigate in SZ42, round 3 : 0/1 hits, 0.50 expected hits
                    Spanish roll dice for 1 Frigate in SZ42, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Frigate in SZ42, round 4 : 1/1 hits, 0.50 expected hits
                    Spanish roll dice for 1 Frigate in SZ42, round 4 : 0/1 hits, 0.33 expected hits
                    1 Frigate owned by the Spanish lost in SZ42
                French win, taking SZ42 from Spanish with 1 Frigate remaining. Battle score for attacker is 13
                Casualties for Spanish: 1 Frigate
            Battle in SZ36
                French attack with 1 Admiral, 1 Battleship, 1 Corvette and 1 Frigate
                Indians defend with 1 Canoe
                    French roll dice for 1 Admiral, 1 Battleship, 1 Corvette and 1 Frigate in SZ36, round 2 : 2/4 hits, 2.00 expected hits
                    Indians roll dice for 1 Canoe in SZ36, round 2 : 0/1 hits, 0.17 expected hits
                    1 Canoe owned by the Indians lost in SZ36
                French win with 1 Admiral, 1 Battleship, 1 Corvette and 1 Frigate remaining. Battle score for attacker is 15
                Casualties for Indians: 1 Canoe
            Battle in Dry Tortugas
                French attack with 2 Irregulars
                Indians defend with 1 Indian
                    French roll dice for 2 Irregulars in Dry Tortugas, round 2 : 1/2 hits, 0.67 expected hits
                    Indians roll dice for 1 Indian in Dry Tortugas, round 2 : 1/1 hits, 0.17 expected hits
                    1 Indian owned by the Indians and 1 Irregular owned by the French lost in Dry Tortugas
                French win, taking Dry Tortugas from Indians with 1 Irregular remaining. Battle score for attacker is 6
                Casualties for French: 1 Irregular
                Casualties for Indians: 1 Indian
            Battle in Louisiana West
                French attack with 2 Irregulars
                Spanish defend with 1 Militia
                    French roll dice for 2 Irregulars in Louisiana West, round 2 : 0/2 hits, 0.67 expected hits
                    Spanish roll dice for 1 Militia in Louisiana West, round 2 : 1/1 hits, 0.33 expected hits
                    1 Irregular owned by the French lost in Louisiana West
                    French roll dice for 1 Irregular in Louisiana West, round 3 : 0/1 hits, 0.33 expected hits
                    Spanish roll dice for 1 Militia in Louisiana West, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Irregular in Louisiana West, round 4 : 1/1 hits, 0.33 expected hits
                    Spanish roll dice for 1 Militia in Louisiana West, round 4 : 1/1 hits, 0.33 expected hits
                    1 Militia owned by the Spanish and 1 Irregular owned by the French lost in Louisiana West
                Spanish win with no units remaining. Battle score for attacker is -10
                Casualties for French: 2 Irregulars
                Casualties for Spanish: 1 Militia
    
        Non Combat Move - French
            1 Irregular moved from Bayogoula to Abaham
            1 Militia moved from Louisiana Main to Bayogoula
            1 Militia moved from Louisiana Main to Bayogoula
            1 Militia moved from Louisiana Main to Bayogoula
            3 Infantrys moved from Fort Louis to Louisiana Main
            1 Indian-Scout moved from Beef River to Abaham
    
        Purchase Units - French
            French buy 1 Frigate and 1 Infantry; Remaining resources: 0 PUs; 
    
        Place Units - French
            1 Frigate placed in SZ33
            1 Infantry placed in Fort Louis
    
        Turn Complete - French
            French collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.17
    Spanish regular : 0.50
    Indians regular : 0.67
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 1:47:31 PM
    Savegame


  • TripleA Turn Summary: Federation round 1

    TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

    Game History

    Round: 1
    
        Combat Move - Federation
            1 Security-Force moved from Federation Outpost to Federation Space
            1 Light-Cruiser and 1 Security-Force moved from Federation Space to Orbit 03
                  Federation take SZ 9 from AI
            1 Security-Force moved from Orbit 03 to Planet 03
                  Federation take Planet 03 from AI
    
        Combat - Federation
    
        Non Combat Move - Federation
    
        Turn Complete - Federation
            Trigger Planet 03 captured by Federation: Federation captures territory Planet 03 Place
            Federation collect 0 PUs; end with 0 PUs
            Units generate 9 Engineering; Federation end with 9 Engineering
            Units generate 6 Command; Federation end with 6 Command
            Units generate 10 PUs; Federation end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dominion round 1

    TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

    Game History

    Round: 1
    
        Combat Move - Dominion
            1 Security-Force moved from Dominion Outpost to Dominion Space
            1 Light-Cruiser and 1 Security-Force moved from Dominion Space to Orbit 05
                  Dominion take SZ 12 from AI
            1 Security-Force moved from Orbit 05 to Planet 05
                  Dominion take Planet 05 from AI
    
        Combat - Dominion
    
        Non Combat Move - Dominion
    
        Turn Complete - Dominion
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
            Trigger Planet 05 captured by Dominion: Dominion captures territory Planet 05 Place
            Dominion collect 0 PUs; end with 0 PUs
            Units generate 11 Engineering; Dominion end with 11 Engineering
            Units generate 8 Command; Dominion end with 8 Command
            Units generate 6 PUs; Dominion end with 6 PUs
            Units generate 1 Dilithium; Dominion end with 1 Dilithium
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Vulcans round 1

    TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

    Game History

    Round: 1
    
        Combat Move - Vulcans
            1 Security-Force moved from Vulcan Outpost to Vulcan Space
            1 Light-Cruiser and 1 Security-Force moved from Vulcan Space to Orbit 24
                  Vulcans take SZ 60 from AI
            1 Security-Force moved from Orbit 24 to Planet 24
                  Vulcans take Planet 24 from AI
    
        Combat - Vulcans
    
        Non Combat Move - Vulcans
    
        Turn Complete - Vulcans
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
            Trigger Planet 24 captured by Vulcans: Vulcans captures territory Planet 24 Place
            Vulcans collect 0 PUs; end with 0 PUs
            Units generate 11 Engineering; Vulcans end with 11 Engineering
            Units generate 7 Command; Vulcans end with 7 Command
            Units generate 7 PUs; Vulcans end with 7 PUs
            Units generate 1 Dilithium; Vulcans end with 1 Dilithium
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Romulans round 1

    TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

    Game History

    Round: 1
    
        Combat Move - Romulans
            1 Security-Force moved from Romulan Outpost to Romulan Space
            1 Light-Cruiser and 1 Security-Force moved from Romulan Space to Orbit 42
                  Romulans take SZ 125 from AI
            1 Security-Force moved from Orbit 42 to Planet 42
                  Romulans take Planet 42 from AI
    
        Combat - Romulans
    
        Non Combat Move - Romulans
    
        Turn Complete - Romulans
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
            Trigger Planet 42 captured by Romulans: Romulans captures territory Planet 42 Place
            Romulans collect 0 PUs; end with 0 PUs
            Units generate 12 Engineering; Romulans end with 12 Engineering
            Units generate 8 Command; Romulans end with 8 Command
            Units generate 8 PUs; Romulans end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Klingons round 1

    TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

    Game History

    Round: 1
    
        Combat Move - Klingons
            1 Security-Force moved from Klingon Outpost to Klingon Space
            1 Light-Cruiser and 1 Security-Force moved from Klingon Space to Orbit 41
                  Klingons take SZ 121 from AI
            1 Security-Force moved from Orbit 41 to Planet 41
                  Klingons take Planet 41 from AI
    
        Combat - Klingons
    
        Non Combat Move - Klingons
    
        Turn Complete - Klingons
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
            Trigger Planet 41 captured by Klingons: Klingons captures territory Planet 41 Place
            Klingons collect 0 PUs; end with 0 PUs
            Units generate 11 Engineering; Klingons end with 11 Engineering
            Units generate 8 Command; Klingons end with 8 Command
            Units generate 6 PUs; Klingons end with 6 PUs
            Units generate 1 Dilithium; Klingons end with 1 Dilithium
    

    Combat Hit Differential Summary :

    Savegame

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