@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
L21 BM3 Ghostglider vs aagamerz13 (+18) - Game 2
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@aagamerz13 plz use last one with tank egypt
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 4 fighters, 8 infantry, 2 submarines and 4 transports; Remaining resources: 3 PUs; Combat Move - Americans 1 infantry moved from Alexandria to Egypt 2 fighters moved from Tobruk to Trans-Jordan 3 fighters moved from Alexandria to Egypt 1 bomber moved from Alexandria to 92 Sea Zone 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone 4 infantry and 2 transports moved from 112 Sea Zone to 126 Sea Zone 4 infantry moved from 126 Sea Zone to Norway 1 cruiser moved from 112 Sea Zone to 126 Sea Zone 3 fighters moved from 81 Sea Zone to Trans-Jordan 1 fighter moved from 81 Sea Zone to Egypt 2 fighters moved from Alexandria to Egypt 3 fighters moved from Alexandria to Trans-Jordan Combat - Americans Battle in Norway Americans attack with 4 infantry Germans defend with 2 infantry Americans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 4 infantry in Norway, round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway Americans roll dice for 3 infantry in Norway, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 infantry in Norway, round 4 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Norway, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Norway Americans roll dice for 2 infantry in Norway, round 5 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Norway, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Norway Americans roll dice for 1 infantry in Norway, round 6 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Norway, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway Americans win, taking Norway from Germans with 1 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 3 infantry Casualties for Germans: 2 infantry Battle in Egypt Americans attack with 6 fighters and 1 infantry Germans defend with 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 6 fighters and 1 infantry in Egypt, round 2 : 2/7 hits, 3.17 expected hits Germans roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Egypt Americans win, taking Egypt from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in 92 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 92 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Trans-Jordan Americans attack with 8 fighters Japanese defend with 3 infantry Americans roll dice for 8 fighters in Trans-Jordan, round 2 : 6/8 hits, 4.00 expected hits Germans roll dice for 3 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Japanese lost in Trans-Jordan Americans win with 8 fighters remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Non Combat Move - Americans 9 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 9 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 9 infantry moved from 112 Sea Zone to Norway 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 bomber moved from 92 Sea Zone to Gibraltar 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 5 submarines moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Morocco 1 infantry, 1 mech_infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 3 infantry moved from French Indo China to 36 Sea Zone 3 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone 3 infantry moved from 79 Sea Zone to West India 1 artillery moved from 79 Sea Zone to West India 1 carrier moved from 81 Sea Zone to 76 Sea Zone 4 fighters moved from Trans-Jordan to 81 Sea Zone 1 aaGun moved from Libya to Tobruk 6 fighters moved from Egypt to Anglo Egyptian Sudan 2 fighters moved from Trans-Jordan to Anglo Egyptian Sudan 1 fighter moved from Ceylon to 76 Sea Zone 1 fighter moved from Trans-Jordan to 76 Sea Zone 1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan 1 fighter moved from Kansu to Burma Place Units - Americans 1 transport placed in 37 Sea Zone 1 transport placed in 36 Sea Zone 2 infantry placed in Malaya 2 infantry placed in French Indo China 3 fighters placed in 6 Sea Zone 2 submarines and 2 transports placed in 101 Sea Zone 1 fighter and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 75 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter moved from Sikang to Shensi 10 infantry moved from Sikang to Shensi 2 infantry moved from Kwangsi to Yunnan Place Units - Chinese 1 infantry placed in Sikang 7 infantry placed in Shensi Turn Complete - Chinese Chinese collect 24 PUs; end with 26 PUs Purchase Units - British British buy 1 armour, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Japanese Combat - British Non Combat Move - British 1 armour and 5 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 aaGuns moved from United Kingdom to 110 Sea Zone 2 aaGuns and 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 aaGuns moved from 112 Sea Zone to Norway 1 fighter moved from 112 Sea Zone to Norway Place Units - British 1 submarine placed in 98 Sea Zone 2 infantry placed in Egypt 1 armour and 1 mech_infantry placed in Union of South Africa 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,6,4,6,4,4,5,4,2,5,3,6,6,1 British collect 26 PUs (2 lost to blockades); end with 27 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 armour EDIT: Adding units owned by British to Egypt: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 39 Sea Zone: 3 infantry and 2 transports EDIT: Adding units owned by Americans to Ceylon: 3 infantry EDIT: Adding units owned by Americans to 39 Sea Zone: 2 transports EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -0.33 Germans regular : -0.50 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Italians creates battle in territory 98 Sea Zone Non Combat Move - Italians 1 artillery and 11 infantry moved from 98 Sea Zone to Trans-Jordan 1 aaGun and 1 mech_infantry moved from Iraq to Trans-Jordan 2 fighters moved from Southern Italy to Trans-Jordan 3 infantry moved from Northern Italy to Western Germany 5 infantry moved from France to Western Germany 1 infantry moved from France to Western Germany 1 aaGun moved from France to Western Germany Place Units - Italians 2 fighters placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5 Italians collect 13 PUs; end with 13 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 carriers; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from West India to 79 Sea Zone 2 carriers, 4 fighters, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 carrier and 2 fighters moved from 39 Sea Zone to 79 Sea Zone 1 carrier moved from 39 Sea Zone to 79 Sea Zone Combat - ANZAC Battle in Italian Somaliland Non Combat Move - ANZAC 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 infantry moved from Queensland to 54 Sea Zone 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 fighters moved from Queensland to Malaya Place Units - ANZAC 2 carriers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 carriers; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from West India to 79 Sea Zone 2 carriers, 4 fighters, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 carrier and 2 fighters moved from 39 Sea Zone to 79 Sea Zone 1 carrier moved from 39 Sea Zone to 79 Sea Zone Combat - ANZAC Battle in Italian Somaliland Non Combat Move - ANZAC 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 infantry moved from Queensland to 54 Sea Zone 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 fighters moved from Queensland to Malaya Place Units - ANZAC 2 carriers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_major, 4x factory_minor; Remaining resources: 100 PUs; Germans buy 4 fighters, 16 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Iraq to Egypt 1 bomber moved from Iraq to 39 Sea Zone 2 fighters and 3 tactical_bombers moved from Iraq to Egypt 1 bomber moved from Iraq to Egypt 1 bomber moved from Iraq to Egypt 2 mech_infantrys moved from Russia to Urals 1 armour moved from Novosibirsk to Urals 1 mech_infantry moved from Novosibirsk to Urals 1 armour and 1 mech_infantry moved from Novosibirsk to Timguska 2 mech_infantrys moved from Kazakhstan to Timguska 1 armour moved from Kazakhstan to Eastern Persia Germans take Turkmenistan from Russians 1 fighter moved from 98 Sea Zone to Egypt Combat - Germans Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Battle in 39 Sea Zone Germans attack with 1 bomber ANZAC defend with 1 submarine; Americans defend with 2 transports 1 submarine owned by the ANZAC submerged 2 transports owned by the Americans lost in 39 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Timguska Germans attack with 1 armour and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 3 mech_infantrys in Timguska, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 3 mech_infantrys in Timguska, round 3 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Timguska Germans win, taking Timguska from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Urals Germans attack with 1 armour and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 3 mech_infantrys in Urals, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals Germans win, taking Urals from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Egypt Germans attack with 1 bomber, 3 fighters, 3 mech_infantrys and 3 tactical_bombers British defend with 1 armour, 1 factory_minor, 1 harbour and 2 infantry; Americans defend with 1 infantry Germans roll dice for 1 bomber, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Egypt, round 2 : 7/10 hits, 4.67 expected hits British roll dice for 1 armour and 3 infantry in Egypt, round 2 : 3/4 hits, 1.50 expected hits 1 infantry owned by the Americans, 1 tactical_bomber owned by the Germans, 2 mech_infantrys owned by the Germans, 2 infantry owned by the British and 1 armour owned by the British lost in Egypt Germans win, taking Egypt from British with 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Germans: 2 mech_infantrys and 1 tactical_bomber Casualties for British: 1 armour and 2 infantry Casualties for Americans: 1 infantry 2 bombers, 3 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan 4 fighters moved from Western Germany to Trans-Jordan 3 mech_infantrys moved from Northwest Persia to Trans-Jordan 3 armour and 6 mech_infantrys moved from Caucasus to Iraq 9 armour and 2 mech_infantrys moved from Kazakhstan to Northwest Persia 3 mech_infantrys moved from Volgograd to Northwest Persia 1 infantry moved from Karelia to Novgorod 6 infantry moved from Finland to Vyborg 2 mech_infantrys moved from Bryansk to Novgorod 3 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Russia to Rostov 2 infantry moved from Russia to Vologda 6 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Denmark 4 infantry moved from Western Germany to Denmark 3 infantry moved from Western Germany to France 1 infantry moved from Western Germany to Northern Italy 1 bomber moved from 39 Sea Zone to Iraq Place Units - Germans 3 mech_infantrys placed in Iraq 3 infantry placed in France 3 infantry placed in Novgorod 4 fighters and 6 infantry placed in Western Germany 4 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3,4,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6 Germans collect 72 PUs (2 lost to blockades); end with 72 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUsCombat Hit Differential Summary :
British AA : -0.17 Russians regular : 0.00 Germans regular : 2.33 British regular : 1.50 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Combat Move - Russians 1 infantry moved from Yenisey to Yakut S.S.R. 1 infantry moved from Shensi to Sikang Non Combat Move - Russians 1 aaGun moved from Yakut S.S.R. to Yenisey 1 aaGun moved from Shensi to Sikang 1 infantry moved from French Indo China to Yunnan Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 4 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 9 infantry moved from India to West India 3 artilleries, 6 infantry and 1 mech_infantry moved from Shan State to Malaya Combat - Japanese Japanese creates battle in territory 98 Sea Zone Battle in West India Japanese attack with 9 infantry ANZAC defend with 1 infantry; Americans defend with 1 artillery and 3 infantry Japanese roll dice for 9 infantry in West India, round 2 : 0/9 hits, 1.50 expected hits ANZAC roll dice for 1 artillery and 4 infantry in West India, round 2 : 0/5 hits, 1.67 expected hits Japanese roll dice for 9 infantry in West India, round 3 : 1/9 hits, 1.50 expected hits ANZAC roll dice for 1 artillery and 4 infantry in West India, round 3 : 0/5 hits, 1.67 expected hits 1 infantry owned by the ANZAC lost in West India Japanese roll dice for 9 infantry in West India, round 4 : 2/9 hits, 1.50 expected hits ANZAC roll dice for 1 artillery and 3 infantry in West India, round 4 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Americans lost in West India Japanese roll dice for 9 infantry in West India, round 5 : 1/9 hits, 1.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in West India, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in West India Japanese roll dice for 8 infantry in West India, round 6 : 1/8 hits, 1.33 expected hits ANZAC roll dice for 1 artillery in West India, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in West India Japanese win, taking West India from ANZAC with 8 infantry remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 infantry Casualties for Americans: 1 artillery and 3 infantry Casualties for Japanese: 1 infantry Battle in Malaya Japanese attack with 3 artilleries, 6 infantry and 1 mech_infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry; ANZAC defend with 2 fighters and 4 infantry Japanese roll dice for 3 artilleries, 6 infantry and 1 mech_infantry in Malaya, round 2 : 2/10 hits, 2.67 expected hits Americans roll dice for 2 fighters and 6 infantry in Malaya, round 2 : 2/8 hits, 3.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Malaya Japanese roll dice for 3 artilleries, 4 infantry and 1 mech_infantry in Malaya, round 3 : 1/8 hits, 2.33 expected hits Americans roll dice for 2 fighters and 4 infantry in Malaya, round 3 : 2/6 hits, 2.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya Japanese roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Malaya, round 4 : 1/6 hits, 2.00 expected hits Americans roll dice for 2 fighters and 3 infantry in Malaya, round 4 : 2/5 hits, 2.33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya Japanese roll dice for 3 artilleries and 1 mech_infantry in Malaya, round 5 : 1/4 hits, 1.33 expected hitsCombat Hit Differential Summary :
Americans regular : -2.33 Japanese regular : -5.67 ANZAC regular : -4.67 -
Please give OOL in Malaya… Feel free to change casulties for the first rounds if you like.
Round 5: 1 mINF+3ART vs 2 INF+2FTR -> 1 hit.
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@ghostglider max d. if any inf are left, they should be usa
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 4 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 9 infantry moved from India to West India 3 artilleries, 6 infantry and 1 mech_infantry moved from Shan State to Malaya Combat - Japanese Japanese creates battle in territory 98 Sea Zone Battle in West India Japanese attack with 9 infantry ANZAC defend with 1 infantry; Americans defend with 1 artillery and 3 infantry Japanese roll dice for 9 infantry in West India, round 2 : 0/9 hits, 1.50 expected hits ANZAC roll dice for 1 artillery and 4 infantry in West India, round 2 : 0/5 hits, 1.67 expected hits Japanese roll dice for 9 infantry in West India, round 3 : 1/9 hits, 1.50 expected hits ANZAC roll dice for 1 artillery and 4 infantry in West India, round 3 : 0/5 hits, 1.67 expected hits 1 infantry owned by the ANZAC lost in West India Japanese roll dice for 9 infantry in West India, round 4 : 2/9 hits, 1.50 expected hits ANZAC roll dice for 1 artillery and 3 infantry in West India, round 4 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Americans lost in West India Japanese roll dice for 9 infantry in West India, round 5 : 1/9 hits, 1.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in West India, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in West India Japanese roll dice for 8 infantry in West India, round 6 : 1/8 hits, 1.33 expected hits ANZAC roll dice for 1 artillery in West India, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in West India Japanese win, taking West India from ANZAC with 8 infantry remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 infantry Casualties for Americans: 1 artillery and 3 infantry Casualties for Japanese: 1 infantry Battle in Malaya Japanese attack with 3 artilleries, 6 infantry and 1 mech_infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry; ANZAC defend with 2 fighters and 4 infantry Japanese roll dice for 3 artilleries, 6 infantry and 1 mech_infantry in Malaya, round 2 : 2/10 hits, 2.67 expected hits Americans roll dice for 2 fighters and 6 infantry in Malaya, round 2 : 2/8 hits, 3.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Malaya Japanese roll dice for 3 artilleries, 4 infantry and 1 mech_infantry in Malaya, round 3 : 1/8 hits, 2.33 expected hits Americans roll dice for 2 fighters and 4 infantry in Malaya, round 3 : 2/6 hits, 2.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya Japanese roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Malaya, round 4 : 1/6 hits, 2.00 expected hits Americans roll dice for 2 fighters and 3 infantry in Malaya, round 4 : 2/5 hits, 2.33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya Japanese roll dice for 3 artilleries and 1 mech_infantry in Malaya, round 5 : 1/4 hits, 1.33 expected hits Americans roll dice for 2 fighters and 2 infantry in Malaya, round 5 : 2/4 hits, 2.00 expected hits 2 artilleries owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya Japanese roll dice for 1 artillery and 1 mech_infantry in Malaya, round 6 : 1/2 hits, 0.67 expected hits Americans roll dice for 2 fighters and 1 infantry in Malaya, round 6 : 3/3 hits, 1.67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Malaya Americans win with 2 fighters remaining. Battle score for attacker is -16 Casualties for Japanese: 3 artilleries, 6 infantry and 1 mech_infantry Casualties for ANZAC: 4 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 aaGun moved from Shan State to Siam 2 artilleries and 3 infantry moved from Iraq to Trans-Jordan 2 battleships, 3 carriers, 1 cruiser and 6 transports moved from 98 Sea Zone to 97 Sea Zone 4 fighters and 1 tactical_bomber moved from 98 Sea Zone to Iraq Place Units - Japanese 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 17 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,6,1,4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,1,3,1,1,5,5,2,3,6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,3,5 Japanese collect 2 PUs (17 lost to blockades); end with 4 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 9 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : -5.33 ANZAC regular : -4.67 -
@ghostglider well gg. Hadn’t seen that strat from Japan before. gj taking egypt.
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Thank you for a good game
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@ghostglider Yes, thx too. Once I start new games again, after a break during the summer, let’s play another one.





