Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
L21 BM3 Ghostglider vs trulpen (+21)
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kansu to Timguska Russians take Timguska from Germans 1 infantry moved from Kansu to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 2 aaGuns and 4 infantry moved from Kweichow to Hunan 1 infantry moved from Suiyuyan to Kansu 4 infantry moved from Kansu to Timguska Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 Russians regular : 0,33
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 22 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung 1 destroyer moved from 22 Sea Zone to 20 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 22 Sea Zone to 34 Sea Zone 1 submarine moved from 22 Sea Zone to 34 Sea Zone 2 fighters moved from 22 Sea Zone to 20 Sea Zone 1 submarine moved from 22 Sea Zone to 20 Sea Zone 2 fighters and 2 tactical_bombers moved from 22 Sea Zone to Philippines 2 fighters moved from 22 Sea Zone to 19 Sea Zone 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to India 2 fighters moved from Yunnan to India 1 bomber moved from Yunnan to Shantung 1 bomber moved from Yunnan to Anhwe 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Marianas to 22 Sea Zone 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Jehol 1 submarine moved from 22 Sea Zone to 19 Sea Zone 1 fighter moved from 37 Sea Zone to 44 Sea Zone 1 battleship moved from 22 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from ANZAC 1 fighter moved from Yunnan to India Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 1/6 hits, 2.67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 20 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 41 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 19 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 transports ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 2 transports in 19 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 34 Sea Zone Japanese attack with 2 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Shantung Japanese attack with 1 bomber and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Shantung, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Shantung Japanese win, taking Shantung from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Jehol Battle in Anhwe Japanese attack with 1 artillery and 1 bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 bomber in Anhwe, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Jehol from Chinese, taking Anhwe from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India Japanese attack with 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber British defend with 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 4/7 hits, 3.33 expected hits UK_Pacific roll dice for 2 mech_infantrys in India, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Non Combat Move - Japanese 4 fighters and 1 tactical_bomber moved from India to Yunnan 3 infantry moved from Shan State to Burma 2 carriers moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 44 Sea Zone to 35 Sea Zone 2 fighters moved from 34 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone 1 infantry moved from French Indo China to Yunnan 3 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kiangsi 1 bomber moved from Anhwe to Yunnan 1 bomber moved from Shantung to Yunnan 1 artillery moved from Korea to Manchuria 2 fighters moved from 20 Sea Zone to 19 Sea Zone 1 battleship, 3 carriers and 2 submarines moved from 22 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone 1 carrier moved from 22 Sea Zone to 19 Sea Zone 1 carrier moved from 22 Sea Zone to 35 Sea Zone 2 fighters moved from 19 Sea Zone to 35 Sea Zone Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in Kwangtung 2 infantry and 1 mech_infantry placed in Korea 2 destroyers placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,1 Japanese collect 53 PUs (1 lost to blockades); end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 0.33 Japanese regular : -1.83 UK_Pacific regular : -0.67 ANZAC regular : 0.17
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry moved from Southern France to France 1 infantry moved from Normandy Bordeaux to France 1 fighter moved from Southern France to France 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Southern France to Holland Belgium 5 fighters moved from Suiyuyan to Anhwe Combat - Americans Battle in Holland Belgium Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in France Americans attack with 1 fighter and 4 infantry Germans defend with 1 aaGun, 1 airfield, 1 factory_minor and 1 infantry Germans roll AA dice in France : 0/1 hits, 0,17 expected hits Americans roll dice for 1 fighter and 4 infantry in France, round 2 : 0/5 hits, 1,17 expected hits Germans roll dice for 1 aaGun and 1 infantry in France, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 4 infantry in France, round 3 : 0/5 hits, 1,17 expected hits Germans roll dice for 1 aaGun and 1 infantry in France, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in France Americans roll dice for 1 fighter and 3 infantry in France, round 4 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 aaGun and 1 infantry in France, round 4 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in France Americans win, taking France from Germans, taking Normandy Bordeaux from British, taking Southern France from Americans, taking Tunisia from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Germans: 1 aaGun and 1 infantry Battle in Anhwe Americans attack with 5 fighters Japanese defend with 1 artillery Americans roll dice for 5 fighters in Anhwe, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Anhwe Americans win with 5 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Non Combat Move - Americans 5 fighters moved from Anhwe to Suiyuyan 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 marine, 3 submarines and 2 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 3 submarines moved from 26 Sea Zone to 54 Sea Zone 2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 infantry moved from Central United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone 1 fighter moved from France to United Kingdom 2 fighters moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 aaGun moved from Normandy Bordeaux to France 2 aaGuns moved from Southern France to France 1 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 2 fighters, 2 infantry and 1 tactical_bomber placed in Western United States 1 transport placed in 101 Sea Zone 2 infantry placed in Central United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : -1,83 Japanese regular : -0,33 Germans AA : -0,17 Germans regular : 0,33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Hunan to Kiangsi 1 fighter moved from Suiyuyan to Kiangsi Combat - Chinese Chinese creates battle in territory Anhwe Battle in Kiangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Anhwe from Japanese, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hunan 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Sikang to Szechwan 1 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Chahar 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry moved from Southern France to France 1 infantry moved from Normandy Bordeaux to France 1 fighter moved from Southern France to France 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Southern France to Holland Belgium 5 fighters moved from Suiyuyan to Anhwe Combat - Americans Battle in Holland Belgium Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in France Americans attack with 1 fighter and 4 infantry Germans defend with 1 aaGun, 1 airfield, 1 factory_minor and 1 infantry Germans roll AA dice in France : 0/1 hits, 0,17 expected hits Americans roll dice for 1 fighter and 4 infantry in France, round 2 : 0/5 hits, 1,17 expected hits Germans roll dice for 1 aaGun and 1 infantry in France, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 4 infantry in France, round 3 : 0/5 hits, 1,17 expected hits Germans roll dice for 1 aaGun and 1 infantry in France, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in France Americans roll dice for 1 fighter and 3 infantry in France, round 4 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 aaGun and 1 infantry in France, round 4 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in France Americans win, taking France from Germans, taking Normandy Bordeaux from British, taking Southern France from Americans, taking Tunisia from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Germans: 1 aaGun and 1 infantry Battle in Anhwe Americans attack with 5 fighters Japanese defend with 1 artillery Americans roll dice for 5 fighters in Anhwe, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Anhwe Americans win with 5 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Non Combat Move - Americans 5 fighters moved from Anhwe to Suiyuyan 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 marine, 3 submarines and 2 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 3 submarines moved from 26 Sea Zone to 54 Sea Zone 2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 infantry moved from Central United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone 1 fighter moved from France to United Kingdom 2 fighters moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 aaGun moved from Normandy Bordeaux to France 2 aaGuns moved from Southern France to France 1 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 2 fighters, 2 infantry and 1 tactical_bomber placed in Western United States 1 transport placed in 101 Sea Zone 2 infantry placed in Central United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Hunan to Kiangsi 1 fighter moved from Suiyuyan to Kiangsi Combat - Chinese Chinese creates battle in territory Anhwe Battle in Kiangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Anhwe from Japanese, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hunan 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Sikang to Szechwan 1 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Chahar 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUs Purchase Units - British British repair damage of 1x factory_major; Remaining resources: 46 PUs; British buy 1 artillery, 1 fighter, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 armour, 2 artilleries and 3 infantry moved from West India to India 1 bomber moved from West India to India 2 infantry moved from Persia to Iraq 1 infantry moved from Persia to Iraq 4 fighters moved from Persia to Iraq Combat - British Battle in Iraq British attack with 4 fighters and 3 infantry Germans defend with 2 mech_infantrys British roll dice for 4 fighters and 3 infantry in Iraq, round 2 : 2/7 hits, 2,50 expected hits Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Iraq British win, taking Iraq from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in India British attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in India, round 2 : 2/7 hits, 2,67 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in India, round 2 : 2/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in India British win, taking India from Japanese with 1 armour, 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - British 1 bomber moved from India to West India 1 carrier moved from 81 Sea Zone to 80 Sea Zone 2 fighters moved from Iraq to 80 Sea Zone 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 2 destroyers moved from 81 Sea Zone to 98 Sea Zone 1 cruiser and 2 destroyers moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia 2 fighters moved from Iraq to Eastern Persia 1 armour and 3 mech_infantrys moved from Persia to Eastern Persia 2 aaGuns moved from West India to India 1 bomber moved from West India to Eastern Persia 1 aaGun and 4 infantry moved from Alexandria to Egypt 4 infantry moved from Southern France to France 1 aaGun and 4 infantry moved from Normandy Bordeaux to France 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 aaGuns and 3 infantry moved from United Kingdom to 110 Sea Zone 3 aaGuns and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Southern France to France 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 2 fighters moved from United Kingdom to France 1 tactical_bomber moved from 110 Sea Zone to France Place Units - British 5 infantry placed in United Kingdom 1 artillery and 1 infantry placed in Egypt 1 submarine placed in 81 Sea Zone 2 mech_infantrys placed in Union of South Africa 1 fighter placed in 110 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -1,83 Japanese regular : 0,50 Germans AA : -0,17 Germans regular : -0,33 British regular : -1,17
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to Southern France Italians take Southern France from French 1 mech_infantry moved from Yenisey to Buryatia Italians take Buryatia from Russians 1 armour, 2 artilleries and 1 infantry moved from Northwest Persia to Iraq 1 mech_infantry moved from Caucasus to Iraq Combat - Italians Battle in Iraq Italians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry British defend with 3 infantry Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/5 hits, 1.83 expected hits British roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Iraq, round 3 : 1/4 hits, 1.50 expected hits British roll dice for 2 infantry in Iraq, round 3 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Italians and 1 infantry owned by the British lost in Iraq Italians roll dice for 1 armour and 1 mech_infantry in Iraq, round 4 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Italians: 2 artilleries and 1 infantry Casualties for British: 3 infantry Non Combat Move - Italians 1 aaGun moved from Northwest Persia to Iraq 1 artillery moved from Caucasus to Northwest Persia 1 mech_infantry moved from Ukraine to Caucasus 6 infantry moved from Northern Italy to Southern France 2 aaGuns, 2 fighters, 9 infantry and 1 marine moved from Southern Italy to Northern Italy Place Units - Italians 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,5,4,2,4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,4,2,4,1,1,4,1 Italians collect 9 PUs (12 lost to blockades); end with 11 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 British regular : 1.00
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from 43 Sea Zone to 41 Sea Zone EDIT: 2 artilleries, 1 fighter and 15 infantry moved from Hunan to Kweichow Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 cruiser moved from 45 Sea Zone to 54 Sea Zone 1 submarine moved from 17 Sea Zone to 31 Sea Zone 3 fighters moved from Persia to India 1 fighter moved from Hunan to India 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Trans-Jordan to Egypt 2 infantry moved from South Australia to Queensland 1 infantry moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -1,33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from 43 Sea Zone to 41 Sea Zone EDIT: 2 artilleries, 1 fighter and 15 infantry moved from Hunan to Kweichow Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 cruiser moved from 45 Sea Zone to 54 Sea Zone 1 submarine moved from 17 Sea Zone to 31 Sea Zone 3 fighters moved from Persia to India 1 fighter moved from Hunan to India 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Trans-Jordan to Egypt 2 infantry moved from South Australia to Queensland 1 infantry moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Normandy Bordeaux to France 3 infantry moved from Tobruk to Alexandria 1 infantry moved from Persia to Eastern Persia Turn Complete - French French collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -1,33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 13 artilleries, 1 carrier and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to 91 Sea Zone 2 infantry moved from Western Germany to Holland Belgium 1 fighter and 2 tactical_bombers moved from Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Northwest Persia to Trans-Jordan 1 mech_infantry moved from Northwest Persia to Trans-Jordan 1 armour moved from Northwest Persia to Trans-Jordan 1 bomber moved from Novgorod to Persia 4 fighters moved from Western Germany to Holland Belgium 1 fighter moved from Novgorod to Smolensk 2 infantry moved from Belarus to Smolensk 1 bomber moved from Novgorod to Persia 1 infantry moved from Northwest Persia to Persia 1 infantry moved from Northwest Persia to Persia 1 tactical_bomber moved from Caucasus to Trans-Jordan 1 armour moved from Northwest Persia to Trans-Jordan Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Holland Belgium Germans attack with 5 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 infantry Germans roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 5/9 hits, 4.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Persia Germans attack with 2 bombers and 2 infantry British defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Persia, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Smolensk Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Trans-Jordan Germans attack with 2 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers British defend with 1 artillery and 2 mech_infantrys; Americans defend with 1 mech_infantry Germans roll dice for 2 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 1/6 hits, 3.00 expected hits British roll dice for 1 artillery and 3 mech_infantrys in Trans-Jordan, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Trans-Jordan Germans roll dice for 2 armour, 1 fighter and 2 tactical_bombers in Trans-Jordan, round 3 : 3/5 hits, 2.83 expected hits British roll dice for 1 artillery and 2 mech_infantrys in Trans-Jordan, round 3 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the British, 1 armour owned by the Germans, 1 artillery owned by the British and 1 mech_infantry owned by the Americans lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for British: 1 artillery and 2 mech_infantrys Casualties for Americans: 1 mech_infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Yakut S.S.R.: 1 mech_infantry EDIT: Adding units owned by Germans to Amur: 1 mech_infantry EDIT: Changing ownership of Amur from Russians to Germans EDIT: Turning off Edit Mode 1 fighter and 2 tactical_bombers moved from Trans-Jordan to Iraq 1 armour and 1 infantry moved from Northwest Persia to Iraq 1 armour and 2 mech_infantrys moved from Caucasus to Iraq 2 bombers moved from Persia to Iraq 2 infantry moved from Caucasus to Northwest Persia 3 artilleries moved from Ukraine to Bryansk 2 mech_infantrys moved from Romania to Ukraine 1 fighter moved from Smolensk to Novgorod 3 mech_infantrys moved from Urals to Archangel 1 infantry moved from Kazakhstan to Caucasus 1 infantry moved from Volgograd to Tambov 2 infantry moved from Volgograd to Caucasus 1 aaGun and 1 infantry moved from Northern Italy to Southern France 3 mech_infantrys moved from Western Germany to Southern France 1 bomber moved from 91 Sea Zone to Southern France 3 fighters moved from Holland Belgium to Southern France 2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany 7 infantry moved from Belarus to Bryansk 8 infantry moved from Novgorod to 115 Sea Zone 1 cruiser, 1 destroyer, 8 infantry and 4 transports moved from 115 Sea Zone to 113 Sea Zone 8 infantry moved from 113 Sea Zone to Western Germany 1 artillery and 8 infantry moved from Germany to Western Germany 3 infantry moved from Novgorod to Belarus 3 infantry moved from Western Germany to Northern Italy 1 tactical_bomber moved from Western Germany to 113 Sea Zone 3 mech_infantrys moved from Bryansk to Caucasus Place Units - Germans 1 carrier placed in 113 Sea Zone 3 artilleries placed in Ukraine 1 artillery and 2 infantry placed in Volgograd Germans undo move 3. 3 infantry placed in Volgograd 3 infantry placed in Novgorod Germans undo move 4. 10 artilleries placed in Western Germany 3 infantry placed in Novgorod Germans undo move 5. 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5,5,1,3,5,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,4,2,1,4,4,2,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,5,2 Germans collect 56 PUs (5 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -0.33 Germans regular : -1.50 British regular : -0.67
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I included late combat of Amur, I hope it is OK.
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@ghostglider said in L21 BM3 Ghostglider vs trulpen (+21):
I included late combat of Amur, I hope it is OK.
Of course, it’s a walk-on.
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Timguska to Yenisey Russians take Yenisey from Italians 1 infantry moved from Timguska to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 infantry moved from Timguska to Urals Russians take Urals from Italians 1 infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Germans 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 artillery and 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 2/4 hits, 1,00 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Vologda Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry; Italians defend with 1 aaGun Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 aaGun and 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Italians lost in Vologda Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Vologda, round 4 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 1 aaGun Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 infantry moved from Kansu to Novosibirsk 2 infantry moved from Timguska to Novosibirsk 2 aaGuns and 4 infantry moved from Hunan to Kweichow 1 submarine moved from 97 Sea Zone to 93 Sea Zone Place Units - Russians 1 fighter and 2 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 12 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 0,50
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Thinking of moving stuff out to Vologda. I’ll look at it now.
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Timguska to Yenisey Russians take Yenisey from Italians 1 infantry moved from Timguska to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 infantry moved from Timguska to Urals Russians take Urals from Italians 1 infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Germans 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 artillery and 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 2/4 hits, 1,00 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Vologda Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry; Italians defend with 1 aaGun Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 aaGun and 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Italians lost in Vologda Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Vologda, round 4 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 1 aaGun Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 infantry moved from Kansu to Novosibirsk 2 infantry moved from Timguska to Novosibirsk 2 aaGuns and 4 infantry moved from Hunan to Kweichow 1 submarine moved from 97 Sea Zone to 93 Sea Zone Place Units - Russians 1 fighter and 2 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 12 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 aaGun, 2 armour, 1 infantry and 2 mech_infantrys EDIT: Adding units owned by Russians to Vologda: 1 aaGun, 2 armour, 1 infantry and 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 0,50
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Yes, consider it worth it to boost Vologda with 1 aa, 1 inf, 2 mech, 2 tank.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 fighter, 10 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shantung to Anhwe 2 fighters moved from 19 Sea Zone to Anhwe 2 infantry moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi 1 infantry moved from Kwangsi to Hunan 2 fighters moved from Yunnan to Hunan 1 infantry moved from Yunnan to Szechwan 1 bomber and 1 fighter moved from Yunnan to Szechwan 1 bomber moved from Yunnan to Szechwan 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 2 battleships moved from 35 Sea Zone to 44 Sea Zone 3 fighters, 2 infantry and 3 tactical_bombers moved from 44 Sea Zone to Celebes Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in Hunan Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Hunan, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 infantry in Hunan, round 3 : 3/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking 6 Sea Zone from Americans with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 2 bombers, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Szechwan, round 2 : 3/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Celebes Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 2 battleships in Celebes, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Celebes, round 2 : 3/8 hits, 3.83 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Anhwe Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Anhwe, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers and 1 fighter moved from Szechwan to Yunnan 2 fighters moved from Hunan to Yunnan 1 artillery moved from Manchuria to Jehol 2 infantry and 1 mech_infantry moved from Korea to Manchuria 1 mech_infantry moved from Manchuria to Jehol 1 infantry moved from Shantung to Jehol 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 19 Sea Zone to 20 Sea Zone 6 carriers and 2 submarines moved from 35 Sea Zone to 44 Sea Zone 5 fighters moved from 35 Sea Zone to 44 Sea Zone 3 fighters and 3 tactical_bombers moved from Celebes to 44 Sea Zone 1 fighter moved from Kiangsi to 20 Sea Zone 1 fighter moved from Anhwe to 20 Sea Zone 1 tactical_bomber moved from Kiangsi to Kwangtung 1 fighter moved from Anhwe to Kwangtung 3 infantry moved from French Indo China to Yunnan 3 infantry moved from Malaya to Shan State 2 infantry moved from Burma to Yunnan 1 destroyer moved from 41 Sea Zone to 44 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 2 destroyers moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from Japan to Philippines 1 infantry moved from Sakha to Buryatia 1 infantry moved from Soviet Far East to Siberia Place Units - Japanese 1 transport placed in 20 Sea Zone 3 infantry placed in Malaya 3 infantry placed in French Indo China 2 infantry placed in Kwangtung 3 mech_infantrys placed in Korea 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.17 ANZAC regular : -0.67
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 3 fighters, 3 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 2 infantry moved from France to Holland Belgium 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium Combat - Americans Battle in Marianas Battle in Holland Belgium Americans attack with 4 fighters, 2 infantry and 2 tactical_bombers Germans defend with 2 infantry Americans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/8 hits, 3,67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Marianas from Japanese, taking Holland Belgium from Germans with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 marine, 6 submarines and 3 tactical_bombers moved from 54 Sea Zone to 22 Sea Zone 3 fighters moved from Queensland to 22 Sea Zone 1 destroyer and 2 submarines moved from 26 Sea Zone to 22 Sea Zone 1 fighter moved from Hawaiian Islands to 22 Sea Zone 2 carriers moved from 26 Sea Zone to 22 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Midway 1 tactical_bomber moved from Western United States to Midway 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 3 aaGuns and 1 infantry moved from France to Normandy Bordeaux 3 fighters moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Holland Belgium to United Kingdom 1 fighter moved from Holland Belgium to 110 Sea Zone 5 fighters moved from Suiyuyan to Russia Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 2 fighters and 1 tactical_bomber placed in Eastern United States 1 fighter and 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Germans regular : 0,33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 artilleries and 16 infantry moved from Kweichow to Anhwe 1 fighter moved from Kweichow to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 2 artilleries, 1 fighter and 16 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries, 1 fighter and 16 infantry in Anhwe, round 2 : 3/19 hits, 4,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 artilleries, 1 fighter and 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Chahar to Anhwe 1 infantry moved from Shensi to Hopei 1 fighter moved from Anhwe to Hopei Place Units - Chinese 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -1,17 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 3 fighters, 3 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 2 infantry moved from France to Holland Belgium 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium Combat - Americans Battle in Marianas Battle in Holland Belgium Americans attack with 4 fighters, 2 infantry and 2 tactical_bombers Germans defend with 2 infantry Americans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/8 hits, 3,67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Marianas from Japanese, taking Holland Belgium from Germans with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 marine, 6 submarines and 3 tactical_bombers moved from 54 Sea Zone to 22 Sea Zone 3 fighters moved from Queensland to 22 Sea Zone 1 destroyer and 2 submarines moved from 26 Sea Zone to 22 Sea Zone 1 fighter moved from Hawaiian Islands to 22 Sea Zone 2 carriers moved from 26 Sea Zone to 22 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Midway 1 tactical_bomber moved from Western United States to Midway 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 3 aaGuns and 1 infantry moved from France to Normandy Bordeaux 3 fighters moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Holland Belgium to United Kingdom 1 fighter moved from Holland Belgium to 110 Sea Zone 5 fighters moved from Suiyuyan to Russia Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 2 fighters and 1 tactical_bomber placed in Eastern United States 1 fighter and 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 artilleries and 16 infantry moved from Kweichow to Anhwe 1 fighter moved from Kweichow to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 2 artilleries, 1 fighter and 16 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries, 1 fighter and 16 infantry in Anhwe, round 2 : 3/19 hits, 4,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 artilleries, 1 fighter and 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Chahar to Anhwe 1 infantry moved from Shensi to Hopei 1 fighter moved from Anhwe to Hopei Place Units - Chinese 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Purchase Units - British British buy 8 infantry and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 carrier moved from 110 Sea Zone to 104 Sea Zone EDIT: 1 fighter moved from 110 Sea Zone to 104 Sea Zone EDIT: 1 tactical_bomber moved from United Kingdom to 104 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 2 fighters moved from 80 Sea Zone to Trans-Jordan 2 infantry moved from Eastern Persia to Persia 2 fighters moved from Eastern Persia to Persia 1 infantry moved from India to Burma 1 bomber moved from Eastern Persia to Burma Combat - British British creates battle in territory 80 Sea Zone Battle in Persia British attack with 2 fighters and 2 infantry Germans defend with 2 infantry British roll dice for 2 fighters and 2 infantry in Persia, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Persia British win, taking 80 Sea Zone from Japanese, taking Persia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Burma British attack with 1 bomber and 1 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Burma, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Trans-Jordan British attack with 2 fighters and 1 infantry Germans defend with 1 armour British roll dice for 2 fighters and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Burma to India 1 cruiser and 3 destroyers moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from France to Gibraltar EDIT: 1 carrier, 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone 1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone 1 submarine moved from 81 Sea Zone to 80 Sea Zone 2 fighters moved from Trans-Jordan to Egypt 1 fighter moved from France to Egypt 1 tactical_bomber moved from France to 110 Sea Zone 2 fighters moved from France to Gibraltar 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters moved from Persia to India 1 armour moved from India to West India 1 armour and 3 mech_infantrys moved from Eastern Persia to West India 1 aaGun moved from India to West India 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 80 Sea Zone to 78 Sea Zone 1 aaGun and 8 infantry moved from France to Normandy Bordeaux 2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 2 submarines placed in 98 Sea Zone 1 infantry placed in Egypt 1 infantry placed in Union of South Africa 1 submarine placed in 71 Sea Zone 6 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : -1,17 Americans regular : 0,33 Japanese regular : -0,67 Germans regular : 0,17 British regular : 1,67
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 7 infantry moved from Southern France to France 2 fighters moved from Northern Italy to France 2 infantry moved from Northern Italy to France 1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 1 armour and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in France Italians attack with 2 fighters and 9 infantry French defend with 1 airfield, 1 factory_minor and 6 infantry Italians roll dice for 2 fighters and 9 infantry in France, round 2 : 5/11 hits, 2.50 expected hits French roll dice for 6 infantry in France, round 2 : 2/6 hits, 2.00 expected hits 5 infantry owned by the French and 2 infantry owned by the Italians lost in France Italians roll dice for 2 fighters and 7 infantry in France, round 3 : 2/9 hits, 2.17 expected hits French roll dice for 1 infantry in France, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in France Italians destroys 14PUs while taking French capital Italians win, taking France from French with 2 fighters and 6 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 3 infantry Casualties for French: 6 infantry Non Combat Move - Italians 2 fighters moved from France to Southern Italy 2 aaGuns, 9 infantry and 1 marine moved from Northern Italy to Southern Italy 1 artillery moved from Northwest Persia to Iraq 1 mech_infantry moved from Caucasus to Northwest Persia 1 aaGun moved from Iraq to Trans-Jordan Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,1,1,2,4,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,4,4 Italians collect 14 PUs (10 lost to blockades); end with 16 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
French regular : 0.67 Italians regular : 2.67 British regular : -0.33