@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Archaeologists
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 6 Politics - Germans Purchase Units - Germans Germans buy 6 armour, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; Combat Move - Germans 1 submarine moved from 111 Sea Zone to 125 Sea Zone 1 mech_infantry moved from Ukraine to Bryansk 1 fighter moved from Ukraine to Bryansk 1 bomber moved from Novgorod to Bryansk 1 mech_infantry moved from Novgorod to Bryansk 1 armour moved from Smolensk to Samara Germans take Vologda from Russians Germans take Samara from Russians 1 armour moved from Archangel to Novosibirsk Germans take Novosibirsk from Russians 1 mech_infantry moved from Archangel to Vologda 1 bomber moved from Novgorod to Bryansk 1 artillery and 2 infantry moved from Finland to Norway 1 armour moved from Germany to 113 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 3 fighters moved from Western Germany to Norway 2 infantry moved from Western Germany to 113 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Norway 1 fighter moved from Normandy Bordeaux to Norway 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone Combat - Germans British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in 125 Sea Zone Germans attack with 1 submarine Americans defend with 2 transports 2 transports owned by the Americans lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 109 Sea Zone Germans attack with 3 submarines British defend with 1 destroyer, 1 fighter and 1 submarine British roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 1 destroyer owned by the British, 2 submarines owned by the Germans and 1 submarine owned by the British lost in 109 Sea Zone British win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Germans: 3 submarines Casualties for British: 1 destroyer and 1 submarine Battle in Norway Germans attack with 1 armour, 2 artilleries, 4 fighters and 4 infantry British defend with 2 fighters; Americans defend with 2 infantry and 2 mech_infantrys Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour, 2 artilleries, 4 fighters and 4 infantry in Norway, round 2 : 4/11 hits, 4.17 expected hits Americans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Norway, round 2 : 3/6 hits, 2.67 expected hits 3 infantry owned by the Germans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Norway Germans roll dice for 1 armour, 2 artilleries, 4 fighters and 1 infantry in Norway, round 3 : 2/8 hits, 3.50 expected hits Americans roll dice for 2 fighters in Norway, round 3 : 0/2 hits, 1.33 expected hits 2 fighters owned by the British lost in Norway Germans win, taking Norway from Americans with 1 armour, 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 25 Casualties for Germans: 3 infantry Casualties for Americans: 2 infantry and 2 mech_infantrys Casualties for British: 2 fighters Battle in Bryansk Germans attack with 2 bombers, 1 fighter and 2 mech_infantrys Russians defend with 1 armour, 1 artillery and 1 infantry Germans roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Bryansk, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Germans roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Bryansk, round 3 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 armour in Bryansk, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour, 1 artillery and 1 infantry Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Non Combat Move - Germans 1 armour moved from Western Ukraine to Smolensk 2 armour moved from Ukraine to Smolensk 2 mech_infantrys moved from Novgorod to Smolensk 1 aaGun moved from Novgorod to Belarus 3 fighters moved from Norway to Novgorod 1 fighter moved from Norway to Western Germany 1 fighter moved from Bryansk to Smolensk 1 bomber moved from Bryansk to Novgorod 1 bomber moved from Bryansk to Novgorod 2 submarines moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 119 Sea Zone to 110 Sea Zone Place Units - Germans 3 armour placed in Novgorod 3 armour placed in Ukraine 1 infantry placed in Western Germany 1 transport placed in 113 Sea Zone 2 submarines placed in 110 Sea Zone Turn Complete - Germans Germans collect 53 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Russians regular : -0.67 Germans regular : -1.00 British regular : 1.83 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 3 armour and 2 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 infantry moved from Tambov to Samara 1 fighter moved from Russia to Samara 1 infantry moved from Russia to Bryansk 1 armour moved from Russia to Bryansk 1 infantry moved from Tambov to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 armour and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Samara Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 infantry moved from Volgograd to Kazakhstan Place Units - Russians 3 armour and 2 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 16 PUsCombat Hit Differential Summary :
Germans regular : 0.17 Russians regular : 0.33 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 submarine moved from 106 Sea Zone to 103 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 106 Sea Zone to 91 Sea Zone 1 battleship moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to 91 Sea Zone 1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 7 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Tanganyika Territory to Kenya Combat - Americans Battle in Kenya Americans attack with 2 fighters Italians defend with 1 artillery and 1 infantry Americans roll dice for 2 fighters in Kenya, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 fighters in Kenya, round 3 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Kenya Americans win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Americans: 1 fighter Casualties for Italians: 1 artillery and 1 infantry Battle in 91 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 destroyer, 1 submarine and 5 transports Italians defend with 1 destroyer Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 bomber, 1 destroyer and 5 transports in 91 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Italians lost in 91 Sea Zone Americans win with 1 battleship, 1 bomber, 1 destroyer, 1 submarine and 5 transports remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 103 Sea Zone Americans attack with 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 103 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 103 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 103 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry Italians defend with 1 aaGun, 1 airfield, 1 bomber, 3 fighters, 1 harbour and 4 infantry Americans roll dice for 1 armour, 1 artillery, 7 infantry and 1 mech_infantry in Gibraltar, round 2 : 4/10 hits, 2.33 expected hits Italians roll dice for 1 aaGun, 1 bomber, 3 fighters and 4 infantry in Gibraltar, round 2 : 2/8 hits, 3.50 expected hits 1 aaGun owned by the Italians, 1 bomber owned by the Italians, 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Gibraltar, round 3 : 2/8 hits, 2.00 expected hits Italians roll dice for 3 fighters and 2 infantry in Gibraltar, round 3 : 3/5 hits, 2.67 expected hits 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 4 : 2/5 hits, 1.50 expected hits Italians roll dice for 3 fighters in Gibraltar, round 4 : 2/3 hits, 2.00 expected hits 2 infantry owned by the Americans and 2 fighters owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Gibraltar, round 5 : 3/3 hits, 1.17 expected hits Italians roll dice for 1 fighter in Gibraltar, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 34 Casualties for Americans: 7 infantry and 1 mech_infantry Casualties for Italians: 1 aaGun, 1 bomber, 3 fighters and 4 infantry Non Combat Move - Americans 1 bomber moved from 91 Sea Zone to United Kingdom 1 fighter moved from Kenya to Tanganyika Territory Place Units - Americans 1 artillery, 1 bomber and 2 infantry placed in Eastern United States 1 carrier placed in 101 Sea Zone 1 destroyer, 1 fighter and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 35 PUs; end with 35 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 55 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Americans regular : 3.33 Italians regular : -1.17 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 6 Purchase Units - British British buy 2 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from United Kingdom to 92 Sea Zone Combat - British Battle in 92 Sea Zone British attack with 1 fighter Germans defend with 2 submarines; Italians defend with 1 transport 2 submarines owned by the Germans submerged British roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - British 1 fighter moved from 92 Sea Zone to Gibraltar 1 artillery and 2 infantry moved from Union of South Africa to Rhodesia Place Units - British 1 transport placed in 106 Sea Zone 1 fighter placed in United Kingdom 2 armour placed in Union of South Africa Turn Complete - British British collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
British regular : -0.50 -
TripleA Manual Gamesave Post: French round 6
TripleA Manual Gamesave Post for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 6 Politics - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 6 Politics - French Combat Move - French 1 destroyer moved from 83 Sea Zone to 91 Sea Zone Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 7 Politics - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 2 destroyers, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 mech_infantry moved from Vologda to Samara 6 armour moved from Smolensk to Bryansk 1 armour moved from Ukraine to Rostov 1 mech_infantry moved from Smolensk to Bryansk 1 mech_infantry moved from Smolensk to Bryansk 2 armour moved from Smolensk to Bryansk 1 fighter moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 armour moved from Novosibirsk to Kazakhstan 1 bomber moved from Novgorod to Samara 1 bomber moved from Novgorod to Kazakhstan 1 armour moved from Norway to 113 Sea Zone 1 infantry moved from Norway to 113 Sea Zone 1 artillery moved from Norway to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 111 Sea Zone to Scotland 1 cruiser moved from 113 Sea Zone to 111 Sea Zone 1 armour moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 armour moved from Vyborg to Novgorod 1 fighter moved from Smolensk to Rostov 1 armour moved from Ukraine to Rostov 1 armour moved from Ukraine to Bryansk 3 fighters moved from Novgorod to Bryansk Combat - Germans Battle in Scotland Battle in Samara Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans win, taking Scotland from British with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 1 armour and 1 bomber Russians defend with 1 infantry Germans roll dice for 1 armour and 1 bomber in Kazakhstan, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan Germans win with 1 bomber remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 2 armour and 1 fighter Russians defend with 1 infantry Germans roll dice for 2 armour and 1 fighter in Rostov, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 9 armour, 3 fighters and 2 mech_infantrys Russians defend with 1 armour and 2 infantry Germans roll dice for 9 armour, 3 fighters and 2 mech_infantrys in Bryansk, round 2 : 6/14 hits, 6.33 expected hits Russians roll dice for 1 armour and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.17 expected hits 2 infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 9 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour and 2 infantry Battle in 104 Sea Zone Germans attack with 1 fighter and 2 submarines Americans defend with 1 destroyer Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 fighter in 104 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 fighter moved from 104 Sea Zone to Normandy Bordeaux 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 mech_infantry moved from Smolensk to Novosibirsk 3 fighters moved from Bryansk to Smolensk 1 armour moved from Novgorod to Smolensk 1 armour moved from Novgorod to Smolensk 1 fighter moved from Rostov to Smolensk 1 bomber moved from Samara to Novgorod 1 bomber moved from Kazakhstan to Ukraine 1 submarine moved from 125 Sea Zone to 112 Sea Zone Place Units - Germans 3 armour placed in Ukraine 1 destroyer placed in 110 Sea Zone 2 mech_infantrys placed in Normandy Bordeaux 2 artilleries and 1 mech_infantry placed in France 1 mech_infantry placed in Western Germany 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Germans Germans collect 56 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 1.83 Germans regular : 0.00 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Russians 6 armour moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 5 infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 6 armour, 1 fighter and 5 infantry Germans defend with 9 armour and 1 mech_infantry Russians roll dice for 6 armour, 1 fighter and 5 infantry in Bryansk, round 2 : 6/12 hits, 4.33 expected hits Germans roll dice for 9 armour and 1 mech_infantry in Bryansk, round 2 : 5/10 hits, 4.83 expected hits 5 infantry owned by the Russians, 5 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk Russians roll dice for 6 armour and 1 fighter in Bryansk, round 3 : 4/7 hits, 3.50 expected hits Germans roll dice for 4 armour in Bryansk, round 3 : 2/4 hits, 2.00 expected hits 2 armour owned by the Russians and 4 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 4 armour and 1 fighter remaining. Battle score for attacker is 31 Casualties for Russians: 2 armour and 5 infantry Casualties for Germans: 9 armour and 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 1 infantry moved from Russia to Tambov Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 11 PUsCombat Hit Differential Summary :
Germans regular : 0.17 Russians regular : 2.17 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 fighters and 10 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 103 Sea Zone to 91 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to 104 Sea Zone 1 bomber moved from United Kingdom to 109 Sea Zone Combat - Americans Battle in Morocco Battle in 104 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Germans defend with 2 submarines Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win, taking Morocco from Italians with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in 109 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 bomber moved from 104 Sea Zone to Gibraltar 1 bomber moved from 109 Sea Zone to Gibraltar 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 101 Sea Zone to Gibraltar Place Units - Americans 3 fighters placed in Eastern United States 10 infantry placed in Central United States Turn Complete - Americans Americans collect 36 PUs; end with 36 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 56 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Germans regular : -0.50 -
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 7 Purchase Units - British British buy 1 armour, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from United Kingdom to Scotland 1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Scotland 1 artillery moved from United Kingdom to Scotland 1 armour moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 fighter moved from Gibraltar to Scotland 2 armour and 2 infantry moved from Tanganyika Territory to Kenya 1 artillery and 2 infantry moved from Rhodesia to Belgian Congo 2 armour moved from Union of South Africa to Belgian Congo Combat - British Battle in Kenya British attack with 2 armour and 2 infantry Italians defend with 2 infantry British roll dice for 2 armour and 2 infantry in Kenya, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 2 infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British roll dice for 2 armour and 1 infantry in Kenya, round 3 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Kenya from Italians with 2 armour remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Italians: 2 infantry Battle in Belgian Congo British attack with 2 armour, 1 artillery and 2 infantry Italians defend with 1 infantry and 1 mech_infantry British roll dice for 2 armour, 1 artillery and 2 infantry in Belgian Congo, round 2 : 1/5 hits, 1.83 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo British roll dice for 2 armour, 1 artillery and 1 infantry in Belgian Congo, round 3 : 1/4 hits, 1.67 expected hits Italians roll dice for 1 mech_infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 infantry and 1 mech_infantry Battle in Scotland British attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry Germans defend with 1 airfield, 1 armour, 1 artillery and 2 infantry British roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Scotland, round 2 : 5/8 hits, 3.00 expected hits Germans roll dice for 1 armour, 1 artillery and 2 infantry in Scotland, round 2 : 1/4 hits, 1.50 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Scotland British win, taking Scotland from Germans with 1 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 13 Casualties for British: 1 infantry Casualties for Germans: 1 armour, 1 artillery and 2 infantry Non Combat Move - British 2 fighters moved from Scotland to United Kingdom Place Units - British 1 armour and 2 infantry placed in Union of South Africa 1 submarine placed in 109 Sea Zone 1 transport placed in 106 Sea Zone Turn Complete - British British collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians regular : 1.00 Germans regular : -0.50 British regular : 1.00 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 aaGun, 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Algeria to Morocco 1 tactical_bomber moved from Southern Italy to 94 Sea Zone 1 tactical_bomber moved from 94 Sea Zone to Algeria 1 tactical_bomber moved from Algeria to Morocco 1 fighter moved from Southern Italy to 94 Sea Zone 1 fighter moved from 94 Sea Zone to Algeria 1 fighter moved from Algeria to Morocco 1 armour and 1 mech_infantry moved from Caucasus to Bryansk 1 armour moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 1 artillery moved from Persia to Eastern Persia Italians take Eastern Persia from British 1 armour moved from French Central Africa to French Equatorial Africa 1 mech_infantry moved from Nigeria to French Equatorial Africa 1 armour moved from French Equatorial Africa to Belgian Congo 1 mech_infantry moved from French Equatorial Africa to Belgian Congo 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo Combat - Italians Battle in Morocco Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Morocco, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 artillery in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Morocco Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery Battle in Bryansk Italians attack with 2 armour, 2 infantry and 1 mech_infantry Russians defend with 4 armour Italians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 4 armour in Bryansk, round 2 : 3/4 hits, 2.00 expected hits 1 mech_infantry owned by the Italians, 2 armour owned by the Russians and 2 infantry owned by the Italians lost in Bryansk Italians roll dice for 2 armour in Bryansk, round 3 : 2/2 hits, 1.00 expected hits Russians roll dice for 2 armour in Bryansk, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 14 Casualties for Italians: 2 infantry and 1 mech_infantry Casualties for Russians: 4 armour Battle in Belgian Congo Italians attack with 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys British defend with 2 armour, 1 artillery and 1 infantry Italians roll dice for 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 1/8 hits, 2.67 expected hits British roll dice for 2 armour, 1 artillery and 1 infantry in Belgian Congo, round 2 : 0/4 hits, 1.67 expected hits 1 infantry owned by the British lost in Belgian Congo Italians roll dice for 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in Belgian Congo, round 3 : 3/8 hits, 2.67 expected hits British roll dice for 2 armour and 1 artillery in Belgian Congo, round 3 : 0/3 hits, 1.33 expected hits 1 artillery owned by the British and 2 armour owned by the British lost in Belgian Congo Italians win, taking Belgian Congo from British with 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 19 Casualties for British: 2 armour, 1 artillery and 1 infantry Non Combat Move - Italians 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 destroyer moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Algeria 1 artillery moved from 94 Sea Zone to Algeria 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Algeria 1 artillery moved from 94 Sea Zone to Algeria 1 submarine moved from 93 Sea Zone to 94 Sea Zone 1 fighter moved from Morocco to Algeria 1 tactical_bomber moved from Morocco to Algeria Place Units - Italians 1 armour placed in Egypt 1 destroyer and 1 transport placed in 95 Sea Zone 1 submarine placed in 93 Sea Zone 1 aaGun, 1 fighter and 1 infantry placed in Southern Italy Italians undo move 2. 1 destroyer and 1 transport placed in 93 Sea Zone 1 artillery and 1 infantry placed in Northern Italy Italians undo move 4. 1 infantry placed in Egypt 1 destroyer and 1 transport placed in 93 Sea Zone 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 37 PUs; end with 37 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 0.83 Russians regular : 0.00 British regular : -3.00 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 7 Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 aaGun, 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Algeria to Morocco 1 tactical_bomber moved from Southern Italy to 94 Sea Zone 1 tactical_bomber moved from 94 Sea Zone to Algeria 1 tactical_bomber moved from Algeria to Morocco 1 fighter moved from Southern Italy to 94 Sea Zone 1 fighter moved from 94 Sea Zone to Algeria 1 fighter moved from Algeria to Morocco 1 armour and 1 mech_infantry moved from Caucasus to Bryansk 1 armour moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 1 artillery moved from Persia to Eastern Persia Italians take Eastern Persia from British 1 armour moved from French Central Africa to French Equatorial Africa 1 mech_infantry moved from Nigeria to French Equatorial Africa 1 armour moved from French Equatorial Africa to Belgian Congo 1 mech_infantry moved from French Equatorial Africa to Belgian Congo 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo Combat - Italians Battle in Morocco Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Morocco, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 artillery in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Morocco Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery Battle in Bryansk Italians attack with 2 armour, 2 infantry and 1 mech_infantry Russians defend with 4 armour Italians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 4 armour in Bryansk, round 2 : 3/4 hits, 2.00 expected hits 1 mech_infantry owned by the Italians, 2 armour owned by the Russians and 2 infantry owned by the Italians lost in Bryansk Italians roll dice for 2 armour in Bryansk, round 3 : 2/2 hits, 1.00 expected hits Russians roll dice for 2 armour in Bryansk, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 14 Casualties for Italians: 2 infantry and 1 mech_infantry Casualties for Russians: 4 armour Battle in Belgian Congo Italians attack with 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys British defend with 2 armour, 1 artillery and 1 infantry Italians roll dice for 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 1/8 hits, 2.67 expected hits British roll dice for 2 armour, 1 artillery and 1 infantry in Belgian Congo, round 2 : 0/4 hits, 1.67 expected hits 1 infantry owned by the British lost in Belgian Congo Italians roll dice for 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in Belgian Congo, round 3 : 3/8 hits, 2.67 expected hits British roll dice for 2 armour and 1 artillery in Belgian Congo, round 3 : 0/3 hits, 1.33 expected hits 1 artillery owned by the British and 2 armour owned by the British lost in Belgian Congo Italians win, taking Belgian Congo from British with 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 19 Casualties for British: 2 armour, 1 artillery and 1 infantry Non Combat Move - Italians 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 destroyer moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Algeria 1 artillery moved from 94 Sea Zone to Algeria 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Algeria 1 artillery moved from 94 Sea Zone to Algeria 1 submarine moved from 93 Sea Zone to 94 Sea Zone 1 fighter moved from Morocco to Algeria 1 tactical_bomber moved from Morocco to Algeria Place Units - Italians 1 armour placed in Egypt 1 destroyer and 1 transport placed in 95 Sea Zone 1 submarine placed in 93 Sea Zone 1 aaGun, 1 fighter and 1 infantry placed in Southern Italy Italians undo move 2. 1 destroyer and 1 transport placed in 93 Sea Zone 1 artillery and 1 infantry placed in Northern Italy Italians undo move 4. 1 infantry placed in Egypt 1 destroyer and 1 transport placed in 93 Sea Zone 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 37 PUs; end with 37 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 0.83 Russians regular : 0.00 British regular : -3.00 -
TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 8 Politics - Germans Purchase Units - Germans Germans buy 3 armour, 2 destroyers, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 armour and 1 bomber moved from Ukraine to Russia 6 armour and 4 fighters moved from Smolensk to Russia 1 mech_infantry moved from Novosibirsk to Russia 1 bomber moved from Novgorod to Russia 1 armour moved from Rostov to Russia Combat - Germans Battle in Russia Germans attack with 10 armour, 2 bombers, 4 fighters and 1 mech_infantry Russians defend with 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 fighter and 10 infantry Russians roll AA dice in Russia : 0/6 hits, 1.00 expected hits Germans roll dice for 10 armour, 2 bombers, 4 fighters and 1 mech_infantry in Russia, round 2 : 7/17 hits, 8.50 expected hits Russians roll dice for 3 aaGuns, 2 armour, 1 fighter and 10 infantry in Russia, round 2 : 4/13 hits, 5.00 expected hits 4 infantry owned by the Russians, 3 armour owned by the Germans, 3 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia Germans roll dice for 7 armour, 2 bombers and 4 fighters in Russia, round 3 : 8/13 hits, 6.83 expected hits Russians roll dice for 2 armour, 1 fighter and 6 infantry in Russia, round 3 : 5/9 hits, 3.67 expected hits 6 infantry owned by the Russians, 2 armour owned by the Russians and 5 armour owned by the Germans lost in Russia Germans roll dice for 2 armour, 2 bombers and 4 fighters in Russia, round 4 : 5/8 hits, 4.33 expected hits Russians roll dice for 1 fighter in Russia, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Russians and 1 armour owned by the Germans lost in Russia Germans captures 11PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 9 Casualties for Germans: 9 armour and 1 mech_infantry Casualties for Russians: 3 aaGuns, 2 armour, 1 fighter and 10 infantry Non Combat Move - Germans 1 bomber moved from Russia to Novgorod 1 bomber moved from Russia to Novgorod 1 fighter moved from Russia to Novgorod 1 fighter moved from Russia to Novgorod 1 fighter moved from Russia to Novgorod 1 fighter moved from Russia to Novgorod 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 cruiser and 2 transports moved from 111 Sea Zone to 113 Sea Zone 1 artillery moved from Norway to 113 Sea Zone 1 artillery moved from 113 Sea Zone to Denmark 1 mech_infantry moved from Western Germany to Denmark 1 armour moved from Novgorod to 115 Sea Zone 1 armour and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 armour moved from 113 Sea Zone to Denmark 1 mech_infantry moved from France to Western Germany 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 artillery moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 aaGun moved from Belarus to Novgorod 2 submarines moved from 92 Sea Zone to 94 Sea Zone 1 destroyer and 1 submarine moved from 97 Sea Zone to 94 Sea Zone Place Units - Germans 2 fighters placed in Normandy Bordeaux 1 destroyer placed in 110 Sea Zone 1 destroyer placed in 97 Sea Zone 1 fighter placed in Western Germany 1 armour and 1 mech_infantry placed in Ukraine 2 armour and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUsCombat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 0.33 Russians AA : -1.00 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 8 Politics - Russians Russians takes Political Action: Political Action Allies To War With TrueNeutrals Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Russians 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans Combat - Russians Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 8 Politics - Americans Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Purchase Units - Americans Americans buy 2 destroyers, 8 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Gibraltar to 94 Sea Zone 1 bomber moved from Gibraltar to 94 Sea Zone 1 bomber moved from Gibraltar to 93 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Gibraltar to Spain 3 fighters moved from Eastern United States to 91 Sea Zone 10 infantry moved from Central United States to 101 Sea Zone 10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 10 infantry moved from 91 Sea Zone to Spain 1 submarine moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from Tanganyika Territory to French West Africa 1 fighter moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Spain Americans attack with 1 armour, 1 artillery and 12 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 battleship in Spain, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 armour, 1 artillery and 12 infantry in Spain, round 2 : 0/14 hits, 3.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2.00 expected hits Americans roll dice for 1 armour, 1 artillery and 12 infantry in Spain, round 3 : 4/14 hits, 3.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 3 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 1 artillery and 11 infantry in Spain, round 4 : 1/13 hits, 2.83 expected hits Neutral_True roll dice for 2 infantry in Spain, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 1 artillery and 10 infantry in Spain, round 5 : 1/12 hits, 2.67 expected hits Neutral_True roll dice for 1 infantry in Spain, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Battle in 94 Sea Zone Americans attack with 1 bomber and 1 fighter Germans defend with 1 destroyer and 3 submarines; Italians defend with 1 destroyer, 1 submarine and 2 transports 3 submarines owned by the Germans and 1 submarine owned by the Italians submerged Americans roll dice for 1 bomber and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 2 destroyers and 2 transports in 94 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 94 Sea Zone Americans roll dice for 1 bomber in 94 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 2 transports in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 94 Sea Zone Italians win with 2 transports remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber and 1 fighter Casualties for Italians: 1 destroyer Casualties for Germans: 1 destroyer Battle in 93 Sea Zone Americans attack with 1 bomber Italians defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Italians submerged Americans roll dice for 1 bomber in 93 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 93 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 93 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone 1 transport owned by the Italians lost in 93 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Non Combat Move - Americans 1 bomber moved from 93 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 destroyers placed in 101 Sea Zone 3 transports placed in 101 Sea Zone 8 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5 Americans collect 36 PUs (2 lost to blockades); end with 36 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 56 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Americans regular : -7.00 Italians regular : 0.00 Neutral_True regular : -3.00 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 8 Politics - Americans Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Purchase Units - Americans Americans buy 2 destroyers, 8 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Gibraltar to 94 Sea Zone 1 bomber moved from Gibraltar to 94 Sea Zone 1 bomber moved from Gibraltar to 93 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Gibraltar to Spain 3 fighters moved from Eastern United States to 91 Sea Zone 10 infantry moved from Central United States to 101 Sea Zone 10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 10 infantry moved from 91 Sea Zone to Spain 1 submarine moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from Tanganyika Territory to French West Africa 1 fighter moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Spain Americans attack with 1 armour, 1 artillery and 12 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 battleship in Spain, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 armour, 1 artillery and 12 infantry in Spain, round 2 : 0/14 hits, 3.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2.00 expected hits Americans roll dice for 1 armour, 1 artillery and 12 infantry in Spain, round 3 : 4/14 hits, 3.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 3 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 1 artillery and 11 infantry in Spain, round 4 : 1/13 hits, 2.83 expected hits Neutral_True roll dice for 2 infantry in Spain, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 1 artillery and 10 infantry in Spain, round 5 : 1/12 hits, 2.67 expected hits Neutral_True roll dice for 1 infantry in Spain, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Battle in 94 Sea Zone Americans attack with 1 bomber and 1 fighter Germans defend with 1 destroyer and 3 submarines; Italians defend with 1 destroyer, 1 submarine and 2 transports 3 submarines owned by the Germans and 1 submarine owned by the Italians submerged Americans roll dice for 1 bomber and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 2 destroyers and 2 transports in 94 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 94 Sea Zone Americans roll dice for 1 bomber in 94 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 2 transports in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 94 Sea Zone Italians win with 2 transports remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber and 1 fighter Casualties for Italians: 1 destroyer Casualties for Germans: 1 destroyer Battle in 93 Sea Zone Americans attack with 1 bomber Italians defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Italians submerged Americans roll dice for 1 bomber in 93 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 93 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 93 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone 1 transport owned by the Italians lost in 93 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 bomber moved from 93 Sea Zone to Gibraltar Place Units - Americans 2 destroyers and 3 transports placed in 101 Sea Zone 8 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4 Americans collect 38 PUs; end with 38 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 58 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Americans regular : -7.00 Italians regular : 0.00 Neutral_True regular : -3.00 -
TripleA Turn Summary: French round 1
TripleA Turn Summary for game: Caribbean Trade War, version: 1.3.2
Game History
Round: 1 Combat Move - French 1 Cannon moved from Mobile to Pensacola 1 Indian-Scout moved from Mobile to Pensacola 2 Irregulars moved from Mobile to Pensacola 1 Irregular moved from Bayogoula to Louisiana West 1 Irregular moved from Abaham to Louisiana West 1 General moved from Fort Louis to Pensacola 1 Frigate moved from SZ29 to SZ42 2 Irregulars moved from Mobile to SZ33 1 Battleship and 2 Irregulars moved from SZ33 to SZ36 1 Admiral moved from SZ33 to SZ36 1 Frigate moved from SZ34 to SZ36 2 Irregulars moved from SZ36 to Dry Tortugas 1 Corvette moved from SZ33 to SZ36 Combat - French Battle in Pensacola French attack with 1 Cannon, 1 General, 1 Indian-Scout and 2 Irregulars Spanish defend with 1 Militia and 1 Outpost French roll dice for 1 Cannon, 1 General, 1 Indian-Scout and 2 Irregulars in Pensacola, round 2 : 3/5 hits, 2.67 expected hits Spanish roll dice for 1 Militia and 1 Outpost in Pensacola, round 2 : 1/1 hits, 0.50 expected hits 1 Militia owned by the Spanish and 1 Irregular owned by the French lost in Pensacola French win, taking Pensacola from Spanish with 1 Cannon, 1 General, 1 Indian-Scout and 1 Irregular remaining. Battle score for attacker is -1 Casualties for French: 1 Irregular Casualties for Spanish: 1 Militia Battle in SZ42 French attack with 1 Frigate Spanish defend with 1 Frigate French roll dice for 1 Frigate in SZ42, round 2 : 0/1 hits, 0.50 expected hits Spanish roll dice for 1 Frigate in SZ42, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 Frigate in SZ42, round 3 : 0/1 hits, 0.50 expected hits Spanish roll dice for 1 Frigate in SZ42, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 Frigate in SZ42, round 4 : 1/1 hits, 0.50 expected hits Spanish roll dice for 1 Frigate in SZ42, round 4 : 0/1 hits, 0.33 expected hits 1 Frigate owned by the Spanish lost in SZ42 French win, taking SZ42 from Spanish with 1 Frigate remaining. Battle score for attacker is 13 Casualties for Spanish: 1 Frigate Battle in SZ36 French attack with 1 Admiral, 1 Battleship, 1 Corvette and 1 Frigate Indians defend with 1 Canoe French roll dice for 1 Admiral, 1 Battleship, 1 Corvette and 1 Frigate in SZ36, round 2 : 2/4 hits, 2.00 expected hits Indians roll dice for 1 Canoe in SZ36, round 2 : 0/1 hits, 0.17 expected hits 1 Canoe owned by the Indians lost in SZ36 French win with 1 Admiral, 1 Battleship, 1 Corvette and 1 Frigate remaining. Battle score for attacker is 15 Casualties for Indians: 1 Canoe Battle in Dry Tortugas French attack with 2 Irregulars Indians defend with 1 Indian French roll dice for 2 Irregulars in Dry Tortugas, round 2 : 1/2 hits, 0.67 expected hits Indians roll dice for 1 Indian in Dry Tortugas, round 2 : 1/1 hits, 0.17 expected hits 1 Indian owned by the Indians and 1 Irregular owned by the French lost in Dry Tortugas French win, taking Dry Tortugas from Indians with 1 Irregular remaining. Battle score for attacker is 6 Casualties for French: 1 Irregular Casualties for Indians: 1 Indian Battle in Louisiana West French attack with 2 Irregulars Spanish defend with 1 Militia French roll dice for 2 Irregulars in Louisiana West, round 2 : 0/2 hits, 0.67 expected hits Spanish roll dice for 1 Militia in Louisiana West, round 2 : 1/1 hits, 0.33 expected hits 1 Irregular owned by the French lost in Louisiana West French roll dice for 1 Irregular in Louisiana West, round 3 : 0/1 hits, 0.33 expected hits Spanish roll dice for 1 Militia in Louisiana West, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 Irregular in Louisiana West, round 4 : 1/1 hits, 0.33 expected hits Spanish roll dice for 1 Militia in Louisiana West, round 4 : 1/1 hits, 0.33 expected hits 1 Militia owned by the Spanish and 1 Irregular owned by the French lost in Louisiana West Spanish win with no units remaining. Battle score for attacker is -10 Casualties for French: 2 Irregulars Casualties for Spanish: 1 Militia Non Combat Move - French 1 Irregular moved from Bayogoula to Abaham 1 Militia moved from Louisiana Main to Bayogoula 1 Militia moved from Louisiana Main to Bayogoula 1 Militia moved from Louisiana Main to Bayogoula 3 Infantrys moved from Fort Louis to Louisiana Main 1 Indian-Scout moved from Beef River to Abaham Purchase Units - French French buy 1 Frigate and 1 Infantry; Remaining resources: 0 PUs; Place Units - French 1 Frigate placed in SZ33 1 Infantry placed in Fort Louis Turn Complete - French French collect 65 PUs; end with 65 PUsCombat Hit Differential Summary :
French regular : -0.17 Spanish regular : 0.50 Indians regular : 0.67 -
Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 1:47:31 PM
Savegame -
TripleA Turn Summary: Federation round 1
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 1 Combat Move - Federation 1 Security-Force moved from Federation Outpost to Federation Space 1 Light-Cruiser and 1 Security-Force moved from Federation Space to Orbit 03 Federation take SZ 9 from AI 1 Security-Force moved from Orbit 03 to Planet 03 Federation take Planet 03 from AI Combat - Federation Non Combat Move - Federation Turn Complete - Federation Trigger Planet 03 captured by Federation: Federation captures territory Planet 03 Place Federation collect 0 PUs; end with 0 PUs Units generate 9 Engineering; Federation end with 9 Engineering Units generate 6 Command; Federation end with 6 Command Units generate 10 PUs; Federation end with 10 PUsCombat Hit Differential Summary :





