@captainwalker Interesting
Squire/Stough v Robson/Feltmarskal
-
Ran the battles the computer went black how do i reconstruct. ?
Do i check the dice machine and then edit every single unit. -
@feltmarskal said in Squire/Stough v Robson/Feltmarskal:
Ran the battles the computer went black how do i reconstruct. ?
Do i check the dice machine and then edit every single unit.You can rerun the battles and then edit after combat with the original results. If it crashed and we dont have those then just redo the battles.
-
okay i will look at it tomorrow
-
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 fighters moved from 6 Sea Zone to 26 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 artillery and 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 artillery moved from Kiangsi to Hunan 1 artillery and 2 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Manchuria to Hunan 1 fighter and 1 tactical_bomber moved from Manchuria to Kwangtung 1 fighter moved from Okinawa to Kwangtung 1 fighter moved from Formosa to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 artillery moved from Manchuria to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 2 fighters and 2 tactical_bombers moved from Japan to Kwangtung 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kwangsi to Yunnan 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to Hunan Combat - Japanese Americans scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in Wake Island Battle in Hunan Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 4/6 hits, 2,50 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Wake Island from Americans, taking Hunan from Chinese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Kwangtung Japanese attack with 1 artillery, 4 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 3 tactical_bombers in Kwangtung, round 2 : 5/10 hits, 4,83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Turning on Edit Mode EDIT: Adding units owned by Japanese to Kwangtung: 1 infantry EDIT: Turning off Edit Mode Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/6 hits, 2,17 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 cruiser British defend with 1 battleship Japanese roll dice for 2 bombers and 1 cruiser in 37 Sea Zone, round 2 : 1/3 hits, 1,83 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship in 37 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 2 bombers and 1 cruiser in 37 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits British roll dice for 1 battleship in 37 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 battleship owned by the British and 1 cruiser owned by the Japanese lost in 37 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 cruiser Casualties for British: 1 battleship Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 3/4 hits, 1,83 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits, 1,33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in 26 Sea Zone Japanese attack with 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 26 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 3/4 hits, 2,33 expected hits Americans roll dice for 2 fighters and 1 transport in 26 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits 2 fighters owned by the Japanese, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 2 destroyers, 2 fighters and 1 submarine Casualties for Americans: 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone 1 fighter moved from Korea to 31 Sea Zone 1 battleship, 2 carriers and 1 cruiser moved from 6 Sea Zone to 31 Sea Zone 1 destroyer moved from 33 Sea Zone to 31 Sea Zone 1 destroyer moved from 31 Sea Zone to 26 Sea Zone 2 bombers moved from 37 Sea Zone to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 2 fighters moved from Hunan to Kwangsi 1 tactical_bomber moved from Hunan to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter moved from Kwangtung to Kwangsi 1 fighter moved from Kwangtung to Kwangsi 1 fighter moved from Kwangtung to Kwangsi 1 fighter moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Manchuria to Chahar 1 aaGun and 6 infantry moved from Manchuria to Jehol 4 infantry moved from Korea to Manchuria Place Units - Japanese 1 factory_minor placed in Kiangsu 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : 1,50 Japanese regular : 4,00 UK_Pacific regular : 0,33 British regular : -0,33
-
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 2 submarines and 1 transport; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 bomber moved from Central United States to 26 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 7/8 hits, 4.33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour moved from Central United States to Western United States 2 mech_infantrys moved from Central United States to Western United States 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 carriers, 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3,2,6,6,1,4,3 Americans collect 52 PUs (2 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 2.67 Japanese regular : -0.33
-
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 2 submarines and 1 transport; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 bomber moved from Central United States to 26 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 7/8 hits, 4.33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour moved from Central United States to Western United States 2 mech_infantrys moved from Central United States to Western United States 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 carriers, 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3,2,6,6,1,4,3 Americans collect 52 PUs (2 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 86 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 2.67 Japanese regular : -0.33
-
TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 3 infantry moved from Szechwan to Shensi 2 infantry moved from Kweichow to Shensi 2 infantry moved from Suiyuyan to Shensi 1 fighter moved from Yunnan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17 Japanese regular : 0.00
-
TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 1 Combat Move - British 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 fighter moved from Scotland to 110 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 97 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 3 infantry moved from 80 Sea Zone to Iraq 1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from India to Iraq 1 tactical_bomber moved from India to Iraq Combat - British
Combat Hit Differential Summary :
-
scramble?
-
@squirecam no scramble
-
TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 2 submarines and 1 transport; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 bomber moved from Central United States to 26 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 7/8 hits, 4.33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour moved from Central United States to Western United States 2 mech_infantrys moved from Central United States to Western United States 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 carriers, 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3,2,6,6,1,4,3 Americans collect 52 PUs (2 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 86 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 3 infantry moved from Szechwan to Shensi 2 infantry moved from Kweichow to Shensi 2 infantry moved from Suiyuyan to Shensi 1 fighter moved from Yunnan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 fighter moved from Scotland to 110 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 97 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 3 infantry moved from 80 Sea Zone to Iraq 1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from India to Iraq 1 tactical_bomber moved from India to Iraq Combat - British Battle in 96 Sea Zone British attack with 1 cruiser and 1 submarine Italians defend with 1 destroyer and 1 transport British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the British lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 cruiser remaining. Battle score for attacker is 9 Casualties for British: 1 submarine Casualties for Italians: 1 destroyer and 1 transport Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Italians defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone 1 transport owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33 Casualties for British: 1 submarine Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Battle in 110 Sea Zone British attack with 1 destroyer and 3 fighters Germans defend with 1 battleship and 1 submarine British roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone British roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Germans lost in 110 Sea Zone British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 26 Casualties for Germans: 1 battleship and 1 submarine Battle in Iraq British attack with 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/7 hits, 2.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 2 infantry moved from Malaya to Shan State 1 infantry moved from Burma to India 1 infantry moved from Burma to India 1 fighter moved from Burma to India 1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Malta 1 fighter moved from 97 Sea Zone to Malta 1 tactical_bomber moved from 97 Sea Zone to Malta 1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 119 Sea Zone 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 transport moved from 109 Sea Zone to 119 Sea Zone 1 aaGun moved from Scotland to United Kingdom 2 fighters moved from 110 Sea Zone to Scotland 1 fighter moved from 110 Sea Zone to United Kingdom 1 fighter moved from Iraq to Trans-Jordan 1 tactical_bomber moved from Iraq to Trans-Jordan Place Units - British 6 infantry placed in United Kingdom 1 infantry placed in United Kingdom British undo move 2. 1 infantry placed in United Kingdom 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,4,3,5 British collect 27 PUs (3 lost to blockades); end with 27 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : 2.67 Italians regular : 0.50 Japanese regular : -0.33 Germans regular : -1.50 Neutral_Axis regular : 1.00 British regular : -0.33
-
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 2 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 2 fighters moved from Southern Italy to 97 Sea Zone 1 bomber moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 artillery and 1 infantry moved from Libya to Tunisia 1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia 1 armour moved from Albania to Yugoslavia 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians Battle in Yugoslavia Italians attack with 2 armour, 2 artilleries and 2 infantry Neutral_Allies defend with 3 infantry Italians roll dice for 2 armour, 2 artilleries and 2 infantry in Yugoslavia, round 2 : 4/6 hits, 2,33 expected hits Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 3 infantry Battle in 97 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 97 Sea Zone Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 3 : 2/5 hits, 2,50 expected hits British roll dice for 1 carrier, 1 cruiser and 1 fighter in 97 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the British and 1 carrier owned by the British lost in 97 Sea Zone 1 bomber owned by the Italians and 2 fighters owned by the Italians retreated 1 cruiser owned by the Italians retreated to 95 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 22 Casualties for Italians: 1 destroyer and 1 submarine Casualties for British: 1 carrier, 1 cruiser and 1 destroyer Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1,67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Tunisia Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits, 0,67 expected hits French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 4 : 1/2 hits, 0,67 expected hits French roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry 1 fighter owned by the British could not land and were killed Non Combat Move - Italians 2 fighters moved from 97 Sea Zone to Southern Italy 1 bomber moved from 97 Sea Zone to Southern Italy 2 aaGuns moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3 Italians collect 14 PUs (1 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
French regular : -1,00 Italians regular : -0,33 Neutral_Allies regular : 0,00 British regular : -0,67
-
Robson,
In the future you need to request orders of loss for combats you may intend to retreat from. As my fighter could not land I would have taken it as a casualty and left another ship.
-
@squirecam yes my bad. Should I redo my turn?
-
no, just use that rule in the future
-
TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 cruiser moved from 63 Sea Zone to 62 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 fighters moved from New Zealand to Java 1 fighter moved from Queensland to Java 1 artillery and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 cruiser moved from 63 Sea Zone to 62 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 fighters moved from New Zealand to Java 1 fighter moved from Queensland to Java 1 artillery and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 artillery moved from Normandy Bordeaux to Holland Belgium French take Holland Belgium from Germans 1 infantry moved from United Kingdom to Scotland 1 infantry moved from Syria to Trans-Jordan 1 destroyer moved from 72 Sea Zone to 80 Sea Zone 1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 infantry moved from Algeria to Morocco 1 infantry moved from French West Africa to French Central Africa Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 1 bomber and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 3 armour, 2 artilleries and 5 infantry moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 5 infantry moved from Bulgaria to Romania 2 infantry moved from Slovakia Hungary to Eastern Poland 3 artilleries and 14 infantry moved from Poland to Eastern Poland 3 artilleries and 6 infantry moved from Germany to Poland 2 bombers moved from Western Germany to 91 Sea Zone 1 tactical_bomber moved from Northern Italy to 96 Sea Zone 2 fighters moved from Tobruk to 96 Sea Zone 1 artillery moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 artillery moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 1 armour and 1 mech_infantry moved from Southern France to Yugoslavia 5 armour and 2 mech_infantrys moved from France to Germany 7 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 infantry moved from Norway to Finland 2 tactical_bombers moved from Western Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern Italy to Holland Belgium 2 submarines moved from 106 Sea Zone to 103 Sea Zone Combat - Germans
Combat Hit Differential Summary :
-
Need the Scramble orders for the british channel.
-
@robson said in Squire/Stough v Robson/Feltmarskal:
Need the Scramble orders for the british channel.
No scramble