@pacifiersboard
[A] I also would like to see a feature of high-impact change implemented: Income is collected only for territories that your power already owned at the beginning of its turn.
Wow. That would be a major change in the game strategy in the Pacific!! Would this apply to NOs as well i.e., DEI +5 bonus?
It can be hard to get islands and hold for a round, and because the Japanese are all by themselves (generally).
I would think this rule would REALLY favor the Allies. In fact, it essentially stalls all countries production levels by one turn…thus the Germans and Japanese will be slowed by 1 round at the beginning of the game, ie. the Germans would be stuck at 30 IPCs the first 2 turns+ the 19 French $$!!. The Allies are not usually gaining territory then and so not affect them the same. Those lost IPCs early will snowball in the later stages of the game.
Later when the two sides are trading territory, neither gains and since the Allies have more money to start, they will gain in the long run.
Maybe you could implement this change after Turn xx in the game as the production gets closer to the same–not sure when that should be.
I can’t comment on the technology aspect as I never play with it as it adds too much randomness to the game. However, you had the comment:
Any technology already developped by any ally is available without Step 1.
Any technology already developped by any nation is available without rolling a die in Step 1.
I’m guessing these are mutually exclusive additional rules to the 5 bullet point rules…you pick one of them.
I like the second option best “any tech 1 country has, everyone else can get without rolling die in step 1” because the my main concern with technology rules is the game becomes unbalanced, but that’s a discussion for another room in this forum…
At least with this rule, there is an initial payment to get a tech, and everyone else can “catch-up” with typically a lesser payment.