Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
L21 FlyingBadger (Axis) - Martin (Allies + 30) OOB 2nd ed - low luck
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 armour, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from Northern Territory to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 armour placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French 1 infantry moved from French West Africa to French Central Africa Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 15 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from France to United Kingdom 2 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from France to Holland Belgium 5 artilleries and 12 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 2 bombers moved from Greece to Persia 1 infantry moved from Vologda to Nenetsia Germans take Nenetsia from Russians 2 infantry moved from Vologda to Urals 1 fighter and 1 tactical_bomber moved from Russia to Urals 4 infantry moved from Archangel to Novgorod 1 infantry moved from Vologda to Archangel 5 infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Russia to Novosibirsk 2 mech_infantrys moved from Russia to Kazakhstan 1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan 2 artilleries and 4 infantry moved from Tambov to Samara 3 artilleries and 7 infantry moved from Tambov to Volgograd 3 mech_infantrys moved from Ukraine to Rostov 5 armour and 8 mech_infantrys moved from Rostov to Caucasus 1 armour and 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan 1 tactical_bomber moved from Greece to Anglo Egyptian Sudan 2 fighters moved from 113 Sea Zone to 126 Sea Zone 2 fighters moved from Western Germany to 126 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from Germany to 112 Sea Zone 1 fighter moved from France to 112 Sea Zone 1 fighter moved from Western Germany to Trans-Jordan 1 infantry moved from Smolensk to Archangel 2 armour and 2 mech_infantrys moved from Western Germany to Poland 1 submarine moved from 93 Sea Zone to 87 Sea Zone 1 submarine moved from 93 Sea Zone to 88 Sea Zone
Combat Hit Differential Summary :
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@Martin Intercept?
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@Martin Also, Intercept in Persia?
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@flyingbadger yes please. Revenge!
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@flyingbadger yes please, here as well.
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 15 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from France to United Kingdom 2 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from France to Holland Belgium 5 artilleries and 12 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 2 bombers moved from Greece to Persia 1 infantry moved from Vologda to Nenetsia Germans take Nenetsia from Russians 2 infantry moved from Vologda to Urals 1 fighter and 1 tactical_bomber moved from Russia to Urals 4 infantry moved from Archangel to Novgorod 1 infantry moved from Vologda to Archangel 5 infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Russia to Novosibirsk 2 mech_infantrys moved from Russia to Kazakhstan 1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan 2 artilleries and 4 infantry moved from Tambov to Samara 3 artilleries and 7 infantry moved from Tambov to Volgograd 3 mech_infantrys moved from Ukraine to Rostov 5 armour and 8 mech_infantrys moved from Rostov to Caucasus 1 armour and 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan 1 tactical_bomber moved from Greece to Anglo Egyptian Sudan 2 fighters moved from 113 Sea Zone to 126 Sea Zone 2 fighters moved from Western Germany to 126 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from Germany to 112 Sea Zone 1 fighter moved from France to 112 Sea Zone 1 fighter moved from Western Germany to Trans-Jordan 1 infantry moved from Smolensk to Archangel 2 armour and 2 mech_infantrys moved from Western Germany to Poland 1 submarine moved from 93 Sea Zone to 87 Sea Zone 1 submarine moved from 93 Sea Zone to 88 Sea Zone Combat - Germans Air Battle in Persia Germans attacks with 2 units heading to Persia British launches 1 interceptors out of Persia Attackers Fire, : 0/1 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits Air Battle is over, the remaining bombers go on to their targets Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom British launches 1 interceptors out of United Kingdom Attackers Fire, : 0/1 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Persia British roll AA dice in Persia : 1/1 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 6,5 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in 126 Sea Zone Germans attack with 4 fighters British defend with 3 transports; Americans defend with 2 destroyers and 2 transports Germans roll dice for 4 fighters in 126 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits Americans roll dice for 2 destroyers and 5 transports in 126 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 2 destroyers owned by the Americans and 1 fighter owned by the Germans lost in 126 Sea Zone 3 transports owned by the British and 2 transports owned by the Americans lost in 126 Sea Zone Germans win with 3 fighters remaining. Battle score for attacker is 41 Casualties for Germans: 1 fighter Casualties for Americans: 2 destroyers and 2 transports Casualties for British: 3 transports Battle in 112 Sea Zone Germans attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 112 Sea Zone Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Holland Belgium Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/1 hits, 1.50 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Normandy Bordeaux Germans attack with 6 artilleries and 12 infantry British defend with 1 aaGun and 3 infantry; Americans defend with 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 6 artilleries and 12 infantry in Normandy Bordeaux, round 2 : 5/0 hits, 5.00 expected hits Americans roll dice for 2 aaGuns, 1 armour and 5 infantry in Normandy Bordeaux, round 2 : 2/1 hits, 2.17 expected hits 1 aaGun owned by the British, 1 aaGun owned by the Americans, 2 infantry owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 6 artilleries and 10 infantry in Normandy Bordeaux, round 3 : 5/1 hits, 4.67 expected hits Americans roll dice for 1 armour and 2 infantry in Normandy Bordeaux, round 3 : 2/1 hits, 1.17 expected hits 2 infantry owned by the Germans, 1 armour owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 6 artilleries and 8 infantry remaining. Battle score for attacker is 19 Casualties for Germans: 4 infantry Casualties for Americans: 1 aaGun, 1 armour and 2 infantry Casualties for British: 1 aaGun and 3 infantry Battle in Anglo Egyptian Sudan Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/1 hits, 1.33 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan Germans win, taking Anglo Egyptian Sudan from British with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Urals Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Urals, round 2 : 2/1 hits, 1.50 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novosibirsk Germans attack with 5 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 5 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 2/1 hits, 1.50 expected hits Russians roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery Battle in Volgograd Germans attack with 3 artilleries and 7 infantry Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 3 artilleries and 7 infantry in Volgograd, round 2 : 3/1 hits, 2.67 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 3 artilleries and 6 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Caucasus Germans attack with 5 armour and 8 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 5 armour and 8 mech_infantrys in Caucasus, round 2 : 4/1 hits, 3.83 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 5 armour and 8 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Cleaning up after air battles Non Combat Move - Germans 3 aaGuns moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Urals to Russia 1 fighter and 1 tactical_bomber moved from Kazakhstan to Rostov 1 bomber moved from Persia to Trans-Jordan 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 3 fighters moved from 126 Sea Zone to 113 Sea Zone 1 fighter moved from 112 Sea Zone to 113 Sea Zone 1 fighter moved from 112 Sea Zone to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 2 bombers moved from United Kingdom to France Place Units - Germans 1 carrier placed in 113 Sea Zone 1 artillery placed in Western Germany 3 infantry placed in France 3 infantry placed in Novgorod 5 infantry placed in Western Germany 3 mech_infantrys placed in Ukraine 2 infantry placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 British AA : 0.33 Defenders Fire, : -0.33 Attackers Fire, : -0.67 Russians regular : 1.33 Germans regular : 2.67 British regular : -0.67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Combat Move - Russians 1 armour moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 armour moved from Shantung to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 mech_infantry moved from Persia to Syria Russians take Syria from Italians 1 fighter moved from Persia to 98 Sea Zone 2 artilleries moved from Sikang to Szechwan 1 artillery and 1 mech_infantry moved from Turkmenistan to Kazakhstan 2 artilleries moved from Turkmenistan to Eastern Persia 3 armour moved from Buryatia to Yakut S.S.R. 3 mech_infantrys moved from Buryatia to Yakut S.S.R. 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Timguska to Kansu 2 artilleries moved from Timguska to Kansu 3 armour moved from Yakut S.S.R. to Yenisey 3 mech_infantrys moved from Yakut S.S.R. to Yenisey Combat - Russians Battle in 98 Sea Zone Russians attack with 1 fighter Italians defend with 2 destroyers and 2 transports Russians roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 2 destroyers and 2 transports in 98 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Russians lost in 98 Sea Zone Italians win with 2 destroyers and 2 transports remaining. Battle score for attacker is -10 Casualties for Russians: 1 fighter Battle in Kazakhstan Russians attack with 1 artillery and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 5 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 5 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun moved from Timguska to Kansu 1 aaGun moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Chahar Turn Complete - Russians
Combat Hit Differential Summary :
Italians regular : 0,33 Germans regular : -0,33 Russians regular : -2,17
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 carrier, 3 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 artillery and 3 infantry moved from Amur to Buryatia 7 infantry moved from India to West India 1 submarine moved from 41 Sea Zone to 45 Sea Zone 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 fighter, 2 infantry and 1 tactical_bomber moved from Jehol to Chahar 1 infantry moved from Jehol to Shantung Japanese take Shantung from Chinese 1 artillery moved from Manchuria to 19 Sea Zone 1 infantry moved from Jehol to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 tactical_bomber moved from Manchuria to Chahar 1 fighter moved from 6 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Kwangsi 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Jehol to Kiangsi 1 tactical_bomber moved from Jehol to Kiangsu 2 fighters and 1 tactical_bomber moved from Yunnan to Kweichow 2 infantry moved from Yunnan to Kweichow 3 infantry moved from French Indo China to Yunnan 1 infantry moved from Yunnan to Hunan Japanese take Hunan from Chinese 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 25 Sea Zone Combat - Japanese Battle in Buryatia Japanese attack with 1 artillery and 3 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Buryatia, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Chahar Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry; Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Chahar, round 2 : 2/0 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 1 infantry Casualties for Russians: 1 infantry Battle in Kiangsu Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 armour Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/1 hits, 1.50 expected hits Chinese roll dice for 1 armour in Kiangsu, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Kweichow Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/0 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Kiangsi Japanese attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 : 1/1 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/1 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in West India Japanese attack with 7 infantry British defend with 1 mech_infantry Japanese roll dice for 7 infantry in West India, round 2 : 1/1 hits, 1.17 expected hits UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 6 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in 45 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 25 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 1 destroyer Japanese roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 bomber moved from 25 Sea Zone to Japan 1 artillery and 3 infantry moved from Amur to Buryatia 1 aaGun moved from Amur to Buryatia 1 carrier moved from 41 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 44 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 3 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Manchuria to Jehol 1 tactical_bomber moved from Chahar to Manchuria 1 fighter and 1 tactical_bomber moved from Chahar to Jehol 1 fighter moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Kiangsi to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone Place Units - Japanese 1 carrier and 3 destroyers placed in 6 Sea Zone 1 armour and 1 mech_infantry placed in Manchuria 1 infantry placed in Manchuria 1 artillery and 1 infantry placed in French Indo China 2 artilleries and 1 infantry placed in India Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Japanese to Malaya: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : 0.67 Japanese regular : 1.00 UK_Pacific regular : 0.67 Russians regular : -0.33
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 4 destroyers, 1 factory_minor, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone 1 destroyer moved from 101 Sea Zone to 88 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 87 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 fighter moved from 54 Sea Zone to 34 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 1 bomber moved from Queensland to 37 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Queensland to Northern Territory 1 armour moved from Norway to Finland Americans take Finland from Germans 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 125 Sea Zone to 112 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@FlyingBadger good morning, do you scamble to SZ112?
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@martin Good morning. No thanks.
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 4 destroyers, 1 factory_minor, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone 1 destroyer moved from 101 Sea Zone to 88 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 87 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 fighter moved from 54 Sea Zone to 34 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 1 bomber moved from Queensland to 37 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Queensland to Northern Territory 1 armour moved from Norway to Finland Americans take Finland from Germans 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 125 Sea Zone to 112 Sea Zone Combat - Americans Battle in 37 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Americans attack with 1 artillery and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in 112 Sea Zone Americans attack with 1 bomber, 1 destroyer, 2 fighters, 2 submarines and 1 transport Germans defend with 1 submarine Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone Americans win with 1 bomber, 1 destroyer, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Denmark Battle in 88 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 88 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 88 Sea Zone Germans win, taking Denmark from Germans with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 87 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 87 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 87 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 87 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 87 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 87 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 34 Sea Zone Americans attack with 2 destroyers and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 2 destroyers and 1 fighter in 34 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 2 destroyers, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/1 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Battle in 55 Sea Zone Americans attack with 2 destroyers and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 2 destroyers and 1 fighter in 55 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 1 fighter moved from 34 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries and 4 infantry moved from 123 Sea Zone to Iceland 1 bomber moved from 112 Sea Zone to United Kingdom 1 bomber moved from 37 Sea Zone to Northern Territory 2 fighters moved from 112 Sea Zone to 110 Sea Zone Place Units - Americans 1 factory_minor placed in Norway 1 destroyer placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 transport placed in 101 Sea Zone Americans undo move 4. 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to Western United States: 1 artillery EDIT: Removing units owned by Americans from Central United States: 1 artillery EDIT: Turning off Edit Mode 2 infantry placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 1,67 Japanese regular : -0,17 Germans regular : 0,67
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0,50 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 4 destroyers, 1 factory_minor, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone 1 destroyer moved from 101 Sea Zone to 88 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 87 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 fighter moved from 54 Sea Zone to 34 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 1 bomber moved from Queensland to 37 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Queensland to Northern Territory 1 armour moved from Norway to Finland Americans take Finland from Germans 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 125 Sea Zone to 112 Sea Zone Combat - Americans Battle in 37 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Americans attack with 1 artillery and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in 112 Sea Zone Americans attack with 1 bomber, 1 destroyer, 2 fighters, 2 submarines and 1 transport Germans defend with 1 submarine Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone Americans win with 1 bomber, 1 destroyer, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Denmark Battle in 88 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 88 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 88 Sea Zone Germans win, taking Denmark from Germans with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 87 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 87 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 87 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 87 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 87 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 87 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 34 Sea Zone Americans attack with 2 destroyers and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 2 destroyers and 1 fighter in 34 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 2 destroyers, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/1 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Battle in 55 Sea Zone Americans attack with 2 destroyers and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 2 destroyers and 1 fighter in 55 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 1 fighter moved from 34 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries and 4 infantry moved from 123 Sea Zone to Iceland 1 bomber moved from 112 Sea Zone to United Kingdom 1 bomber moved from 37 Sea Zone to Northern Territory 2 fighters moved from 112 Sea Zone to 110 Sea Zone Place Units - Americans 1 factory_minor placed in Norway 1 destroyer placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 transport placed in 101 Sea Zone Americans undo move 4. 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to Western United States: 1 artillery EDIT: Removing units owned by Americans from Central United States: 1 artillery EDIT: Turning off Edit Mode 2 infantry placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British repair damage of 6x factory_minor, 2x factory_major; Remaining resources: 32 PUs; British buy 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Norway to Karelia British take Karelia from Germans 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Germans 1 infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Persia to Iraq 1 destroyer and 1 submarine moved from 71 Sea Zone to 78 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone Combat - British Non Combat Move - British 1 aaGun moved from United Kingdom to 110 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 1 artillery, 1 fighter and 1 infantry placed in Persia 1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 32 PUs; end with 32 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,50 Americans regular : 1,67 Japanese regular : -0,50 Germans regular : 0,67
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria 2 fighters moved from Trans-Jordan to Syria 1 artillery moved from Egypt to Alexandria Italians take Alexandria from British 1 artillery and 1 infantry moved from Northern Italy to Southern Italy 2 artilleries moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy 1 destroyer and 2 transports moved from 98 Sea Zone to 97 Sea Zone Combat - Italians Battle in Syria Italians attack with 2 fighters and 2 infantry Russians defend with 1 mech_infantry Italians roll dice for 2 fighters and 2 infantry in Syria, round 2 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Syria Italians win, taking Syria from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Syria to Greece 1 fighter moved from Syria to Southern Italy 1 aaGun moved from Northern Italy to Western Germany 1 aaGun moved from Southern France to Normandy Bordeaux Place Units - Italians 1 carrier and 1 destroyer placed in 97 Sea Zone 2 mech_infantrys placed in Egypt Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Russians regular : 0.67
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 41 Sea Zone ANZAC take 41 Sea Zone from Japanese 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Borneo Battle in Malaya ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 artillery, 1 harbour and 1 infantry ANZAC roll dice for 1 armour and 1 infantry in Malaya, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/1 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Malaya ANZAC roll dice for 1 armour and 1 infantry in Malaya, round 3 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 armour and 1 infantry in Malaya, round 4 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Malaya ANZAC win, taking Borneo from Japanese, taking Malaya from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : -1,33 ANZAC regular : 0,00
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 41 Sea Zone ANZAC take 41 Sea Zone from Japanese 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Borneo Battle in Malaya ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 artillery, 1 harbour and 1 infantry ANZAC roll dice for 1 armour and 1 infantry in Malaya, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/1 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Malaya ANZAC roll dice for 1 armour and 1 infantry in Malaya, round 3 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 armour and 1 infantry in Malaya, round 4 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Malaya ANZAC win, taking Borneo from Japanese, taking Malaya from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,33 ANZAC regular : 0,00
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@martin I’ve had this message pop up. I’m happy to keep playing if you are?
The Axis achieve victory by controlling 8 Europe VCs or 6 Pacific VCs and keeping control of one of their own capitals!
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 18:01:00
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