Good game! You kept it scary until the end.
Till next time ;).
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Battle in Kiangsu
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - ANZAC
2 aaGuns, 2 artilleries, 2 fighters, 16 infantry and 2 tactical_bombers moved from New South Wales to Queensland
1 destroyer moved from 63 Sea Zone to 33 Sea Zone
Place Units - ANZAC
3 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Battle in Kiangsu
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - ANZAC
2 aaGuns, 2 artilleries, 2 fighters, 16 infantry and 2 tactical_bombers moved from New South Wales to Queensland
1 destroyer moved from 63 Sea Zone to 33 Sea Zone
Place Units - ANZAC
3 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 6 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Anhwe to Kiangsu
2 fighters moved from Japan to Kiangsu
2 fighters moved from Japan to Manchuria
5 fighters moved from Japan to Korea
1 fighter moved from Japan to Korea
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 carrier, 1 fighter and 1 tactical_bomber moved from 72 Sea Zone to 71 Sea Zone
Combat - Japanese
Battle in Union of South Africa
Battle in Manchuria
Japanese attack with 2 fighters
Americans defend with 1 artillery
Japanese roll dice for 2 fighters in Manchuria, round 2 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 artillery in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Manchuria
Japanese win, taking Union of South Africa from British with 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 artillery
Battle in Korea
Japanese attack with 6 fighters
ANZAC defend with 1 fighter; Americans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 infantry
Japanese roll dice for 6 fighters in Korea, round 2 : 2/6 hits, 3.00 expected hits
Americans roll dice for 2 armour, 1 fighter and 1 infantry in Korea, round 2 : 2/4 hits, 2.00 expected hits
2 fighters owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Korea
Japanese roll dice for 4 fighters in Korea, round 3 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 armour and 1 fighter in Korea, round 3 : 1/2 hits, 1.17 expected hits
1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 armour owned by the Americans lost in Korea
Japanese win with 3 fighters remaining. Battle score for attacker is -5
Casualties for Japanese: 3 fighters
Casualties for Americans: 2 armour and 1 infantry
Casualties for ANZAC: 1 fighter
Battle in Kiangsu
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Kiangsu, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu
Japanese roll dice for 2 fighters and 1 infantry in Kiangsu, round 3 : 3/3 hits, 1.17 expected hits
Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 20 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 5/5 hits, 2.50 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Hopei to Anhwe
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Hopei
1 infantry moved from Tsinghai to Shensi
1 aaGun and 2 infantry moved from Hunan to Anhwe
2 mech_infantrys moved from French Indo China to Hunan
1 destroyer moved from 58 Sea Zone to 37 Sea Zone
2 fighters moved from Kiangsu to Hopei
1 fighter moved from Manchuria to Chahar
3 fighters moved from Korea to Japan
1 fighter moved from Yakut S.S.R. to Suiyuyan
Place Units - Japanese
6 fighters placed in Japan
2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,6,6,3,5,3,2,5,1,4,5,3,6,5,1,1,5,6,1,2,1,2,1,6,2,3,6,4,1,3,4,2,1,4,6,3,2,6,2,5,1,5,5,3,1,4,1,4,1,4,6,3,4,1,2,1,1,3,6,6,2,1,4,5,5,5,2,3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,6,1,4,3,5,6,3,4,6,6,1,1,4,4,6,1,2,5,1,5,6,4,2,3,3,1,2,1,2,2
Japanese collect 50 PUs (14 lost to blockades); end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.50
Japanese regular : 4.67
ANZAC regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 25
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 4 fighters and 4 infantry; Remaining resources: 3 PUs;
Combat Move - Americans
3 fighters and 3 tactical_bombers moved from 19 Sea Zone to Kiangsu
9 fighters and 14 tactical_bombers moved from 19 Sea Zone to Anhwe
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
2 fighters moved from Eastern United States to 106 Sea Zone
1 fighter moved from Eastern United States to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from French West Africa to Union of South Africa
5 bombers moved from French West Africa to 71 Sea Zone
Combat - Americans
Battle in Union of South Africa
Americans attack with 2 bombers
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 bombers in Union of South Africa, round 2 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Union of South Africa
Americans roll dice for 1 bomber in Union of South Africa, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Union of South Africa, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Union of South Africa
Americans win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kiangsu
Americans attack with 3 fighters and 3 tactical_bombers
Japanese defend with 1 infantry
Americans roll dice for 3 fighters and 3 tactical_bombers in Kiangsu, round 2 : 4/6 hits, 3,50 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 89 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 71 Sea Zone
Americans attack with 5 bombers
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 5 bombers in 71 Sea Zone, round 2 : 4/5 hits, 3,33 expected hits
Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 71 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 71 Sea Zone
1 transport owned by the Japanese lost in 71 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 30
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Anhwe
Americans attack with 9 fighters and 14 tactical_bombers
Japanese defend with 1 aaGun and 3 infantry
Japanese roll AA dice in Anhwe : 2/3 hits, 0,50 expected hits
2 tactical_bombers owned by the Americans lost in Anhwe
Americans roll dice for 9 fighters and 12 tactical_bombers in Anhwe, round 2 : 12/21 hits, 12,00 expected hits
Japanese roll dice for 1 aaGun and 3 infantry in Anhwe, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 aaGun owned by the Japanese and 1 fighter owned by the Americans lost in Anhwe
Americans win with 8 fighters and 11 tactical_bombers remaining. Battle score for attacker is -29
Casualties for Americans: 1 fighter and 3 tactical_bombers
Casualties for Japanese: 1 aaGun and 3 infantry
Battle in 91 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 submarine and 1 transport
1 submarine owned by the Americans submerged
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans winGermans winGermans win with 1 submarine and 1 transport remaining with 1 submarine and 1 transport remaining with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 fighters moved from 106 Sea Zone to Eastern United States
1 fighter moved from 89 Sea Zone to Eastern United States
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 transport moved from 64 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to Central United States
8 fighters and 11 tactical_bombers moved from Anhwe to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from Kiangsu to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
4 bombers moved from 71 Sea Zone to Belgian Congo
1 bomber moved from Union of South Africa to Belgian Congo
Place Units - Americans
1 armour and 2 infantry placed in Korea
2 artilleries and 2 infantry placed in Western United States
4 fighters placed in Western United States
2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
Americans collect 54 PUs (1 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 1,00
Japanese regular : 0,17
Japanese AA : 1,50
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 25
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Jehol to Shantung
1 infantry moved from Jehol to Shantung
Combat - Chinese
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 25
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 4 fighters and 4 infantry; Remaining resources: 3 PUs;
Combat Move - Americans
3 fighters and 3 tactical_bombers moved from 19 Sea Zone to Kiangsu
9 fighters and 14 tactical_bombers moved from 19 Sea Zone to Anhwe
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
2 fighters moved from Eastern United States to 106 Sea Zone
1 fighter moved from Eastern United States to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from French West Africa to Union of South Africa
5 bombers moved from French West Africa to 71 Sea Zone
Combat - Americans
Battle in Union of South Africa
Americans attack with 2 bombers
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 bombers in Union of South Africa, round 2 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Union of South Africa
Americans roll dice for 1 bomber in Union of South Africa, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Union of South Africa, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Union of South Africa
Americans win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kiangsu
Americans attack with 3 fighters and 3 tactical_bombers
Japanese defend with 1 infantry
Americans roll dice for 3 fighters and 3 tactical_bombers in Kiangsu, round 2 : 4/6 hits, 3,50 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 89 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 71 Sea Zone
Americans attack with 5 bombers
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 5 bombers in 71 Sea Zone, round 2 : 4/5 hits, 3,33 expected hits
Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 71 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 71 Sea Zone
1 transport owned by the Japanese lost in 71 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 30
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Anhwe
Americans attack with 9 fighters and 14 tactical_bombers
Japanese defend with 1 aaGun and 3 infantry
Japanese roll AA dice in Anhwe : 2/3 hits, 0,50 expected hits
2 tactical_bombers owned by the Americans lost in Anhwe
Americans roll dice for 9 fighters and 12 tactical_bombers in Anhwe, round 2 : 12/21 hits, 12,00 expected hits
Japanese roll dice for 1 aaGun and 3 infantry in Anhwe, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 aaGun owned by the Japanese and 1 fighter owned by the Americans lost in Anhwe
Americans win with 8 fighters and 11 tactical_bombers remaining. Battle score for attacker is -29
Casualties for Americans: 1 fighter and 3 tactical_bombers
Casualties for Japanese: 1 aaGun and 3 infantry
Battle in 91 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 submarine and 1 transport
1 submarine owned by the Americans submerged
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans winGermans winGermans win with 1 submarine and 1 transport remaining with 1 submarine and 1 transport remaining with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 fighters moved from 106 Sea Zone to Eastern United States
1 fighter moved from 89 Sea Zone to Eastern United States
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 transport moved from 64 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to Central United States
8 fighters and 11 tactical_bombers moved from Anhwe to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from Kiangsu to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
4 bombers moved from 71 Sea Zone to Belgian Congo
1 bomber moved from Union of South Africa to Belgian Congo
Place Units - Americans
1 armour and 2 infantry placed in Korea
2 artilleries and 2 infantry placed in Western United States
4 fighters placed in Western United States
2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
Americans collect 54 PUs (1 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Jehol to Shantung
1 infantry moved from Jehol to Shantung
Combat - Chinese
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 armour and 2 fighters; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to Union of South Africa
British take Union of South Africa from Japanese
2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from French Equatorial Africa to Egypt
Combat - British
Non Combat Move - British
Place Units - British
1 armour and 2 fighters placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,4,6,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,1,4
British collect 24 PUs (6 lost to blockades); end with 25 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 1,00
Japanese regular : 0,17
Japanese AA : 1,50
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 25
Purchase Units - Italians
Italians buy 1 airfield, 1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Hopei to Jehol
Italians take Jehol from Chinese
3 bombers moved from Southern Italy to United Kingdom
Combat - Italians
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 2/3 hits, 0.50 expected hits
2 bombers killed by AA
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Non Combat Move - Italians
1 mech_infantry moved from Tsinghai to Hopei
1 mech_infantry moved from Sikang to Kweichow
1 armour moved from Caucasus to Tsinghai
1 armour moved from Caucasus to Sikang
1 armour moved from Caucasus to Tsinghai
1 bomber moved from Iraq to India
1 mech_infantry moved from Iraq to Trans-Jordan
2 armour moved from Iraq to Trans-Jordan
1 submarine moved from 70 Sea Zone to 71 Sea Zone
1 submarine moved from 82 Sea Zone to 70 Sea Zone
1 transport moved from 94 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 marine moved from Algeria to 92 Sea Zone
1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
1 marine moved from Tunisia to 94 Sea Zone
1 cruiser and 1 marine moved from 94 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 submarine moved from 93 Sea Zone to 92 Sea Zone
2 fighters moved from Libya to Gibraltar
1 bomber moved from United Kingdom to Normandy Bordeaux
1 aaGun moved from Southern France to Normandy Bordeaux
5 infantry moved from Southern France to Normandy Bordeaux
Place Units - Italians
1 airfield and 1 infantry placed in Iraq
1 carrier and 1 transport placed in 80 Sea Zone
1 destroyer placed in 93 Sea Zone
1 armour and 1 mech_infantry placed in Caucasus
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2,2,2,1,5,6,4,2,1,4,3,2,2,6,1,6,3,5,2,6,3,4,4,4,2,2,3,4,1,4,2,2,3,5,2,6,4,4,6,2,4,1,6,4,6,5,5,1,5,6,4,2,4,1,1,5,2,6,6,3
Italians collect 40 PUs (1 lost to blockades); end with 40 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 49 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 52 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Iraq: 2 fighters
EDIT: Adding units owned by Italians to 80 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British AA : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 26
Purchase Units - Germans
Germans buy 2 carriers, 4 fighters, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
14 armour, 11 fighters, 41 mech_infantrys and 4 tactical_bombers moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Iraq to Egypt
2 tactical_bombers moved from Persia to Egypt
1 bomber moved from Libya to Egypt
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 carrier moved from 93 Sea Zone to 98 Sea Zone
1 carrier moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 102 Sea Zone to 91 Sea Zone
1 submarine moved from 87 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
6 bombers moved from Southern Italy to Egypt
9 bombers moved from Western Germany to Egypt
1 mech_infantry moved from Yenisey to Yakut S.S.R.
1 mech_infantry moved from Suiyuyan to Chahar
1 mech_infantry moved from Kansu to Chahar
1 mech_infantry moved from Novosibirsk to Kansu
2 mech_infantrys moved from Novosibirsk to Suiyuyan
1 mech_infantry moved from Caucasus to Tsinghai
1 mech_infantry moved from Caucasus to Tsinghai
1 mech_infantry moved from Caucasus to Sikang
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 carrier and 2 destroyers moved from 93 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Finland to Norway
1 mech_infantry moved from Finland to Norway
Combat - Germans
Battle in French West Africa
Battle in Egypt
Germans attack with 14 armour, 1 artillery, 16 bombers, 11 fighters, 1 infantry, 44 mech_infantrys and 6 tactical_bombers
British defend with 1 airfield, 14 armour, 4 artilleries, 1 factory_minor, 10 fighters, 1 harbour, 2 infantry, 24 mech_infantrys and 2 tactical_bombers; Americans defend with 10 fighters and 4 tactical_bombers
Germans roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 14 armour, 1 artillery, 16 bombers, 11 fighters, 1 infantry, 44 mech_infantrys and 6 tactical_bombers in Egypt, round 2 : 31/93 hits, 35.17 expected hits
British roll dice for 14 armour, 4 artilleries, 20 fighters, 2 infantry, 24 mech_infantrys and 6 tactical_bombers in Egypt, round 2 : 29/70 hits, 33.33 expected hits
24 mech_infantrys owned by the British, 1 infantry owned by the Germans, 4 artilleries owned by the British, 28 mech_infantrys owned by the Germans, 2 infantry owned by the British and 2 armour owned by the British lost in Egypt
Germans roll dice for 14 armour, 1 artillery, 16 bombers, 11 fighters, 16 mech_infantrys and 6 tactical_bombers in Egypt, round 3 : 37/64 hits, 30.33 expected hits
British roll dice for 12 armour, 20 fighters and 6 tactical_bombers in Egypt, round 3 : 24/38 hits, 22.33 expected hits
2 tactical_bombers owned by the British, 1 artillery owned by the Germans, 4 tactical_bombers owned by the Americans, 7 armour owned by the Germans, 10 fighters owned by the Americans, 16 mech_infantrys owned by the Germans, 9 fighters owned by the British and 12 armour owned by the British lost in Egypt
Germans roll dice for 7 armour, 16 bombers, 11 fighters and 6 tactical_bombers in Egypt, round 4 : 25/40 hits, 23.67 expected hits
British roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0.67 expected hits
1 armour owned by the Germans and 1 fighter owned by the British lost in Egypt
Germans win, taking French West Africa from British, taking Egypt from British with 6 armour, 16 bombers, 11 fighters and 6 tactical_bombers remaining. Battle score for attacker is 237
Casualties for Germans: 8 armour, 1 artillery, 1 infantry and 44 mech_infantrys
Casualties for British: 14 armour, 4 artilleries, 10 fighters, 2 infantry, 24 mech_infantrys and 2 tactical_bombers
Casualties for Americans: 10 fighters and 4 tactical_bombers
Battle in 91 Sea Zone
Germans attack with 1 carrier, 3 destroyers and 5 submarines
Americans defend with 1 submarine
Germans roll dice for 5 submarines in 91 Sea Zone, round 2 : 4/5 hits, 1.67 expected hits
1 submarine owned by the Americans lost in 91 Sea Zone
Germans win with 1 carrier, 3 destroyers and 5 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Germans
4 fighters moved from Egypt to 98 Sea Zone
2 fighters moved from Egypt to Iraq
1 fighter moved from Egypt to Libya
1 bomber moved from Egypt to Malta
3 bombers moved from Egypt to Malta
2 bombers moved from Egypt to Malta
3 tactical_bombers moved from Egypt to Libya
4 fighters moved from Egypt to Libya
1 tactical_bomber moved from Egypt to Libya
1 tactical_bomber moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
5 bombers moved from Egypt to Iraq
2 bombers moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
2 bombers moved from Egypt to Iraq
Place Units - Germans
2 carriers and 2 transports placed in 112 Sea Zone
4 fighters placed in 112 Sea Zone
1 infantry placed in Western Germany
1 mech_infantry placed in Volgograd
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans regular : 6.00
British regular : -2.33
@Giallo I think that’s game, unless you want to continue for world domination.:stuck_out_tongue_winking_eye: GG It was a slug fest!
@Giallo Can you post the result when you have a chance? Thanks.
@majikforce Good game! Ill post the result