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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 fighters moved from Western Germany to 112 Sea Zone
1 fighter moved from Germany to 112 Sea Zone
1 bomber moved from Novgorod to 112 Sea Zone
1 submarine moved from 126 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Belarus to Archangel
2 mech_infantrys moved from Novgorod to Archangel
1 fighter moved from Bryansk to Archangel
6 armour moved from Bryansk to Rostov
3 armour moved from Ukraine to Rostov
1 armour moved from Bryansk to Rostov
10 mech_infantrys moved from Bryansk to Rostov
1 artillery and 2 infantry moved from Bryansk to Tambov
1 artillery and 2 infantry moved from Bryansk to Smolensk
Combat - Germans
British scrambles 3 units out of Norway to defend against the attack in 112 Sea Zone
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
British defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 0/3 hits, 1.00 expected hits
British roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 artilleries in Holland Belgium, round 4 : 1/2 hits, 0.67 expected hits
British roll dice for 2 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 2 artilleries in Holland Belgium, round 5 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Archangel, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 10 armour and 10 mech_infantrys
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 10 armour and 10 mech_infantrys in Rostov, round 2 : 6/20 hits, 6.67 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 10 armour and 10 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in 112 Sea Zone
Germans attack with 1 bomber, 4 fighters and 1 submarine
British defend with 3 fighters, 1 submarine and 4 transports; Americans defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 bomber and 4 fighters in 112 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -1.17
British regular : -0.50
@odonis damage the AC and kill the cruiser.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 fighters moved from Western Germany to 112 Sea Zone
1 fighter moved from Germany to 112 Sea Zone
1 bomber moved from Novgorod to 112 Sea Zone
1 submarine moved from 126 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Belarus to Archangel
2 mech_infantrys moved from Novgorod to Archangel
1 fighter moved from Bryansk to Archangel
6 armour moved from Bryansk to Rostov
3 armour moved from Ukraine to Rostov
1 armour moved from Bryansk to Rostov
10 mech_infantrys moved from Bryansk to Rostov
1 artillery and 2 infantry moved from Bryansk to Tambov
1 artillery and 2 infantry moved from Bryansk to Smolensk
Combat - Germans
British scrambles 3 units out of Norway to defend against the attack in 112 Sea Zone
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
British defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 0/3 hits, 1.00 expected hits
British roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 artilleries in Holland Belgium, round 4 : 1/2 hits, 0.67 expected hits
British roll dice for 2 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 2 artilleries in Holland Belgium, round 5 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Archangel, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 10 armour and 10 mech_infantrys
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 10 armour and 10 mech_infantrys in Rostov, round 2 : 6/20 hits, 6.67 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 10 armour and 10 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in 112 Sea Zone
Germans attack with 1 bomber, 4 fighters and 1 submarine
British defend with 3 fighters, 1 submarine and 4 transports; Americans defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 bomber and 4 fighters in 112 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Units damaged: 1 carrier owned by the Americans
British roll dice for 1 carrier, 1 cruiser and 5 transports in 112 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 4 fighters in 112 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits
1 cruiser owned by the Americans, 3 fighters owned by the Germans and 1 submarine owned by the British lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 fighter in 112 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -0.67
British regular : -1.00
@odonis take out two british fighters.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 fighters moved from Western Germany to 112 Sea Zone
1 fighter moved from Germany to 112 Sea Zone
1 bomber moved from Novgorod to 112 Sea Zone
1 submarine moved from 126 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Belarus to Archangel
2 mech_infantrys moved from Novgorod to Archangel
1 fighter moved from Bryansk to Archangel
6 armour moved from Bryansk to Rostov
3 armour moved from Ukraine to Rostov
1 armour moved from Bryansk to Rostov
10 mech_infantrys moved from Bryansk to Rostov
1 artillery and 2 infantry moved from Bryansk to Tambov
1 artillery and 2 infantry moved from Bryansk to Smolensk
Combat - Germans
British scrambles 3 units out of Norway to defend against the attack in 112 Sea Zone
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
British defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 0/3 hits, 1.00 expected hits
British roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 artilleries in Holland Belgium, round 4 : 1/2 hits, 0.67 expected hits
British roll dice for 2 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 2 artilleries in Holland Belgium, round 5 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Archangel, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 10 armour and 10 mech_infantrys
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 10 armour and 10 mech_infantrys in Rostov, round 2 : 6/20 hits, 6.67 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 10 armour and 10 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in 112 Sea Zone
Germans attack with 1 bomber, 4 fighters and 1 submarine
British defend with 3 fighters, 1 submarine and 4 transports; Americans defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 bomber and 4 fighters in 112 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Units damaged: 1 carrier owned by the Americans
British roll dice for 1 carrier, 1 cruiser and 5 transports in 112 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 4 fighters in 112 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits
1 cruiser owned by the Americans, 3 fighters owned by the Germans and 1 submarine owned by the British lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 fighter in 112 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
British roll dice for 1 carrier and 5 transports in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 4 fighters in 112 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits
1 fighter owned by the Germans, 1 bomber owned by the Germans and 2 fighters owned by the British lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Americans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 9 : 1/1 hits, 0.33 expected hits
1 transport owned by the British lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 10 : 1/1 hits, 0.33 expected hits
1 transport owned by the Americans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 11 : 1/1 hits, 0.33 expected hits
1 transport owned by the British lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 12 : 1/1 hits, 0.33 expected hits
1 transport owned by the British lost in 112 Sea Zone
1 submarine owned by the Germans retreated to 125 Sea Zone
British win with 2 fighters and 1 transport remaining. Battle score for attacker is 28
Casualties for Germans: 1 bomber and 4 fighters
Casualties for British: 2 fighters, 1 submarine and 3 transports
Casualties for Americans: 1 carrier, 1 cruiser and 1 transport
Turning on Edit Mode
EDIT: Removing units owned by British from 112 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 3/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Norway
1 fighter owned by the Americans forced to land in Norway
Non Combat Move - Germans
1 fighter moved from Archangel to Belarus
1 fighter moved from Belarus to Novgorod
1 aaGun, 6 armour, 4 artilleries, 14 infantry and 5 mech_infantrys moved from Bryansk to Ukraine
1 aaGun, 6 armour, 4 artilleries, 14 infantry and 5 mech_infantrys moved from Bryansk to Belarus
3 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
4 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 armour placed in Novgorod
5 infantry placed in Germany
1 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 3.50
British regular : 0.00
@odonis no problem.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
34 infantry moved from Russia to Tambov
7 artilleries moved from Russia to Tambov
1 infantry and 1 mech_infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Tsinghai
Russians attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 7 artilleries and 34 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 7 artilleries and 34 infantry in Tambov, round 2 : 11/41 hits, 9.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 7 artilleries and 33 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Smolensk to Russia
1 artillery moved from Vologda to Russia
1 aaGun and 1 infantry moved from Vologda to Russia
1 fighter moved from Bryansk to Russia
1 aaGun moved from Russia to Tambov
1 armour moved from Russia to Tambov
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Kazakhstan
2 aaGuns and 11 infantry moved from Yenisey to Timguska
4 infantry moved from Szechwan to Sikang
1 armour and 3 mech_infantrys moved from Szechwan to Burma
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
Place Units - Russians
1 infantry placed in Volgograd
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : 1.33
Russians regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kansu to Tsinghai
1 fighter and 2 tactical_bombers moved from Kweichow to Tsinghai
1 infantry moved from Suiyuyan to Shensi
2 fighters moved from French Indo China to Shensi
1 bomber moved from Kweichow to Tsinghai
1 tactical_bomber moved from French Indo China to Shensi
2 mech_infantrys moved from Anhwe to Szechwan
2 fighters moved from French Indo China to Szechwan
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to Java
1 artillery moved from French Indo China to 36 Sea Zone
2 infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
1 artillery and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
4 armour, 4 artilleries, 5 infantry and 7 mech_infantrys moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
5 armour moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
2 mech_infantrys moved from Yakut S.S.R. to Dzavhan
5 armour and 2 mech_infantrys moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
Combat - Japanese
Battle in Sumatra
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Sumatra from ANZAC, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Java
Japanese attack with 2 artilleries, 2 fighters and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 2 artilleries, 2 fighters and 1 infantry in Java, round 2 : 2/5 hits, 2.00 expected hits
ANZAC roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries and 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in 46 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 46 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 46 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Szechwan
Japanese attack with 2 fighters and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 mech_infantrys in Szechwan, round 2 : 3/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tsinghai
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Tsinghai, round 2 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
Japanese win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Yunnan
Japanese attack with 4 armour, 4 artilleries, 5 infantry and 8 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 4 armour, 4 artilleries, 5 infantry and 8 mech_infantrys in Yunnan, round 2 : 3/21 hits, 6.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 armour, 4 artilleries, 5 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Shensi
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber and 2 tactical_bombers moved from Tsinghai to Kweichow
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
1 artillery moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Kansu
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
2 fighters and 1 tactical_bomber moved from Shan State to Kweichow
2 fighters moved from Szechwan to Kweichow
2 carriers moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
3 mech_infantrys moved from Manchuria to Chahar
1 mech_infantry moved from Chahar to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
2 fighters moved from 46 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery and 1 infantry placed in Japan
1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria
3 mech_infantrys placed in Kiangsu
1 infantry and 2 mech_infantrys placed in Kwangtung
Japanese undo move 6.
2 mech_infantrys placed in Kwangtung
2 infantry placed in French Indo China
Japanese undo move 5.
1 mech_infantry placed in French Indo China
1 mech_infantry placed in Kwangtung
1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : 0.83
Japanese regular : -4.17
UK_Pacific regular : -0.33
ANZAC regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 fighter, 1 harbour, 7 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
2 infantry moved from Norway to Finland
Americans take Finland from Germans
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Norway to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Battle in Sicily
Battle in Sardinia
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 artilleries
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 2 artilleries in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Sicily from Italians, taking Sardinia from Italians, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Germans: 2 artilleries
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to Norway
1 fighter moved from Holland Belgium to Southern France
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 30 Sea Zone to 31 Sea Zone
2 carriers, 1 destroyer, 4 fighters and 5 submarines moved from 30 Sea Zone to 25 Sea Zone
2 fighters moved from Queensland to 25 Sea Zone
2 fighters moved from 25 Sea Zone to Midway
1 tactical_bomber moved from Hawaiian Islands to Midway
1 bomber moved from Queensland to Midway
3 bombers moved from Johnston Island to Midway
1 fighter moved from Johnston Island to Midway
2 fighters moved from Johnston Island to Queensland
1 tactical_bomber moved from Johnston Island to Midway
2 aaGuns and 4 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 4 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 30 Sea Zone to 25 Sea Zone
1 carrier moved from 80 Sea Zone to 81 Sea Zone
2 cruisers moved from 80 Sea Zone to 81 Sea Zone
1 battleship moved from 80 Sea Zone to 81 Sea Zone
Place Units - Americans
1 armour and 2 mech_infantrys placed in Norway
1 armour and 2 artilleries placed in Southern France
3 infantry placed in Normandy Bordeaux
2 transports placed in 101 Sea Zone
4 infantry placed in Central United States
1 fighter placed in Western United States
1 harbour placed in Midway
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Germans regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Sikang to Szechwan
1 fighter moved from Burma to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 2 mech_infantrys in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 mech_infantrys in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 fighter owned by the Chinese retreated
2 infantry owned by the Chinese retreated to Sikang
Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : -2.17
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 fighter, 1 harbour, 7 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
2 infantry moved from Norway to Finland
Americans take Finland from Germans
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Norway to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Battle in Sicily
Battle in Sardinia
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 artilleries
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 2 artilleries in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Sicily from Italians, taking Sardinia from Italians, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Germans: 2 artilleries
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to Norway
1 fighter moved from Holland Belgium to Southern France
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 30 Sea Zone to 31 Sea Zone
2 carriers, 1 destroyer, 4 fighters and 5 submarines moved from 30 Sea Zone to 25 Sea Zone
2 fighters moved from Queensland to 25 Sea Zone
2 fighters moved from 25 Sea Zone to Midway
1 tactical_bomber moved from Hawaiian Islands to Midway
1 bomber moved from Queensland to Midway
3 bombers moved from Johnston Island to Midway
1 fighter moved from Johnston Island to Midway
2 fighters moved from Johnston Island to Queensland
1 tactical_bomber moved from Johnston Island to Midway
2 aaGuns and 4 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 4 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 30 Sea Zone to 25 Sea Zone
1 carrier moved from 80 Sea Zone to 81 Sea Zone
2 cruisers moved from 80 Sea Zone to 81 Sea Zone
1 battleship moved from 80 Sea Zone to 81 Sea Zone
Place Units - Americans
1 armour and 2 mech_infantrys placed in Norway
1 armour and 2 artilleries placed in Southern France
3 infantry placed in Normandy Bordeaux
2 transports placed in 101 Sea Zone
4 infantry placed in Central United States
1 fighter placed in Western United States
1 harbour placed in Midway
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Sikang to Szechwan
1 fighter moved from Burma to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 2 mech_infantrys in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 mech_infantrys in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 fighter owned by the Chinese retreated
2 infantry owned by the Chinese retreated to Sikang
Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 4 artilleries, 1 factory_minor, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
3 mech_infantrys moved from Sikang to Szechwan
1 fighter moved from Burma to Szechwan
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
1 fighter moved from Burma to 41 Sea Zone
1 bomber moved from Norway to Western Germany
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
3 fighters moved from Norway to 112 Sea Zone
Combat - British
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 112 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 4 fighters in 112 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
British attack with 1 fighter and 3 mech_infantrys
Japanese defend with 2 mech_infantrys
British roll dice for 1 fighter and 3 mech_infantrys in Szechwan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 mech_infantrys in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
British roll dice for 1 fighter and 3 mech_infantrys in Szechwan, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
1 fighter moved from Szechwan to Sikang
2 aaGuns, 2 armour, 3 artilleries and 4 mech_infantrys moved from Burma to India
1 infantry moved from India to Burma
1 mech_infantry moved from Timguska to Kazakhstan
2 mech_infantrys moved from Turkmenistan to Sikang
1 armour and 2 mech_infantrys moved from Persia to Turkmenistan
7 infantry moved from Persia to Northwest Persia
2 armour and 4 mech_infantrys moved from Alexandria to Trans-Jordan
2 destroyers moved from 98 Sea Zone to 97 Sea Zone
3 mech_infantrys moved from Iraq to Persia
2 fighters moved from Shan State to India
1 tactical_bomber moved from Shan State to India
2 fighters moved from 112 Sea Zone to Norway
1 aaGun, 2 fighters and 7 infantry moved from Norway to Finland
2 fighters moved from 112 Sea Zone to Norway
1 fighter moved from 41 Sea Zone to India
1 artillery moved from Tunisia to Algeria
1 bomber moved from Western Germany to Norway
Place Units - British
3 transports placed in 110 Sea Zone
3 artilleries placed in Persia
1 artillery and 2 infantry placed in Iraq
1 factory_minor placed in Egypt
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 55 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -2.17
Americans regular : 0.33
Japanese regular : -0.67
Germans AA : -0.17
Germans regular : 0.17
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 2 artilleries and 3 infantry moved from Northern Italy to Western Germany
1 artillery and 2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,2
Italians collect 2 PUs (9 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Johnston Island to 30 Sea Zone
1 cruiser and 1 marine moved from 30 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
1 submarine moved from 30 Sea Zone to 31 Sea Zone
Combat - ANZAC
Battle in Wake Island
Non Combat Move - ANZAC
1 infantry moved from Johnston Island to 30 Sea Zone
1 infantry and 1 transport moved from 30 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
3 fighters moved from Burma to India
Place Units - ANZAC
2 fighters placed in Queensland
1 submarine placed in 62 Sea Zone
ANZAC undo move 2.
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Johnston Island to 30 Sea Zone
1 cruiser and 1 marine moved from 30 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
1 submarine moved from 30 Sea Zone to 31 Sea Zone
Combat - ANZAC
Battle in Wake Island
Non Combat Move - ANZAC
1 infantry moved from Johnston Island to 30 Sea Zone
1 infantry and 1 transport moved from 30 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
3 fighters moved from Burma to India
Place Units - ANZAC
2 fighters placed in Queensland
1 submarine placed in 62 Sea Zone
ANZAC undo move 2.
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Southern France to Norway
Turn Complete - French
Combat Hit Differential Summary :
@freh
This game is unwinnable for me so I will resign. Have a couple of other games now to start, but if you want to have an easy game later on, PM me!
I’ll post the loss.
@odonis gg!