@Martin
Game History
Combat Hit Differential Summary :
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 54 Sea Zone
ANZAC take 54 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 45 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 30 Sea Zone to 64 Sea Zone
Combat - ANZAC
Battle in 64 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 64 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
4 carriers, 2 fighters and 2 submarines moved from 30 Sea Zone to 10 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 54 Sea Zone
ANZAC take 54 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 45 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 30 Sea Zone to 64 Sea Zone
Combat - ANZAC
Battle in 64 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 64 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
4 carriers, 2 fighters and 2 submarines moved from 30 Sea Zone to 10 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novosibirsk to Volgograd
Germans take Volgograd from Russians
1 armour moved from Timguska to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 armour moved from Urals to Archangel
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Vologda
2 infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
3 infantry moved from Western Germany to Holland Belgium
4 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
1 bomber moved from Novosibirsk to Vologda
1 armour moved from Novosibirsk to Evenkiyskiy
Germans take Evenkiyskiy from Russians
Combat - Germans
Battle in Holland Belgium
Germans attack with 4 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 3 infantry
Germans roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 6/9 hits, 3,83 expected hits
Americans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Battle in Rostov
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Vologda to Ukraine
2 armour moved from Novosibirsk to Archangel
3 infantry moved from Novgorod to Archangel
2 armour moved from Urals to Archangel
3 artilleries and 7 infantry moved from Bessarabia to Ukraine
3 artilleries and 7 infantry moved from Romania to Bessarabia
1 artillery and 3 infantry moved from Western Germany to France
2 fighters and 1 tactical_bomber moved from Western Germany to Egypt
1 aaGun moved from Germany to Western Germany
4 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
1 fighter moved from Rostov to Ukraine
1 artillery moved from Germany to Western Germany
5 infantry moved from Germany to Western Germany
3 infantry moved from Germany to Western Germany
1 artillery and 9 infantry moved from Germany to Poland
Place Units - Germans
3 artilleries placed in Ukraine
2 artilleries and 8 infantry placed in Romania
3 artilleries placed in Finland
3 infantry placed in Novgorod
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -1,00
Russians regular : 0,33
Germans regular : 2,33
Did you intend to keep the british des by Johnston?
@trulpen yes meant to move it us west ill edit
@aagamerz13 did u want to move italy sub off brazil?
@aagamerz13 said in L21 #3 trulpen (X) vs aagamerz13 (A+18) BM3:
@aagamerz13 did u want to move italy sub off brazil?
Hehe, yes, forgot about that one.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
10 infantry moved from Turkmenistan to Kazakhstan
3 infantry moved from Caucasus to Rostov
2 infantry moved from Caucasus to Volgograd
1 artillery moved from Caucasus to Volgograd
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Samara to Novosibirsk
2 infantry moved from Russia to Vologda
1 fighter moved from Russia to Novosibirsk
1 artillery moved from Smolensk to Vologda
2 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 artillery moved from Caucasus to Rostov
1 infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Turkmenistan to Kazakhstan
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Rostov
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Kazakhstan
Russians attack with 12 infantry
Japanese defend with 1 infantry
Russians roll dice for 12 infantry in Kazakhstan, round 2 : 2/12 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Novosibirsk to Bryansk
1 fighter moved from Belarus to Bryansk
3 infantry moved from Tambov to Bryansk
2 armour and 4 infantry moved from Russia to Bryansk
2 infantry moved from Turkmenistan to Kazakhstan
2 infantry moved from Caucasus to Kazakhstan
11 infantry moved from West India to India
1 artillery and 1 infantry moved from Caucasus to Volgograd
4 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan
2 aaGuns and 7 infantry moved from Manchuria to Jehol
Place Units - Russians
3 infantry placed in Iraq
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
Germans regular : -0.17
Russians regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 6 artilleries, 5 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
1 carrier moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from Southeast Mexico to Mexico
Japanese take Mexico from Americans
1 infantry moved from Southeast Mexico to Central America
Japanese take Central America from Americans
1 infantry moved from Amur to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Timguska to Novosibirsk
1 bomber moved from Shensi to Novosibirsk
1 bomber moved from Sikang to Novosibirsk
1 submarine moved from 56 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 54 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
EDIT: 1 submarine moved from 67 Sea Zone to 52 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 carrier, 2 destroyers and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 carrier and 2 destroyers in 54 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from ANZAC with 1 carrier, 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 carrier and 2 destroyers
ANZAC defend with 1 submarine
Japanese roll dice for 1 carrier and 2 destroyers in 45 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 carrier and 2 destroyers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Novosibirsk
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Novosibirsk, round 2 : 1/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery and 6 infantry moved from Korea to Manchuria
1 infantry moved from Siberia to Amur
1 infantry moved from Sakha to Amur
1 infantry moved from Buryatia to Amur
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 1 Sea Zone to 7 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 submarine moved from 61 Sea Zone to 62 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 75 Sea Zone
1 mech_infantry moved from Szechwan to Yunnan
5 infantry moved from Shan State to Burma
6 armour moved from Sikang to Yunnan
1 armour moved from Shensi to Yunnan
1 bomber moved from Novosibirsk to Kweichow
1 bomber moved from Novosibirsk to Kweichow
1 infantry moved from Hopei to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Anhwe to Shantung
1 infantry moved from Kweichow to Hopei
1 infantry moved from Yunnan to Kweichow
1 aaGun moved from Shan State to Burma
2 aaGuns and 4 infantry moved from Japan to 6 Sea Zone
2 aaGuns, 4 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
2 aaGuns and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Yunnan to Hunan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
Place Units - Japanese
5 fighters placed in Japan
2 artilleries and 1 infantry placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Malaya
Japanese undo move 4.
Japanese undo move 3.
Japanese undo move 2.
3 artilleries placed in Shantung
3 artilleries placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,6,1,3,3,6,2,1,4,1,3,2,1,2,4,4,4,5,1,1,6,2,3,1,4,5,4,1,1,5,2,4,3
Japanese collect 73 PUs (2 lost to blockades); end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00
ANZAC regular : 0,67
Russians regular : -0,33
British regular : -0,33
@trulpenplay well gg. well played! Saw some early game things that allies need to improve on.
@aagamerz13 said in L21 #3 trulpen (X) vs aagamerz13 (A+18) BM3:
@trulpenplay well gg. well played! Saw some early game things that allies need to improve on.
Nice playing with you. I’ll try to look at it.
@trulpen Your axis play is very hard to counter, trulpen. I’ll try something different in the med sea area as allies.