@farmboy and I agreed on trying a new way of bidding: We will alternately put an additional Allied unit of any type (according to general bid rules) on the board until one of us prefers to play Allies instead
Odonis (Axis) vs Freh (Allies + 10) BM4
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 1 carrier, 1 fighter, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 2 bombers moved from Western United States to Hawaiian Islands 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 artillery and 1 infantry moved from 126 Sea Zone to Norway Combat - Americans Americans creates battle in territory 42 Sea Zone Battle in Norway Battle in Hawaiian Islands Americans attack with 2 bombers, 2 infantry and 2 mech_infantrys Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 2 bombers, 2 infantry and 2 mech_infantrys in Hawaiian Islands, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Hawaiian Islands Americans win, taking 42 Sea Zone from Japanese, taking Norway from Germans, taking Hawaiian Islands from Japanese with 2 bombers, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 2 bombers moved from Hawaiian Islands to Johnston Island 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 7 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 57 Sea Zone to 41 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 42 Sea Zone to 41 Sea Zone 1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Western United States to Eastern United States Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 airfield, 1 armour, 1 fighter and 1 mech_infantry placed in Normandy Bordeaux 1 transport placed in 101 Sea Zone 4 infantry placed in Eastern United States 1 carrier placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Americans collect 52 PUs (3 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -0.67 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 1 fighter and 10 infantry moved from Tsinghai to Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 1 carrier, 1 fighter, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 2 bombers moved from Western United States to Hawaiian Islands 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 artillery and 1 infantry moved from 126 Sea Zone to Norway Combat - Americans Americans creates battle in territory 42 Sea Zone Battle in Norway Battle in Hawaiian Islands Americans attack with 2 bombers, 2 infantry and 2 mech_infantrys Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 2 bombers, 2 infantry and 2 mech_infantrys in Hawaiian Islands, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Hawaiian Islands Americans win, taking 42 Sea Zone from Japanese, taking Norway from Germans, taking Hawaiian Islands from Japanese with 2 bombers, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 2 bombers moved from Hawaiian Islands to Johnston Island 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 7 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 57 Sea Zone to 41 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 42 Sea Zone to 41 Sea Zone 1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Western United States to Eastern United States Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 airfield, 1 armour, 1 fighter and 1 mech_infantry placed in Normandy Bordeaux 1 transport placed in 101 Sea Zone 4 infantry placed in Eastern United States 1 carrier placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Americans collect 52 PUs (3 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 1 fighter and 10 infantry moved from Tsinghai to Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 9 PUs; UK_Pacific buy 1 transport; Remaining resources: 2 PUs; Combat Move - British 1 bomber moved from Normandy Bordeaux to 115 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Algeria to Tunisia 2 fighters moved from Normandy Bordeaux to Tunisia 2 infantry moved from Burma to Yunnan 2 infantry moved from Burma to Shan State 1 fighter moved from Tsinghai to Yunnan 1 fighter moved from India to Shan State 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 infantry moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans 1 infantry moved from Normandy Bordeaux to Southern France British take Southern France from Germans Combat - British Battle in 115 Sea Zone British attack with 1 bomber Germans defend with 2 transports 2 transports owned by the Germans lost in 115 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in Tunisia British attack with 1 armour, 1 artillery, 2 fighters and 1 infantry Italians defend with 2 armour and 1 mech_infantry British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Tunisia, round 2 : 1/5 hits, 2.17 expected hits Italians roll dice for 2 armour and 1 mech_infantry in Tunisia, round 2 : 0/3 hits, 1.33 expected hits 1 mech_infantry owned by the Italians lost in Tunisia British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Tunisia, round 3 : 4/5 hits, 2.17 expected hits Italians roll dice for 2 armour in Tunisia, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the British and 2 armour owned by the Italians lost in Tunisia British win, taking Tunisia from Italians with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 13 Casualties for Italians: 2 armour and 1 mech_infantry Casualties for British: 1 infantry Battle in Yunnan British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to Sikang 1 fighter moved from Yunnan to Burma 1 infantry moved from India to Burma 3 mech_infantrys moved from Turkmenistan to Sikang 1 fighter and 1 tactical_bomber moved from Tsinghai to Sikang 3 mech_infantrys moved from Persia to Turkmenistan 1 fighter moved from Iraq to Sikang 5 mech_infantrys moved from Alexandria to Tobruk 1 armour moved from Alexandria to Tobruk 2 fighters moved from Tunisia to Algeria 2 infantry moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 5 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Normandy Bordeaux to Norway 1 bomber moved from 115 Sea Zone to Norway 1 artillery and 2 infantry moved from Alexandria to Tobruk 3 infantry moved from Egypt to Trans-Jordan 1 fighter moved from United Kingdom to Norway 1 fighter moved from United Kingdom to Gibraltar 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 2 infantry moved from Alexandria to Tobruk Place Units - British 3 mech_infantrys placed in Persia 1 artillery and 2 infantry placed in Iraq 1 fighter and 6 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3 British collect 45 PUs (3 lost to blockades); end with 45 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Americans regular : 0.00 Italians regular : -1.33 Japanese regular : -0.33 British regular : 1.00 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry and 2 mech_infantrys moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 mech_infantry moved from Southern Italy to Southern France 1 artillery and 1 infantry moved from Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rostov Italians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Rostov, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Rostov, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Rostov, round 6 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Rostov, round 7 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Rostov, round 7 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Rostov Russians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 1 infantry Battle in Southern France Italians attack with 3 infantry and 3 mech_infantrys British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 3 infantry and 3 mech_infantrys in Southern France, round 2 : 2/6 hits, 1.00 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 3 infantry moved from Southern Italy to Northern Italy 1 submarine moved from 98 Sea Zone to 97 Sea Zone Place Units - Italians 1 artillery placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians regular : -1.67 Russians regular : 0.00 British regular : -0.33 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 bomber moved from Queensland to New Guinea Combat - ANZAC Battle in Sumatra Battle in New Guinea ANZAC attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in New Guinea, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea ANZAC win, taking Sumatra from Japanese, taking New Guinea from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 bomber moved from New Guinea to Queensland 1 fighter moved from Queensland to 41 Sea Zone 1 fighter moved from 41 Sea Zone to India 1 infantry moved from New South Wales to South Australia 1 aaGun moved from Queensland to New South Wales 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.33 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Belarus to Archangel 1 infantry moved from Smolensk to Archangel 2 infantry moved from Ukraine to Rostov 1 bomber moved from Western Germany to Rostov 2 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium 1 submarine moved from 125 Sea Zone to 126 Sea Zone 1 fighter moved from Western Germany to Holland Belgium Combat - Germans Battle in 126 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 126 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Holland Belgium Germans attack with 3 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 0/5 hits, 1.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 3 : 3/5 hits, 1.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Archangel Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 mech_infantrys moved from Novgorod to Karelia 2 armour moved from Eastern Poland to Western Ukraine 2 armour moved from Western Ukraine to Bryansk 1 artillery moved from Smolensk to Bryansk 1 aaGun moved from Bryansk to Smolensk 1 artillery moved from Ukraine to Bryansk 1 bomber moved from Rostov to Bryansk 1 fighter moved from Western Germany to Bryansk 5 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Germany to Western Germany 3 fighters moved from Holland Belgium to Western Germany 1 artillery and 3 infantry moved from Germany to Western Germany 1 artillery and 1 infantry moved from Western Germany to Northern Italy Place Units - Germans 3 armour placed in Novgorod 1 fighter placed in Western Germany 3 mech_infantrys placed in Ukraine 2 artilleries and 5 infantry placed in Germany Germans undo move 2. 1 fighter placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Northern Italy: 1 artillery and 1 infantry EDIT: Adding units owned by Germans to Germany: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -0.33 British regular : -0.67 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Belarus to Archangel 1 infantry moved from Smolensk to Archangel 2 infantry moved from Ukraine to Rostov 1 bomber moved from Western Germany to Rostov 2 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium 1 submarine moved from 125 Sea Zone to 126 Sea Zone 1 fighter moved from Western Germany to Holland Belgium Combat - Germans Battle in 126 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 126 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Holland Belgium Germans attack with 3 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 0/5 hits, 1.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 3 : 3/5 hits, 1.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Archangel Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 mech_infantrys moved from Novgorod to Karelia 2 armour moved from Eastern Poland to Western Ukraine 2 armour moved from Western Ukraine to Bryansk 1 artillery moved from Smolensk to Bryansk 1 aaGun moved from Bryansk to Smolensk 1 artillery moved from Ukraine to Bryansk 1 bomber moved from Rostov to Bryansk 1 fighter moved from Western Germany to Bryansk 5 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Germany to Western Germany 3 fighters moved from Holland Belgium to Western Germany 1 artillery and 3 infantry moved from Germany to Western Germany 1 artillery and 1 infantry moved from Western Germany to Northern Italy Place Units - Germans 3 armour placed in Novgorod 1 fighter placed in Western Germany 3 mech_infantrys placed in Ukraine 2 artilleries and 5 infantry placed in Germany Germans undo move 2. 1 fighter placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Northern Italy: 1 artillery and 1 infantry EDIT: Adding units owned by Germans to Germany: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -0.33 British regular : -0.67 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - Russians Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Rostov 1 infantry moved from Volgograd to Rostov 1 mech_infantry moved from Russia to Rostov 1 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Rostov Combat - Russians Battle in Smolensk Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Rostov Russians attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Rostov to Russia 2 infantry moved from Russia to Vologda 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 armour, 1 fighter, 6 infantry and 3 mech_infantrys moved from Tsinghai to Sikang 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 2 artilleries moved from Russia to Vologda 3 infantry moved from Russia to Vologda 1 aaGun moved from Russia to Vologda 2 aaGuns and 8 infantry moved from Buryatia to Yakut S.S.R. 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Russia to Volgograd Place Units - Russians 1 infantry and 1 mech_infantry placed in Volgograd 8 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Vologda: 1 infantry EDIT: Adding units owned by Russians to Russia: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 1.33 -
TripleA Move Summary: Japanese round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 3 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 26 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 armour moved from Amur to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia Japanese take Buryatia from Russians 2 infantry and 2 mech_infantrys moved from Amur to Buryatia 2 armour moved from Manchuria to Buryatia 2 armour moved from Central Mongolia to Ulaanbaatar Japanese take Ulaanbaatar from Russians 2 armour moved from Ulaanbaatar to Buryatia 1 infantry moved from Timguska to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from French Indo China to Shan State 2 fighters and 2 tactical_bombers moved from Kweichow to Shan State 1 bomber moved from Kweichow to India 2 fighters moved from Shensi to Yunnan 1 fighter and 1 tactical_bomber moved from Hopei to Yunnan 1 fighter moved from Shensi to Yunnan 1 fighter moved from Philippines to 46 Sea Zone 1 armour moved from Shensi to Kazakhstan Japanese take Kazakhstan from Russians -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 3 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 26 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 armour moved from Amur to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia Japanese take Buryatia from Russians 2 infantry and 2 mech_infantrys moved from Amur to Buryatia 2 armour moved from Manchuria to Buryatia 2 armour moved from Central Mongolia to Ulaanbaatar Japanese take Ulaanbaatar from Russians 2 armour moved from Ulaanbaatar to Buryatia 1 infantry moved from Timguska to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from French Indo China to Shan State 2 fighters and 2 tactical_bombers moved from Kweichow to Shan State 1 bomber moved from Kweichow to India 2 fighters moved from Shensi to Yunnan 1 fighter and 1 tactical_bomber moved from Hopei to Yunnan 1 fighter moved from Shensi to Yunnan 1 fighter moved from Philippines to 46 Sea Zone 1 armour moved from Shensi to Kazakhstan Japanese take Kazakhstan from Russians Combat - Japanese Air Battle in India Japanese attacks with 1 units heading to India UK_Pacific launches 1 interceptors out of India Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in India causes 8 damage total. Battle in 46 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Wake Island Battle in 26 Sea Zone Japanese attack with 1 fighter Americans defend with 7 submarines and 2 transports 7 submarines owned by the Americans Submerged 2 transports owned by the Americans lost in 26 Sea Zone Japanese win, taking Wake Island from Americans with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Yunnan Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 5/6 hits, 3.00 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Cleaning up after air battles Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone 1 fighter moved from 26 Sea Zone to 31 Sea Zone 1 fighter moved from 46 Sea Zone to Caroline Islands 2 fighters moved from Philippines to 31 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 6 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 3 fighters and 1 tactical_bomber moved from Yunnan to Kweichow 1 armour, 4 artilleries and 5 infantry moved from Shensi to Kweichow 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Anhwe 2 mech_infantrys moved from Kiangsu to Kweichow 1 fighter moved from Yunnan to French Indo China 1 battleship, 1 carrier, 2 destroyers and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 1 cruiser and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 bomber moved from India to French Indo China 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 1 fighter moved from Shan State to 36 Sea Zone 1 fighter and 2 tactical_bombers moved from Shan State to Kweichow 1 fighter moved from Manchuria to Kweichow 1 aaGun moved from Amur to Buryatia 1 artillery and 1 infantry moved from Siberia to 5 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from Manchuria to Jehol Place Units - Japanese 2 artilleries and 1 infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Manchuria 2 infantry placed in Japan 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : 1.67 UK_Pacific AA : -0.17 Defenders Fire, : -0.33 UK_Pacific regular : -0.67 Attackers Fire, : -0.17 -
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@odonis frig I’m such an idiot, just realized that I repaired India last turn as though it was a minor IC!!! :face_with_rolling_eyes: :face_with_rolling_eyes: :face_with_rolling_eyes:
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 bombers, 1 destroyer, 4 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 25 Sea Zone 2 bombers moved from Johnston Island to 25 Sea Zone 4 infantry moved from Normandy Bordeaux to Southern France 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 fighter moved from Normandy Bordeaux to Southern France Combat - Americans Battle in 25 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 25 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 1 armour, 1 fighter, 4 infantry and 1 mech_infantry Italians defend with 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys Americans roll dice for 1 armour, 1 fighter, 4 infantry and 1 mech_infantry in Southern France, round 2 : 1/7 hits, 1.83 expected hits Italians roll dice for 3 infantry and 3 mech_infantrys in Southern France, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Americans roll dice for 1 armour, 1 fighter, 3 infantry and 1 mech_infantry in Southern France, round 3 : 0/6 hits, 1.67 expected hits Italians roll dice for 2 infantry and 3 mech_infantrys in Southern France, round 3 : 4/5 hits, 1.67 expected hits 3 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern France 1 fighter owned by the Americans retreated 1 armour owned by the Americans retreated to Normandy Bordeaux Italians win with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is -13 Casualties for Americans: 4 infantry and 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from Southern France to Normandy Bordeaux 1 aaGun and 3 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 7 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands 2 bombers moved from 25 Sea Zone to Hawaiian Islands 6 submarines moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from Eastern United States to Western United States 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 41 Sea Zone to 39 Sea Zone Place Units - Americans 3 infantry placed in Normandy Bordeaux 2 bombers and 1 tactical_bomber placed in Western United States 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Americans regular : -2.17 Italians regular : 1.33 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 bombers, 1 destroyer, 4 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 25 Sea Zone 2 bombers moved from Johnston Island to 25 Sea Zone 4 infantry moved from Normandy Bordeaux to Southern France 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 fighter moved from Normandy Bordeaux to Southern France Combat - Americans Battle in 25 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 25 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 1 armour, 1 fighter, 4 infantry and 1 mech_infantry Italians defend with 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys Americans roll dice for 1 armour, 1 fighter, 4 infantry and 1 mech_infantry in Southern France, round 2 : 1/7 hits, 1.83 expected hits Italians roll dice for 3 infantry and 3 mech_infantrys in Southern France, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Americans roll dice for 1 armour, 1 fighter, 3 infantry and 1 mech_infantry in Southern France, round 3 : 0/6 hits, 1.67 expected hits Italians roll dice for 2 infantry and 3 mech_infantrys in Southern France, round 3 : 4/5 hits, 1.67 expected hits 3 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern France 1 fighter owned by the Americans retreated 1 armour owned by the Americans retreated to Normandy Bordeaux Italians win with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is -13 Casualties for Americans: 4 infantry and 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from Southern France to Normandy Bordeaux 1 aaGun and 3 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 7 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands 2 bombers moved from 25 Sea Zone to Hawaiian Islands 6 submarines moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from Eastern United States to Western United States 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 41 Sea Zone to 39 Sea Zone Place Units - Americans 3 infantry placed in Normandy Bordeaux 2 bombers and 1 tactical_bomber placed in Western United States 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 10 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 10 infantry in Szechwan, round 2 : 1/11 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 fighter, 10 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 10 PUs; UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 7 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Algeria to Southern France 1 fighter moved from Gibraltar to Southern France 1 bomber moved from Norway to Southern France 3 mech_infantrys moved from Turkmenistan to Kazakhstan 3 infantry moved from Burma to Yunnan 2 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from Sikang to Yunnan 1 fighter moved from Sikang to Kazakhstan 1 fighter moved from Sikang to Yunnan 1 armour and 1 artillery moved from Tunisia to Libya 5 infantry moved from Tobruk to Libya 1 armour, 1 artillery and 5 mech_infantrys moved from Tobruk to Libya 2 infantry moved from Algeria to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from Norway to Holland Belgium 1 fighter moved from United Kingdom to Southern France 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya Combat - British Battle in Malaya Battle in Yunnan British attack with 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan British win, taking Malaya from Japanese, taking Yunnan from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Kazakhstan British attack with 1 fighter and 3 mech_infantrys Japanese defend with 1 armour British roll dice for 1 fighter and 3 mech_infantrys in Kazakhstan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British lost in Kazakhstan British roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Kazakhstan British win, taking Kazakhstan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for British: 2 mech_infantrys Casualties for Japanese: 1 armour Battle in Libya British attack with 2 armour, 2 artilleries, 5 infantry and 5 mech_infantrys Italians defend with 2 artilleries and 4 infantry British roll dice for 2 armour, 2 artilleries, 5 infantry and 5 mech_infantrys in Libya, round 2 : 4/14 hits, 3.67 expected hits Italians roll dice for 2 artilleries and 4 infantry in Libya, round 2 : 6/6 hits, 2.00 expected hits 1 mech_infantry owned by the British, 4 infantry owned by the Italians and 5 infantry owned by the British lost in Libya British roll dice for 2 armour, 2 artilleries and 4 mech_infantrys in Libya, round 3 : 4/8 hits, 2.67 expected hits Italians roll dice for 2 artilleries in Libya, round 3 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Italians and 1 artillery owned by the British lost in Libya British win, taking Libya from Italians with 2 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is -3 Casualties for British: 1 artillery, 5 infantry and 1 mech_infantry Casualties for Italians: 2 artilleries and 4 infantry Battle in Southern France British attack with 1 bomber, 4 fighters and 7 infantry Italians defend with 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys British roll dice for 1 bomber, 4 fighters and 7 infantry in Southern France, round 2 : 3/12 hits, 3.83 expected hits Italians roll dice for 2 infantry and 3 mech_infantrys in Southern France, round 2 : 3/5 hits, 1.67 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the Italians and 3 infantry owned by the British lost in Southern France British roll dice for 1 bomber, 4 fighters and 4 infantry in Southern France, round 3 : 5/9 hits, 3.33 expected hits Italians roll dice for 2 mech_infantrys in Southern France, round 3 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Italians and 1 infantry owned by the British lost in Southern France British win, taking Southern France from Italians with 1 bomber, 4 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 4 infantry Casualties for Italians: 2 infantry and 3 mech_infantrys Battle in Holland Belgium British attack with 3 fighters and 2 infantry Germans defend with 2 infantry British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State 1 fighter owned by the British retreated Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Non Combat Move - British 1 fighter moved from Shan State to Szechwan 3 mech_infantrys moved from Sikang to Szechwan 1 fighter moved from Kazakhstan to Szechwan 3 mech_infantrys moved from Persia to Turkmenistan 2 fighters and 1 tactical_bomber moved from Yunnan to Szechwan 1 armour and 1 mech_infantry moved from Burma to Szechwan 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 artillery and 1 infantry moved from Iraq to Northwest Persia 3 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 bomber and 4 fighters moved from Southern France to Normandy Bordeaux 3 fighters moved from Holland Belgium to Normandy Bordeaux Place Units - British 1 infantry and 2 mech_infantrys placed in Persia 3 infantry placed in Iraq Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 6 infantry EDIT: Adding units owned by British to Normandy Bordeaux: 6 infantry EDIT: Turning off Edit Mode 6 infantry placed in United Kingdom 1 fighter placed in United Kingdom 1 submarine placed in 110 Sea Zone Turn Complete - British British collect 49 PUs; end with 49 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 52 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 55 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 58 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 1 armour and 1 mech_infantryCombat Hit Differential Summary :
Chinese regular : -1.17 Americans regular : -2.17 Italians regular : 7.33 Japanese regular : 2.00 Germans regular : 0.33 British regular : 0.83 -
@freh Wow your Italian units sure did a number on me this round!!!
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to Southern France 1 artillery and 3 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 artillery, 1 fighter and 3 infantry British defend with 1 factory_minor, 1 harbour and 3 infantry Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Southern France, round 2 : 2/5 hits, 1.50 expected hits British roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 3 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for British: 3 infantry Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 3 infantry moved from Southern Italy to Northern Italy 1 artillery and 1 infantry moved from Bulgaria to Yugoslavia 1 aaGun moved from Southern Italy to Northern Italy 1 submarine moved from 97 Sea Zone to 98 Sea Zone Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians regular : 1.17 British regular : -0.33 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Shan State 1 fighter moved from India to Shan State 2 fighters moved from 39 Sea Zone to Shan State 1 bomber moved from Queensland to Shan State 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese Combat - ANZAC Battle in Shan State ANZAC attack with 1 bomber, 3 fighters and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 bomber, 3 fighters and 2 infantry in Shan State, round 2 : 3/6 hits, 2.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 3 fighters moved from Shan State to Szechwan 1 bomber moved from Shan State to Szechwan 1 infantry moved from Iraq to Persia Place Units - ANZAC 1 fighter placed in New South Wales 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 0.50 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Shan State 1 fighter moved from India to Shan State 2 fighters moved from 39 Sea Zone to Shan State 1 bomber moved from Queensland to Shan State 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese Combat - ANZAC Battle in Shan State ANZAC attack with 1 bomber, 3 fighters and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 bomber, 3 fighters and 2 infantry in Shan State, round 2 : 3/6 hits, 2.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 3 fighters moved from Shan State to Szechwan 1 bomber moved from Shan State to Szechwan 1 infantry moved from Iraq to Persia Place Units - ANZAC 1 fighter placed in New South Wales 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 0.50 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Karelia to Finland 1 fighter moved from Germany to Norway 2 fighters moved from Western Germany to Norway 1 bomber moved from Bryansk to Finland 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Bryansk to Rostov 1 artillery and 1 infantry moved from Bryansk to Rostov 1 artillery and 1 infantry moved from Archangel to Smolensk Combat - Germans Battle in Holland Belgium Germans attack with 1 fighter and 2 infantry British defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Norway Germans attack with 3 fighters Americans defend with 1 artillery Germans roll dice for 3 fighters in Norway, round 2 : 0/3 hits, 1.50 expected hits Americans roll dice for 1 artillery in Norway, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters in Norway, round 3 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 artillery in Norway, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Norway Germans win with 3 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Finland Germans attack with 1 bomber and 3 mech_infantrys Americans defend with 1 infantry Germans roll dice for 1 bomber and 3 mech_infantrys in Finland, round 2 : 1/4 hits, 1.17 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Rostov Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry and 1 mech_infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry and 1 mech_infantry Battle in Smolensk Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Smolensk Russians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Germans 1 infantry moved from Bryansk to Belarus 1 mech_infantry moved from Eastern Poland to Archangel 4 mech_infantrys moved from Eastern Poland to Bryansk 3 armour moved from Novgorod to Bryansk 3 mech_infantrys moved from Ukraine to Bryansk 1 fighter moved from Rostov to Bryansk 1 bomber moved from Finland to Novgorod 3 fighters moved from Norway to Western Germany 1 fighter moved from Holland Belgium to Germany 3 artilleries moved from Germany to Western Germany 3 infantry moved from Western Germany to Germany Place Units - Germans 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 3 infantry placed in Western Germany 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Russians regular : 0.00 Germans regular : -4.50 British regular : -0.67





