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Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 battleship, 2 carriers, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Ukraine to Russia 2 armour moved from Tambov to Russia 1 infantry moved from Bryansk to Rostov 9 artilleries, 6 infantry and 2 mech_infantrys moved from Bryansk to Russia 3 fighters moved from Novgorod to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to Russia 1 fighter and 3 tactical_bombers moved from Novgorod to Russia 1 artillery and 2 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Romania to Greece Germans take Greece from British 1 infantry moved from Romania to Bulgaria 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 3 transports moved from 91 Sea Zone to 110 Sea Zone Combat - Germans Air Battle in United Kingdom Germans attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0,17 expected hits Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in United Kingdom causes 8 damage total. Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 3 transports British defend with 1 destroyer Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 3 transports in 110 Sea Zone, round 2 : 6/9 hits, 4,50 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 3 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Russia Germans attack with 5 armour, 9 artilleries, 1 bomber, 1 fighter, 6 infantry, 2 mech_infantrys and 3 tactical_bombers Russians defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 17 infantry Russians roll AA dice in Russia : 0/5 hits, 0,83 expected hits Germans roll dice for 5 armour, 9 artilleries, 1 bomber, 1 fighter, 6 infantry, 2 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 11/27 hits, 11,33 expected hits Russians roll dice for 3 aaGuns, 1 fighter and 17 infantry in Russia, round 2 : 4/18 hits, 6,33 expected hits 8 infantry owned by the Russians, 4 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Russia Germans roll dice for 5 armour, 9 artilleries, 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 8/23 hits, 10,00 expected hits Russians roll dice for 1 fighter and 9 infantry in Russia, round 3 : 3/10 hits, 3,67 expected hits 8 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Russia Germans roll dice for 5 armour, 8 artilleries, 1 bomber, 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 12/20 hits, 9,00 expected hits Russians roll dice for 1 fighter and 1 infantry in Russia, round 4 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Russia Germans captures 24PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 5 armour, 7 artilleries, 1 bomber, 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 50 Casualties for Germans: 2 artilleries and 6 infantry Casualties for Russians: 3 aaGuns, 1 fighter and 17 infantry Cleaning up after air battles Non Combat Move - Germans 1 aaGun moved from Bryansk to Rostov 1 aaGun moved from Ukraine to Rostov 3 tactical_bombers moved from Russia to Rostov 1 fighter moved from Russia to Rostov 2 armour moved from Eastern Poland to Bryansk 2 armour moved from Eastern Poland to Ukraine 1 bomber moved from Russia to Bryansk 2 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Romania 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany Place Units - Germans 1 battleship and 2 carriers placed in 110 Sea Zone 1 fighter placed in Western Germany 3 infantry placed in Ukraine 1 artillery placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1 Germans collect 61 PUs (3 lost to blockades); end with 85 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs
Combat Hit Differential Summary :
British AA : -0,17 Russians regular : -3,00 Germans regular : 2,17 Russians AA : -0,83 British regular : -0,33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Combat Move - Russians 2 artilleries moved from Samara to Kazakhstan Non Combat Move - Russians 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from 80 Sea Zone to Persia 1 infantry moved from Sikang to Szechwan 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Novosibirsk to Timguska Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 1 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone 1 battleship and 1 cruiser moved from 35 Sea Zone to 38 Sea Zone 3 infantry moved from 38 Sea Zone to Burma 1 artillery moved from 38 Sea Zone to Burma 1 bomber moved from French Indo China to Burma 1 tactical_bomber moved from French Indo China to Burma 1 bomber moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from French Indo China to Yunnan 3 infantry moved from Kwangsi to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Shensi to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery and 2 infantry moved from Anhwe to Chahar 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone Combat - Japanese Battle in 16 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Chahar Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 2/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 bomber and 7 infantry British defend with 1 armour and 2 mech_infantrys Japanese roll dice for 1 artillery, 1 bomber and 7 infantry in Yunnan, round 2 : 3/9 hits, 2,33 expected hits Chinese roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 2 : 2/3 hits, 1,17 expected hits 2 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber and 5 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 infantry Casualties for British: 1 armour and 2 mech_infantrys Battle in Burma Japanese attack with 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber British defend with 2 infantry and 1 tactical_bomber Japanese roll dice for 1 battleship and 1 cruiser in Burma, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits, 2,17 expected hits UK_Pacific roll dice for 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/3 hits, 1,17 expected hits 1 tactical_bomber owned by the British and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for British: 2 infantry and 1 tactical_bomber Non Combat Move - Japanese 1 bomber moved from Burma to French Indo China 1 tactical_bomber moved from Burma to French Indo China 1 bomber moved from Yunnan to French Indo China 1 aaGun moved from Hunan to Yunnan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Hopei to Kweichow 1 fighter moved from 16 Sea Zone to Japan Place Units - Japanese 2 artilleries and 1 infantry placed in French Indo China 3 submarines placed in 20 Sea Zone 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 0,50 Americans regular : -0,33 Japanese regular : 2,67 UK_Pacific regular : -1,17
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 3 submarines moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to United Kingdom Non Combat Move - Americans 1 artillery moved from 26 Sea Zone to Hawaiian Islands 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Queensland to 54 Sea Zone 1 tactical_bomber moved from Queensland to 54 Sea Zone Place Units - Americans 1 battleship and 1 destroyer placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese 3 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : -0,67
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 3 submarines moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to United Kingdom Non Combat Move - Americans 1 artillery moved from 26 Sea Zone to Hawaiian Islands 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Queensland to 54 Sea Zone 1 tactical_bomber moved from Queensland to 54 Sea Zone Place Units - Americans 1 battleship and 1 destroyer placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese 3 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British repair damage of 3x factory_major; Remaining resources: 37 PUs; British buy 1 armour, 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Tanganyika Territory to Ethiopia British take Ethiopia from Italians Combat - British British creates battle in territory 106 Sea Zone Non Combat Move - British 1 submarine moved from 106 Sea Zone to 91 Sea Zone 1 submarine moved from 98 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Persia to Northwest Persia 1 armour moved from Persia to Northwest Persia 1 mech_infantry moved from Persia to West India Place Units - British 1 destroyer placed in 110 Sea Zone 1 fighter placed in United Kingdom 1 armour and 2 mech_infantrys placed in Persia 1 mech_infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 1 armour, 2 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 21 PUs Some Units in India change ownership: 1 armour, 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : -0,67
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy nothing; Remaining resources: 10 PUs; Combat Move - Italians 1 artillery moved from Bulgaria to Albania Italians take Albania from British 2 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Ukraine to Southern Italy 1 fighter moved from Southern Italy to Western Germany Combat - Italians Non Combat Move - Italians Turn Complete - Italians Italians collect 10 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 cruiser and 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 cruiser and 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 destroyers, 5 infantry, 3 mech_infantrys, 4 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 2 units repaired. 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 infantry moved from Vologda to Urals Germans take Urals from Russians 1 artillery and 1 infantry moved from Vologda to Novosibirsk Germans take Novosibirsk from Russians 1 armour and 1 mech_infantry moved from Russia to Novosibirsk 7 artilleries moved from Russia to Samara 2 armour moved from Ukraine to Caucasus 1 infantry moved from Rostov to Caucasus 1 bomber moved from Bryansk to Caucasus 1 fighter moved from Rostov to Caucasus 3 tactical_bombers moved from Rostov to Caucasus 2 armour moved from Bryansk to Volgograd Germans take Volgograd from Russians 4 armour and 1 mech_infantry moved from Russia to Volgograd 3 infantry moved from Ukraine to Rostov 2 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour moved from Greece to Yugoslavia 1 artillery moved from Western Germany to Holland Belgium 2 bombers moved from Western Germany to 104 Sea Zone 1 fighter moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 destroyers, 5 infantry, 3 mech_infantrys, 4 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 2 units repaired. 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 infantry moved from Vologda to Urals Germans take Urals from Russians 1 artillery and 1 infantry moved from Vologda to Novosibirsk Germans take Novosibirsk from Russians 1 armour and 1 mech_infantry moved from Russia to Novosibirsk 7 artilleries moved from Russia to Samara 2 armour moved from Ukraine to Caucasus 1 infantry moved from Rostov to Caucasus 1 bomber moved from Bryansk to Caucasus 1 fighter moved from Rostov to Caucasus 3 tactical_bombers moved from Rostov to Caucasus 2 armour moved from Bryansk to Volgograd Germans take Volgograd from Russians 4 armour and 1 mech_infantry moved from Russia to Volgograd 3 infantry moved from Ukraine to Rostov 2 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour moved from Greece to Yugoslavia 1 artillery moved from Western Germany to Holland Belgium 2 bombers moved from Western Germany to 104 Sea Zone 1 fighter moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports British defend with 1 destroyer Germans roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports in 110 Sea Zone, round 2 : 6/8 hits, 4,17 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 104 Sea Zone Germans attack with 2 bombers, 1 destroyer and 1 fighter Americans defend with 1 destroyer Germans roll dice for 2 bombers, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 2 bombers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Samara Germans attack with 7 artilleries Russians defend with 1 infantry Germans roll dice for 7 artilleries in Samara, round 2 : 4/7 hits, 2,33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara Germans win, taking Samara from Russians with 6 artilleries remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 2 armour, 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers British defend with 1 mech_infantry; French defend with 1 infantry; Russians defend with 1 infantry Germans roll dice for 2 armour, 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers in Caucasus, round 2 : 5/8 hits, 4,33 expected hits Russians roll dice for 2 infantry and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the French lost in Caucasus Germans win, taking Caucasus from Russians with 2 armour, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Casualties for Russians: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Germans 3 tactical_bombers moved from Caucasus to Rostov 1 fighter moved from Caucasus to Rostov 1 bomber moved from Caucasus to Southern Italy 2 bombers moved from 104 Sea Zone to Western Germany 1 fighter moved from 104 Sea Zone to 110 Sea Zone Place Units - Germans 3 submarines placed in 110 Sea Zone 2 destroyers and 1 submarine placed in 112 Sea Zone 3 tactical_bombers placed in Western Germany 3 infantry placed in Ukraine 3 mech_infantrys placed in Russia 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2 Germans collect 69 PUs (2 lost to blockades); end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Russians regular : 0,67 Germans regular : 5,00 British regular : -0,33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Combat Move - Russians Non Combat Move - Russians 1 artillery moved from Kazakhstan to Turkmenistan 1 infantry moved from Persia to Northwest Persia 1 infantry moved from Iraq to Northwest Persia Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 2 fighters moved from Philippines to 44 Sea Zone 1 battleship, 1 cruiser and 2 transports moved from 38 Sea Zone to 36 Sea Zone 1 infantry moved from Anhwe to Kweichow 1 artillery moved from Yunnan to Kweichow 1 bomber and 1 tactical_bomber moved from French Indo China to Kweichow 1 fighter moved from Philippines to 44 Sea Zone 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 20 Sea Zone to 41 Sea Zone 1 infantry moved from Yunnan to Kweichow 1 artillery and 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 bomber moved from French Indo China to India 4 infantry moved from Yunnan to Burma 1 artillery moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from Chahar to Hopei 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 2 fighters moved from Philippines to 44 Sea Zone 1 battleship, 1 cruiser and 2 transports moved from 38 Sea Zone to 36 Sea Zone 1 infantry moved from Anhwe to Kweichow 1 artillery moved from Yunnan to Kweichow 1 bomber and 1 tactical_bomber moved from French Indo China to Kweichow 1 fighter moved from Philippines to 44 Sea Zone 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 20 Sea Zone to 41 Sea Zone 1 infantry moved from Yunnan to Kweichow 1 artillery and 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 bomber moved from French Indo China to India 4 infantry moved from Yunnan to Burma 1 artillery moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from Chahar to Hopei 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone Combat - Japanese Air Battle in India Japanese attacks with 1 units heading to India UK_Pacific launches 1 interceptors out of India Attackers Fire, : 0/1 hits, 0,17 expected hits Defenders Fire, : 1/1 hits, 0,17 expected hits 1 bomber owned by the Japanese lost in India Air Battle is over, the attackers have all died Battle in Kweichow Japanese attack with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 2,00 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 2/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in 44 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 44 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 25 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Cleaning up after air battles Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 3 fighters moved from 44 Sea Zone to Philippines 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to Yunnan 3 tactical_bombers moved from Yunnan to Burma 3 fighters moved from Yunnan to Burma 1 tactical_bomber moved from Kweichow to Yunnan 1 bomber moved from Kweichow to French Indo China Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 3 infantry placed in French Indo China 3 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : -0,50 Japanese regular : 0,83 Defenders Fire, : 0,83 Attackers Fire, : -0,17
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 4 bombers and 3 destroyers; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to France 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 battleship moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Battle in 104 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -14 Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Americans 1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from France to United Kingdom 1 fighter moved from 104 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone Place Units - Americans 1 destroyer placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 4 bombers placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -2,17 Japanese regular : 0,33 Germans AA : -0,17 Germans regular : 0,67
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 2 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Chinese undo move 1. 1 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : 2,00
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 4 bombers and 3 destroyers; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to France 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 battleship moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Battle in 104 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -14 Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Americans 1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from France to United Kingdom 1 fighter moved from 104 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone Place Units - Americans 1 destroyer placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 4 bombers placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 2 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Chinese undo move 1. 1 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British repair damage of 5x factory_major; Remaining resources: 34 PUs; British buy 1 fighter and 2 tactical_bombers; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_major; Remaining resources: 18 PUs; UK_Pacific buy 1 aaGun, 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 mech_infantry moved from Egypt to 81 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece 2 artilleries and 1 infantry moved from Gibraltar to 92 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 92 Sea Zone to 105 Sea Zone 2 artilleries and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 1 armour moved from Northwest Persia to Caucasus 1 mech_infantry moved from Ethiopia to Egypt 3 bombers moved from Algeria to Normandy Bordeaux Combat - British Battle in Greece Battle in Normandy Bordeaux British attack with 2 artilleries, 3 bombers, 1 fighter and 1 infantry Germans defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Germans roll AA dice in Normandy Bordeaux : 0/3 hits, 0,50 expected hits British roll dice for 2 artilleries, 3 bombers, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 4/7 hits, 3,50 expected hits Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits 1 aaGun owned by the Germans, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking Greece from Germans, taking Normandy Bordeaux from Germans with 2 artilleries, 3 bombers and 1 fighter remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry Battle in Caucasus British attack with 1 armour, 1 artillery and 1 infantry Germans defend with 2 armour British roll dice for 1 armour, 1 artillery and 1 infantry in Caucasus, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 2 armour in Caucasus, round 2 : 1/2 hits, 1,00 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus British roll dice for 1 armour and 1 artillery in Caucasus, round 3 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 artillery owned by the British lost in Caucasus British win, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is 5 Casualties for British: 1 artillery and 1 infantry Casualties for Germans: 2 armour Non Combat Move - British 3 bombers and 1 fighter moved from Normandy Bordeaux to United Kingdom 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 mech_infantry moved from West India to India 1 armour and 2 mech_infantrys moved from Persia to Eastern Persia Place Units - British 1 fighter and 2 tactical_bombers placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs Place Units - UK_Pacific 1 aaGun, 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6 UK_Pacific collect 19 PUs; end with 19 PUs Some Units in India change ownership: 1 aaGun, 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : -2,17 Japanese regular : 2,33 Germans AA : -0,67 Germans regular : 1,17 British regular : 0,50
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Western Germany to 99 Sea Zone 1 artillery moved from Albania to Greece 2 fighters moved from Southern Italy to Greece 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Yugoslavia 1 artillery and 1 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Greece Italians attack with 1 artillery and 2 fighters British defend with 1 infantry and 1 mech_infantry Italians roll dice for 1 artillery and 2 fighters in Greece, round 2 : 2/3 hits, 1,33 expected hits British roll dice for 1 infantry and 1 mech_infantry in Greece, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Greece Italians win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 artillery Casualties for British: 1 infantry and 1 mech_infantry Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Southern Italy 2 fighters moved from Greece to Southern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone 1 armour placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1 Italians collect 9 PUs (1 lost to blockades); end with 9 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0,67 British regular : 0,33
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone 1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone Japanese win with no units remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer and 1 submarine Casualties for Japanese: 1 submarine Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 45 Sea Zone ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to Caroline Islands Place Units - ANZAC 2 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : 1,50 ANZAC regular : -0,33
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone 1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone Japanese win with no units remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer and 1 submarine Casualties for Japanese: 1 submarine Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 45 Sea Zone ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to Caroline Islands Place Units - ANZAC 2 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French 1 fighter moved from United Kingdom to Normandy Bordeaux Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,50 ANZAC regular : -0,33