Scramble to defend 27?
L21 Aequitas-et-veritas A+16 vs Bretters Axis +6
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter, 9 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Anhwe to Burma 2 armour, 2 bombers and 2 mech_infantrys moved from French Indo China to Burma 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone 1 battleship moved from 37 Sea Zone to 38 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Burma 2 artilleries and 2 infantry moved from 38 Sea Zone to Burma 8 artilleries and 10 infantry moved from Shan State to Burma 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 artillery and 2 infantry moved from Kwangsi to Yunnan 4 artilleries, 4 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers moved from India to Burma 1 fighter moved from 37 Sea Zone to Burma 1 tactical_bomber moved from 37 Sea Zone to Burma 1 bomber moved from Philippines to Burma 1 infantry moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria 1 bomber moved from Japan to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 1 bomber and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 2 armour, 14 artilleries, 3 bombers, 9 fighters, 18 infantry, 3 mech_infantrys and 8 tactical_bombers British defend with 3 aaGuns, 1 artillery, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber; Chinese defend with 4 artilleries, 1 fighter and 28 infantry British roll AA dice in Burma : 1/9 hits, 1.50 expected hits 1 fighter owned by the Japanese lost in Burma Japanese roll dice for 1 battleship in Burma, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 armour, 14 artilleries, 3 bombers, 8 fighters, 18 infantry, 3 mech_infantrys and 8 tactical_bombers in Burma, round 2 : 29/56 hits, 22.83 expected hits Chinese roll dice for 3 aaGuns, 5 artilleries, 3 fighters, 39 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 16/49 hits, 17.50 expected hits 16 infantry owned by the Japanese, 3 aaGuns owned by the British, 24 infantry owned by the Chinese and 3 infantry owned by the British lost in Burma Japanese roll dice for 2 armour, 14 artilleries, 3 bombers, 8 fighters, 2 infantry, 3 mech_infantrys and 8 tactical_bombers in Burma, round 3 : 20/40 hits, 18.67 expected hits Chinese roll dice for 5 artilleries, 3 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 8/22 hits, 8.50 expected hits 2 infantry owned by the Japanese, 6 artilleries owned by the Japanese, 1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 4 infantry owned by the Chinese, 1 artillery owned by the British, 4 artilleries owned by the Chinese, 1 fighter owned by the British and 8 infantry owned by the British lost in Burma Japanese roll dice for 2 armour, 8 artilleries, 3 bombers, 8 fighters, 3 mech_infantrys and 8 tactical_bombers in Burma, round 4 : 16/32 hits, 16.00 expected hits Chinese roll dice for 2 fighters in Burma, round 4 : 1/2 hits, 1.33 expected hits 1 artillery owned by the Japanese, 1 fighter owned by the Chinese and 1 fighter owned by the British lost in Burma Japanese win, taking Burma from Chinese with 2 armour, 7 artilleries, 3 bombers, 8 fighters, 3 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 105 Casualties for Japanese: 7 artilleries, 1 fighter and 18 infantry Casualties for British: 3 aaGuns, 1 artillery, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Chinese: 4 artilleries, 1 fighter and 28 infantry Non Combat Move - Japanese 1 fighter moved from Burma to 37 Sea Zone 1 tactical_bomber moved from Burma to 37 Sea Zone 1 fighter moved from Burma to 35 Sea Zone 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Burma to 35 Sea Zone 1 destroyer moved from 37 Sea Zone to 38 Sea Zone 1 destroyer moved from 37 Sea Zone to 79 Sea Zone 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 1 carrier moved from 42 Sea Zone to 38 Sea Zone 1 fighter moved from Burma to 38 Sea Zone 1 tactical_bomber moved from Burma to 38 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 4 fighters and 4 tactical_bombers moved from Burma to India 1 fighter moved from Burma to French Indo China 1 tactical_bomber moved from Burma to French Indo China 1 bomber moved from Yunnan to French Indo China 1 bomber moved from Burma to India 1 bomber moved from Burma to Philippines 1 bomber moved from Burma to French Indo China 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone 1 fighter placed in Japan 3 infantry placed in Kiangsu 3 infantry placed in French Indo China 3 infantry placed in India Turn Complete - Japanese Japanese collect 60 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Chinese regular : -2.67 Japanese regular : 8.17 British AA : -0.50 -
@aequitas-et-veritas and Japan is crowned king in India and east Asia/ the pacific! I smell victory!
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 3 artilleries, 1 fighter and 3 infantry moved from Gibraltar to Spain 1 bomber moved from Eastern United States to Spain 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 artillery, 3 infantry and 1 mech_infantry moved from 92 Sea Zone to Spain 1 infantry moved from Morocco to Rio de Oro Americans take Rio de Oro from Neutral_True Combat - Americans Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Battle in Spain Americans attack with 4 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry Neutral_True defend with 6 infantry Americans roll dice for 4 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry in Spain, round 2 : 5/13 hits, 4,33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 4 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry in Spain, round 3 : 2/11 hits, 4,00 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 4 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 submarines moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 104 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to 91 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 aaGun moved from Algeria to 92 Sea Zone 1 aaGun moved from 92 Sea Zone to Spain 1 fighter moved from Spain to 91 Sea Zone 1 bomber moved from Spain to Gibraltar 1 mech_infantry moved from Tobruk to Egypt 1 infantry moved from Libya to Tobruk 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone 1 carrier, 1 fighter and 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 32 Sea Zone to Queensland 3 carriers, 3 destroyers, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 bomber moved from Caroline Islands to Queensland 1 destroyer moved from 91 Sea Zone to 104 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 2 infantry placed in Central United States 1 bomber and 1 fighter placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Szechwan Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Jehol 1 infantry placed in Shensi 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 14 PUs; end with 16 PUs Purchase Units - British British buy 1 destroyer, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 2 infantry moved from Union of South Africa to Mozambique 3 armour, 3 artilleries, 1 bomber, 2 infantry and 5 mech_infantrys moved from Iraq to Turkey 2 fighters moved from Egypt to Turkey 1 infantry moved from Iraq to Turkey 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Turkey 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 2 infantry moved from 91 Sea Zone to Portugal 2 fighters moved from 91 Sea Zone to Portugal 1 fighter moved from Gibraltar to Portugal 2 fighters moved from United Kingdom to Portugal Combat - British Battle in Portugal British attack with 1 artillery, 5 fighters and 2 infantry Neutral_True defend with 2 infantry British roll dice for 1 cruiser in Portugal, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 artillery, 5 fighters and 2 infantry in Portugal, round 2 : 3/8 hits, 3,33 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Portugal British win, taking Portugal from Neutral_True with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Turkey British attack with 3 armour, 3 artilleries, 1 bomber, 3 fighters, 3 infantry, 5 mech_infantrys and 1 tactical_bomber Neutral_True defend with 8 infantry British roll dice for 3 armour, 3 artilleries, 1 bomber, 3 fighters, 3 infantry, 5 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 8/19 hits, 7,17 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2,67 expected hits 8 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey British win, taking Turkey from Neutral_True with 3 armour, 3 artilleries, 1 bomber, 3 fighters, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for British: 3 infantry Casualties for Neutral_True: 8 infantry Battle in Mozambique British attack with 1 armour and 2 infantry Neutral_True defend with 2 infantry British roll dice for 1 armour and 2 infantry in Mozambique, round 2 : 0/3 hits, 0,83 expected hits Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 armour and 2 infantry in Mozambique, round 3 : 1/3 hits, 0,83 expected hits Neutral_True roll dice for 2 infantry in Mozambique, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Mozambique British roll dice for 1 armour and 1 infantry in Mozambique, round 4 : 1/2 hits, 0,67 expected hits Neutral_True roll dice for 1 infantry in Mozambique, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Mozambique British win, taking Mozambique from Neutral_True with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - British 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 80 Sea Zone to 81 Sea Zone 1 armour moved from Egypt to Iraq 1 fighter and 1 tactical_bomber moved from Turkey to Ukraine 2 fighters moved from Turkey to Caucasus 1 bomber moved from Turkey to Egypt 2 fighters moved from Portugal to United Kingdom 2 fighters moved from Portugal to 91 Sea Zone 1 fighter moved from Portugal to Spain Place Units - British 1 mech_infantry placed in Union of South Africa 2 fighters placed in 81 Sea Zone 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1 British collect 31 PUs (6 lost to blockades); end with 31 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : 1,50 Americans regular : -0,67 Japanese regular : -1,00 Germans regular : 0,67 Neutral_True regular : -0,33 British regular : 0,67 -
TripleA Move Summary: Italians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 bomber, 2 fighters and 2 tactical_bombers moved from Southern Italy to 92 Sea Zone 1 artillery and 5 infantry moved from Yugoslavia to Romania Combat - Italians -
scramble your 2 US ftr and 1 french ftr from Gibraltar to protect your transports /navy in the med?
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you are defending with 4 transports, 1 destroyer, 1 sub
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@bretters full scramble please.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 bomber, 2 fighters and 2 tactical_bombers moved from Southern Italy to 92 Sea Zone 1 artillery and 5 infantry moved from Yugoslavia to Romania Combat - Italians Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in Romania Italians attack with 1 artillery and 5 infantry Russians defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery and 5 infantry in Romania, round 2 : 0/6 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Romania Italians roll dice for 1 artillery and 4 infantry in Romania, round 3 : 1/5 hits, 1.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Romania, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania Italians roll dice for 1 artillery and 3 infantry in Romania, round 4 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 artillery in Romania, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Romania Italians win, taking Romania from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is -2 Casualties for Italians: 3 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in 92 Sea Zone Italians attack with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers French defend with 1 fighter; Americans defend with 1 destroyer, 2 fighters and 4 transports; Russians defend with 1 submarine Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 5/6 hits, 3.33 expected hits Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer, 3 fighters and 4 transports in 92 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits 1 destroyer owned by the Italians, 1 submarine owned by the Russians, 1 destroyer owned by the Americans, 2 fighters owned by the Americans, 1 fighter owned by the French and 1 submarine owned by the Italians lost in 92 Sea Zone 4 transports owned by the Americans lost in 92 Sea Zone Italians win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 58 Casualties for Italians: 1 destroyer and 1 submarine Casualties for Americans: 1 destroyer, 2 fighters and 4 transports Casualties for French: 1 fighter Casualties for Russians: 1 submarine Non Combat Move - Italians 1 bomber moved from 92 Sea Zone to Southern Italy 1 fighter moved from 92 Sea Zone to Southern France 1 fighter moved from 92 Sea Zone to Southern France 1 tactical_bomber moved from 92 Sea Zone to Southern France 1 tactical_bomber moved from 92 Sea Zone to Southern France 1 aaGun moved from Yugoslavia to Romania Place Units - Italians 1 submarine placed in 97 Sea Zone 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
Americans regular : -0.50 Italians regular : -0.17 Russians regular : 1.33 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 7 infantry moved from Queensland to South Australia 1 aaGun moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 2 fighters and 1 tactical_bomber moved from Queensland to Caroline Islands 1 submarine moved from 32 Sea Zone to 26 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 destroyer, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Archangel 1 infantry moved from Belarus to Archangel 1 fighter moved from Novgorod to Archangel 1 tactical_bomber moved from Novgorod to Archangel 11 infantry moved from Belarus to Eastern Poland 1 infantry moved from Belarus to Bryansk Germans take Bryansk from Russians 8 artilleries moved from Belarus to Eastern Poland 1 mech_infantry moved from Novgorod to Eastern Poland 1 mech_infantry moved from Novgorod to Eastern Poland 1 armour moved from Novgorod to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 1 mech_infantry moved from Germany to Romania 1 mech_infantry moved from Germany to Romania 1 artillery moved from Slovakia Hungary to Eastern Poland 2 artilleries and 7 infantry moved from France to Southern France 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 bomber moved from Western Germany to Gibraltar 1 mech_infantry moved from Eastern Poland to Romania 1 mech_infantry moved from Eastern Poland to Romania 1 armour moved from Eastern Poland to Romania 1 armour moved from Eastern Poland to Romania 1 armour moved from Eastern Poland to Romania 1 mech_infantry moved from Eastern Poland to Romania 1 mech_infantry moved from Eastern Poland to Romania 1 mech_infantry moved from Eastern Poland to Romania 1 mech_infantry moved from Eastern Poland to Romania 1 fighter moved from 110 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 110 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone 1 bomber moved from Western Germany to Gibraltar Combat - Germans Strategic bombing raid in Gibraltar British roll AA dice in Gibraltar : 0/1 hits, 0.17 expected hits Bombing raid in Gibraltar rolls: 4 and causes: 4 damage to unit: harbour Bombing raid in Gibraltar causes 4 damage total. Battle in Gibraltar Germans attack with 1 bomber British defend with 1 airfield; Americans defend with 1 bomber Germans roll dice for 1 bomber in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 bomber in Gibraltar, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Gibraltar Germans win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Battle in Archangel Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 0/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Archangel 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated Russians win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Battle in 104 Sea Zone Germans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 carriers, 1 cruiser and 5 submarines moved from 110 Sea Zone to 109 Sea Zone 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 109 Sea Zone 1 mech_infantry moved from Germany to 113 Sea Zone 1 mech_infantry moved from 113 Sea Zone to Sweden Germans take Sweden from Neutral_True 1 infantry moved from France to Switzerland Germans take Switzerland from Neutral_True 1 fighter moved from Archangel to Novgorod 1 tactical_bomber moved from Archangel to Novgorod 1 bomber moved from Gibraltar to France 1 bomber moved from Gibraltar to France Place Units - Germans 1 infantry placed in France 2 infantry placed in Southern France 3 artilleries placed in Novgorod 1 mech_infantry placed in Western Germany 1 mech_infantry placed in Southern France 2 mech_infantrys placed in France 5 mech_infantrys placed in Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Americans regular : -0.33 British AA : -0.17 Russians regular : 0.67 Germans regular : -1.50 British regular : -0.17 -
@aequitas-et-veritas i sense the allied hopes of victory fading away to the darkness!
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 6x factory_minor; Remaining resources: 40 PUs; Russians buy 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 infantry moved from Archangel to Belarus Russians take Belarus from Germans 10 artilleries moved from Russia to Bryansk 20 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Afghanistan 1 armour and 1 mech_infantry moved from Volgograd to Afghanistan 1 fighter moved from Russia to Afghanistan 1 fighter moved from Russia to Bryansk Combat - Russians Battle in Afghanistan Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Neutral_True defend with 4 infantry Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Afghanistan, round 2 : 4/5 hits, 2,33 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits, 1,33 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 4 infantry owned by the Neutral_True lost in Afghanistan Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 armour and 1 mech_infantry Casualties for Neutral_True: 4 infantry Battle in Bryansk Russians attack with 10 artilleries, 1 fighter and 20 infantry Germans defend with 1 infantry Russians roll dice for 10 artilleries, 1 fighter and 20 infantry in Bryansk, round 2 : 13/31 hits, 8,83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 10 artilleries, 1 fighter and 20 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Volgograd to Kazakhstan 2 artilleries and 2 infantry moved from Russia to Samara 1 aaGun, 2 artilleries and 11 infantry moved from Russia to Smolensk 2 fighters and 1 tactical_bomber moved from Afghanistan to Volgograd 2 aaGuns and 11 infantry moved from Buryatia to Amur Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 armour and 1 mech_infantry placed in Volgograd 2 fighters placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 5,83 Neutral_True regular : 0,67 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 1 infantry, 5 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 infantry moved from Kiangsu to Shantung 1 fighter moved from 6 Sea Zone to Shantung 1 tactical_bomber moved from 6 Sea Zone to Shantung 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 mech_infantry moved from Burma to Szechwan 1 mech_infantry moved from Burma to Hunan 1 artillery moved from Yunnan to Kweichow 1 bomber moved from India to Szechwan 1 bomber moved from French Indo China to Kweichow 1 bomber moved from French Indo China to Hunan 1 fighter moved from French Indo China to Szechwan 1 tactical_bomber moved from French Indo China to Szechwan 1 fighter moved from India to Kweichow 1 tactical_bomber moved from India to Kweichow 1 fighter moved from India to Hunan 1 tactical_bomber moved from India to Hunan 3 infantry moved from Yunnan to Shan State 3 infantry moved from French Indo China to Shan State 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 4 transports moved from 38 Sea Zone to 37 Sea Zone 6 artilleries moved from Burma to Shan State 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 armour moved from Burma to Hunan 1 mech_infantry moved from Burma to Kweichow 1 armour moved from Burma to Kweichow 1 artillery moved from Burma to Shan State 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone Combat - Japanese Battle in Kweichow Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/6 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 3/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Szechwan to French Indo China 1 fighter moved from Szechwan to French Indo China 1 tactical_bomber moved from Szechwan to French Indo China 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 fighter moved from Kweichow to French Indo China 1 bomber moved from Kweichow to Philippines 1 bomber moved from Hunan to Philippines 1 fighter moved from Hunan to French Indo China 1 tactical_bomber moved from Hunan to French Indo China 1 tactical_bomber moved from Kweichow to French Indo China 1 aaGun and 5 infantry moved from Korea to Manchuria 1 fighter moved from India to French Indo China 1 tactical_bomber moved from India to French Indo China 1 fighter moved from Shantung to 6 Sea Zone 1 tactical_bomber moved from Shantung to 6 Sea Zone Place Units - Japanese 1 tactical_bomber placed in Japan 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 armour and 2 mech_infantrys placed in French Indo China 1 artillery and 2 mech_infantrys placed in India 2 artilleries placed in Japan 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -1.83 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 factory_minor and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans Combat - Americans Non Combat Move - Americans 2 fighters moved from 91 Sea Zone to Spain 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 1 fighter moved from Eastern United States to Spain 2 submarines moved from 91 Sea Zone to 93 Sea Zone 2 carriers, 1 cruiser, 2 fighters and 2 submarines moved from 91 Sea Zone to 94 Sea Zone 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Egypt to 81 Sea Zone 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Rio de Oro to 91 Sea Zone 4 carriers, 4 destroyers, 4 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 bomber and 1 fighter moved from Western United States to 30 Sea Zone 1 bomber moved from 30 Sea Zone to Queensland Place Units - Americans 1 carrier placed in 10 Sea Zone 1 bomber and 2 fighters placed in Western United States 2 fighters placed in Eastern United States 1 factory_minor placed in Spain Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 infantry moved from Shensi to Kweichow 1 infantry moved from Hopei to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Jehol to Shantung 1 infantry moved from Sikang to Szechwan Combat - Chinese Chinese creates battle in territory Yunnan Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 armour and 1 mech_infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 0/2 hits, 0,83 expected hits Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 4 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese roll dice for 2 infantry in Kweichow, round 5 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 armour in Kweichow, round 5 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Yunnan from Japanese, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shantung Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Anhwe 1 infantry placed in Jehol 1 infantry placed in Szechwan 1 infantry placed in Hopei 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 14 PUs; end with 15 PUs Purchase Units - British British buy 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Turkey to Bulgaria British take Greece from Italians British take Bulgaria from Germans 1 mech_infantry moved from Turkey to Saudi Arabia 1 armour moved from Iraq to Saudi Arabia 1 bomber moved from Egypt to Saudi Arabia 1 armour moved from Mozambique to Angola 1 mech_infantry moved from Union of South Africa to Angola 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 fighter moved from Spain to 104 Sea Zone 2 fighters moved from 94 Sea Zone to 104 Sea Zone 2 fighters moved from United Kingdom to 104 Sea Zone Combat - British Battle in Saudi Arabia British attack with 1 armour, 1 bomber and 1 mech_infantry Neutral_True defend with 2 infantry British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Saudi Arabia, round 2 : 2/3 hits, 1,33 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 2/2 hits, 0,67 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the Neutral_True and 1 armour owned by the British lost in Saudi Arabia British win with 1 bomber remaining. Battle score for attacker is -4 Casualties for British: 1 armour and 1 mech_infantry Casualties for Neutral_True: 2 infantry Battle in Angola British attack with 1 armour and 1 mech_infantry Neutral_True defend with 2 infantry British roll dice for 1 armour and 1 mech_infantry in Angola, round 2 : 1/2 hits, 0,67 expected hits Neutral_True roll dice for 2 infantry in Angola, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Neutral_True lost in Angola British roll dice for 1 armour in Angola, round 3 : 1/1 hits, 0,50 expected hits Neutral_True roll dice for 1 infantry in Angola, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True and 1 armour owned by the British lost in Angola Neutral_True win with no units remaining. Battle score for attacker is -4 Casualties for British: 1 armour and 1 mech_infantry Casualties for Neutral_True: 2 infantry Battle in 104 Sea Zone British attack with 1 destroyer and 5 fighters Germans defend with 1 destroyer and 1 submarine British roll dice for 1 destroyer and 5 fighters in 104 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone British win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Non Combat Move - British 5 fighters moved from 104 Sea Zone to Spain 1 artillery and 1 infantry moved from Portugal to Spain 1 cruiser, 1 infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 aaGun moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 81 Sea Zone to 94 Sea Zone 2 fighters moved from Caucasus to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from Ukraine to 94 Sea Zone 1 bomber moved from Saudi Arabia to Turkey 1 infantry moved from Mozambique to Rhodesia Place Units - British 2 fighters and 1 infantry placed in United Kingdom 2 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,5,6,3,3,6,5,3,4,2,6,5,4,2,5,4,2,3,6,3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2 British collect 29 PUs (11 lost to blockades); end with 29 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : 2,00 Japanese regular : -2,00 Germans regular : -0,50 Neutral_True regular : 2,33 British regular : 0,67 -
@aequitas-et-veritas how do your chinese inf attacking at a 1 get soo lucky? dang dude!
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Romania to Bulgaria 1 fighter moved from Southern France to 91 Sea Zone 1 bomber moved from Southern Italy to Bulgaria Combat - Italians Battle in 91 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Bulgaria Italians attack with 1 artillery, 1 bomber and 2 infantry British defend with 1 armour Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Bulgaria, round 2 : 0/4 hits, 1.50 expected hits British roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Bulgaria Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Bulgaria, round 3 : 1/3 hits, 1.33 expected hits British roll dice for 1 armour in Bulgaria, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Bulgaria Italians win, taking Bulgaria from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for British: 1 armour Non Combat Move - Italians 1 aaGun moved from Romania to Bulgaria 1 fighter moved from 91 Sea Zone to Southern France 1 tactical_bomber moved from Southern France to Southern Italy 1 fighter moved from Southern France to Southern Italy 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 bomber moved from Bulgaria to Southern Italy Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 9 PUs; end with 11 PUsCombat Hit Differential Summary :
Italians regular : -1.83 British regular : 1.00 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Caroline Islands to 30 Sea Zone 1 artillery moved from New South Wales to South Australia Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 94 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 109 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 mech_infantry moved from Romania to Greece Germans take Greece from British 1 fighter moved from Novgorod to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Novgorod to Belarus 1 tactical_bomber moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Sweden to Karelia 1 armour and 15 mech_infantrys moved from Eastern Poland to Novgorod 9 artilleries and 9 infantry moved from Eastern Poland to Romania 1 mech_infantry moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Baltic States 1 mech_infantry moved from Germany to Romania 1 mech_infantry moved from Germany to Romania 1 mech_infantry moved from Germany to Romania 1 mech_infantry moved from Western Germany to France 1 infantry moved from Switzerland to France 1 infantry moved from Switzerland to France 1 infantry moved from Switzerland to France 1 bomber moved from France to Gibraltar 1 bomber moved from France to Normandy Bordeaux 1 mech_infantry moved from France to Southern France 2 mech_infantrys moved from France to Southern France 4 infantry moved from Sweden to Finland 1 fighter moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Normandy Bordeaux Combat - Germans Strategic bombing raid in Gibraltar British roll AA dice in Gibraltar : 0/1 hits, 0.17 expected hits Bombing raid in Gibraltar rolls: 4 and causes: 4 damage to unit: airfield Bombing raid in Gibraltar causes 4 damage total. Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Belarus Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/5 hits, 2.17 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 1 fighter moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany 1 bomber moved from Gibraltar to France 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 fighter moved from 104 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 2 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone 2 infantry moved from Sweden to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from 115 Sea Zone to Novgorod 1 fighter moved from Western Ukraine to Romania 1 tactical_bomber moved from Belarus to Romania 1 aaGun moved from France to Southern France 1 aaGun moved from France to Southern France 1 aaGun moved from Western Germany to France Place Units - Germans 3 artilleries placed in Southern France 3 infantry placed in Novgorod 3 armour placed in France 1 infantry and 1 mech_infantry placed in Western Germany 1 mech_infantry placed in Western Germany 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,4,4 Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Americans regular : -0.33 British AA : -0.17 Russians regular : 0.33 Germans regular : 2.67 British regular : -0.33 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Smolensk to Belarus 1 infantry moved from Bryansk to Belarus 10 artilleries and 10 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Ukraine to Bessarabia 2 fighters and 1 tactical_bomber moved from Volgograd to Bessarabia 2 fighters moved from Russia to Belarus 1 infantry moved from Kazakhstan to Afghanistan Russians take Afghanistan from Neutral_True Combat - Russians Battle in Bessarabia Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 10 artilleries and 10 infantry Germans defend with 1 infantry Russians roll dice for 10 artilleries and 10 infantry in Western Ukraine, round 2 : 8/20 hits, 6,67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 10 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 2 fighters and 3 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 3 infantry in Belarus, round 2 : 2/5 hits, 1,50 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 infantry moved from Bryansk to Smolensk 1 aaGun moved from Ukraine to Western Ukraine 2 artilleries and 2 infantry moved from Samara to Kazakhstan 1 armour and 1 mech_infantry moved from Volgograd to Turkey 2 fighters and 1 tactical_bomber moved from Bessarabia to Ukraine 2 fighters moved from Belarus to Ukraine 3 infantry moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Ukraine 3 infantry moved from Bryansk to Smolensk Place Units - Russians 2 mech_infantrys placed in Volgograd 3 infantry placed in Ukraine 7 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 0,83 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Smolensk to Belarus 1 infantry moved from Bryansk to Belarus 10 artilleries and 10 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Ukraine to Bessarabia 2 fighters and 1 tactical_bomber moved from Volgograd to Bessarabia 2 fighters moved from Russia to Belarus 1 infantry moved from Kazakhstan to Afghanistan Russians take Afghanistan from Neutral_True Combat - Russians Battle in Bessarabia Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 10 artilleries and 10 infantry Germans defend with 1 infantry Russians roll dice for 10 artilleries and 10 infantry in Western Ukraine, round 2 : 8/20 hits, 6,67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 10 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 2 fighters and 3 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 3 infantry in Belarus, round 2 : 2/5 hits, 1,50 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 infantry moved from Bryansk to Smolensk 1 aaGun moved from Ukraine to Western Ukraine 2 artilleries and 2 infantry moved from Samara to Kazakhstan 1 armour and 1 mech_infantry moved from Volgograd to Turkey 2 fighters and 1 tactical_bomber moved from Bessarabia to Ukraine 2 fighters moved from Belarus to Ukraine 3 infantry moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Ukraine 3 infantry moved from Bryansk to Smolensk Place Units - Russians 2 mech_infantrys placed in Volgograd 3 infantry placed in Ukraine 7 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Sakha: 2 aaGuns and 11 infantry EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 11 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 0,83





