dawgoneit (Axis) v entek Allies WAW

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Thai
            6 ArmoredCars, 6 Artillerys, 3 Elites, 17 Infantrys, 3 Marines and 5 Tanks moved from Calcutta to Hyderabad
            2 ArmoredCars, 1 Elite and 17 Infantrys moved from Burma to Assam
            2 Artillerys, 1 Elite and 3 Infantrys moved from Bangkok to S.Thailand
            1 Elite and 5 Infantrys moved from Malaya to S.Thailand
    
        Purchase Units - Thai
            Thai buy 2 ArmoredCars, 9 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Hyderabad
                Thai attack with 6 ArmoredCars, 6 Artillerys, 3 Elites, 17 Infantrys, 3 Marines and 5 Tanks
                British defend with 1 Bunker
                    Thai roll dice for 6 ArmoredCars, 6 Artillerys, 3 Elites, 17 Infantrys, 3 Marines and 5 Tanks in Hyderabad, round 2 : 11/40 hits, 12.83 expected hits
                    British roll dice for 1 Bunker in Hyderabad, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the British lost in Hyderabad
                Thai win, taking Hyderabad from British with 6 ArmoredCars, 6 Artillerys, 3 Elites, 17 Infantrys, 3 Marines and 5 Tanks remaining. Battle score for attacker is 6
                Casualties for British: 1 Bunker
            Battle in S.Thailand
                Thai attack with 2 Artillerys, 2 Elites and 8 Infantrys
                British defend with 2 Infantrys
                    Thai roll dice for 2 Artillerys, 2 Elites and 8 Infantrys in S.Thailand, round 2 : 3/12 hits, 3.00 expected hits
                    British roll dice for 2 Infantrys in S.Thailand, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai and 2 Infantrys owned by the British lost in S.Thailand
                Thai win, taking S.Thailand from British with 2 Artillerys, 2 Elites and 7 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
                Casualties for British: 2 Infantrys
    
        Non Combat Move - Thai
            1 Elite and 13 Infantrys moved from Assam to Calcutta
            3 Infantrys moved from Malaya to S.Thailand
    
        Place Units - Thai
            6 Infantrys placed in Malaya
            2 ArmoredCars, 3 Infantrys and 1 Marine placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -1.83
    British regular : -0.17
    

    Savegame


  • @dawgoneit I guess we’re leaving tonight instead.

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Americans
            1 unit repaired.
            1 Elite moved from N.Algeria to N.Tunisia
            2 Tanks moved from E.Morocco to N.Tunisia
            4 Elites moved from E.Morocco to N.Algeria
            4 Elites moved from W.Morocco to E.Morocco
            3 Submarines moved from 31 Sea Zone to 42 Sea Zone
            2 Tanks moved from Mauritania to W.Morocco
            3 Elites moved from Mauritania to W.Morocco
            1 Adv.Fighter and 1 Fighter moved from 95 Sea Zone to 102 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 95 Sea Zone to 87 Sea Zone
            5 Adv.Fighters, 2 Fighters and 1 L.Fighter moved from 95 Sea Zone to 85 Sea Zone
            1 S.Bomber moved from Midway to 85 Sea Zone
            1 Fighter moved from Midway to 87 Sea Zone
            2 Adv.Fighters and 1 B.Carrier moved from 91 Sea Zone to 89 Sea Zone
            2 Artillerys moved from San Francisco to 83 Sea Zone
            1 Elite moved from San Francisco to 83 Sea Zone
            4 Infantrys moved from San Francisco to 83 Sea Zone
            2 Artillerys, 2 B.Transports, 1 Elite and 4 Infantrys moved from 83 Sea Zone to 89 Sea Zone
            2 Artillerys, 1 Elite and 4 Infantrys moved from 89 Sea Zone to Midway
    
        Purchase Units - Americans
            Americans buy 2 B.Transports, 1 Bunker, 1 Carrier, 9 Elites, 1 Fighter, 4 Infantrys, 1 S.Bomber, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 85 Sea Zone
                Americans attack with 5 Adv.Fighters, 2 Fighters, 1 L.Fighter and 1 S.Bomber
                Yamamoto defend with 1 Carrier, 3 Destroyers and 1 Submarine
                    Americans roll dice for 5 Adv.Fighters, 2 Fighters, 1 L.Fighter and 1 S.Bomber in 85 Sea Zone, round 2 : 4/9 hits, 4.50 expected hits
                    Yamamoto roll dice for 1 Carrier and 3 Destroyers in 85 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
                    2 Fighters owned by the Americans, 1 Submarine owned by the Yamamoto and 3 Destroyers owned by the Yamamoto lost in 85 Sea Zone
                    Americans roll dice for 5 Adv.Fighters, 1 L.Fighter and 1 S.Bomber in 85 Sea Zone, round 3 : 3/7 hits, 3.83 expected hits
                    Yamamoto roll dice for 1 Carrier in 85 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 Carrier owned by the Yamamoto and 1 Adv.Fighter owned by the Americans lost in 85 Sea Zone
                Americans win with 4 Adv.Fighters, 1 L.Fighter and 1 S.Bomber remaining. Battle score for attacker is 19
                Casualties for Americans: 1 Adv.Fighter and 2 Fighters
                Casualties for Yamamoto: 1 Carrier, 3 Destroyers and 1 Submarine
            Battle in 102 Sea Zone
                Americans attack with 1 Adv.Fighter and 1 Fighter
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Adv.Fighter and 1 Fighter in 102 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 102 Sea Zone
                Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in 87 Sea Zone
                Americans attack with 1 Adv.Fighter and 2 Fighters
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Adv.Fighter and 2 Fighters in 87 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 87 Sea Zone
                Americans win with 1 Adv.Fighter and 2 Fighters remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
    
        Non Combat Move - Americans
            1 Adv.Fighter and 2 Fighters moved from 87 Sea Zone to 95 Sea Zone
            4 Adv.Fighters, 1 L.Fighter and 1 S.Bomber moved from 85 Sea Zone to 95 Sea Zone
            1 S.Bomber moved from 95 Sea Zone to Midway
            2 Adv.Fighters moved from 89 Sea Zone to 95 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 102 Sea Zone to 95 Sea Zone
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            4 Elites moved from Bahia to 35 Sea Zone
            1 B.Transport and 4 Elites moved from 35 Sea Zone to 36 Sea Zone
            4 Elites moved from 36 Sea Zone to Mauritania
            2 Transports moved from 36 Sea Zone to 35 Sea Zone
            2 Tanks moved from Salvador to 35 Sea Zone
            1 Tank and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
            1 Tank and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
            2 Tanks moved from 36 Sea Zone to Mauritania
            1 Transport moved from 36 Sea Zone to 31 Sea Zone
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            4 Elites moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone
            4 Elites moved from 32 Sea Zone to Bahia
            1 Elite moved from South Central USA to South Atlantic USA
    
        Place Units - Americans
            1 Bunker placed in Iwo Jima
            1 S.Submarine and 1 Submarine placed in 91 Sea Zone
            1 Elite placed in Pearl Harbor
            2 B.Transports placed in 83 Sea Zone
            4 Elites and 4 Infantrys placed in San Francisco
            1 S.Bomber placed in San Francisco
            3 Elites placed in South Atlantic USA
            1 Elite placed in South Central USA
            1 Carrier placed in 31 Sea Zone
            1 Fighter placed in 31 Sea Zone
    
        Turn Complete - Americans
            Americans collect 112 PUs; end with 112 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Campania: 1 Adv.Fighter and 1 Fighter
            EDIT: Removing units owned by Americans from N.Tunisia: 1 Adv.Fighter and 1 Fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.33
    Americans regular : -0.33
    

    Savegame

  • 20 19 18 17 16

    @dawgoneit Nice.

    Is it tent camping?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @entek no. my brother has 1 of those huge campers. but i like tent camping. that how i usually camp.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Germans
            4 ArmoredCars, 1 Artillery, 1 HeavyTank, 7 Infantrys and 6 Mech.Infs moved from Kiev to Kursk
            4 Adv.Fighters and 5 Stukas moved from Leningrad to Kursk
            1 Infantry moved from Minsk to Kursk
            4 Bombers moved from Hamburg to Kursk
            2 Stukas moved from Hamburg to Helsinki
    
        Purchase Units - Germans
            Germans buy 52 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Kursk
                Germans attack with 4 Adv.Fighters, 4 ArmoredCars, 1 Artillery, 4 Bombers, 1 HeavyTank, 8 Infantrys, 6 Mech.Infs and 5 Stukas
                British defend with 1 Fighter and 3 Tanks; Russians defend with 1 AAGun, 1 Factory, 24 Infantrys and 2 Tanks
                    Russians roll AA dice in Kursk : 4/13 hits, 2.17 expected hits
                1 Adv.Fighter owned by the Germans, 2 Stukas owned by the Germans and 1 Bomber owned by the Germans lost in Kursk
                    Germans roll dice for 3 Adv.Fighters, 4 ArmoredCars, 1 Artillery, 3 Bombers, 1 HeavyTank, 8 Infantrys, 6 Mech.Infs and 3 Stukas in Kursk, round 2 : 11/29 hits, 12.00 expected hits
                    Russians roll dice for 1 Fighter, 24 Infantrys and 5 Tanks in Kursk, round 2 : 9/30 hits, 11.00 expected hits
                    1 ArmoredCar owned by the Germans, 11 Infantrys owned by the Russians and 8 Infantrys owned by the Germans lost in Kursk
                    Germans roll dice for 3 Adv.Fighters, 3 ArmoredCars, 1 Artillery, 3 Bombers, 1 HeavyTank, 6 Mech.Infs and 3 Stukas in Kursk, round 3 : 9/20 hits, 9.00 expected hits
                    Russians roll dice for 1 Fighter, 13 Infantrys and 5 Tanks in Kursk, round 3 : 6/19 hits, 7.33 expected hits
                    3 ArmoredCars owned by the Germans, 9 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 2 Mech.Infs owned by the Germans lost in Kursk
                    Germans roll dice for 3 Adv.Fighters, 3 Bombers, 1 HeavyTank, 4 Mech.Infs and 3 Stukas in Kursk, round 4 : 6/14 hits, 7.00 expected hits
                    Russians roll dice for 1 Fighter, 4 Infantrys and 5 Tanks in Kursk, round 4 : 6/10 hits, 4.33 expected hits
                    4 Infantrys owned by the Russians, 4 Mech.Infs owned by the Germans, 2 Tanks owned by the Russians and 2 Stukas owned by the Germans lost in Kursk
                    Germans roll dice for 3 Adv.Fighters, 3 Bombers, 1 HeavyTank and 1 Stuka in Kursk, round 5 : 3/8 hits, 4.67 expected hits
                    Russians roll dice for 1 Fighter and 3 Tanks in Kursk, round 5 : 0/4 hits, 2.00 expected hits
                    3 Tanks owned by the British lost in Kursk
                    Germans roll dice for 3 Adv.Fighters, 3 Bombers, 1 HeavyTank and 1 Stuka in Kursk, round 6 : 3/8 hits, 4.67 expected hits
                    Russians roll dice for 1 Fighter in Kursk, round 6 : 1/1 hits, 0.50 expected hits
                    1 Fighter owned by the British and 1 Stuka owned by the Germans lost in Kursk
                Germans win, taking Kursk from Russians with 3 Adv.Fighters, 3 Bombers and 1 HeavyTank remaining. Battle score for attacker is -55
                Casualties for Germans: 1 Adv.Fighter, 4 ArmoredCars, 1 Artillery, 1 Bomber, 8 Infantrys, 6 Mech.Infs and 5 Stukas
                Casualties for Russians: 24 Infantrys and 2 Tanks
                Casualties for British: 1 Fighter and 3 Tanks
    
        Non Combat Move - Germans
            3 Adv.Fighters and 3 Bombers moved from Kursk to Kiev
            4 Infantrys moved from Brest to Minsk
            1 AAGun and 4 Infantrys moved from Leningrad to S.Karelia
            15 Infantrys moved from East Prussia to Latvia
            18 Infantrys moved from Danzig to East Prussia
            1 AAGun moved from Warsaw to Brest
            5 Infantrys moved from Krakow to Vinnytsia
            1 Elite moved from Vinnytsia to Kiev
            2 Infantrys moved from Bohemia to Krakow
            4 Infantrys moved from Warsaw to Brest
            2 Artillerys and 15 Infantrys moved from Pomerania to Danzig
            14 Infantrys moved from Hamburg to Pomerania
            2 Artillerys and 8 Infantrys moved from Netherlands to Hamburg
            10 Infantrys moved from Belgium to Netherlands
            14 Infantrys moved from Picardy to Belgium
    
        Place Units - Germans
            4 Infantrys placed in Leningrad
            4 Infantrys placed in Warsaw
            5 Infantrys placed in Bohemia
            3 Infantrys placed in Normandy
            6 Infantrys placed in Hamburg
            4 Infantrys placed in Rhine
            3 Infantrys placed in Bavaria
            8 Infantrys placed in Paris
            15 Infantrys placed in Berlin
    
        Turn Complete - Germans
            Germans collect 103 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -3.17
    Germans regular : -5.33
    Russians AA : 1.83
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Russians
            1 Infantry moved from Gorky to Kirov
                  Russians take Kirov from Finns
            1 Elite and 1 Infantry moved from Gorky to Vologda
            5 Infantrys moved from Sverdlovsk to Perm
            2 Infantrys moved from Kuybyshev to Perm
            1 Bomber moved from Moscow to Perm
            6 Infantrys moved from Rostov to Kursk
            8 Infantrys moved from Yaroslavl to Kursk
            1 Infantry moved from Smolensk to Novgorod
                  Russians take Novgorod from Germans
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys moved from 54 Sea Zone to Rostov
            5 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Georgia to Rostov
            2 Infantrys moved from Novosibirsk to Krasnoyarsk
                  Russians take Krasnoyarsk from Hisaichi
            1 Infantry moved from Bratsk to Irkutsk
                  Russians take Irkutsk from Hisaichi
            1 Infantry moved from Semipalatinsk to C.Sinkiang
            9 Infantrys moved from Khatanga to Sibirsky
            1 Infantry moved from Yeniseysk to Khatanga
            3 Infantrys moved from Yeniseysk to Sibirsky
            1 Infantry moved from Evenkia to Bratsk
            1 Infantry moved from Sibirsky to Evenkia
    
        Purchase Units - Russians
            Russians buy 31 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Perm
                Russians attack with 1 Bomber and 7 Infantrys
                Finns defend with 4 Artillerys, 1 Elite, 1 Infantry and 1 Mech.Inf
                    Russians roll dice for 1 Bomber and 7 Infantrys in Perm, round 2 : 2/8 hits, 1.83 expected hits
                    Finns roll dice for 4 Artillerys, 1 Elite, 1 Infantry and 1 Mech.Inf in Perm, round 2 : 3/7 hits, 2.33 expected hits
                    1 Elite owned by the Finns, 1 Infantry owned by the Finns and 3 Infantrys owned by the Russians lost in Perm
                    Russians roll dice for 1 Bomber and 4 Infantrys in Perm, round 3 : 0/5 hits, 1.33 expected hits
                    Finns roll dice for 4 Artillerys and 1 Mech.Inf in Perm, round 3 : 0/5 hits, 1.67 expected hits
                    Russians roll dice for 1 Bomber and 4 Infantrys in Perm, round 4 : 1/5 hits, 1.33 expected hits
                    Finns roll dice for 4 Artillerys and 1 Mech.Inf in Perm, round 4 : 1/5 hits, 1.67 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Finns lost in Perm
                    Russians roll dice for 1 Bomber and 3 Infantrys in Perm, round 5 : 1/4 hits, 1.17 expected hits
                    Finns roll dice for 3 Artillerys and 1 Mech.Inf in Perm, round 5 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians and 1 Artillery owned by the Finns lost in Perm
                1 Bomber owned by the Russians retreated
                1 Infantry owned by the Russians retreated to Sverdlovsk
                Finns win with 2 Artillerys and 1 Mech.Inf remaining. Battle score for attacker is 1
                Casualties for Russians: 6 Infantrys
                Casualties for Finns: 2 Artillerys, 1 Elite and 1 Infantry
            Battle in Kursk
                Russians attack with 14 Infantrys
                Germans defend with 1 AAGun, 1 Factory and 1 HeavyTank
                    Russians roll dice for 14 Infantrys in Kursk, round 2 : 2/14 hits, 2.33 expected hits
                    Germans roll dice for 1 HeavyTank in Kursk, round 2 : 1/1 hits, 0.67 expected hits
                    1 HeavyTank owned by the Germans and 1 Infantry owned by the Russians lost in Kursk
                Russians win, taking Kursk from Germans with 13 Infantrys remaining. Battle score for attacker is 5
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 HeavyTank
            Battle in Vologda
                Russians attack with 1 Elite and 1 Infantry
                Finns defend with 1 Infantry
                    Russians roll dice for 1 Elite and 1 Infantry in Vologda, round 2 : 1/2 hits, 0.50 expected hits
                    Finns roll dice for 1 Infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Vologda
                Russians win, taking Vologda from Finns with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
    
        Non Combat Move - Russians
            1 Bomber moved from Perm to Moscow
            10 Infantrys moved from Moscow to Yaroslavl
    
        Place Units - Russians
            5 Infantrys placed in Sverdlovsk
            10 Infantrys placed in Moscow
            6 Infantrys placed in Sibirsky
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            2 Infantrys placed in Tashkent
    
        Turn Complete - Russians
            Russians collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -1.33
    Germans regular : 0.33
    Russians regular : -1.50
    

    Savegame

  • 20 19 18 17 16

    @dawgoneit Fun. Are you guys going to go fishing or anything like that or just hang out in the woods?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @entek ooohhhh yeah! fishing!!!

  • 20 19 18 17 16

    @dawgoneit Awesome. I haven’t been fishing in years.


  • @dawgoneit we’re going to a place called bass lake.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Italians
            6 Destroyers moved from 45 Sea Zone to 42 Sea Zone
            2 Infantrys moved from S.Tunisia to Tunis
    
        Purchase Units - Italians
            Italians buy 4 Artillerys, 2 Destroyers, 1 HeavyTank, 8 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 42 Sea Zone
                Italians attack with 6 Destroyers
                Americans defend with 6 Submarines
                    Americans roll dice for 6 Submarines in 42 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                    Italians roll dice for 6 Destroyers in 42 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                    2 Submarines owned by the Americans and 1 Destroyer owned by the Italians lost in 42 Sea Zone
                    Americans roll dice for 4 Submarines in 42 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 5 Destroyers in 42 Sea Zone, round 3 : 2/5 hits, 1.67 expected hits
                    2 Submarines owned by the Americans and 2 Destroyers owned by the Italians lost in 42 Sea Zone
                    Americans roll dice for 2 Submarines in 42 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 3 Destroyers in 42 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
                    1 Submarine owned by the Americans and 1 Destroyer owned by the Italians lost in 42 Sea Zone
                    Americans roll dice for 1 Submarine in 42 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 2 Destroyers in 42 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits
                    1 Destroyer owned by the Italians lost in 42 Sea Zone
                    Americans roll dice for 1 Submarine in 42 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Destroyer in 42 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in 42 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Destroyer in 42 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans and 1 Destroyer owned by the Italians lost in 42 Sea Zone
                Americans win with no units remaining. Battle score for attacker is -6
                Casualties for Italians: 6 Destroyers
                Casualties for Americans: 6 Submarines
    
        Non Combat Move - Italians
            1 Destroyer moved from 45 Sea Zone to 41 Sea Zone
            9 Destroyers moved from 45 Sea Zone to 46 Sea Zone
            3 Infantrys moved from Lombardy to Tuscany
            1 Tank moved from Provence to Tuscany
            3 Infantrys moved from Provence to Lombardy
    
        Place Units - Italians
            2 Destroyers placed in 49 Sea Zone
            4 Artillerys, 1 HeavyTank, 4 Infantrys and 1 Tank placed in Rome
            4 Infantrys placed in Tunis
    
        Turn Complete - Italians
            Italians collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Italians regular : 0.00
    

    Savegame


  • @dawgoneit well. I think we’re out of here. see ya on monday or tuesday.

  • 20 19 18 17 16

    @dawgoneit Catch and release or cooking?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @entek didn’t catch any.


  • @dawgoneit french

  • 20 19 18 17 16

    @dawgoneit Hope you still had fun. The fun part of fishing is the hanging out. I find the fish a bonus.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @entek had a blast.

  • 20 19 18 17 16

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - French
            1 Tank moved from Astrakhan to Rostov
            1 Artillery, 4 Infantrys and 3 Tanks moved from Hun to Tripoli
            4 Artillerys and 5 Infantrys moved from N.Algeria to N.Tunisia
            2 ArmoredCars moved from E.Morocco to N.Tunisia
            2 Artillerys moved from E.Morocco to N.Algeria
            1 Transport moved from 7 Sea Zone to 2 Sea Zone
            1 Infantry moved from Baffin to 2 Sea Zone
            1 Infantry moved from Greenland to 2 Sea Zone
            2 Infantrys and 1 Transport moved from 2 Sea Zone to 8 Sea Zone
    
        Purchase Units - French
            French buy 6 ArmoredCars and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - French
    
        Non Combat Move - French
            1 Tank moved from W.Iran to Azerbaijan
            1 Tank moved from Azerbaijan to Astrakhan
            2 Tanks moved from Syria to W.Iran
            1 Infantry moved from El Agheila to Tripoli
    
        Place Units - French
            4 ArmoredCars placed in E.Morocco
            1 ArmoredCar and 1 Tank placed in Syria
            1 ArmoredCar placed in Churchill
    
        Turn Complete - French
            French collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Yamamoto
            5 Adv.Fighters and 6 Fighters moved from 86 Sea Zone to 89 Sea Zone
            3 Infantrys moved from Banjarmasin to 110 Sea Zone
            3 Infantrys moved from 110 Sea Zone to Java
            2 Fighters moved from 110 Sea Zone to Java
            2 Mech.Infs and 8 Tanks moved from E.Qinghai to Hsining
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 8 Destroyers, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Hsining
                Yamamoto attack with 2 Mech.Infs and 8 Tanks
                Chinese defend with 1 AAGun, 1 Factory and 12 Infantrys
                    Yamamoto roll dice for 2 Mech.Infs and 8 Tanks in Hsining, round 2 : 6/10 hits, 4.67 expected hits
                    Chinese roll dice for 12 Infantrys in Hsining, round 2 : 5/12 hits, 4.00 expected hits
                    3 Tanks owned by the Yamamoto, 2 Mech.Infs owned by the Yamamoto and 6 Infantrys owned by the Chinese lost in Hsining
                    Yamamoto roll dice for 5 Tanks in Hsining, round 3 : 3/5 hits, 2.50 expected hits
                    Chinese roll dice for 6 Infantrys in Hsining, round 3 : 3/6 hits, 2.00 expected hits
                    3 Tanks owned by the Yamamoto and 3 Infantrys owned by the Chinese lost in Hsining
                    Yamamoto roll dice for 2 Tanks in Hsining, round 4 : 2/2 hits, 1.00 expected hits
                    Chinese roll dice for 3 Infantrys in Hsining, round 4 : 2/3 hits, 1.00 expected hits
                    2 Tanks owned by the Yamamoto and 2 Infantrys owned by the Chinese lost in Hsining
                Chinese win with 1 Infantry remaining. Battle score for attacker is -30
                Casualties for Yamamoto: 2 Mech.Infs and 8 Tanks
                Casualties for Chinese: 11 Infantrys
            Battle in 89 Sea Zone
                Yamamoto attack with 5 Adv.Fighters and 6 Fighters
                Americans defend with 1 B.Carrier and 2 B.Transports
                    Yamamoto roll dice for 5 Adv.Fighters and 6 Fighters in 89 Sea Zone, round 2 : 4/11 hits, 4.50 expected hits
                    Americans roll dice for 1 B.Carrier and 2 B.Transports in 89 Sea Zone, round 2 : 1/3 hits, 0.83 expected hits
                2 B.Transports owned by the Americans, 1 B.Carrier owned by the Americans and 1 Fighter owned by the Yamamoto lost in 89 Sea Zone
                Yamamoto win with 5 Adv.Fighters and 5 Fighters remaining. Battle score for attacker is 28
                Casualties for Yamamoto: 1 Fighter
                Casualties for Americans: 1 B.Carrier and 2 B.Transports
            Battle in Java
                Yamamoto attack with 2 Fighters and 3 Infantrys
                Anzac defend with 1 Artillery; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Yamamoto roll dice for 2 Fighters and 3 Infantrys in Java, round 2 : 3/5 hits, 1.17 expected hits
                    Dutch roll dice for 1 Artillery and 1 Bunker in Java, round 2 : 0/2 hits, 0.83 expected hits
                    1 Artillery owned by the Anzac and 1 Bunker owned by the Dutch lost in Java
                Yamamoto win, taking Java from Dutch with 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 10
                Casualties for Anzac: 1 Artillery
                Casualties for Dutch: 1 Bunker
    
        Non Combat Move - Yamamoto
            2 Fighters moved from Java to 110 Sea Zone
            2 Mech.Infs moved from Hupeh to E.Qinghai
            2 ArmoredCars and 2 Tanks moved from Hunan to Shensi
            1 Destroyer moved from 86 Sea Zone to 87 Sea Zone
            1 B.Transport, 2 Battleships, 6 Carriers and 14 Destroyers moved from 86 Sea Zone to 88 Sea Zone
            5 Adv.Fighters and 5 Fighters moved from 89 Sea Zone to 88 Sea Zone
    
        Place Units - Yamamoto
            8 Destroyers placed in 85 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry placed in Banjarmasin
            3 Infantrys placed in Hong Kong
    
        Turn Complete - Yamamoto
            Yamamoto collect 81 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 3.00
    Yamamoto regular : 4.50
    Americans regular : 0.17
    Dutch regular : -0.83
    

    Savegame

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