Stough (axis) vs. feltmarskal (allies+12) 1940 2th


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Combat Move - Russians
            2 infantry moved from Yenisey to Evenkiyskiy
                  Russians take Evenkiyskiy from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Yenisey to Evenkiyskiy
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • Yep; it was an almost even 50/50 battle. Or it was supposed to be; missing my airforce is what killed ya.


  • @stough Okay l´`ll see you win 16 units


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 5 armour, 1 destroyer, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Northwest Persia to Iraq
                  Japanese take Iraq from British
            1 armour moved from Iraq to Persia
            4 armour and 12 mech_infantrys moved from Northwest Persia to Persia
            2 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 1 tactical_bomber moved from Caucasus to Persia
            1 fighter moved from Sikang to 128 Sea Zone
            1 tactical_bomber moved from Sikang to 128 Sea Zone
            1 tactical_bomber moved from Novosibirsk to 128 Sea Zone
            2 tactical_bombers moved from 128 Sea Zone to Persia
            1 fighter moved from 128 Sea Zone to Persia
    
        Combat - Japanese
            Battle in Persia
                Japanese attack with 7 armour, 1 bomber, 3 fighters, 16 mech_infantrys and 3 tactical_bombers
                British defend with 7 armour, 1 artillery, 1 bomber, 1 factory_minor, 4 fighters, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Japanese roll dice for 7 armour, 1 bomber, 3 fighters, 16 mech_infantrys and 3 tactical_bombers in Persia, round 2 : 10/30 hits, 10.33 expected hits
                    British roll dice for 7 armour, 1 artillery, 1 bomber, 4 fighters, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 11/23 hits, 10.17 expected hits
                    11 mech_infantrys owned by the Japanese, 4 mech_infantrys owned by the British, 1 bomber owned by the British and 5 infantry owned by the British lost in Persia
                    Japanese roll dice for 7 armour, 1 bomber, 3 fighters, 5 mech_infantrys and 3 tactical_bombers in Persia, round 3 : 5/19 hits, 8.50 expected hits
                    British roll dice for 7 armour, 1 artillery, 4 fighters and 1 tactical_bomber in Persia, round 3 : 8/13 hits, 7.00 expected hits
                    5 mech_infantrys owned by the Japanese, 3 armour owned by the Japanese, 1 artillery owned by the British and 4 armour owned by the British lost in Persia
                    Japanese roll dice for 4 armour, 1 bomber, 3 fighters and 3 tactical_bombers in Persia, round 4 : 8/11 hits, 6.17 expected hits
                    British roll dice for 3 armour, 4 fighters and 1 tactical_bomber in Persia, round 4 : 6/8 hits, 4.67 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the British, 3 armour owned by the Japanese, 4 fighters owned by the British and 3 armour owned by the British lost in Persia
                Japanese win, taking Persia from British with 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 6 armour, 2 fighters, 16 mech_infantrys and 1 tactical_bomber
                Casualties for British: 7 armour, 1 artillery, 1 bomber, 4 fighters, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
    
        Non Combat Move - Japanese
            2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
            2 armour and 1 mech_infantry moved from Sikang to Caucasus
            1 mech_infantry moved from Tsinghai to Timguska
            1 armour moved from Tsinghai to Timguska
            1 mech_infantry moved from Vologda to Timguska
            1 armour and 5 mech_infantrys moved from Tsinghai to Caucasus
            3 armour and 3 mech_infantrys moved from Kweichow to Sikang
            1 armour moved from Yunnan to Sikang
            2 mech_infantrys moved from Yunnan to Sikang
            3 infantry moved from French Indo China to Yunnan
            1 armour moved from Kwangtung to Yunnan
            2 mech_infantrys moved from Kwangtung to Yunnan
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsu to Kweichow
            1 armour moved from Kiangsu to Kweichow
            1 mech_infantry moved from Shantung to Kweichow
            1 fighter moved from Persia to Caucasus
            1 tactical_bomber moved from Persia to Caucasus
            1 tactical_bomber moved from Persia to Northwest Persia
            1 bomber moved from Persia to Caucasus
            1 fighter moved from Yunnan to Kwangsi
            1 tactical_bomber moved from Yunnan to Kwangsi
            2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 6 fighters, 3 submarines and 4 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            3 infantry moved from Shan State to Yunnan
            3 artilleries moved from Shan State to Yunnan
            1 aaGun moved from Shan State to Yunnan
            1 artillery moved from Samara to Vologda
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in Caucasus
            1 armour and 2 mech_infantrys placed in French Indo China
            1 armour and 2 mech_infantrys placed in Kwangtung
            1 destroyer and 1 submarine placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in Volgograd
            2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
            Japanese collect 79 PUs; end with 79 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -2.00
    British regular : 3.17
    

    Savegame


  • @stough Big mistake should have abanded Persia, fly the 6 planes to moscow.


  • TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 artilleries, 4 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 artillery moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Northern Italy to Greater Southern Germany
            1 infantry moved from Northern Italy to Greater Southern Germany
            1 artillery moved from Northern Italy to Greater Southern Germany
            1 infantry moved from Yugoslavia to Slovakia Hungary
            1 artillery moved from Yugoslavia to Slovakia Hungary
            1 infantry moved from Romania to Eastern Poland
                  Americans take Eastern Poland from Germans
            1 mech_infantry moved from Yugoslavia to Bessarabia
                  Americans take Bessarabia from Germans
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Denmark
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
            1 carrier and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 carrier moved from 91 Sea Zone to 112 Sea Zone
            1 submarine moved from 110 Sea Zone to 112 Sea Zone
            3 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 cruiser, 1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 95 Sea Zone to 98 Sea Zone
            1 infantry moved from Bulgaria to Romania
            1 armour moved from Yugoslavia to Bessarabia
            2 mech_infantrys moved from Yugoslavia to Bessarabia
            2 armour moved from Yugoslavia to Bessarabia
            4 armour moved from Yugoslavia to Bessarabia
            2 mech_infantrys moved from Northern Italy to Romania
            7 armour moved from Northern Italy to Romania
            3 armour moved from Northern Italy to Romania
            4 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
            1 mech_infantry moved from Southern France to Yugoslavia
            1 artillery and 1 infantry moved from Southern France to Northern Italy
            1 fighter moved from Bulgaria to Slovakia Hungary
            3 fighters moved from Greece to Greater Southern Germany
            1 fighter moved from Bulgaria to Greater Southern Germany
            1 fighter moved from Bulgaria to Greater Southern Germany
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @feltmarskal Scramble to sz 112 from W Germany


  • @feltmarskal said in Stough (axis) vs. feltmarskal (allies+12) 1940 2th:

    Big mistake should have abanded Persia, fly the 6 planes to moscow.


  • Tempting, but no.


  • Damn it, my internet went dead. Yes, full scramble for the Italians please.


  • Just to be clear- full scramble against the US carriers and transports in SZ 112.


  • I´getting tired forgot 2 american planes landing there to support it, but it is stil suicide to scr. the 3 italien fig.


  • I just run the battel the English fig. dosent join the battel is ther a rule that prevent that ?


  • @feltmarskal Yes, right now they are cargo- if I was to attack them, they could defend, but since you are attacking, they are cargo.


  • Otherwise I wouldn’t scramble.


  • @stough now i understand what you mean in the other game
    “Wait a minute- can the UK fighters participate in the combat?”


  • @feltmarskal I am the one who commit suicide.


  • I’ve lost track of the hard lessons I’ve had to learn playing this game. It’s rough. The scramble rules change so much of how we play.


  • Ready fr the US in the team game.


  • @stough Retreated to sz 125 accidentally, mean sz 110 i edit that, to a hit on a carrier . How do i do that ?

Suggested Topics

  • 26
  • 13
  • 45
  • 72
  • 41
  • 187
  • 88
  • 401
Axis & Allies Boardgaming Custom Painted Miniatures

45

Online

17.8k

Users

40.4k

Topics

1.8m

Posts