@sunkhareb no scram thanks
L21 #3 trulpen (X) vs aagamerz13 (A+18) BM3
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 2 destroyers, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 49 Sea Zone to 26 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Szechwan to Sikang 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 2 bombers moved from Anhwe to Shensi 2 armour and 1 mech_infantry moved from Yunnan to Sikang 2 armour moved from Yunnan to Sikang 1 armour moved from Yunnan to Sikang 1 armour moved from Yunnan to Shensi 1 armour moved from Yunnan to Shensi 2 tactical_bombers moved from Japan to Korea 2 submarines moved from 6 Sea Zone to 25 Sea Zone 3 carriers moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to Korea 1 tactical_bomber moved from Japan to 25 Sea Zone Combat - Japanese Japanese creates battle in territory 10 Sea Zone Japanese creates battle in territory 1 Sea Zone Japanese creates battle in territory 54 Sea Zone Japanese creates battle in territory 62 Sea Zone Battle in Siberia Battle in 26 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking 1 Sea Zone from Americans, taking Siberia from Russians, taking 26 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 25 Sea Zone Japanese attack with 3 carriers, 1 fighter, 2 submarines and 4 tactical_bombers ANZAC defend with 1 carrier Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the ANZAC Japanese roll dice for 3 carriers, 1 fighter and 4 tactical_bombers in 25 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits ANZAC roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 carrier owned by the ANZAC lost in 25 Sea Zone Japanese win with 3 carriers, 1 fighter, 2 submarines and 4 tactical_bombers remaining. Battle score for attacker is 16 Casualties for ANZAC: 1 carrier Battle in Sikang Japanese attack with 5 armour, 1 infantry and 1 mech_infantry Russians defend with 1 armour and 1 infantry Japanese roll dice for 5 armour, 1 infantry and 1 mech_infantry in Sikang, round 2 : 4/7 hits, 2,83 expected hits Chinese roll dice for 1 armour and 1 infantry in Sikang, round 2 : 0/2 hits, 0,83 expected hits 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Sikang Japanese win, taking Sikang from Chinese with 5 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 armour and 1 infantry Battle in Korea Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Korea, round 2 : 3/6 hits, 2,67 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 2 armour, 2 bombers and 2 infantry Russians defend with 2 infantry Japanese roll dice for 2 armour, 2 bombers and 2 infantry in Shensi, round 2 : 3/6 hits, 2,67 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Shensi Japanese win, taking Shensi from Chinese with 2 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Shantung to Anhwe 1 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Burma 3 infantry moved from Malaya to Shan State 1 infantry moved from French Indo China to Yunnan 2 infantry moved from French Indo China to Shan State 5 infantry moved from Burma to Shan State 1 aaGun moved from Burma to Shan State 2 bombers moved from Shensi to French Indo China 2 fighters and 2 tactical_bombers moved from Korea to 25 Sea Zone 1 fighter moved from 25 Sea Zone to Midway 2 tactical_bombers moved from 25 Sea Zone to Midway 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 3 infantry moved from 25 Sea Zone to Midway 1 submarine moved from 1 Sea Zone to 10 Sea Zone 2 submarines moved from 6 Sea Zone to 1 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 fighter placed in Japan 2 infantry placed in Japan 3 infantry placed in Shantung 3 artilleries placed in French Indo China 1 artillery and 2 infantry placed in Malaya Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 2 bombers EDIT: Adding units owned by Japanese to Shantung: 2 bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,50 Japanese regular : 1,50 ANZAC regular : -0,33 Russians regular : 0,67
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Of course build the fig on the ac instead of on land, to boost the expected convoy disruption.
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 airfield, 2 armour, 2 carriers, 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - Americans 7 fighters moved from Norway to Western Germany 1 bomber moved from United Kingdom to Western Germany Combat - Americans Americans creates battle in territory 10 Sea Zone Air Battle in Western Germany Americans attacks with 8 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Western Germany causes 8 damage total. Cleaning up after air battles Non Combat Move - Americans 1 bomber and 7 fighters moved from Western Germany to Norway 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 aaGun moved from Morocco to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 8 infantry moved from Central United States to 101 Sea Zone 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Gibraltar 4 fighters moved from 110 Sea Zone to Norway 2 carriers and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from British Columbia to Alaska 1 infantry moved from British Columbia to Western United States 4 fighters moved from 30 Sea Zone to 10 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 64 Sea Zone to 10 Sea Zone Place Units - Americans 1 airfield, 2 armour and 1 fighter placed in Norway 2 carriers and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 15 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,2,1,5,2,2,3,2,1,6,5,1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,6,1,1 Americans collect 43 PUs (15 lost to blockades); end with 44 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 54 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans AA : -0.17
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 airfield, 2 armour, 2 carriers, 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - Americans 7 fighters moved from Norway to Western Germany 1 bomber moved from United Kingdom to Western Germany Combat - Americans Americans creates battle in territory 10 Sea Zone Air Battle in Western Germany Americans attacks with 8 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Western Germany causes 8 damage total. Cleaning up after air battles Non Combat Move - Americans 1 bomber and 7 fighters moved from Western Germany to Norway 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 aaGun moved from Morocco to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 8 infantry moved from Central United States to 101 Sea Zone 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Gibraltar 4 fighters moved from 110 Sea Zone to Norway 2 carriers and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from British Columbia to Alaska 1 infantry moved from British Columbia to Western United States 4 fighters moved from 30 Sea Zone to 10 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 64 Sea Zone to 10 Sea Zone Place Units - Americans 1 airfield, 2 armour and 1 fighter placed in Norway 2 carriers and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 15 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,2,1,5,2,2,3,2,1,6,5,1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,6,1,1 Americans collect 43 PUs (15 lost to blockades); end with 44 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 54 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British Non Combat Move - British 2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 carrier and 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 2 aaGuns, 1 cruiser, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Norway 2 aaGuns moved from 112 Sea Zone to Norway 1 destroyer moved from 64 Sea Zone to 10 Sea Zone 5 fighters moved from India to Iraq 1 battleship and 1 destroyer moved from 77 Sea Zone to 75 Sea Zone Place Units - British 6 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 2 infantry EDIT: Adding units owned by British to Rhodesia: 2 infantry EDIT: Turning off Edit Mode 1 fighter, 1 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,4,1,2 British collect 24 PUs (1 lost to blockades); end with 24 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans AA : -0.17
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Italians Italians buy 2 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British 1 armour moved from Egypt to French Equatorial Africa Italians take French Equatorial Africa from French 1 armour moved from Egypt to Ethiopia Italians take Ethiopia from British 1 infantry moved from Egypt to Alexandria Italians take Alexandria from British 1 marine moved from Libya to Tobruk Italians take Tobruk from British 1 marine moved from Syria to 98 Sea Zone 1 cruiser and 1 marine moved from 98 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Morocco 2 infantry moved from Algeria to Morocco 1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Morocco 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Combat - Italians Battle in Morocco Italians attack with 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber French defend with 2 infantry Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber in Morocco, round 2 : 2/7 hits, 2,50 expected hits Americans roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the French lost in Morocco Italians win, taking Morocco from Americans with 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Morocco to 92 Sea Zone 1 carrier and 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 artillery moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Southern Italy 2 infantry moved from 98 Sea Zone to Egypt 1 fighter moved from 95 Sea Zone to Egypt 1 battleship moved from 94 Sea Zone to 98 Sea Zone 1 fighter moved from 95 Sea Zone to Southern Italy 1 infantry moved from Holland Belgium to Western Germany 1 infantry moved from Holland Belgium to France 1 cruiser and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 2 transports moved from 95 Sea Zone to 97 Sea Zone 1 carrier moved from 95 Sea Zone to 97 Sea Zone 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 carrier moved from 98 Sea Zone to 92 Sea Zone EDIT: 1 infantry moved from Alexandria to Anglo Egyptian Sudan EDIT: Italians undo move 9. EDIT: 2 infantry moved from 98 Sea Zone to Alexandria EDIT: Italians undo move 20. 2 infantry moved from 98 Sea Zone to Alexandria 1 fighter moved from Southern Italy to 97 Sea Zone Place Units - Italians 1 transport placed in 97 Sea Zone 1 artillery and 2 infantry placed in Egypt 1 artillery and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns EDIT: Adding units owned by Italians to Northern Italy: 3 aaGuns EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Italians regular : -1,00
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone 2 submarines moved from 62 Sea Zone to 42 Sea Zone 2 submarines moved from 30 Sea Zone to 54 Sea Zone 4 carriers moved from 30 Sea Zone to 54 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,6 ANZAC collect 6 PUs (4 lost to blockades); end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone 2 submarines moved from 62 Sea Zone to 42 Sea Zone 2 submarines moved from 30 Sea Zone to 54 Sea Zone 4 carriers moved from 30 Sea Zone to 54 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,6 ANZAC collect 6 PUs (4 lost to blockades); end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Won’t wait for France, since they don’t have any more units on the board.
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Germans Germans buy 3 artilleries, 1 fighter and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 artillery moved from Belarus to Archangel 1 infantry moved from Novgorod to Archangel 10 armour moved from Turkmenistan to Kazakhstan 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel Combat - Germans Battle in Archangel Germans attack with 1 artillery and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 2/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 10 armour Russians defend with 3 infantry Germans roll dice for 10 armour in Kazakhstan, round 2 : 2/10 hits, 5,00 expected hits Russians roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan Germans roll dice for 9 armour in Kazakhstan, round 3 : 5/9 hits, 4,50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 8 armour remaining. Battle score for attacker is -3 Casualties for Germans: 2 armour Casualties for Russians: 3 infantry Non Combat Move - Germans 1 fighter moved from Syria to Southern Italy 1 bomber moved from Syria to Western Germany 1 artillery and 8 infantry moved from Eastern Poland to Bessarabia 2 artilleries and 8 infantry moved from Romania to Bessarabia 2 fighters moved from Germany to Western Germany 3 tactical_bombers moved from Germany to Western Germany 1 armour and 1 mech_infantry moved from Finland to Novgorod 1 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Germany 4 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 1 artillery and 2 infantry moved from France to Western Germany Place Units - Germans 3 artilleries and 7 infantry placed in Romania 3 infantry placed in Finland 3 infantry placed in Novgorod 1 infantry placed in Germany 1 fighter placed in Western Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2,3,6 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : 1,33 Germans regular : -1,50
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Wait, I can’t play like this.
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Just saw after I posted that I didn’t calculate correctly on WG, not including 8 inf from Gibraltar.
Is it ok to change the purchase, switching the fig to a des? Then having 2 IPC left over, 1 art less and 2 inf instead.
I understand if you won’t accept that and then I’ll have to change the NCM differently.
I’ll await your response before proceeding.
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See that the mIC is damaged, so the 2 surplus IPC would go to repairing the factory.
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@trulpen yes, you can do that edit
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@stough this has been a tough game. still a ways to go, lol
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@aagamerz13 yes, you can do that edit
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@aagamerz13 said in L21 #3 trulpen (X) vs aagamerz13 (A+18) BM3:
yes, you can do that edit
Thanks! I’m on it now then.
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Germans Germans buy 3 artilleries, 1 fighter and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 artillery moved from Belarus to Archangel 1 infantry moved from Novgorod to Archangel 10 armour moved from Turkmenistan to Kazakhstan 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel Combat - Germans Battle in Archangel Germans attack with 1 artillery and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 2/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 10 armour Russians defend with 3 infantry Germans roll dice for 10 armour in Kazakhstan, round 2 : 2/10 hits, 5,00 expected hits Russians roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan Germans roll dice for 9 armour in Kazakhstan, round 3 : 5/9 hits, 4,50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 8 armour remaining. Battle score for attacker is -3 Casualties for Germans: 2 armour Casualties for Russians: 3 infantry Non Combat Move - Germans 1 fighter moved from Syria to Southern Italy 1 bomber moved from Syria to Western Germany 1 artillery and 8 infantry moved from Eastern Poland to Bessarabia 2 artilleries and 8 infantry moved from Romania to Bessarabia 2 fighters moved from Germany to Western Germany 3 tactical_bombers moved from Germany to Western Germany 1 armour and 1 mech_infantry moved from Finland to Novgorod 1 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Germany 4 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 1 artillery and 2 infantry moved from France to Western Germany Place Units - Germans 3 artilleries and 7 infantry placed in Romania 3 infantry placed in Finland 3 infantry placed in Novgorod 1 infantry placed in Germany 1 fighter placed in Western Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2,3,6 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 2 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Southern Italy: 1 fighter EDIT: Adding units owned by Germans to Western Germany: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 infantry EDIT: Adding units owned by Germans to Germany: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 1,33 Germans regular : -1,50
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Some small changes. A few unnecessary edits, like deciding to evacuate Paris or moving the fig from Syria to WG instead of Rome, but still deleting the built one. On the positive side the edits might show exactly what units moved where.
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@trulpen ok. got it