TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
L21 #3 trulpen (X) vs aagamerz13 (A+18) BM3
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 2 destroyers, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 49 Sea Zone to 26 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Szechwan to Sikang 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 2 bombers moved from Anhwe to Shensi 2 armour and 1 mech_infantry moved from Yunnan to Sikang 2 armour moved from Yunnan to Sikang 1 armour moved from Yunnan to Sikang 1 armour moved from Yunnan to Shensi 1 armour moved from Yunnan to Shensi 2 tactical_bombers moved from Japan to Korea 2 submarines moved from 6 Sea Zone to 25 Sea Zone 3 carriers moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to Korea 1 tactical_bomber moved from Japan to 25 Sea Zone Combat - Japanese Japanese creates battle in territory 10 Sea Zone Japanese creates battle in territory 1 Sea Zone Japanese creates battle in territory 54 Sea Zone Japanese creates battle in territory 62 Sea Zone Battle in Siberia Battle in 26 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking 1 Sea Zone from Americans, taking Siberia from Russians, taking 26 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 25 Sea Zone Japanese attack with 3 carriers, 1 fighter, 2 submarines and 4 tactical_bombers ANZAC defend with 1 carrier Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the ANZAC Japanese roll dice for 3 carriers, 1 fighter and 4 tactical_bombers in 25 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits ANZAC roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 carrier owned by the ANZAC lost in 25 Sea Zone Japanese win with 3 carriers, 1 fighter, 2 submarines and 4 tactical_bombers remaining. Battle score for attacker is 16 Casualties for ANZAC: 1 carrier Battle in Sikang Japanese attack with 5 armour, 1 infantry and 1 mech_infantry Russians defend with 1 armour and 1 infantry Japanese roll dice for 5 armour, 1 infantry and 1 mech_infantry in Sikang, round 2 : 4/7 hits, 2,83 expected hits Chinese roll dice for 1 armour and 1 infantry in Sikang, round 2 : 0/2 hits, 0,83 expected hits 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Sikang Japanese win, taking Sikang from Chinese with 5 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 armour and 1 infantry Battle in Korea Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Korea, round 2 : 3/6 hits, 2,67 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 2 armour, 2 bombers and 2 infantry Russians defend with 2 infantry Japanese roll dice for 2 armour, 2 bombers and 2 infantry in Shensi, round 2 : 3/6 hits, 2,67 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Shensi Japanese win, taking Shensi from Chinese with 2 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Shantung to Anhwe 1 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Burma 3 infantry moved from Malaya to Shan State 1 infantry moved from French Indo China to Yunnan 2 infantry moved from French Indo China to Shan State 5 infantry moved from Burma to Shan State 1 aaGun moved from Burma to Shan State 2 bombers moved from Shensi to French Indo China 2 fighters and 2 tactical_bombers moved from Korea to 25 Sea Zone 1 fighter moved from 25 Sea Zone to Midway 2 tactical_bombers moved from 25 Sea Zone to Midway 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 3 infantry moved from 25 Sea Zone to Midway 1 submarine moved from 1 Sea Zone to 10 Sea Zone 2 submarines moved from 6 Sea Zone to 1 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 fighter placed in Japan 2 infantry placed in Japan 3 infantry placed in Shantung 3 artilleries placed in French Indo China 1 artillery and 2 infantry placed in Malaya Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 2 bombers EDIT: Adding units owned by Japanese to Shantung: 2 bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,50 Japanese regular : 1,50 ANZAC regular : -0,33 Russians regular : 0,67
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2 sb land in Shantung instead of FIC.
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 2 destroyers, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 49 Sea Zone to 26 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Szechwan to Sikang 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 2 bombers moved from Anhwe to Shensi 2 armour and 1 mech_infantry moved from Yunnan to Sikang 2 armour moved from Yunnan to Sikang 1 armour moved from Yunnan to Sikang 1 armour moved from Yunnan to Shensi 1 armour moved from Yunnan to Shensi 2 tactical_bombers moved from Japan to Korea 2 submarines moved from 6 Sea Zone to 25 Sea Zone 3 carriers moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to Korea 1 tactical_bomber moved from Japan to 25 Sea Zone Combat - Japanese Japanese creates battle in territory 10 Sea Zone Japanese creates battle in territory 1 Sea Zone Japanese creates battle in territory 54 Sea Zone Japanese creates battle in territory 62 Sea Zone Battle in Siberia Battle in 26 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking 1 Sea Zone from Americans, taking Siberia from Russians, taking 26 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 25 Sea Zone Japanese attack with 3 carriers, 1 fighter, 2 submarines and 4 tactical_bombers ANZAC defend with 1 carrier Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the ANZAC Japanese roll dice for 3 carriers, 1 fighter and 4 tactical_bombers in 25 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits ANZAC roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 carrier owned by the ANZAC lost in 25 Sea Zone Japanese win with 3 carriers, 1 fighter, 2 submarines and 4 tactical_bombers remaining. Battle score for attacker is 16 Casualties for ANZAC: 1 carrier Battle in Sikang Japanese attack with 5 armour, 1 infantry and 1 mech_infantry Russians defend with 1 armour and 1 infantry Japanese roll dice for 5 armour, 1 infantry and 1 mech_infantry in Sikang, round 2 : 4/7 hits, 2,83 expected hits Chinese roll dice for 1 armour and 1 infantry in Sikang, round 2 : 0/2 hits, 0,83 expected hits 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Sikang Japanese win, taking Sikang from Chinese with 5 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 armour and 1 infantry Battle in Korea Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Korea, round 2 : 3/6 hits, 2,67 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 2 armour, 2 bombers and 2 infantry Russians defend with 2 infantry Japanese roll dice for 2 armour, 2 bombers and 2 infantry in Shensi, round 2 : 3/6 hits, 2,67 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Shensi Japanese win, taking Shensi from Chinese with 2 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Shantung to Anhwe 1 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Burma 3 infantry moved from Malaya to Shan State 1 infantry moved from French Indo China to Yunnan 2 infantry moved from French Indo China to Shan State 5 infantry moved from Burma to Shan State 1 aaGun moved from Burma to Shan State 2 bombers moved from Shensi to French Indo China 2 fighters and 2 tactical_bombers moved from Korea to 25 Sea Zone 1 fighter moved from 25 Sea Zone to Midway 2 tactical_bombers moved from 25 Sea Zone to Midway 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 3 infantry moved from 25 Sea Zone to Midway 1 submarine moved from 1 Sea Zone to 10 Sea Zone 2 submarines moved from 6 Sea Zone to 1 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 fighter placed in Japan 2 infantry placed in Japan 3 infantry placed in Shantung 3 artilleries placed in French Indo China 1 artillery and 2 infantry placed in Malaya Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 2 bombers EDIT: Adding units owned by Japanese to Shantung: 2 bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,50 Japanese regular : 1,50 ANZAC regular : -0,33 Russians regular : 0,67
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Of course build the fig on the ac instead of on land, to boost the expected convoy disruption.
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 airfield, 2 armour, 2 carriers, 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - Americans 7 fighters moved from Norway to Western Germany 1 bomber moved from United Kingdom to Western Germany Combat - Americans Americans creates battle in territory 10 Sea Zone Air Battle in Western Germany Americans attacks with 8 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Western Germany causes 8 damage total. Cleaning up after air battles Non Combat Move - Americans 1 bomber and 7 fighters moved from Western Germany to Norway 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 aaGun moved from Morocco to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 8 infantry moved from Central United States to 101 Sea Zone 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Gibraltar 4 fighters moved from 110 Sea Zone to Norway 2 carriers and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from British Columbia to Alaska 1 infantry moved from British Columbia to Western United States 4 fighters moved from 30 Sea Zone to 10 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 64 Sea Zone to 10 Sea Zone Place Units - Americans 1 airfield, 2 armour and 1 fighter placed in Norway 2 carriers and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 15 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,2,1,5,2,2,3,2,1,6,5,1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,6,1,1 Americans collect 43 PUs (15 lost to blockades); end with 44 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 54 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans AA : -0.17
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 airfield, 2 armour, 2 carriers, 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - Americans 7 fighters moved from Norway to Western Germany 1 bomber moved from United Kingdom to Western Germany Combat - Americans Americans creates battle in territory 10 Sea Zone Air Battle in Western Germany Americans attacks with 8 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Western Germany causes 8 damage total. Cleaning up after air battles Non Combat Move - Americans 1 bomber and 7 fighters moved from Western Germany to Norway 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 aaGun moved from Morocco to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 8 infantry moved from Central United States to 101 Sea Zone 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Gibraltar 4 fighters moved from 110 Sea Zone to Norway 2 carriers and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from British Columbia to Alaska 1 infantry moved from British Columbia to Western United States 4 fighters moved from 30 Sea Zone to 10 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 64 Sea Zone to 10 Sea Zone Place Units - Americans 1 airfield, 2 armour and 1 fighter placed in Norway 2 carriers and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 15 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,2,1,5,2,2,3,2,1,6,5,1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,6,1,1 Americans collect 43 PUs (15 lost to blockades); end with 44 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 54 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British Non Combat Move - British 2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 carrier and 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 2 aaGuns, 1 cruiser, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Norway 2 aaGuns moved from 112 Sea Zone to Norway 1 destroyer moved from 64 Sea Zone to 10 Sea Zone 5 fighters moved from India to Iraq 1 battleship and 1 destroyer moved from 77 Sea Zone to 75 Sea Zone Place Units - British 6 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 2 infantry EDIT: Adding units owned by British to Rhodesia: 2 infantry EDIT: Turning off Edit Mode 1 fighter, 1 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,4,1,2 British collect 24 PUs (1 lost to blockades); end with 24 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans AA : -0.17
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Italians Italians buy 2 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British 1 armour moved from Egypt to French Equatorial Africa Italians take French Equatorial Africa from French 1 armour moved from Egypt to Ethiopia Italians take Ethiopia from British 1 infantry moved from Egypt to Alexandria Italians take Alexandria from British 1 marine moved from Libya to Tobruk Italians take Tobruk from British 1 marine moved from Syria to 98 Sea Zone 1 cruiser and 1 marine moved from 98 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Morocco 2 infantry moved from Algeria to Morocco 1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Morocco 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Combat - Italians Battle in Morocco Italians attack with 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber French defend with 2 infantry Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber in Morocco, round 2 : 2/7 hits, 2,50 expected hits Americans roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the French lost in Morocco Italians win, taking Morocco from Americans with 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Morocco to 92 Sea Zone 1 carrier and 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 artillery moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Southern Italy 2 infantry moved from 98 Sea Zone to Egypt 1 fighter moved from 95 Sea Zone to Egypt 1 battleship moved from 94 Sea Zone to 98 Sea Zone 1 fighter moved from 95 Sea Zone to Southern Italy 1 infantry moved from Holland Belgium to Western Germany 1 infantry moved from Holland Belgium to France 1 cruiser and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 2 transports moved from 95 Sea Zone to 97 Sea Zone 1 carrier moved from 95 Sea Zone to 97 Sea Zone 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 carrier moved from 98 Sea Zone to 92 Sea Zone EDIT: 1 infantry moved from Alexandria to Anglo Egyptian Sudan EDIT: Italians undo move 9. EDIT: 2 infantry moved from 98 Sea Zone to Alexandria EDIT: Italians undo move 20. 2 infantry moved from 98 Sea Zone to Alexandria 1 fighter moved from Southern Italy to 97 Sea Zone Place Units - Italians 1 transport placed in 97 Sea Zone 1 artillery and 2 infantry placed in Egypt 1 artillery and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns EDIT: Adding units owned by Italians to Northern Italy: 3 aaGuns EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Italians regular : -1,00
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone 2 submarines moved from 62 Sea Zone to 42 Sea Zone 2 submarines moved from 30 Sea Zone to 54 Sea Zone 4 carriers moved from 30 Sea Zone to 54 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,6 ANZAC collect 6 PUs (4 lost to blockades); end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone 2 submarines moved from 62 Sea Zone to 42 Sea Zone 2 submarines moved from 30 Sea Zone to 54 Sea Zone 4 carriers moved from 30 Sea Zone to 54 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,6 ANZAC collect 6 PUs (4 lost to blockades); end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Won’t wait for France, since they don’t have any more units on the board.
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Germans Germans buy 3 artilleries, 1 fighter and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 artillery moved from Belarus to Archangel 1 infantry moved from Novgorod to Archangel 10 armour moved from Turkmenistan to Kazakhstan 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel Combat - Germans Battle in Archangel Germans attack with 1 artillery and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 2/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 10 armour Russians defend with 3 infantry Germans roll dice for 10 armour in Kazakhstan, round 2 : 2/10 hits, 5,00 expected hits Russians roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan Germans roll dice for 9 armour in Kazakhstan, round 3 : 5/9 hits, 4,50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 8 armour remaining. Battle score for attacker is -3 Casualties for Germans: 2 armour Casualties for Russians: 3 infantry Non Combat Move - Germans 1 fighter moved from Syria to Southern Italy 1 bomber moved from Syria to Western Germany 1 artillery and 8 infantry moved from Eastern Poland to Bessarabia 2 artilleries and 8 infantry moved from Romania to Bessarabia 2 fighters moved from Germany to Western Germany 3 tactical_bombers moved from Germany to Western Germany 1 armour and 1 mech_infantry moved from Finland to Novgorod 1 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Germany 4 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 1 artillery and 2 infantry moved from France to Western Germany Place Units - Germans 3 artilleries and 7 infantry placed in Romania 3 infantry placed in Finland 3 infantry placed in Novgorod 1 infantry placed in Germany 1 fighter placed in Western Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2,3,6 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : 1,33 Germans regular : -1,50
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Wait, I can’t play like this.
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Just saw after I posted that I didn’t calculate correctly on WG, not including 8 inf from Gibraltar.
Is it ok to change the purchase, switching the fig to a des? Then having 2 IPC left over, 1 art less and 2 inf instead.
I understand if you won’t accept that and then I’ll have to change the NCM differently.
I’ll await your response before proceeding.
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See that the mIC is damaged, so the 2 surplus IPC would go to repairing the factory.
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@trulpen yes, you can do that edit
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@stough this has been a tough game. still a ways to go, lol
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@aagamerz13 yes, you can do that edit
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@aagamerz13 said in L21 #3 trulpen (X) vs aagamerz13 (A+18) BM3:
yes, you can do that edit
Thanks! I’m on it now then.
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Germans Germans buy 3 artilleries, 1 fighter and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 artillery moved from Belarus to Archangel 1 infantry moved from Novgorod to Archangel 10 armour moved from Turkmenistan to Kazakhstan 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel Combat - Germans Battle in Archangel Germans attack with 1 artillery and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 2/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 10 armour Russians defend with 3 infantry Germans roll dice for 10 armour in Kazakhstan, round 2 : 2/10 hits, 5,00 expected hits Russians roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan Germans roll dice for 9 armour in Kazakhstan, round 3 : 5/9 hits, 4,50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 8 armour remaining. Battle score for attacker is -3 Casualties for Germans: 2 armour Casualties for Russians: 3 infantry Non Combat Move - Germans 1 fighter moved from Syria to Southern Italy 1 bomber moved from Syria to Western Germany 1 artillery and 8 infantry moved from Eastern Poland to Bessarabia 2 artilleries and 8 infantry moved from Romania to Bessarabia 2 fighters moved from Germany to Western Germany 3 tactical_bombers moved from Germany to Western Germany 1 armour and 1 mech_infantry moved from Finland to Novgorod 1 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Germany 4 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 1 artillery and 2 infantry moved from France to Western Germany Place Units - Germans 3 artilleries and 7 infantry placed in Romania 3 infantry placed in Finland 3 infantry placed in Novgorod 1 infantry placed in Germany 1 fighter placed in Western Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2,3,6 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 2 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Southern Italy: 1 fighter EDIT: Adding units owned by Germans to Western Germany: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 infantry EDIT: Adding units owned by Germans to Germany: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 1,33 Germans regular : -1,50