L21 #3 trulpen (X) vs aagamerz13 (A+18) BM3


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 carrier, 2 destroyers, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Shantung to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 submarine moved from 49 Sea Zone to 26 Sea Zone
            1 fighter moved from Japan to 25 Sea Zone
            2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            2 bombers moved from Anhwe to Shensi
            2 armour and 1 mech_infantry moved from Yunnan to Sikang
            2 armour moved from Yunnan to Sikang
            1 armour moved from Yunnan to Sikang
            1 armour moved from Yunnan to Shensi
            1 armour moved from Yunnan to Shensi
            2 tactical_bombers moved from Japan to Korea
            2 submarines moved from 6 Sea Zone to 25 Sea Zone
            3 carriers moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from Japan to Korea
            1 tactical_bomber moved from Japan to 25 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 10 Sea Zone
            Japanese creates battle in territory 1 Sea Zone
            Japanese creates battle in territory 54 Sea Zone
            Japanese creates battle in territory 62 Sea Zone
            Battle in Siberia
            Battle in 26 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 26 Sea Zone
                Japanese win, taking 1 Sea Zone from Americans, taking Siberia from Russians, taking 26 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 3 carriers, 1 fighter, 2 submarines and 4 tactical_bombers
                ANZAC defend with 1 carrier
                    Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the ANZAC
                    Japanese roll dice for 3 carriers, 1 fighter and 4 tactical_bombers in 25 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
                    ANZAC roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 carrier owned by the ANZAC lost in 25 Sea Zone
                Japanese win with 3 carriers, 1 fighter, 2 submarines and 4 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for ANZAC: 1 carrier
            Battle in Sikang
                Japanese attack with 5 armour, 1 infantry and 1 mech_infantry
                Russians defend with 1 armour and 1 infantry
                    Japanese roll dice for 5 armour, 1 infantry and 1 mech_infantry in Sikang, round 2 : 4/7 hits, 2,83 expected hits
                    Chinese roll dice for 1 armour and 1 infantry in Sikang, round 2 : 0/2 hits, 0,83 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Russians lost in Sikang
                Japanese win, taking Sikang from Chinese with 5 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 1 armour and 1 infantry
            Battle in Korea
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Korea, round 2 : 3/6 hits, 2,67 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Shensi
                Japanese attack with 2 armour, 2 bombers and 2 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 2 armour, 2 bombers and 2 infantry in Shensi, round 2 : 3/6 hits, 2,67 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Yunnan to Szechwan
            2 infantry moved from Yunnan to Burma
            3 infantry moved from Malaya to Shan State
            1 infantry moved from French Indo China to Yunnan
            2 infantry moved from French Indo China to Shan State
            5 infantry moved from Burma to Shan State
            1 aaGun moved from Burma to Shan State
            2 bombers moved from Shensi to French Indo China
            2 fighters and 2 tactical_bombers moved from Korea to 25 Sea Zone
            1 fighter moved from 25 Sea Zone to Midway
            2 tactical_bombers moved from 25 Sea Zone to Midway
            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone
            1 artillery and 3 infantry moved from 25 Sea Zone to Midway
            1 submarine moved from 1 Sea Zone to 10 Sea Zone
            2 submarines moved from 6 Sea Zone to 1 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 6 Sea Zone
            1 fighter placed in Japan
            2 infantry placed in Japan
            3 infantry placed in Shantung
            3 artilleries placed in French Indo China
            1 artillery and 2 infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 2 bombers
            EDIT: Adding units owned by Japanese to Shantung: 2 bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0,50
    Japanese regular : 1,50
    ANZAC regular : -0,33
    Russians regular : 0,67
    

    Savegame


  • 2 sb land in Shantung instead of FIC.


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 carrier, 2 destroyers, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Shantung to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 submarine moved from 49 Sea Zone to 26 Sea Zone
            1 fighter moved from Japan to 25 Sea Zone
            2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            2 bombers moved from Anhwe to Shensi
            2 armour and 1 mech_infantry moved from Yunnan to Sikang
            2 armour moved from Yunnan to Sikang
            1 armour moved from Yunnan to Sikang
            1 armour moved from Yunnan to Shensi
            1 armour moved from Yunnan to Shensi
            2 tactical_bombers moved from Japan to Korea
            2 submarines moved from 6 Sea Zone to 25 Sea Zone
            3 carriers moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from Japan to Korea
            1 tactical_bomber moved from Japan to 25 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 10 Sea Zone
            Japanese creates battle in territory 1 Sea Zone
            Japanese creates battle in territory 54 Sea Zone
            Japanese creates battle in territory 62 Sea Zone
            Battle in Siberia
            Battle in 26 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 26 Sea Zone
                Japanese win, taking 1 Sea Zone from Americans, taking Siberia from Russians, taking 26 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 3 carriers, 1 fighter, 2 submarines and 4 tactical_bombers
                ANZAC defend with 1 carrier
                    Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the ANZAC
                    Japanese roll dice for 3 carriers, 1 fighter and 4 tactical_bombers in 25 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
                    ANZAC roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 carrier owned by the ANZAC lost in 25 Sea Zone
                Japanese win with 3 carriers, 1 fighter, 2 submarines and 4 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for ANZAC: 1 carrier
            Battle in Sikang
                Japanese attack with 5 armour, 1 infantry and 1 mech_infantry
                Russians defend with 1 armour and 1 infantry
                    Japanese roll dice for 5 armour, 1 infantry and 1 mech_infantry in Sikang, round 2 : 4/7 hits, 2,83 expected hits
                    Chinese roll dice for 1 armour and 1 infantry in Sikang, round 2 : 0/2 hits, 0,83 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Russians lost in Sikang
                Japanese win, taking Sikang from Chinese with 5 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 1 armour and 1 infantry
            Battle in Korea
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Korea, round 2 : 3/6 hits, 2,67 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Shensi
                Japanese attack with 2 armour, 2 bombers and 2 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 2 armour, 2 bombers and 2 infantry in Shensi, round 2 : 3/6 hits, 2,67 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Yunnan to Szechwan
            2 infantry moved from Yunnan to Burma
            3 infantry moved from Malaya to Shan State
            1 infantry moved from French Indo China to Yunnan
            2 infantry moved from French Indo China to Shan State
            5 infantry moved from Burma to Shan State
            1 aaGun moved from Burma to Shan State
            2 bombers moved from Shensi to French Indo China
            2 fighters and 2 tactical_bombers moved from Korea to 25 Sea Zone
            1 fighter moved from 25 Sea Zone to Midway
            2 tactical_bombers moved from 25 Sea Zone to Midway
            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone
            1 artillery and 3 infantry moved from 25 Sea Zone to Midway
            1 submarine moved from 1 Sea Zone to 10 Sea Zone
            2 submarines moved from 6 Sea Zone to 1 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 6 Sea Zone
            1 fighter placed in Japan
            2 infantry placed in Japan
            3 infantry placed in Shantung
            3 artilleries placed in French Indo China
            1 artillery and 2 infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 2 bombers
            EDIT: Adding units owned by Japanese to Shantung: 2 bombers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 1 fighter
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0,50
    Japanese regular : 1,50
    ANZAC regular : -0,33
    Russians regular : 0,67
    

    Savegame


  • Of course build the fig on the ac instead of on land, to boost the expected convoy disruption.


  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 armour, 2 carriers, 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            7 fighters moved from Norway to Western Germany
            1 bomber moved from United Kingdom to Western Germany
    
        Combat - Americans
            Americans creates battle in territory 10 Sea Zone
            Air Battle in Western Germany
                Americans attacks with 8 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Western Germany causes 8 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 bomber and 7 fighters moved from Western Germany to Norway
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from Western United States to 91 Sea Zone
            1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 aaGun moved from Morocco to 91 Sea Zone
            1 aaGun moved from 91 Sea Zone to Gibraltar
            8 infantry moved from Central United States to 101 Sea Zone
            8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            8 infantry moved from 91 Sea Zone to Gibraltar
            4 fighters moved from 110 Sea Zone to Norway
            2 carriers and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from British Columbia to Alaska
            1 infantry moved from British Columbia to Western United States
            4 fighters moved from 30 Sea Zone to 10 Sea Zone
            1 carrier, 2 fighters and 1 submarine moved from 64 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 airfield, 2 armour and 1 fighter placed in Norway
            2 carriers and 1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 15
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,2,1,5,2,2,3,2,1,6,5,1
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,6,1,1
            Americans collect 43 PUs (15 lost to blockades); end with 44 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 54 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 armour, 2 carriers, 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            7 fighters moved from Norway to Western Germany
            1 bomber moved from United Kingdom to Western Germany
    
        Combat - Americans
            Americans creates battle in territory 10 Sea Zone
            Air Battle in Western Germany
                Americans attacks with 8 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Western Germany causes 8 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 bomber and 7 fighters moved from Western Germany to Norway
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from Western United States to 91 Sea Zone
            1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 aaGun moved from Morocco to 91 Sea Zone
            1 aaGun moved from 91 Sea Zone to Gibraltar
            8 infantry moved from Central United States to 101 Sea Zone
            8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            8 infantry moved from 91 Sea Zone to Gibraltar
            4 fighters moved from 110 Sea Zone to Norway
            2 carriers and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from British Columbia to Alaska
            1 infantry moved from British Columbia to Western United States
            4 fighters moved from 30 Sea Zone to 10 Sea Zone
            1 carrier, 2 fighters and 1 submarine moved from 64 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 airfield, 2 armour and 1 fighter placed in Norway
            2 carriers and 1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 15
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,2,1,5,2,2,3,2,1,6,5,1
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,6,1,1
            Americans collect 43 PUs (15 lost to blockades); end with 44 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 54 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
            1 destroyer moved from 125 Sea Zone to 112 Sea Zone
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from 110 Sea Zone to 112 Sea Zone
            1 carrier and 1 fighter moved from 110 Sea Zone to 91 Sea Zone
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
            2 aaGuns, 1 cruiser, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            4 infantry moved from 112 Sea Zone to Norway
            2 aaGuns moved from 112 Sea Zone to Norway
            1 destroyer moved from 64 Sea Zone to 10 Sea Zone
            5 fighters moved from India to Iraq
            1 battleship and 1 destroyer moved from 77 Sea Zone to 75 Sea Zone
    
        Place Units - British
            6 infantry placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from Union of South Africa: 2 infantry
            EDIT: Adding units owned by British to Rhodesia: 2 infantry
            EDIT: Turning off Edit Mode
            1 fighter, 1 infantry and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,4,1,2
            British collect 24 PUs (1 lost to blockades); end with 24 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans AA : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                  Italians take Belgian Congo from British
            1 armour moved from Egypt to French Equatorial Africa
                  Italians take French Equatorial Africa from French
            1 armour moved from Egypt to Ethiopia
                  Italians take Ethiopia from British
            1 infantry moved from Egypt to Alexandria
                  Italians take Alexandria from British
            1 marine moved from Libya to Tobruk
                  Italians take Tobruk from British
            1 marine moved from Syria to 98 Sea Zone
            1 cruiser and 1 marine moved from 98 Sea Zone to 92 Sea Zone
            1 marine moved from 92 Sea Zone to Morocco
            2 infantry moved from Algeria to Morocco
            1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
            1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Morocco
            1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber
                French defend with 2 infantry
                    Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber in Morocco, round 2 : 2/7 hits, 2,50 expected hits
                    Americans roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the French lost in Morocco
                Italians win, taking Morocco from Americans with 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for French: 2 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Morocco to 92 Sea Zone
            1 carrier and 1 destroyer moved from 94 Sea Zone to 92 Sea Zone
            1 transport moved from 94 Sea Zone to 95 Sea Zone
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 artillery moved from Western Germany to Northern Italy
            1 fighter moved from Western Germany to Southern Italy
            2 infantry moved from 98 Sea Zone to Egypt
            1 fighter moved from 95 Sea Zone to Egypt
            1 battleship moved from 94 Sea Zone to 98 Sea Zone
            1 fighter moved from 95 Sea Zone to Southern Italy
            1 infantry moved from Holland Belgium to Western Germany
            1 infantry moved from Holland Belgium to France
            1 cruiser and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone
            2 transports moved from 95 Sea Zone to 97 Sea Zone
            1 carrier moved from 95 Sea Zone to 97 Sea Zone
            1 destroyer moved from 95 Sea Zone to 98 Sea Zone
            1 carrier moved from 98 Sea Zone to 92 Sea Zone
            EDIT: 1 infantry moved from Alexandria to Anglo Egyptian Sudan
            EDIT: Italians undo move 9.
            EDIT: 2 infantry moved from 98 Sea Zone to Alexandria
            EDIT: Italians undo move 20.
            2 infantry moved from 98 Sea Zone to Alexandria
            1 fighter moved from Southern Italy to 97 Sea Zone
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 artillery and 2 infantry placed in Egypt
            1 artillery and 2 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun
            EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns
            EDIT: Adding units owned by Italians to Northern Italy: 3 aaGuns
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    Italians regular : -1,00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            2 submarines moved from 62 Sea Zone to 42 Sea Zone
            2 submarines moved from 30 Sea Zone to 54 Sea Zone
            4 carriers moved from 30 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,6
            ANZAC collect 6 PUs (4 lost to blockades); end with 7 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            2 submarines moved from 62 Sea Zone to 42 Sea Zone
            2 submarines moved from 30 Sea Zone to 54 Sea Zone
            4 carriers moved from 30 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,6
            ANZAC collect 6 PUs (4 lost to blockades); end with 7 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Won’t wait for France, since they don’t have any more units on the board.


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 fighter and 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 artillery moved from Belarus to Archangel
            1 infantry moved from Novgorod to Archangel
            10 armour moved from Turkmenistan to Kazakhstan
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 2/4 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Germans attack with 10 armour
                Russians defend with 3 infantry
                    Germans roll dice for 10 armour in Kazakhstan, round 2 : 2/10 hits, 5,00 expected hits
                    Russians roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
                    Germans roll dice for 9 armour in Kazakhstan, round 3 : 5/9 hits, 4,50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 8 armour remaining. Battle score for attacker is -3
                Casualties for Germans: 2 armour
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Syria to Southern Italy
            1 bomber moved from Syria to Western Germany
            1 artillery and 8 infantry moved from Eastern Poland to Bessarabia
            2 artilleries and 8 infantry moved from Romania to Bessarabia
            2 fighters moved from Germany to Western Germany
            3 tactical_bombers moved from Germany to Western Germany
            1 armour and 1 mech_infantry moved from Finland to Novgorod
            1 infantry moved from Western Germany to Denmark
            1 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from Western Germany to Germany
            4 infantry moved from Western Germany to Germany
            1 infantry moved from Western Germany to Germany
            1 artillery and 2 infantry moved from France to Western Germany
    
        Place Units - Germans
            3 artilleries and 7 infantry placed in Romania
            3 infantry placed in Finland
            3 infantry placed in Novgorod
            1 infantry placed in Germany
            1 fighter placed in Western Germany
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2,3,6
            Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1,33
    Germans regular : -1,50
    

    Savegame


  • Wait, I can’t play like this.


  • Just saw after I posted that I didn’t calculate correctly on WG, not including 8 inf from Gibraltar.

    Is it ok to change the purchase, switching the fig to a des? Then having 2 IPC left over, 1 art less and 2 inf instead.

    I understand if you won’t accept that and then I’ll have to change the NCM differently.

    I’ll await your response before proceeding.


  • See that the mIC is damaged, so the 2 surplus IPC would go to repairing the factory.


  • @trulpen yes, you can do that edit


  • @stough this has been a tough game. still a ways to go, lol


  • @aagamerz13 yes, you can do that edit


  • @aagamerz13 said in L21 #3 trulpen (X) vs aagamerz13 (A+18) BM3:

    yes, you can do that edit

    Thanks! I’m on it now then.


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 fighter and 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 artillery moved from Belarus to Archangel
            1 infantry moved from Novgorod to Archangel
            10 armour moved from Turkmenistan to Kazakhstan
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 2/4 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Germans attack with 10 armour
                Russians defend with 3 infantry
                    Germans roll dice for 10 armour in Kazakhstan, round 2 : 2/10 hits, 5,00 expected hits
                    Russians roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
                    Germans roll dice for 9 armour in Kazakhstan, round 3 : 5/9 hits, 4,50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 8 armour remaining. Battle score for attacker is -3
                Casualties for Germans: 2 armour
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Syria to Southern Italy
            1 bomber moved from Syria to Western Germany
            1 artillery and 8 infantry moved from Eastern Poland to Bessarabia
            2 artilleries and 8 infantry moved from Romania to Bessarabia
            2 fighters moved from Germany to Western Germany
            3 tactical_bombers moved from Germany to Western Germany
            1 armour and 1 mech_infantry moved from Finland to Novgorod
            1 infantry moved from Western Germany to Denmark
            1 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from Western Germany to Germany
            4 infantry moved from Western Germany to Germany
            1 infantry moved from Western Germany to Germany
            1 artillery and 2 infantry moved from France to Western Germany
    
        Place Units - Germans
            3 artilleries and 7 infantry placed in Romania
            3 infantry placed in Finland
            3 infantry placed in Novgorod
            1 infantry placed in Germany
            1 fighter placed in Western Germany
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2,3,6
            Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter
            EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer
            EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 2
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 infantry
            EDIT: Adding units owned by Germans to Western Germany: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
            EDIT: Adding units owned by Germans to Western Germany: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 1 infantry
            EDIT: Adding units owned by Germans to Germany: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 1,33
    Germans regular : -1,50
    

    Savegame

Suggested Topics

  • 1
  • 17
  • 25
  • 27
  • 53
  • 30
  • 292
  • 97
Axis & Allies Boardgaming Custom Painted Miniatures

260

Online

17.8k

Users

40.4k

Topics

1.8m

Posts