@Avner Still need your email to put into the game to get dice rolls
L21 #1 trulpen (X) vs Myygames (A+45) OOB LL
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 4 fighters, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France 1 tactical_bomber moved from 105 Sea Zone to Southern France 1 bomber moved from Normandy Bordeaux to Germany 1 bomber moved from Normandy Bordeaux to France 1 fighter moved from Normandy Bordeaux to 93 Sea Zone 1 fighter moved from 105 Sea Zone to France 1 fighter moved from Normandy Bordeaux to France 1 submarine moved from 92 Sea Zone to 93 Sea Zone 2 artilleries moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone 2 artilleries moved from 35 Sea Zone to Philippines 2 infantry moved from 35 Sea Zone to Philippines 2 bombers moved from Hawaiian Islands to 30 Sea Zone 1 submarine moved from 10 Sea Zone to 2 Sea Zone 1 submarine moved from 54 Sea Zone to 30 Sea Zone Combat - Americans Air Battle in France Americans attacks with 3 units heading to France Germans launches 2 interceptors out of France Attackers Fire, : 0/1 hits, 0,50 expected hits Defenders Fire, : 0/1 hits, 0,33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Battle in Philippines Battle in 2 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win, taking Philippines from Japanese, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 93 Sea Zone Americans attack with 1 fighter and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 93 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Italians with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Southern France Americans attack with 1 infantry and 1 tactical_bomber Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 infantry and 1 tactical_bomber in Southern France, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Americans win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in 30 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Cleaning up after air battles Non Combat Move - Americans 2 bombers moved from 30 Sea Zone to Queensland 1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 6 fighters moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from France to Normandy Bordeaux 1 bomber moved from France to Normandy Bordeaux 1 tactical_bomber moved from Southern France to Normandy Bordeaux 1 fighter moved from 93 Sea Zone to Normandy Bordeaux 2 fighters moved from Eastern United States to 105 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 2 transports moved from 105 Sea Zone to 91 Sea Zone 1 submarine moved from 104 Sea Zone to 92 Sea Zone 2 infantry moved from 105 Sea Zone to Normandy Bordeaux 2 infantry moved from Southeast Mexico to 89 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry, 4 submarines and 1 transport moved from 89 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Tobruk to Egypt 1 aaGun moved from Central United States to Western United States Place Units - Americans 1 artillery, 3 infantry and 2 mech_infantrys placed in Western United States 1 transport placed in 10 Sea Zone 3 fighters placed in Western United States Americans undo move 1. 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys placed in Western United States 1 infantry placed in Central United States 1 armour and 2 infantry placed in Normandy Bordeaux Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 4 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Sikang to Szechwan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 4 artilleries, 1 destroyer and 1 infantry; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Normandy Bordeaux to Southern France British take Southern France from Italians 2 infantry moved from Burma to Yunnan 1 bomber moved from India to Persia 1 bomber moved from Burma to Malaya 2 fighters moved from Burma to Yunnan Combat - British Air Battle in Persia British attacks with 1 units heading to Persia Germans launches 1 interceptors out of Persia Attackers Fire, : 0/1 hits, 0,17 expected hits Defenders Fire, : 0/1 hits, 0,17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Persia Germans roll AA dice in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Strategic bombing raid in Malaya Japanese roll AA dice in Malaya : 0/1 hits, 0,17 expected hits Bombing raid in Malaya rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Malaya causes 6 damage total. Battle in Yunnan British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 1/1 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - British 1 bomber moved from Persia to India 1 bomber moved from Malaya to India 1 submarine moved from 78 Sea Zone to 80 Sea Zone 1 infantry moved from Alexandria to Egypt 1 transport moved from 76 Sea Zone to 71 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to Ethiopia 1 destroyer moved from 79 Sea Zone to 76 Sea Zone 2 fighters moved from Yunnan to Burma 3 infantry moved from India to Burma 3 mech_infantrys moved from West India to Burma 1 mech_infantry moved from India to Burma 1 mech_infantry moved from India to Burma 1 armour moved from India to Burma 2 fighters moved from West India to Burma 1 tactical_bomber moved from West India to Burma 1 fighter moved from Russia to Cyprus 1 transport moved from 105 Sea Zone to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 105 Sea Zone 1 aaGun moved from 105 Sea Zone to Normandy Bordeaux 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 aaGun, 1 artillery and 1 infantry moved from Algeria to Tunisia Place Units - British 1 armour, 1 artillery and 1 infantry placed in Union of South Africa 3 artilleries placed in Egypt 1 destroyer placed in 110 Sea Zone Turn Complete - British British collect 32 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : 0,83 Japanese regular : -0,67 Italians regular : 0,00 Japanese AA : -0,17 Defenders Fire, : -0,50 Germans AA : 0,50 Attackers Fire, : -0,67 British regular : -0,33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 2 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to Trans-Jordan 1 bomber moved from Northwest Persia to Trans-Jordan 2 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan 1 fighter moved from France to Southern France 1 infantry moved from France to Southern France 1 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Trans-Jordan Italians attack with 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys French defend with 2 infantry; ANZAC defend with 2 infantry Italians roll dice for 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Trans-Jordan, round 2 : 2/1 hits, 2,50 expected hits British roll dice for 4 infantry in Trans-Jordan, round 2 : 1/1 hits, 1,33 expected hits 1 mech_infantry owned by the Italians and 2 infantry owned by the French lost in Trans-Jordan Italians roll dice for 2 armour, 1 bomber, 1 fighter and 1 mech_infantry in Trans-Jordan, round 3 : 3/1 hits, 2,33 expected hits British roll dice for 2 infantry in Trans-Jordan, round 3 : 1/1 hits, 0,67 expected hits 2 infantry owned by the ANZAC and 1 mech_infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 4 Casualties for Italians: 2 mech_infantrys Casualties for French: 2 infantry Casualties for ANZAC: 2 infantry Battle in Southern France Italians attack with 1 fighter and 2 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/1 hits, 0,83 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 1 armour and 1 mech_infantry moved from Caucasus to Iraq 2 infantry moved from Northwest Persia to Iraq 1 fighter moved from Trans-Jordan to Iraq 1 bomber moved from Trans-Jordan to Southern Italy 1 infantry moved from Holland Belgium to France 1 artillery moved from Northern Italy to France 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 carrier placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4 Italians collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0,33 British regular : -0,33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone Battle in Java Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 35 Sea Zone 1 artillery moved from South Australia to Queensland 1 infantry moved from South Australia to Queensland 1 fighter moved from Russia to Cyprus Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Combat Move - French 1 fighter moved from Egypt to Trans-Jordan 3 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 79 Sea Zone to 76 Sea Zone Combat - French Battle in Trans-Jordan French attack with 1 fighter and 3 infantry Italians defend with 2 armour French roll dice for 1 fighter and 3 infantry in Trans-Jordan, round 2 : 1/0 hits, 1,00 expected hits Italians roll dice for 2 armour in Trans-Jordan, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the French and 1 armour owned by the Italians lost in Trans-Jordan French roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 3 : 1/1 hits, 0,83 expected hits Italians roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Trans-Jordan French win, taking Trans-Jordan from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for French: 1 infantry Casualties for Italians: 2 armour Non Combat Move - French 1 fighter moved from Trans-Jordan to Egypt Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0,50 French regular : 0,17
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Did you leave 3 aussie-figs on Hawaii intentionally?
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@trulpen said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:
Did you leave 3 aussie-figs on Hawaii intentionally?
Thanks for your note. Actually the intention was to fly over 3 more. Let me correct that.
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TripleA Manual Gamesave Post: French round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone Battle in Java Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 35 Sea Zone 1 artillery moved from South Australia to Queensland 1 infantry moved from South Australia to Queensland 1 fighter moved from Russia to Cyprus Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Combat Move - French 1 fighter moved from Egypt to Trans-Jordan 3 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 79 Sea Zone to 76 Sea Zone Combat - French Battle in Trans-Jordan French attack with 1 fighter and 3 infantry Italians defend with 2 armour French roll dice for 1 fighter and 3 infantry in Trans-Jordan, round 2 : 1/0 hits, 1,00 expected hits Italians roll dice for 2 armour in Trans-Jordan, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the French and 1 armour owned by the Italians lost in Trans-Jordan French roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 3 : 1/1 hits, 0,83 expected hits Italians roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Trans-Jordan French win, taking Trans-Jordan from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for French: 1 infantry Casualties for Italians: 2 armour Non Combat Move - French 1 fighter moved from Trans-Jordan to Egypt Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 3 fighters EDIT: Adding units owned by ANZAC to Hawaiian Islands: 3 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0,50 French regular : 0,17
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 79 PUs; Germans buy 2 artilleries, 2 destroyers, 1 fighter, 11 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Caucasus to Kazakhstan 1 bomber moved from Novgorod to Bryansk 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from France to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 armour and 2 mech_infantrys moved from Iraq to Syria Germans take Syria from French 2 armour and 2 mech_infantrys moved from Syria to Trans-Jordan 1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan 4 infantry moved from Ukraine to Bryansk 1 artillery and 2 infantry moved from Caucasus to Rostov 1 fighter moved from Western Germany to 110 Sea Zone 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from Persia to Eastern Persia Germans take Eastern Persia from British 1 armour moved from Eastern Persia to Persia EDIT: 3 fighters moved from Queensland to Hawaiian Islands Combat - Germans
Combat Hit Differential Summary :
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Scramble z110?
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 79 PUs; Germans buy 2 artilleries, 2 destroyers, 1 fighter, 11 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Caucasus to Kazakhstan 1 bomber moved from Novgorod to Bryansk 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from France to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 armour and 2 mech_infantrys moved from Iraq to Syria Germans take Syria from French 2 armour and 2 mech_infantrys moved from Syria to Trans-Jordan 1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan 4 infantry moved from Ukraine to Bryansk 1 artillery and 2 infantry moved from Caucasus to Rostov 1 fighter moved from Western Germany to 110 Sea Zone 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from Persia to Eastern Persia Germans take Eastern Persia from British 1 armour moved from Eastern Persia to Persia EDIT: 3 fighters moved from Queensland to Hawaiian Islands Combat - Germans Battle in Bryansk Germans attack with 1 bomber and 4 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 bomber and 4 infantry in Bryansk, round 2 : 1/1 hits, 1,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 bomber and 3 infantry in Bryansk, round 3 : 1/1 hits, 1,17 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/1 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Bryansk Germans roll dice for 1 bomber and 3 infantry in Bryansk, round 4 : 1/1 hits, 1,17 expected hits Russians roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Rostov Germans attack with 1 artillery and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/1 hits, 0,83 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/1 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Rostov Germans roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 1/1 hits, 0,83 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Kazakhstan Germans attack with 1 artillery and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 artillery remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Trans-Jordan Germans attack with 3 armour and 3 mech_infantrys French defend with 2 infantry Germans roll dice for 3 armour and 3 mech_infantrys in Trans-Jordan, round 2 : 2/0 hits, 2,00 expected hits British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits 2 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for French: 2 infantry Battle in 110 Sea Zone Germans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/1 hits, 2,67 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 1 tactical_bomber moved from 112 Sea Zone to Novgorod 2 fighters moved from Western Germany to Novgorod 1 aaGun, 4 artilleries and 11 infantry moved from Belarus to Novgorod 1 bomber moved from Bryansk to Novgorod 7 mech_infantrys moved from Iraq to Trans-Jordan 1 mech_infantry moved from Iraq to Trans-Jordan 5 armour moved from Iraq to Trans-Jordan 4 mech_infantrys moved from Iraq to Trans-Jordan 1 armour moved from Northwest Persia to Trans-Jordan 1 armour moved from Persia to Trans-Jordan 2 mech_infantrys moved from Northwest Persia to Trans-Jordan 2 armour moved from Persia to Trans-Jordan 1 aaGun, 9 artilleries and 13 infantry moved from Caucasus to Northwest Persia 4 mech_infantrys moved from Caucasus to Ukraine 3 armour moved from Persia to Iraq 2 mech_infantrys moved from Northwest Persia to Iraq 2 mech_infantrys moved from Caucasus to Iraq 4 mech_infantrys moved from Caucasus to Ukraine 1 fighter moved from Western Germany to Southern Italy 1 tactical_bomber moved from Southern Italy to 97 Sea Zone 1 fighter moved from Western Germany to 97 Sea Zone 3 mech_infantrys moved from Northwest Persia to Iraq 1 infantry moved from Western Germany to Holland Belgium 1 aaGun and 3 mech_infantrys moved from Western Germany to France 1 fighter moved from 110 Sea Zone to France 1 tactical_bomber moved from 110 Sea Zone to France 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to 112 Sea Zone Place Units - Germans 3 infantry placed in Persia 3 infantry placed in Ukraine Germans undo move 2. 3 infantry placed in Ukraine 2 artilleries and 1 infantry placed in Novgorod 2 submarines placed in 113 Sea Zone 2 destroyers and 1 fighter placed in 112 Sea Zone 2 infantry placed in Western Germany 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1 Germans collect 58 PUs (1 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Russians regular : 0,67 Germans regular : -1,00 British regular : 0,00
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 5 artilleries and 11 infantry moved from Archangel to Belarus Russians take Belarus from Germans 1 infantry moved from Smolensk to Belarus 1 mech_infantry moved from Urals to Kazakhstan 1 armour moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan 2 infantry moved from Volgograd to Caucasus 1 fighter moved from Russia to Caucasus 1 tactical_bomber moved from Russia to Caucasus 6 artilleries and 15 infantry moved from Volgograd to Rostov 1 artillery and 11 infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 artillery and 11 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 11 infantry in Bryansk, round 2 : 2/1 hits, 2,33 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 0/1 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 11 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Rostov Russians attack with 6 artilleries and 15 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 6 artilleries and 15 infantry in Rostov, round 2 : 6/1 hits, 5,50 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 6 artilleries and 14 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Kazakhstan Russians attack with 1 armour, 1 infantry and 1 mech_infantry Germans defend with 1 artillery Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,83 expected hits Germans roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Caucasus Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/1 hits, 1,50 expected hits Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Caucasus to Volgograd 1 tactical_bomber moved from Caucasus to Volgograd 6 artilleries moved from Volgograd to Rostov 1 aaGun and 22 infantry moved from Volgograd to Rostov 2 aaGuns moved from Archangel to Belarus 1 aaGun moved from Russia to Bryansk 2 mech_infantrys moved from Archangel to Belarus 2 armour moved from Archangel to Belarus 2 mech_infantrys moved from Vologda to Belarus 2 armour moved from Vologda to Bryansk 4 mech_infantrys moved from Russia to Bryansk 1 mech_infantry moved from Italian Somaliland to Belgian Congo Place Units - Russians 2 artilleries, 5 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 Germans regular : -0,67 Russians regular : 0,83
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 carriers, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 34 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 34 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 3 fighters moved from French Indo China to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone 2 tactical_bombers moved from 31 Sea Zone to 35 Sea Zone 2 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Yunnan 3 mech_infantrys moved from Shantung to Hopei 2 mech_infantrys moved from Hunan to Hopei 2 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 1 battleship moved from 31 Sea Zone to 30 Sea Zone 1 infantry moved from Alaska to British Columbia Japanese take British Columbia from British 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from 31 Sea Zone to 35 Sea Zone 1 fighter moved from Shan State to 42 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 destroyers moved from 34 Sea Zone to 35 Sea Zone EDIT: 1 destroyer moved from 34 Sea Zone to 35 Sea Zone EDIT: 1 submarine moved from 35 Sea Zone to 34 Sea Zone 1 submarine moved from 6 Sea Zone to 34 Sea Zone 1 submarine moved from 36 Sea Zone to 21 Sea Zone 1 submarine moved from 21 Sea Zone to 34 Sea Zone 2 bombers and 3 tactical_bombers moved from Shan State to 35 Sea Zone 1 fighter moved from 31 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Hunan to Hopei 1 fighter moved from Shan State to Yunnan Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport
Combat Hit Differential Summary :
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I’m hitting the fleet by Philly with all I can.
Have switched the 3 participating subs (2 J, 1 US) to des for atleast the first battle-round. I think you’ll have to decide upon casualties, since I’m not sure about keeping the des or not.
If my 2 attacking carriers are damaged or sunk, I also have to till off 2 fig, 2 tac that came from z31.
I happens atleast in other versions that the client selects the air with the most range left as first casualties, but I’m not sure about OOB.
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 carriers, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 34 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 34 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 3 fighters moved from French Indo China to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone 2 tactical_bombers moved from 31 Sea Zone to 35 Sea Zone 2 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Yunnan 3 mech_infantrys moved from Shantung to Hopei 2 mech_infantrys moved from Hunan to Hopei 2 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 1 battleship moved from 31 Sea Zone to 30 Sea Zone 1 infantry moved from Alaska to British Columbia Japanese take British Columbia from British 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from 31 Sea Zone to 35 Sea Zone 1 fighter moved from Shan State to 42 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 destroyers moved from 34 Sea Zone to 35 Sea Zone EDIT: 1 destroyer moved from 34 Sea Zone to 35 Sea Zone EDIT: 1 submarine moved from 35 Sea Zone to 34 Sea Zone 1 submarine moved from 6 Sea Zone to 34 Sea Zone 1 submarine moved from 36 Sea Zone to 21 Sea Zone 1 submarine moved from 21 Sea Zone to 34 Sea Zone 2 bombers and 3 tactical_bombers moved from Shan State to 35 Sea Zone 1 fighter moved from 31 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Hunan to Hopei 1 fighter moved from Shan State to Yunnan Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 7 fighters, 6 tactical_bombers and 3 transports Americans defend with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports; ANZAC defend with 1 cruiser and 2 fighters Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 7 fighters, 6 tactical_bombers and 3 transports in 35 Sea Zone, round 2 : 12/1 hits, 11,33 expected hits
Combat Hit Differential Summary :
Japanese regular : 0,67
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This looks strange. It’s as if the american des is on the japanese side.
I think I’ll have to redo this before starting battle-round 2.
I’ll check the numbers and adjust. The roll is the important part, so after your chosen casualties I’ll roll for the defence. Might be that US has one @2 more and J one less.
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The numbers seem to be correct though. J has a power of 68, which is 11 1/3 hits. There was @2 rolled in the attack, so that looks right.
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US has a power of 46 on the defence, which means 7 2/3 hits, rolling @4.
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I notice US only has 1 des to choose as casualty, so I believe that the edited des will not participate. The client will roll @2 then, but I’ll count it as @4.
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Max d and sinking the sub (disguised as a destroyer) is evident, but then there’s the choice of keeping either a des or a cr.
Japan has 2 subs in the battle and might keep them if the sub goes down.
I think it’s rational to keep the des, since it’s only 1 power difference, but 2/3 risk of losing a full ship that can’t hit back if no des is present.
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Since US lacks one unit, I will take a fig as casualty for now, but fix that to the next battle-round.