Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 23
Purchase Units - Americans
Americans buy 7 bombers and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Korea to Sakha
2 fighters and 2 tactical_bombers moved from Korea to Amur
1 artillery and 1 infantry moved from Korea to Amur
2 artilleries and 1 infantry moved from Korea to Amur
1 submarine moved from 6 Sea Zone to 17 Sea Zone
5 fighters and 5 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Korea to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 carrier and 3 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Sakha
1 submarine moved from 79 Sea Zone to 58 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
7 fighters moved from United Kingdom to 109 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat Hit Differential Summary :
@giallo scramble token>?
@giallo No thanks.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 23
Purchase Units - Americans
Americans buy 7 bombers and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Korea to Sakha
2 fighters and 2 tactical_bombers moved from Korea to Amur
1 artillery and 1 infantry moved from Korea to Amur
2 artilleries and 1 infantry moved from Korea to Amur
1 submarine moved from 6 Sea Zone to 17 Sea Zone
5 fighters and 5 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Korea to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 carrier and 3 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Sakha
1 submarine moved from 79 Sea Zone to 58 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
7 fighters moved from United Kingdom to 109 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Americans
Battle in 6 Sea Zone
British loiter and taunt; Americans attack with 3 battleships, 19 carriers, 4 cruisers, 4 destroyers, 1 fighter, 15 submarines, 3 tactical_bombers and 5 transports; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 15 submarines in 6 Sea Zone, round 2 : 3/15 hits, 5,00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 3 battleships, 19 carriers, 4 cruisers, 4 destroyers, 1 fighter, 15 submarines, 3 tactical_bombers and 5 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 5 fighters, 1 submarine and 5 tactical_bombers
Japanese defend with 1 carrier, 1 fighter and 1 transport
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 5 fighters and 5 tactical_bombers in 17 Sea Zone, round 2 : 8/10 hits, 5,83 expected hits
Japanese roll dice for 1 carrier and 1 transport in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter in 17 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 17 Sea Zone
Americans win with 4 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 carrier, 1 fighter and 1 transport
Battle in Amur
Americans attack with 3 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
Americans roll dice for 3 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Amur, round 2 : 4/9 hits, 4,00 expected hits
Japanese roll dice for 2 infantry in Amur, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Amur
Americans win, taking Amur from Japanese with 3 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 7 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 7 fighters in 109 Sea Zone, round 2 : 4/8 hits, 3,83 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Sakha
Americans attack with 3 fighters and 3 tactical_bombers
Japanese defend with 1 infantry and 1 tactical_bomber
Americans roll dice for 3 fighters and 3 tactical_bombers in Sakha, round 2 : 5/6 hits, 3,50 expected hits
Italians roll dice for 1 infantry and 1 tactical_bomber in Sakha, round 2 : 2/2 hits, 0,83 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 2 fighters owned by the Americans lost in Sakha
Americans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Battle in 19 Sea Zone
Americans attack with 4 fighters, 1 submarine and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters and 4 tactical_bombers in 19 Sea Zone, round 2 : 6/8 hits, 4,67 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 3 tactical_bombers moved from Sakha to Korea
2 fighters and 2 tactical_bombers moved from Amur to Korea
4 fighters and 5 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 submarine moved from 54 Sea Zone to 63 Sea Zone
7 fighters moved from 109 Sea Zone to Algeria
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 28 Sea Zone
7 bombers moved from Korea to Western United States
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
Place Units - Americans
1 infantry placed in Central United States
7 bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
Americans collect 60 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : 3,50
Italians regular : 1,17
Japanese regular : 1,67
Germans regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 23
Purchase Units - Americans
Americans buy 7 bombers and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Korea to Sakha
2 fighters and 2 tactical_bombers moved from Korea to Amur
1 artillery and 1 infantry moved from Korea to Amur
2 artilleries and 1 infantry moved from Korea to Amur
1 submarine moved from 6 Sea Zone to 17 Sea Zone
5 fighters and 5 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Korea to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 carrier and 3 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Sakha
1 submarine moved from 79 Sea Zone to 58 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
7 fighters moved from United Kingdom to 109 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Americans
Battle in 6 Sea Zone
British loiter and taunt; Americans attack with 3 battleships, 19 carriers, 4 cruisers, 4 destroyers, 1 fighter, 15 submarines, 3 tactical_bombers and 5 transports; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 15 submarines in 6 Sea Zone, round 2 : 3/15 hits, 5,00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 3 battleships, 19 carriers, 4 cruisers, 4 destroyers, 1 fighter, 15 submarines, 3 tactical_bombers and 5 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 5 fighters, 1 submarine and 5 tactical_bombers
Japanese defend with 1 carrier, 1 fighter and 1 transport
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 5 fighters and 5 tactical_bombers in 17 Sea Zone, round 2 : 8/10 hits, 5,83 expected hits
Japanese roll dice for 1 carrier and 1 transport in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter in 17 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 17 Sea Zone
Americans win with 4 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 carrier, 1 fighter and 1 transport
Battle in Amur
Americans attack with 3 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
Americans roll dice for 3 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Amur, round 2 : 4/9 hits, 4,00 expected hits
Japanese roll dice for 2 infantry in Amur, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Amur
Americans win, taking Amur from Japanese with 3 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 7 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 7 fighters in 109 Sea Zone, round 2 : 4/8 hits, 3,83 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Sakha
Americans attack with 3 fighters and 3 tactical_bombers
Japanese defend with 1 infantry and 1 tactical_bomber
Americans roll dice for 3 fighters and 3 tactical_bombers in Sakha, round 2 : 5/6 hits, 3,50 expected hits
Italians roll dice for 1 infantry and 1 tactical_bomber in Sakha, round 2 : 2/2 hits, 0,83 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 2 fighters owned by the Americans lost in Sakha
Americans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Battle in 19 Sea Zone
Americans attack with 4 fighters, 1 submarine and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters and 4 tactical_bombers in 19 Sea Zone, round 2 : 6/8 hits, 4,67 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 3 tactical_bombers moved from Sakha to Korea
2 fighters and 2 tactical_bombers moved from Amur to Korea
4 fighters and 5 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 submarine moved from 54 Sea Zone to 63 Sea Zone
7 fighters moved from 109 Sea Zone to Algeria
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 28 Sea Zone
7 bombers moved from Korea to Western United States
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
Place Units - Americans
1 infantry placed in Central United States
7 bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
Americans collect 60 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Eire to Scotland
1 mech_infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to 99 Sea Zone
1 fighter moved from Egypt to Iraq
3 armour, 4 artilleries and 12 mech_infantrys moved from Trans-Jordan to Egypt
3 fighters moved from Egypt to Algeria
2 fighters moved from United Kingdom to Algeria
Combat - British
Battle in Iraq
British attack with 1 artillery, 1 fighter and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Iraq, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Iraq
British roll dice for 1 artillery and 1 fighter in Iraq, round 3 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Iraq
British win, taking Iraq from Germans with 1 artillery remaining. Battle score for attacker is -10
Casualties for British: 1 fighter and 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians submerged
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
1 fighter moved from 99 Sea Zone to Algeria
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 22 PUs (13 lost to blockades); end with 24 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 3,50
Italians regular : 1,17
Japanese regular : 1,67
Germans regular : 1,17
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 23
Purchase Units - Italians
Italians buy 1 bomber, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Caucasus to Iraq
1 artillery moved from Northwest Persia to Iraq
1 bomber moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to Sikang
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from Crete to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone
1 infantry and 2 marines moved from 96 Sea Zone to Malta
1 bomber moved from Southern Italy to Malta
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Battle in Malta
Italians attack with 1 bomber, 1 infantry and 2 marines
British defend with 1 aaGun, 1 airfield and 1 infantry
British roll AA dice in Malta : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 cruiser in Malta, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 bomber, 1 infantry and 2 marines in Malta, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 bomber, 1 infantry and 2 marines remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Iraq
Italians attack with 1 artillery, 1 bomber and 2 mech_infantrys
British defend with 1 artillery and 1 factory_minor
Italians roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Iraq, round 2 : 0/4 hits, 1.50 expected hits
British roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Iraq, round 3 : 2/4 hits, 1.50 expected hits
British roll dice for 1 artillery in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 bomber moved from Iraq to Southern Italy
1 bomber moved from Egypt to Persia
1 bomber moved from Malta to Southern Italy
Place Units - Italians
3 mech_infantrys placed in Caucasus
1 bomber and 2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 36 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 48 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
British AA : -0.33
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 39 Sea Zone to 58 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 58 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
4 fighters moved from Japan to Amur
1 infantry moved from Chahar to Jehol
1 infantry moved from Anhwe to Jehol
1 mech_infantry moved from Hopei to Jehol
1 mech_infantry moved from Kweichow to Jehol
Combat - Japanese
Battle in Guam
Battle in French Madagascar
Battle in Jehol
Japanese attack with 2 infantry and 2 mech_infantrys
Americans defend with 1 infantry
Japanese roll dice for 2 infantry and 2 mech_infantrys in Jehol, round 2 : 0/4 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry and 2 mech_infantrys in Jehol, round 3 : 1/4 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Jehol
Japanese win, taking Guam from Americans, taking French Madagascar from British, taking Jehol from Chinese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 58 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 58 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 58 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 58 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Amur
Japanese attack with 4 fighters
Americans defend with 3 artilleries
Japanese roll dice for 4 fighters in Amur, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 3 artilleries in Amur, round 2 : 2/3 hits, 1.00 expected hits
2 fighters owned by the Japanese and 1 artillery owned by the Americans lost in Amur
Japanese roll dice for 2 fighters in Amur, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 2 artilleries in Amur, round 3 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Amur
Japanese roll dice for 1 fighter in Amur, round 4 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery in Amur, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Amur
Japanese win with 1 fighter remaining. Battle score for attacker is -18
Casualties for Japanese: 3 fighters
Casualties for Americans: 3 artilleries
Non Combat Move - Japanese
1 fighter moved from Amur to Yakut S.S.R.
2 battleships, 12 carriers, 2 cruisers, 2 destroyers, 12 fighters, 6 submarines and 2 tactical_bombers moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from Yunnan to Hunan
1 aaGun moved from Yunnan to Hunan
1 infantry moved from Burma to Yunnan
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Sikang to Shensi
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Suiyuyan to Chahar
1 carrier moved from 39 Sea Zone to 72 Sea Zone
1 fighter and 1 tactical_bomber moved from 58 Sea Zone to 72 Sea Zone
Place Units - Japanese
1 destroyer placed in 19 Sea Zone
2 infantry placed in Kiangsu
Japanese undo move 2.
2 infantry placed in Kiangsu
4 fighters and 2 infantry placed in Japan
2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,2,6,4,2,6,6,5,4,5,6,1,3,3,6,6,3,6,3,5,1,2,6,6,1,5,4,4,1,4,2,2,3,1,5,2,1,3,3,2,3,5,2,3,3,6,3,2,6,6,1,5,6,1,3,6,1,5,3,3,6,6,4,1,1,4,1,2,2,3,5,1,6
Japanese collect 55 PUs (8 lost to blockades); end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 0.83
Japanese regular : -0.33
@Giallo US is up!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 24
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 3 fighters, 1 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
2 fighters and 4 tactical_bombers moved from 6 Sea Zone to Kiangsu
2 fighters moved from Korea to Kiangsu
1 artillery and 1 infantry moved from Manchuria to Jehol
3 fighters and 6 tactical_bombers moved from Korea to Jehol
3 tactical_bombers moved from Korea to Jehol
3 battleships, 19 carriers, 4 cruisers and 2 destroyers moved from 6 Sea Zone to 19 Sea Zone
2 transports moved from 6 Sea Zone to 26 Sea Zone
3 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Algeria to Morocco
7 bombers moved from Eastern United States to Morocco
11 fighters and 4 tactical_bombers moved from Algeria to Libya
1 bomber moved from Western United States to 86 Sea Zone
Combat - Americans
Battle in 86 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 86 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kiangsu
Americans attack with 4 fighters and 4 tactical_bombers
Japanese defend with 1 factory_minor and 2 infantry
Americans roll dice for 4 fighters and 4 tactical_bombers in Kiangsu, round 2 : 5/8 hits, 4,67 expected hits
Japanese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Kiangsu
Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Morocco
Americans attack with 1 artillery and 7 bombers
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 7 bombers in Morocco, round 2 : 5/8 hits, 5,00 expected hits
Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Morocco
Americans win, taking Morocco from Germans with 1 artillery and 7 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 4 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 20 Sea Zone, round 2 : 5/9 hits, 5,00 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Jehol
Americans attack with 1 artillery, 3 fighters, 1 infantry and 9 tactical_bombers
Japanese defend with 2 infantry and 2 mech_infantrys
Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 9 tactical_bombers in Jehol, round 2 : 3/14 hits, 7,17 expected hits
Japanese roll dice for 2 infantry and 2 mech_infantrys in Jehol, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Jehol
Americans roll dice for 3 fighters and 9 tactical_bombers in Jehol, round 3 : 8/12 hits, 6,50 expected hits
Japanese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Jehol
Americans win with 3 fighters and 9 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry and 2 mech_infantrys
Battle in 19 Sea Zone
ANZAC loiter and taunt; Americans attack with 3 battleships, 19 carriers, 4 cruisers, 2 destroyers and 3 transports
Japanese defend with 1 destroyer
Americans roll dice for 3 battleships, 19 carriers, 4 cruisers, 2 destroyers and 3 transports in 19 Sea Zone, round 2 : 3/9 hits, 4,67 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 3 battleships, 19 carriers, 4 cruisers, 2 destroyers and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Libya
Americans attack with 11 fighters and 4 tactical_bombers
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 11 fighters and 4 tactical_bombers in Libya, round 2 : 8/15 hits, 8,17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Libya
Americans win with 10 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Americans: 1 fighter
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Americans
10 fighters and 4 tactical_bombers moved from Libya to Egypt
1 bomber moved from 86 Sea Zone to French West Africa
6 bombers moved from Western United States to French West Africa
7 bombers moved from Morocco to Algeria
4 fighters and 4 tactical_bombers moved from Kiangsu to 19 Sea Zone
4 fighters and 4 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from 21 Sea Zone to 19 Sea Zone
3 fighters and 9 tactical_bombers moved from Jehol to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 28 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to Southeast Mexico
Place Units - Americans
2 destroyers and 5 submarines placed in 101 Sea Zone
3 fighters placed in Eastern United States
2 armour and 1 infantry placed in Korea
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1,4,1,3,1,4
Americans collect 55 PUs (3 lost to blockades); end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : -4,17
Italians regular : 0,33
Japanese regular : -0,83
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 24
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 24
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 3 fighters, 1 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
2 fighters and 4 tactical_bombers moved from 6 Sea Zone to Kiangsu
2 fighters moved from Korea to Kiangsu
1 artillery and 1 infantry moved from Manchuria to Jehol
3 fighters and 6 tactical_bombers moved from Korea to Jehol
3 tactical_bombers moved from Korea to Jehol
3 battleships, 19 carriers, 4 cruisers and 2 destroyers moved from 6 Sea Zone to 19 Sea Zone
2 transports moved from 6 Sea Zone to 26 Sea Zone
3 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Algeria to Morocco
7 bombers moved from Eastern United States to Morocco
11 fighters and 4 tactical_bombers moved from Algeria to Libya
1 bomber moved from Western United States to 86 Sea Zone
Combat - Americans
Battle in 86 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 86 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kiangsu
Americans attack with 4 fighters and 4 tactical_bombers
Japanese defend with 1 factory_minor and 2 infantry
Americans roll dice for 4 fighters and 4 tactical_bombers in Kiangsu, round 2 : 5/8 hits, 4,67 expected hits
Japanese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Kiangsu
Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Morocco
Americans attack with 1 artillery and 7 bombers
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 7 bombers in Morocco, round 2 : 5/8 hits, 5,00 expected hits
Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Morocco
Americans win, taking Morocco from Germans with 1 artillery and 7 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 4 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 20 Sea Zone, round 2 : 5/9 hits, 5,00 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Jehol
Americans attack with 1 artillery, 3 fighters, 1 infantry and 9 tactical_bombers
Japanese defend with 2 infantry and 2 mech_infantrys
Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 9 tactical_bombers in Jehol, round 2 : 3/14 hits, 7,17 expected hits
Japanese roll dice for 2 infantry and 2 mech_infantrys in Jehol, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Jehol
Americans roll dice for 3 fighters and 9 tactical_bombers in Jehol, round 3 : 8/12 hits, 6,50 expected hits
Japanese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Jehol
Americans win with 3 fighters and 9 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry and 2 mech_infantrys
Battle in 19 Sea Zone
ANZAC loiter and taunt; Americans attack with 3 battleships, 19 carriers, 4 cruisers, 2 destroyers and 3 transports
Japanese defend with 1 destroyer
Americans roll dice for 3 battleships, 19 carriers, 4 cruisers, 2 destroyers and 3 transports in 19 Sea Zone, round 2 : 3/9 hits, 4,67 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 3 battleships, 19 carriers, 4 cruisers, 2 destroyers and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Libya
Americans attack with 11 fighters and 4 tactical_bombers
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 11 fighters and 4 tactical_bombers in Libya, round 2 : 8/15 hits, 8,17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Libya
Americans win with 10 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Americans: 1 fighter
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Americans
10 fighters and 4 tactical_bombers moved from Libya to Egypt
1 bomber moved from 86 Sea Zone to French West Africa
6 bombers moved from Western United States to French West Africa
7 bombers moved from Morocco to Algeria
4 fighters and 4 tactical_bombers moved from Kiangsu to 19 Sea Zone
4 fighters and 4 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from 21 Sea Zone to 19 Sea Zone
3 fighters and 9 tactical_bombers moved from Jehol to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 28 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to Southeast Mexico
Place Units - Americans
2 destroyers and 5 submarines placed in 101 Sea Zone
3 fighters placed in Eastern United States
2 armour and 1 infantry placed in Korea
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1,4,1,3,1,4
Americans collect 55 PUs (3 lost to blockades); end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 20 PUs;
British buy 3 armour; Remaining resources: 2 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Egypt to Trans-Jordan
8 fighters and 2 tactical_bombers moved from Algeria to Trans-Jordan
1 battleship and 1 cruiser moved from 6 Sea Zone to 19 Sea Zone
Combat - British
Battle in Trans-Jordan
British attack with 8 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
British roll dice for 8 fighters, 1 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 7/11 hits, 5,50 expected hits
Germans roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 8 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
8 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt
Place Units - British
3 armour placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,2,1,3,4,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 25 PUs (6 lost to blockades); end with 27 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -4,17
Italians regular : 0,33
Japanese regular : -0,83
Germans regular : -0,67
British regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 24
Purchase Units - Italians
Italians buy 6 armour and 1 harbour; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 bomber moved from Persia to Trans-Jordan
1 infantry and 2 marines moved from Malta to 96 Sea Zone
1 cruiser, 1 infantry, 2 marines and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 marine moved from 94 Sea Zone to Tunisia
1 infantry and 1 marine moved from 94 Sea Zone to Algeria
3 bombers moved from Southern Italy to Algeria
2 fighters moved from Southern Italy to Algeria
3 fighters moved from Southern Italy to Algeria
3 fighters moved from Albania to Trans-Jordan
Combat - Italians
Battle in Tunisia
Battle in Algeria
Italians attack with 3 bombers, 5 fighters, 1 infantry and 1 marine
Americans defend with 1 airfield and 7 bombers
Italians roll dice for 1 cruiser in Algeria, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 3 bombers, 5 fighters, 1 infantry and 1 marine in Algeria, round 2 : 3/10 hits, 5.00 expected hits
Americans roll dice for 7 bombers in Algeria, round 2 : 3/7 hits, 1.17 expected hits
3 bombers owned by the Americans, 2 fighters owned by the Italians and 1 infantry owned by the Italians lost in Algeria
Italians roll dice for 3 bombers, 3 fighters and 1 marine in Algeria, round 3 : 6/7 hits, 3.83 expected hits
Americans roll dice for 4 bombers in Algeria, round 3 : 1/4 hits, 0.67 expected hits
1 marine owned by the Italians and 4 bombers owned by the Americans lost in Algeria
Italians win, taking Tunisia from Americans with 3 bombers and 3 fighters remaining. Battle score for attacker is 70
Casualties for Italians: 2 fighters, 1 infantry and 1 marine
Casualties for Americans: 7 bombers
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber, 3 fighters and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 2 mech_infantrys in Trans-Jordan, round 2 : 4/7 hits, 3.00 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
3 fighters moved from Trans-Jordan to Iraq
1 bomber moved from Trans-Jordan to Iraq
3 bombers moved from Algeria to Southern Italy
3 fighters moved from Algeria to Libya
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Sikang to Hopei
1 mech_infantry moved from Caucasus to Sikang
1 mech_infantry moved from Caucasus to Tsinghai
1 mech_infantry moved from Caucasus to Iraq
Place Units - Italians
1 harbour placed in Malta
3 armour placed in Iraq
3 armour placed in Caucasus
Turn Complete - Italians
Italians collect 39 PUs; end with 41 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 50 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 53 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Libya: 1 fighter
EDIT: Adding units owned by Italians to Algeria: 1 marine
EDIT: Changing ownership of Algeria from Americans to Italians
EDIT: Changing PUs for Italians from 58 to 59
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 2.17
Italians regular : 0.67
British regular : -0.33
@Giallo Clicked too fast when choosing casualties in Algeria. Made the edit.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Battle in Kiangsu
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - ANZAC
2 aaGuns, 2 artilleries, 2 fighters, 16 infantry and 2 tactical_bombers moved from New South Wales to Queensland
1 destroyer moved from 63 Sea Zone to 33 Sea Zone
Place Units - ANZAC
3 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Battle in Kiangsu
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - ANZAC
2 aaGuns, 2 artilleries, 2 fighters, 16 infantry and 2 tactical_bombers moved from New South Wales to Queensland
1 destroyer moved from 63 Sea Zone to 33 Sea Zone
Place Units - ANZAC
3 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 6 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Anhwe to Kiangsu
2 fighters moved from Japan to Kiangsu
2 fighters moved from Japan to Manchuria
5 fighters moved from Japan to Korea
1 fighter moved from Japan to Korea
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 carrier, 1 fighter and 1 tactical_bomber moved from 72 Sea Zone to 71 Sea Zone
Combat - Japanese
Battle in Union of South Africa
Battle in Manchuria
Japanese attack with 2 fighters
Americans defend with 1 artillery
Japanese roll dice for 2 fighters in Manchuria, round 2 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 artillery in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Manchuria
Japanese win, taking Union of South Africa from British with 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 artillery
Battle in Korea
Japanese attack with 6 fighters
ANZAC defend with 1 fighter; Americans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 infantry
Japanese roll dice for 6 fighters in Korea, round 2 : 2/6 hits, 3.00 expected hits
Americans roll dice for 2 armour, 1 fighter and 1 infantry in Korea, round 2 : 2/4 hits, 2.00 expected hits
2 fighters owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Korea
Japanese roll dice for 4 fighters in Korea, round 3 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 armour and 1 fighter in Korea, round 3 : 1/2 hits, 1.17 expected hits
1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 armour owned by the Americans lost in Korea
Japanese win with 3 fighters remaining. Battle score for attacker is -5
Casualties for Japanese: 3 fighters
Casualties for Americans: 2 armour and 1 infantry
Casualties for ANZAC: 1 fighter
Battle in Kiangsu
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Kiangsu, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu
Japanese roll dice for 2 fighters and 1 infantry in Kiangsu, round 3 : 3/3 hits, 1.17 expected hits
Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 20 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 5/5 hits, 2.50 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Hopei to Anhwe
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Hopei
1 infantry moved from Tsinghai to Shensi
1 aaGun and 2 infantry moved from Hunan to Anhwe
2 mech_infantrys moved from French Indo China to Hunan
1 destroyer moved from 58 Sea Zone to 37 Sea Zone
2 fighters moved from Kiangsu to Hopei
1 fighter moved from Manchuria to Chahar
3 fighters moved from Korea to Japan
1 fighter moved from Yakut S.S.R. to Suiyuyan
Place Units - Japanese
6 fighters placed in Japan
2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,6,6,3,5,3,2,5,1,4,5,3,6,5,1,1,5,6,1,2,1,2,1,6,2,3,6,4,1,3,4,2,1,4,6,3,2,6,2,5,1,5,5,3,1,4,1,4,1,4,6,3,4,1,2,1,1,3,6,6,2,1,4,5,5,5,2,3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,6,1,4,3,5,6,3,4,6,6,1,1,4,4,6,1,2,5,1,5,6,4,2,3,3,1,2,1,2,2
Japanese collect 50 PUs (14 lost to blockades); end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.50
Japanese regular : 4.67
ANZAC regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 25
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 4 fighters and 4 infantry; Remaining resources: 3 PUs;
Combat Move - Americans
3 fighters and 3 tactical_bombers moved from 19 Sea Zone to Kiangsu
9 fighters and 14 tactical_bombers moved from 19 Sea Zone to Anhwe
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
2 fighters moved from Eastern United States to 106 Sea Zone
1 fighter moved from Eastern United States to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from French West Africa to Union of South Africa
5 bombers moved from French West Africa to 71 Sea Zone
Combat - Americans
Battle in Union of South Africa
Americans attack with 2 bombers
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 bombers in Union of South Africa, round 2 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Union of South Africa
Americans roll dice for 1 bomber in Union of South Africa, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Union of South Africa, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Union of South Africa
Americans win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kiangsu
Americans attack with 3 fighters and 3 tactical_bombers
Japanese defend with 1 infantry
Americans roll dice for 3 fighters and 3 tactical_bombers in Kiangsu, round 2 : 4/6 hits, 3,50 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 89 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 71 Sea Zone
Americans attack with 5 bombers
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 5 bombers in 71 Sea Zone, round 2 : 4/5 hits, 3,33 expected hits
Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 71 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 71 Sea Zone
1 transport owned by the Japanese lost in 71 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 30
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Anhwe
Americans attack with 9 fighters and 14 tactical_bombers
Japanese defend with 1 aaGun and 3 infantry
Japanese roll AA dice in Anhwe : 2/3 hits, 0,50 expected hits
2 tactical_bombers owned by the Americans lost in Anhwe
Americans roll dice for 9 fighters and 12 tactical_bombers in Anhwe, round 2 : 12/21 hits, 12,00 expected hits
Japanese roll dice for 1 aaGun and 3 infantry in Anhwe, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 aaGun owned by the Japanese and 1 fighter owned by the Americans lost in Anhwe
Americans win with 8 fighters and 11 tactical_bombers remaining. Battle score for attacker is -29
Casualties for Americans: 1 fighter and 3 tactical_bombers
Casualties for Japanese: 1 aaGun and 3 infantry
Battle in 91 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 submarine and 1 transport
1 submarine owned by the Americans submerged
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans winGermans winGermans win with 1 submarine and 1 transport remaining with 1 submarine and 1 transport remaining with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 fighters moved from 106 Sea Zone to Eastern United States
1 fighter moved from 89 Sea Zone to Eastern United States
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 transport moved from 64 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to Central United States
8 fighters and 11 tactical_bombers moved from Anhwe to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from Kiangsu to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
4 bombers moved from 71 Sea Zone to Belgian Congo
1 bomber moved from Union of South Africa to Belgian Congo
Place Units - Americans
1 armour and 2 infantry placed in Korea
2 artilleries and 2 infantry placed in Western United States
4 fighters placed in Western United States
2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
Americans collect 54 PUs (1 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 1,00
Japanese regular : 0,17
Japanese AA : 1,50
Germans regular : -0,33