doesn’t seem that regretful, your odds look fairly good, and better than moscow if I’m reading the gamestate and my available countermoves correctly.
dawgoneit (Axis) v entek Allies WAW
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Americans 3 Mech.Infs moved from E.Morocco to N.Tunisia 3 Elites moved from E.Morocco to N.Algeria 1 Artillery, 7 Elites and 4 Infantrys moved from W.Morocco to E.Morocco 2 Submarines moved from 35 Sea Zone to 34 Sea Zone 1 B.Transport moved from 36 Sea Zone to 35 Sea Zone 3 Elites moved from Bahia to 35 Sea Zone 1 Artillery, 3 Elites and 1 Tank moved from Mauritania to 36 Sea Zone 1 Artillery, 3 Elites, 1 Tank and 3 Transports moved from 36 Sea Zone to 38 Sea Zone 1 Artillery, 3 Elites and 1 Tank moved from 38 Sea Zone to French Equatorial Africa 1 Transport moved from 36 Sea Zone to 31 Sea Zone 4 Artillerys moved from Midway to 89 Sea Zone 1 Elite moved from Midway to 89 Sea Zone 1 Infantry moved from Midway to 89 Sea Zone 1 Adv.Fighter, 4 Artillerys, 2 B.Transports, 1 Carrier, 1 Elite and 1 Infantry moved from 89 Sea Zone to 95 Sea Zone 4 Artillerys and 1 Elite moved from 95 Sea Zone to Wake 1 Adv.Fighter, 2 Fighters and 1 L.Fighter moved from 95 Sea Zone to 87 Sea Zone 1 Infantry moved from 95 Sea Zone to Wake 3 Adv.Fighters moved from 95 Sea Zone to Wake 3 Adv.Fighters and 2 Fighters moved from 95 Sea Zone to 87 Sea Zone 3 Submarines moved from 91 Sea Zone to 88 Sea Zone 2 Artillerys moved from San Francisco to 83 Sea Zone 1 Elite and 14 Infantrys moved from San Francisco to 83 Sea Zone 2 Artillerys, 5 B.Transports, 1 Elite and 14 Infantrys moved from 83 Sea Zone to 89 Sea Zone 2 Artillerys, 1 Elite and 14 Infantrys moved from 89 Sea Zone to Midway 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 3 Elites moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 3 Elites moved from 26 Sea Zone to 32 Sea Zone 3 Elites moved from 32 Sea Zone to Bahia 1 B.Transport and 3 Elites moved from 35 Sea Zone to 36 Sea Zone 3 Elites moved from 36 Sea Zone to Mauritania Purchase Units - Americans Americans buy 2 Artillerys, 2 B.Transports, 2 Destroyers, 4 Elites, 9 Infantrys, 1 S.Bomber and 3 Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in 87 Sea Zone Americans attack with 4 Adv.Fighters, 4 Fighters and 1 L.Fighter Hisaichi defend with 1 B.Transport; Yamamoto defend with 1 Destroyer Americans roll dice for 4 Adv.Fighters, 4 Fighters and 1 L.Fighter in 87 Sea Zone, round 2 : 6/9 hits, 3.83 expected hits Yamamoto roll dice for 1 B.Transport and 1 Destroyer in 87 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits 1 B.Transport owned by the Hisaichi and 1 Destroyer owned by the Yamamoto lost in 87 Sea Zone Americans win with 4 Adv.Fighters, 4 Fighters and 1 L.Fighter remaining. Battle score for attacker is 16 Casualties for Hisaichi: 1 B.Transport Casualties for Yamamoto: 1 Destroyer Battle in Wake Americans attack with 3 Adv.Fighters, 4 Artillerys, 1 Elite and 1 Infantry Hisaichi defend with 1 Artillery and 1 Factory Americans roll dice for 2 Battleships in Wake, round 2 : 1/2 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery in Wake, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans and 1 Artillery owned by the Hisaichi lost in Wake Americans win, taking Wake from Hisaichi with 3 Adv.Fighters, 4 Artillerys and 1 Elite remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Casualties for Hisaichi: 1 Artillery Non Combat Move - Americans 3 Adv.Fighters moved from Wake to 95 Sea Zone 4 Adv.Fighters, 4 Fighters and 1 L.Fighter moved from 87 Sea Zone to 95 Sea Zone 1 Submarine moved from 95 Sea Zone to 87 Sea Zone Place Units - Americans 2 Destroyers placed in 31 Sea Zone 3 Submarines placed in 91 Sea Zone 2 B.Transports placed in 83 Sea Zone 2 Artillerys and 9 Infantrys placed in San Francisco 1 S.Bomber placed in San Francisco 3 Elites placed in South Atlantic USA 1 Elite placed in South Central USA Americans undo move 7. 1 Elite placed in Salvador Turning on Edit Mode EDIT: Adding units owned by Americans to South Atlantic USA: 1 Elite EDIT: Removing units owned by Americans from South Central USA: 1 Elite EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 108 PUs; end with 108 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.50 Americans regular : 1.83 Hisaichi regular : 0.67 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Germans 4 Infantrys moved from Rhine to Netherlands 8 Infantrys moved from Paris to Picardy 1 Artillery and 8 Infantrys moved from Vinnytsia to Kiev 2 ArmoredCars and 1 Mech.Inf moved from Novgorod to Arkhangelsk 4 Infantrys moved from Leningrad to Novgorod 4 Infantrys moved from Warsaw to Brest 5 Infantrys moved from Krakow to Vinnytsia 5 Infantrys moved from Bohemia to Krakow 5 Infantrys moved from Saxony to Hamburg 2 Mech.Infs moved from Hamburg to Netherlands 2 Artillerys moved from Hamburg to Netherlands 5 Infantrys moved from Hamburg to Netherlands 3 Infantrys moved from Bavaria to Rhine Purchase Units - Germans Germans buy 4 ArmoredCars, 4 Artillerys, 1 Bunker, 2 HeavyTanks, 20 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Germans Battle in Arkhangelsk Germans attack with 2 ArmoredCars and 1 Mech.Inf Russians defend with 1 AAGun, 1 Factory and 4 Infantrys Germans roll dice for 2 ArmoredCars and 1 Mech.Inf in Arkhangelsk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 4 Infantrys in Arkhangelsk, round 2 : 1/4 hits, 1.33 expected hits 1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Arkhangelsk Germans roll dice for 1 ArmoredCar and 1 Mech.Inf in Arkhangelsk, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 3 Infantrys in Arkhangelsk, round 3 : 1/3 hits, 1.00 expected hits 1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Arkhangelsk Germans roll dice for 1 Mech.Inf in Arkhangelsk, round 4 : 1/1 hits, 0.33 expected hits Russians roll dice for 2 Infantrys in Arkhangelsk, round 4 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Arkhangelsk Germans roll dice for 1 Mech.Inf in Arkhangelsk, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Arkhangelsk, round 5 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Germans lost in Arkhangelsk Russians win with 1 Infantry remaining. Battle score for attacker is -8 Casualties for Germans: 2 ArmoredCars and 1 Mech.Inf Casualties for Russians: 3 Infantrys Battle in Netherlands Germans attack with 2 Artillerys, 9 Infantrys and 2 Mech.Infs British defend with 1 Infantry Germans roll dice for 2 Artillerys, 9 Infantrys and 2 Mech.Infs in Netherlands, round 2 : 7/13 hits, 3.50 expected hits British roll dice for 1 Infantry in Netherlands, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Netherlands Germans win, taking Netherlands from British with 2 Artillerys, 9 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Germans 5 Infantrys moved from Berlin to Saxony 10 Infantrys moved from Berlin to Brandenburg Place Units - Germans 1 Bunker, 1 HeavyTank, 2 Infantrys and 1 Tank placed in Leningrad 3 Artillerys placed in Kiev 3 ArmoredCars and 1 HeavyTank placed in Vinnytsia 4 Mech.Infs placed in Warsaw 1 ArmoredCar, 1 Artillery and 3 Infantrys placed in Bohemia 6 Infantrys placed in Hamburg 3 Infantrys placed in Normandy 4 Infantrys placed in Rhine 2 Infantrys placed in Paris Turn Complete - Germans Germans collect 109 PUs; end with 109 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 4.17 British regular : -0.33 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Russians 1 Infantry moved from Smolensk to Minsk Russians take Minsk from Germans 5 Infantrys moved from Stalingrad to Rostov 3 Infantrys moved from Georgia to Rostov 6 Infantrys moved from Penza to Rostov 5 Infantrys moved from Perm to Kirov 2 Infantrys moved from Kuybyshev to Penza 1 Bomber moved from Moscow to Kiev 10 Infantrys moved from Moscow to Yaroslavl 9 Infantrys moved from Yaroslavl to Kursk 2 Infantrys moved from Chimkent to Kuybyshev 5 Infantrys moved from Kirov to Arkhangelsk 1 Infantry moved from Arkhangelsk to Vologda 1 Elite and 2 Infantrys moved from Sibirsky to Evenkia 1 Elite and 2 Infantrys moved from Sibirsky to Khatanga 2 Infantrys moved from Sverdlovsk to Novosibirsk 1 Infantry moved from Sibirsky to Yeniseysk 1 Infantry moved from Sverdlovsk to Novosibirsk Purchase Units - Russians Russians buy 2 Bunkers and 27 Infantrys; Remaining resources: 0 PUs; Combat - Russians Strategic bombing raid in Kiev Bombing raid in Kiev rolls: 5 and costs: 3 PUs. Bombing raid costs 3 PUs Battle in Khatanga Russians attack with 1 Elite and 2 Infantrys Hisaichi defend with 1 Artillery and 1 Elite Russians roll dice for 1 Elite and 2 Infantrys in Khatanga, round 2 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery and 1 Elite in Khatanga, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Elite and 2 Infantrys in Khatanga, round 3 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery and 1 Elite in Khatanga, round 3 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Hisaichi lost in Khatanga Russians roll dice for 1 Elite and 2 Infantrys in Khatanga, round 4 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Khatanga, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Khatanga Russians win, taking Khatanga from Hisaichi with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 7 Casualties for Hisaichi: 1 Artillery and 1 Elite Battle in Evenkia Russians attack with 1 Elite and 2 Infantrys Hisaichi defend with 1 ArmoredCar and 1 Artillery Russians roll dice for 1 Elite and 2 Infantrys in Evenkia, round 2 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Evenkia, round 2 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi lost in Evenkia Russians roll dice for 1 Elite and 2 Infantrys in Evenkia, round 3 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Evenkia, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Evenkia Russians win, taking Evenkia from Hisaichi with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 ArmoredCar and 1 Artillery Non Combat Move - Russians 1 Bomber moved from Kiev to Moscow Place Units - Russians 1 Bunker and 3 Infantrys placed in Kursk 1 Bunker and 4 Infantrys placed in Arkhangelsk 6 Infantrys placed in Sibirsky 5 Infantrys placed in Sverdlovsk 3 Infantrys placed in Georgia 5 Infantrys placed in Stalingrad 1 Infantry placed in Moscow Turn Complete - Russians Russians collect 62 PUs; end with 62 PUsCombat Hit Differential Summary :
Russians regular : 0.67 Hisaichi regular : -2.50 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Italians 1 Artillery and 4 Infantrys moved from Kufra to Mersa Matruh 4 Artillerys and 19 Infantrys moved from Darfur to Kufra 3 HeavyTanks moved from S.Tunisia to Tunis 2 Tanks moved from S.Tunisia to Tunis 2 Submarines moved from 46 Sea Zone to 48 Sea Zone 10 Destroyers moved from 46 Sea Zone to 48 Sea Zone 2 Infantrys moved from Campania to 46 Sea Zone 2 Infantrys and 1 Transport moved from 46 Sea Zone to 47 Sea Zone 1 Artillery moved from S.Tunisia to Tunis 1 Infantry moved from Tunis to S.Tunisia 2 Infantrys moved from 47 Sea Zone to Tunis Purchase Units - Italians Italians buy 1 Bunker, 6 Destroyers, 1 Elite, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Italians Battle in Mersa Matruh Italians attack with 1 Artillery and 4 Infantrys British defend with 1 Artillery and 2 Infantrys Italians roll dice for 1 Artillery and 4 Infantrys in Mersa Matruh, round 2 : 1/5 hits, 1.17 expected hits British roll dice for 1 Artillery and 2 Infantrys in Mersa Matruh, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the British lost in Mersa Matruh Italians roll dice for 1 Artillery and 4 Infantrys in Mersa Matruh, round 3 : 3/5 hits, 1.17 expected hits British roll dice for 1 Artillery and 1 Infantry in Mersa Matruh, round 3 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the British and 1 Infantry owned by the British lost in Mersa Matruh Italians win, taking Mersa Matruh from British with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 8 Casualties for British: 1 Artillery and 2 Infantrys Battle in 48 Sea Zone Italians attack with 10 Destroyers and 2 Submarines French defend with 1 Destroyer Italians roll dice for 2 Submarines in 48 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 10 Destroyers in 48 Sea Zone, round 2 : 5/10 hits, 3.33 expected hits French roll dice for 1 Destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the French lost in 48 Sea Zone Italians win with 10 Destroyers and 2 Submarines remaining. Battle score for attacker is 8 Casualties for French: 1 Destroyer Non Combat Move - Italians Place Units - Italians 6 Destroyers and 1 Transport placed in 46 Sea Zone 1 Bunker and 4 Infantrys placed in Tunis 1 Elite placed in Hun Italians undo move 1. 4 Destroyers placed in 48 Sea Zone 2 Destroyers placed in 48 Sea Zone 1 Transport placed in 46 Sea Zone Turn Complete - Italians Italians collect 69 PUs; end with 69 PUsCombat Hit Differential Summary :
French regular : -0.33 Italians regular : 2.67 British regular : -1.67 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - French 1 Infantry moved from Nubia to Darfur British take Darfur from Italians 1 Infantry moved from Lower Egypt to Mersa Matruh 1 Artillery and 1 Infantry moved from New Valley to Mersa Matruh 1 Infantry moved from New Valley to Mersa Matruh 1 Tank moved from Nubia to Mersa Matruh 1 Infantry moved from Nubia to New Valley 2 Infantrys moved from Palestine to Lower Egypt 1 Destroyer moved from 55 Sea Zone to 51 Sea Zone 1 Tank moved from Syria to Lower Egypt 2 Artillerys and 2 Infantrys moved from N.Algeria to N.Tunisia 2 Artillerys and 2 Infantrys moved from E.Morocco to N.Algeria 1 Infantry moved from Greenland to 8 Sea Zone 1 Infantry and 1 Transport moved from 8 Sea Zone to 17 Sea Zone 1 Infantry moved from 17 Sea Zone to Azores Purchase Units - French French buy 2 Artillerys, 1 Destroyer, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - French Battle in Mersa Matruh French attack with 1 Artillery, 3 Infantrys and 1 Tank Italians defend with 1 Artillery and 4 Infantrys French roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Mersa Matruh, round 2 : 2/5 hits, 1.50 expected hits Italians roll dice for 1 Artillery and 4 Infantrys in Mersa Matruh, round 2 : 1/5 hits, 1.67 expected hits 2 Infantrys owned by the Italians and 1 Infantry owned by the French lost in Mersa Matruh French roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Mersa Matruh, round 3 : 0/4 hits, 1.33 expected hits Italians roll dice for 1 Artillery and 2 Infantrys in Mersa Matruh, round 3 : 0/3 hits, 1.00 expected hits French roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Mersa Matruh, round 4 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 Artillery and 2 Infantrys in Mersa Matruh, round 4 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Italians lost in Mersa Matruh French roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Mersa Matruh, round 5 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 Artillery and 1 Infantry in Mersa Matruh, round 5 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Italians and 1 Artillery owned by the Italians lost in Mersa Matruh French win, taking Mersa Matruh from Italians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 10 Casualties for French: 1 Infantry Casualties for Italians: 1 Artillery and 4 Infantrys Non Combat Move - French Place Units - French 2 Artillerys and 2 Infantrys placed in E.Morocco 1 Tank placed in Syria 1 Destroyer placed in 55 Sea Zone Turn Complete - French French collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians regular : -3.33 French regular : -0.50 -
TripleA Turn Summary: Yamamoto round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Yamamoto 1 Artillery and 3 Infantrys moved from Banjarmasin to 110 Sea Zone 2 Fighters moved from 110 Sea Zone to Java 1 Artillery moved from Sumatra to 110 Sea Zone 2 Artillerys and 3 Infantrys moved from 110 Sea Zone to Java 1 ArmoredCar and 1 Tank moved from Hunan to Szechwan 1 ArmoredCar and 1 Tank moved from Hunan to Shensi 1 Tank moved from Yunnan to Szechwan 1 Tank moved from Kweichow to Shensi 4 Infantrys moved from Tokyo to 85 Sea Zone 1 B.Transport and 4 Infantrys moved from 85 Sea Zone to 86 Sea Zone 4 Infantrys moved from 86 Sea Zone to Minamitori 1 Destroyer moved from 85 Sea Zone to 86 Sea Zone 5 Adv.Fighters and 7 Fighters moved from 86 Sea Zone to 87 Sea Zone 5 Adv.Fighters and 7 Fighters moved from 87 Sea Zone to 88 Sea Zone 1 Submarine moved from 86 Sea Zone to 87 Sea Zone 2 Bombers moved from Tokyo to 87 Sea Zone Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 2 Bunkers, 3 Destroyers, 1 Elite, 5 Infantrys, 2 Submarines and 2 Tanks; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Shensi Yamamoto attack with 1 ArmoredCar and 2 Tanks Chinese defend with 1 Infantry Yamamoto roll dice for 1 ArmoredCar and 2 Tanks in Shensi, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese and 1 ArmoredCar owned by the Yamamoto lost in Shensi Yamamoto win, taking Shensi from Chinese with 2 Tanks remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 ArmoredCar Casualties for Chinese: 1 Infantry Battle in 88 Sea Zone Yamamoto attack with 5 Adv.Fighters and 7 Fighters Americans defend with 3 Submarines Yamamoto roll dice for 5 Adv.Fighters and 7 Fighters in 88 Sea Zone, round 2 : 2/12 hits, 4.83 expected hits 2 Submarines owned by the Americans lost in 88 Sea Zone 5 Adv.Fighters owned by the Yamamoto and 7 Fighters owned by the Yamamoto retreated Americans win with 1 Submarine remaining. Battle score for attacker is 14 Casualties for Americans: 2 Submarines Battle in 87 Sea Zone Yamamoto attack with 2 Bombers and 1 Submarine Americans defend with 1 Submarine Yamamoto roll dice for 1 Submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Americans lost in 87 Sea Zone Yamamoto win with 2 Bombers and 1 Submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in Szechwan Yamamoto attack with 1 ArmoredCar and 2 Tanks Chinese defend with 1 Infantry Yamamoto roll dice for 1 ArmoredCar and 2 Tanks in Szechwan, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 ArmoredCar and 2 Tanks in Szechwan, round 3 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Szechwan Yamamoto win, taking Szechwan from Chinese with 1 ArmoredCar and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Java Yamamoto attack with 2 Artillerys, 2 Fighters and 3 Infantrys Anzac defend with 2 Artillerys, 1 Elite and 1 Marine; Dutch defend with 1 Bunker Yamamoto roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Dutch Yamamoto roll dice for 2 Artillerys, 2 Fighters and 3 Infantrys in Java, round 2 : 0/7 hits, 2.17 expected hits Dutch roll dice for 2 Artillerys, 1 Bunker, 1 Elite and 1 Marine in Java, round 2 : 1/5 hits, 1.83 expected hits 1 Infantry owned by the Yamamoto lost in Java Yamamoto roll dice for 2 Artillerys, 2 Fighters and 2 Infantrys in Java, round 3 : 2/6 hits, 2.00 expected hits Dutch roll dice for 2 Artillerys, 1 Bunker, 1 Elite and 1 Marine in Java, round 3 : 0/5 hits, 1.83 expected hits 1 Artillery owned by the Anzac and 1 Elite owned by the Anzac lost in Java Yamamoto roll dice for 2 Artillerys, 2 Fighters and 2 Infantrys in Java, round 4 : 4/6 hits, 2.00 expected hits Dutch roll dice for 1 Artillery, 1 Bunker and 1 Marine in Java, round 4 : 1/3 hits, 1.17 expected hits 1 Artillery owned by the Anzac, 1 Infantry owned by the Yamamoto, 1 Marine owned by the Anzac and 1 Bunker owned by the Dutch lost in Java Yamamoto win, taking Java from Dutch with 2 Artillerys, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 17 Casualties for Yamamoto: 2 Infantrys Casualties for Anzac: 2 Artillerys, 1 Elite and 1 Marine Casualties for Dutch: 1 Bunker Non Combat Move - Yamamoto 2 Fighters moved from Java to 110 Sea Zone 6 Carriers moved from 86 Sea Zone to 77 Sea Zone 2 Battleships and 12 Destroyers moved from 86 Sea Zone to 77 Sea Zone 2 Bombers moved from 87 Sea Zone to Tokyo 2 Tanks moved from Hupeh to Ningsia 1 Mech.Inf moved from Kweichow to Ningsia 2 ArmoredCars, 2 Mech.Infs and 2 Tanks moved from Hong Kong to Hunan 2 Mech.Infs moved from Hunan to Hupeh 5 Adv.Fighters and 7 Fighters moved from 88 Sea Zone to 77 Sea Zone Place Units - Yamamoto 3 Destroyers and 2 Submarines placed in 85 Sea Zone 1 Bunker and 2 Tanks placed in Minamitori 1 Bunker placed in Sumatra 2 Artillerys, 1 Elite and 1 Infantry placed in Banjarmasin 3 Infantrys placed in Tokyo 1 Infantry placed in Hong Kong Turn Complete - Yamamoto Yamamoto collect 84 PUs; end with 84 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Yamamoto regular : -3.00 Americans regular : -0.33 Dutch regular : -2.83 -
@dawgoneit not sure if this one showed up in your notifications.
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Chinese 2 Infantrys moved from Gobi Altai to E.Qinghai 1 Infantry moved from Gobi Altai to E.Qinghai 1 Marine moved from Hsining to E.Qinghai 5 Infantrys moved from Hsining to E.Qinghai 4 Infantrys moved from E.Sinkiang to Gobi Altai 2 Infantrys moved from Urumqi to E.Sinkiang 2 ArmoredCars moved from Urumqi to Semipalatinsk Purchase Units - Chinese Chinese buy 1 Elite and 9 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Chinese Place Units - Chinese 1 Elite and 5 Infantrys placed in Hsining 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Hisaichi round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Hisaichi 1 Infantry moved from Hollandia to Merauke Hisaichi take Merauke from Dutch 2 ArmoredCars and 1 Tank moved from Suiyuan to Lanchow 4 ArmoredCars, 2 Infantrys and 1 Tank moved from Ningsia to Lanchow 3 Mech.Infs moved from Peking to Shensi 1 ArmoredCar moved from Irkutsk to Krasnoyarsk Hisaichi take Krasnoyarsk from Russians 1 Infantry moved from Bulun to Khatanga 1 ArmoredCar moved from Zhigansk to Khatanga 1 Bomber moved from Olyokminsk to Khatanga 1 Artillery and 2 Infantrys moved from Olyokminsk to Evenkia 1 Artillery moved from Olyokminsk to Khatanga 1 ArmoredCar moved from Bratsk to Yeniseysk 1 ArmoredCar moved from Bratsk to Yeniseysk 2 ArmoredCars and 1 Tank moved from Irkutsk to Semipalatinsk 1 ArmoredCar moved from Krasnoyarsk to Semipalatinsk 1 Infantry moved from Zhigansk to Khatanga 3 Infantrys moved from Yakutsk to Olyokminsk 2 Infantrys moved from Ayan to Yakutsk 1 Artillery and 2 Infantrys moved from Chita to N.Buryat Mongolia 2 Artillerys and 2 Infantrys moved from Hulunbuir to Chita 1 ArmoredCar moved from Liaoning to Chahar 1 ArmoredCar moved from Liaoning to Chahar 2 Infantrys moved from Liaoning to Hulunbuir 7 Infantrys moved from Kirin to Heilungchiang 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry and 1 S.Submarine moved from 84 Sea Zone to 108 Sea Zone 1 Infantry moved from 108 Sea Zone to West Papua 3 Artillerys and 1 Infantry moved from Hollandia to West Papua 2 Artillerys and 2 Infantrys moved from Davao to 107 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 107 Sea Zone to 108 Sea Zone 2 Artillerys and 2 Infantrys moved from 108 Sea Zone to West Papua 1 Fighter moved from 107 Sea Zone to West Papua 1 Battleship, 1 Carrier and 2 Destroyers moved from 107 Sea Zone to 108 Sea Zone 1 Transport moved from 107 Sea Zone to 84 Sea Zone 1 Destroyer moved from 84 Sea Zone to 85 Sea Zone 3 Transports moved from 86 Sea Zone to 77 Sea Zone 1 Destroyer moved from 86 Sea Zone to 87 Sea Zone 4 Destroyers and 2 Submarines moved from 86 Sea Zone to 77 Sea Zone Purchase Units - Hisaichi Hisaichi buy 6 ArmoredCars, 6 Artillerys, 3 Destroyers, 6 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Lanchow Hisaichi attack with 6 ArmoredCars, 2 Infantrys and 2 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 6 ArmoredCars, 2 Infantrys and 2 Tanks in Lanchow, round 2 : 5/10 hits, 3.33 expected hits Chinese roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Lanchow Hisaichi win, taking Lanchow from Chinese with 6 ArmoredCars, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Yeniseysk Hisaichi attack with 2 ArmoredCars Russians defend with 1 Infantry Hisaichi roll dice for 2 ArmoredCars in Yeniseysk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Yeniseysk, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi lost in Yeniseysk Hisaichi roll dice for 1 ArmoredCar in Yeniseysk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Yeniseysk, round 3 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi lost in Yeniseysk Russians win with 1 Infantry remaining. Battle score for attacker is -8 Casualties for Hisaichi: 2 ArmoredCars Battle in West Papua Hisaichi attack with 5 Artillerys, 1 Fighter and 4 Infantrys Anzac defend with 1 Artillery and 3 Infantrys Hisaichi roll dice for 1 Battleship in West Papua, round 2 : 1/1 hits, 0.67 expected hits Hisaichi roll dice for 5 Artillerys, 1 Fighter and 4 Infantrys in West Papua, round 2 : 3/10 hits, 3.33 expected hits Anzac roll dice for 1 Artillery and 3 Infantrys in West Papua, round 2 : 2/4 hits, 1.33 expected hits 1 Artillery owned by the Anzac, 3 Infantrys owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in West Papua Hisaichi win, taking West Papua from Anzac with 5 Artillerys, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Hisaichi: 2 Infantrys Casualties for Anzac: 1 Artillery and 3 Infantrys Battle in Evenkia Hisaichi attack with 1 Artillery and 2 Infantrys Russians defend with 1 Elite and 2 Infantrys Hisaichi roll dice for 1 Artillery and 2 Infantrys in Evenkia, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Elite and 2 Infantrys in Evenkia, round 2 : 2/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Evenkia Hisaichi roll dice for 1 Artillery in Evenkia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Elite and 1 Infantry in Evenkia, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Evenkia, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Elite and 1 Infantry in Evenkia, round 4 : 2/2 hits, 0.67 expected hits 1 Artillery owned by the Hisaichi lost in Evenkia Russians win with 1 Elite and 1 Infantry remaining. Battle score for attacker is -6 Casualties for Hisaichi: 1 Artillery and 2 Infantrys Casualties for Russians: 1 Infantry Battle in Semipalatinsk Hisaichi attack with 3 ArmoredCars and 1 Tank Chinese defend with 2 ArmoredCars Hisaichi roll dice for 3 ArmoredCars and 1 Tank in Semipalatinsk, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 ArmoredCars in Semipalatinsk, round 2 : 0/2 hits, 0.33 expected hits 2 ArmoredCars owned by the Chinese lost in Semipalatinsk Hisaichi win, taking Semipalatinsk from Russians with 3 ArmoredCars and 1 Tank remaining. Battle score for attacker is 8 Casualties for Chinese: 2 ArmoredCars Battle in Khatanga Hisaichi attack with 1 ArmoredCar, 1 Artillery, 1 Bomber and 2 Infantrys Russians defend with 1 Elite and 2 Infantrys Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 1 Bomber and 2 Infantrys in Khatanga, round 2 : 4/5 hits, 1.83 expected hits Russians roll dice for 1 Elite and 2 Infantrys in Khatanga, round 2 : 1/3 hits, 1.00 expected hits 1 Elite owned by the Russians, 2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Khatanga Hisaichi win, taking Khatanga from Russians with 1 ArmoredCar, 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Elite and 2 Infantrys Non Combat Move - Hisaichi 1 Bomber moved from Khatanga to N.Buryat Mongolia 1 Fighter moved from West Papua to 108 Sea Zone Place Units - Hisaichi 2 Artillerys and 2 Infantrys placed in Davao 2 ArmoredCars and 1 Tank placed in Peking 1 ArmoredCar, 1 Artillery and 1 Infantry placed in Chita 3 Destroyers placed in 84 Sea Zone 3 ArmoredCars placed in Liaoning 1 Infantry placed in Liaoning 3 Artillerys and 2 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 86 PUs; end with 86 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Anzac regular : 0.67 Russians regular : 2.67 Hisaichi regular : 2.83 -
TripleA Turn Summary: British round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - British 1 unit repaired. 2 Artillerys and 2 Infantrys moved from Manchester to 21 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 21 Sea Zone to 5 Sea Zone 2 Artillerys and 2 Infantrys moved from 5 Sea Zone to Finnmark British take Finnmark from Finns 2 Artillerys moved from Wales to Dover 2 Infantrys moved from Wales to Dover 7 Artillerys, 2 Elites, 1 Fighter, 22 Infantrys and 4 Tanks moved from Lower Egypt to New Valley 1 Mech.Inf moved from Equatoria to New Valley 1 Mech.Inf moved from Kordofan to New Valley 2 Mech.Infs moved from Kenya to New Valley 2 ArmoredCars and 1 Tank moved from W.Iran to Astrakhan 2 ArmoredCars and 1 Tank moved from Astrakhan to Rostov 1 Elite and 13 Infantrys moved from Hyderabad to Bihar 2 Infantrys moved from Calcutta to Bihar 2 Infantrys moved from Madras to 60 Sea Zone 2 Infantrys moved from 60 Sea Zone to Calcutta 2 Artillerys, 1 Elite and 2 Infantrys moved from Delhi to Bihar 1 Artillery and 1 Infantry moved from Alaska to 71 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 71 Sea Zone to 72 Sea Zone 1 Artillery and 1 Infantry moved from 72 Sea Zone to Koryakia Russians take Koryakia from Hisaichi Purchase Units - British British buy 1 Adv.Fighter, 2 Artillerys, 2 Destroyers, 3 Infantrys, 2 Mech.Infs, 3 Submarines, 3 Tanks and 2 Transports; Remaining resources: 0 PUs; Combat - British Non Combat Move - British 2 Artillerys and 1 Infantry moved from Cairo to Lower Egypt Place Units - British 2 Destroyers placed in 21 Sea Zone 1 Artillery and 1 Infantry placed in Manchester 3 Submarines and 2 Transports placed in 56 Sea Zone 1 Infantry placed in Cairo 1 Adv.Fighter, 1 Artillery and 1 Infantry placed in Delhi 3 Tanks placed in W.Iran Turning on Edit Mode EDIT: Adding units owned by British to Kenya: 2 Mech.Infs EDIT: Removing units owned by British from Cape Town: 2 Mech.Infs EDIT: Turning off Edit Mode 2 Mech.Infs placed in Delhi Turn Complete - British British collect 99 PUs; end with 99 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Anzac round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Anzac 1 Artillery and 1 Elite moved from Western Australia to 67 Sea Zone 1 Artillery moved from Broome to 67 Sea Zone 1 Infantry moved from Broome to 67 Sea Zone 1 Transport moved from 67 Sea Zone to 70 Sea Zone 1 Transport moved from 67 Sea Zone to 70 Sea Zone 2 Infantrys moved from South Australia to 70 Sea Zone 1 Infantry moved from Tasmania to 70 Sea Zone 3 Infantrys and 2 Transports moved from 70 Sea Zone to 67 Sea Zone 1 Tank moved from Broome to 67 Sea Zone 2 Artillerys, 1 Elite, 4 Fighters, 4 Infantrys and 1 Tank moved from 67 Sea Zone to Java 1 Artillery moved from Townsville to 113 Sea Zone 1 Submarine moved from 113 Sea Zone to 112 Sea Zone 1 Artillery and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 1 Artillery moved from 67 Sea Zone to Lombok Dutch take Lombok from Yamamoto 1 Fighter moved from Townsville to 112 Sea Zone Purchase Units - Anzac Anzac buy 4 Artillerys, 1 Destroyer, 5 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 2 Artillerys, 1 Elite, 4 Fighters, 4 Infantrys and 1 Tank Yamamoto defend with 2 Artillerys and 1 Infantry Anzac roll dice for 2 Artillerys, 1 Elite, 4 Fighters, 4 Infantrys and 1 Tank in Java, round 2 : 1/12 hits, 3.83 expected hits Yamamoto roll dice for 2 Artillerys and 1 Infantry in Java, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java Anzac roll dice for 2 Artillerys, 1 Elite, 4 Fighters, 3 Infantrys and 1 Tank in Java, round 3 : 7/11 hits, 3.67 expected hits Yamamoto roll dice for 2 Artillerys in Java, round 3 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Anzac and 2 Artillerys owned by the Yamamoto lost in Java Anzac win, taking Java from Yamamoto with 2 Artillerys, 1 Elite, 4 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for Anzac: 3 Infantrys Casualties for Yamamoto: 2 Artillerys and 1 Infantry Battle in 112 Sea Zone Anzac attack with 1 Fighter and 1 Submarine Hisaichi defend with 1 T.Boat Anzac roll dice for 1 Submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 T.Boat owned by the Hisaichi lost in 112 Sea Zone Anzac win with 1 Fighter and 1 Submarine remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 T.Boat Non Combat Move - Anzac 1 Fighter moved from 112 Sea Zone to Aroe 1 Artillery and 1 Infantry moved from Aroe to 113 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 1 Artillery and 1 Infantry moved from 67 Sea Zone to Java 4 Fighters moved from Java to 67 Sea Zone 1 Destroyer, 2 Submarines and 1 Transport moved from 113 Sea Zone to 114 Sea Zone Place Units - Anzac 3 Infantrys placed in Port Moresby 1 Artillery and 2 Infantrys placed in Broome 1 Artillery and 1 Marine placed in Western Australia 2 Artillerys placed in Townsville 1 Destroyer placed in 122 Sea Zone Turn Complete - Anzac Anzac collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Yamamoto regular : 1.33 Anzac regular : 1.17 -
TripleA Turn Summary: Dutch round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Dutch 2 Elites and 3 Infantrys moved from French Equatorial Africa to Darfur 1 Elite and 1 Infantry moved from Suriname to 32 Sea Zone 1 Elite and 1 Infantry moved from Amazon to 32 Sea Zone 2 Elites, 2 Infantrys and 2 Transports moved from 32 Sea Zone to 36 Sea Zone 2 Elites and 2 Infantrys moved from 36 Sea Zone to French Sudan Purchase Units - Dutch Dutch buy 2 Bunkers; Remaining resources: 1 PUs; Non Combat Move - Dutch Place Units - Dutch 1 Bunker placed in Java 1 Bunker placed in Lombok Turn Complete - Dutch Dutch collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Finns round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Finns 4 ArmoredCars, 4 Artillerys, 5 Elites and 3 Infantrys moved from S.Karelia to Arkhangelsk 2 Artillerys and 2 Infantrys moved from Vyborg to S.Karelia 2 ArmoredCars, 2 Artillerys and 2 Infantrys moved from Oulu to Lapland 2 Elites and 2 Infantrys moved from Tampere to Oulu 2 ArmoredCars moved from Helsinki to Oulu 2 Elites and 2 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 ArmoredCars, 3 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Finns Battle in Arkhangelsk Finns attack with 4 ArmoredCars, 4 Artillerys, 5 Elites and 3 Infantrys Russians defend with 1 AAGun, 1 Bunker, 1 Factory and 9 Infantrys Finns roll dice for 4 ArmoredCars, 4 Artillerys, 5 Elites and 3 Infantrys in Arkhangelsk, round 2 : 7/16 hits, 5.50 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker and 9 Infantrys in Arkhangelsk, round 2 : 5/10 hits, 3.50 expected hits 6 Infantrys owned by the Russians, 1 Elite owned by the Finns, 1 ArmoredCar owned by the Finns and 3 Infantrys owned by the Finns lost in Arkhangelsk Finns roll dice for 3 ArmoredCars, 4 Artillerys and 4 Elites in Arkhangelsk, round 3 : 5/11 hits, 4.33 expected hits Russians roll dice for 1 Bunker and 3 Infantrys in Arkhangelsk, round 3 : 0/4 hits, 1.50 expected hits 3 Infantrys owned by the Russians and 1 Bunker owned by the Russians lost in Arkhangelsk Finns win, taking Arkhangelsk from Russians with 3 ArmoredCars, 4 Artillerys and 4 Elites remaining. Battle score for attacker is 11 Casualties for Finns: 1 ArmoredCar, 1 Elite and 3 Infantrys Casualties for Russians: 1 Bunker and 9 Infantrys Non Combat Move - Finns Place Units - Finns 2 ArmoredCars, 3 Infantrys and 1 Mech.Inf placed in Helsinki Turn Complete - Finns Finns collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Finns regular : 2.17 Russians regular : 0.00 -
TripleA Turn Summary: Romanians round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Romanians 1 Artillery, 6 Elites and 20 Infantrys moved from Donetsk to Kursk Purchase Units - Romanians Romanians buy 2 Artillerys and 5 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in Kursk Romanians attack with 1 Artillery, 6 Elites and 20 Infantrys Russians defend with 1 AAGun, 1 Bunker, 1 Factory and 32 Infantrys Romanians roll dice for 1 Artillery, 6 Elites and 20 Infantrys in Kursk, round 2 : 7/27 hits, 5.83 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker and 32 Infantrys in Kursk, round 2 : 12/33 hits, 11.17 expected hits 6 Infantrys owned by the Russians and 12 Infantrys owned by the Romanians lost in Kursk Romanians roll dice for 1 Artillery, 6 Elites and 8 Infantrys in Kursk, round 3 : 2/15 hits, 3.83 expected hits Russians roll dice for 1 Bunker and 26 Infantrys in Kursk, round 3 : 8/27 hits, 9.17 expected hits 2 Infantrys owned by the Russians and 8 Infantrys owned by the Romanians lost in Kursk Romanians roll dice for 1 Artillery and 6 Elites in Kursk, round 4 : 1/7 hits, 2.50 expected hits Russians roll dice for 1 Bunker and 24 Infantrys in Kursk, round 4 : 10/25 hits, 8.50 expected hits 1 Infantry owned by the Russians, 6 Elites owned by the Romanians and 1 Artillery owned by the Romanians lost in Kursk Russians win with 1 Bunker and 23 Infantrys remaining. Battle score for attacker is -44 Casualties for Romanians: 1 Artillery, 6 Elites and 20 Infantrys Casualties for Russians: 9 Infantrys Non Combat Move - Romanians 2 Artillerys and 5 Infantrys moved from E.Romania to Vinnytsia 2 Artillerys and 4 Infantrys moved from Odessa to Vinnytsia 4 Infantrys moved from Bucharest to E.Romania 1 Infantry moved from Odessa to Vinnytsia Place Units - Romanians 2 Artillerys and 1 Infantry placed in E.Romania 4 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Romanians regular : -2.17 Russians regular : 1.17 -
TripleA Turn Summary: Thai round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Thai 2 ArmoredCars, 4 Infantrys and 1 Marine moved from Burma to Assam 2 Artillerys and 1 Elite moved from S.Thailand to Burma 2 ArmoredCars moved from Bangkok to Burma 1 Infantry moved from Malaya to 110 Sea Zone 1 Infantry and 1 T.Boat moved from 110 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Flores 1 Elite and 3 Infantrys moved from Bangkok to S.Thailand 5 Infantrys moved from S.Thailand to Burma 3 Infantrys moved from Malaya to S.Thailand Purchase Units - Thai Thai buy 2 ArmoredCars, 1 Elite and 9 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Thai Place Units - Thai 6 Infantrys placed in Malaya 2 ArmoredCars, 1 Elite and 3 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Americans 2 Artillerys, 1 Elite and 14 Infantrys moved from Midway to 89 Sea Zone 2 Artillerys, 5 B.Transports, 1 Elite and 14 Infantrys moved from 89 Sea Zone to 95 Sea Zone 2 Artillerys, 1 Elite and 14 Infantrys moved from 95 Sea Zone to Minamitori 7 Adv.Fighters moved from 95 Sea Zone to Minamitori 4 Fighters moved from 95 Sea Zone to Minamitori 1 L.Fighter moved from 95 Sea Zone to Minamitori 3 Submarines moved from 91 Sea Zone to 88 Sea Zone 1 Infantry moved from Palmyra to 98 Sea Zone 1 Infantry moved from Christmas to 98 Sea Zone 2 Infantrys and 1 Transport moved from 98 Sea Zone to 104 Sea Zone 1 Destroyer moved from 95 Sea Zone to 103 Sea Zone 1 Destroyer moved from 95 Sea Zone to 87 Sea Zone 1 Submarine moved from 88 Sea Zone to 87 Sea Zone 1 S.Bomber moved from San Francisco to 103 Sea Zone 2 Artillerys and 4 Infantrys moved from San Francisco to 83 Sea Zone 2 Artillerys, 2 B.Transports and 4 Infantrys moved from 83 Sea Zone to 89 Sea Zone 2 Artillerys and 4 Infantrys moved from 89 Sea Zone to Midway 2 Infantrys moved from 104 Sea Zone to Nauru 1 Artillery, 7 Elites and 4 Infantrys moved from E.Morocco to N.Algeria 3 Elites moved from N.Algeria to N.Tunisia 2 Submarines moved from 34 Sea Zone to 31 Sea Zone 3 Elites moved from Mauritania to W.Morocco 1 Artillery, 5 Elites and 1 Tank moved from French Equatorial Africa to Darfur 1 B.Transport moved from 36 Sea Zone to 35 Sea Zone 1 Elite moved from Salvador to 35 Sea Zone 3 Elites moved from Bahia to 35 Sea Zone 1 B.Transport and 4 Elites moved from 35 Sea Zone to 36 Sea Zone 4 Elites moved from 36 Sea Zone to Mauritania 3 Transports moved from 38 Sea Zone to 35 Sea Zone 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 4 Elites moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone 4 Elites moved from 32 Sea Zone to Bahia Purchase Units - Americans Americans buy 2 Adv.Fighters, 1 Bunker, 1 Carrier, 3 Destroyers, 4 Elites, 3 Submarines and 2 Tanks; Remaining resources: 1 PUs; Combat - Americans Battle in 103 Sea Zone Americans attack with 1 Destroyer and 1 S.Bomber Yamamoto defend with 1 Submarine Yamamoto roll dice for 1 Submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer and 1 S.Bomber in 103 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 Submarine owned by the Yamamoto lost in 103 Sea Zone Americans win with 1 Destroyer and 1 S.Bomber remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Submarine Battle in 87 Sea Zone Americans attack with 1 Destroyer and 1 Submarine Hisaichi defend with 1 Destroyer; Yamamoto defend with 1 Submarine Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 87 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Americans and 1 Submarine owned by the Yamamoto lost in 87 Sea Zone Americans roll dice for 1 Destroyer in 87 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in 87 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 87 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in 87 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans retreated to 95 Sea Zone Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 0 Casualties for Americans: 1 Submarine Casualties for Yamamoto: 1 Submarine Battle in Minamitori Americans attack with 7 Adv.Fighters, 2 Artillerys, 1 Elite, 4 Fighters, 14 Infantrys and 1 L.Fighter Hisaichi defend with 1 Artillery and 1 Infantry; Yamamoto defend with 2 Bunkers, 1 Factory, 6 Infantrys and 3 Tanks Americans roll dice for 2 Battleships in Minamitori, round 2 : 1/2 hits, 1.33 expected hits Units damaged: 1 Bunker owned by the Yamamoto Americans roll dice for 7 Adv.Fighters, 2 Artillerys, 1 Elite, 4 Fighters, 14 Infantrys and 1 L.Fighter in Minamitori, round 2 : 7/29 hits, 9.00 expected hits Units damaged: 1 Bunker owned by the Yamamoto Yamamoto roll dice for 1 Artillery, 2 Bunkers, 7 Infantrys and 3 Tanks in Minamitori, round 2 : 5/13 hits, 5.17 expected hits 5 Infantrys owned by the Yamamoto, 5 Infantrys owned by the Americans and 1 Infantry owned by the Hisaichi lost in Minamitori Americans roll dice for 7 Adv.Fighters, 2 Artillerys, 1 Elite, 4 Fighters, 9 Infantrys and 1 L.Fighter in Minamitori, round 3 : 7/24 hits, 8.17 expected hits Yamamoto roll dice for 1 Artillery, 2 Bunkers, 1 Infantry and 3 Tanks in Minamitori, round 3 : 4/7 hits, 3.17 expected hits 1 Infantry owned by the Yamamoto, 4 Infantrys owned by the Americans, 3 Tanks owned by the Yamamoto, 2 Bunkers owned by the Yamamoto and 1 Artillery owned by the Hisaichi lost in Minamitori Americans win, taking Minamitori from Yamamoto with 7 Adv.Fighters, 2 Artillerys, 1 Elite, 4 Fighters, 5 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 27 Casualties for Americans: 9 Infantrys Casualties for Hisaichi: 1 Artillery and 1 Infantry Casualties for Yamamoto: 2 Bunkers, 6 Infantrys and 3 Tanks Non Combat Move - Americans 1 L.Fighter moved from Minamitori to 95 Sea Zone 7 Adv.Fighters moved from Minamitori to 95 Sea Zone 4 Fighters moved from Minamitori to 95 Sea Zone 1 S.Bomber moved from 103 Sea Zone to Wake Place Units - Americans 3 Submarines placed in 31 Sea Zone 2 Tanks placed in Salvador 3 Elites placed in South Atlantic USA 1 Elite placed in South Central USA 1 Bunker placed in Wake 2 Destroyers placed in 95 Sea Zone 1 Carrier placed in 91 Sea Zone 2 Adv.Fighters placed in 91 Sea Zone 1 Destroyer placed in 83 Sea Zone Turn Complete - Americans Americans collect 110 PUs; end with 111 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.00 Americans regular : -4.00 -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Germans 5 Artillerys, 5 Elites and 12 Infantrys moved from Kiev to Kursk 1 Infantry moved from Vinnytsia to Donetsk 3 ArmoredCars and 1 HeavyTank moved from Vinnytsia to Kursk 3 Mech.Infs moved from Warsaw to Kursk 1 Mech.Inf moved from Warsaw to Kursk 4 Infantrys moved from Brest to Minsk 5 Infantrys moved from Novgorod to Smolensk 1 Tank moved from Leningrad to Smolensk 1 HeavyTank moved from Leningrad to Minsk Purchase Units - Germans Germans buy 4 ArmoredCars, 2 Artillerys, 1 Elite, 1 HeavyTank, 11 Infantrys, 4 Mech.Infs, 3 Stukas and 1 Tank; Remaining resources: 0 PUs; Combat - Germans Battle in Smolensk Germans attack with 5 Infantrys and 1 Tank Russians defend with 3 Infantrys Germans roll dice for 5 Infantrys and 1 Tank in Smolensk, round 2 : 1/6 hits, 1.33 expected hits Russians roll dice for 3 Infantrys in Smolensk, round 2 : 2/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Smolensk Germans roll dice for 3 Infantrys and 1 Tank in Smolensk, round 3 : 2/4 hits, 1.00 expected hits Russians roll dice for 2 Infantrys in Smolensk, round 3 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0 Casualties for Germans: 3 Infantrys Casualties for Russians: 3 Infantrys Battle in Kursk Germans attack with 3 ArmoredCars, 5 Artillerys, 5 Elites, 1 HeavyTank, 12 Infantrys and 4 Mech.Infs Russians defend with 1 AAGun, 1 Bunker, 1 Factory and 23 Infantrys Germans roll dice for 3 ArmoredCars, 5 Artillerys, 5 Elites, 1 HeavyTank, 12 Infantrys and 4 Mech.Infs in Kursk, round 2 : 10/30 hits, 9.83 expected hits Russians roll dice for 1 Bunker and 23 Infantrys in Kursk, round 2 : 7/24 hits, 8.17 expected hits 10 Infantrys owned by the Russians and 7 Infantrys owned by the Germans lost in Kursk Germans roll dice for 3 ArmoredCars, 5 Artillerys, 5 Elites, 1 HeavyTank, 5 Infantrys and 4 Mech.Infs in Kursk, round 3 : 11/23 hits, 8.67 expected hits Russians roll dice for 1 Bunker and 13 Infantrys in Kursk, round 3 : 5/14 hits, 4.83 expected hits 3 ArmoredCars owned by the Germans, 11 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Kursk Germans roll dice for 5 Artillerys, 5 Elites, 1 HeavyTank, 3 Infantrys and 4 Mech.Infs in Kursk, round 4 : 6/18 hits, 7.17 expected hits Russians roll dice for 1 Bunker and 2 Infantrys in Kursk, round 4 : 2/3 hits, 1.17 expected hits 2 Infantrys owned by the Russians, 2 Infantrys owned by the Germans and 1 Bunker owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 5 Artillerys, 5 Elites, 1 HeavyTank, 1 Infantry and 4 Mech.Infs remaining. Battle score for attacker is 18 Casualties for Germans: 3 ArmoredCars and 11 Infantrys Casualties for Russians: 1 Bunker and 23 Infantrys Battle in Minsk Germans attack with 1 HeavyTank and 4 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 HeavyTank and 4 Infantrys in Minsk, round 2 : 1/5 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk Germans win, taking Minsk from Russians with 1 HeavyTank and 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Germans 4 Infantrys moved from Vinnytsia to Kiev 1 AAGun and 5 Infantrys moved from Krakow to Vinnytsia 1 ArmoredCar, 1 Artillery and 3 Infantrys moved from Bohemia to Krakow 1 ArmoredCar moved from Krakow to Vinnytsia 10 Infantrys moved from Brandenburg to Pomerania 2 Mech.Infs moved from Netherlands to Pomerania 2 Artillerys moved from Netherlands to Rhine 2 Infantrys moved from Paris to Picardy 2 Artillerys moved from Normandy to Picardy 5 Infantrys moved from Saxony to Pomerania Place Units - Germans 2 Artillerys and 1 HeavyTank placed in Kiev 4 Mech.Infs placed in Warsaw 1 Elite, 3 Stukas and 1 Tank placed in Bohemia 4 ArmoredCars placed in Hamburg 4 Infantrys placed in Rhine 2 Infantrys placed in Hamburg 5 Infantrys placed in Paris Turn Complete - Germans Germans collect 113 PUs; end with 113 PUsCombat Hit Differential Summary :
Russians regular : 1.83 Germans regular : 1.67 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Russians 1 ArmoredCar, 15 Infantrys and 2 Tanks moved from Rostov to Kursk 10 Infantrys moved from Yaroslavl to Kursk 1 Bomber moved from Moscow to Kursk 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys moved from 54 Sea Zone to Donetsk 1 Infantry moved from Novosibirsk to Karaganda 2 Infantrys moved from Novosibirsk to Krasnoyarsk Russians take Krasnoyarsk from Hisaichi 5 Infantrys moved from Sibirsky to Khatanga 1 Infantry moved from Yeniseysk to Bratsk Russians take Bratsk from Hisaichi 1 Elite moved from Evenkia to Khatanga Purchase Units - Russians Russians buy 31 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Khatanga Russians attack with 1 Elite and 5 Infantrys Hisaichi defend with 1 ArmoredCar, 1 Artillery and 1 Infantry Russians roll dice for 1 Elite and 5 Infantrys in Khatanga, round 2 : 1/6 hits, 1.17 expected hits Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Khatanga, round 2 : 0/3 hits, 0.83 expected hits 1 ArmoredCar owned by the Hisaichi lost in Khatanga Russians roll dice for 1 Elite and 5 Infantrys in Khatanga, round 3 : 1/6 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Khatanga, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Khatanga Russians roll dice for 1 Elite and 4 Infantrys in Khatanga, round 4 : 1/5 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery in Khatanga, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Khatanga Russians win, taking Khatanga from Hisaichi with 1 Elite and 4 Infantrys remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 ArmoredCar, 1 Artillery and 1 Infantry Casualties for Russians: 1 Infantry Battle in Donetsk Russians attack with 2 Infantrys Germans defend with 1 Infantry Russians roll dice for 2 Infantrys in Donetsk, round 2 : 0/2 hits, 0.33 expected hits Romanians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Donetsk Russians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.17 expected hits Romanians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Donetsk, round 4 : 1/1 hits, 0.17 expected hits Romanians roll dice for 1 Infantry in Donetsk, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Donetsk Romanians win with no units remaining. Battle score for attacker is -2 Casualties for Russians: 2 Infantrys Casualties for Germans: 1 Infantry Battle in Kursk Russians attack with 1 ArmoredCar, 1 Bomber, 25 Infantrys and 2 Tanks Germans defend with 1 AAGun, 5 Artillerys, 5 Elites, 1 Factory, 1 HeavyTank, 1 Infantry and 4 Mech.Infs Germans roll AA dice in Kursk : 0/1 hits, 0.17 expected hits Russians roll dice for 1 ArmoredCar, 1 Bomber, 25 Infantrys and 2 Tanks in Kursk, round 2 : 7/29 hits, 6.17 expected hits Germans roll dice for 5 Artillerys, 5 Elites, 1 HeavyTank, 1 Infantry and 4 Mech.Infs in Kursk, round 2 : 6/16 hits, 5.67 expected hits 6 Infantrys owned by the Russians, 5 Elites owned by the Germans, 1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Kursk Russians roll dice for 1 ArmoredCar, 1 Bomber, 19 Infantrys and 2 Tanks in Kursk, round 3 : 8/23 hits, 5.17 expected hits Germans roll dice for 4 Artillerys, 1 HeavyTank and 4 Mech.Infs in Kursk, round 3 : 4/9 hits, 3.33 expected hits 4 Infantrys owned by the Russians, 4 Artillerys owned by the Germans and 4 Mech.Infs owned by the Germans lost in Kursk Russians roll dice for 1 ArmoredCar, 1 Bomber, 15 Infantrys and 2 Tanks in Kursk, round 4 : 5/19 hits, 4.50 expected hits Germans roll dice for 1 HeavyTank in Kursk, round 4 : 1/1 hits, 0.67 expected hits 1 HeavyTank owned by the Germans and 1 Infantry owned by the Russians lost in Kursk Russians win, taking Kursk from Germans with 1 ArmoredCar, 1 Bomber, 14 Infantrys and 2 Tanks remaining. Battle score for attacker is 46 Casualties for Russians: 11 Infantrys Casualties for Germans: 5 Artillerys, 5 Elites, 1 HeavyTank, 1 Infantry and 4 Mech.Infs Non Combat Move - Russians 1 Bomber moved from Kursk to Moscow 1 Infantry moved from Moscow to Yaroslavl 2 Infantrys moved from Penza to Tula 5 Infantrys moved from Stalingrad to Rostov 1 Infantry moved from Georgia to Rostov 5 Infantrys moved from Kirov to Komi 2 Infantrys moved from Kuybyshev to Kirov 1 Infantry moved from Sverdlovsk to Novosibirsk 4 Infantrys moved from Sverdlovsk to Perm Place Units - Russians 10 Infantrys placed in Moscow 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 6 Infantrys placed in Sibirsky 5 Infantrys placed in Sverdlovsk 2 Infantrys placed in Tashkent Turn Complete - Russians Russians collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
Romanians regular : 1.00 Germans AA : -0.17 Germans regular : 1.33 Russians regular : 4.17 Hisaichi regular : -0.83 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Italians 1 Transport moved from 47 Sea Zone to 46 Sea Zone 4 Infantrys moved from Campania to 46 Sea Zone 4 Infantrys and 2 Transports moved from 46 Sea Zone to 47 Sea Zone 4 Infantrys moved from 47 Sea Zone to Tunis 4 Infantrys moved from Kufra to Tobruk 1 Infantry moved from Kufra to Tobruk 1 Elite and 2 Tanks moved from Hun to Kufra 3 Infantrys moved from Rome to Campania Purchase Units - Italians Italians buy 2 Artillerys, 1 Bunker, 4 Destroyers, 9 Infantrys and 1 Transport; Remaining resources: 0 PUs; Non Combat Move - Italians Place Units - Italians 1 Bunker and 4 Infantrys placed in Tunis 2 Artillerys and 1 Infantry placed in Hun 3 Destroyers and 1 Transport placed in 48 Sea Zone 1 Destroyer placed in 48 Sea Zone 2 Infantrys placed in Campania 2 Infantrys placed in Lombardy Turn Complete - Italians Italians collect 66 PUs; end with 66 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - French Purchase Units - French French buy 2 Artillerys, 1 Destroyer, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; Non Combat Move - French 1 Tank moved from Syria to Lower Egypt 2 Infantrys and 1 Tank moved from Lower Egypt to Mersa Matruh 1 Destroyer moved from 55 Sea Zone to 51 Sea Zone 2 Destroyers moved from 56 Sea Zone to 51 Sea Zone 1 Infantry moved from Azores to 17 Sea Zone 1 Infantry and 1 Transport moved from 17 Sea Zone to 31 Sea Zone 1 Infantry moved from 31 Sea Zone to W.Morocco 2 Artillerys and 2 Infantrys moved from E.Morocco to N.Algeria 2 Artillerys and 2 Infantrys moved from N.Algeria to N.Tunisia Place Units - French 2 Artillerys and 2 Infantrys placed in E.Morocco 1 Destroyer placed in 55 Sea Zone 1 Tank placed in Syria Turn Complete - French French collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :





