dawgoneit (Axis) v entek Allies WAW

  • 20 19 18 17 16

    TripleA Turn Summary: British round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - British
            1 unit repaired.
            2 Artillerys and 2 Infantrys moved from Manchester to 21 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 21 Sea Zone to 5 Sea Zone
            2 Artillerys and 2 Infantrys moved from 5 Sea Zone to Finnmark
                  British take Finnmark from Finns
            2 Artillerys moved from Wales to Dover
            2 Infantrys moved from Wales to Dover
            7 Artillerys, 2 Elites, 1 Fighter, 22 Infantrys and 4 Tanks moved from Lower Egypt to New Valley
            1 Mech.Inf moved from Equatoria to New Valley
            1 Mech.Inf moved from Kordofan to New Valley
            2 Mech.Infs moved from Kenya to New Valley
            2 ArmoredCars and 1 Tank moved from W.Iran to Astrakhan
            2 ArmoredCars and 1 Tank moved from Astrakhan to Rostov
            1 Elite and 13 Infantrys moved from Hyderabad to Bihar
            2 Infantrys moved from Calcutta to Bihar
            2 Infantrys moved from Madras to 60 Sea Zone
            2 Infantrys moved from 60 Sea Zone to Calcutta
            2 Artillerys, 1 Elite and 2 Infantrys moved from Delhi to Bihar
            1 Artillery and 1 Infantry moved from Alaska to 71 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            1 Artillery and 1 Infantry moved from 72 Sea Zone to Koryakia
                  Russians take Koryakia from Hisaichi
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 2 Artillerys, 2 Destroyers, 3 Infantrys, 2 Mech.Infs, 3 Submarines, 3 Tanks and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
    
        Non Combat Move - British
            2 Artillerys and 1 Infantry moved from Cairo to Lower Egypt
    
        Place Units - British
            2 Destroyers placed in 21 Sea Zone
            1 Artillery and 1 Infantry placed in Manchester
            3 Submarines and 2 Transports placed in 56 Sea Zone
            1 Infantry placed in Cairo
            1 Adv.Fighter, 1 Artillery and 1 Infantry placed in Delhi
            3 Tanks placed in W.Iran
            Turning on Edit Mode
            EDIT: Adding units owned by British to Kenya: 2 Mech.Infs
            EDIT: Removing units owned by British from Cape Town: 2 Mech.Infs
            EDIT: Turning off Edit Mode
            2 Mech.Infs placed in Delhi
    
        Turn Complete - British
            British collect 99 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Anzac
            1 Artillery and 1 Elite moved from Western Australia to 67 Sea Zone
            1 Artillery moved from Broome to 67 Sea Zone
            1 Infantry moved from Broome to 67 Sea Zone
            1 Transport moved from 67 Sea Zone to 70 Sea Zone
            1 Transport moved from 67 Sea Zone to 70 Sea Zone
            2 Infantrys moved from South Australia to 70 Sea Zone
            1 Infantry moved from Tasmania to 70 Sea Zone
            3 Infantrys and 2 Transports moved from 70 Sea Zone to 67 Sea Zone
            1 Tank moved from Broome to 67 Sea Zone
            2 Artillerys, 1 Elite, 4 Fighters, 4 Infantrys and 1 Tank moved from 67 Sea Zone to Java
            1 Artillery moved from Townsville to 113 Sea Zone
            1 Submarine moved from 113 Sea Zone to 112 Sea Zone
            1 Artillery and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            1 Artillery moved from 67 Sea Zone to Lombok
                  Dutch take Lombok from Yamamoto
            1 Fighter moved from Townsville to 112 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 1 Destroyer, 5 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 2 Artillerys, 1 Elite, 4 Fighters, 4 Infantrys and 1 Tank
                Yamamoto defend with 2 Artillerys and 1 Infantry
                    Anzac roll dice for 2 Artillerys, 1 Elite, 4 Fighters, 4 Infantrys and 1 Tank in Java, round 2 : 1/12 hits, 3.83 expected hits
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in Java, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java
                    Anzac roll dice for 2 Artillerys, 1 Elite, 4 Fighters, 3 Infantrys and 1 Tank in Java, round 3 : 7/11 hits, 3.67 expected hits
                    Yamamoto roll dice for 2 Artillerys in Java, round 3 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Anzac and 2 Artillerys owned by the Yamamoto lost in Java
                Anzac win, taking Java from Yamamoto with 2 Artillerys, 1 Elite, 4 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Anzac: 3 Infantrys
                Casualties for Yamamoto: 2 Artillerys and 1 Infantry
            Battle in 112 Sea Zone
                Anzac attack with 1 Fighter and 1 Submarine
                Hisaichi defend with 1 T.Boat
                    Anzac roll dice for 1 Submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 T.Boat owned by the Hisaichi lost in 112 Sea Zone
                Anzac win with 1 Fighter and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 T.Boat
    
        Non Combat Move - Anzac
            1 Fighter moved from 112 Sea Zone to Aroe
            1 Artillery and 1 Infantry moved from Aroe to 113 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Java
            4 Fighters moved from Java to 67 Sea Zone
            1 Destroyer, 2 Submarines and 1 Transport moved from 113 Sea Zone to 114 Sea Zone
    
        Place Units - Anzac
            3 Infantrys placed in Port Moresby
            1 Artillery and 2 Infantrys placed in Broome
            1 Artillery and 1 Marine placed in Western Australia
            2 Artillerys placed in Townsville
            1 Destroyer placed in 122 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.33
    Anzac regular : 1.17
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Dutch
            2 Elites and 3 Infantrys moved from French Equatorial Africa to Darfur
            1 Elite and 1 Infantry moved from Suriname to 32 Sea Zone
            1 Elite and 1 Infantry moved from Amazon to 32 Sea Zone
            2 Elites, 2 Infantrys and 2 Transports moved from 32 Sea Zone to 36 Sea Zone
            2 Elites and 2 Infantrys moved from 36 Sea Zone to French Sudan
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers; Remaining resources: 1 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Java
            1 Bunker placed in Lombok
    
        Turn Complete - Dutch
            Dutch collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Finns
            4 ArmoredCars, 4 Artillerys, 5 Elites and 3 Infantrys moved from S.Karelia to Arkhangelsk
            2 Artillerys and 2 Infantrys moved from Vyborg to S.Karelia
            2 ArmoredCars, 2 Artillerys and 2 Infantrys moved from Oulu to Lapland
            2 Elites and 2 Infantrys moved from Tampere to Oulu
            2 ArmoredCars moved from Helsinki to Oulu
            2 Elites and 2 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars, 3 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Arkhangelsk
                Finns attack with 4 ArmoredCars, 4 Artillerys, 5 Elites and 3 Infantrys
                Russians defend with 1 AAGun, 1 Bunker, 1 Factory and 9 Infantrys
                    Finns roll dice for 4 ArmoredCars, 4 Artillerys, 5 Elites and 3 Infantrys in Arkhangelsk, round 2 : 7/16 hits, 5.50 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker and 9 Infantrys in Arkhangelsk, round 2 : 5/10 hits, 3.50 expected hits
                    6 Infantrys owned by the Russians, 1 Elite owned by the Finns, 1 ArmoredCar owned by the Finns and 3 Infantrys owned by the Finns lost in Arkhangelsk
                    Finns roll dice for 3 ArmoredCars, 4 Artillerys and 4 Elites in Arkhangelsk, round 3 : 5/11 hits, 4.33 expected hits
                    Russians roll dice for 1 Bunker and 3 Infantrys in Arkhangelsk, round 3 : 0/4 hits, 1.50 expected hits
                    3 Infantrys owned by the Russians and 1 Bunker owned by the Russians lost in Arkhangelsk
                Finns win, taking Arkhangelsk from Russians with 3 ArmoredCars, 4 Artillerys and 4 Elites remaining. Battle score for attacker is 11
                Casualties for Finns: 1 ArmoredCar, 1 Elite and 3 Infantrys
                Casualties for Russians: 1 Bunker and 9 Infantrys
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 ArmoredCars, 3 Infantrys and 1 Mech.Inf placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 2.17
    Russians regular : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Romanians
            1 Artillery, 6 Elites and 20 Infantrys moved from Donetsk to Kursk
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Kursk
                Romanians attack with 1 Artillery, 6 Elites and 20 Infantrys
                Russians defend with 1 AAGun, 1 Bunker, 1 Factory and 32 Infantrys
                    Romanians roll dice for 1 Artillery, 6 Elites and 20 Infantrys in Kursk, round 2 : 7/27 hits, 5.83 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker and 32 Infantrys in Kursk, round 2 : 12/33 hits, 11.17 expected hits
                    6 Infantrys owned by the Russians and 12 Infantrys owned by the Romanians lost in Kursk
                    Romanians roll dice for 1 Artillery, 6 Elites and 8 Infantrys in Kursk, round 3 : 2/15 hits, 3.83 expected hits
                    Russians roll dice for 1 Bunker and 26 Infantrys in Kursk, round 3 : 8/27 hits, 9.17 expected hits
                    2 Infantrys owned by the Russians and 8 Infantrys owned by the Romanians lost in Kursk
                    Romanians roll dice for 1 Artillery and 6 Elites in Kursk, round 4 : 1/7 hits, 2.50 expected hits
                    Russians roll dice for 1 Bunker and 24 Infantrys in Kursk, round 4 : 10/25 hits, 8.50 expected hits
                    1 Infantry owned by the Russians, 6 Elites owned by the Romanians and 1 Artillery owned by the Romanians lost in Kursk
                Russians win with 1 Bunker and 23 Infantrys remaining. Battle score for attacker is -44
                Casualties for Romanians: 1 Artillery, 6 Elites and 20 Infantrys
                Casualties for Russians: 9 Infantrys
    
        Non Combat Move - Romanians
            2 Artillerys and 5 Infantrys moved from E.Romania to Vinnytsia
            2 Artillerys and 4 Infantrys moved from Odessa to Vinnytsia
            4 Infantrys moved from Bucharest to E.Romania
            1 Infantry moved from Odessa to Vinnytsia
    
        Place Units - Romanians
            2 Artillerys and 1 Infantry placed in E.Romania
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -2.17
    Russians regular : 1.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Thai
            2 ArmoredCars, 4 Infantrys and 1 Marine moved from Burma to Assam
            2 Artillerys and 1 Elite moved from S.Thailand to Burma
            2 ArmoredCars moved from Bangkok to Burma
            1 Infantry moved from Malaya to 110 Sea Zone
            1 Infantry and 1 T.Boat moved from 110 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Flores
            1 Elite and 3 Infantrys moved from Bangkok to S.Thailand
            5 Infantrys moved from S.Thailand to Burma
            3 Infantrys moved from Malaya to S.Thailand
    
        Purchase Units - Thai
            Thai buy 2 ArmoredCars, 1 Elite and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
    
        Place Units - Thai
            6 Infantrys placed in Malaya
            2 ArmoredCars, 1 Elite and 3 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Americans
            2 Artillerys, 1 Elite and 14 Infantrys moved from Midway to 89 Sea Zone
            2 Artillerys, 5 B.Transports, 1 Elite and 14 Infantrys moved from 89 Sea Zone to 95 Sea Zone
            2 Artillerys, 1 Elite and 14 Infantrys moved from 95 Sea Zone to Minamitori
            7 Adv.Fighters moved from 95 Sea Zone to Minamitori
            4 Fighters moved from 95 Sea Zone to Minamitori
            1 L.Fighter moved from 95 Sea Zone to Minamitori
            3 Submarines moved from 91 Sea Zone to 88 Sea Zone
            1 Infantry moved from Palmyra to 98 Sea Zone
            1 Infantry moved from Christmas to 98 Sea Zone
            2 Infantrys and 1 Transport moved from 98 Sea Zone to 104 Sea Zone
            1 Destroyer moved from 95 Sea Zone to 103 Sea Zone
            1 Destroyer moved from 95 Sea Zone to 87 Sea Zone
            1 Submarine moved from 88 Sea Zone to 87 Sea Zone
            1 S.Bomber moved from San Francisco to 103 Sea Zone
            2 Artillerys and 4 Infantrys moved from San Francisco to 83 Sea Zone
            2 Artillerys, 2 B.Transports and 4 Infantrys moved from 83 Sea Zone to 89 Sea Zone
            2 Artillerys and 4 Infantrys moved from 89 Sea Zone to Midway
            2 Infantrys moved from 104 Sea Zone to Nauru
            1 Artillery, 7 Elites and 4 Infantrys moved from E.Morocco to N.Algeria
            3 Elites moved from N.Algeria to N.Tunisia
            2 Submarines moved from 34 Sea Zone to 31 Sea Zone
            3 Elites moved from Mauritania to W.Morocco
            1 Artillery, 5 Elites and 1 Tank moved from French Equatorial Africa to Darfur
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            1 Elite moved from Salvador to 35 Sea Zone
            3 Elites moved from Bahia to 35 Sea Zone
            1 B.Transport and 4 Elites moved from 35 Sea Zone to 36 Sea Zone
            4 Elites moved from 36 Sea Zone to Mauritania
            3 Transports moved from 38 Sea Zone to 35 Sea Zone
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            4 Elites moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone
            4 Elites moved from 32 Sea Zone to Bahia
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 1 Bunker, 1 Carrier, 3 Destroyers, 4 Elites, 3 Submarines and 2 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in 103 Sea Zone
                Americans attack with 1 Destroyer and 1 S.Bomber
                Yamamoto defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer and 1 S.Bomber in 103 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    1 Submarine owned by the Yamamoto lost in 103 Sea Zone
                Americans win with 1 Destroyer and 1 S.Bomber remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
            Battle in 87 Sea Zone
                Americans attack with 1 Destroyer and 1 Submarine
                Hisaichi defend with 1 Destroyer; Yamamoto defend with 1 Submarine
                    Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 87 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans and 1 Submarine owned by the Yamamoto lost in 87 Sea Zone
                    Americans roll dice for 1 Destroyer in 87 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 87 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 87 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 87 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                1 Destroyer owned by the Americans retreated to 95 Sea Zone
                Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Submarine
                Casualties for Yamamoto: 1 Submarine
            Battle in Minamitori
                Americans attack with 7 Adv.Fighters, 2 Artillerys, 1 Elite, 4 Fighters, 14 Infantrys and 1 L.Fighter
                Hisaichi defend with 1 Artillery and 1 Infantry; Yamamoto defend with 2 Bunkers, 1 Factory, 6 Infantrys and 3 Tanks
                    Americans roll dice for 2 Battleships in Minamitori, round 2 : 1/2 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Yamamoto
                    Americans roll dice for 7 Adv.Fighters, 2 Artillerys, 1 Elite, 4 Fighters, 14 Infantrys and 1 L.Fighter in Minamitori, round 2 : 7/29 hits, 9.00 expected hits
                Units damaged: 1 Bunker owned by the Yamamoto
                    Yamamoto roll dice for 1 Artillery, 2 Bunkers, 7 Infantrys and 3 Tanks in Minamitori, round 2 : 5/13 hits, 5.17 expected hits
                    5 Infantrys owned by the Yamamoto, 5 Infantrys owned by the Americans and 1 Infantry owned by the Hisaichi lost in Minamitori
                    Americans roll dice for 7 Adv.Fighters, 2 Artillerys, 1 Elite, 4 Fighters, 9 Infantrys and 1 L.Fighter in Minamitori, round 3 : 7/24 hits, 8.17 expected hits
                    Yamamoto roll dice for 1 Artillery, 2 Bunkers, 1 Infantry and 3 Tanks in Minamitori, round 3 : 4/7 hits, 3.17 expected hits
                    1 Infantry owned by the Yamamoto, 4 Infantrys owned by the Americans, 3 Tanks owned by the Yamamoto, 2 Bunkers owned by the Yamamoto and 1 Artillery owned by the Hisaichi lost in Minamitori
                Americans win, taking Minamitori from Yamamoto with 7 Adv.Fighters, 2 Artillerys, 1 Elite, 4 Fighters, 5 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 27
                Casualties for Americans: 9 Infantrys
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
                Casualties for Yamamoto: 2 Bunkers, 6 Infantrys and 3 Tanks
    
        Non Combat Move - Americans
            1 L.Fighter moved from Minamitori to 95 Sea Zone
            7 Adv.Fighters moved from Minamitori to 95 Sea Zone
            4 Fighters moved from Minamitori to 95 Sea Zone
            1 S.Bomber moved from 103 Sea Zone to Wake
    
        Place Units - Americans
            3 Submarines placed in 31 Sea Zone
            2 Tanks placed in Salvador
            3 Elites placed in South Atlantic USA
            1 Elite placed in South Central USA
            1 Bunker placed in Wake
            2 Destroyers placed in 95 Sea Zone
            1 Carrier placed in 91 Sea Zone
            2 Adv.Fighters placed in 91 Sea Zone
            1 Destroyer placed in 83 Sea Zone
    
        Turn Complete - Americans
            Americans collect 110 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.00
    Americans regular : -4.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Germans
            5 Artillerys, 5 Elites and 12 Infantrys moved from Kiev to Kursk
            1 Infantry moved from Vinnytsia to Donetsk
            3 ArmoredCars and 1 HeavyTank moved from Vinnytsia to Kursk
            3 Mech.Infs moved from Warsaw to Kursk
            1 Mech.Inf moved from Warsaw to Kursk
            4 Infantrys moved from Brest to Minsk
            5 Infantrys moved from Novgorod to Smolensk
            1 Tank moved from Leningrad to Smolensk
            1 HeavyTank moved from Leningrad to Minsk
    
        Purchase Units - Germans
            Germans buy 4 ArmoredCars, 2 Artillerys, 1 Elite, 1 HeavyTank, 11 Infantrys, 4 Mech.Infs, 3 Stukas and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 5 Infantrys and 1 Tank
                Russians defend with 3 Infantrys
                    Germans roll dice for 5 Infantrys and 1 Tank in Smolensk, round 2 : 1/6 hits, 1.33 expected hits
                    Russians roll dice for 3 Infantrys in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Smolensk
                    Germans roll dice for 3 Infantrys and 1 Tank in Smolensk, round 3 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 2 Infantrys in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Germans: 3 Infantrys
                Casualties for Russians: 3 Infantrys
            Battle in Kursk
                Germans attack with 3 ArmoredCars, 5 Artillerys, 5 Elites, 1 HeavyTank, 12 Infantrys and 4 Mech.Infs
                Russians defend with 1 AAGun, 1 Bunker, 1 Factory and 23 Infantrys
                    Germans roll dice for 3 ArmoredCars, 5 Artillerys, 5 Elites, 1 HeavyTank, 12 Infantrys and 4 Mech.Infs in Kursk, round 2 : 10/30 hits, 9.83 expected hits
                    Russians roll dice for 1 Bunker and 23 Infantrys in Kursk, round 2 : 7/24 hits, 8.17 expected hits
                    10 Infantrys owned by the Russians and 7 Infantrys owned by the Germans lost in Kursk
                    Germans roll dice for 3 ArmoredCars, 5 Artillerys, 5 Elites, 1 HeavyTank, 5 Infantrys and 4 Mech.Infs in Kursk, round 3 : 11/23 hits, 8.67 expected hits
                    Russians roll dice for 1 Bunker and 13 Infantrys in Kursk, round 3 : 5/14 hits, 4.83 expected hits
                    3 ArmoredCars owned by the Germans, 11 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Kursk
                    Germans roll dice for 5 Artillerys, 5 Elites, 1 HeavyTank, 3 Infantrys and 4 Mech.Infs in Kursk, round 4 : 6/18 hits, 7.17 expected hits
                    Russians roll dice for 1 Bunker and 2 Infantrys in Kursk, round 4 : 2/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Russians, 2 Infantrys owned by the Germans and 1 Bunker owned by the Russians lost in Kursk
                Germans win, taking Kursk from Russians with 5 Artillerys, 5 Elites, 1 HeavyTank, 1 Infantry and 4 Mech.Infs remaining. Battle score for attacker is 18
                Casualties for Germans: 3 ArmoredCars and 11 Infantrys
                Casualties for Russians: 1 Bunker and 23 Infantrys
            Battle in Minsk
                Germans attack with 1 HeavyTank and 4 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 1 HeavyTank and 4 Infantrys in Minsk, round 2 : 1/5 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
                Germans win, taking Minsk from Russians with 1 HeavyTank and 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            4 Infantrys moved from Vinnytsia to Kiev
            1 AAGun and 5 Infantrys moved from Krakow to Vinnytsia
            1 ArmoredCar, 1 Artillery and 3 Infantrys moved from Bohemia to Krakow
            1 ArmoredCar moved from Krakow to Vinnytsia
            10 Infantrys moved from Brandenburg to Pomerania
            2 Mech.Infs moved from Netherlands to Pomerania
            2 Artillerys moved from Netherlands to Rhine
            2 Infantrys moved from Paris to Picardy
            2 Artillerys moved from Normandy to Picardy
            5 Infantrys moved from Saxony to Pomerania
    
        Place Units - Germans
            2 Artillerys and 1 HeavyTank placed in Kiev
            4 Mech.Infs placed in Warsaw
            1 Elite, 3 Stukas and 1 Tank placed in Bohemia
            4 ArmoredCars placed in Hamburg
            4 Infantrys placed in Rhine
            2 Infantrys placed in Hamburg
            5 Infantrys placed in Paris
    
        Turn Complete - Germans
            Germans collect 113 PUs; end with 113 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.83
    Germans regular : 1.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Russians
            1 ArmoredCar, 15 Infantrys and 2 Tanks moved from Rostov to Kursk
            10 Infantrys moved from Yaroslavl to Kursk
            1 Bomber moved from Moscow to Kursk
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys moved from 54 Sea Zone to Donetsk
            1 Infantry moved from Novosibirsk to Karaganda
            2 Infantrys moved from Novosibirsk to Krasnoyarsk
                  Russians take Krasnoyarsk from Hisaichi
            5 Infantrys moved from Sibirsky to Khatanga
            1 Infantry moved from Yeniseysk to Bratsk
                  Russians take Bratsk from Hisaichi
            1 Elite moved from Evenkia to Khatanga
    
        Purchase Units - Russians
            Russians buy 31 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Khatanga
                Russians attack with 1 Elite and 5 Infantrys
                Hisaichi defend with 1 ArmoredCar, 1 Artillery and 1 Infantry
                    Russians roll dice for 1 Elite and 5 Infantrys in Khatanga, round 2 : 1/6 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Khatanga, round 2 : 0/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Khatanga
                    Russians roll dice for 1 Elite and 5 Infantrys in Khatanga, round 3 : 1/6 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Khatanga, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Khatanga
                    Russians roll dice for 1 Elite and 4 Infantrys in Khatanga, round 4 : 1/5 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery in Khatanga, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Khatanga
                Russians win, taking Khatanga from Hisaichi with 1 Elite and 4 Infantrys remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 ArmoredCar, 1 Artillery and 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Donetsk
                Russians attack with 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 2 Infantrys in Donetsk, round 2 : 0/2 hits, 0.33 expected hits
                    Romanians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                    Russians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.17 expected hits
                    Romanians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 4 : 1/1 hits, 0.17 expected hits
                    Romanians roll dice for 1 Infantry in Donetsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Donetsk
                Romanians win with no units remaining. Battle score for attacker is -2
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 1 Infantry
            Battle in Kursk
                Russians attack with 1 ArmoredCar, 1 Bomber, 25 Infantrys and 2 Tanks
                Germans defend with 1 AAGun, 5 Artillerys, 5 Elites, 1 Factory, 1 HeavyTank, 1 Infantry and 4 Mech.Infs
                    Germans roll AA dice in Kursk : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 ArmoredCar, 1 Bomber, 25 Infantrys and 2 Tanks in Kursk, round 2 : 7/29 hits, 6.17 expected hits
                    Germans roll dice for 5 Artillerys, 5 Elites, 1 HeavyTank, 1 Infantry and 4 Mech.Infs in Kursk, round 2 : 6/16 hits, 5.67 expected hits
                    6 Infantrys owned by the Russians, 5 Elites owned by the Germans, 1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Kursk
                    Russians roll dice for 1 ArmoredCar, 1 Bomber, 19 Infantrys and 2 Tanks in Kursk, round 3 : 8/23 hits, 5.17 expected hits
                    Germans roll dice for 4 Artillerys, 1 HeavyTank and 4 Mech.Infs in Kursk, round 3 : 4/9 hits, 3.33 expected hits
                    4 Infantrys owned by the Russians, 4 Artillerys owned by the Germans and 4 Mech.Infs owned by the Germans lost in Kursk
                    Russians roll dice for 1 ArmoredCar, 1 Bomber, 15 Infantrys and 2 Tanks in Kursk, round 4 : 5/19 hits, 4.50 expected hits
                    Germans roll dice for 1 HeavyTank in Kursk, round 4 : 1/1 hits, 0.67 expected hits
                    1 HeavyTank owned by the Germans and 1 Infantry owned by the Russians lost in Kursk
                Russians win, taking Kursk from Germans with 1 ArmoredCar, 1 Bomber, 14 Infantrys and 2 Tanks remaining. Battle score for attacker is 46
                Casualties for Russians: 11 Infantrys
                Casualties for Germans: 5 Artillerys, 5 Elites, 1 HeavyTank, 1 Infantry and 4 Mech.Infs
    
        Non Combat Move - Russians
            1 Bomber moved from Kursk to Moscow
            1 Infantry moved from Moscow to Yaroslavl
            2 Infantrys moved from Penza to Tula
            5 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Georgia to Rostov
            5 Infantrys moved from Kirov to Komi
            2 Infantrys moved from Kuybyshev to Kirov
            1 Infantry moved from Sverdlovsk to Novosibirsk
            4 Infantrys moved from Sverdlovsk to Perm
    
        Place Units - Russians
            10 Infantrys placed in Moscow
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            6 Infantrys placed in Sibirsky
            5 Infantrys placed in Sverdlovsk
            2 Infantrys placed in Tashkent
    
        Turn Complete - Russians
            Russians collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 1.00
    Germans AA : -0.17
    Germans regular : 1.33
    Russians regular : 4.17
    Hisaichi regular : -0.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Italians
            1 Transport moved from 47 Sea Zone to 46 Sea Zone
            4 Infantrys moved from Campania to 46 Sea Zone
            4 Infantrys and 2 Transports moved from 46 Sea Zone to 47 Sea Zone
            4 Infantrys moved from 47 Sea Zone to Tunis
            4 Infantrys moved from Kufra to Tobruk
            1 Infantry moved from Kufra to Tobruk
            1 Elite and 2 Tanks moved from Hun to Kufra
            3 Infantrys moved from Rome to Campania
    
        Purchase Units - Italians
            Italians buy 2 Artillerys, 1 Bunker, 4 Destroyers, 9 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 Bunker and 4 Infantrys placed in Tunis
            2 Artillerys and 1 Infantry placed in Hun
            3 Destroyers and 1 Transport placed in 48 Sea Zone
            1 Destroyer placed in 48 Sea Zone
            2 Infantrys placed in Campania
            2 Infantrys placed in Lombardy
    
        Turn Complete - Italians
            Italians collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - French
    
        Purchase Units - French
            French buy 2 Artillerys, 1 Destroyer, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
            1 Tank moved from Syria to Lower Egypt
            2 Infantrys and 1 Tank moved from Lower Egypt to Mersa Matruh
            1 Destroyer moved from 55 Sea Zone to 51 Sea Zone
            2 Destroyers moved from 56 Sea Zone to 51 Sea Zone
            1 Infantry moved from Azores to 17 Sea Zone
            1 Infantry and 1 Transport moved from 17 Sea Zone to 31 Sea Zone
            1 Infantry moved from 31 Sea Zone to W.Morocco
            2 Artillerys and 2 Infantrys moved from E.Morocco to N.Algeria
            2 Artillerys and 2 Infantrys moved from N.Algeria to N.Tunisia
    
        Place Units - French
            2 Artillerys and 2 Infantrys placed in E.Morocco
            1 Destroyer placed in 55 Sea Zone
            1 Tank placed in Syria
    
        Turn Complete - French
            French collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Yamamoto
            5 Adv.Fighters, 2 Battleships, 6 Carriers, 12 Destroyers and 7 Fighters moved from 77 Sea Zone to 86 Sea Zone
            5 Adv.Fighters and 7 Fighters moved from 86 Sea Zone to Minamitori
            1 B.Transport moved from 86 Sea Zone to 85 Sea Zone
            3 Infantrys moved from Tokyo to 85 Sea Zone
            1 B.Transport and 3 Infantrys moved from 85 Sea Zone to 86 Sea Zone
            3 Infantrys moved from 86 Sea Zone to Minamitori
            2 Bombers moved from Tokyo to Minamitori
            3 Destroyers and 2 Submarines moved from 85 Sea Zone to 86 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry moved from Banjarmasin to 110 Sea Zone
            2 Artillerys, 1 Elite, 2 Fighters and 1 Infantry moved from 110 Sea Zone to Java
            2 Artillerys and 3 Infantrys moved from Sumatra to Java
            1 ArmoredCar moved from Szechwan to Ningsia
            1 Mech.Inf and 2 Tanks moved from Ningsia to Lanchow
            2 Mech.Infs moved from Hupeh to Lanchow
            2 Tanks moved from Szechwan to Lanchow
            2 Tanks moved from Shensi to Lanchow
            2 ArmoredCars and 2 Tanks moved from Hunan to Shensi
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Artillerys, 2 B.Transports, 1 Bunker, 5 Infantrys, 2 Marines and 5 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Minamitori
                Yamamoto attack with 5 Adv.Fighters, 2 Bombers, 7 Fighters and 3 Infantrys
                Americans defend with 2 Artillerys, 1 Elite, 1 Factory and 5 Infantrys
                    Yamamoto roll dice for 2 Battleships in Minamitori, round 2 : 2/2 hits, 1.33 expected hits
                    Yamamoto roll dice for 5 Adv.Fighters, 2 Bombers, 7 Fighters and 3 Infantrys in Minamitori, round 2 : 7/17 hits, 6.67 expected hits
                    Americans roll dice for 2 Artillerys, 1 Elite and 5 Infantrys in Minamitori, round 2 : 1/8 hits, 2.67 expected hits
                    1 Elite owned by the Americans, 1 Infantry owned by the Yamamoto, 2 Artillerys owned by the Americans and 5 Infantrys owned by the Americans lost in Minamitori
                Yamamoto win, taking Minamitori from Americans with 5 Adv.Fighters, 2 Bombers, 7 Fighters and 2 Infantrys remaining. Battle score for attacker is 19
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 2 Artillerys, 1 Elite and 5 Infantrys
            Battle in Java
                Yamamoto attack with 4 Artillerys, 1 Elite, 2 Fighters and 4 Infantrys
                Anzac defend with 3 Artillerys, 1 Elite, 2 Infantrys and 1 Tank; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Yamamoto roll dice for 4 Artillerys, 1 Elite, 2 Fighters and 4 Infantrys in Java, round 2 : 3/11 hits, 3.67 expected hits
                    Dutch roll dice for 3 Artillerys, 1 Bunker, 1 Elite, 2 Infantrys and 1 Tank in Java, round 2 : 4/8 hits, 3.00 expected hits
                    2 Infantrys owned by the Anzac, 1 Elite owned by the Anzac and 4 Infantrys owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 4 Artillerys, 1 Elite and 2 Fighters in Java, round 3 : 3/7 hits, 2.50 expected hits
                    Dutch roll dice for 3 Artillerys, 1 Bunker and 1 Tank in Java, round 3 : 2/5 hits, 2.00 expected hits
                    3 Artillerys owned by the Anzac and 2 Artillerys owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 2 Artillerys, 1 Elite and 2 Fighters in Java, round 4 : 2/5 hits, 1.83 expected hits
                    Dutch roll dice for 1 Bunker and 1 Tank in Java, round 4 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the Anzac, 1 Elite owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Java
                Yamamoto win, taking Java from Dutch with 2 Artillerys and 2 Fighters remaining. Battle score for attacker is 11
                Casualties for Yamamoto: 2 Artillerys, 1 Elite and 4 Infantrys
                Casualties for Anzac: 3 Artillerys, 1 Elite, 2 Infantrys and 1 Tank
                Casualties for Dutch: 1 Bunker
    
        Non Combat Move - Yamamoto
            2 Fighters moved from Java to 110 Sea Zone
            5 Adv.Fighters, 2 Bombers and 7 Fighters moved from Minamitori to 86 Sea Zone
            2 Bombers moved from 86 Sea Zone to Tokyo
    
        Place Units - Yamamoto
            1 Bunker placed in Sumatra
            2 Artillerys and 2 Infantrys placed in Banjarmasin
            2 Artillerys and 2 Marines placed in Tokyo
            2 B.Transports placed in 85 Sea Zone
            2 Infantrys placed in Tokyo
            1 Infantry and 5 Mech.Infs placed in Hong Kong
    
        Turn Complete - Yamamoto
            Yamamoto collect 83 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.33
    Americans regular : -1.67
    Dutch regular : 1.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Chinese
            1 Infantry moved from Urumqi to C.Sinkiang
            1 Marine moved from E.Qinghai to Ningsia
            1 Infantry moved from Gobi Altai to Ningsia
    
        Purchase Units - Chinese
            Chinese buy 1 Elite and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Ningsia
                Chinese attack with 1 Infantry and 1 Marine
                Yamamoto defend with 1 ArmoredCar
                    Chinese roll dice for 1 Infantry and 1 Marine in Ningsia, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Ningsia, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry and 1 Marine in Ningsia, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Ningsia, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in Ningsia
                Chinese win, taking Ningsia from Hisaichi with 1 Infantry and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 ArmoredCar
    
        Non Combat Move - Chinese
            3 Infantrys moved from Gobi Altai to E.Qinghai
            1 Elite and 5 Infantrys moved from Hsining to E.Qinghai
            2 Infantrys moved from E.Sinkiang to Gobi Altai
            3 Infantrys moved from Urumqi to E.Sinkiang
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Hsining
            1 Infantry placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Hisaichi regular : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Hisaichi
            6 ArmoredCars, 1 Infantry and 2 Tanks moved from Lanchow to Ningsia
            3 Mech.Infs moved from Shensi to Ningsia
            2 ArmoredCars moved from Chahar to Ningsia
            2 ArmoredCars and 1 Tank moved from Peking to Suiyuan
            2 Infantrys moved from Yakutsk to Olyokminsk
            2 Infantrys moved from N.Buryat Mongolia to Irkutsk
            1 Artillery moved from N.Buryat Mongolia to Irkutsk
            1 Bomber moved from N.Buryat Mongolia to Suiyuan
            3 ArmoredCars moved from Liaoning to Chahar
            1 ArmoredCar moved from Chita to Olyokminsk
            3 Artillerys and 3 Infantrys moved from Chita to N.Buryat Mongolia
            7 Infantrys moved from Heilungchiang to Ayan
            2 Infantrys moved from Hulunbuir to Chita
            1 Infantry moved from Liaoning to Hulunbuir
            3 Destroyers moved from 84 Sea Zone to 86 Sea Zone
            2 Submarines moved from 77 Sea Zone to 89 Sea Zone
            1 Destroyer moved from 77 Sea Zone to 89 Sea Zone
            3 Destroyers and 3 Transports moved from 77 Sea Zone to 86 Sea Zone
            1 Artillery and 1 Infantry moved from Changchun to 84 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
            1 Artillery and 1 Infantry moved from 75 Sea Zone to Koryakia
            1 Destroyer moved from 85 Sea Zone to 72 Sea Zone
            2 Destroyers moved from 108 Sea Zone to 112 Sea Zone
            1 Fighter moved from 108 Sea Zone to 112 Sea Zone
            1 Infantry moved from Merauke to West Papua
            1 Battleship and 1 Carrier moved from 108 Sea Zone to 107 Sea Zone
            2 Transports moved from 108 Sea Zone to 107 Sea Zone
            2 Artillerys moved from Davao to 107 Sea Zone
            2 Infantrys moved from Davao to 107 Sea Zone
            2 Artillerys, 1 Battleship, 1 Carrier, 2 Infantrys and 2 Transports moved from 107 Sea Zone to 111 Sea Zone
            2 Artillerys and 2 Infantrys moved from 111 Sea Zone to Lombok
            2 Artillerys and 1 Infantry moved from Changchun to Kirin
            5 Artillerys and 1 Infantry moved from West Papua to Port Moresby
            1 Infantry moved from West Papua to Port Moresby
            1 S.Submarine moved from 108 Sea Zone to 104 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 2 Artillerys, 5 Destroyers, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Port Moresby
                Hisaichi attack with 5 Artillerys and 2 Infantrys
                Anzac defend with 1 AAGun, 1 Artillery, 1 Factory and 5 Infantrys
                    Hisaichi roll dice for 5 Artillerys and 2 Infantrys in Port Moresby, round 2 : 0/7 hits, 2.33 expected hits
                    Anzac roll dice for 1 Artillery and 5 Infantrys in Port Moresby, round 2 : 0/6 hits, 2.00 expected hits
                    Hisaichi roll dice for 5 Artillerys and 2 Infantrys in Port Moresby, round 3 : 5/7 hits, 2.33 expected hits
                    Anzac roll dice for 1 Artillery and 5 Infantrys in Port Moresby, round 3 : 0/6 hits, 2.00 expected hits
                    5 Infantrys owned by the Anzac lost in Port Moresby
                    Hisaichi roll dice for 5 Artillerys and 2 Infantrys in Port Moresby, round 4 : 2/7 hits, 2.33 expected hits
                    Anzac roll dice for 1 Artillery in Port Moresby, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac lost in Port Moresby
                Hisaichi win, taking Port Moresby from Anzac with 5 Artillerys and 2 Infantrys remaining. Battle score for attacker is 14
                Casualties for Anzac: 1 Artillery and 5 Infantrys
            Battle in 104 Sea Zone
                Hisaichi attack with 1 S.Submarine
                Americans defend with 1 Transport
                    Hisaichi roll dice for 1 S.Submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 Transport owned by the Americans lost in 104 Sea Zone
                Hisaichi win with 1 S.Submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Transport
            Battle in 112 Sea Zone
                Hisaichi attack with 2 Destroyers and 1 Fighter
                Anzac defend with 1 Submarine
                    Anzac roll dice for 1 Submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Destroyers and 1 Fighter in 112 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 Submarine owned by the Anzac lost in 112 Sea Zone
                Hisaichi win with 2 Destroyers and 1 Fighter remaining. Battle score for attacker is 7
                Casualties for Anzac: 1 Submarine
            Battle in Lombok
                Hisaichi attack with 2 Artillerys and 2 Infantrys
                Anzac defend with 1 Artillery; Dutch defend with 1 Bunker
                    Hisaichi roll dice for 1 Battleship in Lombok, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Lombok, round 2 : 1/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Artillery and 1 Bunker in Lombok, round 2 : 1/2 hits, 0.83 expected hits
                    1 Artillery owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Lombok
                    Hisaichi roll dice for 2 Artillerys and 1 Infantry in Lombok, round 3 : 2/3 hits, 1.00 expected hits
                    Dutch roll dice for 1 Bunker in Lombok, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Dutch lost in Lombok
                Hisaichi win, taking Lombok from Dutch with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Infantry
                Casualties for Anzac: 1 Artillery
                Casualties for Dutch: 1 Bunker
            Battle in Koryakia
                Hisaichi attack with 1 Artillery and 1 Infantry
                British defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Koryakia, round 2 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Koryakia, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the British and 1 Infantry owned by the British lost in Koryakia
                Hisaichi win, taking Koryakia from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 Artillery and 1 Infantry
            Battle in Ningsia
                Hisaichi attack with 8 ArmoredCars, 1 Infantry, 3 Mech.Infs and 2 Tanks
                Chinese defend with 1 Infantry and 1 Marine
                    Hisaichi roll dice for 8 ArmoredCars, 1 Infantry, 3 Mech.Infs and 2 Tanks in Ningsia, round 2 : 2/14 hits, 5.00 expected hits
                    Chinese roll dice for 1 Infantry and 1 Marine in Ningsia, round 2 : 0/2 hits, 0.67 expected hits
                    1 Marine owned by the Chinese and 1 Infantry owned by the Chinese lost in Ningsia
                Hisaichi win, taking Ningsia from Chinese with 8 ArmoredCars, 1 Infantry, 3 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Infantry and 1 Marine
            Battle in 89 Sea Zone
                Hisaichi attack with 1 Destroyer and 2 Submarines
                Americans defend with 2 B.Transports
                    Hisaichi roll dice for 2 Submarines in 89 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Destroyer in 89 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 B.Transports in 89 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Submarines in 89 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                1 B.Transport owned by the Americans lost in 89 Sea Zone
                    Hisaichi roll dice for 1 Destroyer in 89 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 B.Transport in 89 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Americans lost in 89 Sea Zone
                Hisaichi win with 1 Destroyer and 2 Submarines remaining. Battle score for attacker is 16
                Casualties for Americans: 2 B.Transports
            Battle in 72 Sea Zone
                Hisaichi attack with 1 Destroyer
                British defend with 1 Transport
                    Hisaichi roll dice for 1 Destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Transport in 72 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 Destroyer owned by the Hisaichi lost in 72 Sea Zone
                British win with 1 Transport remaining. Battle score for attacker is -8
                Casualties for Hisaichi: 1 Destroyer
    
        Non Combat Move - Hisaichi
            1 Fighter moved from 112 Sea Zone to 111 Sea Zone
    
        Place Units - Hisaichi
            2 Artillerys and 2 Infantrys placed in Davao
            2 ArmoredCars and 1 Tank placed in Peking
            2 ArmoredCars and 1 Tank placed in Chita
            2 ArmoredCars and 2 Infantrys placed in Liaoning
            5 Destroyers placed in 84 Sea Zone
    
        Turn Complete - Hisaichi
            Hisaichi collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -0.50
    Anzac regular : -4.67
    Russians regular : -0.67
    British regular : 0.83
    Dutch regular : -0.33
    Hisaichi regular : -0.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - British
            1 Adv.Fighter moved from Delhi to Bihar
            2 Mech.Infs moved from Delhi to Bihar
            1 Infantry moved from Delhi to Bihar
            1 Artillery moved from Delhi to Bihar
            1 Infantry moved from Calcutta to Bihar
            1 Transport moved from 72 Sea Zone to 74 Sea Zone
            1 ArmoredCar moved from Rostov to Donetsk
                  Russians take Donetsk from Romanians
            1 ArmoredCar moved from Donetsk to Kiev
            3 ArmoredCars and 2 Tanks moved from Rostov to Kiev
            6 Fighters moved from 23 Sea Zone to Kiev
            2 Artillerys and 2 Infantrys moved from Finnmark to 5 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 5 Sea Zone to 22 Sea Zone
            2 Artillerys and 2 Infantrys moved from 22 Sea Zone to Oslo
            1 Artillery and 1 Infantry moved from Manchester to 21 Sea Zone
            1 Artillery and 1 Infantry moved from Dover to 21 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 21 Sea Zone to 22 Sea Zone
            1 Artillery, 8 Destroyers, 1 Infantry and 1 Transport moved from 21 Sea Zone to 22 Sea Zone
            2 Artillerys and 2 Infantrys moved from 22 Sea Zone to Oslo
            1 Bomber moved from Manchester to Oslo
            7 Artillerys, 2 Elites, 1 Fighter, 22 Infantrys, 4 Mech.Infs and 4 Tanks moved from New Valley to Kufra
            2 Fighters moved from 56 Sea Zone to Kufra
            2 Artillerys and 1 Infantry moved from Lower Egypt to Mersa Matruh
            2 ArmoredCars and 1 Tank moved from Astrakhan to Rostov
            3 Tanks moved from W.Iran to Astrakhan
            2 Mech.Infs moved from Kenya to Kufra
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Bunker, 6 Fighters, 12 Infantrys and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Oslo
                British attack with 4 Artillerys, 1 Bomber and 4 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 4 Artillerys, 1 Bomber and 4 Infantrys in Oslo, round 2 : 3/9 hits, 3.33 expected hits
                    Neutral roll dice for 1 Infantry in Oslo, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Oslo
                British loses 0 PUs for violating Oslos neutrality.
                British win, taking Oslo from Neutral with 4 Artillerys, 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in Kiev
                British attack with 4 ArmoredCars, 6 Fighters and 2 Tanks
                Germans defend with 2 Artillerys, 1 Bunker, 1 Factory, 1 HeavyTank and 4 Infantrys
                    British roll dice for 4 ArmoredCars, 6 Fighters and 2 Tanks in Kiev, round 2 : 5/12 hits, 4.33 expected hits
                Units damaged: 1 Bunker owned by the Germans
                    Germans roll dice for 2 Artillerys, 1 Bunker, 1 HeavyTank and 4 Infantrys in Kiev, round 2 : 1/8 hits, 3.17 expected hits
                    1 ArmoredCar owned by the British and 4 Infantrys owned by the Germans lost in Kiev
                    British roll dice for 3 ArmoredCars, 6 Fighters and 2 Tanks in Kiev, round 3 : 3/11 hits, 4.00 expected hits
                    Germans roll dice for 2 Artillerys, 1 Bunker and 1 HeavyTank in Kiev, round 3 : 2/4 hits, 1.83 expected hits
                    2 ArmoredCars owned by the British, 2 Artillerys owned by the Germans and 1 Bunker owned by the Germans lost in Kiev
                    British roll dice for 1 ArmoredCar, 6 Fighters and 2 Tanks in Kiev, round 4 : 3/9 hits, 3.33 expected hits
                    Germans roll dice for 1 HeavyTank in Kiev, round 4 : 1/1 hits, 0.67 expected hits
                    1 ArmoredCar owned by the British and 1 HeavyTank owned by the Germans lost in Kiev
                British win, taking Kiev from Germans with 6 Fighters and 2 Tanks remaining. Battle score for attacker is 13
                Casualties for British: 4 ArmoredCars
                Casualties for Germans: 2 Artillerys, 1 Bunker, 1 HeavyTank and 4 Infantrys
            Battle in Kufra
                British attack with 7 Artillerys, 2 Elites, 3 Fighters, 22 Infantrys, 6 Mech.Infs and 4 Tanks
                Italians defend with 6 Artillerys, 1 Elite, 15 Infantrys and 2 Tanks
                    British roll dice for 7 Artillerys, 2 Elites, 3 Fighters, 22 Infantrys, 6 Mech.Infs and 4 Tanks in Kufra, round 2 : 15/44 hits, 13.83 expected hits
                    Italians roll dice for 6 Artillerys, 1 Elite, 15 Infantrys and 2 Tanks in Kufra, round 2 : 10/24 hits, 8.33 expected hits
                    15 Infantrys owned by the Italians and 10 Infantrys owned by the British lost in Kufra
                    British roll dice for 7 Artillerys, 2 Elites, 3 Fighters, 12 Infantrys, 6 Mech.Infs and 4 Tanks in Kufra, round 3 : 12/34 hits, 12.17 expected hits
                    Italians roll dice for 6 Artillerys, 1 Elite and 2 Tanks in Kufra, round 3 : 4/9 hits, 3.33 expected hits
                    1 Elite owned by the Italians, 2 Tanks owned by the Italians, 6 Artillerys owned by the Italians and 4 Infantrys owned by the British lost in Kufra
                British win, taking Kufra from Italians with 7 Artillerys, 2 Elites, 3 Fighters, 8 Infantrys, 6 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 39
                Casualties for British: 14 Infantrys
                Casualties for Italians: 6 Artillerys, 1 Elite, 15 Infantrys and 2 Tanks
    
        Non Combat Move - British
            2 Fighters moved from Kufra to 56 Sea Zone
            1 Fighter moved from Kufra to Mersa Matruh
            1 Infantry moved from Cairo to 56 Sea Zone
            1 Infantry moved from 56 Sea Zone to Mersa Matruh
            1 Bomber moved from Oslo to Manchester
            6 Fighters moved from Kiev to Kursk
    
        Place Units - British
            6 Fighters placed in London
            2 Artillerys and 2 Infantrys placed in Manchester
            2 Submarines placed in 56 Sea Zone
            1 Bunker placed in Bihar
            5 Infantrys placed in Delhi
            5 Infantrys placed in Madras
    
        Turn Complete - British
            British collect 103 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.33
    Germans regular : -1.67
    Neutral regular : 0.67
    British regular : 0.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Anzac
            1 Destroyer and 2 Submarines moved from 114 Sea Zone to 104 Sea Zone
            1 Artillery and 1 Marine moved from Western Australia to 67 Sea Zone
            1 Artillery and 2 Infantrys moved from Broome to 67 Sea Zone
            2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from 67 Sea Zone to 114 Sea Zone
            1 Infantry and 1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Artillery moved from Townsville to 113 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 113 Sea Zone to 114 Sea Zone
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Artillery moved from Townsville to 113 Sea Zone
            3 Artillerys, 2 Infantrys and 1 Marine moved from 114 Sea Zone to Port Moresby
            4 Fighters moved from 67 Sea Zone to Port Moresby
            1 Fighter moved from Aroe to Port Moresby
            1 Artillery and 1 Transport moved from 113 Sea Zone to 114 Sea Zone
            1 Destroyer moved from 122 Sea Zone to 114 Sea Zone
            1 Artillery moved from 114 Sea Zone to Port Moresby
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 2 Fighters, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 104 Sea Zone
                Anzac attack with 1 Destroyer and 2 Submarines
                Hisaichi defend with 1 S.Submarine
                    Anzac roll dice for 2 Submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 S.Submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                1 S.Submarine owned by the Hisaichi lost in 104 Sea Zone
                Anzac win with 1 Destroyer and 2 Submarines remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 1 S.Submarine
            Battle in Port Moresby
                Anzac attack with 4 Artillerys, 5 Fighters, 2 Infantrys and 1 Marine
                Hisaichi defend with 1 AAGun, 5 Artillerys, 1 Factory and 2 Infantrys
                    Hisaichi roll AA dice in Port Moresby : 0/5 hits, 0.83 expected hits
                    Anzac roll dice for 4 Artillerys, 5 Fighters, 2 Infantrys and 1 Marine in Port Moresby, round 2 : 4/12 hits, 4.33 expected hits
                    Hisaichi roll dice for 5 Artillerys and 2 Infantrys in Port Moresby, round 2 : 3/7 hits, 2.33 expected hits
                    1 Artillery owned by the Anzac, 2 Infantrys owned by the Anzac, 2 Infantrys owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Port Moresby
                    Anzac roll dice for 3 Artillerys, 5 Fighters and 1 Marine in Port Moresby, round 3 : 2/9 hits, 3.33 expected hits
                    Hisaichi roll dice for 3 Artillerys in Port Moresby, round 3 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Anzac and 2 Artillerys owned by the Hisaichi lost in Port Moresby
                    Anzac roll dice for 2 Artillerys, 5 Fighters and 1 Marine in Port Moresby, round 4 : 4/8 hits, 3.00 expected hits
                    Hisaichi roll dice for 1 Artillery in Port Moresby, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Port Moresby
                Anzac win, taking Port Moresby from Hisaichi with 1 Artillery, 5 Fighters and 1 Marine remaining. Battle score for attacker is 8
                Casualties for Anzac: 3 Artillerys and 2 Infantrys
                Casualties for Hisaichi: 5 Artillerys and 2 Infantrys
    
        Non Combat Move - Anzac
            2 Carriers moved from 67 Sea Zone to 114 Sea Zone
            2 Fighters moved from Port Moresby to 114 Sea Zone
            2 Fighters moved from Port Moresby to 114 Sea Zone
            1 Fighter moved from Port Moresby to Milne Bay
    
        Place Units - Anzac
            2 Artillerys placed in Western Australia
            3 Infantrys placed in Broome
            2 Fighters and 1 Tank placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -0.33
    Hisaichi AA : -0.83
    Hisaichi regular : 0.83
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Dutch
            2 Elites and 3 Infantrys moved from Darfur to Kufra
            2 Elites and 2 Infantrys moved from French Sudan to French Equatorial Africa
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
            2 Transports moved from 36 Sea Zone to 32 Sea Zone
    
        Place Units - Dutch
            2 Infantrys and 1 Marine placed in Suriname
            1 Bunker placed in Tanimbar
    
        Turn Complete - Dutch
            Dutch collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Finns
            1 Infantry moved from Lapland to Finnmark
                  Finns take Finnmark from British
            2 ArmoredCars, 2 Artillerys and 1 Infantry moved from Lapland to Upper Norrland
            2 ArmoredCars moved from Oulu to Upper Norrland
            1 Artillery and 2 Infantrys moved from S.Karelia to Yaroslavl
            1 Artillery moved from S.Karelia to Vologda
            2 Elites moved from Arkhangelsk to Vologda
            1 ArmoredCar and 2 Elites moved from Arkhangelsk to Kirov
            2 ArmoredCars and 4 Artillerys moved from Arkhangelsk to Komi
            2 Elites and 2 Infantrys moved from Tampere to Helsinki
            2 Elites and 2 Infantrys moved from Oulu to N.Karelia
            1 Mech.Inf moved from Helsinki to N.Karelia
    
        Purchase Units - Finns
            Finns buy 2 Elites and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vologda
                Finns attack with 1 Artillery and 2 Elites
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Artillery and 2 Elites in Vologda, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Elite owned by the Finns lost in Vologda
                Finns win, taking Vologda from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is -1
                Casualties for Finns: 1 Elite
                Casualties for Russians: 1 Infantry
            Battle in Yaroslavl
                Finns attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Artillery and 2 Infantrys in Yaroslavl, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Yaroslavl
                Finns win, taking Yaroslavl from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Kirov
                Finns attack with 1 ArmoredCar and 2 Elites
                Russians defend with 2 Infantrys
                    Finns roll dice for 1 ArmoredCar and 2 Elites in Kirov, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 2 Infantrys in Kirov, round 2 : 0/2 hits, 0.67 expected hits
                    Finns roll dice for 1 ArmoredCar and 2 Elites in Kirov, round 3 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 2 Infantrys in Kirov, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Kirov
                Finns win, taking Kirov from Russians with 1 ArmoredCar and 2 Elites remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
            Battle in Komi
                Finns attack with 2 ArmoredCars and 4 Artillerys
                Russians defend with 5 Infantrys
                    Finns roll dice for 2 ArmoredCars and 4 Artillerys in Komi, round 2 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 5 Infantrys in Komi, round 2 : 2/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Russians and 2 ArmoredCars owned by the Finns lost in Komi
                    Finns roll dice for 4 Artillerys in Komi, round 3 : 3/4 hits, 1.33 expected hits
                    Russians roll dice for 3 Infantrys in Komi, round 3 : 1/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Russians and 1 Artillery owned by the Finns lost in Komi
                Finns win, taking Komi from Russians with 3 Artillerys remaining. Battle score for attacker is -2
                Casualties for Finns: 2 ArmoredCars and 1 Artillery
                Casualties for Russians: 5 Infantrys
    
        Non Combat Move - Finns
    
        Place Units - Finns
            1 Elite and 3 Infantrys placed in Arkhangelsk
            1 Elite and 5 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 1.67
    Russians regular : -0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Romanians
            4 Artillerys and 10 Infantrys moved from Vinnytsia to Kiev
            1 Infantry moved from Crimea to Donetsk
                  Romanians take Donetsk from Russians
            2 Artillerys and 5 Infantrys moved from E.Romania to Odessa
            4 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Kiev
                Romanians attack with 4 Artillerys and 10 Infantrys
                British defend with 2 Tanks; Russians defend with 1 Factory
                    Romanians roll dice for 4 Artillerys and 10 Infantrys in Kiev, round 2 : 1/14 hits, 3.67 expected hits
                    Russians roll dice for 2 Tanks in Kiev, round 2 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the British and 1 Infantry owned by the Romanians lost in Kiev
                    Romanians roll dice for 4 Artillerys and 9 Infantrys in Kiev, round 3 : 3/13 hits, 3.50 expected hits
                    Russians roll dice for 1 Tank in Kiev, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in Kiev
                Romanians win, taking Kiev from Russians with 4 Artillerys and 9 Infantrys remaining. Battle score for attacker is 8
                Casualties for Romanians: 1 Infantry
                Casualties for British: 2 Tanks
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            2 Artillerys and 1 Infantry placed in E.Romania
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -3.17
    Russians regular : -0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Thai
            2 ArmoredCars, 2 Artillerys, 1 Elite and 5 Infantrys moved from Burma to Assam
            1 Elite and 13 Infantrys moved from S.Thailand to Burma
            2 ArmoredCars moved from Bangkok to Burma
            1 Elite and 3 Infantrys moved from Bangkok to S.Thailand
            14 Infantrys moved from Malaya to S.Thailand
    
        Purchase Units - Thai
            Thai buy 2 ArmoredCars, 1 Elite and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            6 Infantrys placed in Malaya
            2 ArmoredCars, 1 Elite and 3 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

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