@Ghostglider note - edited sub from 34 to kill lone TP instead of go to 55
L21 FlyingBadger (Axis) - Martin (Allies + 30) OOB 2nd ed - low luck
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 4 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour moved from Central United States to 101 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland Combat - Americans Battle in Gibraltar Non Combat Move - Americans 2 infantry moved from 91 Sea Zone to Morocco 1 armour and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 fighter moved from Hawaiian Islands to Queensland 1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Guam to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone Place Units - Americans 2 artilleries, 1 bomber and 2 infantry placed in Eastern United States 2 destroyers and 2 transports placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - British British buy 1 carrier, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from United Kingdom to Western Germany 1 bomber moved from Malta to 99 Sea Zone 1 cruiser moved from 81 Sea Zone to 99 Sea Zone 1 armour moved from Egypt to 81 Sea Zone 1 armour moved from Trans-Jordan to 81 Sea Zone 2 armour, 1 carrier, 2 submarines and 2 transports moved from 81 Sea Zone to 99 Sea Zone 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 2 fighters and 1 tactical_bomber moved from Egypt to 99 Sea Zone Combat - BritishCombat Hit Differential Summary :
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@FlyingBadger do you scramble in SZ99? How? OOL?

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@FlyingBadger I forgot to unload the tanks and will re-post
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@martin said in L21 FlyingBadger (Axis) - Martin (Allies + 30) OOB 2nd ed - low luck:
@FlyingBadger I forgot to unload the tanks and will re-post
No problem.
I’ll scramble all 3 please.
Not sure about the OOL, might need to go round by round. -
TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - British British buy 1 carrier, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Malta to 99 Sea Zone 1 armour moved from Egypt to 81 Sea Zone 1 armour moved from Trans-Jordan to 81 Sea Zone 2 armour, 1 carrier, 1 cruiser, 2 submarines and 2 transports moved from 81 Sea Zone to 99 Sea Zone 2 armour moved from 99 Sea Zone to Greece 2 fighters moved from Egypt to 99 Sea Zone 1 tactical_bomber moved from Egypt to 99 Sea Zone 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 2 fighters moved from United Kingdom to Western Germany 1 destroyer moved from 110 Sea Zone to 112 Sea ZoneCombat Hit Differential Summary :
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@flyingbadger OK, thanks. The question will come up if the Italian subs will submerge or not.
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - British British buy 1 carrier, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Malta to 99 Sea Zone 1 armour moved from Egypt to 81 Sea Zone 1 armour moved from Trans-Jordan to 81 Sea Zone 2 armour, 1 carrier, 1 cruiser, 2 submarines and 2 transports moved from 81 Sea Zone to 99 Sea Zone 2 armour moved from 99 Sea Zone to Greece 2 fighters moved from Egypt to 99 Sea Zone 1 tactical_bomber moved from Egypt to 99 Sea Zone 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 2 fighters moved from United Kingdom to Western Germany 1 destroyer moved from 110 Sea Zone to 112 Sea Zone Combat - British Italians scrambles 3 units out of Greece to defend against the attack in 99 Sea Zone Battle in Western Germany British attack with 2 fighters Germans defend with 1 airfield, 3 bombers, 1 factory_major and 1 harbour British roll dice for 2 fighters in Western Germany, round 2 : 1/0 hits, 1,00 expected hits Germans roll dice for 3 bombers in Western Germany, round 2 : 1/1 hits, 0,50 expected hits 1 bomber owned by the Germans and 1 fighter owned by the British lost in Western Germany British roll dice for 1 fighter in Western Germany, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 2 bombers in Western Germany, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter in Western Germany, round 4 : 1/1 hits, 0,50 expected hits Germans roll dice for 2 bombers in Western Germany, round 4 : 0/1 hits, 0,33 expected hits 1 bomber owned by the Germans lost in Western Germany British roll dice for 1 fighter in Western Germany, round 5 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 bomber in Western Germany, round 5 : 0/1 hits, 0,17 expected hits British roll dice for 1 fighter in Western Germany, round 6 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 bomber in Western Germany, round 6 : 0/1 hits, 0,17 expected hits British roll dice for 1 fighter in Western Germany, round 7 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 bomber in Western Germany, round 7 : 0/1 hits, 0,17 expected hits British roll dice for 1 fighter in Western Germany, round 8 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 bomber in Western Germany, round 8 : 0/1 hits, 0,17 expected hits British roll dice for 1 fighter in Western Germany, round 9 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 bomber in Western Germany, round 9 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Germans lost in Western Germany British win with 1 fighter remaining. Battle score for attacker is 26 Casualties for British: 1 fighter Casualties for Germans: 3 bombers Battle in 99 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports Germans defend with 1 fighter; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transportsCombat Hit Differential Summary :
Germans regular : -1,00 British regular : -1,50 -
@FlyingBadger will the subs submerge?
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@martin said in L21 FlyingBadger (Axis) - Martin (Allies + 30) OOB 2nd ed - low luck:
@FlyingBadger will the subs submerge?
No, keep it in the battle.
Apparently the Italians had a lot of subs at the start of WW2 but they were too easy for the British to spot in the clear Mediterranean water!
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@flyingbadger :blush:
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@martin sub first
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@flyingbadger now, that has been proven to be correct…
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@martin both cruisers next
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@martin destroyer and battleship
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That’s not going to end well…









