Seems that I forgot to post. Had to reconstruct the turn.
L21 #3 trulpen (X) vs aagamerz13 (A+18) BM3
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 7 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from Western United States to 26 Sea Zone 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 20 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 30 Sea Zone to 26 Sea Zone 2 fighters moved from Johnston Island to 26 Sea Zone 1 armour moved from Tunisia to Libya Americans take Libya from Italians 1 armour moved from Libya to Tunisia 1 infantry moved from 110 Sea Zone to Holland Belgium 4 fighters moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Finland to Holland Belgium Combat - Americans Battle in Holland Belgium Americans attack with 1 bomber, 4 fighters and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 bomber, 4 fighters and 1 infantry in Holland Belgium, round 2 : 4/6 hits, 2.83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter and 1 infantry Casualties for Germans: 2 infantry Battle in 26 Sea Zone Americans attack with 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 26 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport Japanese defend with 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 13 fighters, 2 marines, 5 submarines and 3 tactical_bombers Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 26 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 20/31 hits, 15.83 expected hits Units damaged: 7 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 5 submarines in 26 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 13 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 13/33 hits, 16.83 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese, 5 submarines owned by the Japanese and 6 carriers owned by the Americans lost in 26 Sea Zone Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 26 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 3 : 19/31 hits, 15.83 expected hits
Combat Hit Differential Summary :
Americans regular : 7.50 Japanese regular : -3.67 Germans regular : 1.33
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Wow, sick rolls, but I guess it makes things interesting.
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Torch everything but the 2 dmg bs and 7 fig.
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 7 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from Western United States to 26 Sea Zone 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 20 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 30 Sea Zone to 26 Sea Zone 2 fighters moved from Johnston Island to 26 Sea Zone 1 armour moved from Tunisia to Libya Americans take Libya from Italians 1 armour moved from Libya to Tunisia 1 infantry moved from 110 Sea Zone to Holland Belgium 4 fighters moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Finland to Holland Belgium Combat - Americans Battle in Holland Belgium Americans attack with 1 bomber, 4 fighters and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 bomber, 4 fighters and 1 infantry in Holland Belgium, round 2 : 4/6 hits, 2.83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter and 1 infantry Casualties for Germans: 2 infantry Battle in 26 Sea Zone Americans attack with 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 26 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport Japanese defend with 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 13 fighters, 2 marines, 5 submarines and 3 tactical_bombers Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 26 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 20/31 hits, 15.83 expected hits Units damaged: 7 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 5 submarines in 26 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 13 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 13/33 hits, 16.83 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese, 5 submarines owned by the Japanese and 6 carriers owned by the Americans lost in 26 Sea Zone Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 26 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 3 : 19/31 hits, 15.83 expected hits Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 13 fighters and 3 tactical_bombers in 26 Sea Zone, round 3 : 18/28 hits, 15.17 expected hits 3 tactical_bombers owned by the Japanese, 6 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 7 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 16 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 26 Sea Zone Americans roll dice for 1 battleship, 1 destroyer, 10 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 4 : 7/14 hits, 7.33 expected hits Japanese roll dice for 2 battleships and 7 fighters in 26 Sea Zone, round 4 : 8/9 hits, 6.00 expected hits 7 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 5 fighters owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone Americans roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 5 : 3/6 hits, 3.17 expected hits Japanese roll dice for 2 battleships in 26 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits 2 marines owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 battleships owned by the Japanese lost in 26 Sea Zone Americans win with 5 fighters and 1 transport remaining. Battle score for attacker is 55 Casualties for Americans: 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 21 fighters, 2 submarines and 2 tactical_bombers Casualties for Japanese: 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 13 fighters, 2 marines, 5 submarines and 3 tactical_bombers Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport EDIT: Changing ownership of Hawaiian Islands from Japanese to Americans EDIT: Adding units owned by Americans to Hawaiian Islands: 1 infantry EDIT: Turning off Edit Mode 1 aaGun, 5 fighters, 3 infantry and 1 mech_infantry moved from Finland to Norway 4 transports moved from 88 Sea Zone to 101 Sea Zone 1 bomber moved from Holland Belgium to United Kingdom 1 carrier moved from 88 Sea Zone to 64 Sea Zone 1 fighter and 1 submarine moved from 91 Sea Zone to 64 Sea Zone 3 fighters moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 1 fighter moved from 26 Sea Zone to 64 Sea Zone 4 fighters moved from 26 Sea Zone to 30 Sea Zone 1 transport moved from 110 Sea Zone to 88 Sea Zone 2 infantry moved from Western United States to British Columbia 1 infantry moved from Western United States to British Columbia 6 infantry moved from Western United States to Central United States 1 infantry moved from Western United States to Central United States Place Units - Americans 3 fighters placed in Norway 1 infantry placed in Finland 4 fighters and 2 infantry placed in Western United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,5,1,3,4,2,6,5,5,5 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2 Americans collect 53 PUs (10 lost to blockades); end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 7.00 Japanese regular : 0.83 Germans regular : 1.33
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
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Funny how I taunted that attack and how it went.
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+55 instead of -100.
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@trulpen i hit 19 more so I’ll assume max d save 4 defense ones
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@aagamerz13 said in L21 #3 trulpen (X) vs aagamerz13 (A+18) BM3:
@trulpen i hit 19 more so I’ll assume max d save 4 defense ones
Is it Persia? Max d sounds rational, although I don’t see the board.
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 7 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from Western United States to 26 Sea Zone 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 20 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 30 Sea Zone to 26 Sea Zone 2 fighters moved from Johnston Island to 26 Sea Zone 1 armour moved from Tunisia to Libya Americans take Libya from Italians 1 armour moved from Libya to Tunisia 1 infantry moved from 110 Sea Zone to Holland Belgium 4 fighters moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Finland to Holland Belgium Combat - Americans Battle in Holland Belgium Americans attack with 1 bomber, 4 fighters and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 bomber, 4 fighters and 1 infantry in Holland Belgium, round 2 : 4/6 hits, 2.83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter and 1 infantry Casualties for Germans: 2 infantry Battle in 26 Sea Zone Americans attack with 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 26 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport Japanese defend with 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 13 fighters, 2 marines, 5 submarines and 3 tactical_bombers Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 26 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 20/31 hits, 15.83 expected hits Units damaged: 7 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 5 submarines in 26 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 13 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 13/33 hits, 16.83 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese, 5 submarines owned by the Japanese and 6 carriers owned by the Americans lost in 26 Sea Zone Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 26 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 3 : 19/31 hits, 15.83 expected hits Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 13 fighters and 3 tactical_bombers in 26 Sea Zone, round 3 : 18/28 hits, 15.17 expected hits 3 tactical_bombers owned by the Japanese, 6 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 7 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 16 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 26 Sea Zone Americans roll dice for 1 battleship, 1 destroyer, 10 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 4 : 7/14 hits, 7.33 expected hits Japanese roll dice for 2 battleships and 7 fighters in 26 Sea Zone, round 4 : 8/9 hits, 6.00 expected hits 7 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 5 fighters owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone Americans roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 5 : 3/6 hits, 3.17 expected hits Japanese roll dice for 2 battleships in 26 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits 2 marines owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 battleships owned by the Japanese lost in 26 Sea Zone Americans win with 5 fighters and 1 transport remaining. Battle score for attacker is 55 Casualties for Americans: 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 21 fighters, 2 submarines and 2 tactical_bombers Casualties for Japanese: 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 13 fighters, 2 marines, 5 submarines and 3 tactical_bombers Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport EDIT: Changing ownership of Hawaiian Islands from Japanese to Americans EDIT: Adding units owned by Americans to Hawaiian Islands: 1 infantry EDIT: Turning off Edit Mode 1 aaGun, 5 fighters, 3 infantry and 1 mech_infantry moved from Finland to Norway 4 transports moved from 88 Sea Zone to 101 Sea Zone 1 bomber moved from Holland Belgium to United Kingdom 1 carrier moved from 88 Sea Zone to 64 Sea Zone 1 fighter and 1 submarine moved from 91 Sea Zone to 64 Sea Zone 3 fighters moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 1 fighter moved from 26 Sea Zone to 64 Sea Zone 4 fighters moved from 26 Sea Zone to 30 Sea Zone 1 transport moved from 110 Sea Zone to 88 Sea Zone 2 infantry moved from Western United States to British Columbia 1 infantry moved from Western United States to British Columbia 6 infantry moved from Western United States to Central United States 1 infantry moved from Western United States to Central United States Place Units - Americans 3 fighters placed in Norway 1 infantry placed in Finland 4 fighters and 2 infantry placed in Western United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,5,1,3,4,2,6,5,5,5 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2 Americans collect 53 PUs (10 lost to blockades); end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 8 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to Trans-Jordan British take Trans-Jordan from Italians 5 armour, 1 artillery, 9 fighters, 20 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Iraq to Persia 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 91 Sea Zone to Normandy Bordeaux 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 destroyer moved from 88 Sea Zone to 64 Sea Zone Combat - British Battle in Holland Belgium Battle in 125 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking Holland Belgium from Germans, taking 125 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Normandy Bordeaux British attack with 2 fighters and 2 infantry Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Persia British attack with 5 armour, 1 artillery, 9 fighters, 20 infantry, 7 mech_infantrys and 1 tactical_bomber Germans defend with 2 aaGuns, 11 armour, 4 artilleries, 1 factory_minor, 5 infantry and 22 mech_infantrys Germans roll AA dice in Persia : 1/6 hits, 1.00 expected hits 1 fighter owned by the British lost in Persia British roll dice for 5 armour, 1 artillery, 8 fighters, 20 infantry, 7 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 9/42 hits, 12.17 expected hits Germans roll dice for 2 aaGuns, 11 armour, 4 artilleries, 5 infantry and 22 mech_infantrys in Persia, round 2 : 11/42 hits, 15.83 expected hits 2 aaGuns owned by the Germans, 5 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 11 infantry owned by the British lost in Persia British roll dice for 5 armour, 1 artillery, 8 fighters, 9 infantry, 7 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 11/31 hits, 10.33 expected hits Germans roll dice for 11 armour, 4 artilleries and 20 mech_infantrys in Persia, round 3 : 11/35 hits, 13.50 expected hits 2 mech_infantrys owned by the British, 11 mech_infantrys owned by the Germans and 9 infantry owned by the British lost in Persia British roll dice for 5 armour, 1 artillery, 8 fighters, 5 mech_infantrys and 1 tactical_bomber in Persia, round 4 : 11/20 hits, 8.50 expected hits Germans roll dice for 11 armour, 4 artilleries and 9 mech_infantrys in Persia, round 4 : 12/24 hits, 9.83 expected hits 5 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 2 artilleries owned by the Germans, 9 mech_infantrys owned by the Germans, 1 artillery owned by the British and 5 armour owned by the British lost in Persia 8 fighters owned by the British retreated Germans win with 11 armour and 2 artilleries remaining. Battle score for attacker is -22 Casualties for British: 5 armour, 1 artillery, 1 fighter, 20 infantry, 7 mech_infantrys and 1 tactical_bomber Casualties for Germans: 2 aaGuns, 2 artilleries, 5 infantry and 22 mech_infantrys Non Combat Move - British 8 fighters moved from Persia to India 2 carriers moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 aaGun moved from Morocco to Algeria 1 aaGun and 1 infantry moved from Finland to Norway Place Units - British 3 infantry placed in Union of South Africa 1 infantry placed in Iraq 1 transport placed in 110 Sea Zone 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,6,5,6,5,1,6,5,1,3,5 British collect 32 PUs (3 lost to blockades); end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 7.00 Italians regular : -0.33 Japanese regular : 0.83 Germans AA : 0.00 Germans regular : -4.33 British regular : 0.50
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@trulpen sorry late post bout pac fight. i was hoping to win bigger in hawaii after first 2 rolls, but I’ll still take winning that one at all
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@aagamerz13 also, you can edit the 2 arty to mechs in persia if that’s what you prefer
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@aagamerz13 said in L21 #3 trulpen (X) vs aagamerz13 (A+18) BM3:
@trulpen sorry late post bout pac fight. i was hoping to win bigger in hawaii after first 2 rolls, but I’ll still take winning that one at all
Yep, no need to be greedy. Winning that battle at all was pretty amazing.
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 2 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from France to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 1 fighter moved from Southern Italy to Tunisia 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Algeria 2 marines moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Syria 1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Libya 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 2 fighters moved from 98 Sea Zone to Anglo Egyptian Sudan 1 fighter moved from 98 Sea Zone to Tunisia 1 battleship moved from 98 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 2 armour and 1 mech_infantry moved from Novgorod to Archangel Combat - Italians Battle in Algeria Italians attack with 2 infantry British defend with 1 aaGun 1 aaGun owned by the British lost in Algeria Italians win, taking Algeria from Americans with 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in Libya Battle in Syria Battle in Holland Belgium Italians attack with 1 fighter and 2 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Libya from Americans, taking Syria from British, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Anglo Egyptian Sudan Italians attack with 2 fighters, 1 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1,33 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Archangel Italians attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Archangel Italians win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Trans-Jordan Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 0/3 hits, 1,33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 1/3 hits, 1,33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Tunisia Italians attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 armour Italians roll dice for 1 battleship in Tunisia, round 2 : 0/1 hits, 0,67 expected hits Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Tunisia, round 2 : 4/4 hits, 1,67 expected hits Americans roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Italians 1 carrier moved from 98 Sea Zone to 94 Sea Zone 1 fighter moved from Holland Belgium to Western Germany 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 2 fighters moved from Anglo Egyptian Sudan to Egypt 1 carrier and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 fighter moved from Tunisia to 94 Sea Zone 1 fighter moved from Trans-Jordan to 95 Sea Zone 1 fighter moved from Tunisia to 95 Sea Zone 1 tactical_bomber moved from Trans-Jordan to 94 Sea Zone 1 submarine moved from 52 Sea Zone to 67 Sea Zone Place Units - Italians 2 armour and 1 infantry placed in Egypt 2 infantry placed in Southern Italy 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Americans regular : -0,50 Italians regular : -0,83 Russians regular : 0,67 British regular : -1,33
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 carrier moved from 30 Sea Zone to 25 Sea Zone ANZAC take 26 Sea Zone from Japanese 2 fighters moved from New South Wales to Queensland 1 submarine moved from 30 Sea Zone to 54 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1,5,6 ANZAC collect 6 PUs (4 lost to blockades); end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 carrier moved from 30 Sea Zone to 25 Sea Zone ANZAC take 26 Sea Zone from Japanese 2 fighters moved from New South Wales to Queensland 1 submarine moved from 30 Sea Zone to 54 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1,5,6 ANZAC collect 6 PUs (4 lost to blockades); end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 10 infantry moved from Romania to Bessarabia 2 artilleries moved from Persia to Iraq 1 armour moved from Persia to Iraq 1 fighter moved from Southern Italy to Iraq 1 bomber moved from Novgorod to Iraq 1 armour moved from Persia to Turkmenistan Germans take Eastern Persia from British Germans take Turkmenistan from Russians 1 artillery and 9 infantry moved from Poland to Eastern Poland 2 infantry moved from France to Normandy Bordeaux 1 artillery and 5 infantry moved from Karelia to Finland 1 artillery and 1 infantry moved from Baltic States to Belarus 1 fighter moved from Romania to Bessarabia 1 armour and 9 mech_infantrys moved from Novgorod to Finland 3 armour and 3 mech_infantrys moved from Karelia to Finland 1 tactical_bomber moved from Western Germany to Eastern Poland 1 tactical_bomber moved from Novgorod to Belarus 1 fighter moved from Western Germany to Eastern Poland 1 fighter moved from Novgorod to Belarus 3 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Bessarabia Germans attack with 1 fighter and 10 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 10 infantry in Bessarabia, round 2 : 1/11 hits, 2,17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 fighter and 10 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/6 hits, 2,50 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Finland Germans attack with 4 armour, 1 artillery, 5 infantry and 12 mech_infantrys Americans defend with 1 factory_minor and 1 infantry Germans roll dice for 4 armour, 1 artillery, 5 infantry and 12 mech_infantrys in Finland, round 2 : 3/22 hits, 5,33 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 4 armour, 1 artillery, 5 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Iraq Germans attack with 1 armour, 2 artilleries, 1 bomber and 1 fighter British defend with 1 factory_minor and 1 infantry; Russians defend with 1 fighter and 1 tactical_bomber Germans roll dice for 1 armour, 2 artilleries, 1 bomber and 1 fighter in Iraq, round 2 : 4/5 hits, 2,33 expected hits British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 2/3 hits, 1,50 expected hits 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 artilleries owned by the Germans and 1 infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 16 Casualties for Germans: 2 artilleries Casualties for Russians: 1 fighter and 1 tactical_bomber Casualties for British: 1 infantry Battle in Belarus Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1,83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/12 hits, 3,17 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 infantry moved from Denmark to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 3 fighters moved from Normandy Bordeaux to Western Germany 1 infantry moved from 98 Sea Zone to Egypt 1 bomber and 1 fighter moved from Iraq to Syria 1 aaGun moved from Karelia to Finland 1 aaGun moved from France to Western Germany 1 aaGun moved from Western Germany to Germany 1 tactical_bomber moved from Western Germany to Germany 1 tactical_bomber moved from Belarus to Germany 1 fighter moved from Belarus to Western Germany 1 fighter moved from Bessarabia to Germany 1 fighter and 1 tactical_bomber moved from Eastern Poland to Germany 2 infantry moved from Western Germany to Germany 2 infantry moved from Western Germany to Germany 7 armour moved from Persia to Turkmenistan 2 armour moved from Persia to Turkmenistan 3 infantry moved from Western Germany to France Place Units - Germans 2 artilleries and 8 infantry placed in Romania 3 infantry placed in Novgorod 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3 Germans collect 48 PUs (2 lost to blockades); end with 48 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Russians regular : -1,33 Germans regular : -1,33 British regular : 0,83
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 4 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Archangel 1 fighter moved from Samara to Archangel 1 fighter moved from Western Ukraine to Archangel 2 infantry moved from Kansu to Shensi 1 armour moved from Tsinghai to Sikang 2 infantry moved from Kazakhstan to Sikang 1 infantry moved from Northwest Persia to Persia Russians take Persia from Germans 1 armour and 1 mech_infantry moved from Northwest Persia to Iraq 5 infantry moved from Northwest Persia to Iraq 1 infantry moved from Korea to Amur 10 infantry moved from Korea to Manchuria 1 infantry moved from Northwest Persia to Iraq Combat - Russians Battle in Manchuria Russians attack with 10 infantry Japanese defend with 2 infantry Russians roll dice for 10 infantry in Manchuria, round 2 : 3/10 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 8 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Japanese: 2 infantry Battle in Archangel Russians attack with 2 fighters and 1 infantry Italians defend with 2 armour Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 2 armour in Archangel, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the Italians lost in Archangel Russians win, taking Archangel from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 2 armour Battle in Iraq Russians attack with 1 armour, 6 infantry and 1 mech_infantry Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 armour, 6 infantry and 1 mech_infantry in Iraq, round 2 : 3/8 hits, 1.67 expected hits Germans roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Iraq Russians win, taking Iraq from Germans with 1 armour, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Sikang Russians attack with 1 armour and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 2 infantry in Sikang, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang Russians win, taking Sikang from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Russians win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 infantry moved from Novosibirsk to Tsinghai 1 infantry moved from Samara to Kazakhstan 2 infantry moved from Caucasus to Kazakhstan 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Russia to Samara 2 infantry moved from Ukraine to Rostov 2 infantry moved from Western Ukraine to Bryansk 2 artilleries and 17 infantry moved from Russia to Bryansk 1 fighter moved from Archangel to Russia 1 fighter moved from Archangel to Vologda 4 aaGuns moved from Northwest Persia to Iraq 6 artilleries moved from Northwest Persia to Persia 2 infantry moved from Northwest Persia to Iraq 37 infantry moved from Northwest Persia to Persia 2 aaGuns moved from Korea to Manchuria Place Units - Russians 1 armour, 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,6,2,5,4,1,4,4,5,4,4,1 Russians collect 35 PUs (3 lost to blockades); end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 Japanese regular : 1.67 Germans regular : -0.50 Russians regular : 5.33
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OK. I jut eaves dropped on this game…
What the *&%%$%& Hell is going on?
This is some crazy next level stuff!!! I think my head exploded.
Who the heck is winning?
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 2 destroyers, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 49 Sea Zone to 26 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Szechwan to Sikang 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 2 bombers moved from Anhwe to Shensi 2 armour and 1 mech_infantry moved from Yunnan to Sikang 2 armour moved from Yunnan to Sikang 1 armour moved from Yunnan to Sikang 1 armour moved from Yunnan to Shensi 1 armour moved from Yunnan to Shensi 2 tactical_bombers moved from Japan to Korea 2 submarines moved from 6 Sea Zone to 25 Sea Zone 3 carriers moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to Korea 1 tactical_bomber moved from Japan to 25 Sea Zone Combat - Japanese Japanese creates battle in territory 10 Sea Zone Japanese creates battle in territory 1 Sea Zone Japanese creates battle in territory 54 Sea Zone Japanese creates battle in territory 62 Sea Zone Battle in Siberia Battle in 26 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking 1 Sea Zone from Americans, taking Siberia from Russians, taking 26 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 25 Sea Zone Japanese attack with 3 carriers, 1 fighter, 2 submarines and 4 tactical_bombers ANZAC defend with 1 carrier Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the ANZAC Japanese roll dice for 3 carriers, 1 fighter and 4 tactical_bombers in 25 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits ANZAC roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 carrier owned by the ANZAC lost in 25 Sea Zone Japanese win with 3 carriers, 1 fighter, 2 submarines and 4 tactical_bombers remaining. Battle score for attacker is 16 Casualties for ANZAC: 1 carrier Battle in Sikang Japanese attack with 5 armour, 1 infantry and 1 mech_infantry Russians defend with 1 armour and 1 infantry Japanese roll dice for 5 armour, 1 infantry and 1 mech_infantry in Sikang, round 2 : 4/7 hits, 2,83 expected hits Chinese roll dice for 1 armour and 1 infantry in Sikang, round 2 : 0/2 hits, 0,83 expected hits 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Sikang Japanese win, taking Sikang from Chinese with 5 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 armour and 1 infantry Battle in Korea Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Korea, round 2 : 3/6 hits, 2,67 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 2 armour, 2 bombers and 2 infantry Russians defend with 2 infantry Japanese roll dice for 2 armour, 2 bombers and 2 infantry in Shensi, round 2 : 3/6 hits, 2,67 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Shensi Japanese win, taking Shensi from Chinese with 2 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Shantung to Anhwe 1 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Burma 3 infantry moved from Malaya to Shan State 1 infantry moved from French Indo China to Yunnan 2 infantry moved from French Indo China to Shan State 5 infantry moved from Burma to Shan State 1 aaGun moved from Burma to Shan State 2 bombers moved from Shensi to French Indo China 2 fighters and 2 tactical_bombers moved from Korea to 25 Sea Zone 1 fighter moved from 25 Sea Zone to Midway 2 tactical_bombers moved from 25 Sea Zone to Midway 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 3 infantry moved from 25 Sea Zone to Midway 1 submarine moved from 1 Sea Zone to 10 Sea Zone 2 submarines moved from 6 Sea Zone to 1 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 fighter placed in Japan 2 infantry placed in Japan 3 infantry placed in Shantung 3 artilleries placed in French Indo China 1 artillery and 2 infantry placed in Malaya Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : -0,50 Japanese regular : 1,50 ANZAC regular : -0,33 Russians regular : 0,67