L21 #3 trulpen (X) vs aagamerz13 (A+18) BM3


  • TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 7 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from Western United States to 26 Sea Zone
            1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 20 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 30 Sea Zone to 26 Sea Zone
            2 fighters moved from Johnston Island to 26 Sea Zone
            1 armour moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 armour moved from Libya to Tunisia
            1 infantry moved from 110 Sea Zone to Holland Belgium
            4 fighters moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from Finland to Holland Belgium
    
        Combat - Americans
            Battle in Holland Belgium
                Americans attack with 1 bomber, 4 fighters and 1 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 bomber, 4 fighters and 1 infantry in Holland Belgium, round 2 : 4/6 hits, 2.83 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Germans: 2 infantry
            Battle in 26 Sea Zone
                Americans attack with 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 26 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport
                Japanese defend with 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 13 fighters, 2 marines, 5 submarines and 3 tactical_bombers
                    Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 26 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 20/31 hits, 15.83 expected hits
                Units damaged: 7 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 5 submarines in 26 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 13 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 13/33 hits, 16.83 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 submarine owned by the Americans, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese, 5 submarines owned by the Japanese and 6 carriers owned by the Americans lost in 26 Sea Zone
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 26 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 3 : 19/31 hits, 15.83 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 7.50
    Japanese regular : -3.67
    Germans regular : 1.33
    

    Savegame


  • Wow, sick rolls, but I guess it makes things interesting.


  • Torch everything but the 2 dmg bs and 7 fig.


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 7 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from Western United States to 26 Sea Zone
            1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 20 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 30 Sea Zone to 26 Sea Zone
            2 fighters moved from Johnston Island to 26 Sea Zone
            1 armour moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 armour moved from Libya to Tunisia
            1 infantry moved from 110 Sea Zone to Holland Belgium
            4 fighters moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from Finland to Holland Belgium
    
        Combat - Americans
            Battle in Holland Belgium
                Americans attack with 1 bomber, 4 fighters and 1 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 bomber, 4 fighters and 1 infantry in Holland Belgium, round 2 : 4/6 hits, 2.83 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Germans: 2 infantry
            Battle in 26 Sea Zone
                Americans attack with 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 26 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport
                Japanese defend with 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 13 fighters, 2 marines, 5 submarines and 3 tactical_bombers
                    Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 26 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 20/31 hits, 15.83 expected hits
                Units damaged: 7 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 5 submarines in 26 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 13 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 13/33 hits, 16.83 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 submarine owned by the Americans, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese, 5 submarines owned by the Japanese and 6 carriers owned by the Americans lost in 26 Sea Zone
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 26 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 3 : 19/31 hits, 15.83 expected hits
                    Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 13 fighters and 3 tactical_bombers in 26 Sea Zone, round 3 : 18/28 hits, 15.17 expected hits
                    3 tactical_bombers owned by the Japanese, 6 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 7 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 16 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 26 Sea Zone
                    Americans roll dice for 1 battleship, 1 destroyer, 10 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 4 : 7/14 hits, 7.33 expected hits
                    Japanese roll dice for 2 battleships and 7 fighters in 26 Sea Zone, round 4 : 8/9 hits, 6.00 expected hits
                    7 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 5 fighters owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone
                    Americans roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 5 : 3/6 hits, 3.17 expected hits
                    Japanese roll dice for 2 battleships in 26 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
                    2 marines owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 battleships owned by the Japanese lost in 26 Sea Zone
                Americans win with 5 fighters and 1 transport remaining. Battle score for attacker is 55
                Casualties for Americans: 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 21 fighters, 2 submarines and 2 tactical_bombers
                Casualties for Japanese: 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 13 fighters, 2 marines, 5 submarines and 3 tactical_bombers
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 infantry and 1 transport
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
            EDIT: Changing ownership of Hawaiian Islands from Japanese to Americans
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 infantry
            EDIT: Turning off Edit Mode
            1 aaGun, 5 fighters, 3 infantry and 1 mech_infantry moved from Finland to Norway
            4 transports moved from 88 Sea Zone to 101 Sea Zone
            1 bomber moved from Holland Belgium to United Kingdom
            1 carrier moved from 88 Sea Zone to 64 Sea Zone
            1 fighter and 1 submarine moved from 91 Sea Zone to 64 Sea Zone
            3 fighters moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Norway to 110 Sea Zone
            1 fighter moved from 26 Sea Zone to 64 Sea Zone
            4 fighters moved from 26 Sea Zone to 30 Sea Zone
            1 transport moved from 110 Sea Zone to 88 Sea Zone
            2 infantry moved from Western United States to British Columbia
            1 infantry moved from Western United States to British Columbia
            6 infantry moved from Western United States to Central United States
            1 infantry moved from Western United States to Central United States
    
        Place Units - Americans
            3 fighters placed in Norway
            1 infantry placed in Finland
            4 fighters and 2 infantry placed in Western United States
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,5,1,3,4,2,6,5,5,5
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
            Americans collect 53 PUs (10 lost to blockades); end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 7.00
    Japanese regular : 0.83
    Germans regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Funny how I taunted that attack and how it went.


  • +55 instead of -100.


  • @trulpen i hit 19 more so I’ll assume max d save 4 defense ones


  • @aagamerz13 said in L21 #3 trulpen (X) vs aagamerz13 (A+18) BM3:

    @trulpen i hit 19 more so I’ll assume max d save 4 defense ones

    Is it Persia? Max d sounds rational, although I don’t see the board.


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 7 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from Western United States to 26 Sea Zone
            1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 20 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 30 Sea Zone to 26 Sea Zone
            2 fighters moved from Johnston Island to 26 Sea Zone
            1 armour moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 armour moved from Libya to Tunisia
            1 infantry moved from 110 Sea Zone to Holland Belgium
            4 fighters moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from Finland to Holland Belgium
    
        Combat - Americans
            Battle in Holland Belgium
                Americans attack with 1 bomber, 4 fighters and 1 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 bomber, 4 fighters and 1 infantry in Holland Belgium, round 2 : 4/6 hits, 2.83 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Germans: 2 infantry
            Battle in 26 Sea Zone
                Americans attack with 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 26 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport
                Japanese defend with 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 13 fighters, 2 marines, 5 submarines and 3 tactical_bombers
                    Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 26 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 20/31 hits, 15.83 expected hits
                Units damaged: 7 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 5 submarines in 26 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 13 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 13/33 hits, 16.83 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 submarine owned by the Americans, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese, 5 submarines owned by the Japanese and 6 carriers owned by the Americans lost in 26 Sea Zone
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 26 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 3 : 19/31 hits, 15.83 expected hits
                    Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 13 fighters and 3 tactical_bombers in 26 Sea Zone, round 3 : 18/28 hits, 15.17 expected hits
                    3 tactical_bombers owned by the Japanese, 6 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 7 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 16 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 26 Sea Zone
                    Americans roll dice for 1 battleship, 1 destroyer, 10 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 4 : 7/14 hits, 7.33 expected hits
                    Japanese roll dice for 2 battleships and 7 fighters in 26 Sea Zone, round 4 : 8/9 hits, 6.00 expected hits
                    7 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 5 fighters owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone
                    Americans roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 5 : 3/6 hits, 3.17 expected hits
                    Japanese roll dice for 2 battleships in 26 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
                    2 marines owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 battleships owned by the Japanese lost in 26 Sea Zone
                Americans win with 5 fighters and 1 transport remaining. Battle score for attacker is 55
                Casualties for Americans: 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 21 fighters, 2 submarines and 2 tactical_bombers
                Casualties for Japanese: 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 13 fighters, 2 marines, 5 submarines and 3 tactical_bombers
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 infantry and 1 transport
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
            EDIT: Changing ownership of Hawaiian Islands from Japanese to Americans
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 infantry
            EDIT: Turning off Edit Mode
            1 aaGun, 5 fighters, 3 infantry and 1 mech_infantry moved from Finland to Norway
            4 transports moved from 88 Sea Zone to 101 Sea Zone
            1 bomber moved from Holland Belgium to United Kingdom
            1 carrier moved from 88 Sea Zone to 64 Sea Zone
            1 fighter and 1 submarine moved from 91 Sea Zone to 64 Sea Zone
            3 fighters moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Norway to 110 Sea Zone
            1 fighter moved from 26 Sea Zone to 64 Sea Zone
            4 fighters moved from 26 Sea Zone to 30 Sea Zone
            1 transport moved from 110 Sea Zone to 88 Sea Zone
            2 infantry moved from Western United States to British Columbia
            1 infantry moved from Western United States to British Columbia
            6 infantry moved from Western United States to Central United States
            1 infantry moved from Western United States to Central United States
    
        Place Units - Americans
            3 fighters placed in Norway
            1 infantry placed in Finland
            4 fighters and 2 infantry placed in Western United States
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,5,1,3,4,2,6,5,5,5
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
            Americans collect 53 PUs (10 lost to blockades); end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 8 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Iraq to Trans-Jordan
                  British take Trans-Jordan from Italians
            5 armour, 1 artillery, 9 fighters, 20 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Iraq to Persia
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 91 Sea Zone to Normandy Bordeaux
            1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            1 destroyer moved from 88 Sea Zone to 64 Sea Zone
    
        Combat - British
            Battle in Holland Belgium
            Battle in 125 Sea Zone
                British attack with 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer in 125 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                British win, taking Holland Belgium from Germans, taking 125 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Normandy Bordeaux
                British attack with 2 fighters and 2 infantry
                Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Persia
                British attack with 5 armour, 1 artillery, 9 fighters, 20 infantry, 7 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 aaGuns, 11 armour, 4 artilleries, 1 factory_minor, 5 infantry and 22 mech_infantrys
                    Germans roll AA dice in Persia : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the British lost in Persia
                    British roll dice for 5 armour, 1 artillery, 8 fighters, 20 infantry, 7 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 9/42 hits, 12.17 expected hits
                    Germans roll dice for 2 aaGuns, 11 armour, 4 artilleries, 5 infantry and 22 mech_infantrys in Persia, round 2 : 11/42 hits, 15.83 expected hits
                    2 aaGuns owned by the Germans, 5 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 11 infantry owned by the British lost in Persia
                    British roll dice for 5 armour, 1 artillery, 8 fighters, 9 infantry, 7 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 11/31 hits, 10.33 expected hits
                    Germans roll dice for 11 armour, 4 artilleries and 20 mech_infantrys in Persia, round 3 : 11/35 hits, 13.50 expected hits
                    2 mech_infantrys owned by the British, 11 mech_infantrys owned by the Germans and 9 infantry owned by the British lost in Persia
                    British roll dice for 5 armour, 1 artillery, 8 fighters, 5 mech_infantrys and 1 tactical_bomber in Persia, round 4 : 11/20 hits, 8.50 expected hits
                    Germans roll dice for 11 armour, 4 artilleries and 9 mech_infantrys in Persia, round 4 : 12/24 hits, 9.83 expected hits
                    5 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 2 artilleries owned by the Germans, 9 mech_infantrys owned by the Germans, 1 artillery owned by the British and 5 armour owned by the British lost in Persia
                8 fighters owned by the British retreated
                Germans win with 11 armour and 2 artilleries remaining. Battle score for attacker is -22
                Casualties for British: 5 armour, 1 artillery, 1 fighter, 20 infantry, 7 mech_infantrys and 1 tactical_bomber
                Casualties for Germans: 2 aaGuns, 2 artilleries, 5 infantry and 22 mech_infantrys
    
        Non Combat Move - British
            8 fighters moved from Persia to India
            2 carriers moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Normandy Bordeaux to 110 Sea Zone
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            1 aaGun moved from Morocco to Algeria
            1 aaGun and 1 infantry moved from Finland to Norway
    
        Place Units - British
            3 infantry placed in Union of South Africa
            1 infantry placed in Iraq
            1 transport placed in 110 Sea Zone
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,6,5,6,5,1,6,5,1,3,5
            British collect 32 PUs (3 lost to blockades); end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 7.00
    Italians regular : -0.33
    Japanese regular : 0.83
    Germans AA : 0.00
    Germans regular : -4.33
    British regular : 0.50
    

    Savegame


  • @trulpen sorry late post bout pac fight. i was hoping to win bigger in hawaii after first 2 rolls, but I’ll still take winning that one at all


  • @aagamerz13 also, you can edit the 2 arty to mechs in persia if that’s what you prefer


  • @aagamerz13 said in L21 #3 trulpen (X) vs aagamerz13 (A+18) BM3:

    @trulpen sorry late post bout pac fight. i was hoping to win bigger in hawaii after first 2 rolls, but I’ll still take winning that one at all

    Yep, no need to be greedy. Winning that battle at all was pretty amazing.


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 2 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from France to Holland Belgium
            1 fighter moved from Southern Italy to Holland Belgium
            1 fighter moved from Southern Italy to Tunisia
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Algeria
            2 marines moved from Southern Italy to 97 Sea Zone
            1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone
            1 marine moved from 98 Sea Zone to Syria
            1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone
            1 marine moved from 96 Sea Zone to Libya
            1 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
            2 fighters moved from 98 Sea Zone to Anglo Egyptian Sudan
            1 fighter moved from 98 Sea Zone to Tunisia
            1 battleship moved from 98 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
            2 armour and 1 mech_infantry moved from Novgorod to Archangel
    
        Combat - Italians
            Battle in Algeria
                Italians attack with 2 infantry
                British defend with 1 aaGun
                    1 aaGun owned by the British lost in Algeria
                Italians win, taking Algeria from Americans with 2 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 aaGun
            Battle in Libya
            Battle in Syria
            Battle in Holland Belgium
                Italians attack with 1 fighter and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Italians win, taking Libya from Americans, taking Syria from British, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Anglo Egyptian Sudan
                Italians attack with 2 fighters, 1 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1,33 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Archangel
                Italians attack with 2 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Archangel
                Italians win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Trans-Jordan
                Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 0/3 hits, 1,33 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 1/3 hits, 1,33 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Tunisia
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                Americans defend with 1 armour
                    Italians roll dice for 1 battleship in Tunisia, round 2 : 0/1 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Tunisia, round 2 : 4/4 hits, 1,67 expected hits
                    Americans roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Americans lost in Tunisia
                Italians win, taking Tunisia from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
    
        Non Combat Move - Italians
            1 carrier moved from 98 Sea Zone to 94 Sea Zone
            1 fighter moved from Holland Belgium to Western Germany
            1 destroyer moved from 97 Sea Zone to 94 Sea Zone
            1 destroyer moved from 98 Sea Zone to 96 Sea Zone
            2 fighters moved from Anglo Egyptian Sudan to Egypt
            1 carrier and 1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 fighter moved from Tunisia to 94 Sea Zone
            1 fighter moved from Trans-Jordan to 95 Sea Zone
            1 fighter moved from Tunisia to 95 Sea Zone
            1 tactical_bomber moved from Trans-Jordan to 94 Sea Zone
            1 submarine moved from 52 Sea Zone to 67 Sea Zone
    
        Place Units - Italians
            2 armour and 1 infantry placed in Egypt
            2 infantry placed in Southern Italy
            1 destroyer placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,50
    Italians regular : -0,83
    Russians regular : 0,67
    British regular : -1,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 carrier moved from 30 Sea Zone to 25 Sea Zone
                  ANZAC take 26 Sea Zone from Japanese
            2 fighters moved from New South Wales to Queensland
            1 submarine moved from 30 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1,5,6
            ANZAC collect 6 PUs (4 lost to blockades); end with 7 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 carrier moved from 30 Sea Zone to 25 Sea Zone
                  ANZAC take 26 Sea Zone from Japanese
            2 fighters moved from New South Wales to Queensland
            1 submarine moved from 30 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1,5,6
            ANZAC collect 6 PUs (4 lost to blockades); end with 7 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            10 infantry moved from Romania to Bessarabia
            2 artilleries moved from Persia to Iraq
            1 armour moved from Persia to Iraq
            1 fighter moved from Southern Italy to Iraq
            1 bomber moved from Novgorod to Iraq
            1 armour moved from Persia to Turkmenistan
                  Germans take Eastern Persia from British
                  Germans take Turkmenistan from Russians
            1 artillery and 9 infantry moved from Poland to Eastern Poland
            2 infantry moved from France to Normandy Bordeaux
            1 artillery and 5 infantry moved from Karelia to Finland
            1 artillery and 1 infantry moved from Baltic States to Belarus
            1 fighter moved from Romania to Bessarabia
            1 armour and 9 mech_infantrys moved from Novgorod to Finland
            3 armour and 3 mech_infantrys moved from Karelia to Finland
            1 tactical_bomber moved from Western Germany to Eastern Poland
            1 tactical_bomber moved from Novgorod to Belarus
            1 fighter moved from Western Germany to Eastern Poland
            1 fighter moved from Novgorod to Belarus
            3 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 1 fighter and 10 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 10 infantry in Bessarabia, round 2 : 1/11 hits, 2,17 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 fighter and 10 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/6 hits, 2,50 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
            Battle in Finland
                Germans attack with 4 armour, 1 artillery, 5 infantry and 12 mech_infantrys
                Americans defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 4 armour, 1 artillery, 5 infantry and 12 mech_infantrys in Finland, round 2 : 3/22 hits, 5,33 expected hits
                    Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Finland
                Germans win, taking Finland from Americans with 4 armour, 1 artillery, 5 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Iraq
                Germans attack with 1 armour, 2 artilleries, 1 bomber and 1 fighter
                British defend with 1 factory_minor and 1 infantry; Russians defend with 1 fighter and 1 tactical_bomber
                    Germans roll dice for 1 armour, 2 artilleries, 1 bomber and 1 fighter in Iraq, round 2 : 4/5 hits, 2,33 expected hits
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 2/3 hits, 1,50 expected hits
                    1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 artilleries owned by the Germans and 1 infantry owned by the British lost in Iraq
                Germans win, taking Iraq from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 16
                Casualties for Germans: 2 artilleries
                Casualties for Russians: 1 fighter and 1 tactical_bomber
                Casualties for British: 1 infantry
            Battle in Belarus
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/12 hits, 3,17 expected hits
                    Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Denmark to Western Germany
            1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            3 fighters moved from Normandy Bordeaux to Western Germany
            1 infantry moved from 98 Sea Zone to Egypt
            1 bomber and 1 fighter moved from Iraq to Syria
            1 aaGun moved from Karelia to Finland
            1 aaGun moved from France to Western Germany
            1 aaGun moved from Western Germany to Germany
            1 tactical_bomber moved from Western Germany to Germany
            1 tactical_bomber moved from Belarus to Germany
            1 fighter moved from Belarus to Western Germany
            1 fighter moved from Bessarabia to Germany
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Germany
            2 infantry moved from Western Germany to Germany
            2 infantry moved from Western Germany to Germany
            7 armour moved from Persia to Turkmenistan
            2 armour moved from Persia to Turkmenistan
            3 infantry moved from Western Germany to France
    
        Place Units - Germans
            2 artilleries and 8 infantry placed in Romania
            3 infantry placed in Novgorod
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
            Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Russians regular : -1,33
    Germans regular : -1,33
    British regular : 0,83
    

    Savegame


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Archangel
            1 fighter moved from Samara to Archangel
            1 fighter moved from Western Ukraine to Archangel
            2 infantry moved from Kansu to Shensi
            1 armour moved from Tsinghai to Sikang
            2 infantry moved from Kazakhstan to Sikang
            1 infantry moved from Northwest Persia to Persia
                  Russians take Persia from Germans
            1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
            5 infantry moved from Northwest Persia to Iraq
            1 infantry moved from Korea to Amur
            10 infantry moved from Korea to Manchuria
            1 infantry moved from Northwest Persia to Iraq
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 10 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 10 infantry in Manchuria, round 2 : 3/10 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                Russians win, taking Manchuria from Japanese with 8 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 2 infantry
            Battle in Archangel
                Russians attack with 2 fighters and 1 infantry
                Italians defend with 2 armour
                    Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 2/3 hits, 1.17 expected hits
                    Italians roll dice for 2 armour in Archangel, round 2 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Italians lost in Archangel
                Russians win, taking Archangel from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Italians: 2 armour
            Battle in Iraq
                Russians attack with 1 armour, 6 infantry and 1 mech_infantry
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 1 armour, 6 infantry and 1 mech_infantry in Iraq, round 2 : 3/8 hits, 1.67 expected hits
                    Germans roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Iraq
                Russians win, taking Iraq from Germans with 1 armour, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Sikang
                Russians attack with 1 armour and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 2 infantry in Sikang, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
                Russians win, taking Sikang from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Russians win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Novosibirsk to Tsinghai
            1 infantry moved from Samara to Kazakhstan
            2 infantry moved from Caucasus to Kazakhstan
            1 infantry moved from Samara to Novosibirsk
            1 infantry moved from Russia to Samara
            2 infantry moved from Ukraine to Rostov
            2 infantry moved from Western Ukraine to Bryansk
            2 artilleries and 17 infantry moved from Russia to Bryansk
            1 fighter moved from Archangel to Russia
            1 fighter moved from Archangel to Vologda
            4 aaGuns moved from Northwest Persia to Iraq
            6 artilleries moved from Northwest Persia to Persia
            2 infantry moved from Northwest Persia to Iraq
            37 infantry moved from Northwest Persia to Persia
            2 aaGuns moved from Korea to Manchuria
    
        Place Units - Russians
            1 armour, 1 artillery and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,6,2,5,4,1,4,4,5,4,4,1
            Russians collect 35 PUs (3 lost to blockades); end with 39 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.00
    Japanese regular : 1.67
    Germans regular : -0.50
    Russians regular : 5.33
    

    Savegame


  • OK. I jut eaves dropped on this game…

    What the *&%%$%& Hell is going on?

    This is some crazy next level stuff!!! I think my head exploded.

    Who the heck is winning?


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 carrier, 2 destroyers, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Shantung to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 submarine moved from 49 Sea Zone to 26 Sea Zone
            1 fighter moved from Japan to 25 Sea Zone
            2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            2 bombers moved from Anhwe to Shensi
            2 armour and 1 mech_infantry moved from Yunnan to Sikang
            2 armour moved from Yunnan to Sikang
            1 armour moved from Yunnan to Sikang
            1 armour moved from Yunnan to Shensi
            1 armour moved from Yunnan to Shensi
            2 tactical_bombers moved from Japan to Korea
            2 submarines moved from 6 Sea Zone to 25 Sea Zone
            3 carriers moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from Japan to Korea
            1 tactical_bomber moved from Japan to 25 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 10 Sea Zone
            Japanese creates battle in territory 1 Sea Zone
            Japanese creates battle in territory 54 Sea Zone
            Japanese creates battle in territory 62 Sea Zone
            Battle in Siberia
            Battle in 26 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 26 Sea Zone
                Japanese win, taking 1 Sea Zone from Americans, taking Siberia from Russians, taking 26 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 3 carriers, 1 fighter, 2 submarines and 4 tactical_bombers
                ANZAC defend with 1 carrier
                    Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the ANZAC
                    Japanese roll dice for 3 carriers, 1 fighter and 4 tactical_bombers in 25 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
                    ANZAC roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 carrier owned by the ANZAC lost in 25 Sea Zone
                Japanese win with 3 carriers, 1 fighter, 2 submarines and 4 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for ANZAC: 1 carrier
            Battle in Sikang
                Japanese attack with 5 armour, 1 infantry and 1 mech_infantry
                Russians defend with 1 armour and 1 infantry
                    Japanese roll dice for 5 armour, 1 infantry and 1 mech_infantry in Sikang, round 2 : 4/7 hits, 2,83 expected hits
                    Chinese roll dice for 1 armour and 1 infantry in Sikang, round 2 : 0/2 hits, 0,83 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Russians lost in Sikang
                Japanese win, taking Sikang from Chinese with 5 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 1 armour and 1 infantry
            Battle in Korea
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Korea, round 2 : 3/6 hits, 2,67 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Shensi
                Japanese attack with 2 armour, 2 bombers and 2 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 2 armour, 2 bombers and 2 infantry in Shensi, round 2 : 3/6 hits, 2,67 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Yunnan to Szechwan
            2 infantry moved from Yunnan to Burma
            3 infantry moved from Malaya to Shan State
            1 infantry moved from French Indo China to Yunnan
            2 infantry moved from French Indo China to Shan State
            5 infantry moved from Burma to Shan State
            1 aaGun moved from Burma to Shan State
            2 bombers moved from Shensi to French Indo China
            2 fighters and 2 tactical_bombers moved from Korea to 25 Sea Zone
            1 fighter moved from 25 Sea Zone to Midway
            2 tactical_bombers moved from 25 Sea Zone to Midway
            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone
            1 artillery and 3 infantry moved from 25 Sea Zone to Midway
            1 submarine moved from 1 Sea Zone to 10 Sea Zone
            2 submarines moved from 6 Sea Zone to 1 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 6 Sea Zone
            1 fighter placed in Japan
            2 infantry placed in Japan
            3 infantry placed in Shantung
            3 artilleries placed in French Indo China
            1 artillery and 2 infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,50
    Japanese regular : 1,50
    ANZAC regular : -0,33
    Russians regular : 0,67
    

    Savegame

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