@AndrewAAGamer I am sorry that this took longer.
You may scramble and announce special OOLs in 95.
@aagamerz13 u seemed to have moved the 3 transports
@aagamerz13 italian transports
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Timguska to Kansu
1 infantry moved from Novosibirsk to Kansu
1 fighter moved from Russia to Kansu
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 infantry moved from Kazakhstan to Tsinghai
1 armour and 1 mech_infantry moved from Caucasus to Tsinghai
1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Finland to Eastern Poland
Combat - Russians
Battle in Kansu
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tsinghai
Russians roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 armour remaining. Battle score for attacker is -4
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
Russians attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 1 tactical_bomber in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
2 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Kansu to Samara
4 aaGuns, 6 artilleries and 45 infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Rostov to Caucasus
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
1 fighter moved from Eastern Poland to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Smolensk to Belarus
2 infantry moved from Russia to Samara
5 infantry moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
2 aaGuns and 11 infantry moved from Amur to Korea
1 mech_infantry moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
Place Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in Ukraine
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,2,3,2,3,1,2,1,1
Russians collect 33 PUs (3 lost to blockades); end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
Japanese regular : 1.00
Russians regular : -0.17
@aagamerz13 said in L21 #3 trulpen (X) vs aagamerz13 (A+18) BM3:
@aagamerz13 u seemed to have moved the 3 transports
Yes, they hadn’t moved as intended. Simply missed to move them during Italy’s NCM. As the sub. If you feel it’s overdue, you may deny the change, although the purchase strongly indicated the move.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 fighters, 11 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 bombers moved from Caroline Islands to Manchuria
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 54 Sea Zone to 49 Sea Zone
2 submarines moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 26 Sea Zone to 10 Sea Zone
3 fighters moved from 26 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
3 fighters moved from 33 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 49 Sea Zone
3 fighters moved from Caroline Islands to 49 Sea Zone
3 fighters moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 26 Sea Zone to 10 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Manchuria, round 2 : 3/4 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 10 Sea Zone
Japanese attack with 6 fighters, 6 submarines and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 6 submarines in 10 Sea Zone, round 2 : 0/6 hits, 2,00 expected hits
Japanese roll dice for 6 fighters and 2 tactical_bombers in 10 Sea Zone, round 2 : 3/8 hits, 4,33 expected hits
Americans roll dice for 1 destroyer in 10 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 10 Sea Zone
Japanese win, taking 10 Sea Zone from Neutral with 6 fighters, 5 submarines and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 49 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 6 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 49 Sea Zone
Japanese win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
6 fighters and 1 tactical_bomber moved from 49 Sea Zone to 26 Sea Zone
6 fighters and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
3 carriers and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
3 carriers moved from 35 Sea Zone to 6 Sea Zone
3 tactical_bombers moved from Caroline Islands to Japan
3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
2 destroyers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
2 bombers moved from Manchuria to Anhwe
1 infantry moved from Anhwe to Chahar
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Shensi to Szechwan
1 infantry moved from Szechwan to Yunnan
2 artilleries and 8 infantry moved from Yunnan to Burma
3 infantry moved from Shan State to Burma
3 armour moved from French Indo China to Yunnan
3 armour moved from Malaya to Yunnan
1 armour and 1 mech_infantry moved from Burma to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Jehol
2 infantry moved from Shantung to Anhwe
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
2 marines moved from Hawaiian Islands to 26 Sea Zone
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Shantung
2 infantry placed in Japan
4 submarines placed in 6 Sea Zone
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 10 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : 0,33
Japanese regular : -2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 fighters, 11 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 bombers moved from Caroline Islands to Manchuria
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 54 Sea Zone to 49 Sea Zone
2 submarines moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 26 Sea Zone to 10 Sea Zone
3 fighters moved from 26 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
3 fighters moved from 33 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 49 Sea Zone
3 fighters moved from Caroline Islands to 49 Sea Zone
3 fighters moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 26 Sea Zone to 10 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Manchuria, round 2 : 3/4 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 10 Sea Zone
Japanese attack with 6 fighters, 6 submarines and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 6 submarines in 10 Sea Zone, round 2 : 0/6 hits, 2,00 expected hits
Japanese roll dice for 6 fighters and 2 tactical_bombers in 10 Sea Zone, round 2 : 3/8 hits, 4,33 expected hits
Americans roll dice for 1 destroyer in 10 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 10 Sea Zone
Japanese win, taking 10 Sea Zone from Neutral with 6 fighters, 5 submarines and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 49 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 6 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 49 Sea Zone
Japanese win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
6 fighters and 1 tactical_bomber moved from 49 Sea Zone to 26 Sea Zone
6 fighters and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
3 carriers and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
3 carriers moved from 35 Sea Zone to 6 Sea Zone
3 tactical_bombers moved from Caroline Islands to Japan
3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
2 destroyers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
2 bombers moved from Manchuria to Anhwe
1 infantry moved from Anhwe to Chahar
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Shensi to Szechwan
1 infantry moved from Szechwan to Yunnan
2 artilleries and 8 infantry moved from Yunnan to Burma
3 infantry moved from Shan State to Burma
3 armour moved from French Indo China to Yunnan
3 armour moved from Malaya to Yunnan
1 armour and 1 mech_infantry moved from Burma to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Jehol
2 infantry moved from Shantung to Anhwe
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
2 marines moved from Hawaiian Islands to 26 Sea Zone
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Shantung
2 infantry placed in Japan
4 submarines placed in 6 Sea Zone
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 10 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from New Guinea: 1 infantry
EDIT: Adding units owned by Japanese to Dutch New Guinea: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : 0,33
Japanese regular : -2,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 7 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from Western United States to 26 Sea Zone
1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 20 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 30 Sea Zone to 26 Sea Zone
2 fighters moved from Johnston Island to 26 Sea Zone
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Libya to Tunisia
1 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Finland to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 bomber, 4 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 bomber, 4 fighters and 1 infantry in Holland Belgium, round 2 : 4/6 hits, 2.83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Germans: 2 infantry
Battle in 26 Sea Zone
Americans attack with 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 26 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport
Japanese defend with 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 13 fighters, 2 marines, 5 submarines and 3 tactical_bombers
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 26 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 20/31 hits, 15.83 expected hits
Combat Hit Differential Summary :
Americans regular : 4.67
Germans regular : 1.33
@trulpen desperation time. ool?
@aagamerz13 ool?
@aagamerz13 meant to bring inf to land of course. ill edit it how ever the battle turns ot
@aagamerz13 brought inf meant to land it
@aagamerz13 said in L21 #3 trulpen (X) vs aagamerz13 (A+18) BM3:
@aagamerz13 meant to bring inf to land of course. ill edit it how ever the battle turns ot
That’s ok.
20 hits, right?
Going with max d.
a) dmg 2 bs (2)
b) dmg 8 ac (8)
c) 1 ac (1)
d) 5 sub (5)
e) 4 des (4)
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 7 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from Western United States to 26 Sea Zone
1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 20 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 30 Sea Zone to 26 Sea Zone
2 fighters moved from Johnston Island to 26 Sea Zone
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Libya to Tunisia
1 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Finland to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 bomber, 4 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 bomber, 4 fighters and 1 infantry in Holland Belgium, round 2 : 4/6 hits, 2.83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Germans: 2 infantry
Battle in 26 Sea Zone
Americans attack with 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 26 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport
Japanese defend with 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 13 fighters, 2 marines, 5 submarines and 3 tactical_bombers
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 26 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 20/31 hits, 15.83 expected hits
Units damaged: 7 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 5 submarines in 26 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 13 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 13/33 hits, 16.83 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese, 5 submarines owned by the Japanese and 6 carriers owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 26 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 3 : 19/31 hits, 15.83 expected hits
Combat Hit Differential Summary :
Americans regular : 7.50
Japanese regular : -3.67
Germans regular : 1.33
Wow, sick rolls, but I guess it makes things interesting.
Torch everything but the 2 dmg bs and 7 fig.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 7 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from Western United States to 26 Sea Zone
1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 20 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 30 Sea Zone to 26 Sea Zone
2 fighters moved from Johnston Island to 26 Sea Zone
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Libya to Tunisia
1 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Finland to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 bomber, 4 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 bomber, 4 fighters and 1 infantry in Holland Belgium, round 2 : 4/6 hits, 2.83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Germans: 2 infantry
Battle in 26 Sea Zone
Americans attack with 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 26 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport
Japanese defend with 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 13 fighters, 2 marines, 5 submarines and 3 tactical_bombers
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 26 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 20/31 hits, 15.83 expected hits
Units damaged: 7 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 5 submarines in 26 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 13 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 13/33 hits, 16.83 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese, 5 submarines owned by the Japanese and 6 carriers owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 26 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 3 : 19/31 hits, 15.83 expected hits
Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 13 fighters and 3 tactical_bombers in 26 Sea Zone, round 3 : 18/28 hits, 15.17 expected hits
3 tactical_bombers owned by the Japanese, 6 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 7 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 16 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 battleship, 1 destroyer, 10 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 4 : 7/14 hits, 7.33 expected hits
Japanese roll dice for 2 battleships and 7 fighters in 26 Sea Zone, round 4 : 8/9 hits, 6.00 expected hits
7 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 5 fighters owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone
Americans roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 5 : 3/6 hits, 3.17 expected hits
Japanese roll dice for 2 battleships in 26 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
2 marines owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 battleships owned by the Japanese lost in 26 Sea Zone
Americans win with 5 fighters and 1 transport remaining. Battle score for attacker is 55
Casualties for Americans: 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 21 fighters, 2 submarines and 2 tactical_bombers
Casualties for Japanese: 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 13 fighters, 2 marines, 5 submarines and 3 tactical_bombers
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Changing ownership of Hawaiian Islands from Japanese to Americans
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 infantry
EDIT: Turning off Edit Mode
1 aaGun, 5 fighters, 3 infantry and 1 mech_infantry moved from Finland to Norway
4 transports moved from 88 Sea Zone to 101 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
1 carrier moved from 88 Sea Zone to 64 Sea Zone
1 fighter and 1 submarine moved from 91 Sea Zone to 64 Sea Zone
3 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 fighter moved from 26 Sea Zone to 64 Sea Zone
4 fighters moved from 26 Sea Zone to 30 Sea Zone
1 transport moved from 110 Sea Zone to 88 Sea Zone
2 infantry moved from Western United States to British Columbia
1 infantry moved from Western United States to British Columbia
6 infantry moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
Place Units - Americans
3 fighters placed in Norway
1 infantry placed in Finland
4 fighters and 2 infantry placed in Western United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,5,1,3,4,2,6,5,5,5
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Americans collect 53 PUs (10 lost to blockades); end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 7.00
Japanese regular : 0.83
Germans regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Funny how I taunted that attack and how it went.
+55 instead of -100.
@trulpen i hit 19 more so I’ll assume max d save 4 defense ones