@mikawagunichi i can probably have like 1 guy and fighter on it right?
where do you want your stuyff?
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
    Research Technology - Japanese
        Japanese spend 5 on tech rolls
            Japanese rolls : 0/1 hits, 0.00 expected hits
    Purchase Units - Japanese
        Japanese buy 2 armour, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    Combat Move - Japanese
        Turning on Edit Mode
        EDIT: Adding units owned by Germans to East Poland: 1 infantry
        EDIT: Turning off Edit Mode
        2 destroyers moved from 51 Sea Zone to 56 Sea Zone
        2 infantry moved from Hupeh to Suiyuan
        2 fighters moved from Burma to Suiyuan
    Combat - Japanese
        Battle in 56 Sea Zone
            Japanese attack with 2 destroyers
            Americans defend with 2 submarines
                Japanese roll dice for 2 destroyers in 56 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                Americans roll dice for 2 submarines in 56 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 56 Sea Zone
            Japanese win with 1 destroyer remaining. Battle score for attacker is 5
            Casualties for Japanese: 1 destroyer
            Casualties for Americans: 2 submarines
        Battle in Suiyuan
            Japanese attack with 2 fighters and 2 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 2 fighters and 2 infantry in Suiyuan, round 2 : 3/4 hits, 1.33 expected hits
                Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Suiyuan
            Japanese win, taking Suiyuan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
    Non Combat Move - Japanese
        2 fighters moved from Suiyuan to Hupeh
        1 artillery and 1 infantry moved from Sikang to Yunnan
        1 fighter moved from Japan to Alaska
        1 fighter moved from Buryatia S.S.R. to Alaska
        1 artillery moved from Soviet Far East to 63 Sea Zone
        1 artillery and 1 transport moved from 63 Sea Zone to 64 Sea Zone
        1 artillery moved from 64 Sea Zone to Alaska
        1 armour and 1 infantry moved from Japan to 62 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
        1 armour and 1 infantry moved from 64 Sea Zone to Alaska
        1 fighter moved from Australia to Hawaiian Islands
        2 infantry moved from Burma to Yunnan
        1 carrier, 2 fighters and 1 transport moved from 37 Sea Zone to 36 Sea Zone
        1 destroyer and 1 transport moved from 62 Sea Zone to 36 Sea Zone
        1 battleship and 1 cruiser moved from 62 Sea Zone to 64 Sea Zone
    Place Units - Japanese
        1 armour and 1 fighter placed in East Indies
        2 destroyers placed in 38 Sea Zone
        1 armour and 1 infantry placed in Japan
    Turn Complete - Japanese
        Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.67
Japanese regular : 3.00
Japanese rolls : 0.00
Territory Summary for Japanese :
Alaska : 1 flag, 4 armour, 1 artillery, 2 fighters and 3 infantry
Australia : 1 flag, 1 aaGun and 1 artillery
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag
East Indies : 1 flag, 1 armour, 1 factory and 1 fighter
Fukien : 1 flag
Hawaiian Islands : 1 flag, 1 fighter and 1 infantry
Hupeh : 1 flag, 2 fighters
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 armour, 1 factory and 1 infantry
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag
Philippine Islands : 1 flag
Sikang : 1 flag
Soviet Far East : 1 flag
Suiyuan : 1 flag, 2 infantry
Yunnan : 1 flag, 1 artillery and 3 infantry
36 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
38 Sea Zone : 2 destroyers
56 Sea Zone : 1 destroyer
62 Sea Zone : 3 transports
64 Sea Zone : 1 battleship, 1 cruiser and 2 transports
Production/PUs Summary :
Germans : 37 / 38
Russians : 22 / 22
Japanese : 42 / 42
British : 25 / 41
Italians : 15 / 17
Chinese : 2 / 0
Americans : 35 / 35
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
    Research Technology - British
        British spend 0 on tech rolls
            British rolls : 0/1 hits, 0.00 expected hits
    Purchase Units - British
        British buy 1 battleship, 1 carrier and 1 submarine; Remaining resources: 1 PUs; 1 techTokens; 
    Non Combat Move - British
        3 bombers moved from United Kingdom to Western United States
        1 fighter moved from United Kingdom to 2 Sea Zone
    Place Units - British
        1 battleship, 1 carrier and 1 submarine placed in 2 Sea Zone
    Turn Complete - British
        British collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
British rolls : 0.00
Territory Summary for British :
India : 1 aaGun, 1 artillery, 1 fighter and 3 infantry
Russia : 2 fighters
United Kingdom : 1 aaGun, 6 armour, 1 artillery, 1 factory and 8 infantry
Western United States : 3 bombers
2 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 1 submarine
Production/PUs Summary :
Germans : 37 / 38
Russians : 22 / 22
Japanese : 42 / 42
British : 25 / 26
Italians : 15 / 17
Chinese : 2 / 0
Americans : 35 / 35
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
    Purchase Units - Italians
        Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    Combat Move - Italians
        1 fighter moved from Italy to 12 Sea Zone
        1 infantry moved from Anglo-Egypt Sudan to Italian Africa
              Italians take Italian Africa from British
        1 artillery moved from Anglo-Egypt Sudan to French Equatorial Africa
              Italians take French Equatorial Africa from British
        1 artillery and 1 infantry moved from Trans-Jordan to Persia
        1 battleship moved from 15 Sea Zone to 34 Sea Zone
    Combat - Italians
        Battle in 12 Sea Zone
            Italians attack with 1 fighter
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 12 Sea Zone
            Italians win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in Persia
            Italians attack with 1 artillery and 1 infantry
            Russians defend with 1 infantry
                Italians roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
                British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Persia
            Italians win, taking Persia from British with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Italians: 1 infantry
            Casualties for Russians: 1 infantry
    Non Combat Move - Italians
        2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone
        1 fighter moved from 12 Sea Zone to Gibraltar
        1 artillery moved from Italy to 14 Sea Zone
        1 artillery, 2 cruisers, 1 destroyer and 1 transport moved from 14 Sea Zone to 13 Sea Zone
        1 artillery moved from 13 Sea Zone to Gibraltar
        1 armour moved from Italy to Czechoslovakia Hungary
    Place Units - Italians
        1 artillery, 1 fighter and 1 infantry placed in Italy
    Turn Complete - Italians
        Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
British regular : 0.67
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag
Belgian Congo : 1 flag
Czechoslovakia Hungary : 1 armour
East Poland : 1 armour and 1 infantry
Egypt : 1 flag
France : 1 armour, 1 artillery and 1 infantry
French Equatorial Africa : 1 flag, 1 artillery
Gibraltar : 1 artillery and 1 fighter
Italian Africa : 1 flag, 1 infantry
Italy : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 1 infantry
Persia : 1 flag, 1 artillery
Trans-Jordan : 1 flag
Ukraine : 1 infantry
13 Sea Zone : 2 cruisers, 1 destroyer and 1 transport
34 Sea Zone : 1 battleship
Production/PUs Summary :
Germans : 37 / 38
Russians : 22 / 22
Japanese : 42 / 42
British : 22 / 26
Italians : 18 / 18
Chinese : 2 / 0
Americans : 35 / 35
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
    Research Technology - Americans
        Americans spend 0 on tech rolls
        Americans removing all Technology Tokens after successful research.
        Americans discover Heavy Bomber
    Activate Technology - Americans
        Americans activating Heavy Bomber
    Purchase Units - Americans
        Americans buy 1 armour, 1 bomber and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    Purchase Units - Chinese
        Chinese builds 1 units.
    Combat Move - Americans
        2 fighters moved from Wake Island to 56 Sea Zone
    Combat - Americans
        Battle in 56 Sea Zone
            Americans attack with 2 fighters
            Japanese defend with 1 destroyer
            Americans win with 2 fighters remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        2 fighters moved from 56 Sea Zone to Western United States
        4 armour moved from Western Canada to Western United States
        1 infantry moved from Western Canada to Central United States
        1 artillery moved from Western Canada to Western United States
    Combat Move - Chinese
        1 infantry moved from Chinghai to Sikang
              Chinese take Sikang from Japanese
    Combat - Chinese
    Non Combat Move - Chinese
    Place Units - Americans
        1 armour and 2 infantry placed in Eastern United States
        1 bomber and 4 infantry placed in Western United States
    Place Units - Chinese
        1 infantry placed in Chinghai
    Turn Complete - Americans
        Americans collect 35 PUs; end with 35 PUs
Territory Summary for Americans and Chinese :
Central United States : 1 infantry
Chinghai : 3 infantry
Eastern Canada : 1 infantry
Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Mexico : 1 infantry
Midway : 1 infantry
Ningxia : 1 infantry
Sikang : 1 infantry
Wake Island : 1 infantry
Western Canada : 3 infantry
Western United States : 1 aaGun, 4 armour, 2 artilleries, 2 bombers, 1 factory, 2 fighters and 5 infantry
41 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 37 / 38
Russians : 22 / 22
Japanese : 41 / 42
British : 22 / 26
Italians : 18 / 18
Chinese : 3 / 0
Americans : 35 / 35
oh crap :hankey: :grimacing:
Got your heavy bombers
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
    Research Technology - Germans
        Germans spend 5 on tech rolls
            Germans rolls : 0/1 hits, 0.00 expected hits
    Purchase Units - Germans
        Germans buy 2 armour, 1 bomber and 1 fighter; Remaining resources: 1 PUs; 1 techTokens; 
    Combat Move - Germans
        2 bombers moved from Karelia S.S.R. to Caucasus
        1 fighter moved from Ukraine to Caucasus
        1 fighter moved from East Poland to Caucasus
        2 armour moved from Ukraine to Caucasus
        2 armour moved from East Poland to Caucasus
        1 artillery moved from Ukraine to Caucasus
        1 fighter moved from Karelia S.S.R. to Caucasus
    Combat - Germans
        Battle in Caucasus
            Germans attack with 4 armour, 1 artillery, 2 bombers and 3 fighters
            Russians defend with 1 aaGun, 1 factory and 6 infantry
                Russians roll AA dice in Caucasus : 1/5 hits, 0.83 expected hits
                1 bomber owned by the Germans lost in Caucasus
                Germans roll dice for 4 armour, 1 artillery, 1 bomber and 3 fighters in Caucasus, round 2 : 8/9 hits, 4.50 expected hits
                Russians roll dice for 6 infantry in Caucasus, round 2 : 2/6 hits, 2.00 expected hits
                6 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Caucasus
            Germans win, taking Caucasus from Russians with 3 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is -3
            Casualties for Germans: 1 armour, 1 artillery and 1 bomber
            Casualties for Russians: 6 infantry
    Non Combat Move - Germans
        1 fighter moved from Caucasus to Karelia S.S.R.
        1 fighter moved from Caucasus to East Poland
        1 fighter moved from Caucasus to Ukraine
        1 bomber moved from Caucasus to Karelia S.S.R.
        1 fighter moved from Germany to Northwestern Europe
        1 armour moved from Germany to East Poland
        1 armour moved from East Poland to Caucasus
    Place Units - Germans
        2 armour placed in Bulgaria Romania
        Germans undo move 1.
        1 armour and 1 bomber placed in Bulgaria Romania
        1 armour and 1 fighter placed in Germany
    Turn Complete - Germans
        Germans collect 41 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
Russians regular : 0.00
Germans regular : 3.50
Russians AA : 0.17
Territory Summary for Germans :
Baltic States : 1 flag, 2 armour and 1 infantry
Caucasus : 1 flag, 1 aaGun, 4 armour and 1 factory
East Poland : 1 flag, 1 armour, 1 artillery, 1 fighter and 1 infantry
France : 1 aaGun and 1 fighter
Germany : 1 aaGun, 1 armour, 1 factory and 1 fighter
Gibraltar : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 5 armour, 1 bomber, 1 factory and 1 fighter
Northwestern Europe : 1 aaGun, 1 artillery, 1 fighter and 4 infantry
Norway : 1 fighter and 2 infantry
Bulgaria Romania : 1 armour, 1 bomber and 1 factory
Ukraine : 1 flag, 1 fighter
Production/PUs Summary :
Germans : 41 / 42
Russians : 18 / 22
Japanese : 41 / 42
British : 22 / 26
Italians : 18 / 18
Chinese : 3 / 0
Americans : 35 / 35
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
    Purchase Units - Russians
        Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    Combat Move - Russians
        3 armour, 2 artilleries and 2 infantry moved from Russia to Caucasus
        5 infantry moved from Russia to Caucasus
        2 infantry moved from Russia to Caucasus
        1 infantry moved from Russia to Caucasus
        3 infantry moved from Belorussia to East Poland
        2 fighters moved from Russia to East Poland
    Combat - Russians
        Battle in Caucasus
            Russians attack with 3 armour, 2 artilleries and 10 infantry
            Germans defend with 1 aaGun, 4 armour and 1 factory
                Russians roll dice for 3 armour, 2 artilleries and 10 infantry in Caucasus, round 2 : 4/15 hits, 4.17 expected hits
                Germans roll dice for 4 armour in Caucasus, round 2 : 2/4 hits, 2.00 expected hits
                2 infantry owned by the Russians and 4 armour owned by the Germans lost in Caucasus
            Russians win, taking Caucasus from Germans with 3 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 14
            Casualties for Russians: 2 infantry
            Casualties for Germans: 4 armour
        Battle in East Poland
            Russians attack with 2 fighters and 3 infantry
            Germans defend with 1 armour, 1 artillery, 1 fighter and 1 infantry; Italians defend with 1 armour and 1 infantry
                Russians roll dice for 2 fighters and 3 infantry in East Poland, round 2 : 2/5 hits, 1.50 expected hits
                Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in East Poland, round 2 : 3/6 hits, 2.67 expected hits
                3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the Italians lost in East Poland
            2 fighters owned by the Russians retreated
            Germans win with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -3
            Casualties for Russians: 3 infantry
            Casualties for Germans: 1 infantry
            Casualties for Italians: 1 infantry
    Non Combat Move - Russians
        2 fighters moved from East Poland to Russia
        3 infantry moved from Russia to Belorussia
    Place Units - Russians
        2 armour and 4 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 0.33
Territory Summary for Russians :
Archangel : 2 infantry
Belorussia : 3 infantry
Caucasus : 1 aaGun, 3 armour, 2 artilleries, 1 factory and 8 infantry
Kazakh S.S.R. : 1 infantry
Eastern Ukraine : 3 infantry
Russia : 1 aaGun, 2 armour, 1 factory, 2 fighters and 8 infantry
Urals : 1 infantry
Production/PUs Summary :
Germans : 37 / 42
Russians : 22 / 22
Japanese : 41 / 42
British : 22 / 26
Italians : 18 / 18
Chinese : 3 / 0
Americans : 35 / 35
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
    Research Technology - Japanese
        Japanese spend 0 on tech rolls
            Japanese rolls : 0/1 hits, 0.00 expected hits
    Purchase Units - Japanese
        Japanese buy 4 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    Combat Move - Japanese
        2 infantry moved from Suiyuan to Ningxia
        2 fighters moved from Hupeh to Ningxia
        1 artillery and 3 infantry moved from Yunnan to Sikang
    Combat - Japanese
        Battle in Ningxia
            Japanese attack with 2 fighters and 2 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 2 fighters and 2 infantry in Ningxia, round 2 : 2/4 hits, 1.33 expected hits
                Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Ningxia
            Japanese win, taking Ningxia from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in Sikang
            Japanese attack with 1 artillery and 3 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 artillery and 3 infantry in Sikang, round 2 : 0/4 hits, 1.00 expected hits
                Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 artillery and 3 infantry in Sikang, round 3 : 1/4 hits, 1.00 expected hits
                Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Sikang
            Japanese win, taking Sikang from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
    Non Combat Move - Japanese
        2 fighters moved from Ningxia to Yunnan
        1 fighter moved from East Indies to Yunnan
        2 transports moved from 64 Sea Zone to 58 Sea Zone
        1 armour and 1 infantry moved from Japan to 62 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
        1 armour and 1 infantry moved from 64 Sea Zone to Alaska
        1 fighter moved from Hawaiian Islands to Alaska
        2 transports moved from 58 Sea Zone to 62 Sea Zone
        2 transports moved from 36 Sea Zone to 38 Sea Zone
        1 destroyer moved from 36 Sea Zone to 38 Sea Zone
        1 carrier and 2 fighters moved from 36 Sea Zone to 62 Sea Zone
    Place Units - Japanese
        2 armour, 1 fighter and 2 infantry placed in Japan
        2 armour and 2 infantry placed in East Indies
        Japanese undo move 2.
        Japanese undo move 1.
        3 armour, 1 fighter and 3 infantry placed in Japan
        1 armour and 1 infantry placed in East Indies
    Turn Complete - Japanese
        Japanese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : -0.33
Japanese rolls : 0.00
Territory Summary for Japanese :
Alaska : 1 flag, 5 armour, 1 artillery, 3 fighters and 4 infantry
Australia : 1 flag, 1 aaGun and 1 artillery
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag
East Indies : 1 flag, 2 armour, 1 factory and 1 infantry
Fukien : 1 flag
Hawaiian Islands : 1 flag, 1 infantry
Hupeh : 1 flag
Iwo Jima : 1 infantry
Japan : 1 aaGun, 3 armour, 1 factory, 1 fighter and 3 infantry
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag
Ningxia : 1 flag, 2 infantry
Philippine Islands : 1 flag
Sikang : 1 flag, 1 artillery and 3 infantry
Soviet Far East : 1 flag
Suiyuan : 1 flag
Yunnan : 1 flag, 3 fighters
38 Sea Zone : 3 destroyers and 2 transports
62 Sea Zone : 1 carrier, 2 fighters and 4 transports
64 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Production/PUs Summary :
Germans : 37 / 42
Russians : 22 / 22
Japanese : 43 / 43
British : 22 / 26
Italians : 18 / 18
Chinese : 1 / 0
Americans : 35 / 35
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
    Research Technology - British
        British spend 0 on tech rolls
            British rolls : 0/1 hits, 0.00 expected hits
    Purchase Units - British
        British buy 1 cruiser and 1 fighter; Remaining resources: 4 PUs; 1 techTokens; 
    Combat Move - British
        3 bombers moved from Western United States to 64 Sea Zone
    Combat - British
        Battle in 64 Sea Zone
            British attack with 3 bombers
            Japanese defend with 1 battleship, 1 cruiser and 1 transport
                British roll dice for 3 bombers in 64 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
            Units damaged: 1 battleship owned by the Japanese
                Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 64 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                1 bomber owned by the British and 1 cruiser owned by the Japanese lost in 64 Sea Zone
                British roll dice for 2 bombers in 64 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                Japanese roll dice for 1 battleship and 1 transport in 64 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                1 battleship owned by the Japanese and 1 bomber owned by the British lost in 64 Sea Zone
                1 transport owned by the Japanese lost in 64 Sea Zone
            British win with 1 bomber remaining. Battle score for attacker is 9
            Casualties for British: 2 bombers
            Casualties for Japanese: 1 battleship, 1 cruiser and 1 transport
    Non Combat Move - British
        1 bomber moved from 64 Sea Zone to Western United States
        2 fighters moved from Russia to India
    Place Units - British
        1 cruiser and 1 fighter placed in 2 Sea Zone
    Turn Complete - British
        British collect 22 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : 0.17
British rolls : 0.00
British regular : -0.33
Territory Summary for British :
India : 1 aaGun, 1 artillery, 3 fighters and 3 infantry
United Kingdom : 1 aaGun, 6 armour, 1 artillery, 1 factory and 8 infantry
Western United States : 1 bomber
2 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Production/PUs Summary :
Germans : 37 / 42
Russians : 22 / 22
Japanese : 43 / 43
British : 22 / 26
Italians : 18 / 18
Chinese : 1 / 0
Americans : 35 / 35
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
    Purchase Units - Italians
        Italians buy 2 armour and 2 artilleries; Remaining resources: 0 PUs; 0 techTokens; 
    Combat Move - Italians
        1 artillery moved from French Equatorial Africa to French West Africa
              Italians take French West Africa from British
        1 infantry moved from Italian Africa to Rhodesia
              Italians take Rhodesia from British
        1 artillery moved from Gibraltar to 13 Sea Zone
        1 infantry moved from France to 13 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 18 Sea Zone
        1 artillery and 1 infantry moved from 18 Sea Zone to Brazil
              Italians take Brazil from Americans
    Combat - Italians
    Non Combat Move - Italians
        1 battleship moved from 34 Sea Zone to 14 Sea Zone
        1 armour moved from Czechoslovakia Hungary to Ukraine
        1 fighter moved from Italy to Ukraine
        1 artillery and 1 infantry moved from Italy to Balkans
    Place Units - Italians
        2 armour and 2 artilleries placed in Italy
    Turn Complete - Italians
        Italians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag
Balkans : 1 artillery and 1 infantry
Belgian Congo : 1 flag
Brazil : 1 flag, 1 artillery and 1 infantry
East Poland : 1 armour
Egypt : 1 flag
France : 1 armour and 1 artillery
French Equatorial Africa : 1 flag
French West Africa : 1 flag, 1 artillery
Gibraltar : 1 fighter
Italian Africa : 1 flag
Italy : 1 aaGun, 2 armour, 2 artilleries and 1 factory
Persia : 1 flag, 1 artillery
Rhodesia : 1 flag, 1 infantry
Trans-Jordan : 1 flag
Ukraine : 1 armour, 1 fighter and 1 infantry
13 Sea Zone : 2 cruisers and 1 destroyer
14 Sea Zone : 1 battleship
18 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 37 / 42
Russians : 22 / 22
Japanese : 43 / 43
British : 20 / 26
Italians : 23 / 23
Chinese : 1 / 0
Americans : 32 / 35
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
    Purchase Units - Americans
        Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; 
    Purchase Units - Chinese
        Chinese builds 0 units.
    Non Combat Move - Americans
        1 infantry moved from Mexico to Panama
        1 infantry moved from Western United States to Mexico
        1 fighter moved from Western United States to Eastern United States
    Place Units - Americans
        1 destroyer and 1 transport placed in 10 Sea Zone
        1 artillery, 1 bomber and 1 infantry placed in Western United States
    Turn Complete - Americans
        Americans collect 32 PUs; end with 33 PUs
Combat Hit Differential Summary :
Territory Summary for Americans and Chinese :
Central United States : 1 infantry
Chinghai : 3 infantry
Eastern Canada : 1 infantry
Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 2 infantry
Mexico : 1 infantry
Midway : 1 infantry
Panama : 1 infantry
Wake Island : 1 infantry
Western Canada : 3 infantry
Western United States : 1 aaGun, 4 armour, 3 artilleries, 3 bombers, 1 factory, 1 fighter and 5 infantry
10 Sea Zone : 1 destroyer and 1 transport
41 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 37 / 42
Russians : 22 / 22
Japanese : 43 / 43
British : 20 / 26
Italians : 23 / 23
Chinese : 1 / 0
Americans : 32 / 33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
    Research Technology - Germans
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Germans spend 0 on tech rolls
            Germans rolls : 1/1 hits, 0.00 expected hits
        Germans removing all Technology Tokens after successful research.
        Germans discover Super subs
    Activate Technology - Germans
        Germans activating Super subs
    Purchase Units - Germans
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Germans buy 6 armour and 1 fighter; Remaining resources: 2 PUs; 0 techTokens; 
    Combat Move - Germans
    Combat - Germans
    Non Combat Move - Germans
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        EDIT: 2 submarines moved from 41 Sea Zone to 45 Sea Zone
        1 armour moved from Bulgaria Romania to Ukraine
        1 armour moved from Germany to East Poland
        1 fighter moved from Germany to Baltic States
    Place Units - Germans
        2 armour placed in Bulgaria Romania
        2 armour placed in Karelia S.S.R.
        2 armour and 1 fighter placed in Germany
    Turn Complete - Germans
        Germans collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans rolls : 1.00
Territory Summary for Germans :
Baltic States : 1 flag, 2 armour, 1 fighter and 1 infantry
East Poland : 1 flag, 2 armour, 1 artillery and 1 fighter
France : 1 aaGun and 1 fighter
Germany : 1 aaGun, 2 armour, 1 factory and 1 fighter
Gibraltar : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 7 armour, 1 bomber, 1 factory and 1 fighter
Northwestern Europe : 1 aaGun, 1 artillery, 1 fighter and 4 infantry
Norway : 1 fighter and 2 infantry
Bulgaria Romania : 2 armour, 1 bomber and 1 factory
Ukraine : 1 flag, 1 armour and 1 fighter
Production/PUs Summary :
Germans : 37 / 39
Russians : 22 / 22
Japanese : 43 / 43
British : 20 / 26
Italians : 23 / 23
Chinese : 1 / 0
Americans : 32 / 33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
    Purchase Units - Russians
        Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    Combat Move - Russians
        3 armour, 2 artilleries and 8 infantry moved from Caucasus to Ukraine
        2 fighters moved from Russia to Ukraine
    Combat - Russians
        Battle in Ukraine
            Russians attack with 3 armour, 2 artilleries, 2 fighters and 8 infantry
            Germans defend with 1 armour and 1 fighter; Italians defend with 1 armour, 1 fighter and 1 infantry
                Russians roll dice for 3 armour, 2 artilleries, 2 fighters and 8 infantry in Ukraine, round 2 : 5/15 hits, 4.83 expected hits
                Germans roll dice for 2 armour, 2 fighters and 1 infantry in Ukraine, round 2 : 2/5 hits, 2.67 expected hits
                2 infantry owned by the Russians, 1 fighter owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Ukraine
            Russians win, taking Ukraine from Germans with 3 armour, 2 artilleries, 2 fighters and 6 infantry remaining. Battle score for attacker is 27
            Casualties for Russians: 2 infantry
            Casualties for Italians: 1 armour, 1 fighter and 1 infantry
            Casualties for Germans: 1 armour and 1 fighter
    Non Combat Move - Russians
        2 fighters moved from Ukraine to Russia
    Place Units - Russians
        2 infantry placed in Caucasus
        2 armour and 2 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : 0.17
Territory Summary for Russians :
Archangel : 2 infantry
Belorussia : 3 infantry
Caucasus : 1 aaGun, 1 factory and 2 infantry
Kazakh S.S.R. : 1 infantry
Eastern Ukraine : 3 infantry
Russia : 1 aaGun, 4 armour, 1 factory, 2 fighters and 10 infantry
Ukraine : 3 armour, 2 artilleries and 6 infantry
Urals : 1 infantry
Production/PUs Summary :
Germans : 35 / 39
Russians : 24 / 24
Japanese : 43 / 43
British : 20 / 26
Italians : 23 / 23
Chinese : 1 / 0
Americans : 32 / 33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
    Research Technology - Japanese
            Japanese rolls : 0/1 hits, 0.00 expected hits
    Purchase Units - Japanese
        Japanese buy 2 armour, 1 artillery, 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; 
    Combat Move - Japanese
        3 fighters moved from Yunnan to Chinghai
        1 artillery and 3 infantry moved from Sikang to Chinghai
        2 infantry moved from Ningxia to Chinghai
    Combat - Japanese
        Battle in Chinghai
            Japanese attack with 1 artillery, 3 fighters and 5 infantry
            Chinese defend with 3 infantry
                Japanese roll dice for 1 artillery, 3 fighters and 5 infantry in Chinghai, round 2 : 4/9 hits, 2.83 expected hits
                Chinese roll dice for 3 infantry in Chinghai, round 2 : 1/3 hits, 1.00 expected hits
                1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Chinghai
            Japanese win, taking Chinghai from Chinese with 1 artillery, 3 fighters and 4 infantry remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 3 infantry
    Non Combat Move - Japanese
        3 fighters moved from Chinghai to Ningxia
        2 armour and 1 infantry moved from East Indies to 38 Sea Zone
        2 armour, 3 destroyers, 1 infantry and 2 transports moved from 38 Sea Zone to 36 Sea Zone
        2 armour and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
        1 fighter moved from Japan to Alaska
        1 armour and 1 infantry moved from Japan to 62 Sea Zone
        1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
    Place Units - Japanese
        1 artillery and 1 infantry placed in East Indies
        2 armour and 2 infantry placed in Japan
        1 carrier placed in 62 Sea Zone
        1 infantry placed in Japan
    Turn Complete - Japanese
        Japanese collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 1.17
Japanese rolls : 0.00
Territory Summary for Japanese :
Alaska : 1 flag, 5 armour, 1 artillery, 4 fighters and 4 infantry
Australia : 1 flag, 1 aaGun and 1 artillery
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag, 1 armour and 1 infantry
Chinghai : 1 flag, 1 artillery and 4 infantry
East Indies : 1 flag, 1 artillery, 1 factory and 1 infantry
French Indo-China Thailand : 2 armour and 1 infantry
Fukien : 1 flag
Hawaiian Islands : 1 flag, 1 infantry
Hupeh : 1 flag
Iwo Jima : 1 infantry
Japan : 1 aaGun, 4 armour, 1 factory and 5 infantry
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag
Ningxia : 1 flag, 3 fighters
Philippine Islands : 1 flag
Sikang : 1 flag
Soviet Far East : 1 flag
Suiyuan : 1 flag
Yunnan : 1 flag
36 Sea Zone : 3 destroyers and 2 transports
62 Sea Zone : 2 carriers, 2 fighters and 4 transports
Production/PUs Summary :
Germans : 35 / 39
Russians : 24 / 24
Japanese : 44 / 44
British : 20 / 26
Italians : 23 / 23
Chinese : 0 / 0
Americans : 32 / 33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
    Research Technology - British
        British spend 0 on tech rolls
            British rolls : 0/1 hits, 0.00 expected hits
    Purchase Units - British
        British buy 1 carrier and 1 fighter; Remaining resources: 2 PUs; 1 techTokens; 
    Place Units - British
        1 carrier and 1 fighter placed in 2 Sea Zone
    Turn Complete - British
        British collect 20 PUs; end with 22 PUs
Combat Hit Differential Summary :
British rolls : 0.00
Territory Summary for British :
India : 1 aaGun, 1 artillery, 3 fighters and 3 infantry
United Kingdom : 1 aaGun, 6 armour, 1 artillery, 1 factory and 8 infantry
Western United States : 1 bomber
2 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 submarine
Production/PUs Summary :
Germans : 35 / 39
Russians : 24 / 24
Japanese : 44 / 44
British : 20 / 22
Italians : 23 / 23
Chinese : 0 / 0
Americans : 32 / 33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
    Purchase Units - Italians
        Italians buy 1 armour, 1 artillery and 1 carrier; Remaining resources: 0 PUs; 0 techTokens; 
    Combat Move - Italians
        1 infantry moved from Rhodesia to Union of South Africa
              Italians take Union of South Africa from British
    Combat - Italians
    Non Combat Move - Italians
        2 armour moved from Italy to Bulgaria Romania
        1 artillery and 1 infantry moved from Balkans to Bulgaria Romania
        1 artillery moved from Italy to France
        1 artillery moved from Italy to Balkans
        1 transport moved from 18 Sea Zone to 23 Sea Zone
        1 artillery moved from French West Africa to French Equatorial Africa
        2 cruisers and 1 destroyer moved from 13 Sea Zone to 14 Sea Zone
        1 fighter moved from Gibraltar to Bulgaria Romania
    Place Units - Italians
        1 carrier placed in 14 Sea Zone
        1 armour and 1 artillery placed in Italy
    Turn Complete - Italians
        Italians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag
Balkans : 1 artillery
Belgian Congo : 1 flag
Brazil : 1 flag, 1 artillery and 1 infantry
East Poland : 1 armour
Egypt : 1 flag
France : 1 armour and 2 artilleries
French Equatorial Africa : 1 flag, 1 artillery
French West Africa : 1 flag
Italian Africa : 1 flag
Italy : 1 aaGun, 1 armour, 1 artillery and 1 factory
Persia : 1 flag, 1 artillery
Rhodesia : 1 flag
Bulgaria Romania : 2 armour, 1 artillery, 1 fighter and 1 infantry
Trans-Jordan : 1 flag
Union of South Africa : 1 flag, 1 infantry
14 Sea Zone : 1 battleship, 1 carrier, 2 cruisers and 1 destroyer
23 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 35 / 39
Russians : 24 / 24
Japanese : 44 / 44
British : 18 / 22
Italians : 25 / 25
Chinese : 0 / 0
Americans : 32 / 33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
    Purchase Units - Americans
        Americans buy 2 artilleries, 1 bomber, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    Purchase Units - Chinese
        Chinese builds 0 units.
    Combat Move - Americans
        1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
        1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
        1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
              Americans take Morocco Algeria from Germans
    Combat - Americans
    Non Combat Move - Americans
        4 armour, 3 artilleries, 2 bombers, 1 fighter and 5 infantry moved from Western United States to Western Canada
        2 submarines moved from 45 Sea Zone to 57 Sea Zone
    Place Units - Americans
        1 artillery, 1 bomber and 1 infantry placed in Eastern United States
        1 artillery and 1 infantry placed in Western United States
        1 transport placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Territory Summary for Americans and Chinese :
Central United States : 1 infantry
Eastern Canada : 1 infantry
Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory, 1 fighter and 2 infantry
Mexico : 1 infantry
Midway : 1 infantry
Morocco Algeria : 1 flag, 1 artillery and 1 infantry
Panama : 1 infantry
Wake Island : 1 infantry
Western Canada : 4 armour, 3 artilleries, 2 bombers, 1 fighter and 8 infantry
Western United States : 1 aaGun, 1 artillery, 1 bomber, 1 factory and 1 infantry
10 Sea Zone : 1 transport
12 Sea Zone : 1 destroyer and 1 transport
57 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 34 / 39
Russians : 24 / 24
Japanese : 44 / 44
British : 18 / 22
Italians : 25 / 25
Chinese : 0 / 0
Americans : 33 / 33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
    Research Technology - Germans
        Germans spend 5 on tech rolls
            Germans rolls : 0/1 hits, 0.00 expected hits
    Purchase Units - Germans
        Germans buy 3 armour, 1 bomber and 2 infantry; Remaining resources: 1 PUs; 1 techTokens; 
    Combat Move - Germans
        3 armour moved from Karelia S.S.R. to Archangel
        2 armour, 1 fighter and 1 infantry moved from Baltic States to Belorussia
        2 armour, 1 artillery and 1 fighter moved from East Poland to Eastern Ukraine
        1 fighter moved from Karelia S.S.R. to Archangel
        1 fighter moved from Norway to Archangel
        1 bomber moved from Karelia S.S.R. to Russia
        1 bomber moved from Bulgaria Romania to Russia
        1 fighter moved from Northwestern Europe to 12 Sea Zone
        1 fighter moved from France to 12 Sea Zone
    Combat - Germans
        Strategic bombing raid in Russia
                Russians roll AA dice in Russia : 1/2 hits, 0.33 expected hits
            1 bomber killed by AA
            Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory
            Bombing raid in Russia causes 3 damage total. 
        Battle in 12 Sea Zone
            Germans attack with 2 fighters
            Americans defend with 1 destroyer and 1 transport
                Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 12 Sea Zone
                1 transport owned by the Americans lost in 12 Sea Zone
            Germans win with 2 fighters remaining. Battle score for attacker is 15
            Casualties for Americans: 1 destroyer and 1 transport
        Battle in Archangel
            Germans attack with 3 armour and 2 fighters
            Russians defend with 2 infantry
                Germans roll dice for 3 armour and 2 fighters in Archangel, round 2 : 3/5 hits, 2.50 expected hits
                Russians roll dice for 2 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
                2 infantry owned by the Russians and 2 armour owned by the Germans lost in Archangel
            Germans win, taking Archangel from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -4
            Casualties for Germans: 2 armour
            Casualties for Russians: 2 infantry
        Battle in Belorussia
            Germans attack with 2 armour, 1 fighter and 1 infantry
            Russians defend with 3 infantry
                Germans roll dice for 2 armour, 1 fighter and 1 infantry in Belorussia, round 2 : 4/4 hits, 1.67 expected hits
                Russians roll dice for 3 infantry in Belorussia, round 2 : 1/3 hits, 1.00 expected hits
                3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
            Germans win, taking Belorussia from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 6
            Casualties for Germans: 1 infantry
            Casualties for Russians: 3 infantry
        Battle in Eastern Ukraine
            Germans attack with 2 armour, 1 artillery and 1 fighter
            Russians defend with 3 infantry
                Germans roll dice for 2 armour, 1 artillery and 1 fighter in Eastern Ukraine, round 2 : 2/4 hits, 1.83 expected hits
                Russians roll dice for 3 infantry in Eastern Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Ukraine
                Germans roll dice for 2 armour and 1 fighter in Eastern Ukraine, round 3 : 1/3 hits, 1.50 expected hits
                Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Eastern Ukraine
            Germans win, taking Eastern Ukraine from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 5
            Casualties for Germans: 1 artillery
            Casualties for Russians: 3 infantry
    Non Combat Move - Germans
        1 fighter moved from Archangel to Norway
        1 fighter moved from Archangel to Karelia S.S.R.
        1 fighter moved from Belorussia to East Poland
        1 fighter moved from Eastern Ukraine to Bulgaria Romania
        1 fighter moved from 12 Sea Zone to Northwestern Europe
        1 fighter moved from 12 Sea Zone to France
        2 armour moved from Karelia S.S.R. to Archangel
        1 fighter moved from Germany to East Poland
        2 armour moved from Germany to East Poland
        1 bomber moved from Russia to Karelia S.S.R.
    Place Units - Germans
        1 armour and 1 infantry placed in Bulgaria Romania
        2 armour placed in Karelia S.S.R.
        1 bomber and 1 infantry placed in Germany
    Turn Complete - Germans
        Germans collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Germans rolls : 0.00
Russians regular : 1.00
Germans regular : 2.50
Russians AA : 0.67
Territory Summary for Germans :
Archangel : 1 flag, 3 armour
Baltic States : 1 flag
Belorussia : 1 flag, 2 armour
East Poland : 1 flag, 2 armour and 2 fighters
France : 1 aaGun and 1 fighter
Germany : 1 aaGun, 1 bomber, 1 factory and 1 infantry
Gibraltar : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 4 armour, 1 bomber, 1 factory and 1 fighter
Eastern Ukraine : 1 flag, 2 armour
Northwestern Europe : 1 aaGun, 1 artillery, 1 fighter and 4 infantry
Norway : 1 fighter and 2 infantry
Bulgaria Romania : 3 armour, 1 factory, 1 fighter and 1 infantry
Production/PUs Summary :
Germans : 38 / 39
Russians : 20 / 24
Japanese : 44 / 44
British : 18 / 22
Italians : 25 / 25
Chinese : 0 / 0
Americans : 33 / 33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
    Purchase Units - Russians
        Russians repair damage of 3x factory; Remaining resources: 21 PUs; 0 techTokens; 
        Russians buy 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    Combat Move - Russians
        2 artilleries moved from Ukraine to Eastern Ukraine
        3 infantry moved from Ukraine to Eastern Ukraine
        2 armour moved from Ukraine to Eastern Ukraine
        1 armour moved from Ukraine to Eastern Ukraine
        1 infantry moved from Ukraine to Eastern Ukraine
        2 infantry moved from Russia to Belorussia
        1 infantry moved from Russia to Belorussia
        1 fighter moved from Russia to Belorussia
        1 fighter moved from Russia to Archangel
        2 armour moved from Russia to Archangel
        3 infantry moved from Russia to Archangel
        1 infantry moved from Russia to Archangel
        1 armour moved from Russia to Belorussia
    Combat - Russians
        Battle in Eastern Ukraine
            Russians attack with 3 armour, 2 artilleries and 4 infantry
            Germans defend with 2 armour
                Russians roll dice for 3 armour, 2 artilleries and 4 infantry in Eastern Ukraine, round 2 : 2/9 hits, 3.17 expected hits
                Germans roll dice for 2 armour in Eastern Ukraine, round 2 : 0/2 hits, 1.00 expected hits
                2 armour owned by the Germans lost in Eastern Ukraine
            Russians win, taking Eastern Ukraine from Germans with 3 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 10
            Casualties for Germans: 2 armour
        Battle in Archangel
            Russians attack with 2 armour, 1 fighter and 4 infantry
            Germans defend with 3 armour
                Russians roll dice for 2 armour, 1 fighter and 4 infantry in Archangel, round 2 : 2/7 hits, 2.17 expected hits
                Germans roll dice for 3 armour in Archangel, round 2 : 2/3 hits, 1.50 expected hits
                2 infantry owned by the Russians and 2 armour owned by the Germans lost in Archangel
                Russians roll dice for 2 armour, 1 fighter and 2 infantry in Archangel, round 3 : 0/5 hits, 1.83 expected hits
                Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits
                1 infantry owned by the Russians lost in Archangel
                Russians roll dice for 2 armour, 1 fighter and 1 infantry in Archangel, round 4 : 3/4 hits, 1.67 expected hits
                Germans roll dice for 1 armour in Archangel, round 4 : 1/1 hits, 0.50 expected hits
                1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
            Russians win, taking Archangel from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 3
            Casualties for Russians: 4 infantry
            Casualties for Germans: 3 armour
        Battle in Belorussia
            Russians attack with 1 armour, 1 fighter and 3 infantry
            Germans defend with 2 armour
                Russians roll dice for 1 armour, 1 fighter and 3 infantry in Belorussia, round 2 : 2/5 hits, 1.50 expected hits
                Germans roll dice for 2 armour in Belorussia, round 2 : 0/2 hits, 1.00 expected hits
                2 armour owned by the Germans lost in Belorussia
            Russians win, taking Belorussia from Germans with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
            Casualties for Germans: 2 armour
    Non Combat Move - Russians
        1 fighter moved from Archangel to Russia
        1 infantry moved from Russia to Archangel
        1 fighter moved from Belorussia to Russia
        1 infantry moved from Urals to Novosibirsk
    Place Units - Russians
        2 infantry placed in Caucasus
        5 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : -0.50
Russians regular : -1.33
Territory Summary for Russians :
Archangel : 2 armour and 1 infantry
Belorussia : 1 armour and 3 infantry
Caucasus : 1 aaGun, 1 factory and 4 infantry
Kazakh S.S.R. : 1 infantry
Eastern Ukraine : 3 armour, 2 artilleries and 4 infantry
Novosibirsk : 1 infantry
Russia : 1 aaGun, 1 armour, 1 factory, 2 fighters and 7 infantry
Ukraine : 2 infantry
Production/PUs Summary :
Germans : 34 / 39
Russians : 24 / 24
Japanese : 44 / 44
British : 18 / 22
Italians : 25 / 25
Chinese : 0 / 0
Americans : 33 / 33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
    Research Technology - Japanese
            Japanese rolls : 1/1 hits, 0.00 expected hits
        Japanese removing all Technology Tokens after successful research.
        Japanese discover Jet Power
    Activate Technology - Japanese
        Japanese activating Jet Power
    Purchase Units - Japanese
        Japanese buy 2 armour, 3 destroyers, 2 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; 
    Combat Move - Japanese
        1 armour and 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
              Japanese take Stanovoj Chrebet from Russians
        1 armour moved from Stanovoj Chrebet to Yakut S.S.R.
              Japanese take Yakut S.S.R. from Russians
        1 artillery and 2 infantry moved from Chinghai to Kazakh S.S.R.
        2 infantry moved from Chinghai to Novosibirsk
        1 fighter moved from Ningxia to Kazakh S.S.R.
        2 fighters moved from Ningxia to Novosibirsk
    Combat - Japanese
        Battle in Novosibirsk
            Japanese attack with 2 fighters and 2 infantry
            Russians defend with 1 infantry
                Japanese roll dice for 2 fighters and 2 infantry in Novosibirsk, round 2 : 1/4 hits, 1.67 expected hits
                Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Novosibirsk
            Japanese win, taking Novosibirsk from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Kazakh S.S.R.
            Japanese attack with 1 artillery, 1 fighter and 2 infantry
            Russians defend with 1 infantry
                Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 0/4 hits, 1.50 expected hits
                Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kazakh S.S.R., round 3 : 0/4 hits, 1.50 expected hits
                Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Kazakh S.S.R.
                Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakh S.S.R., round 4 : 1/3 hits, 1.33 expected hits
                Russians roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Kazakh S.S.R.
            Japanese win, taking Kazakh S.S.R. from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Russians: 1 infantry
    Non Combat Move - Japanese
        2 fighters moved from Novosibirsk to Chinghai
        1 fighter moved from Kazakh S.S.R. to Chinghai
        3 destroyers and 2 transports moved from 36 Sea Zone to 38 Sea Zone
        2 fighters moved from 62 Sea Zone to Alaska
        2 armour and 1 infantry moved from French Indo-China Thailand to Burma
    Place Units - Japanese
        3 destroyers placed in 62 Sea Zone
        1 transport placed in 38 Sea Zone
        1 transport placed in 62 Sea Zone
        1 armour and 1 infantry placed in East Indies
        1 armour and 1 infantry placed in Japan
        Japanese undo move 5.
        1 armour placed in Japan
        1 infantry placed in East Indies
    Turn Complete - Japanese
        Japanese collect 50 PUs; end with 51 PUs
Combat Hit Differential Summary :
Japanese regular : -4.00
Japanese rolls : 1.00
Russians regular : -0.33
Territory Summary for Japanese :
Alaska : 1 flag, 5 armour, 1 artillery, 6 fighters and 4 infantry
Australia : 1 flag, 1 aaGun and 1 artillery
Borneo : 1 flag
Burma : 1 flag, 2 armour and 1 infantry
Buryatia S.S.R. : 1 flag
Chinghai : 1 flag, 3 fighters
East Indies : 1 flag, 1 armour, 1 artillery, 1 factory and 3 infantry
Fukien : 1 flag
Hawaiian Islands : 1 flag, 1 infantry
Hupeh : 1 flag
Iwo Jima : 1 infantry
Japan : 1 aaGun, 5 armour, 1 factory and 5 infantry
Kazakh S.S.R. : 1 flag, 1 artillery and 1 infantry
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag
Ningxia : 1 flag
Novosibirsk : 1 flag, 2 infantry
Philippine Islands : 1 flag
Sikang : 1 flag
Soviet Far East : 1 flag
Stanovoj Chrebet : 1 flag, 1 infantry
Suiyuan : 1 flag
Yakut S.S.R. : 1 flag, 1 armour
Yunnan : 1 flag
38 Sea Zone : 3 destroyers and 3 transports
62 Sea Zone : 2 carriers, 3 destroyers and 5 transports
Production/PUs Summary :
Germans : 34 / 39
Russians : 18 / 24
Japanese : 50 / 51
British : 18 / 22
Italians : 25 / 25
Chinese : 0 / 0
Americans : 33 / 33