Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Stanovoj Chrebet to Soviet Far East
Russians take Soviet Far East from Japanese
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 12 Sea Zone to 13 Sea Zone
3 infantry moved from Urals to Russia
1 artillery moved from Caucasus to Russia
Place Units - Russians
1 armour and 5 infantry placed in Russia
1 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Territory Summary for Russians :
Archangel : 2 infantry
Belorussia : 3 infantry
Caucasus : 1 aaGun, 1 factory and 9 infantry
Eastern Ukraine : 3 infantry
Russia : 1 aaGun, 3 armour, 1 artillery, 1 factory, 2 fighters and 15 infantry
Soviet Far East : 1 infantry
Urals : 1 infantry
13 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 37 / 38
Russians : 23 / 23
Japanese : 40 / 43
British : 25 / 36
Italians : 15 / 15
Chinese : 3 / 0
Americans : 35 / 35
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 6,5 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Shipyards
Activate Technology - Japanese
Japanese activating Shipyards
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory, 1 fighter and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
2 transports moved from 60 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Soviet Far East
1 artillery moved from Buryatia S.S.R. to Soviet Far East
1 fighter moved from Japan to Soviet Far East
1 carrier and 1 fighter moved from 47 Sea Zone to 41 Sea Zone
2 infantry moved from Suiyuan to Hupeh
2 fighters moved from Yunnan to Hupeh
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 carrier and 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Soviet Far East
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Soviet Far East, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Hupeh
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Hupeh, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 destroyers moved from 62 Sea Zone to 51 Sea Zone
2 fighters moved from Hupeh to Burma
1 battleship, 1 cruiser and 3 transports moved from 64 Sea Zone to 62 Sea Zone
1 fighter moved from Soviet Far East to Buryatia S.S.R.
1 carrier, 2 fighters and 1 transport moved from 39 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 factory placed in East Indies
1 fighter placed in Japan
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 1.50
Russians regular : 0.67
Territory Summary for Japanese :
Alaska : 1 flag, 3 armour and 2 infantry
Australia : 1 flag, 1 aaGun and 1 artillery
Borneo : 1 flag
Burma : 1 flag, 2 fighters and 2 infantry
Buryatia S.S.R. : 1 flag, 1 fighter
East Indies : 1 flag, 1 factory
Fukien : 1 flag
Hawaiian Islands : 1 flag, 1 infantry
Hupeh : 1 flag, 2 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 armour, 1 factory, 1 fighter and 1 infantry
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag
Philippine Islands : 1 flag
Sikang : 1 flag, 1 artillery and 1 infantry
Soviet Far East : 1 flag, 1 artillery
Suiyuan : 1 flag
Yunnan : 1 flag
37 Sea Zone : 1 carrier, 2 fighters and 1 transport
41 Sea Zone : 1 carrier and 1 fighter
51 Sea Zone : 2 destroyers
62 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 5 transports
63 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 37 / 38
Russians : 22 / 23
Japanese : 42 / 42
British : 25 / 36
Italians : 15 / 15
Chinese : 2 / 0
Americans : 35 / 35
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 armour, 1 bomber and 1 infantry; Remaining resources: 16 PUs; 1 techTokens;
Combat Move - British
3 bombers moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 3,1 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.
Non Combat Move - British
2 bombers moved from Germany to United Kingdom
Place Units - British
1 armour, 1 bomber and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans AA : 0.50
British rolls : 0.00
Territory Summary for British :
India : 1 aaGun, 1 artillery, 1 fighter and 3 infantry
Russia : 2 fighters
United Kingdom : 1 aaGun, 6 armour, 1 artillery, 3 bombers, 1 factory, 1 fighter and 8 infantry
Production/PUs Summary :
Germans : 37 / 38
Russians : 22 / 23
Japanese : 42 / 42
British : 25 / 41
Italians : 15 / 15
Chinese : 2 / 0
Americans : 35 / 35
Game wouldnt let me use a transport for Japan before. It moved one spot from Okinawa to Japan, i could load it, but couldnt move it.
Then i couldnt move my aircraft carrier and fighter after taking out your transport. Which, they also both moved only 1 space. The fighter i could move, but it wouldnt let move the carrier.
Both those moves were in the non combat phase. Tried messaging you, but seems your phone is broken :stuck_out_tongue_closed_eyes: :grin:
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour and 1 destroyer; Remaining resources: 2 PUs; 0 techTokens;
Non Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to Anglo-Egypt Sudan
Place Units - Italians
1 destroyer placed in 14 Sea Zone
1 armour placed in Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag, 1 artillery and 1 infantry
Belgian Congo : 1 flag
East Poland : 1 armour and 1 infantry
Egypt : 1 flag
France : 1 armour, 1 artillery and 1 infantry
Italy : 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 fighter
Trans-Jordan : 1 flag, 1 artillery and 1 infantry
Ukraine : 1 infantry
14 Sea Zone : 1 destroyer
15 Sea Zone : 1 battleship, 2 cruisers and 1 transport
Production/PUs Summary :
Germans : 37 / 38
Russians : 22 / 23
Japanese : 42 / 42
British : 25 / 41
Italians : 15 / 17
Chinese : 2 / 0
Americans : 35 / 35
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 1 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
2 submarines moved from 46 Sea Zone to 41 Sea Zone
Combat - Americans
Battle in 41 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 carrier and 1 fighter
Americans roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 carrier in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 41 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
1 carrier owned by the Japanese lost in 41 Sea Zone
Japanese and Americans reach a stalemate
. Battle score for attacker is 11
Casualties for Japanese: 1 carrier
1 fighter owned by the Japanese forced to land in Australia
Non Combat Move - Americans
2 fighters moved from Western United States to Wake Island
4 armour, 1 artillery and 3 infantry moved from Western United States to Western Canada
Combat Move - Chinese
1 infantry moved from Ningxia to Suiyuan
Chinese take Suiyuan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Americans
1 artillery, 1 bomber and 1 infantry placed in Western United States
1 artillery placed in Eastern United States
2 submarines placed in 56 Sea Zone
Place Units - Chinese
1 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : -0.33
Americans rolls : 0.00
Territory Summary for Americans and Chinese :
Chinghai : 3 infantry
Eastern Canada : 1 infantry
Eastern United States : 1 aaGun, 1 artillery and 1 factory
Mexico : 1 infantry
Midway : 1 infantry
Ningxia : 1 infantry
Suiyuan : 1 infantry
Wake Island : 2 fighters and 1 infantry
Western Canada : 4 armour, 1 artillery and 4 infantry
Western United States : 1 aaGun, 1 artillery, 1 bomber, 1 factory and 1 infantry
12 Sea Zone : 1 transport
41 Sea Zone : 2 submarines
56 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 37 / 38
Russians : 22 / 23
Japanese : 41 / 42
British : 25 / 41
Italians : 15 / 17
Chinese : 3 / 0
Americans : 35 / 35
@captainsquareyez
Carrier couldn’t move because you used it in attack phase
@dangermouse650
Not sure what happened with the transport,
phone is in sleep mode after 10.00 like me
@dangermouse650
All going your way, at the moment, next couple of turns will see which way its going, no allied fleets (which you sank) means its going to be really tough
@dangermouse650 said in WW2 v3 1941:
@captainsquareyez
Carrier couldn’t move because you used it in attack phase
My misinterpretation then…stupid rules 😂
@dangermouse650 said in WW2 v3 1941:
@dangermouse650
Not sure what happened with the transport,
phone is in sleep mode after 10.00 like me
I feel better now knowing I didn’t wake u 😁
@dangermouse650 said in WW2 v3 1941:
@dangermouse650
All going your way, at the moment, next couple of turns will see which way its going, no allied fleets (which you sank) means its going to be really tough
Well, Allies wouldn’t let me expand. That’s what happens when u declare war on me. 🤪
How many games U won & I lost? I must be learning your strategies… Or you’re letting me win 🤣🤣
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2,5,6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Increased Factory Production
Activate Technology - Germans
Germans activating Increased Factory Production
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 31 PUs; 0 techTokens;
Germans buy 1 armour, 1 factory and 1 fighter; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Germans
2 bombers moved from Germany to Russia
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 6,4 and causes: 10 damage to unit: factory
Bombing raid in Russia causes 10 damage total.
Non Combat Move - Germans
2 bombers moved from Russia to Karelia S.S.R.
1 armour moved from Germany to East Poland
1 armour moved from Germany to East Poland
Place Units - Germans
1 factory placed in Bulgaria Romania
1 armour and 1 fighter placed in Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
Russians AA : -0.33
Territory Summary for Germans :
Baltic States : 1 flag, 2 armour and 1 infantry
East Poland : 1 flag, 3 armour, 1 artillery, 1 fighter and 1 infantry
France : 1 aaGun and 1 fighter
Germany : 1 aaGun, 1 armour, 1 factory and 1 fighter
Gibraltar : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 5 armour, 2 bombers, 1 factory and 1 fighter
Northwestern Europe : 1 aaGun, 1 artillery and 4 infantry
Norway : 1 fighter and 2 infantry
Bulgaria Romania : 1 factory
Ukraine : 1 flag, 2 armour, 1 artillery and 1 fighter
Production/PUs Summary :
Germans : 37 / 38
Russians : 22 / 23
Japanese : 41 / 42
British : 25 / 41
Italians : 15 / 17
Chinese : 3 / 0
Americans : 35 / 35
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 10x factory; Remaining resources: 13 PUs; 0 techTokens;
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 submarine moved from 13 Sea Zone to 14 Sea Zone
2 fighters moved from Russia to East Poland
3 infantry moved from Eastern Ukraine to East Poland
Combat - Russians
Battle in East Poland
Russians attack with 2 fighters and 3 infantry
Germans defend with 3 armour, 1 artillery, 1 fighter and 1 infantry; Italians defend with 1 armour and 1 infantry
Russians roll dice for 2 fighters and 3 infantry in East Poland, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 4 armour, 1 artillery, 1 fighter and 2 infantry in East Poland, round 2 : 2/8 hits, 3.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
2 fighters owned by the Russians retreated
1 infantry owned by the Russians retreated to Eastern Ukraine
Germans win with 4 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in 14 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer
Russians roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 14 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 14 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 14 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Non Combat Move - Russians
2 fighters moved from East Poland to Russia
2 infantry moved from Russia to Eastern Ukraine
1 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Persia
1 infantry moved from Caucasus to Russia
Place Units - Russians
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
Germans regular : -1.67
Russians regular : -1.50
Territory Summary for Russians :
Archangel : 2 infantry
Belorussia : 3 infantry
Caucasus : 1 aaGun, 1 factory and 6 infantry
Kazakh S.S.R. : 1 infantry
Eastern Ukraine : 3 infantry
Persia : 1 infantry
Russia : 1 aaGun, 3 armour, 2 artilleries, 1 factory, 2 fighters and 17 infantry
Urals : 1 infantry
Production/PUs Summary :
Germans : 37 / 38
Russians : 22 / 22
Japanese : 41 / 42
British : 25 / 41
Italians : 15 / 17
Chinese : 3 / 0
Americans : 35 / 35
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Germans to East Poland: 1 infantry
EDIT: Turning off Edit Mode
2 destroyers moved from 51 Sea Zone to 56 Sea Zone
2 infantry moved from Hupeh to Suiyuan
2 fighters moved from Burma to Suiyuan
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 2 submarines
Japanese roll dice for 2 destroyers in 56 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Americans roll dice for 2 submarines in 56 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 56 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 submarines
Battle in Suiyuan
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Suiyuan, round 2 : 3/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Suiyuan to Hupeh
1 artillery and 1 infantry moved from Sikang to Yunnan
1 fighter moved from Japan to Alaska
1 fighter moved from Buryatia S.S.R. to Alaska
1 artillery moved from Soviet Far East to 63 Sea Zone
1 artillery and 1 transport moved from 63 Sea Zone to 64 Sea Zone
1 artillery moved from 64 Sea Zone to Alaska
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
1 armour and 1 infantry moved from 64 Sea Zone to Alaska
1 fighter moved from Australia to Hawaiian Islands
2 infantry moved from Burma to Yunnan
1 carrier, 2 fighters and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 destroyer and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 62 Sea Zone to 64 Sea Zone
Place Units - Japanese
1 armour and 1 fighter placed in East Indies
2 destroyers placed in 38 Sea Zone
1 armour and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.67
Japanese regular : 3.00
Japanese rolls : 0.00
Territory Summary for Japanese :
Alaska : 1 flag, 4 armour, 1 artillery, 2 fighters and 3 infantry
Australia : 1 flag, 1 aaGun and 1 artillery
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag
East Indies : 1 flag, 1 armour, 1 factory and 1 fighter
Fukien : 1 flag
Hawaiian Islands : 1 flag, 1 fighter and 1 infantry
Hupeh : 1 flag, 2 fighters
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 armour, 1 factory and 1 infantry
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag
Philippine Islands : 1 flag
Sikang : 1 flag
Soviet Far East : 1 flag
Suiyuan : 1 flag, 2 infantry
Yunnan : 1 flag, 1 artillery and 3 infantry
36 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
38 Sea Zone : 2 destroyers
56 Sea Zone : 1 destroyer
62 Sea Zone : 3 transports
64 Sea Zone : 1 battleship, 1 cruiser and 2 transports
Production/PUs Summary :
Germans : 37 / 38
Russians : 22 / 22
Japanese : 42 / 42
British : 25 / 41
Italians : 15 / 17
Chinese : 2 / 0
Americans : 35 / 35
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 battleship, 1 carrier and 1 submarine; Remaining resources: 1 PUs; 1 techTokens;
Non Combat Move - British
3 bombers moved from United Kingdom to Western United States
1 fighter moved from United Kingdom to 2 Sea Zone
Place Units - British
1 battleship, 1 carrier and 1 submarine placed in 2 Sea Zone
Turn Complete - British
British collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
British rolls : 0.00
Territory Summary for British :
India : 1 aaGun, 1 artillery, 1 fighter and 3 infantry
Russia : 2 fighters
United Kingdom : 1 aaGun, 6 armour, 1 artillery, 1 factory and 8 infantry
Western United States : 3 bombers
2 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 1 submarine
Production/PUs Summary :
Germans : 37 / 38
Russians : 22 / 22
Japanese : 42 / 42
British : 25 / 26
Italians : 15 / 17
Chinese : 2 / 0
Americans : 35 / 35
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 fighter moved from Italy to 12 Sea Zone
1 infantry moved from Anglo-Egypt Sudan to Italian Africa
Italians take Italian Africa from British
1 artillery moved from Anglo-Egypt Sudan to French Equatorial Africa
Italians take French Equatorial Africa from British
1 artillery and 1 infantry moved from Trans-Jordan to Persia
1 battleship moved from 15 Sea Zone to 34 Sea Zone
Combat - Italians
Battle in 12 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 12 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Persia
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Persia
Italians win, taking Persia from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 fighter moved from 12 Sea Zone to Gibraltar
1 artillery moved from Italy to 14 Sea Zone
1 artillery, 2 cruisers, 1 destroyer and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 artillery moved from 13 Sea Zone to Gibraltar
1 armour moved from Italy to Czechoslovakia Hungary
Place Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
British regular : 0.67
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag
Belgian Congo : 1 flag
Czechoslovakia Hungary : 1 armour
East Poland : 1 armour and 1 infantry
Egypt : 1 flag
France : 1 armour, 1 artillery and 1 infantry
French Equatorial Africa : 1 flag, 1 artillery
Gibraltar : 1 artillery and 1 fighter
Italian Africa : 1 flag, 1 infantry
Italy : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 1 infantry
Persia : 1 flag, 1 artillery
Trans-Jordan : 1 flag
Ukraine : 1 infantry
13 Sea Zone : 2 cruisers, 1 destroyer and 1 transport
34 Sea Zone : 1 battleship
Production/PUs Summary :
Germans : 37 / 38
Russians : 22 / 22
Japanese : 42 / 42
British : 22 / 26
Italians : 18 / 18
Chinese : 2 / 0
Americans : 35 / 35
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Research Technology - Americans
Americans spend 0 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Heavy Bomber
Activate Technology - Americans
Americans activating Heavy Bomber
Purchase Units - Americans
Americans buy 1 armour, 1 bomber and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
2 fighters moved from Wake Island to 56 Sea Zone
Combat - Americans
Battle in 56 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 56 Sea Zone to Western United States
4 armour moved from Western Canada to Western United States
1 infantry moved from Western Canada to Central United States
1 artillery moved from Western Canada to Western United States
Combat Move - Chinese
1 infantry moved from Chinghai to Sikang
Chinese take Sikang from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Americans
1 armour and 2 infantry placed in Eastern United States
1 bomber and 4 infantry placed in Western United States
Place Units - Chinese
1 infantry placed in Chinghai
Turn Complete - Americans
Americans collect 35 PUs; end with 35 PUs
Territory Summary for Americans and Chinese :
Central United States : 1 infantry
Chinghai : 3 infantry
Eastern Canada : 1 infantry
Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Mexico : 1 infantry
Midway : 1 infantry
Ningxia : 1 infantry
Sikang : 1 infantry
Wake Island : 1 infantry
Western Canada : 3 infantry
Western United States : 1 aaGun, 4 armour, 2 artilleries, 2 bombers, 1 factory, 2 fighters and 5 infantry
41 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 37 / 38
Russians : 22 / 22
Japanese : 41 / 42
British : 22 / 26
Italians : 18 / 18
Chinese : 3 / 0
Americans : 35 / 35
oh crap :hankey: :grimacing:
Got your heavy bombers
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 2 armour, 1 bomber and 1 fighter; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Germans
2 bombers moved from Karelia S.S.R. to Caucasus
1 fighter moved from Ukraine to Caucasus
1 fighter moved from East Poland to Caucasus
2 armour moved from Ukraine to Caucasus
2 armour moved from East Poland to Caucasus
1 artillery moved from Ukraine to Caucasus
1 fighter moved from Karelia S.S.R. to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 4 armour, 1 artillery, 2 bombers and 3 fighters
Russians defend with 1 aaGun, 1 factory and 6 infantry
Russians roll AA dice in Caucasus : 1/5 hits, 0.83 expected hits
1 bomber owned by the Germans lost in Caucasus
Germans roll dice for 4 armour, 1 artillery, 1 bomber and 3 fighters in Caucasus, round 2 : 8/9 hits, 4.50 expected hits
Russians roll dice for 6 infantry in Caucasus, round 2 : 2/6 hits, 2.00 expected hits
6 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 3 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour, 1 artillery and 1 bomber
Casualties for Russians: 6 infantry
Non Combat Move - Germans
1 fighter moved from Caucasus to Karelia S.S.R.
1 fighter moved from Caucasus to East Poland
1 fighter moved from Caucasus to Ukraine
1 bomber moved from Caucasus to Karelia S.S.R.
1 fighter moved from Germany to Northwestern Europe
1 armour moved from Germany to East Poland
1 armour moved from East Poland to Caucasus
Place Units - Germans
2 armour placed in Bulgaria Romania
Germans undo move 1.
1 armour and 1 bomber placed in Bulgaria Romania
1 armour and 1 fighter placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
Russians regular : 0.00
Germans regular : 3.50
Russians AA : 0.17
Territory Summary for Germans :
Baltic States : 1 flag, 2 armour and 1 infantry
Caucasus : 1 flag, 1 aaGun, 4 armour and 1 factory
East Poland : 1 flag, 1 armour, 1 artillery, 1 fighter and 1 infantry
France : 1 aaGun and 1 fighter
Germany : 1 aaGun, 1 armour, 1 factory and 1 fighter
Gibraltar : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 5 armour, 1 bomber, 1 factory and 1 fighter
Northwestern Europe : 1 aaGun, 1 artillery, 1 fighter and 4 infantry
Norway : 1 fighter and 2 infantry
Bulgaria Romania : 1 armour, 1 bomber and 1 factory
Ukraine : 1 flag, 1 fighter
Production/PUs Summary :
Germans : 41 / 42
Russians : 18 / 22
Japanese : 41 / 42
British : 22 / 26
Italians : 18 / 18
Chinese : 3 / 0
Americans : 35 / 35