@gamerman01 small edit - ill put both fighters in Germany
TT ColtWitt vs General Death(+27)
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 2 fighters, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Bryansk 1 mech_infantry moved from Belarus to Rostov Germans take Rostov from Russians 1 mech_infantry moved from Belarus to Tambov Germans take Tambov from Russians 1 infantry moved from Nenetsia to Vologda 1 infantry moved from Nenetsia to Vologda 1 armour moved from Archangel to Urals Germans take Urals from Russians 2 bombers moved from Yugoslavia to Vologda 4 tactical_bombers moved from Yugoslavia to Smolensk 2 infantry moved from Belarus to Smolensk Combat - Germans Battle in Smolensk Germans attack with 2 infantry and 4 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 4 tactical_bombers in Smolensk, round 2 : 3/6 hits, 2.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 2 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 2 infantry in Vologda, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 2 bombers moved from Vologda to Bryansk 4 tactical_bombers moved from Smolensk to Bryansk 3 aaGuns, 5 armour, 11 artilleries, 23 infantry and 2 mech_infantrys moved from Belarus to Bryansk 6 mech_infantrys moved from Eastern Poland to Bryansk 1 infantry moved from Eastern Poland to Belarus 2 armour and 1 mech_infantry moved from Archangel to Bryansk 1 aaGun moved from Novgorod to Belarus 2 infantry moved from Novgorod to Belarus 1 fighter moved from Yugoslavia to Bryansk 1 armour moved from Southern France to Yugoslavia 1 aaGun, 2 artilleries and 5 infantry moved from Southern France to Northern Italy 1 aaGun moved from France to Northern Italy 6 mech_infantrys moved from Germany to Romania 2 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 110 Sea Zone to 113 Sea Zone Place Units - Germans 1 fighter placed in Yugoslavia 1 destroyer and 1 submarine placed in 97 Sea Zone 1 submarine placed in 113 Sea Zone 1 fighter placed in Western Germany 1 artillery and 2 infantry placed in Novgorod 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Russians regular : -1.00 Germans regular : 2.00 -
considering an ncm. plz wait
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proceed.
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TripleA Move Summary: Russians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 30 PUs; Russians buy 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Rostov 1 fighter moved from Volgograd to Rostov 1 infantry moved from Russia to Tambov 1 tactical_bomber moved from Russia to Tambov 1 artillery and 3 infantry moved from Russia to Vologda -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 30 PUs; Russians buy 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Rostov 1 fighter moved from Volgograd to Rostov 1 infantry moved from Russia to Tambov 1 tactical_bomber moved from Russia to Tambov 1 artillery and 3 infantry moved from Russia to Vologda Combat - Russians Battle in Tambov Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov retreated to Tambov Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Rostov Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 artillery and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 tactical_bomber moved from Tambov to Russia 1 fighter moved from Rostov to Russia 2 mech_infantrys moved from Volgograd to Novosibirsk 1 fighter moved from Yunnan to Novosibirsk 1 tactical_bomber moved from Russia to Novosibirsk 3 armour moved from Russia to Novosibirsk 3 mech_infantrys moved from Russia to Novosibirsk 1 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 1 fighter, 4 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.17 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Amur to Jehol 1 artillery and 2 infantry moved from Manchuria to Amur 1 infantry moved from Korea to Amur 1 mech_infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Hunan to Kwangsi 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from Malaya to Shan State 1 infantry moved from Kwangsi to French Indo China 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Philippines to 42 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from Kwangsi to 42 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State 1 tactical_bomber moved from Kwangsi to Shan State 3 fighters moved from Kwangsi to French Indo China 1 infantry moved from Kwangsi to French Indo China 1 bomber moved from Kwangsi to Shan State 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Celebes Battle in Kweichow Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kweichow Japanese win, taking Celebes from Dutch, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 2/7 hits, 3.33 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in French Indo China Japanese attack with 3 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 3 fighters and 2 infantry in French Indo China, round 2 : 2/5 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 bomber, 2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi 1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi 3 fighters moved from French Indo China to Kwangsi 1 bomber moved from 42 Sea Zone to Kwangsi 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Japan to Kwangsi 1 fighter moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 destroyer placed in 20 Sea Zone 2 infantry placed in Kwangtung 2 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.00 ANZAC regular : -0.33 UK_Pacific regular : -1.00Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry Iwo Jima : 1 infantry Shantung : 1 flag Kwangsi : 1 flag, 1 armour, 2 artilleries, 2 bombers, 6 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers Kiangsu : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber Jehol : 1 flag, 1 mech_infantry Okinawa : 1 infantry Manchuria : 1 flag, 1 factory_minor Shensi : 1 flag, 1 mech_infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 mech_infantry Hunan : 1 flag, 1 mech_infantry Hopei : 1 flag, 1 infantry Chahar : 1 flag, 1 artillery Anhwe : 1 flag, 1 infantry Shan State : 1 flag, 2 infantry Malaya : 1 flag, 1 artillery and 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 2 infantry Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry Sakha : 1 flag, 1 infantry Amur : 1 flag, 1 aaGun, 4 artilleries and 12 infantry Siberia : 1 flag, 1 infantry French Indo China : 1 flag, 2 infantry Celebes : 1 flag, 1 infantry Sumatra : 1 flag 42 Sea Zone : 1 flag, 1 destroyer and 1 submarine 44 Sea Zone : 1 transport 43 Sea Zone : 1 flag 45 Sea Zone : 1 destroyer 37 Sea Zone : 1 transport 36 Sea Zone : 1 flag 35 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports 20 Sea Zone : 1 carrier and 1 destroyer 6 Sea Zone : 1 carrier, 2 destroyers and 1 submarineProduction/PUs Summary :
Germans : 56 / 69 Russians : 19 / 26 Japanese : 58 / 61 Americans : 57 / 87 Chinese : 5 / 9 British : 34 / 40 UK_Pacific : 6 / 11 Italians : 13 / 11 ANZAC : 14 / 20 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Java to 44 Sea Zone 1 fighter moved from Java to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 2 artilleries and 2 infantry moved from Cyprus to 99 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 99 Sea Zone to 96 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia 1 artillery moved from 95 Sea Zone to Sardinia 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sicily 1 bomber moved from United Kingdom to 95 Sea Zone -
Scramble request seazone 95
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No scramble
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Java to 44 Sea Zone 1 fighter moved from Java to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 2 artilleries and 2 infantry moved from Cyprus to 99 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 99 Sea Zone to 96 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia 1 artillery moved from 95 Sea Zone to Sardinia 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sicily 1 bomber moved from United Kingdom to 95 Sea Zone Combat - Americans Battle in Sicily Battle in 44 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking Sicily from Italians with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Sardinia Battle in 45 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 submarine in 45 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win, taking Sardinia from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 45 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 2 infantry moved from Southeast Mexico to 89 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 aaGuns moved from Western United States to Central United States 1 fighter moved from Eastern United States to 91 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 2 aaGuns, 1 artillery, 1 carrier, 3 infantry, 5 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 2 aaGuns and 4 infantry moved from 91 Sea Zone to Morocco 1 armour moved from Tobruk to Egypt 2 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 mech_infantry moved from Egypt to Iraq 1 bomber moved from 95 Sea Zone to Algeria 1 infantry moved from Morocco to Algeria 1 fighter moved from 44 Sea Zone to Dutch New Guinea 1 fighter moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier, 3 submarines and 1 transport placed in 10 Sea Zone 1 fighter and 2 infantry placed in Western United States 2 infantry placed in Central United States 1 fighter placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -0.33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 artillery moved from Kansu to Shensi 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Hunan 2 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Kweichow, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese regular : -1.17 Japanese regular : -0.33 -
TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Combat Move - British 1 artillery, 1 fighter and 2 infantry moved from Yunnan to French Indo China 1 artillery and 2 infantry moved from Yunnan to Shan State 1 fighter moved from India to Shan State 1 armour moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to Ethiopia 1 transport moved from 71 Sea Zone to 76 Sea Zone 1 infantry moved from British Somaliland to 76 Sea Zone 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Java to 44 Sea Zone 1 fighter moved from Java to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 2 artilleries and 2 infantry moved from Cyprus to 99 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 99 Sea Zone to 96 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia 1 artillery moved from 95 Sea Zone to Sardinia 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sicily 1 bomber moved from United Kingdom to 95 Sea Zone Combat - Americans Battle in Sicily Battle in 44 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking Sicily from Italians with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Sardinia Battle in 45 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 submarine in 45 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win, taking Sardinia from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 45 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 2 infantry moved from Southeast Mexico to 89 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 aaGuns moved from Western United States to Central United States 1 fighter moved from Eastern United States to 91 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 2 aaGuns, 1 artillery, 1 carrier, 3 infantry, 5 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 2 aaGuns and 4 infantry moved from 91 Sea Zone to Morocco 1 armour moved from Tobruk to Egypt 2 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 mech_infantry moved from Egypt to Iraq 1 bomber moved from 95 Sea Zone to Algeria 1 infantry moved from Morocco to Algeria 1 fighter moved from 44 Sea Zone to Dutch New Guinea 1 fighter moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier, 3 submarines and 1 transport placed in 10 Sea Zone 1 fighter and 2 infantry placed in Western United States 2 infantry placed in Central United States 1 fighter placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 artillery moved from Kansu to Shensi 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Hunan 2 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Kweichow, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 4 infantry and 4 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery, 1 fighter and 2 infantry moved from Yunnan to French Indo China 1 artillery and 2 infantry moved from Yunnan to Shan State 1 fighter moved from India to Shan State 1 armour moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to Ethiopia 1 transport moved from 71 Sea Zone to 76 Sea Zone 1 infantry moved from British Somaliland to 76 Sea Zone 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar Combat - British Battle in French Madagascar Battle in Shan State British attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 infantry British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State British roll dice for 1 artillery and 1 fighter in Shan State, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking French Madagascar from Neutral_Axis, taking Shan State from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Battle in French Indo China British attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 infantry British roll dice for 1 artillery, 1 fighter and 2 infantry in French Indo China, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China British roll dice for 1 artillery and 1 fighter in French Indo China, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in French Indo China retreated to French Indo China Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from French Indo China to Yunnan 1 fighter moved from Shan State to Yunnan 2 aaGuns and 10 infantry moved from India to Burma 1 mech_infantry moved from Kenya to Egypt 1 infantry moved from Egypt to Trans-Jordan 1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Syria to Iraq 1 armour and 1 infantry moved from Crete to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone 1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 fighter moved from 99 Sea Zone to Iraq 1 fighter moved from 95 Sea Zone to 99 Sea Zone 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 destroyer and 2 submarines moved from 81 Sea Zone to 95 Sea Zone Place Units - British 4 transports placed in 109 Sea Zone 1 infantry placed in United Kingdom 3 infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 infantry and 2 mech_infantrysCombat Hit Differential Summary :
Chinese regular : -1.17 Americans regular : -0.33 Japanese regular : 2.33 British regular : -1.33 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 armour and 1 mech_infantry moved from Bryansk to Rostov 1 bomber moved from Eastern Poland to Rostov Combat - Italians Battle in Rostov Italians attack with 3 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Yugoslavia 1 aaGun moved from Belarus to Bryansk Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians regular : -0.33 Russians regular : -0.33 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 3 fighters moved from Java to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 4 fighters Japanese defend with 1 destroyer and 1 submarine ANZAC roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win with 4 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - ANZAC 4 fighters moved from 42 Sea Zone to Yunnan 1 artillery and 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 2 destroyers moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 2 infantry moved from New Guinea to Dutch New Guinea 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
Japanese regular : 0.50 ANZAC regular : 1.67 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 3 fighters moved from Java to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 4 fighters Japanese defend with 1 destroyer and 1 submarine ANZAC roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win with 4 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - ANZAC 4 fighters moved from 42 Sea Zone to Yunnan 1 artillery and 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 2 destroyers moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 2 infantry moved from New Guinea to Dutch New Guinea 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Libya to Tobruk Combat - French Battle in 37 Sea Zone French attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone French win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.50 ANZAC regular : 1.67 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 destroyers, 2 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Tambov to Samara Germans take Samara from Russians 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 2 infantry moved from Smolensk to Vologda 1 mech_infantry moved from Bryansk to Vologda 2 bombers moved from Bryansk to Vologda Combat - Germans Battle in Vologda Germans attack with 2 bombers, 2 infantry and 1 mech_infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Vologda, round 2 : 5/5 hits, 1.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 armour moved from Urals to Archangel 4 infantry moved from Karelia to Finland 1 artillery and 1 infantry moved from Novgorod to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Finland 1 infantry moved from Novgorod to Belarus 1 infantry moved from Belarus to Smolensk 1 aaGun and 2 infantry moved from Belarus to Bryansk 1 fighter and 4 tactical_bombers moved from Bryansk to Yugoslavia 2 bombers moved from Vologda to Novgorod 1 fighter moved from Yugoslavia to Western Germany 2 submarines moved from 113 Sea Zone to 112 Sea Zone 8 armour and 6 mech_infantrys moved from Bryansk to Caucasus 1 infantry moved from Bryansk to Tambov 3 aaGuns, 11 artilleries and 22 infantry moved from Bryansk to Rostov 1 infantry moved from Ukraine to Rostov 3 mech_infantrys moved from Germany to Romania 6 mech_infantrys moved from Romania to Ukraine 2 mech_infantrys moved from Eastern Poland to Ukraine 2 aaGuns, 2 artilleries and 5 infantry moved from Northern Italy to France 1 armour moved from Yugoslavia to Western Germany Place Units - Germans 3 infantry placed in France 3 infantry placed in Ukraine 3 infantry placed in Novgorod 1 destroyer placed in 110 Sea Zone 1 destroyer and 1 submarine placed in 112 Sea Zone 2 fighters placed in Western Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 1 aaGun EDIT: Removing units owned by Germans from France: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Archangel: 1 aaGun EDIT: Removing units owned by Germans from Bryansk: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Smolensk: 1 aaGun EDIT: Adding units owned by Germans to Tambov: 1 aaGun EDIT: Removing units owned by Germans from Rostov: 2 aaGuns EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsCombat Hit Differential Summary :
Russians regular : 0.00 Germans regular : 3.17 -
TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Russians Turning on Edit Mode EDIT: Adding units owned by Germans to Eastern Poland: 3 mech_infantrys EDIT: Removing units owned by Germans from Romania: 3 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
2nd file, plz @DrakeMortis
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Russians Turning on Edit Mode EDIT: Adding units owned by Germans to Eastern Poland: 3 mech_infantrys EDIT: Removing units owned by Germans from Romania: 3 mech_infantrys EDIT: Turning off Edit Mode Russians repair damage of 1x factory_major; Remaining resources: 25 PUs; Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Novosibirsk to Urals Russians take Urals from Germans 1 armour and 1 mech_infantry moved from Urals to Vologda 2 artilleries moved from Russia to Vologda 3 infantry moved from Russia to Vologda 4 artilleries moved from Russia to Smolensk 24 infantry moved from Russia to Smolensk 2 fighters moved from Russia to Volgograd 2 mech_infantrys moved from Novosibirsk to Volgograd 8 artilleries moved from Russia to Samara 15 infantry moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Novosibirsk to Volgograd 1 armour and 1 mech_infantry moved from Novosibirsk to Vologda 1 armour and 1 mech_infantry moved from Novosibirsk to Vologda Combat - Russians Battle in Volgograd Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits, 2.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 4 artilleries and 24 infantry Germans defend with 1 aaGun and 1 infantry Russians roll dice for 4 artilleries and 24 infantry in Smolensk, round 2 : 5/28 hits, 6.00 expected hits Germans roll dice for 1 aaGun and 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 4 artilleries and 24 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 aaGun and 1 infantry Battle in Samara Russians attack with 8 artilleries and 15 infantry Germans defend with 1 mech_infantry Russians roll dice for 8 artilleries and 15 infantry in Samara, round 2 : 5/23 hits, 6.50 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 8 artilleries and 15 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 3 armour, 2 artilleries, 3 infantry and 3 mech_infantrys Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 3 armour, 2 artilleries, 3 infantry and 3 mech_infantrys in Vologda, round 2 : 2/11 hits, 3.50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 3 armour, 2 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - Russians 1 mech_infantry moved from Russia to Kazakhstan 3 fighters and 1 tactical_bomber moved from Volgograd to Russia 1 aaGun moved from Russia to Samara 1 aaGun moved from Russia to Smolensk 1 infantry moved from Yakut S.S.R. to Buryatia 1 cruiser moved from 115 Sea Zone to 114 Sea Zone Place Units - Russians 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUsCombat Hit Differential Summary :
Germans regular : -1.67 Russians regular : -2.50
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