Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
L21 FlyingBadger (Axis) - Martin (Allies + 30) OOB 2nd ed - low luck
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
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@FlyingBadger I won’t earn any medals for my play with China :face_with_rolling_eyes:
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 artillery placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 destroyer, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 bomber moved from Malta to 96 Sea Zone 1 artillery and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya 1 fighter and 1 tactical_bomber moved from Egypt to Kenya 1 artillery moved from Tobruk to Libya British take Libya from Italians 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 6 infantry moved from India to Burma 1 fighter moved from Egypt to 96 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 artillery and 1 transport moved from 106 Sea Zone to 88 Sea Zone Combat - British Battle in Kenya British attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 2/1 hits, 1,83 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/1 hits, 0,67 expected hits 1 artillery owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 artillery Casualties for Italians: 1 artillery and 1 infantry Battle in 96 Sea Zone British attack with 1 bomber, 1 destroyer and 1 fighter Italians defend with 1 destroyer British roll dice for 1 bomber, 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 2/1 hits, 1,50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 destroyer Casualties for Italians: 1 destroyer Non Combat Move - British 1 fighter moved from 96 Sea Zone to Egypt 1 bomber moved from 96 Sea Zone to Malta 1 armour moved from Tobruk to Egypt 2 infantry moved from Egypt to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Kenya to Egypt 1 artillery moved from 88 Sea Zone to British Guiana 2 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 aaGun moved from India to Burma Place Units - British 1 destroyer placed in 110 Sea Zone 2 submarines placed in 81 Sea Zone 1 mech_infantry placed in Egypt 3 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from Eire: 1 mech_infantry EDIT: Adding units owned by British to United Kingdom: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2 British collect 27 PUs (2 lost to blockades); end with 27 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUs Place Units - UK_Pacific 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6,3,1,1,1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3 UK_Pacific collect 11 PUs (7 lost to blockades); end with 11 PUs Some Units in India change ownership: 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Italians regular : 1,00 British regular : 0,67
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@martin said in L21 FlyingBadger (Axis) - Martin (Allies + 30) OOB 2nd ed - low luck:
@flyingbadger I hate it, but it’s okay :blush: I should be able to make my move, soon.
Thanks :+1:
With the ANZAC DOW, the Pacific theatre has forced me to learn a lot about the politics of G40. Particularly what triggers loss/gain of objectives (like taking FIC) and what brings the US into the war and what doesn’t. Also how it can affect loading transports… :shrug:
I got myself into a right muddle trying to load troops onto that transport because of the UK destroyer, but I just need to wait until the combat was resolved and then move them during non-combat. I really should only make combat moves during the combat phase but I worry I’ll forget by the time I get to non-combat and not know which transports are suposed to be doing what!
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@flyingbadger I also have so much to learn :-) I learned about the “sneaky Karl” here: https://www.youtube.com/watch?v=Pkj_9K3lfQk
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@flyingbadger I also do non-combats during the combat phase for the exact same reason: not to forget about them. It is not really following the rules, but it doesn’t harm your opponent. It is the opposite: In case you need to ask your opponent for a decision, e.g. for scrambling, the opponent has an advantage when he/she already knows about your non-combats when taking the scrambling decision.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 3 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 unit repaired. 1 armour moved from Yugoslavia to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Yugoslavia to Greece 2 infantry moved from Albania to Greece 2 fighters moved from Southern Italy to Greece 1 bomber moved from Southern Italy to Greece 2 transports moved from 93 Sea Zone to 95 Sea Zone 2 artilleries moved from Northern Italy to 95 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar 1 battleship, 2 cruisers and 1 submarine moved from 93 Sea Zone to 92 Sea Zone Combat - Italians Battle in Gibraltar Italians attack with 2 artilleries and 2 infantry British defend with 1 armour, 1 fighter, 1 harbour and 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/1 hits, 1.67 expected hits Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/1 hits, 1.33 expected hits British roll dice for 1 armour, 1 fighter and 1 infantry in Gibraltar, round 2 : 1/1 hits, 1.50 expected hits 1 fighter owned by the British, 1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 16 Casualties for Italians: 1 infantry Casualties for British: 1 armour, 1 fighter and 1 infantry Battle in Greece Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 2/1 hits, 2.50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/1 hits, 1.33 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Greece, round 3 : 3/1 hits, 2.33 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 2 infantry moved from Yugoslavia to Bulgaria 1 bomber and 2 fighters moved from Greece to Southern Italy 1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 1.17 Neutral_Allies regular : 0.00 British regular : -0.50
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 infantry and 10 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 battleship, 1 cruiser and 1 submarine moved from 112 Sea Zone to 114 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 bomber moved from Western Germany to 125 Sea Zone 1 submarine moved from 109 Sea Zone to 110 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone 1 fighter and 3 tactical_bombers moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Southern France to 88 Sea Zone 1 armour moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 2 armour, 2 artilleries and 15 infantry moved from Romania to Eastern Poland 2 mech_infantrys moved from Yugoslavia to Eastern Poland 6 armour and 10 mech_infantrys moved from Germany to Eastern Poland 3 fighters and 2 tactical_bombers moved from Western Germany to Eastern Poland 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 3 artilleries and 11 infantry moved from Poland to Eastern Poland 1 artillery moved from Western Germany to Germany 1 artillery moved from Normandy Bordeaux to France 1 artillery moved from Western Germany to France 1 fighter moved from Southern Italy to Greece 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 bomber moved from Southern France to Eastern Poland
Combat Hit Differential Summary :
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@Martin Scramble to the channel?
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@flyingbadger no thank you
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 infantry and 10 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 battleship, 1 cruiser and 1 submarine moved from 112 Sea Zone to 114 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 bomber moved from Western Germany to 125 Sea Zone 1 submarine moved from 109 Sea Zone to 110 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone 1 fighter and 3 tactical_bombers moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Southern France to 88 Sea Zone 1 armour moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 2 armour, 2 artilleries and 15 infantry moved from Romania to Eastern Poland 2 mech_infantrys moved from Yugoslavia to Eastern Poland 6 armour and 10 mech_infantrys moved from Germany to Eastern Poland 3 fighters and 2 tactical_bombers moved from Western Germany to Eastern Poland 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 3 artilleries and 11 infantry moved from Poland to Eastern Poland 1 artillery moved from Western Germany to Germany 1 artillery moved from Normandy Bordeaux to France 1 artillery moved from Western Germany to France 1 fighter moved from Southern Italy to Greece 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 bomber moved from Southern France to Eastern Poland Combat - Germans Battle in 88 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 88 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 110 Sea Zone Germans attack with 2 bombers, 1 fighter, 2 submarines and 3 tactical_bombers British defend with 1 destroyer Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone Germans win with 2 bombers, 1 fighter, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in 125 Sea Zone Germans attack with 1 bomber and 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 114 Sea Zone Germans attack with 1 battleship, 1 cruiser and 1 submarine Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 1 cruiser and 1 submarine remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Germans 1 transport moved from 112 Sea Zone to 114 Sea Zone 1 fighter moved from Greece to Southern Italy 1 bomber moved from 88 Sea Zone to Gibraltar 1 bomber moved from 125 Sea Zone to Eastern Poland 2 bombers moved from 110 Sea Zone to Eastern Poland 1 fighter and 3 tactical_bombers moved from 110 Sea Zone to Western Germany 2 aaGuns moved from Slovakia Hungary to Eastern Poland 1 aaGun moved from Poland to Eastern Poland 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Holland Belgium to France Place Units - Germans 10 mech_infantrys placed in Germany Germans undo move 1. 1 destroyer placed in 114 Sea Zone 9 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany 1 infantry placed in France Turn Complete - Germans Germans collect 44 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Russians regular : -0.17 Germans regular : 1.00 British regular : 0.67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 6 artilleries and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery moved from Western Ukraine to Bryansk Combat - Russians Non Combat Move - Russians 1 aaGun moved from Western Ukraine to Bryansk 3 mech_infantrys moved from Ukraine to Bryansk 3 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 artillery and 12 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Russia to Bryansk 2 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 mech_infantry moved from Rostov to Northwest Persia 2 mech_infantrys moved from Novgorod to Smolensk 1 armour moved from Novgorod to Smolensk 1 infantry moved from Archangel to Smolensk 1 infantry moved from Novgorod to Archangel 1 tactical_bomber moved from Novgorod to Russia 2 fighters moved from Novgorod to Russia 6 infantry moved from Yenisey to Timguska 1 aaGun and 10 infantry moved from Yakut S.S.R. to Yenisey 1 aaGun moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus Place Units - Russians 3 mech_infantrys placed in Ukraine 3 artilleries placed in Novgorod 3 artilleries placed in Russia Russians undo move 2. 3 artilleries placed in Russia Russians undo move 1. 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 35 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer and 1 harbour; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Chahar to Suiyuyan 2 infantry moved from Hopei to Shensi 2 infantry moved from Kweichow to Szechwan 1 armour and 1 mech_infantry moved from Yunnan to Siam 1 artillery and 1 infantry moved from Yunnan to Shan State 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 bomber moved from Kwangsi to Suiyuyan 1 bomber moved from Kwangsi to Shensi 4 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan 1 fighter moved from 38 Sea Zone to Shan State 1 tactical_bomber moved from 38 Sea Zone to Siam 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya 1 battleship moved from 42 Sea Zone to 37 Sea Zone 1 battleship moved from 38 Sea Zone to 42 Sea Zone 1 cruiser moved from 38 Sea Zone to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 36 Sea Zone 1 submarine moved from 45 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 38 Sea Zone to 36 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Sumatra Battle in Suiyuyan Japanese attack with 1 bomber and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 bomber and 3 infantry in Suiyuyan, round 2 : 1/1 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 1 bomber and 3 infantry in Suiyuyan, round 3 : 1/1 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Sumatra from Dutch, taking Suiyuyan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Shensi Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Shensi, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 4 fighters, 2 infantry and 5 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 4 fighters, 2 infantry and 5 tactical_bombers in Szechwan, round 2 : 5/1 hits, 5.50 expected hits Chinese roll dice for 5 infantry in Szechwan, round 2 : 2/1 hits, 1.67 expected hits 2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Szechwan Japanese win with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Chinese: 5 infantry Battle in Shan State Japanese attack with 1 artillery, 1 fighter and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 1/1 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Siam Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Siam, round 2 : 1/1 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Battle in Malaya Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Malaya, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/1 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/1 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Java, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Java Japanese win, taking Java from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Celebes Japanese attack with 1 artillery and 1 infantry British defend with 2 infantry Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/1 hits, 0.67 expected hits UK_Pacific roll dice for 2 infantry in Celebes, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Celebes Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Celebes UK_Pacific win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi 2 fighters moved from Kwangsi to 6 Sea Zone 1 carrier moved from 38 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from Siam to 41 Sea Zone 1 fighter moved from Shan State to 41 Sea Zone 1 bomber moved from Shensi to Yunnan 1 bomber moved from Suiyuyan to Kweichow 4 fighters and 5 tactical_bombers moved from Szechwan to Yunnan 1 artillery and 1 infantry moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Malaya to 36 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 harbour placed in Hainan Turn Complete - Japanese Japanese collect 55 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -1.83 UK_Pacific regular : 1.00
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Central United States to Western United States Place Units - Americans 1 destroyer and 2 submarines placed in 10 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 artillery and 2 infantry placed in Central United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Central United States to Western United States Place Units - Americans 1 destroyer and 2 submarines placed in 10 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 artillery and 2 infantry placed in Central United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Iraq 1 artillery moved from Tobruk to Libya 1 mech_infantry moved from Kenya to Egypt 2 infantry moved from Tanganyika Territory to Kenya 1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone 6 infantry moved from Burma to Shan State 2 mech_infantrys moved from India to Shan State 1 armour moved from India to Shan State Combat - British Battle in Shan State British attack with 1 armour, 6 infantry and 2 mech_infantrys Japanese defend with 1 artillery and 1 infantry British roll dice for 1 armour, 6 infantry and 2 mech_infantrys in Shan State, round 2 : 2/1 hits, 1,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 armour, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Iraq British attack with 1 armour and 2 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour and 2 infantry in Iraq, round 2 : 1/1 hits, 0,83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 armour and 1 infantry in Iraq, round 3 : 0/1 hits, 0,67 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/1 hits, 0,67 expected hits British roll dice for 1 armour and 1 infantry in Iraq, round 4 : 1/1 hits, 0,67 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq 1 armour owned by the British retreated to Trans-Jordan Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Neutral_Axis: 2 infantry Battle in 37 Sea Zone British attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 battleship, 1 destroyer and 1 transport British roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 37 Sea Zone British roll dice for 1 tactical_bomber in 37 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 tactical_bomber owned by the British and 1 battleship owned by the Japanese lost in 37 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 fighter and 1 tactical_bomber Casualties for Japanese: 1 battleship and 1 destroyer Non Combat Move - British 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 aaGun moved from Burma to India 1 mech_infantry moved from Egypt to Trans-Jordan Place Units - British 1 transport placed in 81 Sea Zone 1 destroyer placed in 110 Sea Zone 1 submarine placed in 71 Sea Zone Turning on Edit Mode EDIT: Adding units owned by British to Brazil: 1 artillery and 3 infantry EDIT: Removing units owned by British from British Guiana: 1 artillery EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry EDIT: Changing ownership of Brazil from Neutral_Allies to British EDIT: Turning off Edit Mode 1 transport placed in 81 Sea Zone 1 artillery placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Japanese regular : 0,67 Neutral_Axis regular : -0,33 British regular : 0,33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 airfield, 1 artillery and 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Slovakia Hungary to Western Ukraine 1 armour moved from Eastern Poland to Western Ukraine 1 artillery and 1 infantry moved from Tunisia to Libya 1 bomber moved from Southern Italy to Libya 2 artilleries and 1 infantry moved from Gibraltar to 92 Sea Zone 2 artilleries, 1 battleship, 2 cruisers, 1 infantry, 1 submarine and 2 transports moved from 92 Sea Zone to 99 Sea Zone 2 artilleries and 1 infantry moved from 99 Sea Zone to Syria Combat - Italians Battle in Syria Italians attack with 2 artilleries and 1 infantry French defend with 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Syria, round 2 : 1/1 hits, 1.67 expected hits French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Syria Italians win, taking Syria from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Libya Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 2 artilleries Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Libya, round 2 : 2/1 hits, 1.33 expected hits British roll dice for 2 artilleries in Libya, round 2 : 1/1 hits, 0.67 expected hits 2 artilleries owned by the British and 1 infantry owned by the Italians lost in Libya Italians win, taking Libya from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 2 artilleries Battle in Western Ukraine Italians attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Libya to Southern Italy 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 armour moved from Greece to Romania 2 infantry moved from Bulgaria to Greece 2 fighters moved from Southern Italy to Greece 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 airfield placed in Greece 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : -0.17 Russians regular : -0.33 British regular : 0.33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 37 Sea Zone 1 fighter moved from Queensland to 44 Sea Zone 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to Celebes 1 fighter moved from 37 Sea Zone to Shan State Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :