@the_good_captain said in National Objectives vs balance:
Question for serious players of Anniversary:
Do you play with NOs? If you do what is the bid like?
I have found it pretty heavily in favor of the axis so generally leave this optional rule to the side but am still curious.
In the 1941 scenario of the mentioned game, the NOs have four main effects, in order of importance:
- They unbalance the game in favour of Axis to the point where no good player would seriously competitively play it without a bid (of course, as long as you are not using Low Luck, the randomness will assure a decent chance for Allies to win). This is particularly upsetting as the game without NOs is actually highly balanced (a rare case in the franchise if I may say so).
- They reduce the importance of bombing raiding, especially of the bombing raiding of Germany (as Germany should have more income whilst the bombing cap is still 20). I believe you don’t need to use the interceptor rule as long as you are using NOs (though bombing raiding is of course still very strong with no interception).
- They speed up the game a lot, easily cutting out a few hours of gameplay to get your win against a stubborn opponent (especially the +10 Soviet NO). Meaning that, when the game starts going in favour of one side, the NOs help the unbalance to grow faster.
- They make the game significantly more luck-driven (as bad dice making you unable to take a territory may cause you to lose NOs income too).
As long as you are not using some Low Luck house-rules, I would say a bid of about 9 for either scenario (either 3 infantry or 1 artillery and 1 armour) to the Allies (likely all to Russia) may make for a balanced game while using the NOs but not using Tech.
If you are using some Low Luck rules, I would say bidding with NOs becomes virtually mandatory, and, in the 1941 scenario, the bid should be higher (maybe as high as 15).