FlyingBadger (Axis) vs CDS (Allies) - PtV

  • 2024 '23 '22 '21

    @cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @flyingbadger

    I think in the West probably Wacht am Rhein and in the East Operation Zitadelle ;)

    That makes my 17 Infantry purchase it sound so defensive…


  • @flyingbadger

    No scramble


  • @flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @flyingbadger

    I think in the West probably Wacht am Rhein and in the East Operation Zitadelle ;)

    That makes my 17 Infantry purchase it sound so defensive…

    https://www.youtube.com/watch?v=xBWmkwaTQ0k

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery and 17 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 infantry moved from France to Southern France
            3 fighters and 1 tactical_bomber moved from France to Southern France
            3 fighters and 1 tactical_bomber moved from Western Germany to Southern France
            1 submarine moved from 130 Sea Zone to 128 Sea Zone
            2 fighters moved from Leningrad to Vologda
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Leningrad to Archangel
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
    
        Combat - Germans
            Battle in Southern France
                Germans attack with 6 fighters, 4 infantry and 2 tactical_bombers
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 6 fighters, 4 infantry and 2 tactical_bombers in Southern France, round 2 : 5/0 hits, 5.00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/1 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 6 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Vologda
                Germans attack with 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/1 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Germans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Vologda to 116 Sea Zone
            1 tactical_bomber moved from Leningrad to Yugoslavia
            3 armour and 3 mech_infantrys moved from Eastern Poland to Yugoslavia
            2 armour and 2 mech_infantrys moved from Slovakia Hungary to Yugoslavia
            5 armour and 5 mech_infantrys moved from Eastern Poland to Germany
            1 artillery and 5 infantry moved from Germany to Slovakia Hungary
            3 aaGuns, 6 artilleries and 21 infantry moved from Eastern Poland to Slovakia Hungary
            1 aaGun, 3 artilleries and 5 infantry moved from Leningrad to Baltic States
            3 fighters moved from Southern France to France
            2 fighters moved from Southern France to Western Germany
            1 tactical_bomber moved from Southern France to Yugoslavia
            1 tactical_bomber moved from Southern France to France
            1 fighter moved from Southern France to Western Germany
            1 tactical_bomber moved from 116 Sea Zone to Yugoslavia
            1 artillery moved from Western Germany to France
            2 infantry moved from Western Germany to France
            2 infantry moved from Western Germany to Denmark
    
        Place Units - Germans
            3 infantry placed in France
            10 infantry placed in Western Germany
            1 artillery and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Russians regular : 0.67
    Germans regular : -0.17
    

    Savegame


  • TripleA Move Summary: Russians round 8

    TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            5 armour, 9 artilleries, 43 infantry and 4 mech_infantrys moved from Bessarabia to Romania
            1 infantry moved from Nenetsia to Archangel
            2 fighters moved from Russia to Archangel
            1 infantry moved from Yaroslavl to Vologda
            7 artilleries and 15 infantry moved from Yaroslavl to Novgorod
            1 artillery and 1 infantry moved from Tula to Kursk
            1 armour moved from Samara to Stalingrad
            1 armour moved from Urals to Stalingrad
            1 artillery and 9 infantry moved from Russia to Smolensk
    

    Savegame


  • @flyingbadger

    Scramble? ;) Dont think so, but never hurts to ask :)

  • 2024 '23 '22 '21

    @cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @flyingbadger

    Scramble? ;) Dont think so, but never hurts to ask :)

    If that’s to one of the territories where I left just 1 infantry then no scramble. I think they’ll be fine on their own… they’re Gandalf


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            5 armour, 9 artilleries, 43 infantry and 4 mech_infantrys moved from Bessarabia to Romania
            1 infantry moved from Nenetsia to Archangel
            2 fighters moved from Russia to Archangel
            1 infantry moved from Yaroslavl to Vologda
            7 artilleries and 15 infantry moved from Yaroslavl to Novgorod
            1 artillery and 1 infantry moved from Tula to Kursk
            1 armour moved from Samara to Stalingrad
            1 armour moved from Urals to Stalingrad
            1 artillery and 9 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/1 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Romania
                Russians attack with 5 armour, 9 artilleries, 43 infantry and 4 mech_infantrys
                Italians defend with 1 infantry
                    Russians roll dice for 5 armour, 9 artilleries, 43 infantry and 4 mech_infantrys in Romania, round 2 : 15/1 hits, 15,50 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 5 armour, 9 artilleries, 43 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Bessarabia to Romania
            2 aaGuns moved from Yaroslavl to Novgorod
            2 fighters moved from Archangel to Gorky
    
        Place Units - Russians
            1 armour, 1 artillery and 1 infantry placed in Stalingrad
            2 artilleries and 1 infantry placed in Urals
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 40 PUs; end with 40 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,33
    Russians regular : -0,67
    

    Savegame


  • @flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @flyingbadger

    Scramble? ;) Dont think so, but never hurts to ask :)

    If that’s to one of the territories where I left just 1 infantry then no scramble. I think they’ll be fine on their own… they’re Gandalf

    You should ask Leonidas instead to take on the defense, his 300 vs a army of persians ;)

  • 2024 '23 '22 '21

    @cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @flyingbadger

    Scramble? ;) Dont think so, but never hurts to ask :)

    If that’s to one of the territories where I left just 1 infantry then no scramble. I think they’ll be fine on their own… they’re Gandalf

    You should ask Leonidas instead to take on the defense, his 300 vs a army of persians ;)

    If I had 300 Gandalf’s I might be able to take Moscow for once. The beard will help with the Russian winter, not sure Leonidas’ Mankini would do much to keep out the cold :fearful:


  • @flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @flyingbadger

    Scramble? ;) Dont think so, but never hurts to ask :)

    If that’s to one of the territories where I left just 1 infantry then no scramble. I think they’ll be fine on their own… they’re Gandalf

    You should ask Leonidas instead to take on the defense, his 300 vs a army of persians ;)

    If I had 300 Gandalf’s I might be able to take Moscow for once. The beard will help with the Russian winter, not sure Leonidas’ Mankini would do much to keep out the cold :fearful:

    The constant fighting will keep him warm ;) The warm blood of his enemies will feel like a warm bath :)


  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 cruiser, 2 destroyers, 5 infantry, 1 marine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Malaya to 132 Sea Zone
            2 infantry and 1 transport moved from 132 Sea Zone to 40 Sea Zone
            2 infantry moved from 40 Sea Zone to Ceylon
            1 artillery moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 infantry moved from Dutch New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone
            1 infantry moved from 48 Sea Zone to New Britain
            1 destroyer moved from 7 Sea Zone to 32 Sea Zone
            1 cruiser and 1 marine moved from 23 Sea Zone to 24 Sea Zone
            1 marine moved from 24 Sea Zone to Wake Island
            1 artillery and 1 infantry moved from Japan to 7 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 24 Sea Zone
            1 artillery and 1 infantry moved from 24 Sea Zone to Wake Island
            2 fighters moved from Caroline Islands to Wake Island
            1 destroyer moved from 17 Sea Zone to 26 Sea Zone
            2 fighters moved from 7 Sea Zone to 26 Sea Zone
            1 submarine moved from 82 Sea Zone to 40 Sea Zone
    
        Combat - Japanese
            Battle in Ceylon
            Battle in New Britain
            Battle in 32 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 32 Sea Zone
                Japanese win, taking Ceylon from UK_Pacific, taking New Britain from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in 26 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 26 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Wake Island
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
                Americans defend with 1 airfield and 2 infantry
                    Japanese roll dice for 1 cruiser in Wake Island, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Wake Island, round 2 : 2/0 hits, 2.00 expected hits
                    Americans roll dice for 2 infantry in Wake Island, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Wake Island
                Japanese win, taking Wake Island from Americans with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 132 Sea Zone to 40 Sea Zone
            1 fighter moved from 132 Sea Zone to Eastern India
            2 fighters moved from Hopei to Eastern India
            1 infantry moved from Burma to Eastern India
            2 infantry moved from Yunnan to Burma
            1 armour and 2 mech_infantrys moved from Yunnan to Eastern India
            2 armour and 1 mech_infantry moved from Hunan to Yunnan
            1 infantry moved from Kwangtung to Hunan
            1 artillery and 1 infantry moved from Hopei to Tsinghai
            1 bomber moved from Hopei to Caroline Islands
            3 carriers moved from 35 Sea Zone to 34 Sea Zone
            2 carriers moved from 7 Sea Zone to 34 Sea Zone
            2 tactical_bombers moved from 7 Sea Zone to 34 Sea Zone
            2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
            2 fighters moved from Wake Island to 34 Sea Zone
            2 fighters moved from 35 Sea Zone to 34 Sea Zone
            2 fighters moved from 35 Sea Zone to 34 Sea Zone
            1 destroyer moved from 35 Sea Zone to 31 Sea Zone
            2 fighters moved from 26 Sea Zone to Midway
            2 destroyers moved from 7 Sea Zone to 34 Sea Zone
            2 transports moved from 35 Sea Zone to 34 Sea Zone
            1 artillery moved from Malaya to 132 Sea Zone
            1 artillery and 2 infantry moved from Shan State to 132 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 132 Sea Zone to 35 Sea Zone
            2 artilleries and 2 infantry moved from 35 Sea Zone to Caroline Islands
            2 carriers moved from 132 Sea Zone to 35 Sea Zone
            3 tactical_bombers moved from 132 Sea Zone to 35 Sea Zone
            1 fighter moved from Davao to Caroline Islands
            1 tactical_bomber moved from Hopei to 35 Sea Zone
            1 aaGun moved from Hopei to Tsinghai
    
        Place Units - Japanese
            1 carrier, 1 cruiser, 2 destroyers and 1 transport placed in 7 Sea Zone
            2 tactical_bombers placed in 7 Sea Zone
            1 marine placed in Japan
            3 infantry placed in Eastern India
            2 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : 0.17
    

    Savegame


  • @flyingbadger

    Hmmm, the pacific doesnt look good for me :( If we are playing VC conditions, I might be in for a loss… If we are playing world domination, I really need to take my time and figure out what is the best strategy from this point forward…

    I underestimated you in this game, seeing our previous game I figured it would be a quick victory, also the PtV conditions make it a much harder… (But your Axis is a bit better, than your Allies), the quick loss of India is something I should have prevented, but I was to focused on Europe… Also the other games that we started playing clouded my mind… Well not sure what to do in this situation… I am in a good position in Europe, but I fear Pacific is going to be my downfall at the moment…

    Well a good learning process, cant play too much games at once, and I really need to play on both sides of the board to win PtV…

  • 2024 '23 '22 '21

    @cds I’m being mentored very well :wink:. I’m hopefully not making as many stupid mistakes, particularly regarding the land scrambling. Also playing a game of PtV with your friend malmessi so getting some good experience. I’m sure you’ll figure out how to stop Japan, might be a nice challenge for you :thinking_face: .


  • @flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds I’m being mentored very well :wink:. I’m hopefully not making as many stupid mistakes, particularly regarding the land scrambling. Also playing a game of PtV with your friend malmessi so getting some good experience. I’m sure you’ll figure out how to stop Japan, might be a nice challenge for you :thinking_face: .

    Yes, its a very nice challenge, too hard for me to figure out today… I really need to put my thinking cap on… I should have played the previous turn different…


  • @flyingbadger

    Hi… Sorry for the wait… I am very busy and soon Ill have vacation… So it might be a bit longer… Going to finish the game, thats for sure… Thanks for your patience…

  • 2024 '23 '22 '21

    @cds Welcome back! Good to hear from you. No worries, take as long as you need. Malmessi has been keeping me busy and I’ve used your Barbarossa training to good effect and won a G40 game with it thanks.


  • @flyingbadger

    Hi

    Hope this topic still remains active, got a message it was too long ago :) How are you doing?

    I am looking at our game again. Still wanting to finish it. Ill go and look at it some more tomorrow and this w-end. So perhaps we can end this interesting game soon.

  • 2024 '23 '22 '21

    @cds
    Hello and glad to hear from you. I’m good thanks, hope you are too. It would be great to carry the game on, I’ll look at it again and hopefully be ready for your move!

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