Test summary from TripleA, engine version: 2.7.14900, time: 7:25:27 AM
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FlyingBadger (Axis) vs CDS (Allies) - PtV
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I think in the West probably Wacht am Rhein and in the East Operation Zitadelle ;)
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 17 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from France to Southern France 3 fighters and 1 tactical_bomber moved from France to Southern France 3 fighters and 1 tactical_bomber moved from Western Germany to Southern France 1 submarine moved from 130 Sea Zone to 128 Sea Zone 2 fighters moved from Leningrad to Vologda 1 infantry moved from Archangel to Vologda 1 infantry moved from Leningrad to Archangel 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians
Combat Hit Differential Summary :
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@cds Scramble?
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@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
I think in the West probably Wacht am Rhein and in the East Operation Zitadelle ;)
That makes my 17 Infantry purchase it sound so defensive…
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No scramble
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@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
I think in the West probably Wacht am Rhein and in the East Operation Zitadelle ;)
That makes my 17 Infantry purchase it sound so defensive…
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 17 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from France to Southern France 3 fighters and 1 tactical_bomber moved from France to Southern France 3 fighters and 1 tactical_bomber moved from Western Germany to Southern France 1 submarine moved from 130 Sea Zone to 128 Sea Zone 2 fighters moved from Leningrad to Vologda 1 infantry moved from Archangel to Vologda 1 infantry moved from Leningrad to Archangel 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians Combat - Germans Battle in Southern France Germans attack with 6 fighters, 4 infantry and 2 tactical_bombers Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 6 fighters, 4 infantry and 2 tactical_bombers in Southern France, round 2 : 5/0 hits, 5.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 6 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Vologda Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from Vologda to 116 Sea Zone 1 tactical_bomber moved from Leningrad to Yugoslavia 3 armour and 3 mech_infantrys moved from Eastern Poland to Yugoslavia 2 armour and 2 mech_infantrys moved from Slovakia Hungary to Yugoslavia 5 armour and 5 mech_infantrys moved from Eastern Poland to Germany 1 artillery and 5 infantry moved from Germany to Slovakia Hungary 3 aaGuns, 6 artilleries and 21 infantry moved from Eastern Poland to Slovakia Hungary 1 aaGun, 3 artilleries and 5 infantry moved from Leningrad to Baltic States 3 fighters moved from Southern France to France 2 fighters moved from Southern France to Western Germany 1 tactical_bomber moved from Southern France to Yugoslavia 1 tactical_bomber moved from Southern France to France 1 fighter moved from Southern France to Western Germany 1 tactical_bomber moved from 116 Sea Zone to Yugoslavia 1 artillery moved from Western Germany to France 2 infantry moved from Western Germany to France 2 infantry moved from Western Germany to Denmark Place Units - Germans 3 infantry placed in France 10 infantry placed in Western Germany 1 artillery and 4 infantry placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Russians regular : 0.67 Germans regular : -0.17
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TripleA Move Summary: Russians round 8
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 armour, 9 artilleries, 43 infantry and 4 mech_infantrys moved from Bessarabia to Romania 1 infantry moved from Nenetsia to Archangel 2 fighters moved from Russia to Archangel 1 infantry moved from Yaroslavl to Vologda 7 artilleries and 15 infantry moved from Yaroslavl to Novgorod 1 artillery and 1 infantry moved from Tula to Kursk 1 armour moved from Samara to Stalingrad 1 armour moved from Urals to Stalingrad 1 artillery and 9 infantry moved from Russia to Smolensk
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Scramble? ;) Dont think so, but never hurts to ask :)
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@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
Scramble? ;) Dont think so, but never hurts to ask :)
If that’s to one of the territories where I left just 1 infantry then no scramble. I think they’ll be fine on their own… they’re Gandalf
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 armour, 9 artilleries, 43 infantry and 4 mech_infantrys moved from Bessarabia to Romania 1 infantry moved from Nenetsia to Archangel 2 fighters moved from Russia to Archangel 1 infantry moved from Yaroslavl to Vologda 7 artilleries and 15 infantry moved from Yaroslavl to Novgorod 1 artillery and 1 infantry moved from Tula to Kursk 1 armour moved from Samara to Stalingrad 1 armour moved from Urals to Stalingrad 1 artillery and 9 infantry moved from Russia to Smolensk Combat - Russians Battle in Archangel Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/1 hits, 1,17 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Romania Russians attack with 5 armour, 9 artilleries, 43 infantry and 4 mech_infantrys Italians defend with 1 infantry Russians roll dice for 5 armour, 9 artilleries, 43 infantry and 4 mech_infantrys in Romania, round 2 : 15/1 hits, 15,50 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 5 armour, 9 artilleries, 43 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Bessarabia to Romania 2 aaGuns moved from Yaroslavl to Novgorod 2 fighters moved from Archangel to Gorky Place Units - Russians 1 armour, 1 artillery and 1 infantry placed in Stalingrad 2 artilleries and 1 infantry placed in Urals 7 infantry placed in Russia Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans regular : 0,33 Russians regular : -0,67
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@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
Scramble? ;) Dont think so, but never hurts to ask :)
If that’s to one of the territories where I left just 1 infantry then no scramble. I think they’ll be fine on their own… they’re Gandalf
You should ask Leonidas instead to take on the defense, his 300 vs a army of persians ;)
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@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
Scramble? ;) Dont think so, but never hurts to ask :)
If that’s to one of the territories where I left just 1 infantry then no scramble. I think they’ll be fine on their own… they’re Gandalf
You should ask Leonidas instead to take on the defense, his 300 vs a army of persians ;)
If I had 300 Gandalf’s I might be able to take Moscow for once. The beard will help with the Russian winter, not sure Leonidas’ Mankini would do much to keep out the cold :fearful:
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@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
Scramble? ;) Dont think so, but never hurts to ask :)
If that’s to one of the territories where I left just 1 infantry then no scramble. I think they’ll be fine on their own… they’re Gandalf
You should ask Leonidas instead to take on the defense, his 300 vs a army of persians ;)
If I had 300 Gandalf’s I might be able to take Moscow for once. The beard will help with the Russian winter, not sure Leonidas’ Mankini would do much to keep out the cold :fearful:
The constant fighting will keep him warm ;) The warm blood of his enemies will feel like a warm bath :)
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 1 cruiser, 2 destroyers, 5 infantry, 1 marine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Malaya to 132 Sea Zone 2 infantry and 1 transport moved from 132 Sea Zone to 40 Sea Zone 2 infantry moved from 40 Sea Zone to Ceylon 1 artillery moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 infantry moved from Dutch New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Britain 1 destroyer moved from 7 Sea Zone to 32 Sea Zone 1 cruiser and 1 marine moved from 23 Sea Zone to 24 Sea Zone 1 marine moved from 24 Sea Zone to Wake Island 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 24 Sea Zone 1 artillery and 1 infantry moved from 24 Sea Zone to Wake Island 2 fighters moved from Caroline Islands to Wake Island 1 destroyer moved from 17 Sea Zone to 26 Sea Zone 2 fighters moved from 7 Sea Zone to 26 Sea Zone 1 submarine moved from 82 Sea Zone to 40 Sea Zone Combat - Japanese Battle in Ceylon Battle in New Britain Battle in 32 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese win, taking Ceylon from UK_Pacific, taking New Britain from ANZAC with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 26 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Wake Island Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 marine Americans defend with 1 airfield and 2 infantry Japanese roll dice for 1 cruiser in Wake Island, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Wake Island, round 2 : 2/0 hits, 2.00 expected hits Americans roll dice for 2 infantry in Wake Island, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 132 Sea Zone to 40 Sea Zone 1 fighter moved from 132 Sea Zone to Eastern India 2 fighters moved from Hopei to Eastern India 1 infantry moved from Burma to Eastern India 2 infantry moved from Yunnan to Burma 1 armour and 2 mech_infantrys moved from Yunnan to Eastern India 2 armour and 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Kwangtung to Hunan 1 artillery and 1 infantry moved from Hopei to Tsinghai 1 bomber moved from Hopei to Caroline Islands 3 carriers moved from 35 Sea Zone to 34 Sea Zone 2 carriers moved from 7 Sea Zone to 34 Sea Zone 2 tactical_bombers moved from 7 Sea Zone to 34 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone 2 fighters moved from Wake Island to 34 Sea Zone 2 fighters moved from 35 Sea Zone to 34 Sea Zone 2 fighters moved from 35 Sea Zone to 34 Sea Zone 1 destroyer moved from 35 Sea Zone to 31 Sea Zone 2 fighters moved from 26 Sea Zone to Midway 2 destroyers moved from 7 Sea Zone to 34 Sea Zone 2 transports moved from 35 Sea Zone to 34 Sea Zone 1 artillery moved from Malaya to 132 Sea Zone 1 artillery and 2 infantry moved from Shan State to 132 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 132 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Caroline Islands 2 carriers moved from 132 Sea Zone to 35 Sea Zone 3 tactical_bombers moved from 132 Sea Zone to 35 Sea Zone 1 fighter moved from Davao to Caroline Islands 1 tactical_bomber moved from Hopei to 35 Sea Zone 1 aaGun moved from Hopei to Tsinghai Place Units - Japanese 1 carrier, 1 cruiser, 2 destroyers and 1 transport placed in 7 Sea Zone 2 tactical_bombers placed in 7 Sea Zone 1 marine placed in Japan 3 infantry placed in Eastern India 2 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 0.17
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Hmmm, the pacific doesnt look good for me :( If we are playing VC conditions, I might be in for a loss… If we are playing world domination, I really need to take my time and figure out what is the best strategy from this point forward…
I underestimated you in this game, seeing our previous game I figured it would be a quick victory, also the PtV conditions make it a much harder… (But your Axis is a bit better, than your Allies), the quick loss of India is something I should have prevented, but I was to focused on Europe… Also the other games that we started playing clouded my mind… Well not sure what to do in this situation… I am in a good position in Europe, but I fear Pacific is going to be my downfall at the moment…
Well a good learning process, cant play too much games at once, and I really need to play on both sides of the board to win PtV…
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@cds I’m being mentored very well :wink:. I’m hopefully not making as many stupid mistakes, particularly regarding the land scrambling. Also playing a game of PtV with your friend malmessi so getting some good experience. I’m sure you’ll figure out how to stop Japan, might be a nice challenge for you :thinking_face: .
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@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds I’m being mentored very well :wink:. I’m hopefully not making as many stupid mistakes, particularly regarding the land scrambling. Also playing a game of PtV with your friend malmessi so getting some good experience. I’m sure you’ll figure out how to stop Japan, might be a nice challenge for you :thinking_face: .
Yes, its a very nice challenge, too hard for me to figure out today… I really need to put my thinking cap on… I should have played the previous turn different…
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Hi… Sorry for the wait… I am very busy and soon Ill have vacation… So it might be a bit longer… Going to finish the game, thats for sure… Thanks for your patience…