FlyingBadger (Axis) vs CDS (Allies) - PtV


  • @flyingbadger

    I think in the West probably Wacht am Rhein and in the East Operation Zitadelle ;)

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Germans round 8

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery and 17 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 infantry moved from France to Southern France
            3 fighters and 1 tactical_bomber moved from France to Southern France
            3 fighters and 1 tactical_bomber moved from Western Germany to Southern France
            1 submarine moved from 130 Sea Zone to 128 Sea Zone
            2 fighters moved from Leningrad to Vologda
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Leningrad to Archangel
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
    

    Combat Hit Differential Summary :

    Savegame


  • @cds Scramble?

  • 2024 '23 '22 '21

    @cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @flyingbadger

    I think in the West probably Wacht am Rhein and in the East Operation Zitadelle ;)

    That makes my 17 Infantry purchase it sound so defensive…


  • @flyingbadger

    No scramble


  • @flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @flyingbadger

    I think in the West probably Wacht am Rhein and in the East Operation Zitadelle ;)

    That makes my 17 Infantry purchase it sound so defensive…

    https://www.youtube.com/watch?v=xBWmkwaTQ0k

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery and 17 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 infantry moved from France to Southern France
            3 fighters and 1 tactical_bomber moved from France to Southern France
            3 fighters and 1 tactical_bomber moved from Western Germany to Southern France
            1 submarine moved from 130 Sea Zone to 128 Sea Zone
            2 fighters moved from Leningrad to Vologda
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Leningrad to Archangel
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
    
        Combat - Germans
            Battle in Southern France
                Germans attack with 6 fighters, 4 infantry and 2 tactical_bombers
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 6 fighters, 4 infantry and 2 tactical_bombers in Southern France, round 2 : 5/0 hits, 5.00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/1 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 6 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Vologda
                Germans attack with 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/1 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Germans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Vologda to 116 Sea Zone
            1 tactical_bomber moved from Leningrad to Yugoslavia
            3 armour and 3 mech_infantrys moved from Eastern Poland to Yugoslavia
            2 armour and 2 mech_infantrys moved from Slovakia Hungary to Yugoslavia
            5 armour and 5 mech_infantrys moved from Eastern Poland to Germany
            1 artillery and 5 infantry moved from Germany to Slovakia Hungary
            3 aaGuns, 6 artilleries and 21 infantry moved from Eastern Poland to Slovakia Hungary
            1 aaGun, 3 artilleries and 5 infantry moved from Leningrad to Baltic States
            3 fighters moved from Southern France to France
            2 fighters moved from Southern France to Western Germany
            1 tactical_bomber moved from Southern France to Yugoslavia
            1 tactical_bomber moved from Southern France to France
            1 fighter moved from Southern France to Western Germany
            1 tactical_bomber moved from 116 Sea Zone to Yugoslavia
            1 artillery moved from Western Germany to France
            2 infantry moved from Western Germany to France
            2 infantry moved from Western Germany to Denmark
    
        Place Units - Germans
            3 infantry placed in France
            10 infantry placed in Western Germany
            1 artillery and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Russians regular : 0.67
    Germans regular : -0.17
    

    Savegame


  • TripleA Move Summary: Russians round 8

    TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            5 armour, 9 artilleries, 43 infantry and 4 mech_infantrys moved from Bessarabia to Romania
            1 infantry moved from Nenetsia to Archangel
            2 fighters moved from Russia to Archangel
            1 infantry moved from Yaroslavl to Vologda
            7 artilleries and 15 infantry moved from Yaroslavl to Novgorod
            1 artillery and 1 infantry moved from Tula to Kursk
            1 armour moved from Samara to Stalingrad
            1 armour moved from Urals to Stalingrad
            1 artillery and 9 infantry moved from Russia to Smolensk
    

    Savegame


  • @flyingbadger

    Scramble? ;) Dont think so, but never hurts to ask :)

  • 2024 '23 '22 '21

    @cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @flyingbadger

    Scramble? ;) Dont think so, but never hurts to ask :)

    If that’s to one of the territories where I left just 1 infantry then no scramble. I think they’ll be fine on their own… they’re Gandalf


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            5 armour, 9 artilleries, 43 infantry and 4 mech_infantrys moved from Bessarabia to Romania
            1 infantry moved from Nenetsia to Archangel
            2 fighters moved from Russia to Archangel
            1 infantry moved from Yaroslavl to Vologda
            7 artilleries and 15 infantry moved from Yaroslavl to Novgorod
            1 artillery and 1 infantry moved from Tula to Kursk
            1 armour moved from Samara to Stalingrad
            1 armour moved from Urals to Stalingrad
            1 artillery and 9 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/1 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Romania
                Russians attack with 5 armour, 9 artilleries, 43 infantry and 4 mech_infantrys
                Italians defend with 1 infantry
                    Russians roll dice for 5 armour, 9 artilleries, 43 infantry and 4 mech_infantrys in Romania, round 2 : 15/1 hits, 15,50 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 5 armour, 9 artilleries, 43 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Bessarabia to Romania
            2 aaGuns moved from Yaroslavl to Novgorod
            2 fighters moved from Archangel to Gorky
    
        Place Units - Russians
            1 armour, 1 artillery and 1 infantry placed in Stalingrad
            2 artilleries and 1 infantry placed in Urals
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 40 PUs; end with 40 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,33
    Russians regular : -0,67
    

    Savegame


  • @flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @flyingbadger

    Scramble? ;) Dont think so, but never hurts to ask :)

    If that’s to one of the territories where I left just 1 infantry then no scramble. I think they’ll be fine on their own… they’re Gandalf

    You should ask Leonidas instead to take on the defense, his 300 vs a army of persians ;)

  • 2024 '23 '22 '21

    @cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @flyingbadger

    Scramble? ;) Dont think so, but never hurts to ask :)

    If that’s to one of the territories where I left just 1 infantry then no scramble. I think they’ll be fine on their own… they’re Gandalf

    You should ask Leonidas instead to take on the defense, his 300 vs a army of persians ;)

    If I had 300 Gandalf’s I might be able to take Moscow for once. The beard will help with the Russian winter, not sure Leonidas’ Mankini would do much to keep out the cold :fearful:


  • @flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @flyingbadger

    Scramble? ;) Dont think so, but never hurts to ask :)

    If that’s to one of the territories where I left just 1 infantry then no scramble. I think they’ll be fine on their own… they’re Gandalf

    You should ask Leonidas instead to take on the defense, his 300 vs a army of persians ;)

    If I had 300 Gandalf’s I might be able to take Moscow for once. The beard will help with the Russian winter, not sure Leonidas’ Mankini would do much to keep out the cold :fearful:

    The constant fighting will keep him warm ;) The warm blood of his enemies will feel like a warm bath :)


  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 cruiser, 2 destroyers, 5 infantry, 1 marine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Malaya to 132 Sea Zone
            2 infantry and 1 transport moved from 132 Sea Zone to 40 Sea Zone
            2 infantry moved from 40 Sea Zone to Ceylon
            1 artillery moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 infantry moved from Dutch New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone
            1 infantry moved from 48 Sea Zone to New Britain
            1 destroyer moved from 7 Sea Zone to 32 Sea Zone
            1 cruiser and 1 marine moved from 23 Sea Zone to 24 Sea Zone
            1 marine moved from 24 Sea Zone to Wake Island
            1 artillery and 1 infantry moved from Japan to 7 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 24 Sea Zone
            1 artillery and 1 infantry moved from 24 Sea Zone to Wake Island
            2 fighters moved from Caroline Islands to Wake Island
            1 destroyer moved from 17 Sea Zone to 26 Sea Zone
            2 fighters moved from 7 Sea Zone to 26 Sea Zone
            1 submarine moved from 82 Sea Zone to 40 Sea Zone
    
        Combat - Japanese
            Battle in Ceylon
            Battle in New Britain
            Battle in 32 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 32 Sea Zone
                Japanese win, taking Ceylon from UK_Pacific, taking New Britain from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in 26 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 26 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Wake Island
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
                Americans defend with 1 airfield and 2 infantry
                    Japanese roll dice for 1 cruiser in Wake Island, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Wake Island, round 2 : 2/0 hits, 2.00 expected hits
                    Americans roll dice for 2 infantry in Wake Island, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Wake Island
                Japanese win, taking Wake Island from Americans with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 132 Sea Zone to 40 Sea Zone
            1 fighter moved from 132 Sea Zone to Eastern India
            2 fighters moved from Hopei to Eastern India
            1 infantry moved from Burma to Eastern India
            2 infantry moved from Yunnan to Burma
            1 armour and 2 mech_infantrys moved from Yunnan to Eastern India
            2 armour and 1 mech_infantry moved from Hunan to Yunnan
            1 infantry moved from Kwangtung to Hunan
            1 artillery and 1 infantry moved from Hopei to Tsinghai
            1 bomber moved from Hopei to Caroline Islands
            3 carriers moved from 35 Sea Zone to 34 Sea Zone
            2 carriers moved from 7 Sea Zone to 34 Sea Zone
            2 tactical_bombers moved from 7 Sea Zone to 34 Sea Zone
            2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
            2 fighters moved from Wake Island to 34 Sea Zone
            2 fighters moved from 35 Sea Zone to 34 Sea Zone
            2 fighters moved from 35 Sea Zone to 34 Sea Zone
            1 destroyer moved from 35 Sea Zone to 31 Sea Zone
            2 fighters moved from 26 Sea Zone to Midway
            2 destroyers moved from 7 Sea Zone to 34 Sea Zone
            2 transports moved from 35 Sea Zone to 34 Sea Zone
            1 artillery moved from Malaya to 132 Sea Zone
            1 artillery and 2 infantry moved from Shan State to 132 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 132 Sea Zone to 35 Sea Zone
            2 artilleries and 2 infantry moved from 35 Sea Zone to Caroline Islands
            2 carriers moved from 132 Sea Zone to 35 Sea Zone
            3 tactical_bombers moved from 132 Sea Zone to 35 Sea Zone
            1 fighter moved from Davao to Caroline Islands
            1 tactical_bomber moved from Hopei to 35 Sea Zone
            1 aaGun moved from Hopei to Tsinghai
    
        Place Units - Japanese
            1 carrier, 1 cruiser, 2 destroyers and 1 transport placed in 7 Sea Zone
            2 tactical_bombers placed in 7 Sea Zone
            1 marine placed in Japan
            3 infantry placed in Eastern India
            2 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : 0.17
    

    Savegame


  • @flyingbadger

    Hmmm, the pacific doesnt look good for me :( If we are playing VC conditions, I might be in for a loss… If we are playing world domination, I really need to take my time and figure out what is the best strategy from this point forward…

    I underestimated you in this game, seeing our previous game I figured it would be a quick victory, also the PtV conditions make it a much harder… (But your Axis is a bit better, than your Allies), the quick loss of India is something I should have prevented, but I was to focused on Europe… Also the other games that we started playing clouded my mind… Well not sure what to do in this situation… I am in a good position in Europe, but I fear Pacific is going to be my downfall at the moment…

    Well a good learning process, cant play too much games at once, and I really need to play on both sides of the board to win PtV…

  • 2024 '23 '22 '21

    @cds I’m being mentored very well :wink:. I’m hopefully not making as many stupid mistakes, particularly regarding the land scrambling. Also playing a game of PtV with your friend malmessi so getting some good experience. I’m sure you’ll figure out how to stop Japan, might be a nice challenge for you :thinking_face: .


  • @flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds I’m being mentored very well :wink:. I’m hopefully not making as many stupid mistakes, particularly regarding the land scrambling. Also playing a game of PtV with your friend malmessi so getting some good experience. I’m sure you’ll figure out how to stop Japan, might be a nice challenge for you :thinking_face: .

    Yes, its a very nice challenge, too hard for me to figure out today… I really need to put my thinking cap on… I should have played the previous turn different…


  • @flyingbadger

    Hi… Sorry for the wait… I am very busy and soon Ill have vacation… So it might be a bit longer… Going to finish the game, thats for sure… Thanks for your patience…

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