Test summary from TripleA, engine version: 2.7.14900, time: 7:25:27 AM
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FlyingBadger (Axis) vs CDS (Allies) - PtV
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber and 3 fighters moved from Southern Italy to Greece 1 artillery and 1 infantry moved from Albania to Greece 1 mech_infantry moved from Yugoslavia to Greece Combat - Italians Battle in Greece Italians attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry in Greece, round 2 : 2/1 hits, 2.83 expected hits British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Greece Italians win, taking Greece from British with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber and 3 fighters moved from Greece to Southern Italy 1 armour and 1 mech_infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Yugoslavia to Romania 1 artillery and 3 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 artillery and 3 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,4,1,5,4,4,3,1,5,6 Italians collect 10 PUs (2 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians regular : -0.83 British regular : -0.33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 armour and 1 artillery; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 6 infantry moved from South Australia to Queensland 8 infantry moved from Southern Persia to Baluchistan Place Units - ANZAC 2 armour and 1 artillery placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,2 ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 armour and 1 artillery; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 6 infantry moved from South Australia to Queensland 8 infantry moved from Southern Persia to Baluchistan Place Units - ANZAC 2 armour and 1 artillery placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,2 ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Iraq to Southern Persia 2 infantry moved from Libya to Tobruk Turn Complete - French
Combat Hit Differential Summary :
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Curious to see what Germany is going to do :)
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@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
Curious to see what Germany is going to do :)
Just setting them up for Case SEABAROSSA
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I think in the West probably Wacht am Rhein and in the East Operation Zitadelle ;)
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 17 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from France to Southern France 3 fighters and 1 tactical_bomber moved from France to Southern France 3 fighters and 1 tactical_bomber moved from Western Germany to Southern France 1 submarine moved from 130 Sea Zone to 128 Sea Zone 2 fighters moved from Leningrad to Vologda 1 infantry moved from Archangel to Vologda 1 infantry moved from Leningrad to Archangel 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians
Combat Hit Differential Summary :
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@cds Scramble?
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@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
I think in the West probably Wacht am Rhein and in the East Operation Zitadelle ;)
That makes my 17 Infantry purchase it sound so defensive…
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No scramble
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@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
I think in the West probably Wacht am Rhein and in the East Operation Zitadelle ;)
That makes my 17 Infantry purchase it sound so defensive…
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 17 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from France to Southern France 3 fighters and 1 tactical_bomber moved from France to Southern France 3 fighters and 1 tactical_bomber moved from Western Germany to Southern France 1 submarine moved from 130 Sea Zone to 128 Sea Zone 2 fighters moved from Leningrad to Vologda 1 infantry moved from Archangel to Vologda 1 infantry moved from Leningrad to Archangel 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians Combat - Germans Battle in Southern France Germans attack with 6 fighters, 4 infantry and 2 tactical_bombers Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 6 fighters, 4 infantry and 2 tactical_bombers in Southern France, round 2 : 5/0 hits, 5.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 6 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Vologda Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from Vologda to 116 Sea Zone 1 tactical_bomber moved from Leningrad to Yugoslavia 3 armour and 3 mech_infantrys moved from Eastern Poland to Yugoslavia 2 armour and 2 mech_infantrys moved from Slovakia Hungary to Yugoslavia 5 armour and 5 mech_infantrys moved from Eastern Poland to Germany 1 artillery and 5 infantry moved from Germany to Slovakia Hungary 3 aaGuns, 6 artilleries and 21 infantry moved from Eastern Poland to Slovakia Hungary 1 aaGun, 3 artilleries and 5 infantry moved from Leningrad to Baltic States 3 fighters moved from Southern France to France 2 fighters moved from Southern France to Western Germany 1 tactical_bomber moved from Southern France to Yugoslavia 1 tactical_bomber moved from Southern France to France 1 fighter moved from Southern France to Western Germany 1 tactical_bomber moved from 116 Sea Zone to Yugoslavia 1 artillery moved from Western Germany to France 2 infantry moved from Western Germany to France 2 infantry moved from Western Germany to Denmark Place Units - Germans 3 infantry placed in France 10 infantry placed in Western Germany 1 artillery and 4 infantry placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Russians regular : 0.67 Germans regular : -0.17
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TripleA Move Summary: Russians round 8
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 armour, 9 artilleries, 43 infantry and 4 mech_infantrys moved from Bessarabia to Romania 1 infantry moved from Nenetsia to Archangel 2 fighters moved from Russia to Archangel 1 infantry moved from Yaroslavl to Vologda 7 artilleries and 15 infantry moved from Yaroslavl to Novgorod 1 artillery and 1 infantry moved from Tula to Kursk 1 armour moved from Samara to Stalingrad 1 armour moved from Urals to Stalingrad 1 artillery and 9 infantry moved from Russia to Smolensk
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Scramble? ;) Dont think so, but never hurts to ask :)
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@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
Scramble? ;) Dont think so, but never hurts to ask :)
If that’s to one of the territories where I left just 1 infantry then no scramble. I think they’ll be fine on their own… they’re Gandalf
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 armour, 9 artilleries, 43 infantry and 4 mech_infantrys moved from Bessarabia to Romania 1 infantry moved from Nenetsia to Archangel 2 fighters moved from Russia to Archangel 1 infantry moved from Yaroslavl to Vologda 7 artilleries and 15 infantry moved from Yaroslavl to Novgorod 1 artillery and 1 infantry moved from Tula to Kursk 1 armour moved from Samara to Stalingrad 1 armour moved from Urals to Stalingrad 1 artillery and 9 infantry moved from Russia to Smolensk Combat - Russians Battle in Archangel Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/1 hits, 1,17 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Romania Russians attack with 5 armour, 9 artilleries, 43 infantry and 4 mech_infantrys Italians defend with 1 infantry Russians roll dice for 5 armour, 9 artilleries, 43 infantry and 4 mech_infantrys in Romania, round 2 : 15/1 hits, 15,50 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 5 armour, 9 artilleries, 43 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Bessarabia to Romania 2 aaGuns moved from Yaroslavl to Novgorod 2 fighters moved from Archangel to Gorky Place Units - Russians 1 armour, 1 artillery and 1 infantry placed in Stalingrad 2 artilleries and 1 infantry placed in Urals 7 infantry placed in Russia Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans regular : 0,33 Russians regular : -0,67
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@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
Scramble? ;) Dont think so, but never hurts to ask :)
If that’s to one of the territories where I left just 1 infantry then no scramble. I think they’ll be fine on their own… they’re Gandalf
You should ask Leonidas instead to take on the defense, his 300 vs a army of persians ;)
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@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
Scramble? ;) Dont think so, but never hurts to ask :)
If that’s to one of the territories where I left just 1 infantry then no scramble. I think they’ll be fine on their own… they’re Gandalf
You should ask Leonidas instead to take on the defense, his 300 vs a army of persians ;)
If I had 300 Gandalf’s I might be able to take Moscow for once. The beard will help with the Russian winter, not sure Leonidas’ Mankini would do much to keep out the cold :fearful:
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@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
Scramble? ;) Dont think so, but never hurts to ask :)
If that’s to one of the territories where I left just 1 infantry then no scramble. I think they’ll be fine on their own… they’re Gandalf
You should ask Leonidas instead to take on the defense, his 300 vs a army of persians ;)
If I had 300 Gandalf’s I might be able to take Moscow for once. The beard will help with the Russian winter, not sure Leonidas’ Mankini would do much to keep out the cold :fearful:
The constant fighting will keep him warm ;) The warm blood of his enemies will feel like a warm bath :)
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