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oysteilo vs. Sovietishcat (+11) BM
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea 1 artillery, 11 infantry and 1 marine moved from Iraq to Trans-Jordan Combat - Americans Americans creates battle in territory 35 Sea Zone Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 5 damage total. Battle in New Guinea Battle in Trans-Jordan Americans attack with 1 artillery, 11 infantry and 1 marine Italians defend with 1 infantry Americans roll dice for 1 artillery, 11 infantry and 1 marine in Trans-Jordan, round 2 : 4/13 hits, 2,50 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Trans-Jordan Americans win, taking 35 Sea Zone from Japanese, taking New Guinea from Japanese, taking Trans-Jordan from Italians with 1 artillery, 10 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 2 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Tunisia to Algeria 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Normandy Bordeaux to United Kingdom 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 46 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 battleship, 8 carriers, 2 cruisers, 6 fighters, 2 submarines and 7 tactical_bombers moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 63 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun and 1 infantry moved from British Columbia to Western United States 2 fighters moved from Western United States to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 aaGun, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour and 1 mech_infantry moved from Iraq to Egypt 1 mech_infantry moved from Iraq to Egypt 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 3 transports placed in 101 Sea Zone 1 artillery and 4 infantry placed in Central United States 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5 Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 15 infantry moved from Kweichow to Shensi 1 fighter moved from Kweichow to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 15 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 15 infantry in Shensi, round 2 : 2/16 hits, 3,00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 15 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kweichow Place Units - Chinese 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 4 infantry and 3 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Iraq to Persia 2 artilleries moved from Iraq to Persia 2 tactical_bombers moved from Iraq to Persia Combat - British British creates battle in territory 80 Sea Zone Battle in Persia British attack with 2 artilleries, 2 infantry and 2 tactical_bombers Germans defend with 1 factory_minor and 3 mech_infantrys British roll dice for 2 artilleries, 2 infantry and 2 tactical_bombers in Persia, round 2 : 1/6 hits, 2,33 expected hits Germans roll dice for 3 mech_infantrys in Persia, round 2 : 2/3 hits, 1,00 expected hits 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Persia British roll dice for 2 artilleries and 2 tactical_bombers in Persia, round 3 : 1/4 hits, 1,67 expected hits Germans roll dice for 2 mech_infantrys in Persia, round 3 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in Persia British roll dice for 2 artilleries and 2 tactical_bombers in Persia, round 4 : 3/4 hits, 1,67 expected hits Germans roll dice for 1 mech_infantry in Persia, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 2 artilleries and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Germans: 3 mech_infantrys Non Combat Move - British 2 tactical_bombers moved from Persia to India 3 aaGuns, 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry moved from Burma to India 2 fighters moved from Kweichow to India 1 fighter moved from Iraq to Bryansk 1 fighter moved from Crete to Bryansk 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 armour, 2 artilleries and 10 infantry moved from Iraq to Trans-Jordan 3 mech_infantrys moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan Place Units - British 3 transports placed in 110 Sea Zone 3 infantry placed in Egypt 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,1,6 British collect 28 PUs (5 lost to blockades); end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2 UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : 1,50 Japanese regular : -0,33 Italians regular : 0,67 Germans AA : -0,17 Germans regular : 0,00 British regular : -0,67
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 battleship and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone 1 bomber moved from Southern Italy to Crete 1 fighter and 1 tactical_bomber moved from Southern Italy to Crete Combat - Italians Battle in Crete Italians attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 armour and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Crete, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 armour and 1 infantry in Crete, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Crete Italians win, taking Crete from British with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for British: 1 armour and 1 infantry Non Combat Move - Italians 1 cruiser and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 tactical_bomber moved from Crete to 97 Sea Zone 1 fighter moved from Crete to 97 Sea Zone 1 bomber moved from Crete to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 2 aaGuns, 2 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine Place Units - Italians 1 carrier and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 0,83 British regular : 0,17
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 3 infantry moved from Queensland to 54 Sea Zone 1 armour, 3 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from 44 Sea Zone to Celebes 1 armour and 3 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 1 armour, 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 armour, 1 fighter and 3 infantry in Celebes, round 2 : 3/5 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from Celebes to 44 Sea Zone 2 infantry moved from South Australia to Queensland 1 fighter moved from Kweichow to India 1 fighter moved from Burma to India Place Units - ANZAC 2 transports placed in 62 Sea Zone Turning on Edit Mode EDIT: Adding units owned by ANZAC to New South Wales: 3 infantry and 1 mech_infantry EDIT: Removing units owned by ANZAC from Queensland: 3 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,33 ANZAC regular : 1,50
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 80 PUs; Germans buy 6 artilleries, 12 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Northwest Persia to Smolensk 1 bomber moved from Caucasus to Smolensk 1 mech_infantry moved from Novgorod to Smolensk 1 artillery moved from Belarus to Smolensk 2 artilleries and 3 infantry moved from Northwest Persia to Persia 2 armour moved from Northwest Persia to Persia 9 artilleries and 20 infantry moved from Northwest Persia to Iraq Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Persia Germans attack with 2 armour, 2 artilleries and 3 infantry British defend with 2 artilleries and 1 factory_minor Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Persia, round 2 : 4/7 hits, 2,50 expected hits British roll dice for 2 artilleries in Persia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 artilleries owned by the British lost in Persia Germans win, taking Persia from British with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for British: 2 artilleries Battle in Iraq Germans attack with 9 artilleries and 20 infantry British defend with 1 infantry Germans roll dice for 9 artilleries and 20 infantry in Iraq, round 2 : 7/29 hits, 7,83 expected hits Americans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Iraq Germans win, taking Iraq from Americans with 9 artilleries and 20 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Smolensk Germans attack with 1 artillery, 2 bombers and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Smolensk, round 2 : 4/4 hits, 2,00 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 armour, 2 infantry and 9 mech_infantrys moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Novgorod to Belarus 2 bombers moved from Smolensk to Novgorod 3 armour and 11 mech_infantrys moved from Poland to Western Ukraine 1 aaGun moved from Belarus to Novgorod 3 artilleries moved from Belarus to Eastern Poland 2 mech_infantrys moved from Romania to Western Ukraine 17 mech_infantrys moved from Rostov to Western Ukraine 1 armour and 2 mech_infantrys moved from Kazakhstan to Volgograd 8 armour and 2 mech_infantrys moved from Northwest Persia to Volgograd 1 mech_infantry moved from Poland to Western Ukraine 1 mech_infantry moved from Germany to 113 Sea Zone 1 mech_infantry moved from 113 Sea Zone to Norway 4 mech_infantrys moved from Caucasus to Volgograd 1 fighter moved from Caucasus to Western Ukraine 2 tactical_bombers moved from Caucasus to Southern Italy Place Units - Germans 1 artillery and 2 infantry placed in Southern France 3 infantry placed in Normandy Bordeaux 3 artilleries placed in Western Ukraine 1 artillery and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Caucasus 2 infantry and 1 mech_infantry placed in Novgorod 1 infantry and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1 Germans collect 57 PUs (5 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,33 Russians regular : 0,33 Germans regular : 2,67 British regular : 0,33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Kazakhstan 3 fighters moved from Russia to Kazakhstan 1 infantry moved from Central Mongolia to Chahar 1 tactical_bomber moved from Central Mongolia to Chahar 1 infantry moved from Central Mongolia to Chahar 19 infantry moved from Central Mongolia to Suiyuyan Combat - Russians Battle in Suiyuyan Russians attack with 19 infantry Japanese defend with 1 mech_infantry Russians roll dice for 19 infantry in Suiyuyan, round 2 : 2/19 hits, 3,17 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 19 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Chahar Russians attack with 2 infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Chahar, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kazakhstan Russians attack with 3 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 fighters and 2 infantry in Kazakhstan, round 2 : 3/5 hits, 1,83 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Kweichow to India 1 fighter moved from Kazakhstan to Shensi 1 tactical_bomber moved from Chahar to Shensi 2 aaGuns moved from Central Mongolia to Suiyuyan 1 aaGun moved from Samara to Russia 1 aaGun and 8 infantry moved from Tambov to Russia 2 aaGuns, 2 armour, 9 artilleries, 59 infantry and 5 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Archangel to Vologda 2 fighters moved from Kazakhstan to Russia Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67 Germans regular : -0,33 Russians regular : 0,17
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 fighter, 1 harbour, 8 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to 46 Sea Zone 2 battleships moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 43 Sea Zone 4 submarines moved from 37 Sea Zone to 42 Sea Zone 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from 36 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from 37 Sea Zone to 43 Sea Zone 2 fighters moved from 37 Sea Zone to 43 Sea Zone 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 37 Sea Zone to 43 Sea Zone 1 fighter moved from 37 Sea Zone to 35 Sea Zone 7 carriers moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Novosibirsk to Samara Japanese take Samara from Russians 1 infantry moved from Timguska to Urals Japanese take Urals from Russians 1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour and 1 mech_infantry moved from Evenkiyskiy to Timguska 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Shantung to Chahar 2 fighters and 2 tactical_bombers moved from Shantung to Chahar 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Shantung to Kweichow 4 bombers moved from French Indo China to Kweichow 1 infantry moved from Ulaanbaatar to Central Mongolia Japanese take Central Mongolia from Russians 1 mech_infantry moved from Ulaanbaatar to Dzavhan Japanese take Dzavhan from Russians Combat - Japanese Japanese creates battle in territory 37 Sea Zone Japanese creates battle in territory 36 Sea Zone Japanese creates battle in territory 80 Sea Zone Battle in 46 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 43 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 43 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 43 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Kweichow Japanese attack with 4 bombers, 1 infantry and 1 mech_infantry Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 4 bombers, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 3/6 hits, 3,00 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 fighter and 1 infantry Battle in Chahar Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Chahar, round 2 : 4/6 hits, 2,67 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Chahar Japanese win, taking Chahar from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 destroyer and 4 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 4 fighters in 37 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone Japanese win with 4 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in 35 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 2/6 hits, 3,50 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 42 Sea Zone Japanese attack with 2 battleships, 7 carriers, 1 cruiser, 2 destroyers and 4 submarines Americans defend with 1 destroyer Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win with 2 battleships, 7 carriers, 1 cruiser, 2 destroyers and 4 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 carrier and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 aaGun moved from Philippines to 35 Sea Zone 1 aaGun and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone 2 artilleries moved from Java to 42 Sea Zone 1 armour moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 4 fighters moved from 37 Sea Zone to 42 Sea Zone 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 46 Sea Zone to 42 Sea Zone 3 tactical_bombers moved from 43 Sea Zone to 42 Sea Zone 2 fighters moved from 43 Sea Zone to 42 Sea Zone 1 fighter moved from 43 Sea Zone to French Indo China 1 infantry moved from Tsinghai to Novosibirsk 1 mech_infantry moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 4 bombers moved from Kweichow to Shantung 1 armour moved from Manchuria to Anhwe 1 armour moved from Shantung to Hunan 1 infantry moved from Kiangsi to Hunan 2 mech_infantrys moved from Kiangsi to French Indo China 1 artillery and 1 infantry moved from French Indo China to Yunnan 2 tactical_bombers moved from Chahar to Shantung 2 fighters moved from Chahar to Shantung 1 aaGun, 4 artilleries, 12 infantry and 2 mech_infantrys moved from Ulaanbaatar to Central Mongolia 1 infantry moved from Buryatia to Ulaanbaatar 1 armour and 1 mech_infantry moved from Soviet Far East to Sakha 2 fighters moved from 25 Sea Zone to 6 Sea Zone Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in French Indo China 1 artillery and 2 infantry placed in Shantung 1 carrier and 2 submarines placed in 6 Sea Zone 1 fighter placed in Japan 1 harbour placed in Java Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4 Japanese collect 72 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : 1,50 Japanese regular : -2,33
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@oysteilo I might need more time for this turn if you do not mind!
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Take your time
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from New Guinea to Dutch New Guinea 5 fighters moved from 44 Sea Zone to Dutch New Guinea 7 tactical_bombers moved from 44 Sea Zone to Dutch New Guinea 1 bomber moved from United Kingdom to Southern France Combat - Americans Americans creates battle in territory 44 Sea Zone Americans creates battle in territory 125 Sea Zone Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Southern France causes 4 damage total. Battle in Dutch New Guinea Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 7 tactical_bombers Japanese defend with 1 infantry Americans roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 7 tactical_bombers in Dutch New Guinea, round 2 : 7/14 hits, 7,17 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Dutch New Guinea Americans win, taking 44 Sea Zone from Japanese, taking Dutch New Guinea from Japanese with 5 fighters, 1 mech_infantry and 7 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 fighters and 7 tactical_bombers moved from Dutch New Guinea to 46 Sea Zone 1 battleship, 8 carriers, 2 cruisers, 1 fighter and 2 submarines moved from 44 Sea Zone to 46 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 63 Sea Zone to 61 Sea Zone 1 destroyer moved from 63 Sea Zone to 46 Sea Zone 1 carrier and 1 submarine moved from 63 Sea Zone to 46 Sea Zone 2 fighters moved from Queensland to 46 Sea Zone 2 fighters moved from Hawaiian Islands to 46 Sea Zone 1 submarine moved from 26 Sea Zone to 30 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier moved from 26 Sea Zone to 30 Sea Zone 2 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 92 Sea Zone 2 artilleries and 4 infantry moved from 92 Sea Zone to Algeria 3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone 3 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria 1 carrier, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 92 Sea Zone 1 artillery and 4 infantry moved from Central United States to 101 Sea Zone 1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 4 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Southern France to Gibraltar 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 artillery, 10 infantry and 1 marine moved from Trans-Jordan to Egypt 1 aaGun moved from British Columbia to Western United States 1 aaGun moved from British Columbia to Western United States 1 aaGun moved from Western United States to Central United States Place Units - Americans 2 infantry placed in Central United States 1 fighter placed in Eastern United States 1 carrier and 1 transport placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 2 fighters and 2 tactical_bombers moved from India to Burma Combat - British British creates battle in territory 80 Sea Zone Battle in Burma British attack with 2 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 1/6 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 2 tactical_bombers moved from Burma to India 1 fighter moved from 110 Sea Zone to United Kingdom 10 infantry moved from United Kingdom to 110 Sea Zone 2 carriers, 1 cruiser, 2 destroyers, 10 infantry and 5 transports moved from 110 Sea Zone to 92 Sea Zone 10 infantry moved from 92 Sea Zone to Algeria 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 armour, 2 artilleries, 9 infantry and 3 mech_infantrys moved from Trans-Jordan to Egypt 1 infantry moved from Union of South Africa to Rhodesia 2 fighters moved from Bryansk to Russia 1 destroyer moved from 92 Sea Zone to 91 Sea Zone Place Units - British 1 artillery and 1 infantry placed in Egypt 8 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,1,5 British collect 29 PUs (2 lost to blockades); end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : 1,33 Germans AA : -0,17 British regular : -1,67
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 2 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk Italians take Bryansk from Russians 1 bomber moved from Southern Italy to Egypt Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Non Combat Move - Italians 1 bomber moved from Egypt to Iraq 2 submarines moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 99 Sea Zone to 96 Sea Zone 1 battleship, 1 cruiser and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 cruiser moved from 99 Sea Zone to 97 Sea Zone 1 fighter moved from Western Germany to Southern Italy 2 artilleries and 8 infantry moved from Western Germany to France 1 aaGun moved from Western Germany to France 2 aaGuns moved from Western Ukraine to Bryansk Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 18 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
British AA : -0,17
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sorry for the slow pace, should be back to normal pace now
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 armour moved from Celebes to 44 Sea Zone 1 armour and 1 transport moved from 44 Sea Zone to 34 Sea Zone 1 armour moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in Borneo Battle in Paulau Island Non Combat Move - ANZAC 3 infantry and 1 mech_infantry moved from New South Wales to 62 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 62 Sea Zone to 46 Sea Zone 5 infantry moved from South Australia to New South Wales 1 aaGun moved from Queensland to New South Wales 1 fighter moved from India to Eastern Persia 1 fighter moved from India to 46 Sea Zone Place Units - ANZAC 2 artilleries placed in New South Wales 1 infantry placed in New South Wales 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 armour moved from Celebes to 44 Sea Zone 1 armour and 1 transport moved from 44 Sea Zone to 34 Sea Zone 1 armour moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in Borneo Battle in Paulau Island Non Combat Move - ANZAC 1 fighter moved from India to Eastern Persia 1 fighter moved from India to 46 Sea Zone 5 infantry moved from South Australia to New South Wales 1 aaGun moved from Queensland to New South Wales 3 infantry and 1 mech_infantry moved from New South Wales to 62 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 62 Sea Zone to 46 Sea Zone Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 110 Sea Zone to 91 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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@oysteilo Scrap the first file and use the second one please, I re did Anzac, no combat dice or convoys were rolled, hope that is okay with you!
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 factory_minor, 15 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Volgograd to Tambov Germans take Tambov from Russians 1 artillery and 1 infantry moved from Volgograd to Kazakhstan 4 armour moved from Volgograd to Kazakhstan 3 mech_infantrys moved from Volgograd to Kazakhstan 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 artillery moved from Smolensk to Vologda 1 mech_infantry moved from Belarus to Vologda 1 fighter moved from Western Ukraine to Vologda 1 bomber moved from Novgorod to Eastern Persia 2 infantry moved from Persia to Eastern Persia 2 infantry moved from Iraq to Trans-Jordan 1 tactical_bomber moved from Southern Italy to Trans-Jordan 1 carrier moved from 113 Sea Zone to 125 Sea Zone 1 cruiser and 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 2 fighters moved from 113 Sea Zone to 125 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 125 Sea Zone Germans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Eastern Persia Germans attack with 1 bomber and 2 infantry ANZAC defend with 1 fighter Germans roll dice for 1 bomber and 2 infantry in Eastern Persia, round 2 : 2/3 hits, 1,00 expected hits British roll dice for 1 fighter in Eastern Persia, round 2 : 1/1 hits, 0,67 expected hits 1 fighter owned by the ANZAC and 1 infantry owned by the Germans lost in Eastern Persia Germans win, taking Eastern Persia from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for ANZAC: 1 fighter Battle in Kazakhstan Germans attack with 4 armour, 1 artillery, 1 infantry and 3 mech_infantrys Russians defend with 2 infantry Germans roll dice for 4 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 4/9 hits, 3,17 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 4 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Trans-Jordan Germans attack with 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Vologda Germans attack with 1 artillery, 1 fighter and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Vologda, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Vologda to Urals 1 mech_infantry moved from Novgorod to Smolensk 1 mech_infantry moved from Novgorod to Bryansk 1 aaGun and 1 infantry moved from Novgorod to Belarus 1 bomber moved from Novgorod to Western Germany 1 armour and 8 mech_infantrys moved from Germany to Western Germany 1 fighter moved from Western Germany to Normandy Bordeaux 1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 113 Sea Zone to 125 Sea Zone 1 submarine moved from 125 Sea Zone to 124 Sea Zone 1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway 2 fighters moved from 125 Sea Zone to Western Germany 1 aaGun, 5 armour, 3 artilleries, 2 infantry and 50 mech_infantrys moved from Western Ukraine to Bryansk 3 artilleries moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Rostov to Bryansk 6 armour and 9 mech_infantrys moved from Volgograd to Bryansk 2 artilleries moved from Persia to Iraq 1 bomber moved from Eastern Persia to Persia 1 tactical_bomber moved from Trans-Jordan to Iraq 1 artillery and 2 infantry moved from Caucasus to Northwest Persia Place Units - Germans 1 factory_minor placed in Iraq 3 infantry placed in Persia 3 infantry placed in Normandy Bordeaux 4 mech_infantrys placed in Western Germany 2 artilleries and 1 infantry placed in Western Ukraine 1 artillery and 2 infantry placed in Novgorod 3 infantry placed in Volgograd 3 infantry placed in Caucasus Germans undo move 8. 2 infantry placed in Caucasus 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2 Germans collect 61 PUs (5 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Southern Italy: 4 mech_infantrys EDIT: Removing units owned by Germans from Western Germany: 4 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0,00 Germans regular : 2,50 British regular : 0,00
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Russians Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Shensi to India 2 aaGuns and 19 infantry moved from Suiyuyan to Shensi Place Units - Russians 2 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 carrier, 1 fighter, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 fighter moved from 42 Sea Zone to 43 Sea Zone 1 fighter moved from 42 Sea Zone to 34 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 aaGun, 1 armour, 1 artillery, 3 infantry and 3 transports moved from 42 Sea Zone to 44 Sea Zone 2 battleships, 8 carriers, 1 cruiser, 2 destroyers and 4 submarines moved from 42 Sea Zone to 44 Sea Zone Japanese take 44 Sea Zone from Americans 3 infantry moved from 44 Sea Zone to Celebes 1 armour moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 2 infantry moved from Yunnan to Burma 1 fighter moved from French Indo China to Burma 4 bombers moved from Shantung to Burma 1 infantry moved from Central Mongolia to Suiyuyan Japanese take Suiyuyan from Chinese 2 fighters moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Japanese creates battle in territory 42 Sea Zone Japanese creates battle in territory 80 Sea Zone Battle in 43 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Celebes Battle in 34 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win, taking Celebes from ANZAC with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Borneo Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 4/6 hits, 3,00 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Burma Japanese attack with 4 bombers, 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 4 bombers, 1 fighter and 2 infantry in Burma, round 2 : 1/7 hits, 3,50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 4 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer, 6 fighters and 4 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 6 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 8/11 hits, 6,00 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win with 1 destroyer, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 34 Sea Zone to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from 43 Sea Zone to Celebes 2 fighters and 2 tactical_bombers moved from Borneo to 44 Sea Zone 1 fighter moved from Celebes to 44 Sea Zone 1 aaGun, 2 artilleries, 4 infantry and 2 mech_infantrys moved from French Indo China to Yunnan 1 artillery and 5 infantry moved from Malaya to Shan State 3 bombers and 1 fighter moved from Burma to French Indo China 1 bomber moved from Burma to French Indo China 1 artillery and 2 infantry moved from Shantung to Anhwe 1 armour moved from Anhwe to Yunnan 1 armour moved from Hunan to Yunnan 1 mech_infantry moved from Hopei to Yunnan 1 infantry moved from Chahar to Hopei 1 aaGun, 4 artilleries, 12 infantry and 2 mech_infantrys moved from Central Mongolia to Suiyuyan 1 artillery moved from Kansu to Suiyuyan 1 armour and 1 mech_infantry moved from Timguska to Suiyuyan 1 mech_infantry moved from Dzavhan to Suiyuyan 1 infantry moved from Novosibirsk to Kansu 1 mech_infantry moved from Suiyuyan to Chahar 1 mech_infantry moved from Chahar to Kweichow 1 mech_infantry moved from Kweichow to Yunnan 1 armour and 1 mech_infantry moved from Sakha to Soviet Far East 2 fighters moved from Shantung to 44 Sea Zone 1 fighter moved from Japan to 44 Sea Zone 6 fighters moved from 42 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 3 tactical_bombers moved from 42 Sea Zone to French Indo China 2 tactical_bombers moved from Shantung to French Indo China 2 fighters moved from 25 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier, 1 fighter and 1 transport placed in 6 Sea Zone 1 artillery placed in Japan 1 armour and 2 mech_infantrys placed in Shantung 3 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Malaya Turn Complete - Japanese Japanese collect 76 PUs; end with 77 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : -0,50 Japanese regular : 1,17 UK_Pacific regular : -0,67
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone 1 bomber and 1 fighter moved from Gibraltar to 96 Sea Zone 1 armour, 1 artillery, 10 infantry, 1 marine and 2 mech_infantrys moved from Egypt to Trans-Jordan 1 submarine moved from 30 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Battle in 96 Sea Zone Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone Americans win with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Trans-Jordan Americans attack with 1 armour, 1 artillery, 10 infantry, 1 marine and 2 mech_infantrys Germans defend with 2 infantry Americans roll dice for 1 armour, 1 artillery, 10 infantry, 1 marine and 2 mech_infantrys in Trans-Jordan, round 2 : 4/15 hits, 3,17 expected hits Germans roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Trans-Jordan Americans win, taking Trans-Jordan from Germans with 1 armour, 1 artillery, 10 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 fighters moved from 25 Sea Zone to 33 Sea Zone 1 battleship, 9 carriers, 2 cruisers, 1 destroyer, 11 fighters, 3 submarines and 7 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone 1 submarine moved from 46 Sea Zone to 44 Sea Zone 1 destroyer moved from 61 Sea Zone to 62 Sea Zone 1 carrier moved from 30 Sea Zone to 33 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 96 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 2 artilleries and 7 infantry moved from Algeria to 92 Sea Zone 1 artillery moved from Morocco to 92 Sea Zone 3 artilleries, 1 carrier, 1 destroyer, 7 infantry and 5 transports moved from 92 Sea Zone to 98 Sea Zone 3 artilleries and 7 infantry moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from 96 Sea Zone to Gibraltar 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Algeria to Libya 1 infantry moved from Algeria to Morocco 4 infantry moved from Morocco to 91 Sea Zone 1 aaGun and 5 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Central United States to Western United States Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States 2 fighters and 1 tactical_bomber placed in Eastern United States 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 15 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 15 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 15 infantry in Kweichow, round 2 : 3/15 hits, 2,50 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 15 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 26 PUs; British buy 1 armour, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 1 infantry moved from India to Burma 2 fighters and 2 tactical_bombers moved from India to Burma 2 infantry moved from Algeria to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Syria 1 cruiser moved from 92 Sea Zone to 98 Sea Zone Combat - British British creates battle in territory 80 Sea Zone Battle in Burma British attack with 2 fighters, 3 infantry and 2 tactical_bombers Japanese defend with 2 infantry British roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 3/7 hits, 2,83 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Battle in Syria British attack with 2 infantry Italians defend with 1 infantry British roll dice for 1 cruiser in Syria, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Syria British win, taking Syria from Italians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 8 infantry moved from Algeria to 92 Sea Zone 8 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone 8 infantry moved from 98 Sea Zone to Trans-Jordan 2 armour, 4 artilleries, 13 infantry and 5 mech_infantrys moved from Egypt to Trans-Jordan 2 carriers and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone 1 fighter moved from Gibraltar to 98 Sea Zone 1 destroyer moved from 92 Sea Zone to 99 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone 2 fighters and 2 tactical_bombers moved from Burma to Kweichow 1 aaGun moved from India to Burma 1 infantry moved from Rhodesia to Belgian Congo 2 aaGuns, 1 armour, 5 artilleries, 5 infantry and 1 mech_infantry moved from India to West India Place Units - British 1 armour and 2 mech_infantrys placed in Egypt 2 infantry placed in United Kingdom 1 submarine placed in 109 Sea Zone Turn Complete - British British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2 UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0,50 Americans regular : 0,50 Japanese regular : 0,83 Italians regular : -0,67 Germans regular : -0,67 British regular : 0,67
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Italians Italians buy 3 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone 3 fighters moved from Southern Italy to 96 Sea Zone 1 bomber moved from Iraq to 99 Sea Zone 1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 carrier moved from 97 Sea Zone to 95 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 3 fighters and 1 submarine Americans defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 3 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 96 Sea Zone Italians win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 99 Sea Zone Italians attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 99 Sea Zone Italians win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 95 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers and 1 destroyer British defend with 1 destroyer Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 destroyer in 95 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits British roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the British lost in 95 Sea Zone Italians win with 1 battleship, 1 carrier, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 95 Sea Zone 3 fighters moved from 96 Sea Zone to Southern Italy 1 bomber moved from 99 Sea Zone to Southern Italy 1 aaGun, 2 artilleries and 8 infantry moved from France to Northern Italy 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 artillery moved from Crete to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 artillery and 3 infantry moved from 95 Sea Zone to Southern Italy Place Units - Italians 2 submarines placed in 95 Sea Zone 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Italians regular : 2,00 British regular : 0,33
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 infantry, 1 mech_infantry and 2 transports moved from 46 Sea Zone to 33 Sea Zone 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 aaGun and 8 infantry moved from New South Wales to South Australia Place Units - ANZAC 2 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :