L21 FlyingBadger (Axis) - Martin (Allies + 30) OOB 2nd ed - low luck

  • 2024 '23 '22 '21

    @FlyingBadger I edited a non-combat move: The Battleship from Malaya SZ37 moved to SZ42 instead of SZ39.


  • @martin said in L21 FlyingBadger (Axis) - Martin (Allies + 30) OOB 2nd ed - low luck:

    @FlyingBadger I edited a non-combat move: The Battleship from Malaya SZ37 moved to SZ42 instead of SZ39.

    No problem


  • @martin Sorry, but I don’t think the Destroyer move into SZ6 is allowed until USA-Japan is at war. We Japanese are a peaceful people and are not at all considering an sneak attack on any of your territories…

    From the TripleA map notes:
    USA may not end movement in seazone adjacent to Japanese controlled territories when not at war with Japan (Sea Zones 6, 17, 19, 20, 22, 32, 33, 34, 36, and 37).

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Italians round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Northern Italy to 95 Sea Zone
            2 fighters moved from Southern Italy to 95 Sea Zone
            1 bomber, 1 destroyer and 2 fighters moved from 95 Sea Zone to 96 Sea Zone
            1 battleship and 1 cruiser moved from 97 Sea Zone to 95 Sea Zone
            1 battleship, 2 cruisers and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
            1 armour and 2 infantry moved from Northern Italy to Yugoslavia
            1 armour moved from Albania to Yugoslavia
            1 artillery moved from Ethiopia to Kenya
                  Italians take Kenya from British
            1 infantry moved from Italian Somaliland to Kenya
            1 artillery and 1 infantry moved from Libya to Tunisia
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 bomber, 1 destroyer and 2 fighters
                British defend with 1 cruiser, 1 destroyer and 1 transport
                    Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits
                    British roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.83 expected hits
                    1 destroyer owned by the British and 1 cruiser owned by the British lost in 96 Sea Zone
                    1 transport owned by the British lost in 96 Sea Zone
                Italians win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 27
                Casualties for British: 1 cruiser, 1 destroyer and 1 transport
            Battle in 93 Sea Zone
                Italians attack with 1 battleship, 2 cruisers and 1 submarine
                French defend with 1 cruiser and 1 destroyer
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    British regular : -0.83
    

    Savegame


  • @Martin Casualty from the sub hit? (Attacking the French Med fleet).
    b73bc2be-d441-448c-be9f-5b7e59ff032a-image.png


  • @flyingbadger please take away the destroyer. Merci

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Northern Italy to 95 Sea Zone
            2 fighters moved from Southern Italy to 95 Sea Zone
            1 bomber, 1 destroyer and 2 fighters moved from 95 Sea Zone to 96 Sea Zone
            1 battleship and 1 cruiser moved from 97 Sea Zone to 95 Sea Zone
            1 battleship, 2 cruisers and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
            1 armour and 2 infantry moved from Northern Italy to Yugoslavia
            1 armour moved from Albania to Yugoslavia
            1 artillery moved from Ethiopia to Kenya
                  Italians take Kenya from British
            1 infantry moved from Italian Somaliland to Kenya
            1 artillery and 1 infantry moved from Libya to Tunisia
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 bomber, 1 destroyer and 2 fighters
                British defend with 1 cruiser, 1 destroyer and 1 transport
                    Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits
                    British roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.83 expected hits
                    1 destroyer owned by the British and 1 cruiser owned by the British lost in 96 Sea Zone
                    1 transport owned by the British lost in 96 Sea Zone
                Italians win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 27
                Casualties for British: 1 cruiser, 1 destroyer and 1 transport
            Battle in 93 Sea Zone
                Italians attack with 1 battleship, 2 cruisers and 1 submarine
                French defend with 1 cruiser and 1 destroyer
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship and 2 cruisers in 93 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits
                    French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone
                Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 submarine remaining. Battle score for attacker is 20
                Casualties for French: 1 cruiser and 1 destroyer
            Battle in Yugoslavia
                Italians attack with 2 armour and 2 infantry
                Neutral_Allies defend with 1 infantry
                    Italians roll dice for 2 armour and 2 infantry in Yugoslavia, round 2 : 2/1 hits, 1.33 expected hits
                    Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Yugoslavia
                Italians win, taking Yugoslavia from Neutral_Allies with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Allies: 1 infantry
            Battle in Tunisia
                Italians attack with 1 artillery and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/1 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Tunisia
                Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 bomber and 2 fighters moved from 96 Sea Zone to Southern Italy
            2 infantry moved from Southern Italy to Northern Italy
            1 transport moved from 97 Sea Zone to 93 Sea Zone
            1 transport moved from 95 Sea Zone to 93 Sea Zone
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.17
    Italians regular : 2.00
    Neutral_Allies regular : -0.33
    British regular : -0.83
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - ANZAC
            ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 cruiser moved from 63 Sea Zone to 42 Sea Zone
            2 fighters moved from New Zealand to Queensland
            1 infantry moved from Malaya to Shan State
    
        Non Combat Move - ANZAC
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - ANZAC
            ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 cruiser moved from 63 Sea Zone to 42 Sea Zone
            2 fighters moved from New Zealand to Queensland
            1 infantry moved from Malaya to Shan State
    
        Non Combat Move - ANZAC
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
            1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
    
        Combat - French
            Battle in Southern France
                French attack with 1 artillery and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/1 hits, 0,67 expected hits
                    Germans roll dice for 2 mech_infantrys in Southern France, round 2 : 1/1 hits, 0,67 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the French lost in Southern France
                    French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 mech_infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the French lost in Southern France
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for French: 1 artillery and 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - French
            1 infantry moved from Morocco to Algeria
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    French regular : 0,00
    Germans regular : 1,00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            2 submarines moved from 112 Sea Zone to 119 Sea Zone
            2 submarines moved from 119 Sea Zone to 109 Sea Zone
            2 bombers moved from Western Germany to 109 Sea Zone
            1 tactical_bomber moved from Southern Italy to 110 Sea Zone
            2 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 109 Sea Zone
            3 fighters moved from Western Germany to 110 Sea Zone
            1 fighter moved from Western Germany to 109 Sea Zone
            2 bombers moved from Western Germany to 91 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
            1 artillery moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from French
            1 fighter moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Southern France to Yugoslavia
            2 artilleries moved from France to Western Germany
            1 mech_infantry moved from France to Yugoslavia
            6 armour moved from France to Germany
            4 infantry moved from Norway to Finland
            5 infantry moved from Bulgaria to Romania
            2 infantry moved from Slovakia Hungary to Romania
            1 infantry moved from Slovakia Hungary to Poland
            3 artilleries and 3 infantry moved from Germany to Poland
    

    Combat Hit Differential Summary :

    Savegame


  • @Martin Scramble? (SZ109 and SZ110)
    3a03026a-b771-4491-b660-068b081acda6-image.png


  • @flyingbadger no, thank you

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            2 submarines moved from 112 Sea Zone to 119 Sea Zone
            2 submarines moved from 119 Sea Zone to 109 Sea Zone
            2 bombers moved from Western Germany to 109 Sea Zone
            1 tactical_bomber moved from Southern Italy to 110 Sea Zone
            2 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 109 Sea Zone
            3 fighters moved from Western Germany to 110 Sea Zone
            1 fighter moved from Western Germany to 109 Sea Zone
            2 bombers moved from Western Germany to 91 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
            1 artillery moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from French
            1 fighter moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Southern France to Yugoslavia
            2 artilleries moved from France to Western Germany
            1 mech_infantry moved from France to Yugoslavia
            6 armour moved from France to Germany
            4 infantry moved from Norway to Finland
            5 infantry moved from Bulgaria to Romania
            2 infantry moved from Slovakia Hungary to Romania
            1 infantry moved from Slovakia Hungary to Poland
            3 artilleries and 3 infantry moved from Germany to Poland
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 2 bombers
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 transport owned by the British lost in 91 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in 110 Sea Zone
                Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/1 hits, 3.50 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 109 Sea Zone
                Germans attack with 2 bombers, 1 fighter, 2 submarines and 2 tactical_bombers
                British defend with 1 battleship
                    Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 109 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits
                    British roll dice for 1 battleship in 109 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Germans and 1 battleship owned by the British lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from Neutral with 2 bombers, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship
    
        Non Combat Move - Germans
            1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
            1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
            1 fighter moved from 109 Sea Zone to Holland Belgium
            2 bombers moved from 109 Sea Zone to Western Germany
            3 fighters moved from 110 Sea Zone to Western Germany
            2 tactical_bombers moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            2 bombers moved from 91 Sea Zone to Southern France
            1 transport moved from 113 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            1 bomber placed in Western Germany
            1 destroyer and 1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.17
    British regular : -0.33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Russians round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            6 infantry moved from Yakut S.S.R. to Yenisey
            10 infantry moved from Buryatia to Yakut S.S.R.
    
        Non Combat Move - Russians
            3 armour moved from Novgorod to Belarus
            1 infantry moved from Karelia to Novgorod
            3 infantry moved from Vyborg to Novgorod
            1 infantry moved from Karelia to Novgorod
            1 infantry moved from Bryansk to Western Ukraine
            4 armour moved from Ukraine to Western Ukraine
            1 aaGun moved from Buryatia to Amur
            1 aaGun moved from Buryatia to Yakut S.S.R.
            1 mech_infantry moved from Ukraine to Rostov
            4 armour moved from Western Ukraine to Bryansk
            3 armour moved from Belarus to Bryansk
            1 aaGun moved from Bryansk to Western Ukraine
    
        Place Units - Russians
            1 armour and 2 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            6 infantry moved from Yakut S.S.R. to Yenisey
            10 infantry moved from Buryatia to Yakut S.S.R.
    
        Non Combat Move - Russians
            3 armour moved from Novgorod to Belarus
            1 infantry moved from Karelia to Novgorod
            3 infantry moved from Vyborg to Novgorod
            1 infantry moved from Karelia to Novgorod
            1 infantry moved from Bryansk to Western Ukraine
            4 armour moved from Ukraine to Western Ukraine
            1 aaGun moved from Buryatia to Amur
            1 aaGun moved from Buryatia to Yakut S.S.R.
            1 mech_infantry moved from Ukraine to Rostov
            4 armour moved from Western Ukraine to Bryansk
            3 armour moved from Belarus to Bryansk
            1 aaGun moved from Bryansk to Western Ukraine
    
        Place Units - Russians
            1 armour and 2 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    @FlyingBadger shoot - I had forgotten to complete the turn for Russia. Now, i is fine :-)

  • 2024 '23 '22 '21

    @FlyingBadger I am starting another game as the Allies against a friend of mine. I planned to place the exact the same bid as against you. I now realised that I did not place my bid correctly and against the rules: I placed both the facory and a tank in Egypt, whereas you can only place one item per territory. I intended to and should have placed it in Alexandria. But when looking at the hostory, it does not make a difference: The tank went to Tobruk in turn 1, and it could also have gone there from Alexandria :innocent:


  • @martin said in L21 FlyingBadger (Axis) - Martin (Allies + 30) OOB 2nd ed - low luck:

    @FlyingBadger I am starting another game as the Allies against a friend of mine. I planned to place the exact the same bid as against you. I now realised that I did not place my bid correctly and against the rules: I placed both the facory and a tank in Egypt, whereas you can only place one item per territory. I intended to and should have placed it in Alexandria. But when looking at the hostory, it does not make a difference: The tank went to Tobruk in turn 1, and it could also have gone there from Alexandria :innocent:

    No problem with me, didn’t affect the game and seems fair.


  • @flyingbadger said in L21 FlyingBadger (Axis) - Martin (Allies + 30) OOB 2nd ed - low luck:

    @martin Sorry, but I don’t think the Destroyer move into SZ6 is allowed until USA-Japan is at war. We Japanese are a peaceful people and are not at all considering an sneak attack on any of your territories…

    From the TripleA map notes:
    USA may not end movement in seazone adjacent to Japanese controlled territories when not at war with Japan (Sea Zones 6, 17, 19, 20, 22, 32, 33, 34, 36, and 37).

    What’s your interpretation of this?


  • @flyingbadger I didn’t notice your initial remark. Is it maybe a bug of TripleA that it allows for that move? I guess you are right then. Could you please edit it to the sub next to Australia?

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