Here’s what I get when I load the save file in tripleA and select play by forum. Everything is autofilled out
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Finns
2 Artillerys, 1 Elite and 3 Infantrys moved from Vyborg to Leningrad
2 ArmoredCars, 2 Artillerys, 4 Elites and 2 Infantrys moved from Oulu to Vyborg
2 ArmoredCars moved from Helsinki to Oulu
2 Artillerys and 2 Infantrys moved from Tampere to Oulu
2 Artillerys and 2 Infantrys moved from Helsinki to Tampere
1 Infantry moved from Finnmark to Upper Norrland
Purchase Units - Finns
Finns buy 2 ArmoredCars, 2 Elites and 2 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Finns
Place Units - Finns
2 ArmoredCars, 2 Elites and 2 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Romanians
1 Elite and 6 Infantrys moved from Odessa to Donetsk
1 Elite and 5 Infantrys moved from E.Romania to Odessa
4 Infantrys moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 2 Artillerys and 5 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Romanians
Place Units - Romanians
2 Artillerys and 1 Infantry placed in E.Romania
4 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Thai
2 ArmoredCars, 2 Artillerys, 2 Elites, 5 Infantrys, 1 Marine and 3 Tanks moved from Burma to Assam
2 Tanks moved from S.Thailand to Assam
2 Artillerys, 5 Infantrys and 1 Marine moved from S.Thailand to Burma
2 ArmoredCars moved from Bangkok to Burma
3 Infantrys and 1 Marine moved from Bangkok to S.Thailand
8 Infantrys moved from Malaya to S.Thailand
Purchase Units - Thai
Thai buy 2 ArmoredCars, 2 Artillerys, 1 Elite and 7 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in Assam
Thai attack with 2 ArmoredCars, 2 Artillerys, 2 Elites, 5 Infantrys, 1 Marine and 5 Tanks
British defend with 12 Infantrys
Thai roll dice for 2 ArmoredCars, 2 Artillerys, 2 Elites, 5 Infantrys, 1 Marine and 5 Tanks in Assam, round 2 : 6/17 hits, 6.17 expected hits
British roll dice for 12 Infantrys in Assam, round 2 : 1/12 hits, 4.00 expected hits
1 ArmoredCar owned by the Thai and 6 Infantrys owned by the British lost in Assam
Thai roll dice for 1 ArmoredCar, 2 Artillerys, 2 Elites, 5 Infantrys, 1 Marine and 5 Tanks in Assam, round 3 : 6/16 hits, 5.83 expected hits
British roll dice for 6 Infantrys in Assam, round 3 : 2/6 hits, 2.00 expected hits
1 Infantry owned by the Thai, 1 ArmoredCar owned by the Thai and 6 Infantrys owned by the British lost in Assam
Thai win, taking Assam from British with 2 Artillerys, 2 Elites, 4 Infantrys, 1 Marine and 5 Tanks remaining. Battle score for attacker is 14
Casualties for Thai: 2 ArmoredCars and 1 Infantry
Casualties for British: 12 Infantrys
Non Combat Move - Thai
Place Units - Thai
6 Infantrys placed in Malaya
2 ArmoredCars, 2 Artillerys, 1 Elite and 1 Infantry placed in Bangkok
Turn Complete - Thai
Thai collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Thai regular : 0.00
British regular : -3.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Americans
1 S.Submarine moved from 103 Sea Zone to 102 Sea Zone
1 Infantry moved from Kusaie to 102 Sea Zone
1 Infantry and 1 S.Submarine moved from 102 Sea Zone to 95 Sea Zone
4 Adv.Fighters, 6 Fighters, 1 Infantry and 1 L.Fighter moved from 95 Sea Zone to Wake
1 Adv.Fighter moved from Midway to Wake
2 Adv.Fighters moved from 91 Sea Zone to Wake
4 Artillerys moved from San Francisco to 83 Sea Zone
1 Elite moved from San Francisco to 83 Sea Zone
1 Infantry moved from San Francisco to 83 Sea Zone
4 Artillerys, 2 B.Transports, 1 Elite and 1 Infantry moved from 83 Sea Zone to 89 Sea Zone
4 Artillerys, 1 Elite and 1 Infantry moved from 89 Sea Zone to Midway
5 B.Transports moved from 89 Sea Zone to 83 Sea Zone
4 Submarines moved from 95 Sea Zone to 87 Sea Zone
1 Destroyer moved from 95 Sea Zone to 87 Sea Zone
1 Transport moved from 88 Sea Zone to 98 Sea Zone
3 Mech.Infs moved from E.Morocco to N.Tunisia
3 Elites moved from W.Morocco to E.Morocco
3 Mech.Infs moved from Rio de Oro to E.Morocco
1 Fighter moved from Mauritania to 31 Sea Zone
1 Artillery, 7 Elites and 4 Infantrys moved from Mauritania to W.Morocco
2 Elites moved from Nigeria to French Equatorial Africa
Purchase Units - Americans
Americans buy 1 Adv.Fighter, 1 Carrier, 1 Destroyer, 5 Elites, 13 Infantrys and 5 Submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in 87 Sea Zone
Americans attack with 1 Destroyer and 4 Submarines
Hisaichi defend with 1 Transport; Yamamoto defend with 1 Destroyer, 1 Submarine and 3 Transports
Americans roll dice for 4 Submarines in 87 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Yamamoto roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer and 4 Transports in 87 Sea Zone, round 2 : 1/5 hits, 1.00 expected hits
1 Submarine owned by the Americans and 1 Transport owned by the Hisaichi lost in 87 Sea Zone
Americans roll dice for 3 Submarines in 87 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Submarine in 87 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 Destroyer in 87 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer and 3 Transports in 87 Sea Zone, round 3 : 1/4 hits, 0.83 expected hits
2 Submarines owned by the Americans and 2 Transports owned by the Yamamoto lost in 87 Sea Zone
Americans roll dice for 1 Submarine in 87 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Submarine in 87 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Destroyer in 87 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer and 1 Transport in 87 Sea Zone, round 4 : 1/2 hits, 0.50 expected hits
1 Submarine owned by the Americans, 1 Submarine owned by the Yamamoto and 1 Transport owned by the Yamamoto lost in 87 Sea Zone
Americans roll dice for 1 Destroyer in 87 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer in 87 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Destroyer in 87 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer in 87 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
1 Destroyer owned by the Americans lost in 87 Sea Zone
Yamamoto win with 1 Destroyer remaining. Battle score for attacker is -5
Casualties for Americans: 1 Destroyer and 4 Submarines
Casualties for Hisaichi: 1 Transport
Casualties for Yamamoto: 1 Submarine and 3 Transports
Battle in Wake
Americans attack with 7 Adv.Fighters, 6 Fighters, 1 Infantry and 1 L.Fighter
Hisaichi defend with 1 Artillery and 1 Infantry; Yamamoto defend with 1 Factory and 1 Infantry
Americans roll dice for 1 Battleship in Wake, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 7 Adv.Fighters, 6 Fighters, 1 Infantry and 1 L.Fighter in Wake, round 2 : 9/15 hits, 6.17 expected hits
Yamamoto roll dice for 1 Artillery and 2 Infantrys in Wake, round 2 : 2/3 hits, 1.00 expected hits
2 Fighters owned by the Americans, 1 Infantry owned by the Yamamoto, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Wake
Americans win, taking Wake from Yamamoto with 7 Adv.Fighters, 4 Fighters, 1 Infantry and 1 L.Fighter remaining. Battle score for attacker is -8
Casualties for Americans: 2 Fighters
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Americans
7 Adv.Fighters, 4 Fighters and 1 L.Fighter moved from Wake to 95 Sea Zone
1 Carrier moved from 91 Sea Zone to 89 Sea Zone
1 Adv.Fighter moved from 95 Sea Zone to 89 Sea Zone
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
3 Elites moved from South Atlantic USA to 26 Sea Zone
1 B.Transport and 3 Elites moved from 26 Sea Zone to 32 Sea Zone
1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
1 Artillery and 1 Tank moved from Salvador to 35 Sea Zone
1 Elite moved from Bahia to 35 Sea Zone
1 Transport moved from 36 Sea Zone to 35 Sea Zone
2 Elites moved from Bahia to 35 Sea Zone
1 Artillery, 1 B.Transport, 3 Elites, 1 Tank and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
1 Artillery, 3 Elites and 1 Tank moved from 36 Sea Zone to Mauritania
3 Elites moved from 32 Sea Zone to Bahia
Place Units - Americans
1 Carrier and 1 Destroyer placed in 31 Sea Zone
1 Adv.Fighter placed in 31 Sea Zone
3 Submarines placed in 91 Sea Zone
2 Submarines placed in 35 Sea Zone
1 Elite placed in South Central USA
3 Elites placed in South Atlantic USA
1 Elite and 13 Infantrys placed in San Francisco
Turn Complete - Americans
Americans collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Yamamoto regular : 2.00
Americans regular : 3.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Germans
4 Infantrys moved from Rhine to Hamburg
2 Artillerys and 9 Infantrys moved from Netherlands to Hamburg
2 ArmoredCars and 1 Infantry moved from Leningrad to Novgorod
1 ArmoredCar and 1 Infantry moved from Kursk to Smolensk
4 ArmoredCars, 1 HeavyTank and 2 Tanks moved from Vinnytsia to Rostov
1 ArmoredCar, 4 Artillerys, 1 HeavyTank, 11 Infantrys and 2 Tanks moved from Kursk to Rostov
2 Infantrys moved from Donetsk to Rostov
1 Artillery and 3 Infantrys moved from Vinnytsia to Kiev
1 Artillery and 4 Infantrys moved from Krakow to Vinnytsia
5 Infantrys moved from Berlin to Saxony
5 Infantrys moved from Bohemia to Krakow
1 Mech.Inf moved from Warsaw to Novgorod
1 Mech.Inf moved from Warsaw to Smolensk
2 Mech.Infs moved from Warsaw to Hamburg
1 JetFighter moved from Helsinki to Hamburg
1 Adv.Fighter and 2 JetFighters moved from 23 Sea Zone to Hamburg
Purchase Units - Germans
Germans buy 2 Elites and 54 Infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Smolensk
Germans attack with 1 ArmoredCar, 1 Infantry and 1 Mech.Inf
Russians defend with 1 Infantry
Germans roll dice for 1 ArmoredCar, 1 Infantry and 1 Mech.Inf in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 ArmoredCar and 1 Mech.Inf remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Rostov
Germans attack with 5 ArmoredCars, 4 Artillerys, 2 HeavyTanks, 13 Infantrys and 4 Tanks
British defend with 4 ArmoredCars and 2 Tanks; Russians defend with 2 Elites and 14 Infantrys
Germans roll dice for 5 ArmoredCars, 4 Artillerys, 2 HeavyTanks, 13 Infantrys and 4 Tanks in Rostov, round 2 : 6/28 hits, 9.17 expected hits
Russians roll dice for 4 ArmoredCars, 2 Elites, 14 Infantrys and 2 Tanks in Rostov, round 2 : 6/22 hits, 7.00 expected hits
4 ArmoredCars owned by the British, 2 Infantrys owned by the Russians and 6 Infantrys owned by the Germans lost in Rostov
Germans roll dice for 5 ArmoredCars, 4 Artillerys, 2 HeavyTanks, 7 Infantrys and 4 Tanks in Rostov, round 3 : 10/22 hits, 8.17 expected hits
Russians roll dice for 2 Elites, 12 Infantrys and 2 Tanks in Rostov, round 3 : 5/16 hits, 5.67 expected hits
10 Infantrys owned by the Russians and 5 Infantrys owned by the Germans lost in Rostov
Germans roll dice for 5 ArmoredCars, 4 Artillerys, 2 HeavyTanks, 2 Infantrys and 4 Tanks in Rostov, round 4 : 8/17 hits, 7.00 expected hits
Russians roll dice for 2 Elites, 2 Infantrys and 2 Tanks in Rostov, round 4 : 2/6 hits, 2.33 expected hits
2 Elites owned by the Russians, 2 Infantrys owned by the Russians, 2 Tanks owned by the British and 2 Infantrys owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 5 ArmoredCars, 4 Artillerys, 2 HeavyTanks and 4 Tanks remaining. Battle score for attacker is 34
Casualties for Germans: 13 Infantrys
Casualties for British: 4 ArmoredCars and 2 Tanks
Casualties for Russians: 2 Elites and 14 Infantrys
Battle in Hamburg
Germans attack with 1 Adv.Fighter, 2 Artillerys, 13 Infantrys, 3 JetFighters and 2 Mech.Infs
British defend with 1 AAGun, 1 Factory, 3 Infantrys and 3 Tanks
British roll AA dice in Hamburg : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 Adv.Fighter, 2 Artillerys, 13 Infantrys, 3 JetFighters and 2 Mech.Infs in Hamburg, round 2 : 10/21 hits, 6.67 expected hits
British roll dice for 3 Infantrys and 3 Tanks in Hamburg, round 2 : 3/6 hits, 2.50 expected hits
3 Tanks owned by the British, 3 Infantrys owned by the Germans and 3 Infantrys owned by the British lost in Hamburg
Germans win, taking Hamburg from British with 1 Adv.Fighter, 2 Artillerys, 10 Infantrys, 3 JetFighters and 2 Mech.Infs remaining. Battle score for attacker is 15
Casualties for Germans: 3 Infantrys
Casualties for British: 3 Infantrys and 3 Tanks
Battle in Novgorod
Germans attack with 2 ArmoredCars, 1 Infantry and 1 Mech.Inf
Russians defend with 1 Infantry
Germans roll dice for 2 ArmoredCars, 1 Infantry and 1 Mech.Inf in Novgorod, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 ArmoredCars, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Germans
1 Adv.Fighter and 3 JetFighters moved from Hamburg to 23 Sea Zone
1 S.Submarine moved from 24 Sea Zone to 23 Sea Zone
Place Units - Germans
3 Infantrys placed in Kursk
2 Elites and 1 Infantry placed in Kiev
4 Infantrys placed in Vinnytsia
4 Infantrys placed in Warsaw
5 Infantrys placed in Bohemia
15 Infantrys placed in Berlin
3 Infantrys placed in Bavaria
4 Infantrys placed in Rhine
8 Infantrys placed in Paris
3 Infantrys placed in Normandy
4 Infantrys placed in Leningrad
Turn Complete - Germans
Germans collect 117 PUs; end with 117 PUs
Combat Hit Differential Summary :
British AA : -0.67
Russians regular : -1.67
Germans regular : 4.67
British regular : 0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Russians
5 Infantrys moved from Stalingrad to Rostov
7 Infantrys moved from Penza to Rostov
7 Infantrys moved from Tula to Kursk
1 ArmoredCar and 1 Tank moved from Yaroslavl to Rostov
1 Bomber and 1 Tank moved from Moscow to Rostov
3 Infantrys moved from Georgia to Rostov
1 Infantry moved from Arkhangelsk to S.Karelia
Russians take S.Karelia from Germans
5 Infantrys moved from Yaroslavl to Smolensk
1 Infantry moved from Yaroslavl to Kursk
1 Infantry moved from Krasnoyarsk to Irkutsk
Russians take Irkutsk from Hisaichi
1 Infantry moved from Khatanga to Zhigansk
Russians take Zhigansk from Hisaichi
1 Infantry moved from Sibirsky to Khatanga
5 Infantrys moved from Sibirsky to Evenkia
Purchase Units - Russians
Russians buy 1 Elite and 30 Infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Kursk
Russians attack with 8 Infantrys
Germans defend with 1 AAGun, 1 Factory and 3 Infantrys
Russians roll dice for 8 Infantrys in Kursk, round 2 : 3/8 hits, 1.33 expected hits
Germans roll dice for 3 Infantrys in Kursk, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Russians and 3 Infantrys owned by the Germans lost in Kursk
Russians win, taking Kursk from Germans with 7 Infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 Infantry
Casualties for Germans: 3 Infantrys
Battle in Rostov
Russians attack with 1 ArmoredCar, 1 Bomber, 15 Infantrys and 2 Tanks
Germans defend with 5 ArmoredCars, 4 Artillerys, 2 HeavyTanks and 4 Tanks
Russians roll dice for 1 ArmoredCar, 1 Bomber, 15 Infantrys and 2 Tanks in Rostov, round 2 : 3/19 hits, 4.50 expected hits
Germans roll dice for 5 ArmoredCars, 4 Artillerys, 2 HeavyTanks and 4 Tanks in Rostov, round 2 : 3/15 hits, 5.50 expected hits
3 ArmoredCars owned by the Germans and 3 Infantrys owned by the Russians lost in Rostov
Russians roll dice for 1 ArmoredCar, 1 Bomber, 12 Infantrys and 2 Tanks in Rostov, round 3 : 3/16 hits, 4.00 expected hits
Germans roll dice for 2 ArmoredCars, 4 Artillerys, 2 HeavyTanks and 4 Tanks in Rostov, round 3 : 3/12 hits, 5.00 expected hits
2 ArmoredCars owned by the Germans, 3 Infantrys owned by the Russians and 1 Artillery owned by the Germans lost in Rostov
Russians roll dice for 1 ArmoredCar, 1 Bomber, 9 Infantrys and 2 Tanks in Rostov, round 4 : 3/13 hits, 3.50 expected hits
Germans roll dice for 3 Artillerys, 2 HeavyTanks and 4 Tanks in Rostov, round 4 : 4/9 hits, 4.33 expected hits
4 Infantrys owned by the Russians and 3 Artillerys owned by the Germans lost in Rostov
Russians roll dice for 1 ArmoredCar, 1 Bomber, 5 Infantrys and 2 Tanks in Rostov, round 5 : 3/9 hits, 2.83 expected hits
Germans roll dice for 2 HeavyTanks and 4 Tanks in Rostov, round 5 : 2/6 hits, 3.33 expected hits
2 Infantrys owned by the Russians and 3 Tanks owned by the Germans lost in Rostov
Russians roll dice for 1 ArmoredCar, 1 Bomber, 3 Infantrys and 2 Tanks in Rostov, round 6 : 3/7 hits, 2.50 expected hits
Germans roll dice for 2 HeavyTanks and 1 Tank in Rostov, round 6 : 2/3 hits, 1.83 expected hits
2 HeavyTanks owned by the Germans, 2 Infantrys owned by the Russians and 1 Tank owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 ArmoredCar, 1 Bomber, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 42
Casualties for Russians: 14 Infantrys
Casualties for Germans: 5 ArmoredCars, 4 Artillerys, 2 HeavyTanks and 4 Tanks
Battle in Smolensk
Russians attack with 5 Infantrys
Germans defend with 1 ArmoredCar and 1 Mech.Inf
Russians roll dice for 5 Infantrys in Smolensk, round 2 : 0/5 hits, 0.83 expected hits
Germans roll dice for 1 ArmoredCar and 1 Mech.Inf in Smolensk, round 2 : 0/2 hits, 0.50 expected hits
Russians roll dice for 5 Infantrys in Smolensk, round 3 : 2/5 hits, 0.83 expected hits
Germans roll dice for 1 ArmoredCar and 1 Mech.Inf in Smolensk, round 3 : 1/2 hits, 0.50 expected hits
1 ArmoredCar owned by the Germans, 1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 4 Infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 ArmoredCar and 1 Mech.Inf
Non Combat Move - Russians
13 Infantrys moved from Yaroslavl to Kursk
9 Infantrys moved from Moscow to Yaroslavl
1 Bomber moved from Rostov to Moscow
6 Infantrys moved from Kuybyshev to Penza
3 Infantrys moved from Arkhangelsk to S.Karelia
5 Infantrys moved from Perm to Kirov
2 Infantrys moved from Chimkent to Kuybyshev
2 Infantrys moved from Tashkent to Chimkent
5 Infantrys moved from Sverdlovsk to Perm
1 Infantry moved from Evenkia to Bratsk
Place Units - Russians
4 Infantrys placed in Arkhangelsk
10 Infantrys placed in Moscow
5 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
1 Elite and 5 Infantrys placed in Sibirsky
Turning on Edit Mode
EDIT: Adding units owned by Russians to Sibirsky: 1 Elite and 5 Infantrys
EDIT: Removing units owned by Russians from Evenkia: 1 Elite and 5 Infantrys
EDIT: Turning off Edit Mode
3 Infantrys placed in Sverdlovsk
Turn Complete - Russians
Russians collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans regular : -6.00
Russians regular : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Italians
2 Destroyers moved from 42 Sea Zone to 46 Sea Zone
1 Artillery, 1 Elite, 2 HeavyTanks, 1 Infantry and 1 Tank moved from Ghadames to S.Tunisia
1 HeavyTank and 1 Tank moved from Hun to S.Tunisia
1 Infantry moved from New Valley to Nubia
Italians take Nubia from British
1 Elite and 2 Infantrys moved from New Valley to Mersa Matruh
5 Infantrys moved from New Valley to Kufra
1 Infantry moved from Hun to Kufra
3 Artillerys moved from New Valley to Kufra
1 Infantry moved from New Valley to Kufra
4 Artillerys and 19 Infantrys moved from New Valley to Darfur
Purchase Units - Italians
Italians buy 1 Bunker, 3 Destroyers, 4 Infantrys, 2 Submarines, 2 Tanks and 1 Transport; Remaining resources: 0 PUs;
Combat - Italians
Battle in Kufra
Italians attack with 3 Artillerys and 7 Infantrys
British defend with 4 Mech.Infs
Italians roll dice for 3 Artillerys and 7 Infantrys in Kufra, round 2 : 1/10 hits, 2.67 expected hits
British roll dice for 4 Mech.Infs in Kufra, round 2 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Italians and 1 Mech.Inf owned by the British lost in Kufra
Italians roll dice for 3 Artillerys and 6 Infantrys in Kufra, round 3 : 3/9 hits, 2.50 expected hits
British roll dice for 3 Mech.Infs in Kufra, round 3 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Italians and 3 Mech.Infs owned by the British lost in Kufra
Italians win, taking Kufra from British with 3 Artillerys and 5 Infantrys remaining. Battle score for attacker is 20
Casualties for Italians: 2 Infantrys
Casualties for British: 4 Mech.Infs
Battle in S.Tunisia
Italians attack with 1 Artillery, 1 Elite, 3 HeavyTanks, 1 Infantry and 2 Tanks
Dutch defend with 1 Elite and 1 Tank
Italians roll dice for 1 Artillery, 1 Elite, 3 HeavyTanks, 1 Infantry and 2 Tanks in S.Tunisia, round 2 : 1/8 hits, 4.00 expected hits
French roll dice for 1 Elite and 1 Tank in S.Tunisia, round 2 : 1/2 hits, 0.83 expected hits
1 Elite owned by the Dutch and 1 Infantry owned by the Italians lost in S.Tunisia
Italians roll dice for 1 Artillery, 1 Elite, 3 HeavyTanks and 2 Tanks in S.Tunisia, round 3 : 5/7 hits, 3.83 expected hits
French roll dice for 1 Tank in S.Tunisia, round 3 : 1/1 hits, 0.50 expected hits
1 Elite owned by the Italians and 1 Tank owned by the Dutch lost in S.Tunisia
Italians win, taking S.Tunisia from French with 1 Artillery, 3 HeavyTanks and 2 Tanks remaining. Battle score for attacker is 3
Casualties for Italians: 1 Elite and 1 Infantry
Casualties for Dutch: 1 Elite and 1 Tank
Battle in Darfur
Italians attack with 4 Artillerys and 19 Infantrys
British defend with 1 Fighter and 1 Infantry; French defend with 1 Infantry
Italians roll dice for 4 Artillerys and 19 Infantrys in Darfur, round 2 : 4/23 hits, 5.17 expected hits
British roll dice for 1 Fighter and 2 Infantrys in Darfur, round 2 : 0/3 hits, 1.17 expected hits
1 Fighter owned by the British, 1 Infantry owned by the French and 1 Infantry owned by the British lost in Darfur
Italians win, taking Darfur from British with 4 Artillerys and 19 Infantrys remaining. Battle score for attacker is 12
Casualties for British: 1 Fighter and 1 Infantry
Casualties for French: 1 Infantry
Battle in Mersa Matruh
Italians attack with 1 Elite and 2 Infantrys
French defend with 1 Infantry
Italians roll dice for 1 Elite and 2 Infantrys in Mersa Matruh, round 2 : 1/3 hits, 0.67 expected hits
British roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the French and 1 Infantry owned by the Italians lost in Mersa Matruh
Italians win, taking Mersa Matruh from British with 1 Elite and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 Infantry
Casualties for French: 1 Infantry
Non Combat Move - Italians
Place Units - Italians
3 Destroyers, 2 Submarines and 1 Transport placed in 46 Sea Zone
1 Bunker and 4 Infantrys placed in Tunis
2 Tanks placed in Hun
Turn Complete - Italians
Italians collect 71 PUs; end with 71 PUs
Combat Hit Differential Summary :
French regular : 0.67
Italians regular : -3.83
British regular : -0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - French
1 Tank moved from Palestine to Nubia
1 Infantry moved from Lower Egypt to Nubia
1 Artillery and 1 Infantry moved from Lower Egypt to New Valley
1 Infantry moved from Palestine to Lower Egypt
1 Infantry moved from Lower Egypt to New Valley
1 Infantry moved from Lower Egypt to Nubia
2 Infantrys moved from Syria to Palestine
2 Destroyers moved from 48 Sea Zone to 56 Sea Zone
2 Artillerys and 2 Infantrys moved from N.Algeria to N.Tunisia
2 Artillerys and 2 Infantrys moved from E.Morocco to N.Algeria
Purchase Units - French
French buy 2 Artillerys, 1 Destroyer, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - French
Battle in Nubia
French attack with 2 Infantrys and 1 Tank
Italians defend with 1 Infantry
French roll dice for 2 Infantrys and 1 Tank in Nubia, round 2 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 Infantry in Nubia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Nubia
French win, taking Nubia from Italians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Battle in New Valley
French attack with 1 Artillery and 2 Infantrys
Italians defend with 1 Infantry
French roll dice for 1 Artillery and 2 Infantrys in New Valley, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Artillery and 2 Infantrys in New Valley, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 Infantry in New Valley, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in New Valley
French win, taking New Valley from Italians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Non Combat Move - French
2 Infantrys moved from Churchill to 1 Sea Zone
2 Infantrys and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
2 Infantrys moved from 8 Sea Zone to Greenland
Place Units - French
2 Artillerys and 2 Infantrys placed in E.Morocco
1 Destroyer placed in 55 Sea Zone
1 Tank placed in Syria
Turn Complete - French
French collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
French regular : 0.50
Test summary from TripleA, engine version: 2.5.22294, time: 2:42:27 PM
Savegame
Test summary from TripleA, engine version: 2.5.22294, time: 2:43:12 PM
Savegame
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Yamamoto
2 Artillerys, 1 Infantry, 1 Marine and 3 Tanks moved from Lombok to Java
2 Artillerys moved from Banjarmasin to 110 Sea Zone
1 Infantry moved from Banjarmasin to 110 Sea Zone
1 Infantry moved from Banjarmasin to 110 Sea Zone
2 Artillerys, 2 Fighters and 2 Infantrys moved from 110 Sea Zone to Java
1 Mech.Inf and 1 Tank moved from Hunan to Yunnan
1 ArmoredCar and 1 Tank moved from Hunan to Kweichow
1 Mech.Inf moved from Hong Kong to Kweichow
1 ArmoredCar and 2 Tanks moved from Hunan to Hupeh
1 Mech.Inf moved from Hong Kong to Hupeh
2 ArmoredCars and 2 Tanks moved from Hong Kong to Hunan
3 Destroyers and 1 Submarine moved from 85 Sea Zone to 86 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 2 ArmoredCars, 1 B.Transport, 1 Battleship, 1 Bunker, 1 Destroyer, 3 Infantrys, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Hupeh
Yamamoto attack with 1 ArmoredCar, 1 Mech.Inf and 2 Tanks
Chinese defend with 2 Infantrys
Yamamoto roll dice for 1 ArmoredCar, 1 Mech.Inf and 2 Tanks in Hupeh, round 2 : 0/4 hits, 1.67 expected hits
Chinese roll dice for 2 Infantrys in Hupeh, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 ArmoredCar, 1 Mech.Inf and 2 Tanks in Hupeh, round 3 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 2 Infantrys in Hupeh, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese and 1 ArmoredCar owned by the Yamamoto lost in Hupeh
Yamamoto roll dice for 1 Mech.Inf and 2 Tanks in Hupeh, round 4 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 Infantry in Hupeh, round 4 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hupeh
Yamamoto win, taking Hupeh from Chinese with 2 Tanks remaining. Battle score for attacker is -6
Casualties for Yamamoto: 1 ArmoredCar and 1 Mech.Inf
Casualties for Chinese: 2 Infantrys
Battle in Yunnan
Yamamoto attack with 1 Mech.Inf and 1 Tank
British defend with 1 Elite
Yamamoto roll dice for 1 Mech.Inf and 1 Tank in Yunnan, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 Elite in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Mech.Inf and 1 Tank in Yunnan, round 3 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 Elite in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Mech.Inf and 1 Tank in Yunnan, round 4 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 Elite in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Mech.Inf and 1 Tank in Yunnan, round 5 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 Elite in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Mech.Inf and 1 Tank in Yunnan, round 6 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 Elite in Yunnan, round 6 : 1/1 hits, 0.33 expected hits
1 Elite owned by the British and 1 Mech.Inf owned by the Yamamoto lost in Yunnan
Yamamoto win, taking Yunnan from Chinese with 1 Tank remaining. Battle score for attacker is -3
Casualties for Yamamoto: 1 Mech.Inf
Casualties for British: 1 Elite
Battle in Java
Yamamoto attack with 4 Artillerys, 2 Fighters, 3 Infantrys, 1 Marine and 3 Tanks
Anzac defend with 2 Artillerys and 3 Infantrys; Dutch defend with 1 Bunker
Yamamoto roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 Bunker owned by the Dutch
Yamamoto roll dice for 4 Artillerys, 2 Fighters, 3 Infantrys, 1 Marine and 3 Tanks in Java, round 2 : 6/13 hits, 5.17 expected hits
Dutch roll dice for 2 Artillerys, 1 Bunker and 3 Infantrys in Java, round 2 : 3/6 hits, 2.17 expected hits
3 Infantrys owned by the Anzac, 2 Artillerys owned by the Anzac, 3 Infantrys owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Java
Yamamoto win, taking Java from Dutch with 4 Artillerys, 2 Fighters, 1 Marine and 3 Tanks remaining. Battle score for attacker is 14
Casualties for Yamamoto: 3 Infantrys
Casualties for Anzac: 2 Artillerys and 3 Infantrys
Casualties for Dutch: 1 Bunker
Battle in Kweichow
Yamamoto attack with 1 ArmoredCar, 1 Mech.Inf and 1 Tank
Chinese defend with 2 Infantrys
Yamamoto roll dice for 1 ArmoredCar, 1 Mech.Inf and 1 Tank in Kweichow, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 2 Infantrys in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese and 1 ArmoredCar owned by the Yamamoto lost in Kweichow
Yamamoto roll dice for 1 Mech.Inf and 1 Tank in Kweichow, round 3 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Kweichow
Yamamoto win, taking Kweichow from Chinese with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 ArmoredCar
Casualties for Chinese: 2 Infantrys
Non Combat Move - Yamamoto
2 Fighters moved from Java to 110 Sea Zone
Place Units - Yamamoto
1 Bunker and 1 Tank placed in Minamitori
1 Battleship placed in 86 Sea Zone
1 B.Transport and 1 Destroyer placed in 85 Sea Zone
2 ArmoredCars, 2 Mech.Infs and 2 Tanks placed in Hong Kong
3 Infantrys placed in Banjarmasin
Turn Complete - Yamamoto
Yamamoto collect 80 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Yamamoto regular : -3.67
Dutch regular : 0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Chinese
3 Infantrys and 1 Tank moved from Gobi Altai to Ningsia
6 Infantrys moved from E.Qinghai to Ningsia
Purchase Units - Chinese
Chinese buy 2 ArmoredCars, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Ningsia
Chinese attack with 9 Infantrys and 1 Tank
Hisaichi defend with 5 Tanks
Chinese roll dice for 9 Infantrys and 1 Tank in Ningsia, round 2 : 3/10 hits, 2.00 expected hits
Hisaichi roll dice for 5 Tanks in Ningsia, round 2 : 4/5 hits, 2.50 expected hits
3 Tanks owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Ningsia
Chinese roll dice for 5 Infantrys and 1 Tank in Ningsia, round 3 : 0/6 hits, 1.33 expected hits
Hisaichi roll dice for 2 Tanks in Ningsia, round 3 : 1/2 hits, 1.00 expected hits
1 Infantry owned by the Chinese lost in Ningsia
Chinese roll dice for 4 Infantrys and 1 Tank in Ningsia, round 4 : 1/5 hits, 1.17 expected hits
Hisaichi roll dice for 2 Tanks in Ningsia, round 4 : 0/2 hits, 1.00 expected hits
1 Tank owned by the Hisaichi lost in Ningsia
Chinese roll dice for 4 Infantrys and 1 Tank in Ningsia, round 5 : 2/5 hits, 1.17 expected hits
Hisaichi roll dice for 1 Tank in Ningsia, round 5 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Ningsia
Chinese win, taking Ningsia from Hisaichi with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 13
Casualties for Chinese: 6 Infantrys
Casualties for Hisaichi: 5 Tanks
Non Combat Move - Chinese
1 Infantry moved from Shensi to Ningsia
1 Elite moved from Hsining to E.Qinghai
5 Infantrys moved from Hsining to E.Qinghai
3 Infantrys moved from E.Sinkiang to Gobi Altai
4 Infantrys moved from Urumqi to E.Sinkiang
Place Units - Chinese
5 Infantrys and 1 Marine placed in Hsining
2 ArmoredCars and 2 Infantrys placed in Urumqi
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Hisaichi regular : 1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Hisaichi
2 ArmoredCars and 1 Tank moved from Shansi to Ningsia
4 ArmoredCars moved from Chahar to Ningsia
2 Infantrys moved from Suiyuan to Ningsia
1 Infantry moved from Kolyma to Bulun
Hisaichi take Bulun from Russians
1 Artillery moved from Koryakia to 75 Sea Zone
2 Infantrys moved from Kolyma to 75 Sea Zone
1 Artillery, 1 B.Transport and 2 Infantrys moved from 75 Sea Zone to 87 Sea Zone
1 Artillery and 2 Infantrys moved from 87 Sea Zone to Wake
2 Destroyers moved from 84 Sea Zone to 86 Sea Zone
1 Infantry moved from Kolyma to Zhigansk
2 ArmoredCars and 1 Tank moved from Chita to Irkutsk
1 ArmoredCar moved from N.Buryat Mongolia to Bratsk
1 ArmoredCar moved from N.Buryat Mongolia to Zhigansk
1 Bomber moved from N.Buryat Mongolia to Zhigansk
1 Artillery and 1 Infantry moved from Olyokminsk to Evenkia
1 ArmoredCar moved from Olyokminsk to Evenkia
1 Artillery and 1 Elite moved from Olyokminsk to Khatanga
1 ArmoredCar moved from Olyokminsk to Khatanga
1 ArmoredCar moved from Olyokminsk to Bratsk
2 Artillerys and 2 Infantrys moved from N.Buryat Mongolia to Olyokminsk
1 ArmoredCar moved from Olyokminsk to Irkutsk
3 Infantrys moved from Ayan to Yakutsk
2 Infantrys moved from Heilungchiang to Ayan
2 ArmoredCars and 1 Tank moved from Peking to Suiyuan
2 Artillerys and 2 Infantrys moved from Liaoning to Hulunbuir
1 Artillery moved from Celebes to 107 Sea Zone
1 Artillery moved from Jilolo to 107 Sea Zone
1 Artillery moved from Davao to 107 Sea Zone
1 Infantry moved from Jilolo to 107 Sea Zone
2 Infantrys moved from Davao to 107 Sea Zone
1 T.Boat moved from 111 Sea Zone to 112 Sea Zone
3 Artillerys, 1 Fighter and 3 Infantrys moved from 107 Sea Zone to Hollandia
7 Infantrys moved from Changchun to Kirin
Purchase Units - Hisaichi
Hisaichi buy 2 ArmoredCars, 2 Artillerys, 3 Destroyers, 6 Infantrys, 3 Mech.Infs and 1 S.Submarine; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Bratsk
Hisaichi attack with 2 ArmoredCars
Russians defend with 1 Infantry
Hisaichi roll dice for 2 ArmoredCars in Bratsk, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Bratsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Bratsk
Hisaichi win, taking Bratsk from Russians with 2 ArmoredCars remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Wake
Hisaichi attack with 1 Artillery and 2 Infantrys
Americans defend with 1 Factory and 1 Infantry
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Wake, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 Infantry in Wake, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Wake
Hisaichi roll dice for 1 Artillery and 1 Infantry in Wake, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 Infantry in Wake, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Hisaichi lost in Wake
Hisaichi win, taking Wake from Americans with 1 Artillery remaining. Battle score for attacker is -2
Casualties for Hisaichi: 2 Infantrys
Casualties for Americans: 1 Infantry
Battle in Zhigansk
Hisaichi attack with 1 ArmoredCar, 1 Bomber and 1 Infantry
Russians defend with 1 Infantry
Hisaichi roll dice for 1 ArmoredCar, 1 Bomber and 1 Infantry in Zhigansk, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in Zhigansk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Zhigansk
Hisaichi win, taking Zhigansk from Russians with 1 ArmoredCar, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Ningsia
Hisaichi attack with 6 ArmoredCars, 2 Infantrys and 1 Tank
Chinese defend with 4 Infantrys and 1 Tank
Hisaichi roll dice for 6 ArmoredCars, 2 Infantrys and 1 Tank in Ningsia, round 2 : 4/9 hits, 2.83 expected hits
Chinese roll dice for 4 Infantrys and 1 Tank in Ningsia, round 2 : 1/5 hits, 1.83 expected hits
1 ArmoredCar owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Ningsia
Hisaichi roll dice for 5 ArmoredCars, 2 Infantrys and 1 Tank in Ningsia, round 3 : 3/8 hits, 2.50 expected hits
Chinese roll dice for 1 Tank in Ningsia, round 3 : 1/1 hits, 0.50 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Chinese lost in Ningsia
Hisaichi win, taking Ningsia from Chinese with 4 ArmoredCars, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5
Casualties for Hisaichi: 2 ArmoredCars
Casualties for Chinese: 4 Infantrys and 1 Tank
Battle in Evenkia
Hisaichi attack with 1 ArmoredCar, 1 Artillery and 1 Infantry
Russians defend with 1 Infantry
Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Evenkia, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Evenkia, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Evenkia
Hisaichi win, taking Evenkia from Russians with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Irkutsk
Hisaichi attack with 3 ArmoredCars and 1 Tank
Russians defend with 1 Infantry
Hisaichi roll dice for 3 ArmoredCars and 1 Tank in Irkutsk, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Irkutsk
Hisaichi win, taking Irkutsk from Russians with 3 ArmoredCars and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Khatanga
Hisaichi attack with 1 ArmoredCar, 1 Artillery and 1 Elite
Russians defend with 1 Infantry
Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Elite in Khatanga, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in Khatanga, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Russians lost in Khatanga
Hisaichi win, taking Khatanga from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Russians: 1 Infantry
Battle in Hollandia
Hisaichi attack with 3 Artillerys, 1 Fighter and 3 Infantrys
Anzac defend with 2 Infantrys and 1 Tank
Hisaichi roll dice for 1 Battleship in Hollandia, round 2 : 1/1 hits, 0.67 expected hits
Hisaichi roll dice for 3 Artillerys, 1 Fighter and 3 Infantrys in Hollandia, round 2 : 2/7 hits, 2.33 expected hits
Dutch roll dice for 2 Infantrys and 1 Tank in Hollandia, round 2 : 1/3 hits, 1.17 expected hits
2 Infantrys owned by the Anzac, 1 Tank owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Hollandia
Hisaichi win, taking Hollandia from Dutch with 3 Artillerys, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 7
Casualties for Hisaichi: 1 Infantry
Casualties for Anzac: 2 Infantrys and 1 Tank
Non Combat Move - Hisaichi
1 Fighter moved from Hollandia to 107 Sea Zone
1 Bomber moved from Zhigansk to Olyokminsk
Place Units - Hisaichi
3 Mech.Infs placed in Peking
2 Destroyers placed in 107 Sea Zone
1 Artillery and 1 Infantry placed in Davao
1 Artillery and 2 Infantrys placed in Chita
2 ArmoredCars and 2 Infantrys placed in Liaoning
1 Destroyer and 1 S.Submarine placed in 84 Sea Zone
1 Infantry placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 83 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 1.33
Russians regular : 0.33
Dutch regular : -0.17
Hisaichi regular : 2.67
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - British
1 Battleship, 6 Destroyers, 5 Fighters and 4 Submarines moved from 22 Sea Zone to 23 Sea Zone
1 Bomber moved from Manchester to 23 Sea Zone
1 Fighter moved from Wales to 23 Sea Zone
2 Infantrys moved from Cairo to 56 Sea Zone
2 Infantrys moved from 56 Sea Zone to Mersa Matruh
3 Fighters moved from Lower Egypt to Mersa Matruh
1 Artillery moved from Lower Egypt to Mersa Matruh
1 Mech.Inf moved from Kenya to Equatoria
1 Mech.Inf moved from Kenya to Kordofan
2 Mech.Infs moved from Cape Town to Kenya
2 ArmoredCars and 1 Tank moved from Astrakhan to Rostov
2 ArmoredCars and 1 Tank moved from W.Iran to Astrakhan
2 Infantrys moved from Madras to 60 Sea Zone
2 Mech.Infs moved from Delhi to Bihar
1 Tank moved from Delhi to Bihar
1 Elite and 13 Infantrys moved from Madras to Hyderabad
2 Infantrys moved from 60 Sea Zone to Calcutta
1 Artillery and 1 Infantry moved from Vancouver to 80 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 80 Sea Zone to 71 Sea Zone
1 Infantry moved from 71 Sea Zone to Alaska
1 Artillery moved from 71 Sea Zone to Alaska
2 Transports moved from 22 Sea Zone to 21 Sea Zone
2 Transports moved from 22 Sea Zone to 21 Sea Zone
3 Destroyers moved from 20 Sea Zone to 21 Sea Zone
1 Infantry moved from Manchester to 21 Sea Zone
1 Infantry moved from 21 Sea Zone to Netherlands
British take Netherlands from Germans
Purchase Units - British
British buy 2 ArmoredCars, 6 Artillerys, 3 Destroyers, 1 Elite, 7 Infantrys, 2 Mech.Infs, 3 Submarines and 1 Tank; Remaining resources: 0 PUs;
Combat - British
Battle in 23 Sea Zone
British attack with 1 Battleship, 1 Bomber, 6 Destroyers, 6 Fighters and 4 Submarines
Germans defend with 1 Adv.Fighter, 2 Carriers, 3 Destroyers, 3 JetFighters, 2 S.Submarines, 1 T.Boat and 3 Transports
British roll dice for 4 Submarines in 23 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 S.Submarines in 23 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 Battleship, 1 Bomber, 6 Destroyers and 6 Fighters in 23 Sea Zone, round 2 : 7/14 hits, 5.33 expected hits
Germans roll dice for 1 Adv.Fighter, 2 Carriers, 3 Destroyers, 3 JetFighters, 1 T.Boat and 3 Transports in 23 Sea Zone, round 2 : 2/13 hits, 4.33 expected hits
Units damaged: 1 Battleship owned by the British
3 Destroyers owned by the Germans, 1 JetFighter owned by the Germans, 1 Submarine owned by the British, 1 T.Boat owned by the Germans and 3 Transports owned by the Germans lost in 23 Sea Zone
British roll dice for 3 Submarines in 23 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Germans roll dice for 2 S.Submarines in 23 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
British roll dice for 1 Battleship, 1 Bomber, 6 Destroyers and 6 Fighters in 23 Sea Zone, round 3 : 4/14 hits, 5.33 expected hits
Combat Hit Differential Summary :
Germans regular : -2.33
British regular : -1.00
@dawgoneit Sorry I should have asked for OOL sooner. Should I redo?
@entek no. we’re good.
@dawgoneit Could you give me OOL for what is left? got 4 hits, and you have 2 jets, a fighter, 2 carriers, and 2 super subs.
@dawgoneit 2 jets 2 carriers
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - British
1 Battleship, 6 Destroyers, 5 Fighters and 4 Submarines moved from 22 Sea Zone to 23 Sea Zone
1 Bomber moved from Manchester to 23 Sea Zone
1 Fighter moved from Wales to 23 Sea Zone
2 Infantrys moved from Cairo to 56 Sea Zone
2 Infantrys moved from 56 Sea Zone to Mersa Matruh
3 Fighters moved from Lower Egypt to Mersa Matruh
1 Artillery moved from Lower Egypt to Mersa Matruh
1 Mech.Inf moved from Kenya to Equatoria
1 Mech.Inf moved from Kenya to Kordofan
2 Mech.Infs moved from Cape Town to Kenya
2 ArmoredCars and 1 Tank moved from Astrakhan to Rostov
2 ArmoredCars and 1 Tank moved from W.Iran to Astrakhan
2 Infantrys moved from Madras to 60 Sea Zone
2 Mech.Infs moved from Delhi to Bihar
1 Tank moved from Delhi to Bihar
1 Elite and 13 Infantrys moved from Madras to Hyderabad
2 Infantrys moved from 60 Sea Zone to Calcutta
1 Artillery and 1 Infantry moved from Vancouver to 80 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 80 Sea Zone to 71 Sea Zone
1 Infantry moved from 71 Sea Zone to Alaska
1 Artillery moved from 71 Sea Zone to Alaska
2 Transports moved from 22 Sea Zone to 21 Sea Zone
2 Transports moved from 22 Sea Zone to 21 Sea Zone
3 Destroyers moved from 20 Sea Zone to 21 Sea Zone
1 Infantry moved from Manchester to 21 Sea Zone
1 Infantry moved from 21 Sea Zone to Netherlands
British take Netherlands from Germans
Purchase Units - British
British buy 2 ArmoredCars, 6 Artillerys, 3 Destroyers, 1 Elite, 7 Infantrys, 2 Mech.Infs, 3 Submarines and 1 Tank; Remaining resources: 0 PUs;
Combat - British
Battle in 23 Sea Zone
British attack with 1 Battleship, 1 Bomber, 6 Destroyers, 6 Fighters and 4 Submarines
Germans defend with 1 Adv.Fighter, 2 Carriers, 3 Destroyers, 3 JetFighters, 2 S.Submarines, 1 T.Boat and 3 Transports
British roll dice for 4 Submarines in 23 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 S.Submarines in 23 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 Battleship, 1 Bomber, 6 Destroyers and 6 Fighters in 23 Sea Zone, round 2 : 7/14 hits, 5.33 expected hits
Germans roll dice for 1 Adv.Fighter, 2 Carriers, 3 Destroyers, 3 JetFighters, 1 T.Boat and 3 Transports in 23 Sea Zone, round 2 : 2/13 hits, 4.33 expected hits
Units damaged: 1 Battleship owned by the British
3 Destroyers owned by the Germans, 1 JetFighter owned by the Germans, 1 Submarine owned by the British, 1 T.Boat owned by the Germans and 3 Transports owned by the Germans lost in 23 Sea Zone
British roll dice for 3 Submarines in 23 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Germans roll dice for 2 S.Submarines in 23 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
British roll dice for 1 Battleship, 1 Bomber, 6 Destroyers and 6 Fighters in 23 Sea Zone, round 3 : 4/14 hits, 5.33 expected hits
Germans roll dice for 1 Adv.Fighter, 2 Carriers and 2 JetFighters in 23 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
2 JetFighters owned by the Germans, 3 Submarines owned by the British, 2 Destroyers owned by the British and 2 Carriers owned by the Germans lost in 23 Sea Zone
Germans roll dice for 2 S.Submarines in 23 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
British roll dice for 1 Battleship, 1 Bomber, 4 Destroyers and 6 Fighters in 23 Sea Zone, round 4 : 3/12 hits, 4.67 expected hits
Germans roll dice for 1 Adv.Fighter in 23 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
2 Destroyers owned by the British, 2 S.Submarines owned by the Germans and 1 Adv.Fighter owned by the Germans lost in 23 Sea Zone
British win with 1 Battleship, 1 Bomber, 2 Destroyers and 6 Fighters remaining. Battle score for attacker is 82
Casualties for British: 4 Destroyers and 4 Submarines
Casualties for Germans: 1 Adv.Fighter, 2 Carriers, 3 Destroyers, 3 JetFighters, 2 S.Submarines, 1 T.Boat and 3 Transports
Battle in Mersa Matruh
British attack with 1 Artillery, 3 Fighters and 2 Infantrys
Italians defend with 1 Elite and 1 Infantry
British roll dice for 1 Battleship and 1 Cruiser in Mersa Matruh, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 Artillery, 3 Fighters and 2 Infantrys in Mersa Matruh, round 2 : 2/6 hits, 1.83 expected hits
Italians roll dice for 1 Elite and 1 Infantry in Mersa Matruh, round 2 : 0/2 hits, 0.67 expected hits
1 Elite owned by the Italians and 1 Infantry owned by the Italians lost in Mersa Matruh
British win, taking Mersa Matruh from Italians with 1 Artillery, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 5
Casualties for Italians: 1 Elite and 1 Infantry
Non Combat Move - British
1 Fighter moved from Mersa Matruh to 56 Sea Zone
1 Fighter moved from Mersa Matruh to 56 Sea Zone
1 Fighter moved from Mersa Matruh to Lower Egypt
1 Infantry moved from Cairo to Lower Egypt
3 Artillerys moved from Cairo to Lower Egypt
3 Carriers moved from 22 Sea Zone to 23 Sea Zone
1 Bomber moved from 23 Sea Zone to Manchester
Place Units - British
3 Destroyers placed in 21 Sea Zone
3 Submarines placed in 56 Sea Zone
2 Artillerys and 1 Infantry placed in Cairo
2 Artillerys and 2 Infantrys placed in Wales
2 ArmoredCars and 1 Tank placed in W.Iran
2 Artillerys, 1 Elite and 2 Infantrys placed in Delhi
2 Infantrys placed in Madras
2 Mech.Infs placed in Cape Town
Turn Complete - British
British collect 99 PUs; end with 99 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
Germans regular : -1.33
British regular : -2.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Anzac
1 Marine moved from Canberra to 122 Sea Zone
1 Elite moved from Canberra to 122 Sea Zone
1 Elite, 1 Marine and 1 Transport moved from 122 Sea Zone to 67 Sea Zone
1 Artillery and 2 Infantrys moved from Broome to 67 Sea Zone
1 Artillery moved from Western Australia to 67 Sea Zone
1 Elite moved from Western Australia to 67 Sea Zone
3 Infantrys moved from Port Moresby to West Papua
1 Artillery moved from Townsville to 113 Sea Zone
1 Artillery moved from 113 Sea Zone to West Papua
2 Artillerys, 2 Elites, 4 Fighters, 2 Infantrys and 1 Marine moved from 67 Sea Zone to Java
2 Infantrys moved from New South Wales to South Australia
Purchase Units - Anzac
Anzac buy 4 Artillerys, 1 Elite, 1 Fighter, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Java
Anzac attack with 2 Artillerys, 2 Elites, 4 Fighters, 2 Infantrys and 1 Marine
Yamamoto defend with 4 Artillerys, 1 Marine and 3 Tanks
Anzac roll dice for 2 Artillerys, 2 Elites, 4 Fighters, 2 Infantrys and 1 Marine in Java, round 2 : 4/11 hits, 3.83 expected hits
Yamamoto roll dice for 4 Artillerys, 1 Marine and 3 Tanks in Java, round 2 : 1/8 hits, 3.17 expected hits
1 Infantry owned by the Anzac and 4 Artillerys owned by the Yamamoto lost in Java
Anzac roll dice for 2 Artillerys, 2 Elites, 4 Fighters, 1 Infantry and 1 Marine in Java, round 3 : 5/10 hits, 3.67 expected hits
Yamamoto roll dice for 1 Marine and 3 Tanks in Java, round 3 : 2/4 hits, 1.83 expected hits
1 Infantry owned by the Anzac, 1 Elite owned by the Anzac, 1 Marine owned by the Yamamoto and 3 Tanks owned by the Yamamoto lost in Java
Anzac win, taking Java from Yamamoto with 2 Artillerys, 1 Elite, 4 Fighters and 1 Marine remaining. Battle score for attacker is 28
Casualties for Anzac: 1 Elite and 2 Infantrys
Casualties for Yamamoto: 4 Artillerys, 1 Marine and 3 Tanks
Non Combat Move - Anzac
4 Fighters moved from Java to 67 Sea Zone
Place Units - Anzac
1 Artillery and 1 Elite placed in Western Australia
1 Artillery, 1 Infantry and 1 Tank placed in Broome
1 Artillery and 2 Infantrys placed in Port Moresby
1 Artillery and 1 Fighter placed in Townsville
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto regular : -2.00
Anzac regular : 1.50