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dawgoneit (Axis) v entek Allies WAW
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TripleA Turn Summary: Finns round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Finns 1 Infantry moved from Lapland to Finnmark Finns take Finnmark from Russians 2 Artillerys, 1 Elite and 3 Infantrys moved from Oulu to Vyborg 2 Elites moved from Lapland to Oulu 2 Artillerys, 2 Elites and 2 Infantrys moved from Tampere to Oulu 2 ArmoredCars moved from Helsinki to Oulu 2 Artillerys and 2 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 ArmoredCars, 2 Artillerys and 2 Infantrys; Remaining resources: 0 PUs; Combat - Finns Non Combat Move - Finns Place Units - Finns 2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Romanians 2 Elites and 3 Infantrys moved from Vinnytsia to Donetsk 2 Infantrys moved from Odessa to Donetsk 1 Elite and 6 Infantrys moved from E.Romania to Odessa 3 Infantrys moved from Bucharest to E.Romania 1 Infantry moved from Donetsk to Crimea Romanians take Crimea from Russians 1 Infantry moved from Donetsk to Crimea Purchase Units - Romanians Romanians buy 1 Elite and 6 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Non Combat Move - Romanians Place Units - Romanians 1 Elite and 2 Infantrys placed in E.Romania 4 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Thai 2 ArmoredCars, 2 Artillerys, 2 Elites, 5 Infantrys, 1 Marine and 3 Tanks moved from S.Thailand to Burma 1 Infantry moved from Burma to Yunnan 2 Artillerys, 3 Infantrys and 1 Marine moved from Bangkok to S.Thailand 2 Tanks moved from Malaya to S.Thailand 1 T.Boat moved from 111 Sea Zone to 110 Sea Zone 1 Infantry moved from Malaya to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to Java 2 Infantrys moved from Malaya to S.Thailand 1 Artillery and 1 Elite moved from Townsville to Northern Territory Purchase Units - Thai Thai buy 2 ArmoredCars, 12 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Thai Thai creates battle in territory 113 Sea Zone Battle in Northern Territory Thai attack with 1 Artillery and 1 Elite Anzac defend with 2 Infantrys Thai roll dice for 1 Artillery and 1 Elite in Northern Territory, round 2 : 1/2 hits, 0.83 expected hits Anzac roll dice for 2 Infantrys in Northern Territory, round 2 : 2/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac, 1 Elite owned by the Thai and 1 Artillery owned by the Thai lost in Northern Territory Anzac win with 1 Infantry remaining. Battle score for attacker is -5 Casualties for Thai: 1 Artillery and 1 Elite Casualties for Anzac: 1 Infantry Battle in 113 Sea Zone Thai attack with 1 Submarine Anzac defend with 1 Submarine and 1 Transport Thai roll dice for 1 Submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Transport in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Transport in 113 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Submarine in 113 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Submarine in 113 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Thai lost in 113 Sea Zone Anzac win with 1 Submarine and 1 Transport remaining. Battle score for attacker is -7 Casualties for Thai: 1 Submarine Non Combat Move - Thai Place Units - Thai 6 Infantrys placed in Malaya 2 ArmoredCars, 3 Infantrys and 1 Marine placed in Bangkok 3 Infantrys placed in Townsville Turn Complete - Thai Thai collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Anzac regular : 1.00 Thai regular : -0.83 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Americans 4 Elites, 1 Infantry and 2 Tanks moved from N.Algeria to N.Tunisia 2 Fighters moved from 42 Sea Zone to 44 Sea Zone 6 Destroyers moved from 42 Sea Zone to 44 Sea Zone 1 Artillery moved from Bahia to 35 Sea Zone 5 Elites and 4 Infantrys moved from Bahia to 35 Sea Zone 1 Elite moved from Salvador to 35 Sea Zone 1 Elite moved from Salvador to 35 Sea Zone 1 Artillery, 1 B.Transport, 7 Elites, 4 Infantrys and 4 Transports moved from 35 Sea Zone to 36 Sea Zone 1 Artillery, 7 Elites and 4 Infantrys moved from 36 Sea Zone to Mauritania 1 Fighter moved from Mauritania to Nigeria 2 Elites moved from French Sudan to Nigeria 3 Mech.Infs moved from Rio de Oro to E.Morocco 1 S.Submarine moved from 91 Sea Zone to 96 Sea Zone 1 Artillery and 1 Infantry moved from Pearl Harbor to 91 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 91 Sea Zone to 88 Sea Zone 1 Artillery and 1 Infantry moved from 88 Sea Zone to Wake 1 Adv.Fighter, 1 B.Carrier, 3 Destroyers, 1 Fighter, 1 L.Fighter and 3 Submarines moved from 89 Sea Zone to 95 Sea Zone 1 Infantry moved from Kwajalein to 96 Sea Zone 1 Infantry and 1 S.Submarine moved from 96 Sea Zone to 103 Sea Zone 1 Infantry moved from 103 Sea Zone to Kusaie 4 Adv.Fighters, 6 Fighters and 1 L.Fighter moved from 95 Sea Zone to 103 Sea Zone 1 S.Bomber moved from San Francisco to 103 Sea Zone 1 Adv.Fighter moved from San Francisco to Midway 5 B.Transports moved from 95 Sea Zone to 89 Sea Zone 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 3 Elites moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 3 Elites moved from 26 Sea Zone to 32 Sea Zone 3 Elites moved from 32 Sea Zone to Bahia Purchase Units - Americans Americans buy 2 Adv.Fighters, 6 Artillerys, 2 B.Transports, 1 Bunker, 1 Carrier, 3 Elites, 3 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Americans Battle in 103 Sea Zone Americans attack with 4 Adv.Fighters, 6 Fighters, 1 L.Fighter, 1 S.Bomber and 1 S.Submarine Yamamoto defend with 1 T.Boat Americans roll dice for 1 S.Submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 4 Adv.Fighters, 6 Fighters, 1 L.Fighter and 1 S.Bomber in 103 Sea Zone, round 2 : 5/12 hits, 5.33 expected hits Yamamoto roll dice for 1 T.Boat in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Yamamoto lost in 103 Sea Zone Americans win with 4 Adv.Fighters, 6 Fighters, 1 L.Fighter, 1 S.Bomber and 1 S.Submarine remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 T.Boat Battle in Kusaie Battle in 44 Sea Zone Americans attack with 6 Destroyers and 2 Fighters Italians defend with 5 Destroyers and 3 Submarines Italians roll dice for 3 Submarines in 44 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 6 Destroyers and 2 Fighters in 44 Sea Zone, round 2 : 3/8 hits, 2.67 expected hits Italians roll dice for 5 Destroyers in 44 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits 4 Destroyers owned by the Americans and 3 Submarines owned by the Italians lost in 44 Sea Zone Americans roll dice for 2 Destroyers and 2 Fighters in 44 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits Italians roll dice for 5 Destroyers in 44 Sea Zone, round 3 : 2/5 hits, 1.67 expected hits 2 Destroyers owned by the Americans and 2 Destroyers owned by the Italians lost in 44 Sea Zone Americans roll dice for 2 Fighters in 44 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Italians roll dice for 3 Destroyers in 44 Sea Zone, round 4 : 2/3 hits, 1.00 expected hits 2 Fighters owned by the Americans lost in 44 Sea Zone Italians win, taking Kusaie from Yamamoto with 3 Destroyers remaining. Battle score for attacker is -27 Casualties for Americans: 6 Destroyers and 2 Fighters Casualties for Italians: 2 Destroyers and 3 Submarines Battle in Nigeria Americans attack with 2 Elites and 1 Fighter Italians defend with 1 Infantry Americans roll dice for 2 Elites and 1 Fighter in Nigeria, round 2 : 2/3 hits, 1.00 expected hits Italians roll dice for 1 Infantry in Nigeria, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Nigeria Americans win, taking Nigeria from Italians with 2 Elites and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Non Combat Move - Americans 1 Fighter moved from Nigeria to Mauritania 3 Elites moved from Mauritania to W.Morocco 1 Elite moved from South Central USA to South Atlantic USA 4 Adv.Fighters, 6 Fighters, 1 L.Fighter and 1 S.Bomber moved from 103 Sea Zone to 95 Sea Zone 1 S.Bomber moved from 95 Sea Zone to Wake Place Units - Americans 1 Artillery, 1 Bunker and 1 Elite placed in Wake 2 Elites placed in South Atlantic USA 1 Artillery and 1 Tank placed in Salvador 3 Mech.Infs placed in Rio de Oro 1 Carrier placed in 91 Sea Zone 2 Adv.Fighters placed in 91 Sea Zone 2 B.Transports placed in 83 Sea Zone 4 Artillerys placed in San Francisco Turn Complete - Americans Americans collect 108 PUs; end with 108 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 95 Sea Zone: 1 Destroyer EDIT: Adding units owned by Americans to 87 Sea Zone: 1 Destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Yamamoto regular : -0.17 Americans regular : 0.50 Italians regular : 2.33 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Germans 4 Mech.Infs moved from Warsaw to Hamburg 2 JetFighters moved from 23 Sea Zone to Hamburg 2 Adv.Fighters moved from 23 Sea Zone to Hamburg 1 ArmoredCar, 4 Artillerys, 1 HeavyTank, 10 Infantrys and 2 Tanks moved from Kiev to Kursk 11 Infantrys moved from Donetsk to Kursk 1 HeavyTank moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 HeavyTank moved from Novgorod to S.Karelia 1 Artillery and 1 Infantry moved from Leningrad to S.Karelia 1 ArmoredCar moved from Vinnytsia to Kursk 2 Infantrys moved from Vinnytsia to Donetsk 1 Artillery and 3 Infantrys moved from Krakow to Vinnytsia 2 ArmoredCars, 1 Artillery, 1 HeavyTank and 4 Infantrys moved from Bohemia to Krakow 2 ArmoredCars and 1 HeavyTank moved from Krakow to Vinnytsia 2 Artillerys and 9 Infantrys moved from Belgium to Netherlands Purchase Units - Germans Germans buy 4 ArmoredCars, 3 Elites, 17 Infantrys, 4 Mech.Infs, 2 S.Submarines and 2 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Hamburg Germans attack with 2 Adv.Fighters, 2 JetFighters and 4 Mech.Infs British defend with 1 AAGun, 1 Factory and 2 Tanks British roll AA dice in Hamburg : 1/4 hits, 0.67 expected hits 1 Adv.Fighter owned by the Germans lost in Hamburg Germans roll dice for 1 Adv.Fighter, 2 JetFighters and 4 Mech.Infs in Hamburg, round 2 : 2/7 hits, 3.17 expected hits British roll dice for 2 Tanks in Hamburg, round 2 : 1/2 hits, 1.00 expected hits 2 Tanks owned by the British and 1 Mech.Inf owned by the Germans lost in Hamburg Germans win, taking Hamburg from British with 1 Adv.Fighter, 2 JetFighters and 3 Mech.Infs remaining. Battle score for attacker is -6 Casualties for Germans: 1 Adv.Fighter and 1 Mech.Inf Casualties for British: 2 Tanks Battle in Kursk Germans attack with 2 ArmoredCars, 4 Artillerys, 1 HeavyTank, 21 Infantrys and 2 Tanks Russians defend with 1 AAGun, 2 ArmoredCars, 1 Factory, 9 Infantrys and 1 Tank Germans roll dice for 2 ArmoredCars, 4 Artillerys, 1 HeavyTank, 21 Infantrys and 2 Tanks in Kursk, round 2 : 5/30 hits, 7.83 expected hits Russians roll dice for 2 ArmoredCars, 9 Infantrys and 1 Tank in Kursk, round 2 : 5/12 hits, 3.83 expected hits 2 ArmoredCars owned by the Russians, 3 Infantrys owned by the Russians and 5 Infantrys owned by the Germans lost in Kursk Germans roll dice for 2 ArmoredCars, 4 Artillerys, 1 HeavyTank, 16 Infantrys and 2 Tanks in Kursk, round 3 : 11/25 hits, 7.00 expected hits Russians roll dice for 6 Infantrys and 1 Tank in Kursk, round 3 : 4/7 hits, 2.50 expected hits 6 Infantrys owned by the Russians, 4 Infantrys owned by the Germans and 1 Tank owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 2 ArmoredCars, 4 Artillerys, 1 HeavyTank, 12 Infantrys and 2 Tanks remaining. Battle score for attacker is 13 Casualties for Germans: 9 Infantrys Casualties for Russians: 2 ArmoredCars, 9 Infantrys and 1 Tank Battle in S.Karelia Germans attack with 1 Artillery, 1 HeavyTank and 1 Infantry Russians defend with 2 Artillerys and 3 Infantrys Germans roll dice for 1 Artillery, 1 HeavyTank and 1 Infantry in S.Karelia, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 2 Artillerys and 3 Infantrys in S.Karelia, round 2 : 0/5 hits, 1.67 expected hits 2 Infantrys owned by the Russians lost in S.Karelia Germans roll dice for 1 Artillery, 1 HeavyTank and 1 Infantry in S.Karelia, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 2 Artillerys and 1 Infantry in S.Karelia, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in S.Karelia Germans roll dice for 1 Artillery and 1 HeavyTank in S.Karelia, round 4 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 Artillery in S.Karelia, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in S.Karelia Germans win, taking S.Karelia from Russians with 1 Artillery and 1 HeavyTank remaining. Battle score for attacker is 12 Casualties for Russians: 2 Artillerys and 3 Infantrys Casualties for Germans: 1 Infantry Non Combat Move - Germans 1 S.Submarine and 3 Transports moved from 24 Sea Zone to 23 Sea Zone 1 Adv.Fighter and 2 JetFighters moved from Hamburg to 23 Sea Zone Place Units - Germans 2 S.Submarines placed in 24 Sea Zone Germans undo move 1. 1 S.Submarine placed in 20 Sea Zone 1 S.Submarine placed in 24 Sea Zone 3 Elites placed in Kiev 2 ArmoredCars and 2 Tanks placed in Vinnytsia 4 Mech.Infs placed in Warsaw 2 ArmoredCars and 1 Infantry placed in Leningrad 4 Infantrys placed in Rhine 2 Infantrys placed in Normandy 5 Infantrys placed in Bohemia 5 Infantrys placed in Berlin Turn Complete - Germans Germans collect 114 PUs; end with 114 PUsCombat Hit Differential Summary :
British AA : 0.33 Russians regular : 0.67 Germans regular : 1.33 British regular : 0.00 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Russians 1 Infantry moved from Smolensk to Novgorod Russians take Novgorod from Germans 1 Elite and 3 Infantrys moved from Arkhangelsk to S.Karelia 1 ArmoredCar, 8 Infantrys and 1 Tank moved from Moscow to Yaroslavl 1 Infantry moved from Yaroslavl to Smolensk 5 Infantrys moved from Stalingrad to Rostov 3 Infantrys moved from Georgia to Rostov 2 Infantrys moved from Penza to Tula 5 Infantrys moved from Gorky to Yaroslavl 7 Infantrys moved from Kuybyshev to Penza 4 Infantrys moved from Ufa to Kuybyshev 2 Infantrys moved from Chimkent to Kuybyshev 2 Infantrys moved from Tashkent to Chimkent 1 Infantry moved from Novosibirsk to Krasnoyarsk 3 Infantrys moved from Evenkia to Olyokminsk 1 ArmoredCar moved from Sibirsky to Olyokminsk 1 Tank moved from Sibirsky to Olyokminsk 1 Infantry moved from Sibirsky to Khatanga 2 Infantrys moved from Sibirsky to Evenkia 1 Elite moved from Sibirsky to Evenkia Purchase Units - Russians Russians buy 34 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Russians Battle in Olyokminsk Russians attack with 1 ArmoredCar, 3 Infantrys and 1 Tank Hisaichi defend with 1 Tank Russians roll dice for 1 ArmoredCar, 3 Infantrys and 1 Tank in Olyokminsk, round 2 : 0/5 hits, 1.33 expected hits Hisaichi roll dice for 1 Tank in Olyokminsk, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians lost in Olyokminsk Russians roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Olyokminsk, round 3 : 2/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Tank in Olyokminsk, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Olyokminsk Russians win, taking Olyokminsk from Hisaichi with 1 ArmoredCar, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 3 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 1 Tank Battle in S.Karelia Russians attack with 1 Elite and 3 Infantrys Germans defend with 1 Artillery and 1 HeavyTank Russians roll dice for 1 Elite and 3 Infantrys in S.Karelia, round 2 : 1/4 hits, 0.83 expected hits Germans roll dice for 1 Artillery and 1 HeavyTank in S.Karelia, round 2 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in S.Karelia Russians roll dice for 1 Elite and 2 Infantrys in S.Karelia, round 3 : 0/3 hits, 0.67 expected hits Germans roll dice for 1 HeavyTank in S.Karelia, round 3 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in S.Karelia Russians roll dice for 1 Elite and 1 Infantry in S.Karelia, round 4 : 0/2 hits, 0.50 expected hits Germans roll dice for 1 HeavyTank in S.Karelia, round 4 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in S.Karelia Russians roll dice for 1 Elite in S.Karelia, round 5 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 HeavyTank in S.Karelia, round 5 : 1/1 hits, 0.67 expected hits 1 Elite owned by the Russians and 1 HeavyTank owned by the Germans lost in S.Karelia Germans win with no units remaining. Battle score for attacker is 2 Casualties for Russians: 1 Elite and 3 Infantrys Casualties for Germans: 1 Artillery and 1 HeavyTank Non Combat Move - Russians 5 Infantrys moved from Sverdlovsk to Perm Place Units - Russians 9 Infantrys and 1 Tank placed in Moscow 4 Infantrys placed in Arkhangelsk 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 2 Infantrys placed in Tashkent 5 Infantrys placed in Sverdlovsk 6 Infantrys placed in Sibirsky Turn Complete - Russians Russians collect 63 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans regular : 1.00 Russians regular : -0.83 Hisaichi regular : 0.00 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Italians 3 Destroyers moved from 44 Sea Zone to 42 Sea Zone 3 Infantrys moved from S.Tunisia to Tunis 7 Artillerys, 1 Elite and 29 Infantrys moved from Mersa Matruh to New Valley 2 HeavyTanks and 1 Tank moved from Kufra to Ghadames 1 Artillery, 1 Elite and 1 Infantry moved from Hun to Ghadames 1 Artillery and 2 Infantrys moved from Hun to Kufra 1 HeavyTank moved from Mersa Matruh to Kufra 1 Tank moved from Burgundy to Provence Purchase Units - Italians Italians buy 2 Artillerys, 1 Bunker, 5 Destroyers, 2 HeavyTanks, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; Combat - Italians Battle in 42 Sea Zone Italians attack with 3 Destroyers French defend with 1 Transport; Americans defend with 1 Carrier Italians roll dice for 3 Destroyers in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 Carrier and 1 Transport in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 Transport owned by the French lost in 42 Sea Zone Italians roll dice for 3 Destroyers in 42 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 Carrier in 42 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 3 Destroyers in 42 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 Carrier in 42 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 Carrier owned by the Americans and 1 Destroyer owned by the Italians lost in 42 Sea Zone Italians win with 2 Destroyers remaining. Battle score for attacker is 12 Casualties for French: 1 Transport Casualties for Italians: 1 Destroyer Casualties for Americans: 1 Carrier Battle in New Valley Italians attack with 7 Artillerys, 1 Elite and 29 Infantrys British defend with 1 Infantry Italians roll dice for 7 Artillerys, 1 Elite and 29 Infantrys in New Valley, round 2 : 10/37 hits, 8.67 expected hits British roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in New Valley Italians win, taking New Valley from British with 7 Artillerys, 1 Elite and 29 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Italians Place Units - Italians 2 Artillerys, 1 Bunker and 1 HeavyTank placed in Tunis 1 HeavyTank, 1 Infantry and 1 Tank placed in Hun 4 Destroyers placed in 48 Sea Zone 1 Destroyer placed in 48 Sea Zone Italians undo move 4. Italians undo move 3. 1 Destroyer placed in 51 Sea Zone 3 Destroyers placed in 48 Sea Zone 1 Destroyer placed in 48 Sea Zone Italians undo move 4. Italians undo move 4. 4 Destroyers placed in 46 Sea Zone Italians undo move 4. Italians undo move 3. 5 Destroyers placed in 46 Sea Zone Turn Complete - Italians Italians collect 68 PUs; end with 68 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Italians regular : 0.33 British regular : -0.33 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - French 1 Infantry moved from Lower Egypt to Mersa Matruh British take Mersa Matruh from Italians 1 Infantry moved from Equatoria to Darfur 1 Tank moved from Syria to Palestine 1 Infantry moved from Syria to Palestine 1 Elite and 1 Infantry moved from S.Algeria to N.Tunisia 2 Artillerys moved from E.Morocco to N.Algeria 2 Infantrys moved from E.Morocco to N.Algeria Purchase Units - French French buy 2 Artillerys, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - French Non Combat Move - French Place Units - French 2 Artillerys and 2 Infantrys placed in E.Morocco 2 Infantrys placed in Syria 1 Transport placed in 1 Sea Zone Turn Complete - French French collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Yamamoto 1 Submarine moved from 86 Sea Zone to 87 Sea Zone 5 Infantrys moved from Minamitori to 86 Sea Zone 5 Infantrys and 3 Transports moved from 86 Sea Zone to 87 Sea Zone 5 Infantrys moved from 87 Sea Zone to Wake 5 Adv.Fighters and 7 Fighters moved from 86 Sea Zone to Wake 1 Destroyer moved from 85 Sea Zone to 87 Sea Zone 3 Destroyers moved from 85 Sea Zone to 86 Sea Zone 2 Bombers moved from Tokyo to 87 Sea Zone 1 Submarine moved from 86 Sea Zone to 103 Sea Zone 3 Tanks moved from Sumatra to Lombok 2 Artillerys and 2 Infantrys moved from Banjarmasin to 110 Sea Zone 1 Marine moved from Sumatra to 110 Sea Zone 2 Artillerys, 2 Fighters, 2 Infantrys and 1 Marine moved from 110 Sea Zone to Lombok 1 ArmoredCar, 4 Mech.Infs and 5 Tanks moved from Shensi to Ningsia 2 Mech.Infs moved from Kweichow to Ningsia 1 ArmoredCar moved from Hunan to Shensi 1 ArmoredCar moved from Hunan to Hupeh 1 Mech.Inf moved from Hong Kong to Kweichow 2 ArmoredCars, 1 Mech.Inf and 2 Tanks moved from Hong Kong to Hunan Purchase Units - Yamamoto Yamamoto buy 2 ArmoredCars, 2 Artillerys, 3 Destroyers, 8 Infantrys, 2 Mech.Infs, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 87 Sea Zone Yamamoto attack with 2 Bombers, 1 Destroyer, 1 Submarine and 3 Transports Americans defend with 1 Destroyer Yamamoto roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Bombers, 1 Destroyer and 3 Transports in 87 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 Destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans lost in 87 Sea Zone Yamamoto win with 2 Bombers, 1 Destroyer, 1 Submarine and 3 Transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Battle in Wake Yamamoto attack with 5 Adv.Fighters, 7 Fighters and 5 Infantrys Americans defend with 2 Artillerys, 1 Bunker, 1 Elite, 1 Factory, 1 Infantry and 1 S.Bomber Yamamoto roll dice for 5 Adv.Fighters, 7 Fighters and 5 Infantrys in Wake, round 2 : 7/17 hits, 5.67 expected hits Americans roll dice for 2 Artillerys, 1 Bunker, 1 Elite, 1 Infantry and 1 S.Bomber in Wake, round 2 : 4/6 hits, 2.17 expected hits 1 Bunker owned by the Americans, 1 S.Bomber owned by the Americans, 1 Elite owned by the Americans, 4 Infantrys owned by the Yamamoto, 1 Infantry owned by the Americans and 2 Artillerys owned by the Americans lost in Wake Yamamoto win, taking Wake from Americans with 5 Adv.Fighters, 7 Fighters and 1 Infantry remaining. Battle score for attacker is 29 Casualties for Yamamoto: 4 Infantrys Casualties for Americans: 2 Artillerys, 1 Bunker, 1 Elite, 1 Infantry and 1 S.Bomber Battle in Lombok Yamamoto attack with 2 Artillerys, 2 Fighters, 2 Infantrys, 1 Marine and 3 Tanks Anzac defend with 1 Artillery and 1 Infantry; Dutch defend with 1 Bunker Yamamoto roll dice for 1 Battleship in Lombok, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 2 Artillerys, 2 Fighters, 2 Infantrys, 1 Marine and 3 Tanks in Lombok, round 2 : 2/10 hits, 4.00 expected hits Units damaged: 1 Bunker owned by the Dutch Dutch roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Lombok, round 2 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Lombok Yamamoto roll dice for 2 Artillerys, 2 Fighters, 1 Infantry, 1 Marine and 3 Tanks in Lombok, round 3 : 2/9 hits, 3.83 expected hits Dutch roll dice for 1 Artillery and 1 Bunker in Lombok, round 3 : 0/2 hits, 0.83 expected hits 1 Artillery owned by the Anzac and 1 Bunker owned by the Dutch lost in Lombok Yamamoto win, taking Lombok from Dutch with 2 Artillerys, 2 Fighters, 1 Infantry, 1 Marine and 3 Tanks remaining. Battle score for attacker is 10 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 1 Artillery and 1 Infantry Casualties for Dutch: 1 Bunker Battle in Ningsia Yamamoto attack with 1 ArmoredCar, 6 Mech.Infs and 5 Tanks Chinese defend with 1 Elite, 5 Infantrys and 2 Mech.Infs Yamamoto roll dice for 1 ArmoredCar, 6 Mech.Infs and 5 Tanks in Ningsia, round 2 : 7/12 hits, 4.83 expected hits Chinese roll dice for 1 Elite, 5 Infantrys and 2 Mech.Infs in Ningsia, round 2 : 5/8 hits, 2.67 expected hits 1 Mech.Inf owned by the Chinese, 1 Elite owned by the Chinese, 4 Mech.Infs owned by the Yamamoto, 5 Infantrys owned by the Chinese and 1 ArmoredCar owned by the Yamamoto lost in Ningsia Yamamoto roll dice for 2 Mech.Infs and 5 Tanks in Ningsia, round 3 : 6/7 hits, 3.17 expected hits Chinese roll dice for 1 Mech.Inf in Ningsia, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Ningsia Yamamoto win, taking Ningsia from Chinese with 2 Mech.Infs and 5 Tanks remaining. Battle score for attacker is -3 Casualties for Yamamoto: 1 ArmoredCar and 4 Mech.Infs Casualties for Chinese: 1 Elite, 5 Infantrys and 2 Mech.Infs Battle in 103 Sea Zone Yamamoto attack with 1 Submarine Americans defend with 1 S.Submarine Yamamoto roll dice for 1 Submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 S.Submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 Submarine owned by the Yamamoto submerged Non Combat Move - Yamamoto 5 Adv.Fighters and 7 Fighters moved from Wake to 86 Sea Zone 2 Bombers moved from 87 Sea Zone to Tokyo 2 Fighters moved from Lombok to 110 Sea Zone Place Units - Yamamoto 2 Infantrys placed in Minamitori 2 Artillerys and 2 Infantrys placed in Banjarmasin 2 ArmoredCars, 2 Mech.Infs and 2 Tanks placed in Hong Kong 3 Destroyers and 1 Submarine placed in 85 Sea Zone 4 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 82 PUs; end with 82 PUsCombat Hit Differential Summary :
Chinese regular : 2.00 Yamamoto regular : 2.50 Americans regular : 1.00 Dutch regular : -1.00 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Chinese 3 Infantrys moved from Gobi Altai to Ningsia 5 Infantrys and 1 Marine moved from E.Qinghai to Ningsia 1 Mech.Inf moved from Szechwan to Ningsia 2 Infantrys moved from Lanchow to Shensi 2 Infantrys moved from Szechwan to Hupeh 2 Infantrys moved from Szechwan to Kweichow Purchase Units - Chinese Chinese buy 1 Elite and 9 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 2 Infantrys Yamamoto defend with 1 Mech.Inf Chinese roll dice for 2 Infantrys in Kweichow, round 2 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Mech.Inf in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 Infantrys in Kweichow, round 3 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Mech.Inf in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 Infantrys in Kweichow, round 4 : 1/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Mech.Inf in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Yamamoto lost in Kweichow Chinese win, taking Kweichow from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Mech.Inf Battle in Ningsia Chinese attack with 8 Infantrys, 1 Marine and 1 Mech.Inf Yamamoto defend with 2 Mech.Infs and 5 Tanks Chinese roll dice for 8 Infantrys, 1 Marine and 1 Mech.Inf in Ningsia, round 2 : 5/10 hits, 2.33 expected hits Yamamoto roll dice for 2 Mech.Infs and 5 Tanks in Ningsia, round 2 : 3/7 hits, 3.17 expected hits 3 Tanks owned by the Yamamoto, 2 Mech.Infs owned by the Yamamoto and 3 Infantrys owned by the Chinese lost in Ningsia Chinese roll dice for 5 Infantrys, 1 Marine and 1 Mech.Inf in Ningsia, round 3 : 1/7 hits, 1.83 expected hits Yamamoto roll dice for 2 Tanks in Ningsia, round 3 : 0/2 hits, 1.00 expected hits 1 Tank owned by the Yamamoto lost in Ningsia Chinese roll dice for 5 Infantrys, 1 Marine and 1 Mech.Inf in Ningsia, round 4 : 2/7 hits, 1.83 expected hits Yamamoto roll dice for 1 Tank in Ningsia, round 4 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Ningsia Chinese win, taking Ningsia from Yamamoto with 4 Infantrys, 1 Marine and 1 Mech.Inf remaining. Battle score for attacker is 29 Casualties for Chinese: 4 Infantrys Casualties for Yamamoto: 2 Mech.Infs and 5 Tanks Battle in Hupeh Chinese attack with 2 Infantrys Yamamoto defend with 1 ArmoredCar Chinese roll dice for 2 Infantrys in Hupeh, round 2 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 2 Infantrys in Hupeh, round 3 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 3 : 0/1 hits, 0.17 expected hits Chinese roll dice for 2 Infantrys in Hupeh, round 4 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 4 : 0/1 hits, 0.17 expected hits Chinese roll dice for 2 Infantrys in Hupeh, round 5 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 5 : 0/1 hits, 0.17 expected hits Chinese roll dice for 2 Infantrys in Hupeh, round 6 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 6 : 0/1 hits, 0.17 expected hits Chinese roll dice for 2 Infantrys in Hupeh, round 7 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 7 : 0/1 hits, 0.17 expected hits Chinese roll dice for 2 Infantrys in Hupeh, round 8 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 8 : 0/1 hits, 0.17 expected hits Chinese roll dice for 2 Infantrys in Hupeh, round 9 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 9 : 0/1 hits, 0.17 expected hits Chinese roll dice for 2 Infantrys in Hupeh, round 10 : 1/2 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 10 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Yamamoto lost in Hupeh Chinese win, taking Hupeh from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 ArmoredCar Battle in Shensi Chinese attack with 2 Infantrys Yamamoto defend with 1 ArmoredCar Chinese roll dice for 2 Infantrys in Shensi, round 2 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 ArmoredCar in Shensi, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 2 Infantrys in Shensi, round 3 : 1/2 hits, 0.33 expected hits Yamamoto roll dice for 1 ArmoredCar in Shensi, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Yamamoto lost in Shensi Chinese win, taking Shensi from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 ArmoredCar Non Combat Move - Chinese 3 Infantrys moved from Lanchow to Ningsia 6 Infantrys moved from Hsining to E.Qinghai 3 Infantrys moved from E.Sinkiang to Gobi Altai 1 Tank moved from Urumqi to Gobi Altai 3 Infantrys moved from Urumqi to E.Sinkiang Place Units - Chinese 1 Elite and 5 Infantrys placed in Hsining 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Yamamoto regular : -2.00 Chinese regular : 0.33 Hisaichi regular : -1.50 -
TripleA Turn Summary: Hisaichi round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Hisaichi 1 Artillery moved from Kamchatka to Koryakia Hisaichi take Koryakia from Russians 1 B.Transport moved from 75 Sea Zone to 84 Sea Zone 1 Artillery and 1 Infantry moved from N.Sakhalin to 75 Sea Zone 1 Artillery and 1 Infantry moved from Kamchatka to 75 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 75 Sea Zone to 87 Sea Zone 1 Artillery and 1 Infantry moved from 87 Sea Zone to Wake 1 Artillery, 1 Infantry and 1 Transport moved from 75 Sea Zone to 86 Sea Zone 1 Artillery and 1 Infantry moved from 86 Sea Zone to Minamitori 3 ArmoredCars, 1 Artillery and 7 Tanks moved from Suiyuan to Ningsia 2 Infantrys moved from Chahar to Suiyuan 2 ArmoredCars and 1 Tank moved from Peking to Shansi 4 ArmoredCars moved from Liaoning to Chahar 2 Artillerys, 1 Bomber, 1 Elite and 1 Infantry moved from N.Buryat Mongolia to Olyokminsk 4 ArmoredCars moved from Chita to Olyokminsk 2 Artillerys and 2 Infantrys moved from Chita to N.Buryat Mongolia 2 ArmoredCars moved from Heilungchiang to N.Buryat Mongolia 1 Infantry moved from Heilungchiang to Ayan 2 Infantrys moved from Heilungchiang to Ayan 2 Infantrys moved from Kirin to Heilungchiang 4 Infantrys moved from Changchun to 84 Sea Zone 1 B.Transport and 4 Infantrys moved from 84 Sea Zone to 75 Sea Zone 4 Infantrys moved from 75 Sea Zone to Kolyma 2 Destroyers moved from 84 Sea Zone to 86 Sea Zone 1 Artillery moved from Celebes to 107 Sea Zone 1 Infantry moved from Davao to 107 Sea Zone 1 Artillery and 1 Infantry moved from 107 Sea Zone to Jilolo 1 Infantry moved from Davao to 107 Sea Zone 1 Infantry moved from 107 Sea Zone to Hollandia Hisaichi take Hollandia from Dutch 1 T.Boat moved from 110 Sea Zone to 111 Sea Zone Purchase Units - Hisaichi Hisaichi buy 4 ArmoredCars, 2 Artillerys, 2 Destroyers, 11 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Ningsia Hisaichi attack with 3 ArmoredCars, 1 Artillery and 7 Tanks Chinese defend with 7 Infantrys, 1 Marine and 1 Mech.Inf Hisaichi roll dice for 3 ArmoredCars, 1 Artillery and 7 Tanks in Ningsia, round 2 : 3/11 hits, 4.83 expected hits Chinese roll dice for 7 Infantrys, 1 Marine and 1 Mech.Inf in Ningsia, round 2 : 2/9 hits, 3.00 expected hits 2 ArmoredCars owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Ningsia Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 7 Tanks in Ningsia, round 3 : 5/9 hits, 4.17 expected hits Chinese roll dice for 4 Infantrys, 1 Marine and 1 Mech.Inf in Ningsia, round 3 : 4/6 hits, 2.00 expected hits 1 ArmoredCar owned by the Hisaichi, 2 Tanks owned by the Hisaichi, 1 Marine owned by the Chinese, 4 Infantrys owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Ningsia Hisaichi roll dice for 5 Tanks in Ningsia, round 4 : 3/5 hits, 2.50 expected hits Chinese roll dice for 1 Mech.Inf in Ningsia, round 4 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Ningsia Hisaichi win, taking Ningsia from Chinese with 5 Tanks remaining. Battle score for attacker is -2 Casualties for Hisaichi: 3 ArmoredCars, 1 Artillery and 2 Tanks Casualties for Chinese: 7 Infantrys, 1 Marine and 1 Mech.Inf Battle in Jilolo Hisaichi attack with 1 Artillery and 1 Infantry Dutch defend with 1 Infantry Hisaichi roll dice for 1 Battleship in Jilolo, round 2 : 1/1 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Jilolo, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Jilolo Hisaichi win, taking Jilolo from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in Olyokminsk Hisaichi attack with 4 ArmoredCars, 2 Artillerys, 1 Bomber, 1 Elite and 1 Infantry Russians defend with 1 ArmoredCar, 2 Infantrys and 1 Tank Hisaichi roll dice for 4 ArmoredCars, 2 Artillerys, 1 Bomber, 1 Elite and 1 Infantry in Olyokminsk, round 2 : 4/9 hits, 3.50 expected hits Russians roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Olyokminsk, round 2 : 0/4 hits, 1.33 expected hits 2 Infantrys owned by the Russians, 1 ArmoredCar owned by the Russians and 1 Tank owned by the Russians lost in Olyokminsk Hisaichi win, taking Olyokminsk from Russians with 4 ArmoredCars, 2 Artillerys, 1 Bomber, 1 Elite and 1 Infantry remaining. Battle score for attacker is 13 Casualties for Russians: 1 ArmoredCar, 2 Infantrys and 1 Tank Non Combat Move - Hisaichi 1 Bomber moved from Olyokminsk to N.Buryat Mongolia Place Units - Hisaichi 1 Transport placed in 107 Sea Zone 3 Infantrys placed in Davao 2 Destroyers placed in 84 Sea Zone 2 ArmoredCars and 1 Tank placed in Peking 2 ArmoredCars and 1 Tank placed in Chita 2 Artillerys and 2 Infantrys placed in Liaoning 6 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 78 PUs; end with 78 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Russians regular : -1.33 Dutch regular : -0.33 Hisaichi regular : 0.33 -
TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - British 3 Transports moved from 22 Sea Zone to 21 Sea Zone 2 Tanks moved from Dover to 21 Sea Zone 1 Tank moved from Manchester to 21 Sea Zone 5 Infantrys moved from Manchester to 21 Sea Zone 2 Destroyers moved from 21 Sea Zone to 20 Sea Zone 1 Bomber moved from Dover to 20 Sea Zone 5 Infantrys, 3 Tanks and 4 Transports moved from 21 Sea Zone to 22 Sea Zone 5 Fighters, 5 Infantrys and 3 Tanks moved from 22 Sea Zone to Hamburg 1 Infantry moved from Scotland to Manchester 2 Mech.Infs moved from Kenya to Kufra 2 Mech.Infs moved from Darfur to Kufra 1 Artillery moved from Cairo to Lower Egypt 1 Artillery moved from Cairo to Lower Egypt 3 Artillerys, 2 Elites, 3 Fighters, 15 Infantrys and 4 Tanks moved from Cairo to Lower Egypt 2 ArmoredCars and 1 Tank moved from Astrakhan to Rostov 2 ArmoredCars and 1 Tank moved from W.Iran to Astrakhan 1 Infantry moved from French Equatorial Africa to Darfur 2 Mech.Infs moved from Cape Town to Kenya 1 Fighter moved from Lower Egypt to Kufra 2 Infantrys moved from Madras to 60 Sea Zone 2 Infantrys moved from 60 Sea Zone to Assam 1 Elite and 1 Infantry moved from Assam to Yunnan 5 Infantrys moved from Bihar to Assam 1 Elite moved from Delhi to Bihar 1 Infantry moved from Delhi to Bihar Purchase Units - British British buy 2 ArmoredCars, 6 Artillerys, 1 Destroyer, 1 Fighter, 10 Infantrys, 4 Mech.Infs, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in 20 Sea Zone British attack with 1 Bomber and 2 Destroyers Germans defend with 1 S.Submarine Germans roll dice for 1 S.Submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Bomber and 2 Destroyers in 20 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 S.Submarine owned by the Germans lost in 20 Sea Zone British win with 1 Bomber and 2 Destroyers remaining. Battle score for attacker is 10 Casualties for Germans: 1 S.Submarine Battle in Hamburg British attack with 5 Fighters, 5 Infantrys and 3 Tanks Germans defend with 1 AAGun, 1 Factory and 3 Mech.Infs Germans roll AA dice in Hamburg : 0/5 hits, 0.83 expected hits British roll dice for 1 Battleship in Hamburg, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 5 Fighters, 5 Infantrys and 3 Tanks in Hamburg, round 2 : 6/13 hits, 4.00 expected hits Germans roll dice for 3 Mech.Infs in Hamburg, round 2 : 2/3 hits, 1.00 expected hits 3 Mech.Infs owned by the Germans and 2 Infantrys owned by the British lost in Hamburg British win, taking Hamburg from Germans with 5 Fighters, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 14 Casualties for British: 2 Infantrys Casualties for Germans: 3 Mech.Infs Battle in Yunnan British attack with 1 Elite and 1 Infantry Thai defend with 1 Infantry British roll dice for 1 Elite and 1 Infantry in Yunnan, round 2 : 1/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Yunnan British win, taking Yunnan from Yamamoto with 1 Elite remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Thai: 1 Infantry Battle in Kufra British attack with 1 Fighter and 4 Mech.Infs Italians defend with 1 Artillery, 1 HeavyTank and 2 Infantrys British roll dice for 1 Fighter and 4 Mech.Infs in Kufra, round 2 : 2/5 hits, 1.67 expected hits Italians roll dice for 1 Artillery, 1 HeavyTank and 2 Infantrys in Kufra, round 2 : 0/4 hits, 1.67 expected hits 2 Infantrys owned by the Italians lost in Kufra British roll dice for 1 Fighter and 4 Mech.Infs in Kufra, round 3 : 1/5 hits, 1.67 expected hits Italians roll dice for 1 Artillery and 1 HeavyTank in Kufra, round 3 : 0/2 hits, 1.00 expected hits 1 Artillery owned by the Italians lost in Kufra British roll dice for 1 Fighter and 4 Mech.Infs in Kufra, round 4 : 1/5 hits, 1.67 expected hits Italians roll dice for 1 HeavyTank in Kufra, round 4 : 0/1 hits, 0.67 expected hits 1 HeavyTank owned by the Italians lost in Kufra British win, taking Kufra from Italians with 1 Fighter and 4 Mech.Infs remaining. Battle score for attacker is 15 Casualties for Italians: 1 Artillery, 1 HeavyTank and 2 Infantrys Non Combat Move - British 1 Fighter moved from Kufra to Darfur 1 Fighter moved from 56 Sea Zone to Lower Egypt 1 Infantry moved from N.Algeria to N.Tunisia 1 Bomber moved from 20 Sea Zone to Manchester 5 Fighters moved from Hamburg to 22 Sea Zone Place Units - British 2 Artillerys and 2 Infantrys placed in Manchester 3 Artillerys and 3 Infantrys placed in Cairo 2 Mech.Infs placed in Cape Town 2 ArmoredCars and 1 Tank placed in W.Iran 2 Mech.Infs and 1 Tank placed in Delhi 1 Transport placed in 80 Sea Zone 1 Artillery and 1 Infantry placed in Vancouver 1 Fighter placed in Wales 1 Destroyer placed in 20 Sea Zone 4 Infantrys placed in Madras Turn Complete - British British collect 107 PUs; end with 107 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.67 Italians regular : -3.33 Germans AA : -0.83 Germans regular : 0.50 British regular : 1.50 -
TripleA Turn Summary: Anzac round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Anzac 2 Infantrys moved from Queensland to Townsville 1 Infantry moved from Northern Territory to Townsville 3 Infantrys moved from West Papua to Hollandia 1 Tank moved from Merauke to Hollandia 2 Artillerys moved from Western Australia to 67 Sea Zone 2 Infantrys moved from Broome to 67 Sea Zone 2 Artillerys, 4 Fighters and 2 Infantrys moved from 67 Sea Zone to Java 1 Artillery and 1 Infantry moved from Tanimbar to 113 Sea Zone 1 Artillery and 1 Infantry moved from 113 Sea Zone to Aroe Dutch take Aroe from Yamamoto 1 Destroyer, 2 Submarines and 2 Transports moved from 114 Sea Zone to 113 Sea Zone 1 Artillery and 1 Infantry moved from Timor to 113 Sea Zone 1 Artillery and 1 Infantry moved from 113 Sea Zone to Townsville Purchase Units - Anzac Anzac buy 2 Artillerys, 2 Elites, 5 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in Hollandia Anzac attack with 3 Infantrys and 1 Tank Hisaichi defend with 1 Infantry Anzac roll dice for 3 Infantrys and 1 Tank in Hollandia, round 2 : 0/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Hollandia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Hollandia Anzac roll dice for 2 Infantrys and 1 Tank in Hollandia, round 3 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Hollandia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Hollandia Anzac win, taking Hollandia from Hisaichi with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0 Casualties for Anzac: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Java Anzac attack with 2 Artillerys, 4 Fighters and 2 Infantrys Thai defend with 1 Infantry Anzac roll dice for 2 Artillerys, 4 Fighters and 2 Infantrys in Java, round 2 : 3/8 hits, 2.67 expected hits Thai roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Java Anzac win, taking Java from Thai with 2 Artillerys, 4 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in Townsville Anzac attack with 1 Artillery and 4 Infantrys Thai defend with 1 AAGun, 1 Factory and 3 Infantrys Anzac roll dice for 1 Artillery and 4 Infantrys in Townsville, round 2 : 0/5 hits, 1.17 expected hits Thai roll dice for 3 Infantrys in Townsville, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Anzac lost in Townsville Anzac roll dice for 1 Artillery and 2 Infantrys in Townsville, round 3 : 0/3 hits, 0.83 expected hits Thai roll dice for 3 Infantrys in Townsville, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Anzac lost in Townsville Anzac roll dice for 1 Artillery and 1 Infantry in Townsville, round 4 : 2/2 hits, 0.67 expected hits Thai roll dice for 3 Infantrys in Townsville, round 4 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Anzac and 2 Infantrys owned by the Thai lost in Townsville Anzac roll dice for 1 Artillery in Townsville, round 5 : 1/1 hits, 0.33 expected hits Thai roll dice for 1 Infantry in Townsville, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Townsville Anzac win, taking Townsville from Thai with 1 Artillery remaining. Battle score for attacker is -2 Casualties for Anzac: 4 Infantrys Casualties for Thai: 3 Infantrys Non Combat Move - Anzac 4 Fighters moved from Java to 67 Sea Zone 1 Infantry moved from Broome to 67 Sea Zone 1 Infantry moved from 67 Sea Zone to Java 2 Infantrys moved from Canberra to New South Wales Place Units - Anzac 1 Artillery and 1 Elite placed in Western Australia 1 Artillery and 2 Infantrys placed in Broome 3 Infantrys placed in Port Moresby 1 Transport placed in 122 Sea Zone 1 Elite and 1 Marine placed in Canberra Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Anzac regular : -0.50 Thai regular : 0.33 Hisaichi regular : 0.33 -
TripleA Turn Summary: Dutch round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Dutch 1 Transport moved from 36 Sea Zone to 35 Sea Zone 1 Elite and 1 Infantry moved from Bahia to 35 Sea Zone 1 Elite, 1 Infantry and 1 Transport moved from 35 Sea Zone to 36 Sea Zone 1 Elite and 1 Infantry moved from 36 Sea Zone to French Sudan 1 Elite and 2 Infantrys moved from French Sudan to French Equatorial Africa 1 Elite and 1 Tank moved from N.Tunisia to S.Tunisia Purchase Units - Dutch Dutch buy 2 Bunkers and 1 Infantry; Remaining resources: 0 PUs; Combat - Dutch Battle in S.Tunisia Dutch attack with 1 Elite and 1 Tank Italians defend with 1 Infantry Dutch roll dice for 1 Elite and 1 Tank in S.Tunisia, round 2 : 2/2 hits, 0.83 expected hits Italians roll dice for 1 Infantry in S.Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in S.Tunisia Dutch win, taking S.Tunisia from Italians with 1 Elite and 1 Tank remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Non Combat Move - Dutch 1 Elite and 1 Infantry moved from Suriname to Amazon Place Units - Dutch 1 Bunker placed in Java 1 Bunker placed in Timor 1 Infantry placed in Suriname Turn Complete - Dutch Dutch collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians regular : -0.33 Dutch regular : 1.17 -
TripleA Turn Summary: Finns round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Finns 2 Artillerys, 1 Elite and 3 Infantrys moved from Vyborg to Leningrad 2 ArmoredCars, 2 Artillerys, 4 Elites and 2 Infantrys moved from Oulu to Vyborg 2 ArmoredCars moved from Helsinki to Oulu 2 Artillerys and 2 Infantrys moved from Tampere to Oulu 2 Artillerys and 2 Infantrys moved from Helsinki to Tampere 1 Infantry moved from Finnmark to Upper Norrland Purchase Units - Finns Finns buy 2 ArmoredCars, 2 Elites and 2 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Finns Place Units - Finns 2 ArmoredCars, 2 Elites and 2 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Romanians round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Romanians 1 Elite and 6 Infantrys moved from Odessa to Donetsk 1 Elite and 5 Infantrys moved from E.Romania to Odessa 4 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 2 Artillerys and 5 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Romanians Place Units - Romanians 2 Artillerys and 1 Infantry placed in E.Romania 4 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Thai round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Thai 2 ArmoredCars, 2 Artillerys, 2 Elites, 5 Infantrys, 1 Marine and 3 Tanks moved from Burma to Assam 2 Tanks moved from S.Thailand to Assam 2 Artillerys, 5 Infantrys and 1 Marine moved from S.Thailand to Burma 2 ArmoredCars moved from Bangkok to Burma 3 Infantrys and 1 Marine moved from Bangkok to S.Thailand 8 Infantrys moved from Malaya to S.Thailand Purchase Units - Thai Thai buy 2 ArmoredCars, 2 Artillerys, 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Assam Thai attack with 2 ArmoredCars, 2 Artillerys, 2 Elites, 5 Infantrys, 1 Marine and 5 Tanks British defend with 12 Infantrys Thai roll dice for 2 ArmoredCars, 2 Artillerys, 2 Elites, 5 Infantrys, 1 Marine and 5 Tanks in Assam, round 2 : 6/17 hits, 6.17 expected hits British roll dice for 12 Infantrys in Assam, round 2 : 1/12 hits, 4.00 expected hits 1 ArmoredCar owned by the Thai and 6 Infantrys owned by the British lost in Assam Thai roll dice for 1 ArmoredCar, 2 Artillerys, 2 Elites, 5 Infantrys, 1 Marine and 5 Tanks in Assam, round 3 : 6/16 hits, 5.83 expected hits British roll dice for 6 Infantrys in Assam, round 3 : 2/6 hits, 2.00 expected hits 1 Infantry owned by the Thai, 1 ArmoredCar owned by the Thai and 6 Infantrys owned by the British lost in Assam Thai win, taking Assam from British with 2 Artillerys, 2 Elites, 4 Infantrys, 1 Marine and 5 Tanks remaining. Battle score for attacker is 14 Casualties for Thai: 2 ArmoredCars and 1 Infantry Casualties for British: 12 Infantrys Non Combat Move - Thai Place Units - Thai 6 Infantrys placed in Malaya 2 ArmoredCars, 2 Artillerys, 1 Elite and 1 Infantry placed in Bangkok Turn Complete - Thai Thai collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Thai regular : 0.00 British regular : -3.00 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Americans 1 S.Submarine moved from 103 Sea Zone to 102 Sea Zone 1 Infantry moved from Kusaie to 102 Sea Zone 1 Infantry and 1 S.Submarine moved from 102 Sea Zone to 95 Sea Zone 4 Adv.Fighters, 6 Fighters, 1 Infantry and 1 L.Fighter moved from 95 Sea Zone to Wake 1 Adv.Fighter moved from Midway to Wake 2 Adv.Fighters moved from 91 Sea Zone to Wake 4 Artillerys moved from San Francisco to 83 Sea Zone 1 Elite moved from San Francisco to 83 Sea Zone 1 Infantry moved from San Francisco to 83 Sea Zone 4 Artillerys, 2 B.Transports, 1 Elite and 1 Infantry moved from 83 Sea Zone to 89 Sea Zone 4 Artillerys, 1 Elite and 1 Infantry moved from 89 Sea Zone to Midway 5 B.Transports moved from 89 Sea Zone to 83 Sea Zone 4 Submarines moved from 95 Sea Zone to 87 Sea Zone 1 Destroyer moved from 95 Sea Zone to 87 Sea Zone 1 Transport moved from 88 Sea Zone to 98 Sea Zone 3 Mech.Infs moved from E.Morocco to N.Tunisia 3 Elites moved from W.Morocco to E.Morocco 3 Mech.Infs moved from Rio de Oro to E.Morocco 1 Fighter moved from Mauritania to 31 Sea Zone 1 Artillery, 7 Elites and 4 Infantrys moved from Mauritania to W.Morocco 2 Elites moved from Nigeria to French Equatorial Africa Purchase Units - Americans Americans buy 1 Adv.Fighter, 1 Carrier, 1 Destroyer, 5 Elites, 13 Infantrys and 5 Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in 87 Sea Zone Americans attack with 1 Destroyer and 4 Submarines Hisaichi defend with 1 Transport; Yamamoto defend with 1 Destroyer, 1 Submarine and 3 Transports Americans roll dice for 4 Submarines in 87 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer and 4 Transports in 87 Sea Zone, round 2 : 1/5 hits, 1.00 expected hits 1 Submarine owned by the Americans and 1 Transport owned by the Hisaichi lost in 87 Sea Zone Americans roll dice for 3 Submarines in 87 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Submarine in 87 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 87 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer and 3 Transports in 87 Sea Zone, round 3 : 1/4 hits, 0.83 expected hits 2 Submarines owned by the Americans and 2 Transports owned by the Yamamoto lost in 87 Sea Zone Americans roll dice for 1 Submarine in 87 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in 87 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 87 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer and 1 Transport in 87 Sea Zone, round 4 : 1/2 hits, 0.50 expected hits 1 Submarine owned by the Americans, 1 Submarine owned by the Yamamoto and 1 Transport owned by the Yamamoto lost in 87 Sea Zone Americans roll dice for 1 Destroyer in 87 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in 87 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 87 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in 87 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans lost in 87 Sea Zone Yamamoto win with 1 Destroyer remaining. Battle score for attacker is -5 Casualties for Americans: 1 Destroyer and 4 Submarines Casualties for Hisaichi: 1 Transport Casualties for Yamamoto: 1 Submarine and 3 Transports Battle in Wake Americans attack with 7 Adv.Fighters, 6 Fighters, 1 Infantry and 1 L.Fighter Hisaichi defend with 1 Artillery and 1 Infantry; Yamamoto defend with 1 Factory and 1 Infantry Americans roll dice for 1 Battleship in Wake, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 7 Adv.Fighters, 6 Fighters, 1 Infantry and 1 L.Fighter in Wake, round 2 : 9/15 hits, 6.17 expected hits Yamamoto roll dice for 1 Artillery and 2 Infantrys in Wake, round 2 : 2/3 hits, 1.00 expected hits 2 Fighters owned by the Americans, 1 Infantry owned by the Yamamoto, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Wake Americans win, taking Wake from Yamamoto with 7 Adv.Fighters, 4 Fighters, 1 Infantry and 1 L.Fighter remaining. Battle score for attacker is -8 Casualties for Americans: 2 Fighters Casualties for Hisaichi: 1 Artillery and 1 Infantry Casualties for Yamamoto: 1 Infantry Non Combat Move - Americans 7 Adv.Fighters, 4 Fighters and 1 L.Fighter moved from Wake to 95 Sea Zone 1 Carrier moved from 91 Sea Zone to 89 Sea Zone 1 Adv.Fighter moved from 95 Sea Zone to 89 Sea Zone 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 3 Elites moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 3 Elites moved from 26 Sea Zone to 32 Sea Zone 1 B.Transport moved from 36 Sea Zone to 35 Sea Zone 1 Artillery and 1 Tank moved from Salvador to 35 Sea Zone 1 Elite moved from Bahia to 35 Sea Zone 1 Transport moved from 36 Sea Zone to 35 Sea Zone 2 Elites moved from Bahia to 35 Sea Zone 1 Artillery, 1 B.Transport, 3 Elites, 1 Tank and 1 Transport moved from 35 Sea Zone to 36 Sea Zone 1 Artillery, 3 Elites and 1 Tank moved from 36 Sea Zone to Mauritania 3 Elites moved from 32 Sea Zone to Bahia Place Units - Americans 1 Carrier and 1 Destroyer placed in 31 Sea Zone 1 Adv.Fighter placed in 31 Sea Zone 3 Submarines placed in 91 Sea Zone 2 Submarines placed in 35 Sea Zone 1 Elite placed in South Central USA 3 Elites placed in South Atlantic USA 1 Elite and 13 Infantrys placed in San Francisco Turn Complete - Americans Americans collect 108 PUs; end with 108 PUsCombat Hit Differential Summary :
Yamamoto regular : 2.00 Americans regular : 3.83 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Germans 4 Infantrys moved from Rhine to Hamburg 2 Artillerys and 9 Infantrys moved from Netherlands to Hamburg 2 ArmoredCars and 1 Infantry moved from Leningrad to Novgorod 1 ArmoredCar and 1 Infantry moved from Kursk to Smolensk 4 ArmoredCars, 1 HeavyTank and 2 Tanks moved from Vinnytsia to Rostov 1 ArmoredCar, 4 Artillerys, 1 HeavyTank, 11 Infantrys and 2 Tanks moved from Kursk to Rostov 2 Infantrys moved from Donetsk to Rostov 1 Artillery and 3 Infantrys moved from Vinnytsia to Kiev 1 Artillery and 4 Infantrys moved from Krakow to Vinnytsia 5 Infantrys moved from Berlin to Saxony 5 Infantrys moved from Bohemia to Krakow 1 Mech.Inf moved from Warsaw to Novgorod 1 Mech.Inf moved from Warsaw to Smolensk 2 Mech.Infs moved from Warsaw to Hamburg 1 JetFighter moved from Helsinki to Hamburg 1 Adv.Fighter and 2 JetFighters moved from 23 Sea Zone to Hamburg Purchase Units - Germans Germans buy 2 Elites and 54 Infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Smolensk Germans attack with 1 ArmoredCar, 1 Infantry and 1 Mech.Inf Russians defend with 1 Infantry Germans roll dice for 1 ArmoredCar, 1 Infantry and 1 Mech.Inf in Smolensk, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 ArmoredCar and 1 Mech.Inf remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for Russians: 1 Infantry Battle in Rostov Germans attack with 5 ArmoredCars, 4 Artillerys, 2 HeavyTanks, 13 Infantrys and 4 Tanks British defend with 4 ArmoredCars and 2 Tanks; Russians defend with 2 Elites and 14 Infantrys Germans roll dice for 5 ArmoredCars, 4 Artillerys, 2 HeavyTanks, 13 Infantrys and 4 Tanks in Rostov, round 2 : 6/28 hits, 9.17 expected hits Russians roll dice for 4 ArmoredCars, 2 Elites, 14 Infantrys and 2 Tanks in Rostov, round 2 : 6/22 hits, 7.00 expected hits 4 ArmoredCars owned by the British, 2 Infantrys owned by the Russians and 6 Infantrys owned by the Germans lost in Rostov Germans roll dice for 5 ArmoredCars, 4 Artillerys, 2 HeavyTanks, 7 Infantrys and 4 Tanks in Rostov, round 3 : 10/22 hits, 8.17 expected hits Russians roll dice for 2 Elites, 12 Infantrys and 2 Tanks in Rostov, round 3 : 5/16 hits, 5.67 expected hits 10 Infantrys owned by the Russians and 5 Infantrys owned by the Germans lost in Rostov Germans roll dice for 5 ArmoredCars, 4 Artillerys, 2 HeavyTanks, 2 Infantrys and 4 Tanks in Rostov, round 4 : 8/17 hits, 7.00 expected hits Russians roll dice for 2 Elites, 2 Infantrys and 2 Tanks in Rostov, round 4 : 2/6 hits, 2.33 expected hits 2 Elites owned by the Russians, 2 Infantrys owned by the Russians, 2 Tanks owned by the British and 2 Infantrys owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 5 ArmoredCars, 4 Artillerys, 2 HeavyTanks and 4 Tanks remaining. Battle score for attacker is 34 Casualties for Germans: 13 Infantrys Casualties for British: 4 ArmoredCars and 2 Tanks Casualties for Russians: 2 Elites and 14 Infantrys Battle in Hamburg Germans attack with 1 Adv.Fighter, 2 Artillerys, 13 Infantrys, 3 JetFighters and 2 Mech.Infs British defend with 1 AAGun, 1 Factory, 3 Infantrys and 3 Tanks British roll AA dice in Hamburg : 0/4 hits, 0.67 expected hits Germans roll dice for 1 Adv.Fighter, 2 Artillerys, 13 Infantrys, 3 JetFighters and 2 Mech.Infs in Hamburg, round 2 : 10/21 hits, 6.67 expected hits British roll dice for 3 Infantrys and 3 Tanks in Hamburg, round 2 : 3/6 hits, 2.50 expected hits 3 Tanks owned by the British, 3 Infantrys owned by the Germans and 3 Infantrys owned by the British lost in Hamburg Germans win, taking Hamburg from British with 1 Adv.Fighter, 2 Artillerys, 10 Infantrys, 3 JetFighters and 2 Mech.Infs remaining. Battle score for attacker is 15 Casualties for Germans: 3 Infantrys Casualties for British: 3 Infantrys and 3 Tanks Battle in Novgorod Germans attack with 2 ArmoredCars, 1 Infantry and 1 Mech.Inf Russians defend with 1 Infantry Germans roll dice for 2 ArmoredCars, 1 Infantry and 1 Mech.Inf in Novgorod, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 ArmoredCars, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Germans 1 Adv.Fighter and 3 JetFighters moved from Hamburg to 23 Sea Zone 1 S.Submarine moved from 24 Sea Zone to 23 Sea Zone Place Units - Germans 3 Infantrys placed in Kursk 2 Elites and 1 Infantry placed in Kiev 4 Infantrys placed in Vinnytsia 4 Infantrys placed in Warsaw 5 Infantrys placed in Bohemia 15 Infantrys placed in Berlin 3 Infantrys placed in Bavaria 4 Infantrys placed in Rhine 8 Infantrys placed in Paris 3 Infantrys placed in Normandy 4 Infantrys placed in Leningrad Turn Complete - Germans Germans collect 117 PUs; end with 117 PUsCombat Hit Differential Summary :
British AA : -0.67 Russians regular : -1.67 Germans regular : 4.67 British regular : 0.50 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Russians 5 Infantrys moved from Stalingrad to Rostov 7 Infantrys moved from Penza to Rostov 7 Infantrys moved from Tula to Kursk 1 ArmoredCar and 1 Tank moved from Yaroslavl to Rostov 1 Bomber and 1 Tank moved from Moscow to Rostov 3 Infantrys moved from Georgia to Rostov 1 Infantry moved from Arkhangelsk to S.Karelia Russians take S.Karelia from Germans 5 Infantrys moved from Yaroslavl to Smolensk 1 Infantry moved from Yaroslavl to Kursk 1 Infantry moved from Krasnoyarsk to Irkutsk Russians take Irkutsk from Hisaichi 1 Infantry moved from Khatanga to Zhigansk Russians take Zhigansk from Hisaichi 1 Infantry moved from Sibirsky to Khatanga 5 Infantrys moved from Sibirsky to Evenkia Purchase Units - Russians Russians buy 1 Elite and 30 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Kursk Russians attack with 8 Infantrys Germans defend with 1 AAGun, 1 Factory and 3 Infantrys Russians roll dice for 8 Infantrys in Kursk, round 2 : 3/8 hits, 1.33 expected hits Germans roll dice for 3 Infantrys in Kursk, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 3 Infantrys owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 7 Infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 Infantry Casualties for Germans: 3 Infantrys Battle in Rostov Russians attack with 1 ArmoredCar, 1 Bomber, 15 Infantrys and 2 Tanks Germans defend with 5 ArmoredCars, 4 Artillerys, 2 HeavyTanks and 4 Tanks Russians roll dice for 1 ArmoredCar, 1 Bomber, 15 Infantrys and 2 Tanks in Rostov, round 2 : 3/19 hits, 4.50 expected hits Germans roll dice for 5 ArmoredCars, 4 Artillerys, 2 HeavyTanks and 4 Tanks in Rostov, round 2 : 3/15 hits, 5.50 expected hits 3 ArmoredCars owned by the Germans and 3 Infantrys owned by the Russians lost in Rostov Russians roll dice for 1 ArmoredCar, 1 Bomber, 12 Infantrys and 2 Tanks in Rostov, round 3 : 3/16 hits, 4.00 expected hits Germans roll dice for 2 ArmoredCars, 4 Artillerys, 2 HeavyTanks and 4 Tanks in Rostov, round 3 : 3/12 hits, 5.00 expected hits 2 ArmoredCars owned by the Germans, 3 Infantrys owned by the Russians and 1 Artillery owned by the Germans lost in Rostov Russians roll dice for 1 ArmoredCar, 1 Bomber, 9 Infantrys and 2 Tanks in Rostov, round 4 : 3/13 hits, 3.50 expected hits Germans roll dice for 3 Artillerys, 2 HeavyTanks and 4 Tanks in Rostov, round 4 : 4/9 hits, 4.33 expected hits 4 Infantrys owned by the Russians and 3 Artillerys owned by the Germans lost in Rostov Russians roll dice for 1 ArmoredCar, 1 Bomber, 5 Infantrys and 2 Tanks in Rostov, round 5 : 3/9 hits, 2.83 expected hits Germans roll dice for 2 HeavyTanks and 4 Tanks in Rostov, round 5 : 2/6 hits, 3.33 expected hits 2 Infantrys owned by the Russians and 3 Tanks owned by the Germans lost in Rostov Russians roll dice for 1 ArmoredCar, 1 Bomber, 3 Infantrys and 2 Tanks in Rostov, round 6 : 3/7 hits, 2.50 expected hits Germans roll dice for 2 HeavyTanks and 1 Tank in Rostov, round 6 : 2/3 hits, 1.83 expected hits 2 HeavyTanks owned by the Germans, 2 Infantrys owned by the Russians and 1 Tank owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 ArmoredCar, 1 Bomber, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 42 Casualties for Russians: 14 Infantrys Casualties for Germans: 5 ArmoredCars, 4 Artillerys, 2 HeavyTanks and 4 Tanks Battle in Smolensk Russians attack with 5 Infantrys Germans defend with 1 ArmoredCar and 1 Mech.Inf Russians roll dice for 5 Infantrys in Smolensk, round 2 : 0/5 hits, 0.83 expected hits Germans roll dice for 1 ArmoredCar and 1 Mech.Inf in Smolensk, round 2 : 0/2 hits, 0.50 expected hits Russians roll dice for 5 Infantrys in Smolensk, round 3 : 2/5 hits, 0.83 expected hits Germans roll dice for 1 ArmoredCar and 1 Mech.Inf in Smolensk, round 3 : 1/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Germans, 1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 4 Infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 1 Infantry Casualties for Germans: 1 ArmoredCar and 1 Mech.Inf Non Combat Move - Russians 13 Infantrys moved from Yaroslavl to Kursk 9 Infantrys moved from Moscow to Yaroslavl 1 Bomber moved from Rostov to Moscow 6 Infantrys moved from Kuybyshev to Penza 3 Infantrys moved from Arkhangelsk to S.Karelia 5 Infantrys moved from Perm to Kirov 2 Infantrys moved from Chimkent to Kuybyshev 2 Infantrys moved from Tashkent to Chimkent 5 Infantrys moved from Sverdlovsk to Perm 1 Infantry moved from Evenkia to Bratsk Place Units - Russians 4 Infantrys placed in Arkhangelsk 10 Infantrys placed in Moscow 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 1 Elite and 5 Infantrys placed in Sibirsky Turning on Edit Mode EDIT: Adding units owned by Russians to Sibirsky: 1 Elite and 5 Infantrys EDIT: Removing units owned by Russians from Evenkia: 1 Elite and 5 Infantrys EDIT: Turning off Edit Mode 3 Infantrys placed in Sverdlovsk Turn Complete - Russians Russians collect 66 PUs; end with 66 PUsCombat Hit Differential Summary :
Germans regular : -6.00 Russians regular : -0.33





