My usual J1 buy of mIC and 2TT is better.
L21 BM3 Ghostglider vs. Pejon_88
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 factory_minor, 1 fighter, 8 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Korea to Amur Japanese take Amur from Russians 3 infantry moved from Korea to Manchuria 1 artillery moved from Japan to 6 Sea Zone 5 infantry moved from Japan to 6 Sea Zone 2 artilleries, 1 battleship, 2 cruisers, 6 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries and 6 infantry moved from 19 Sea Zone to Manchuria 9 fighters and 3 tactical_bombers moved from 6 Sea Zone to Manchuria 1 bomber moved from Japan to Manchuria 1 bomber moved from Kwangtung to Manchuria 3 tactical_bombers moved from Kwangtung to Manchuria 1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsi 3 fighters and 3 infantry moved from Kwangtung to Kwangsi 2 fighters moved from 37 Sea Zone to Kwangsi 1 battleship, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kiangsi 1 destroyer and 1 submarine moved from 6 Sea Zone to 21 Sea Zone Combat - Japanese Battle in Manchuria Japanese attack with 2 artilleries, 2 bombers, 9 fighters, 9 infantry and 6 tactical_bombers Russians defend with 2 aaGuns and 17 infantry Russians roll AA dice in Manchuria : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Manchuria Japanese roll dice for 1 battleship and 2 cruisers in Manchuria, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 2 artilleries, 2 bombers, 8 fighters, 9 infantry and 6 tactical_bombers in Manchuria, round 2 : 12/27 hits, 11.83 expected hits Chinese roll dice for 2 aaGuns and 17 infantry in Manchuria, round 2 : 5/17 hits, 5.67 expected hits 5 infantry owned by the Japanese, 13 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 2 artilleries, 2 bombers, 8 fighters, 4 infantry and 6 tactical_bombers in Manchuria, round 3 : 10/22 hits, 11.00 expected hits Chinese roll dice for 4 infantry in Manchuria, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 artilleries, 2 bombers, 8 fighters, 3 infantry and 6 tactical_bombers remaining. Battle score for attacker is 33 Casualties for Japanese: 1 fighter and 6 infantry Casualties for Russians: 2 aaGuns and 17 infantry Battle in Kiangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 battleship in Kiangsi, round 2 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Kwangsi Japanese attack with 5 fighters and 3 infantry Chinese defend with 3 infantry Japanese roll dice for 5 fighters and 3 infantry in Kwangsi, round 2 : 2/8 hits, 3.00 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 5 fighters and 2 infantry in Kwangsi, round 3 : 4/7 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 5 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in 21 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 21 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 2 fighters moved from Kwangsi to 20 Sea Zone 1 submarine moved from 5 Sea Zone to 19 Sea Zone 4 submarines moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 6 carriers moved from 6 Sea Zone to 19 Sea Zone 8 fighters and 6 tactical_bombers moved from Manchuria to 19 Sea Zone 1 carrier moved from 19 Sea Zone to 20 Sea Zone 2 fighters moved from 19 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu 3 fighters moved from Kwangsi to Kwangtung 1 aaGun moved from Anhwe to Kiangsu 2 bombers moved from Manchuria to Japan Place Units - Japanese 3 infantry placed in Kwangtung 1 factory_minor placed in Kiangsu 1 submarine placed in 6 Sea Zone 1 fighter, 5 infantry and 3 mech_infantrys placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6 Japanese collect 42 PUs (5 lost to blockades); end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 1.67 Russians AA : 0.00
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 2 fighters moved from Caroline Islands to Marianas 2 fighters moved from Caroline Islands to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 21 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone EDIT: 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Marianas Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in Marianas, round 2 : 4/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Marianas, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Marianas Americans win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans, taking Marianas from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 21 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged Americans roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 84 Sea Zone to 91 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 aaGun moved from Southeast Mexico to 89 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to Southeast Mexico 2 carriers moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 91 Sea Zone 4 fighters moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from Java to 42 Sea Zone 1 cruiser and 1 marine moved from 42 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Marianas to 33 Sea Zone 3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone 1 carrier moved from 46 Sea Zone to 33 Sea Zone 1 submarine moved from 43 Sea Zone to 41 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from Central United States to Southeast Mexico 1 bomber moved from Morocco to United Kingdom 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 1 aaGun and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Morocco 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 infantry placed in Western United States 2 submarines and 1 transport placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Central United States 1 fighter placed in Eastern United States 1 fighter placed in Western United States Americans undo move 5. 1 fighter placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 artillery, 1 infantry and 2 transports EDIT: Adding units owned by Americans to 110 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by Americans to 110 Sea Zone: 1 artillery and 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 2,50 Japanese regular : -0,67
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei 1 fighter moved from Yunnan to Hopei 1 artillery and 2 infantry moved from Hunan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Hunan Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Szechwan 1 artillery placed in Hunan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 0,50 Japanese regular : 0,00
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 2 fighters moved from Caroline Islands to Marianas 2 fighters moved from Caroline Islands to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 21 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone EDIT: 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Marianas Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in Marianas, round 2 : 4/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Marianas, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Marianas Americans win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans, taking Marianas from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 21 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged Americans roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 84 Sea Zone to 91 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 aaGun moved from Southeast Mexico to 89 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to Southeast Mexico 2 carriers moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 91 Sea Zone 4 fighters moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from Java to 42 Sea Zone 1 cruiser and 1 marine moved from 42 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Marianas to 33 Sea Zone 3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone 1 carrier moved from 46 Sea Zone to 33 Sea Zone 1 submarine moved from 43 Sea Zone to 41 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from Central United States to Southeast Mexico 1 bomber moved from Morocco to United Kingdom 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 1 aaGun and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Morocco 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 infantry placed in Western United States 2 submarines and 1 transport placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Central United States 1 fighter placed in Eastern United States 1 fighter placed in Western United States Americans undo move 5. 1 fighter placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 artillery, 1 infantry and 2 transports EDIT: Adding units owned by Americans to 110 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by Americans to 110 Sea Zone: 1 artillery and 1 transport EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei 1 fighter moved from Yunnan to Hopei 1 artillery and 2 infantry moved from Hunan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Hunan Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Szechwan 1 artillery placed in Hunan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 carrier, 1 fighter and 5 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from Hunan to Anhwe 2 infantry moved from Hunan to Anhwe 2 mech_infantrys moved from West India to Persia 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 armour and 1 infantry moved from Egypt to Alexandria 1 armour moved from Tunisia to Tobruk British take Libya from Italians British take Tobruk from Italians 1 fighter moved from French Equatorial Africa to Trans-Jordan 1 mech_infantry moved from Egypt to Alexandria 2 artilleries, 1 infantry, 1 marine and 5 mech_infantrys moved from Egypt to Trans-Jordan 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 battleship moved from 81 Sea Zone to 80 Sea Zone 3 fighters moved from Egypt to Persia 1 bomber moved from Egypt to Iraq Combat - British Battle in Iraq British attack with 1 bomber and 2 infantry Germans defend with 1 armour British roll dice for 1 battleship in Iraq, round 2 : 0/1 hits, 0,67 expected hits British roll dice for 1 bomber and 2 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 bomber and 2 infantry in Iraq, round 3 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 armour in Iraq, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British lost in Iraq British roll dice for 1 bomber and 1 infantry in Iraq, round 4 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 armour in Iraq, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Iraq British win with 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Germans: 1 armour Battle in Persia British attack with 3 fighters and 2 mech_infantrys Germans defend with 1 armour British roll dice for 3 fighters and 2 mech_infantrys in Persia, round 2 : 1/5 hits, 1,83 expected hits Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Persia British win, taking Persia from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Trans-Jordan British attack with 3 artilleries, 1 fighter, 2 infantry, 1 marine and 5 mech_infantrys Germans defend with 3 infantry; Italians defend with 1 artillery British roll dice for 2 cruisers in Trans-Jordan, round 2 : 1/2 hits, 1,00 expected hits British roll dice for 3 artilleries, 1 fighter, 2 infantry, 1 marine and 5 mech_infantrys in Trans-Jordan, round 2 : 2/12 hits, 3,33 expected hits Germans roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 : 2/4 hits, 1,33 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in Trans-Jordan British roll dice for 3 artilleries, 1 fighter, 1 marine and 5 mech_infantrys in Trans-Jordan, round 3 : 3/10 hits, 3,00 expected hits Germans roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 3 artilleries, 1 fighter, 1 marine and 5 mech_infantrys remaining. Battle score for attacker is 7 Casualties for British: 2 infantry Casualties for Germans: 3 infantry Casualties for Italians: 1 artillery Battle in Alexandria British attack with 1 armour, 1 infantry and 1 mech_infantry Italians defend with 1 mech_infantry British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Anhwe British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Anhwe British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe British win, taking Anhwe from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 mech_infantry moved from Belgian Congo to Egypt 1 destroyer moved from 77 Sea Zone to 39 Sea Zone 3 infantry moved from West India to Eastern Persia 3 fighters and 1 tactical_bomber moved from Eastern Persia to Russia 2 fighters moved from Morocco to United Kingdom 1 submarine and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from French Central Africa to 91 Sea Zone 1 fighter moved from French Equatorial Africa to 91 Sea Zone 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 fighter moved from Trans-Jordan to Egypt 1 bomber moved from Iraq to Egypt 3 fighters moved from Persia to Eastern Persia 2 infantry moved from India to West India 2 infantry moved from India to Burma 1 mech_infantry moved from India to Eastern Persia 1 mech_infantry moved from India to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from Anhwe to Hunan 1 infantry moved from Yunnan to Hunan 1 artillery moved from Yunnan to Hunan 1 destroyer moved from 123 Sea Zone to 109 Sea Zone 1 aaGun moved from India to West India Place Units - British 3 infantry placed in Egypt 2 infantry placed in Union of South Africa 1 carrier placed in 110 Sea Zone 1 fighter placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,2,6,3,1 British collect 34 PUs (3 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 0,50 Americans regular : 2,50 Italians regular : -0,33 Japanese regular : -0,33 Germans regular : 0,33 British regular : -6,33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 7 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 13 infantry moved from France to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 artillery and 13 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 13 infantry in Normandy Bordeaux, round 2 : 4/14 hits, 2.67 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 12 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 aaGun moved from France to Normandy Bordeaux 1 aaGun moved from Denmark to Western Germany 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 2 fighters moved from Southern Italy to Gibraltar 1 artillery and 1 marine moved from Syria to 98 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 marine and 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 1 marine moved from 97 Sea Zone to Southern Italy 1 artillery and 3 infantry moved from Northern Italy to Western Germany 1 infantry moved from Tambov to Samara 1 armour moved from Samara to Caucasus 1 bomber moved from Volgograd to Southern Italy Place Units - Italians 1 transport placed in 97 Sea Zone 3 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2 Italians collect 14 PUs (2 lost to blockades); end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 1.33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 44 Sea Zone Non Combat Move - ANZAC 1 fighter moved from Eastern Persia to Russia 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 destroyer moved from 62 Sea Zone to 34 Sea Zone 1 artillery moved from Solomon Islands to 49 Sea Zone 1 cruiser moved from 49 Sea Zone to 33 Sea Zone 1 artillery and 1 transport moved from 49 Sea Zone to 45 Sea Zone 1 artillery moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to Java Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 44 Sea Zone Non Combat Move - ANZAC 1 fighter moved from Eastern Persia to Russia 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 destroyer moved from 62 Sea Zone to 34 Sea Zone 1 artillery moved from Solomon Islands to 49 Sea Zone 1 cruiser moved from 49 Sea Zone to 33 Sea Zone 1 artillery and 1 transport moved from 49 Sea Zone to 45 Sea Zone 1 artillery moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to Java Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 fighter moved from French Central Africa to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 2 fighters, 16 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Novgorod to Holland Belgium 1 fighter and 1 tactical_bomber moved from Novgorod to Vologda 3 infantry moved from Archangel to Vologda 1 bomber moved from Novgorod to Persia 2 tactical_bombers moved from Volgograd to Persia 2 artilleries moved from Northwest Persia to Persia 1 infantry moved from Kazakhstan to Turkmenistan Germans take Turkmenistan from Russians 1 fighter moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 1 bomber, 1 fighter and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Persia Germans attack with 2 artilleries, 1 bomber and 2 tactical_bombers British defend with 2 mech_infantrys Germans roll dice for 2 artilleries, 1 bomber and 2 tactical_bombers in Persia, round 2 : 3/5 hits, 2.33 expected hits British roll dice for 2 mech_infantrys in Persia, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British lost in Persia Germans win, taking Persia from British with 2 artilleries, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Battle in Vologda Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Vologda to Novgorod 1 infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Smolensk to Bryansk 1 mech_infantry moved from Belarus to Bryansk 2 mech_infantrys moved from Eastern Poland to Bryansk 3 infantry moved from Eastern Poland to Belarus 3 artilleries moved from Novgorod to Belarus 1 artillery moved from Tambov to Bryansk 2 mech_infantrys moved from Bryansk to Belarus 2 mech_infantrys moved from Volgograd to Northwest Persia 1 bomber and 2 tactical_bombers moved from Persia to Northwest Persia 1 artillery moved from Volgograd to Caucasus 2 mech_infantrys moved from Ukraine to Caucasus 1 artillery moved from Ukraine to Bryansk 1 aaGun and 2 infantry moved from Denmark to Western Germany 1 aaGun, 2 artilleries and 3 infantry moved from France to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 aaGun moved from Western Germany to Germany 2 infantry moved from Slovakia Hungary to Yugoslavia 2 mech_infantrys moved from Poland to Belarus 1 infantry moved from Germany to Western Germany 2 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Holland Belgium to Gibraltar 1 bomber moved from Holland Belgium to Western Germany Place Units - Germans 1 artillery and 1 infantry placed in Volgograd Germans undo move 1. 1 artillery and 2 infantry placed in Volgograd 3 artilleries placed in Ukraine 3 infantry placed in Novgorod 10 infantry placed in Germany 2 fighters, 1 infantry and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4 Germans collect 69 PUs (1 lost to blockades); end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 1.00 Germans regular : -0.00 British regular : -0.67
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@ghostglider For some reason my save game wasn’t posted. Will edit based on the rolls.
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 2 infantry EDIT: Removing units owned by Germans from Vologda: 1 infantry EDIT: Changing ownership of Evenkiyskiy from Germans to Russians EDIT: Changing ownership of Timguska from Germans to Russians EDIT: Removing units owned by Russians from Yenisey: 3 infantry EDIT: Adding units owned by Russians to Evenkiyskiy: 1 infantry EDIT: Adding units owned by Russians to Timguska: 2 infantry EDIT: Turning off Edit Mode Combat Move - Russians Non Combat Move - Russians 1 fighter moved from Eastern Persia to Russia Place Units - Russians 2 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Yunnan: 2 armour and 2 mech_infantrys EDIT: Adding units owned by Russians to Sikang: 2 armour and 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 34 Sea Zone 1 submarine moved from 20 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 submarine moved from 21 Sea Zone to 22 Sea Zone 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 22 Sea Zone 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 34 Sea Zone 1 destroyer moved from 20 Sea Zone to 43 Sea Zone 2 fighters moved from 20 Sea Zone to 43 Sea Zone 1 fighter moved from 20 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from Kiangsu to Kwangsi 2 fighters moved from Kwangtung to Kwangsi 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kiangsi Japanese take Kiangsi from Chinese 1 fighter moved from Kwangtung to Kwangsi Combat - Japanese Battle in Siberia Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Siberia from Russians with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 34 Sea Zone Japanese attack with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 34 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 22 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 22 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from ANZAC with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 43 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 43 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Paulau Island Battle in Kwangsi Japanese attack with 5 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 5 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 4/8 hits, 4.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Paulau Island from Americans with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese 5 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 battleship, 2 carriers and 1 submarine moved from 20 Sea Zone to 34 Sea Zone 3 carriers moved from 19 Sea Zone to 34 Sea Zone 2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 19 Sea Zone 1 fighter moved from 45 Sea Zone to 34 Sea Zone 2 fighters moved from 43 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 34 Sea Zone 1 fighter moved from 20 Sea Zone to 34 Sea Zone 3 transports moved from 19 Sea Zone to 6 Sea Zone 3 infantry and 3 mech_infantrys moved from Japan to 6 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 6 Sea Zone to 19 Sea Zone 3 infantry and 3 mech_infantrys moved from 19 Sea Zone to Kiangsu 1 cruiser moved from 19 Sea Zone to 22 Sea Zone 1 battleship and 1 submarine moved from 19 Sea Zone to 34 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to Buyant-Uhaa 2 artilleries and 1 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 fighter moved from Japan to Jehol Place Units - Japanese 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 5 infantry and 3 mech_infantrys placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1 Japanese collect 42 PUs (5 lost to blockades); end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.33 Japanese regular : 1.17 ANZAC regular : 0.50
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 carriers, 2 fighters, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway 1 fighter moved from 91 Sea Zone to 92 Sea Zone
Combat Hit Differential Summary :
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@Ghostglider Kamikaze in SZ22?
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yes, 2 please
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 carriers, 2 fighters, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway 1 fighter moved from 91 Sea Zone to 92 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 1,1 Battle in 92 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Norway Battle in Sumatra Battle in 22 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 cruiser and 1 submarine
Combat Hit Differential Summary :
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Snake eyes! Japanese sub submerge or fight?
I don’t get any MARTI rolls at the moment… Happened to me once before and then it suddenly started working again. Do you get any rolls?
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I will keep the sub in the fight for 1 round and if your SUB hits, please take the CRU as first hit after which my sub submerges
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I get the rolls OK
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 carriers, 2 fighters, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway 1 fighter moved from 91 Sea Zone to 92 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 1,1 Battle in 92 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Norway Battle in Sumatra Battle in 22 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 cruiser and 1 submarine Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits Japanese roll dice for 1 cruiser in 22 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 22 Sea Zone 1 submarine owned by the Japanese submerged Americans win, taking Norway from Germans, taking Sumatra from Japanese, taking 22 Sea Zone from Japanese with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 cruiser Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 cruiser Non Combat Move - Americans
Combat Hit Differential Summary :
Americans regular : -0,50 Japanese regular : 0,33
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Think I handled this how you wanted? Will continue later today when I find the time.