I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?L21 BM3 Ghostglider vs. Pejon_88
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OK to the late combat
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 factory_minor, 1 fighter, 8 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Korea to Amur Japanese take Amur from Russians 3 infantry moved from Korea to Manchuria 1 artillery moved from Japan to 6 Sea Zone 5 infantry moved from Japan to 6 Sea Zone 2 artilleries, 1 battleship, 2 cruisers, 6 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries and 6 infantry moved from 19 Sea Zone to Manchuria 9 fighters and 3 tactical_bombers moved from 6 Sea Zone to Manchuria 1 bomber moved from Japan to Manchuria 1 bomber moved from Kwangtung to Manchuria 3 tactical_bombers moved from Kwangtung to Manchuria 1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsi 3 fighters and 3 infantry moved from Kwangtung to Kwangsi 2 fighters moved from 37 Sea Zone to Kwangsi 1 battleship, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kiangsi 1 destroyer and 1 submarine moved from 6 Sea Zone to 21 Sea Zone Combat - Japanese Battle in Manchuria Japanese attack with 2 artilleries, 2 bombers, 9 fighters, 9 infantry and 6 tactical_bombers Russians defend with 2 aaGuns and 17 infantry Russians roll AA dice in Manchuria : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Manchuria Japanese roll dice for 1 battleship and 2 cruisers in Manchuria, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 2 artilleries, 2 bombers, 8 fighters, 9 infantry and 6 tactical_bombers in Manchuria, round 2 : 12/27 hits, 11.83 expected hits Chinese roll dice for 2 aaGuns and 17 infantry in Manchuria, round 2 : 5/17 hits, 5.67 expected hits 5 infantry owned by the Japanese, 13 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 2 artilleries, 2 bombers, 8 fighters, 4 infantry and 6 tactical_bombers in Manchuria, round 3 : 10/22 hits, 11.00 expected hits Chinese roll dice for 4 infantry in Manchuria, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 artilleries, 2 bombers, 8 fighters, 3 infantry and 6 tactical_bombers remaining. Battle score for attacker is 33 Casualties for Japanese: 1 fighter and 6 infantry Casualties for Russians: 2 aaGuns and 17 infantry Battle in Kiangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 battleship in Kiangsi, round 2 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Kwangsi Japanese attack with 5 fighters and 3 infantry Chinese defend with 3 infantry Japanese roll dice for 5 fighters and 3 infantry in Kwangsi, round 2 : 2/8 hits, 3.00 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 5 fighters and 2 infantry in Kwangsi, round 3 : 4/7 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 5 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in 21 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 21 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 2 fighters moved from Kwangsi to 20 Sea Zone 1 submarine moved from 5 Sea Zone to 19 Sea Zone 4 submarines moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 6 carriers moved from 6 Sea Zone to 19 Sea Zone 8 fighters and 6 tactical_bombers moved from Manchuria to 19 Sea Zone 1 carrier moved from 19 Sea Zone to 20 Sea Zone 2 fighters moved from 19 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu 3 fighters moved from Kwangsi to Kwangtung 1 aaGun moved from Anhwe to Kiangsu 2 bombers moved from Manchuria to Japan Place Units - Japanese 3 infantry placed in Kwangtung 1 factory_minor placed in Kiangsu 1 submarine placed in 6 Sea Zone 1 fighter, 5 infantry and 3 mech_infantrys placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6 Japanese collect 42 PUs (5 lost to blockades); end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 1.67 Russians AA : 0.00 -
TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 2 fighters moved from Caroline Islands to Marianas 2 fighters moved from Caroline Islands to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 21 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone EDIT: 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Marianas Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in Marianas, round 2 : 4/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Marianas, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Marianas Americans win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans, taking Marianas from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 21 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged Americans roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 84 Sea Zone to 91 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 aaGun moved from Southeast Mexico to 89 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to Southeast Mexico 2 carriers moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 91 Sea Zone 4 fighters moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from Java to 42 Sea Zone 1 cruiser and 1 marine moved from 42 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Marianas to 33 Sea Zone 3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone 1 carrier moved from 46 Sea Zone to 33 Sea Zone 1 submarine moved from 43 Sea Zone to 41 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from Central United States to Southeast Mexico 1 bomber moved from Morocco to United Kingdom 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 1 aaGun and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Morocco 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 infantry placed in Western United States 2 submarines and 1 transport placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Central United States 1 fighter placed in Eastern United States 1 fighter placed in Western United States Americans undo move 5. 1 fighter placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 artillery, 1 infantry and 2 transports EDIT: Adding units owned by Americans to 110 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by Americans to 110 Sea Zone: 1 artillery and 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 2,50 Japanese regular : -0,67 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei 1 fighter moved from Yunnan to Hopei 1 artillery and 2 infantry moved from Hunan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Hunan Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Szechwan 1 artillery placed in Hunan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese regular : 0,50 Japanese regular : 0,00 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 2 fighters moved from Caroline Islands to Marianas 2 fighters moved from Caroline Islands to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 21 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone EDIT: 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Marianas Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in Marianas, round 2 : 4/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Marianas, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Marianas Americans win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans, taking Marianas from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 21 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged Americans roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 84 Sea Zone to 91 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 aaGun moved from Southeast Mexico to 89 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to Southeast Mexico 2 carriers moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 91 Sea Zone 4 fighters moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from Java to 42 Sea Zone 1 cruiser and 1 marine moved from 42 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Marianas to 33 Sea Zone 3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone 1 carrier moved from 46 Sea Zone to 33 Sea Zone 1 submarine moved from 43 Sea Zone to 41 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from Central United States to Southeast Mexico 1 bomber moved from Morocco to United Kingdom 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 1 aaGun and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Morocco 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 infantry placed in Western United States 2 submarines and 1 transport placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Central United States 1 fighter placed in Eastern United States 1 fighter placed in Western United States Americans undo move 5. 1 fighter placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 artillery, 1 infantry and 2 transports EDIT: Adding units owned by Americans to 110 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by Americans to 110 Sea Zone: 1 artillery and 1 transport EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei 1 fighter moved from Yunnan to Hopei 1 artillery and 2 infantry moved from Hunan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Hunan Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Szechwan 1 artillery placed in Hunan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 carrier, 1 fighter and 5 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from Hunan to Anhwe 2 infantry moved from Hunan to Anhwe 2 mech_infantrys moved from West India to Persia 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 armour and 1 infantry moved from Egypt to Alexandria 1 armour moved from Tunisia to Tobruk British take Libya from Italians British take Tobruk from Italians 1 fighter moved from French Equatorial Africa to Trans-Jordan 1 mech_infantry moved from Egypt to Alexandria 2 artilleries, 1 infantry, 1 marine and 5 mech_infantrys moved from Egypt to Trans-Jordan 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 battleship moved from 81 Sea Zone to 80 Sea Zone 3 fighters moved from Egypt to Persia 1 bomber moved from Egypt to Iraq Combat - British Battle in Iraq British attack with 1 bomber and 2 infantry Germans defend with 1 armour British roll dice for 1 battleship in Iraq, round 2 : 0/1 hits, 0,67 expected hits British roll dice for 1 bomber and 2 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 bomber and 2 infantry in Iraq, round 3 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 armour in Iraq, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British lost in Iraq British roll dice for 1 bomber and 1 infantry in Iraq, round 4 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 armour in Iraq, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Iraq British win with 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Germans: 1 armour Battle in Persia British attack with 3 fighters and 2 mech_infantrys Germans defend with 1 armour British roll dice for 3 fighters and 2 mech_infantrys in Persia, round 2 : 1/5 hits, 1,83 expected hits Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Persia British win, taking Persia from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Trans-Jordan British attack with 3 artilleries, 1 fighter, 2 infantry, 1 marine and 5 mech_infantrys Germans defend with 3 infantry; Italians defend with 1 artillery British roll dice for 2 cruisers in Trans-Jordan, round 2 : 1/2 hits, 1,00 expected hits British roll dice for 3 artilleries, 1 fighter, 2 infantry, 1 marine and 5 mech_infantrys in Trans-Jordan, round 2 : 2/12 hits, 3,33 expected hits Germans roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 : 2/4 hits, 1,33 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in Trans-Jordan British roll dice for 3 artilleries, 1 fighter, 1 marine and 5 mech_infantrys in Trans-Jordan, round 3 : 3/10 hits, 3,00 expected hits Germans roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 3 artilleries, 1 fighter, 1 marine and 5 mech_infantrys remaining. Battle score for attacker is 7 Casualties for British: 2 infantry Casualties for Germans: 3 infantry Casualties for Italians: 1 artillery Battle in Alexandria British attack with 1 armour, 1 infantry and 1 mech_infantry Italians defend with 1 mech_infantry British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Anhwe British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Anhwe British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe British win, taking Anhwe from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 mech_infantry moved from Belgian Congo to Egypt 1 destroyer moved from 77 Sea Zone to 39 Sea Zone 3 infantry moved from West India to Eastern Persia 3 fighters and 1 tactical_bomber moved from Eastern Persia to Russia 2 fighters moved from Morocco to United Kingdom 1 submarine and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from French Central Africa to 91 Sea Zone 1 fighter moved from French Equatorial Africa to 91 Sea Zone 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 fighter moved from Trans-Jordan to Egypt 1 bomber moved from Iraq to Egypt 3 fighters moved from Persia to Eastern Persia 2 infantry moved from India to West India 2 infantry moved from India to Burma 1 mech_infantry moved from India to Eastern Persia 1 mech_infantry moved from India to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from Anhwe to Hunan 1 infantry moved from Yunnan to Hunan 1 artillery moved from Yunnan to Hunan 1 destroyer moved from 123 Sea Zone to 109 Sea Zone 1 aaGun moved from India to West India Place Units - British 3 infantry placed in Egypt 2 infantry placed in Union of South Africa 1 carrier placed in 110 Sea Zone 1 fighter placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,2,6,3,1 British collect 34 PUs (3 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 4 infantryCombat Hit Differential Summary :
Chinese regular : 0,50 Americans regular : 2,50 Italians regular : -0,33 Japanese regular : -0,33 Germans regular : 0,33 British regular : -6,33 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 7 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 13 infantry moved from France to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 artillery and 13 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 13 infantry in Normandy Bordeaux, round 2 : 4/14 hits, 2.67 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 12 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 aaGun moved from France to Normandy Bordeaux 1 aaGun moved from Denmark to Western Germany 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 2 fighters moved from Southern Italy to Gibraltar 1 artillery and 1 marine moved from Syria to 98 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 marine and 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 1 marine moved from 97 Sea Zone to Southern Italy 1 artillery and 3 infantry moved from Northern Italy to Western Germany 1 infantry moved from Tambov to Samara 1 armour moved from Samara to Caucasus 1 bomber moved from Volgograd to Southern Italy Place Units - Italians 1 transport placed in 97 Sea Zone 3 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2 Italians collect 14 PUs (2 lost to blockades); end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 1.33 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 44 Sea Zone Non Combat Move - ANZAC 1 fighter moved from Eastern Persia to Russia 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 destroyer moved from 62 Sea Zone to 34 Sea Zone 1 artillery moved from Solomon Islands to 49 Sea Zone 1 cruiser moved from 49 Sea Zone to 33 Sea Zone 1 artillery and 1 transport moved from 49 Sea Zone to 45 Sea Zone 1 artillery moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to Java Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 44 Sea Zone Non Combat Move - ANZAC 1 fighter moved from Eastern Persia to Russia 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 destroyer moved from 62 Sea Zone to 34 Sea Zone 1 artillery moved from Solomon Islands to 49 Sea Zone 1 cruiser moved from 49 Sea Zone to 33 Sea Zone 1 artillery and 1 transport moved from 49 Sea Zone to 45 Sea Zone 1 artillery moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to Java Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 fighter moved from French Central Africa to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 2 fighters, 16 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Novgorod to Holland Belgium 1 fighter and 1 tactical_bomber moved from Novgorod to Vologda 3 infantry moved from Archangel to Vologda 1 bomber moved from Novgorod to Persia 2 tactical_bombers moved from Volgograd to Persia 2 artilleries moved from Northwest Persia to Persia 1 infantry moved from Kazakhstan to Turkmenistan Germans take Turkmenistan from Russians 1 fighter moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 1 bomber, 1 fighter and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Persia Germans attack with 2 artilleries, 1 bomber and 2 tactical_bombers British defend with 2 mech_infantrys Germans roll dice for 2 artilleries, 1 bomber and 2 tactical_bombers in Persia, round 2 : 3/5 hits, 2.33 expected hits British roll dice for 2 mech_infantrys in Persia, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British lost in Persia Germans win, taking Persia from British with 2 artilleries, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Battle in Vologda Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Vologda to Novgorod 1 infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Smolensk to Bryansk 1 mech_infantry moved from Belarus to Bryansk 2 mech_infantrys moved from Eastern Poland to Bryansk 3 infantry moved from Eastern Poland to Belarus 3 artilleries moved from Novgorod to Belarus 1 artillery moved from Tambov to Bryansk 2 mech_infantrys moved from Bryansk to Belarus 2 mech_infantrys moved from Volgograd to Northwest Persia 1 bomber and 2 tactical_bombers moved from Persia to Northwest Persia 1 artillery moved from Volgograd to Caucasus 2 mech_infantrys moved from Ukraine to Caucasus 1 artillery moved from Ukraine to Bryansk 1 aaGun and 2 infantry moved from Denmark to Western Germany 1 aaGun, 2 artilleries and 3 infantry moved from France to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 aaGun moved from Western Germany to Germany 2 infantry moved from Slovakia Hungary to Yugoslavia 2 mech_infantrys moved from Poland to Belarus 1 infantry moved from Germany to Western Germany 2 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Holland Belgium to Gibraltar 1 bomber moved from Holland Belgium to Western Germany Place Units - Germans 1 artillery and 1 infantry placed in Volgograd Germans undo move 1. 1 artillery and 2 infantry placed in Volgograd 3 artilleries placed in Ukraine 3 infantry placed in Novgorod 10 infantry placed in Germany 2 fighters, 1 infantry and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4 Germans collect 69 PUs (1 lost to blockades); end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 1.00 Germans regular : -0.00 British regular : -0.67 -
@ghostglider For some reason my save game wasn’t posted. Will edit based on the rolls.
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 2 infantry EDIT: Removing units owned by Germans from Vologda: 1 infantry EDIT: Changing ownership of Evenkiyskiy from Germans to Russians EDIT: Changing ownership of Timguska from Germans to Russians EDIT: Removing units owned by Russians from Yenisey: 3 infantry EDIT: Adding units owned by Russians to Evenkiyskiy: 1 infantry EDIT: Adding units owned by Russians to Timguska: 2 infantry EDIT: Turning off Edit Mode Combat Move - Russians Non Combat Move - Russians 1 fighter moved from Eastern Persia to Russia Place Units - Russians 2 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Yunnan: 2 armour and 2 mech_infantrys EDIT: Adding units owned by Russians to Sikang: 2 armour and 2 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 34 Sea Zone 1 submarine moved from 20 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 submarine moved from 21 Sea Zone to 22 Sea Zone 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 22 Sea Zone 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 34 Sea Zone 1 destroyer moved from 20 Sea Zone to 43 Sea Zone 2 fighters moved from 20 Sea Zone to 43 Sea Zone 1 fighter moved from 20 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from Kiangsu to Kwangsi 2 fighters moved from Kwangtung to Kwangsi 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kiangsi Japanese take Kiangsi from Chinese 1 fighter moved from Kwangtung to Kwangsi Combat - Japanese Battle in Siberia Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Siberia from Russians with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 34 Sea Zone Japanese attack with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 34 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 22 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 22 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from ANZAC with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 43 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 43 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Paulau Island Battle in Kwangsi Japanese attack with 5 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 5 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 4/8 hits, 4.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Paulau Island from Americans with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese 5 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 battleship, 2 carriers and 1 submarine moved from 20 Sea Zone to 34 Sea Zone 3 carriers moved from 19 Sea Zone to 34 Sea Zone 2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 19 Sea Zone 1 fighter moved from 45 Sea Zone to 34 Sea Zone 2 fighters moved from 43 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 34 Sea Zone 1 fighter moved from 20 Sea Zone to 34 Sea Zone 3 transports moved from 19 Sea Zone to 6 Sea Zone 3 infantry and 3 mech_infantrys moved from Japan to 6 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 6 Sea Zone to 19 Sea Zone 3 infantry and 3 mech_infantrys moved from 19 Sea Zone to Kiangsu 1 cruiser moved from 19 Sea Zone to 22 Sea Zone 1 battleship and 1 submarine moved from 19 Sea Zone to 34 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to Buyant-Uhaa 2 artilleries and 1 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 fighter moved from Japan to Jehol Place Units - Japanese 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 5 infantry and 3 mech_infantrys placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1 Japanese collect 42 PUs (5 lost to blockades); end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.33 Japanese regular : 1.17 ANZAC regular : 0.50 -
TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 carriers, 2 fighters, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway 1 fighter moved from 91 Sea Zone to 92 Sea ZoneCombat Hit Differential Summary :
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@Ghostglider Kamikaze in SZ22?
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yes, 2 please
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 carriers, 2 fighters, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway 1 fighter moved from 91 Sea Zone to 92 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 1,1 Battle in 92 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Norway Battle in Sumatra Battle in 22 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 cruiser and 1 submarineCombat Hit Differential Summary :
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Snake eyes! Japanese sub submerge or fight?
I don’t get any MARTI rolls at the moment… Happened to me once before and then it suddenly started working again. Do you get any rolls?
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I will keep the sub in the fight for 1 round and if your SUB hits, please take the CRU as first hit after which my sub submerges
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I get the rolls OK
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 carriers, 2 fighters, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway 1 fighter moved from 91 Sea Zone to 92 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 1,1 Battle in 92 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Norway Battle in Sumatra Battle in 22 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 cruiser and 1 submarine Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits Japanese roll dice for 1 cruiser in 22 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 22 Sea Zone 1 submarine owned by the Japanese submerged Americans win, taking Norway from Germans, taking Sumatra from Japanese, taking 22 Sea Zone from Japanese with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 cruiser Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 cruiser Non Combat Move - AmericansCombat Hit Differential Summary :
Americans regular : -0,50 Japanese regular : 0,33





