dawgoneit (Axis) v entek Allies WAW

  • 20 19 18 17 16

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - British
            2 Infantrys moved from Manchester to 18 Sea Zone
            2 Infantrys moved from 18 Sea Zone to Dublin
            1 Infantry and 1 Tank moved from Munster to Dublin
            1 Infantry and 1 Tank moved from Quebec to 2 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 2 Sea Zone to 3 Sea Zone
            1 Infantry and 1 Tank moved from 3 Sea Zone to Iceland
            1 Fighter moved from Greenland to Scotland
            1 Destroyer moved from 21 Sea Zone to 22 Sea Zone
            4 Fighters moved from 21 Sea Zone to 22 Sea Zone
            1 Bomber moved from Dover to 22 Sea Zone
            1 Destroyer moved from 11 Sea Zone to 22 Sea Zone
            1 Transport moved from 18 Sea Zone to 21 Sea Zone
            2 Infantrys moved from Dover to 21 Sea Zone
            2 Infantrys moved from 21 Sea Zone to Netherlands
                  British take Netherlands from Germans
            1 Infantry moved from W.Morocco to E.Morocco
            1 ArmoredCar and 1 Infantry moved from Lower Egypt to Nubia
            1 Elite and 2 Infantrys moved from Lower Egypt to New Valley
            1 Fighter moved from Lower Egypt to New Valley
            1 Artillery and 1 Infantry moved from Palestine to 56 Sea Zone
            1 Artillery and 1 Infantry moved from 56 Sea Zone to Mersa Matruh
            1 Artillery and 1 Infantry moved from Palestine to 56 Sea Zone
            1 Artillery and 1 Infantry moved from 56 Sea Zone to Mersa Matruh
            6 Fighters moved from 56 Sea Zone to 51 Sea Zone
            1 Destroyer moved from 56 Sea Zone to 51 Sea Zone
            2 Infantrys moved from Iraq to Palestine
            1 Artillery and 1 Elite moved from Palestine to Lower Egypt
            3 Infantrys moved from Cairo to Lower Egypt
            3 Infantrys moved from W.Iran to Iraq
            1 Artillery, 2 Infantrys and 2 Tanks moved from Assam to Yunnan
            1 Infantry and 1 Mech.Inf moved from Burma to S.Thailand
            1 Infantry and 1 Mech.Inf moved from Burma to N.Thailand
            2 Infantrys moved from Koryakia to Kolyma
            1 Destroyer and 1 Transport moved from 72 Sea Zone to 87 Sea Zone
    
        Purchase Units - British
            British buy 2 ArmoredCars, 1 Elite, 11 Infantrys, 2 Mech.Infs, 7 Submarines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.Thailand
                British attack with 1 Infantry and 1 Mech.Inf
                Thai defend with 1 Infantry and 1 Marine
                    British roll dice for 1 Infantry and 1 Mech.Inf in N.Thailand, round 2 : 2/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry and 1 Marine in N.Thailand, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai, 1 Infantry owned by the British and 1 Marine owned by the Thai lost in N.Thailand
                British win, taking N.Thailand from Thai with 1 Mech.Inf remaining. Battle score for attacker is 4
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry and 1 Marine
            Battle in 51 Sea Zone
                British attack with 1 Destroyer and 6 Fighters
                Germans defend with 2 Submarines
                    Germans roll dice for 2 Submarines in 51 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Destroyer and 6 Fighters in 51 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits
                    2 Submarines owned by the Germans and 1 Destroyer owned by the British lost in 51 Sea Zone
                British win with 6 Fighters remaining. Battle score for attacker is 6
                Casualties for British: 1 Destroyer
                Casualties for Germans: 2 Submarines
            Battle in Nubia
                British attack with 1 ArmoredCar and 1 Infantry
                Italians defend with 1 Infantry
                    British roll dice for 1 ArmoredCar and 1 Infantry in Nubia, round 2 : 0/2 hits, 0.50 expected hits
                    Italians roll dice for 1 Infantry in Nubia, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 ArmoredCar and 1 Infantry in Nubia, round 3 : 0/2 hits, 0.50 expected hits
                    Italians roll dice for 1 Infantry in Nubia, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 ArmoredCar and 1 Infantry in Nubia, round 4 : 1/2 hits, 0.50 expected hits
                    Italians roll dice for 1 Infantry in Nubia, round 4 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the British and 1 Infantry owned by the Italians lost in Nubia
                British win, taking Nubia from Italians with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for British: 1 ArmoredCar
                Casualties for Italians: 1 Infantry
            Battle in New Valley
                British attack with 1 Elite, 1 Fighter and 2 Infantrys
                Germans defend with 1 Infantry and 2 Tanks
                    British roll dice for 1 Elite, 1 Fighter and 2 Infantrys in New Valley, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry and 2 Tanks in New Valley, round 2 : 1/3 hits, 1.33 expected hits
                    1 Infantry owned by the Germans, 1 Infantry owned by the British and 1 Tank owned by the Germans lost in New Valley
                    British roll dice for 1 Elite, 1 Fighter and 1 Infantry in New Valley, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Tank in New Valley, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British and 1 Tank owned by the Germans lost in New Valley
                British win, taking New Valley from Germans with 1 Elite and 1 Fighter remaining. Battle score for attacker is 8
                Casualties for British: 2 Infantrys
                Casualties for Germans: 1 Infantry and 2 Tanks
            Battle in S.Thailand
                British attack with 1 Infantry and 1 Mech.Inf
                Thai defend with 1 Infantry
                    British roll dice for 1 Infantry and 1 Mech.Inf in S.Thailand, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in S.Thailand
                British win, taking S.Thailand from Thai with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in 22 Sea Zone
                British attack with 1 Bomber, 2 Destroyers and 4 Fighters
                Germans defend with 1 Destroyer
                    British roll dice for 1 Bomber, 2 Destroyers and 4 Fighters in 22 Sea Zone, round 2 : 4/7 hits, 2.67 expected hits
                    Germans roll dice for 1 Destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Germans lost in 22 Sea Zone
                British win with 1 Bomber, 2 Destroyers and 4 Fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 Destroyer
            Battle in Dublin
                British attack with 3 Infantrys and 1 Tank
                Neutral defend with 1 Artillery and 2 Infantrys
                    British roll dice for 3 Infantrys and 1 Tank in Dublin, round 2 : 2/4 hits, 1.00 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral lost in Dublin
                    British roll dice for 3 Infantrys and 1 Tank in Dublin, round 3 : 1/4 hits, 1.00 expected hits
                    Neutral roll dice for 1 Artillery in Dublin, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral and 1 Infantry owned by the British lost in Dublin
                British loses 0 PUs for violating Dublins neutrality.
                British win, taking Dublin from Neutral with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Artillery and 2 Infantrys
                Casualties for British: 1 Infantry
            Battle in 87 Sea Zone
                British attack with 1 Destroyer and 1 Transport
                Yamamoto defend with 1 B.Transport
                    British roll dice for 1 Destroyer and 1 Transport in 87 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 B.Transport in 87 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Yamamoto lost in 87 Sea Zone
                British win with 1 Destroyer and 1 Transport remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 B.Transport
            Battle in Mersa Matruh
                British attack with 2 Artillerys and 2 Infantrys
                Italians defend with 2 Infantrys
                    British roll dice for 1 Battleship and 2 Cruisers in Mersa Matruh, round 2 : 1/3 hits, 1.67 expected hits
                    British roll dice for 2 Artillerys and 2 Infantrys in Mersa Matruh, round 2 : 3/4 hits, 1.33 expected hits
                    Italians roll dice for 2 Infantrys in Mersa Matruh, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Italians lost in Mersa Matruh
                British win, taking Mersa Matruh from Italians with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 2 Infantrys
            Battle in Yunnan
                British attack with 1 Artillery, 2 Infantrys and 2 Tanks
                Yamamoto defend with 1 Infantry
                    British roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Yunnan, round 2 : 0/5 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Yunnan, round 3 : 0/5 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Yunnan, round 4 : 2/5 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Yunnan
                British win, taking Yunnan from Yamamoto with 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - British
            2 Infantrys moved from Delhi to Bihar
            5 Infantrys moved from Madras to Hyderabad
            6 Fighters moved from 51 Sea Zone to 56 Sea Zone
            3 Submarines moved from 56 Sea Zone to 51 Sea Zone
            1 Fighter moved from New Valley to Lower Egypt
            2 Mech.Infs moved from Cape Town to Kenya
            1 Bomber and 4 Fighters moved from 22 Sea Zone to 21 Sea Zone
            1 Bomber moved from 21 Sea Zone to Dover
    
        Place Units - British
            4 Submarines placed in 21 Sea Zone
            3 Submarines placed in 56 Sea Zone
            3 Infantrys placed in Cairo
            2 Mech.Infs placed in Cape Town
            2 ArmoredCars and 1 Tank placed in W.Iran
            5 Infantrys placed in Madras
            1 Elite and 3 Infantrys placed in Delhi
    
        Turn Complete - British
            British collect 105 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.17
    Italians regular : -0.67
    Thai regular : 0.00
    Germans regular : 0.17
    Neutral regular : -0.33
    British regular : 3.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Anzac
            2 Infantrys moved from Wellington to 120 Sea Zone
            2 Infantrys and 1 Transport moved from 120 Sea Zone to 114 Sea Zone
            2 Infantrys moved from 114 Sea Zone to Milne Bay
            1 Artillery moved from West Papua to Hollandia
                  Dutch take Hollandia from Hisaichi
            1 Infantry moved from Port Moresby to 114 Sea Zone
            1 Artillery moved from West Papua to 114 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 114 Sea Zone to 113 Sea Zone
            1 Artillery and 1 Infantry moved from 113 Sea Zone to Tanimbar
            1 Tank moved from New Georgia to 114 Sea Zone
            1 Infantry moved from Bougainville to 114 Sea Zone
            1 Infantry and 1 Tank moved from 114 Sea Zone to Milne Bay
            1 Transport moved from 114 Sea Zone to 113 Sea Zone
            1 Artillery moved from West Papua to 113 Sea Zone
            1 Infantry moved from Northern Territory to 113 Sea Zone
            1 Artillery and 1 Infantry moved from 113 Sea Zone to Aroe
            1 Fighter moved from 67 Sea Zone to Aroe
            1 Fighter moved from 67 Sea Zone to Tanimbar
            1 Artillery and 1 Infantry moved from Broome to 67 Sea Zone
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Soembawa
                  Dutch take Soembawa from Thai
            1 Infantry moved from Northern Territory to Western Australia
            1 Submarine moved from 113 Sea Zone to 109 Sea Zone
            1 Destroyer moved from 114 Sea Zone to 109 Sea Zone
            1 Fighter moved from 67 Sea Zone to Aroe
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Destroyer, 1 Fighter, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Tanimbar
                Anzac attack with 1 Artillery, 1 Fighter and 1 Infantry
                Yamamoto defend with 1 Artillery
                    Anzac roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Tanimbar, round 2 : 2/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery in Tanimbar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Tanimbar
                Anzac win, taking Tanimbar from Yamamoto with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Artillery
            Battle in Milne Bay
                Anzac attack with 3 Infantrys and 1 Tank
                Yamamoto defend with 1 Infantry
                    Anzac roll dice for 3 Infantrys and 1 Tank in Milne Bay, round 2 : 0/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Milne Bay, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 3 Infantrys and 1 Tank in Milne Bay, round 3 : 0/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Milne Bay, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 3 Infantrys and 1 Tank in Milne Bay, round 4 : 0/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Milne Bay, round 4 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 3 Infantrys and 1 Tank in Milne Bay, round 5 : 1/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Milne Bay, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Milne Bay
                Anzac win, taking Milne Bay from Yamamoto with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in 109 Sea Zone
                Anzac attack with 1 Destroyer and 1 Submarine
                Hisaichi defend with 1 Destroyer; Yamamoto defend with 1 T.Boat
                    Anzac roll dice for 1 Submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 T.Boat in 109 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
                    1 Submarine owned by the Anzac lost in 109 Sea Zone
                    Anzac roll dice for 1 Destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 T.Boat in 109 Sea Zone, round 3 : 1/2 hits, 0.50 expected hits
                    1 Destroyer owned by the Anzac lost in 109 Sea Zone
                Yamamoto win with 1 Destroyer and 1 T.Boat remaining. Battle score for attacker is -15
                Casualties for Anzac: 1 Destroyer and 1 Submarine
            Battle in Aroe
                Anzac attack with 1 Artillery, 2 Fighters and 1 Infantry
                Yamamoto defend with 1 Artillery and 1 Infantry
                    Anzac roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Aroe, round 2 : 2/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Aroe, round 2 : 2/2 hits, 0.67 expected hits
                    1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Aroe
                Anzac win with 2 Fighters remaining. Battle score for attacker is 0
                Casualties for Anzac: 1 Artillery and 1 Infantry
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
    
        Non Combat Move - Anzac
            2 Fighters moved from Aroe to 67 Sea Zone
            1 Submarine moved from 67 Sea Zone to 114 Sea Zone
            1 Fighter moved from Tanimbar to 113 Sea Zone
            1 Carrier moved from 67 Sea Zone to 113 Sea Zone
            1 Infantry moved from Port Moresby to West Papua
            1 Infantry moved from New South Wales to South Australia
    
        Place Units - Anzac
            1 Destroyer and 1 Fighter placed in 113 Sea Zone
            1 Artillery and 2 Infantrys placed in Broome
            1 Artillery and 1 Tank placed in Western Australia
            2 Infantrys placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Anzac regular : -2.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Dutch
            1 Elite and 1 Tank moved from Cape Verde to 34 Sea Zone
            1 Elite, 1 Tank and 1 Transport moved from 34 Sea Zone to 41 Sea Zone
            1 Elite and 1 Tank moved from 41 Sea Zone to E.Morocco
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker, 1 Elite and 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Soembawa
            1 Transport placed in 32 Sea Zone
            1 Elite placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Finns
            1 ArmoredCar moved from Oulu to Murmansk
                  Finns take Murmansk from Russians
            2 Elites and 2 Infantrys moved from Oulu to Lapland
            1 ArmoredCar moved from Oulu to S.Karelia
            2 Artillerys moved from N.Karelia to S.Karelia
            2 Elites and 2 Infantrys moved from Tampere to Oulu
            2 Artillerys, 1 Elite and 3 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 Artillerys, 2 Elites and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Lapland
                Finns attack with 2 Elites and 2 Infantrys
                Russians defend with 2 Artillerys
                    Finns roll dice for 2 Elites and 2 Infantrys in Lapland, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 2 Artillerys in Lapland, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Finns and 1 Artillery owned by the Russians lost in Lapland
                    Finns roll dice for 2 Elites and 1 Infantry in Lapland, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery in Lapland, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Lapland
                    Finns roll dice for 2 Elites in Lapland, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery in Lapland, round 4 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Finns and 1 Artillery owned by the Russians lost in Lapland
                Finns win, taking Lapland from Russians with 1 Elite remaining. Battle score for attacker is 1
                Casualties for Finns: 1 Elite and 2 Infantrys
                Casualties for Russians: 2 Artillerys
            Battle in S.Karelia
                Finns attack with 1 ArmoredCar and 2 Artillerys
                Russians defend with 2 Infantrys
                    Finns roll dice for 1 ArmoredCar and 2 Artillerys in S.Karelia, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 2 Infantrys in S.Karelia, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 ArmoredCar owned by the Finns lost in S.Karelia
                    Finns roll dice for 2 Artillerys in S.Karelia, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in S.Karelia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in S.Karelia
                Finns win, taking S.Karelia from Russians with 2 Artillerys remaining. Battle score for attacker is 0
                Casualties for Finns: 1 ArmoredCar
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 Artillerys, 2 Elites and 2 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -0.17
    Russians regular : 1.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Romanians
            1 Elite moved from Bulgaria to E.Romania
            1 Infantry moved from E.Romania to Bulgaria
            1 Elite and 5 Infantrys moved from E.Romania to Vinnytsia
            1 Artillery, 1 Elite and 2 Infantrys moved from Odessa to Vinnytsia
            3 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 1 Elite and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            1 Elite and 2 Infantrys placed in E.Romania
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Thai
            2 Artillerys and 2 Elites moved from Java to 110 Sea Zone
            2 Artillerys, 2 Elites and 2 Transports moved from 110 Sea Zone to 112 Sea Zone
            1 Artillery and 1 Elite moved from 112 Sea Zone to Hollandia
            1 Infantry moved from Merauke to Hollandia
            1 Artillery and 1 Elite moved from 112 Sea Zone to Timor
            1 Destroyer and 1 Submarine moved from 111 Sea Zone to 112 Sea Zone
            2 ArmoredCars, 2 Artillerys and 2 Tanks moved from Bangkok to S.Thailand
            2 Elites moved from Malaya to S.Thailand
            3 Tanks moved from Malaya to S.Thailand
            1 Infantry moved from Malaya to S.Thailand
    
        Purchase Units - Thai
            Thai buy 1 Factory, 5 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Timor
                Thai attack with 1 Artillery and 1 Elite
                Dutch defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 1 Elite in Timor, round 2 : 1/2 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in Timor, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Thai and 1 Infantry owned by the Dutch lost in Timor
                Thai win, taking Timor from Dutch with 1 Artillery remaining. Battle score for attacker is -1
                Casualties for Thai: 1 Elite
                Casualties for Dutch: 1 Infantry
            Battle in S.Thailand
                Thai attack with 2 ArmoredCars, 2 Artillerys, 2 Elites, 1 Infantry and 5 Tanks
                British defend with 1 Infantry and 1 Mech.Inf
                    Thai roll dice for 2 ArmoredCars, 2 Artillerys, 2 Elites, 1 Infantry and 5 Tanks in S.Thailand, round 2 : 6/12 hits, 5.00 expected hits
                    British roll dice for 1 Infantry and 1 Mech.Inf in S.Thailand, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the British and 1 Mech.Inf owned by the British lost in S.Thailand
                Thai win, taking S.Thailand from British with 2 ArmoredCars, 2 Artillerys, 2 Elites, 1 Infantry and 5 Tanks remaining. Battle score for attacker is 8
                Casualties for British: 1 Infantry and 1 Mech.Inf
            Battle in Hollandia
                Thai attack with 1 Artillery, 1 Elite and 1 Infantry
                Anzac defend with 1 Artillery
                    Thai roll dice for 1 Artillery, 1 Elite and 1 Infantry in Hollandia, round 2 : 1/3 hits, 1.00 expected hits
                    Dutch roll dice for 1 Artillery in Hollandia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac and 1 Infantry owned by the Thai lost in Hollandia
                Thai win, taking Hollandia from Dutch with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
                Casualties for Anzac: 1 Artillery
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Factory placed in Malaya
            5 Infantrys and 1 Marine placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 1.17
    British regular : -0.67
    Dutch regular : 1.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Americans
            2 Artillerys moved from Midway to 89 Sea Zone
            4 Elites moved from Midway to 89 Sea Zone
            1 Infantry moved from Midway to 89 Sea Zone
            4 Infantrys moved from Eniwetok to 95 Sea Zone
            3 Adv.Fighters, 5 Fighters and 4 Infantrys moved from 95 Sea Zone to Minamitori
            2 Artillerys, 2 B.Transports, 4 Elites and 1 Infantry moved from 89 Sea Zone to 95 Sea Zone
            2 Artillerys, 4 Elites and 1 Infantry moved from 95 Sea Zone to Wake
            1 Infantry moved from Johnston to 91 Sea Zone
            1 Infantry and 1 S.Submarine moved from 91 Sea Zone to 103 Sea Zone
            1 Infantry moved from 103 Sea Zone to Jaluit
                  Americans take Jaluit from Yamamoto
            1 Destroyer and 1 Submarine moved from 88 Sea Zone to 95 Sea Zone
            1 Submarine moved from 91 Sea Zone to 88 Sea Zone
            1 Submarine moved from 83 Sea Zone to 89 Sea Zone
            1 Artillery moved from Salvador to 35 Sea Zone
            3 Tanks moved from Salvador to 35 Sea Zone
            2 Infantrys moved from Salvador to 35 Sea Zone
            6 Elites moved from Bahia to 35 Sea Zone
            1 Artillery, 1 B.Transport, 6 Elites, 2 Infantrys, 3 Tanks and 4 Transports moved from 35 Sea Zone to 36 Sea Zone
            1 Artillery, 1 B.Transport, 6 Elites, 2 Infantrys, 3 Tanks and 4 Transports moved from 36 Sea Zone to 38 Sea Zone
            1 Artillery, 6 Elites, 2 Infantrys and 3 Tanks moved from 38 Sea Zone to French Equatorial Africa
            2 Fighters moved from 31 Sea Zone to French Equatorial Africa
            2 Tanks moved from W.Morocco to E.Morocco
            4 Elites moved from W.Morocco to E.Morocco
            1 Infantry moved from W.Morocco to E.Morocco
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 1 B.Carrier, 3 Destroyers, 4 Elites, 1 Fighter, 1 L.Fighter and 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Minamitori
                Americans attack with 3 Adv.Fighters, 5 Fighters and 4 Infantrys
                Yamamoto defend with 2 Artillerys, 1 Factory and 1 Infantry
                    Americans roll dice for 2 Battleships in Minamitori, round 2 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 3 Adv.Fighters, 5 Fighters and 4 Infantrys in Minamitori, round 2 : 1/12 hits, 3.83 expected hits
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in Minamitori, round 2 : 0/3 hits, 1.00 expected hits
                    2 Artillerys owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Minamitori
                Americans win, taking Minamitori from Yamamoto with 3 Adv.Fighters, 5 Fighters and 4 Infantrys remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 2 Artillerys and 1 Infantry
            Battle in French Equatorial Africa
                Americans attack with 1 Artillery, 6 Elites, 2 Fighters, 2 Infantrys and 3 Tanks
                Italians defend with 3 Artillerys, 1 HeavyTank, 2 Infantrys and 5 Tanks
                    Americans roll dice for 1 Artillery, 6 Elites, 2 Fighters, 2 Infantrys and 3 Tanks in French Equatorial Africa, round 2 : 7/14 hits, 5.00 expected hits
                    Italians roll dice for 3 Artillerys, 1 HeavyTank, 2 Infantrys and 5 Tanks in French Equatorial Africa, round 2 : 6/11 hits, 4.83 expected hits
                    2 Tanks owned by the Italians, 4 Elites owned by the Americans, 2 Infantrys owned by the Americans, 3 Artillerys owned by the Italians and 2 Infantrys owned by the Italians lost in French Equatorial Africa
                    Americans roll dice for 1 Artillery, 2 Elites, 2 Fighters and 3 Tanks in French Equatorial Africa, round 3 : 4/8 hits, 3.33 expected hits
                    Italians roll dice for 1 HeavyTank and 3 Tanks in French Equatorial Africa, round 3 : 3/4 hits, 2.17 expected hits
                    1 HeavyTank owned by the Italians, 3 Tanks owned by the Italians, 2 Elites owned by the Americans and 1 Artillery owned by the Americans lost in French Equatorial Africa
                Americans win, taking French Equatorial Africa from Italians with 2 Fighters and 3 Tanks remaining. Battle score for attacker is 22
                Casualties for Americans: 1 Artillery, 6 Elites and 2 Infantrys
                Casualties for Italians: 3 Artillerys, 1 HeavyTank, 2 Infantrys and 5 Tanks
            Battle in Wake
                Americans attack with 2 Artillerys, 4 Elites and 1 Infantry
                Yamamoto defend with 1 Artillery, 1 Factory and 1 Infantry
                    Americans roll dice for 2 Artillerys, 4 Elites and 1 Infantry in Wake, round 2 : 4/7 hits, 2.50 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Wake, round 2 : 2/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto, 1 Elite owned by the Americans and 1 Infantry owned by the Americans lost in Wake
                Americans win, taking Wake from Yamamoto with 2 Artillerys and 3 Elites remaining. Battle score for attacker is 1
                Casualties for Americans: 1 Elite and 1 Infantry
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
    
        Non Combat Move - Americans
            3 Adv.Fighters moved from Minamitori to 95 Sea Zone
            5 Fighters moved from Minamitori to 95 Sea Zone
            1 Artillery and 1 Infantry moved from Peru to Amazon
            1 Infantry moved from Amazon to Bahia
            1 Infantry moved from Colombia to Amazon
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            4 Elites moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone
            4 Elites moved from 32 Sea Zone to Bahia
            2 Fighters moved from French Equatorial Africa to French Sudan
            1 Carrier and 6 Destroyers moved from 31 Sea Zone to 41 Sea Zone
            1 Fighter moved from E.Morocco to 41 Sea Zone
            2 Elites moved from Mauritania to French Sudan
    
        Place Units - Americans
            1 B.Carrier placed in 91 Sea Zone
            1 Adv.Fighter placed in 91 Sea Zone
            1 L.Fighter placed in San Francisco
            1 Fighter placed in 91 Sea Zone
            3 Destroyers and 3 Submarines placed in 83 Sea Zone
            3 Elites placed in Rio de Oro
            1 Elite placed in South Atlantic USA
    
        Turn Complete - Americans
            Americans collect 108 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.33
    Americans regular : 2.00
    Italians regular : 2.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Germans
            7 Infantrys moved from Latvia to Leningrad
            1 ArmoredCar and 1 Tank moved from East Prussia to Leningrad
            4 JetFighters moved from Bohemia to Leningrad
            1 Bomber moved from Kiev to Leningrad
            4 Mech.Infs moved from Kiev to Leningrad
            2 ArmoredCars, 1 Artillery and 1 Infantry moved from Kiev to Kursk
            1 Artillery and 3 Infantrys moved from Kiev to Donetsk
            2 ArmoredCars and 1 Tank moved from Vinnytsia to Donetsk
            1 Artillery and 21 Infantrys moved from Krakow to Vinnytsia
            2 HeavyTanks and 2 Tanks moved from Warsaw to Kiev
            1 Mech.Inf moved from Bohemia to Donetsk
            2 ArmoredCars and 2 Infantrys moved from Bohemia to Krakow
            2 ArmoredCars moved from Krakow to Vinnytsia
            1 S.Submarine moved from 23 Sea Zone to 22 Sea Zone
            1 Submarine moved from 23 Sea Zone to 22 Sea Zone
            4 Infantrys moved from Rhine to Netherlands
            7 Infantrys moved from Hamburg to Netherlands
            1 Carrier moved from 23 Sea Zone to 24 Sea Zone
            1 Infantry moved from Paris to Normandy
            1 Infantry moved from Estonia to Leningrad
    
        Purchase Units - Germans
            Germans buy 2 ArmoredCars, 6 Artillerys, 4 Destroyers, 2 HeavyTanks, 10 Infantrys, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Leningrad
                Germans attack with 1 ArmoredCar, 1 Bomber, 8 Infantrys, 4 JetFighters, 4 Mech.Infs and 1 Tank
                Russians defend with 1 AAGun, 2 Bunkers, 1 Factory and 9 Infantrys
                    Russians roll AA dice in Leningrad : 0/5 hits, 0.83 expected hits
                    Germans roll dice for 1 ArmoredCar, 1 Bomber, 8 Infantrys, 4 JetFighters, 4 Mech.Infs and 1 Tank in Leningrad, round 2 : 6/19 hits, 7.50 expected hits
                Units damaged: 2 Bunkers owned by the Russians
                    Russians roll dice for 2 Bunkers and 9 Infantrys in Leningrad, round 2 : 4/11 hits, 4.00 expected hits
                    4 Infantrys owned by the Russians and 4 Infantrys owned by the Germans lost in Leningrad
                    Germans roll dice for 1 ArmoredCar, 1 Bomber, 4 Infantrys, 4 JetFighters, 4 Mech.Infs and 1 Tank in Leningrad, round 3 : 6/15 hits, 6.83 expected hits
                    Russians roll dice for 2 Bunkers and 5 Infantrys in Leningrad, round 3 : 4/7 hits, 2.67 expected hits
                    5 Infantrys owned by the Russians, 4 Infantrys owned by the Germans and 1 Bunker owned by the Russians lost in Leningrad
                    Germans roll dice for 1 ArmoredCar, 1 Bomber, 4 JetFighters, 4 Mech.Infs and 1 Tank in Leningrad, round 4 : 6/11 hits, 5.50 expected hits
                    Russians roll dice for 1 Bunker in Leningrad, round 4 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Germans and 1 Bunker owned by the Russians lost in Leningrad
                Germans win, taking Leningrad from Russians with 1 Bomber, 4 JetFighters, 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Germans: 1 ArmoredCar and 8 Infantrys
                Casualties for Russians: 2 Bunkers and 9 Infantrys
            Battle in Kursk
                Germans attack with 2 ArmoredCars, 1 Artillery and 1 Infantry
                Russians defend with 1 AAGun, 1 Factory and 1 HeavyTank
                    Germans roll dice for 2 ArmoredCars, 1 Artillery and 1 Infantry in Kursk, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 HeavyTank in Kursk, round 2 : 1/1 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Germans and 1 HeavyTank owned by the Russians lost in Kursk
                Germans win, taking Kursk from Russians with 1 ArmoredCar, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 ArmoredCar
                Casualties for Russians: 1 HeavyTank
            Battle in 22 Sea Zone
                Germans attack with 1 S.Submarine and 1 Submarine
                British defend with 2 Destroyers
                    Germans roll dice for 1 S.Submarine and 1 Submarine in 22 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    British roll dice for 2 Destroyers in 22 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    1 Destroyer owned by the British lost in 22 Sea Zone
                    Germans roll dice for 1 S.Submarine and 1 Submarine in 22 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 Destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Germans lost in 22 Sea Zone
                    Germans roll dice for 1 S.Submarine in 22 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 Destroyer in 22 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 22 Sea Zone
                Germans win with 1 S.Submarine remaining. Battle score for attacker is 9
                Casualties for British: 2 Destroyers
                Casualties for Germans: 1 Submarine
            Battle in Donetsk
                Germans attack with 2 ArmoredCars, 1 Artillery, 3 Infantrys, 1 Mech.Inf and 1 Tank
                Russians defend with 6 Infantrys
                    Germans roll dice for 2 ArmoredCars, 1 Artillery, 3 Infantrys, 1 Mech.Inf and 1 Tank in Donetsk, round 2 : 4/8 hits, 2.67 expected hits
                    Russians roll dice for 6 Infantrys in Donetsk, round 2 : 1/6 hits, 2.00 expected hits
                    4 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Donetsk
                    Germans roll dice for 2 ArmoredCars, 1 Artillery, 2 Infantrys, 1 Mech.Inf and 1 Tank in Donetsk, round 3 : 2/7 hits, 2.50 expected hits
                    Russians roll dice for 2 Infantrys in Donetsk, round 3 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Donetsk
                Germans win, taking Donetsk from Russians with 2 ArmoredCars, 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Germans: 2 Infantrys
                Casualties for Russians: 6 Infantrys
            Battle in Netherlands
                Germans attack with 11 Infantrys
                British defend with 2 Infantrys
                    Germans roll dice for 11 Infantrys in Netherlands, round 2 : 2/11 hits, 1.83 expected hits
                    British roll dice for 2 Infantrys in Netherlands, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Germans and 2 Infantrys owned by the British lost in Netherlands
                Germans win, taking Netherlands from British with 9 Infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 2 Infantrys
                Casualties for British: 2 Infantrys
    
        Non Combat Move - Germans
            2 JetFighters moved from Leningrad to 24 Sea Zone
            2 JetFighters moved from Leningrad to Vyborg
            1 Bomber moved from Leningrad to Kiev
    
        Place Units - Germans
            1 Destroyer and 1 Submarine placed in 20 Sea Zone
            3 Destroyers placed in 23 Sea Zone
            1 HeavyTank and 2 Infantrys placed in Hamburg
            1 ArmoredCar, 1 HeavyTank and 2 Tanks placed in Warsaw
            1 Artillery and 2 Infantrys placed in Kiev
            2 Artillerys and 2 Infantrys placed in Rhine
            1 ArmoredCar, 1 Artillery and 3 Infantrys placed in Bohemia
            2 Artillerys and 1 Infantry placed in Paris
            Germans undo move 8.
            Germans undo move 3.
            1 Artillery, 1 HeavyTank and 1 Infantry placed in Hamburg
            1 Artillery and 2 Infantrys placed in Bavaria
    
        Turn Complete - Germans
            Germans collect 113 PUs; end with 113 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.50
    Germans regular : -0.33
    British regular : 1.00
    Russians AA : -0.83
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Russians
            4 Infantrys moved from Novgorod to Leningrad
            1 Bomber moved from Yaroslavl to Leningrad
            1 Fighter moved from Moscow to Leningrad
            1 Elite and 6 Infantrys moved from Yaroslavl to Kursk
            1 Tank moved from Moscow to Kursk
            1 Artillery and 1 Infantry moved from Vologda to S.Karelia
            1 Artillery and 6 Infantrys moved from Rostov to Donetsk
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys moved from 54 Sea Zone to Donetsk
            1 Infantry moved from Georgia to Rostov
            5 Infantrys moved from Stalingrad to Rostov
            8 Infantrys moved from Moscow to Yaroslavl
            1 Artillery and 1 Infantry moved from Arkhangelsk to 6 Sea Zone
            1 Artillery and 1 Infantry moved from 6 Sea Zone to Lapland
            1 Artillery and 1 Infantry moved from Arkhangelsk to 6 Sea Zone
            1 Artillery and 1 Infantry moved from 6 Sea Zone to Murmansk
            5 Infantrys moved from Kuybyshev to Penza
            5 Infantrys moved from Perm to Kirov
            2 Infantrys moved from Chimkent to Kuybyshev
            2 Infantrys moved from Tashkent to Chimkent
            1 Tank moved from Olyokminsk to Irkutsk
                  Russians take Irkutsk from Hisaichi
            1 Tank moved from Irkutsk to S.Buryat Mongolia
            1 Fighter moved from Olyokminsk to S.Buryat Mongolia
            1 Infantry moved from Olyokminsk to Zhigansk
            1 Infantry moved from Olyokminsk to Irkutsk
            1 Infantry moved from Olyokminsk to Evenkia
            5 Infantrys and 1 Tank moved from Sibirsky to Evenkia
    
        Purchase Units - Russians
            Russians buy 4 ArmoredCars, 2 Artillerys, 2 Elites, 25 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Murmansk
                Russians attack with 1 Artillery and 1 Infantry
                Finns defend with 1 ArmoredCar
                    Russians roll dice for 1 Artillery and 1 Infantry in Murmansk, round 2 : 0/2 hits, 0.67 expected hits
                    Finns roll dice for 1 ArmoredCar in Murmansk, round 2 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Russians lost in Murmansk
                    Russians roll dice for 1 Artillery in Murmansk, round 3 : 1/1 hits, 0.33 expected hits
                    Finns roll dice for 1 ArmoredCar in Murmansk, round 3 : 1/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Finns and 1 Artillery owned by the Russians lost in Murmansk
                Finns win with no units remaining. Battle score for attacker is -2
                Casualties for Russians: 1 Artillery and 1 Infantry
                Casualties for Finns: 1 ArmoredCar
            Battle in S.Karelia
                Russians attack with 1 Artillery and 1 Infantry
                Finns defend with 2 Artillerys
                    Russians roll dice for 1 Artillery and 1 Infantry in S.Karelia, round 2 : 1/2 hits, 0.67 expected hits
                    Finns roll dice for 2 Artillerys in S.Karelia, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Finns lost in S.Karelia
                    Russians roll dice for 1 Artillery in S.Karelia, round 3 : 1/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Artillery in S.Karelia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians and 1 Artillery owned by the Finns lost in S.Karelia
                Finns win with no units remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Artillery and 1 Infantry
                Casualties for Finns: 2 Artillerys
            Battle in Donetsk
                Russians attack with 1 Artillery and 8 Infantrys
                Germans defend with 2 ArmoredCars, 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank
                    Russians roll dice for 1 Artillery and 8 Infantrys in Donetsk, round 2 : 0/9 hits, 1.83 expected hits
                    Germans roll dice for 2 ArmoredCars, 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank in Donetsk, round 2 : 3/6 hits, 1.83 expected hits
                    3 Infantrys owned by the Russians lost in Donetsk
                    Russians roll dice for 1 Artillery and 5 Infantrys in Donetsk, round 3 : 2/6 hits, 1.33 expected hits
                    Germans roll dice for 2 ArmoredCars, 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank in Donetsk, round 3 : 1/6 hits, 1.83 expected hits
                    2 ArmoredCars owned by the Germans and 1 Infantry owned by the Russians lost in Donetsk
                    Russians roll dice for 1 Artillery and 4 Infantrys in Donetsk, round 4 : 2/5 hits, 1.17 expected hits
                    Germans roll dice for 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank in Donetsk, round 4 : 3/4 hits, 1.50 expected hits
                    3 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Donetsk
                    Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 5 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Mech.Inf and 1 Tank in Donetsk, round 5 : 0/2 hits, 0.83 expected hits
                1 Mech.Inf owned by the Germans lost in Donetsk
                    Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 6 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Tank in Donetsk, round 6 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Germans lost in Donetsk
                Russians win, taking Donetsk from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 11
                Casualties for Russians: 7 Infantrys
                Casualties for Germans: 2 ArmoredCars, 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank
            Battle in Kursk
                Russians attack with 1 Elite, 6 Infantrys and 1 Tank
                Germans defend with 1 AAGun, 1 ArmoredCar, 1 Artillery, 1 Factory and 1 Infantry
                    Russians roll dice for 1 Elite, 6 Infantrys and 1 Tank in Kursk, round 2 : 2/8 hits, 1.83 expected hits
                    Germans roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Kursk, round 2 : 1/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Germans, 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Kursk
                    Russians roll dice for 1 Elite, 5 Infantrys and 1 Tank in Kursk, round 3 : 1/7 hits, 1.67 expected hits
                    Germans roll dice for 1 Artillery in Kursk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Kursk
                Russians win, taking Kursk from Germans with 1 Elite, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 ArmoredCar, 1 Artillery and 1 Infantry
            Battle in Leningrad
                Russians attack with 1 Bomber, 1 Fighter and 4 Infantrys
                Germans defend with 1 AAGun, 1 Factory, 4 Mech.Infs and 1 Tank
                    Germans roll AA dice in Leningrad : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 Bomber, 1 Fighter and 4 Infantrys in Leningrad, round 2 : 3/6 hits, 1.67 expected hits
                    Germans roll dice for 4 Mech.Infs and 1 Tank in Leningrad, round 2 : 2/5 hits, 1.83 expected hits
                    2 Infantrys owned by the Russians and 3 Mech.Infs owned by the Germans lost in Leningrad
                    Russians roll dice for 1 Bomber, 1 Fighter and 2 Infantrys in Leningrad, round 3 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 Mech.Inf and 1 Tank in Leningrad, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Russians, 1 Mech.Inf owned by the Germans and 1 Tank owned by the Germans lost in Leningrad
                Russians win, taking Leningrad from Germans with 1 Bomber, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 23
                Casualties for Russians: 3 Infantrys
                Casualties for Germans: 4 Mech.Infs and 1 Tank
            Battle in Lapland
                Russians attack with 1 Artillery and 1 Infantry
                Finns defend with 1 Elite
                    Russians roll dice for 1 Artillery and 1 Infantry in Lapland, round 2 : 1/2 hits, 0.67 expected hits
                    Finns roll dice for 1 Elite in Lapland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Finns lost in Lapland
                Russians win, taking Lapland from Finns with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Finns: 1 Elite
            Battle in S.Buryat Mongolia
                Russians attack with 1 Fighter and 1 Tank
                Hisaichi defend with 1 Tank
                    Russians roll dice for 1 Fighter and 1 Tank in S.Buryat Mongolia, round 2 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Tank in S.Buryat Mongolia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Fighter owned by the Russians lost in S.Buryat Mongolia
                1 Tank owned by the Russians retreated to Irkutsk
                Hisaichi win with 1 Tank remaining. Battle score for attacker is -8
                Casualties for Russians: 1 Fighter
    
        Non Combat Move - Russians
            1 Bomber moved from Leningrad to Moscow
            1 Fighter moved from Leningrad to Novgorod
    
        Place Units - Russians
            2 Artillerys and 2 Infantrys placed in Arkhangelsk
            3 Infantrys placed in Georgia
            2 ArmoredCars, 3 Infantrys and 1 Tank placed in Sibirsky
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Perm: 5 Infantrys
            EDIT: Removing units owned by Russians from Sverdlovsk: 5 Infantrys
            EDIT: Turning off Edit Mode
            2 ArmoredCars, 7 Infantrys and 1 Tank placed in Moscow
            2 Elites and 3 Infantrys placed in Stalingrad
            5 Infantrys placed in Sverdlovsk
            2 Infantrys placed in Tashkent
    
        Turn Complete - Russians
            Russians collect 81 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 2.33
    Germans AA : -0.33
    Germans regular : 0.67
    Russians regular : 2.33
    Hisaichi regular : 0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Italians
            1 Destroyer and 1 Submarine moved from 48 Sea Zone to 51 Sea Zone
            2 Fighters moved from 48 Sea Zone to 51 Sea Zone
            2 Fighters moved from Darfur to 51 Sea Zone
            1 ArmoredCar, 2 Artillerys, 1 HeavyTank, 5 Infantrys and 1 Tank moved from Darfur to French Equatorial Africa
            1 Infantry moved from N.Tunisia to N.Algeria
            1 Infantry moved from N.Tunisia to S.Algeria
            1 Tank moved from Kufra to French Equatorial Africa
            2 Artillerys and 1 Infantry moved from Hun to Kufra
            6 Transports moved from 48 Sea Zone to 46 Sea Zone
            2 Artillerys moved from Tuscany to 46 Sea Zone
            2 Infantrys moved from Tuscany to 46 Sea Zone
            8 Infantrys moved from Rome to 46 Sea Zone
            2 Artillerys, 10 Infantrys and 6 Transports moved from 46 Sea Zone to 48 Sea Zone
            2 Artillerys and 10 Infantrys moved from 48 Sea Zone to Tobruk
            1 HeavyTank moved from Tobruk to Kufra
            1 Elite moved from Tobruk to Kufra
            2 Artillerys moved from Tobruk to Kufra
            2 Infantrys moved from Lombardy to Provence
            2 Infantrys moved from Rome to Campania
            1 Tank moved from Normandy to Burgundy
            1 Infantry moved from Kordofan to Darfur
    
        Purchase Units - Italians
            Italians buy 2 Artillerys, 1 Carrier, 1 Elite, 2 Fighters, 15 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in French Equatorial Africa
                Italians attack with 1 ArmoredCar, 2 Artillerys, 1 HeavyTank, 5 Infantrys and 2 Tanks
                Americans defend with 3 Tanks
                    Italians roll dice for 1 ArmoredCar, 2 Artillerys, 1 HeavyTank, 5 Infantrys and 2 Tanks in French Equatorial Africa, round 2 : 4/11 hits, 3.83 expected hits
                    French roll dice for 3 Tanks in French Equatorial Africa, round 2 : 2/3 hits, 1.50 expected hits
                    1 ArmoredCar owned by the Italians, 1 Infantry owned by the Italians and 3 Tanks owned by the Americans lost in French Equatorial Africa
                Italians win, taking French Equatorial Africa from French with 2 Artillerys, 1 HeavyTank, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 9
                Casualties for Italians: 1 ArmoredCar and 1 Infantry
                Casualties for Americans: 3 Tanks
            Battle in 51 Sea Zone
                Italians attack with 1 Destroyer, 4 Fighters and 1 Submarine
                British defend with 3 Submarines
                    Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 Submarines in 51 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 Destroyer and 4 Fighters in 51 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                    2 Submarines owned by the British and 1 Submarine owned by the Italians lost in 51 Sea Zone
                    British roll dice for 1 Submarine in 51 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Destroyer and 4 Fighters in 51 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits
                    1 Submarine owned by the British and 1 Destroyer owned by the Italians lost in 51 Sea Zone
                Italians win with 4 Fighters remaining. Battle score for attacker is 6
                Casualties for Italians: 1 Destroyer and 1 Submarine
                Casualties for British: 3 Submarines
    
        Non Combat Move - Italians
            1 Submarine moved from 48 Sea Zone to 51 Sea Zone
            2 Fighters moved from 51 Sea Zone to 48 Sea Zone
            2 Fighters moved from 51 Sea Zone to Kufra
            1 HeavyTank and 2 Tanks moved from S.Algeria to N.Tunisia
            2 Artillerys and 2 Infantrys moved from Tunis to N.Tunisia
    
        Place Units - Italians
            1 Carrier placed in 44 Sea Zone
            2 Fighters placed in 44 Sea Zone
            1 Submarine placed in 48 Sea Zone
            2 Artillerys and 1 Elite placed in Hun
            4 Infantrys placed in Tunis
            3 Infantrys placed in Campania
            3 Infantrys placed in Greece
            1 Infantry placed in Provence
            3 Infantrys placed in Rome
            1 Infantry placed in Provence
    
        Turn Complete - Italians
            Italians collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.50
    Italians regular : -0.50
    British regular : 0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - French
            1 Destroyer moved from 55 Sea Zone to 51 Sea Zone
            1 Destroyer moved from 55 Sea Zone to 51 Sea Zone
            1 Artillery and 5 Infantrys moved from Syria to Palestine
            1 Infantry moved from Italian East Africa to Kordofan
                  British take Kordofan from Italians
            1 Artillery and 1 Infantry moved from E.Morocco to N.Algeria
            1 Artillery and 1 Infantry moved from E.Morocco to S.Algeria
            1 Artillery and 1 Infantry moved from W.Morocco to 31 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 31 Sea Zone to 41 Sea Zone
            1 Artillery and 1 Infantry moved from 41 Sea Zone to N.Algeria
            2 Artillerys and 2 Infantrys moved from E.Morocco to N.Algeria
    
        Purchase Units - French
            French buy 1 Destroyer, 2 Elites and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in 51 Sea Zone
                French attack with 2 Destroyers
                Italians defend with 1 Submarine
                    Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 2 Destroyers in 51 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the Italians lost in 51 Sea Zone
                French win with 2 Destroyers remaining. Battle score for attacker is 7
                Casualties for Italians: 1 Submarine
            Battle in S.Algeria
                French attack with 1 Artillery and 1 Infantry
                Italians defend with 1 Infantry
                    French roll dice for 1 Artillery and 1 Infantry in S.Algeria, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Artillery and 1 Infantry in S.Algeria, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Infantry in S.Algeria, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Artillery and 1 Infantry in S.Algeria, round 4 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Infantry in S.Algeria, round 4 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Artillery and 1 Infantry in S.Algeria, round 5 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Infantry in S.Algeria, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in S.Algeria
                French win, taking S.Algeria from Italians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in N.Algeria
                French attack with 4 Artillerys and 4 Infantrys
                Italians defend with 1 Infantry
                    French roll dice for 4 Artillerys and 4 Infantrys in N.Algeria, round 2 : 3/8 hits, 2.67 expected hits
                    Italians roll dice for 1 Infantry in N.Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in N.Algeria
                French win, taking N.Algeria from Italians with 4 Artillerys and 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - French
    
        Place Units - French
            2 Elites and 2 Infantrys placed in E.Morocco
            1 Destroyer placed in 55 Sea Zone
    
        Turn Complete - French
            French collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    French regular : -1.00
    Italians regular : -2.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Yamamoto
            2 Transports moved from 86 Sea Zone to 102 Sea Zone
            2 Artillerys moved from Woleai to 102 Sea Zone
            1 Infantry moved from Ponape to 102 Sea Zone
            1 Infantry moved from Kusaie to 102 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 102 Sea Zone to 86 Sea Zone
            1 Tank moved from Saipan to 86 Sea Zone
            1 Infantry moved from Saipan to 86 Sea Zone
            2 Artillerys, 3 Infantrys and 1 Tank moved from 86 Sea Zone to Minamitori
            2 Adv.Fighters and 2 Fighters moved from 86 Sea Zone to 103 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from 86 Sea Zone to 88 Sea Zone
            3 Destroyers moved from 85 Sea Zone to 86 Sea Zone
            1 Submarine moved from 85 Sea Zone to 86 Sea Zone
            2 Bombers moved from Tokyo to 87 Sea Zone
            1 Fighter moved from 86 Sea Zone to 87 Sea Zone
            2 Fighters moved from 86 Sea Zone to Minamitori
            1 T.Boat moved from 109 Sea Zone to 103 Sea Zone
            2 ArmoredCars moved from Hunan to N.Thailand
            1 ArmoredCar moved from Kweichow to N.Thailand
            2 Mech.Infs moved from Hong Kong to Kweichow
            2 Tanks moved from Hunan to Yunnan
            3 Mech.Infs moved from Kweichow to Yunnan
            1 Tank moved from Kweichow to Yunnan
            1 Mech.Inf moved from Kweichow to Yunnan
            2 ArmoredCars and 2 Tanks moved from Hong Kong to Hunan
            2 Transports moved from 112 Sea Zone to 111 Sea Zone
            2 Tanks moved from Flores to 111 Sea Zone
            2 Tanks and 2 Transports moved from 111 Sea Zone to 110 Sea Zone
            1 T.Boat moved from 111 Sea Zone to 110 Sea Zone
            1 Infantry and 1 Marine moved from Banjarmasin to 110 Sea Zone
            1 Marine moved from Sumatra to 110 Sea Zone
            1 Infantry, 2 Marines and 2 Tanks moved from 110 Sea Zone to Lombok
            4 Artillerys, 3 Infantrys and 1 Marine moved from Java to Lombok
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 2 ArmoredCars, 1 Bunker, 1 Carrier, 2 Fighters, 2 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 88 Sea Zone
                Yamamoto attack with 1 Adv.Fighter and 2 Fighters
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 1 Adv.Fighter and 2 Fighters in 88 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                1 Submarine owned by the Americans submerged
            Battle in Yunnan
                Yamamoto attack with 4 Mech.Infs and 3 Tanks
                British defend with 1 Artillery, 2 Infantrys and 2 Tanks
                    Yamamoto roll dice for 4 Mech.Infs and 3 Tanks in Yunnan, round 2 : 2/7 hits, 2.83 expected hits
                    Chinese roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Yunnan, round 2 : 2/5 hits, 2.00 expected hits
                    2 Infantrys owned by the British and 2 Mech.Infs owned by the Yamamoto lost in Yunnan
                    Yamamoto roll dice for 2 Mech.Infs and 3 Tanks in Yunnan, round 3 : 4/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 Artillery and 2 Tanks in Yunnan, round 3 : 0/3 hits, 1.33 expected hits
                    2 Tanks owned by the British and 1 Artillery owned by the British lost in Yunnan
                Yamamoto winYamamoto win with 1 Adv.Fighter and 2 Fighters remaining, taking Yunnan from Chinese with 2 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 2 Mech.Infs
                Casualties for British: 1 Artillery, 2 Infantrys and 2 Tanks
            Battle in Minamitori
                Yamamoto attack with 2 Artillerys, 2 Fighters, 3 Infantrys and 1 Tank
                Americans defend with 1 Factory and 4 Infantrys
                    Yamamoto roll dice for 1 Battleship in Minamitori, round 2 : 1/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Artillerys, 2 Fighters, 3 Infantrys and 1 Tank in Minamitori, round 2 : 2/8 hits, 2.67 expected hits
                    Americans roll dice for 4 Infantrys in Minamitori, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Yamamoto and 3 Infantrys owned by the Americans lost in Minamitori
                    Yamamoto roll dice for 2 Artillerys, 2 Fighters, 2 Infantrys and 1 Tank in Minamitori, round 3 : 2/7 hits, 2.50 expected hits
                    Americans roll dice for 1 Infantry in Minamitori, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Minamitori
                Yamamoto win, taking Minamitori from Americans with 2 Artillerys, 2 Fighters, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 4 Infantrys
            Battle in 87 Sea Zone
                Yamamoto attack with 2 Bombers and 1 Fighter
                British defend with 1 Destroyer and 1 Transport
                    Yamamoto roll dice for 2 Bombers and 1 Fighter in 87 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    British roll dice for 1 Destroyer and 1 Transport in 87 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                    1 Transport owned by the British lost in 87 Sea Zone
                    Yamamoto roll dice for 2 Bombers and 1 Fighter in 87 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits
                    British roll dice for 1 Destroyer in 87 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 87 Sea Zone
                Yamamoto win with 2 Bombers and 1 Fighter remaining. Battle score for attacker is 14
                Casualties for British: 1 Destroyer and 1 Transport
            Battle in 103 Sea Zone
                Yamamoto attack with 2 Adv.Fighters, 2 Fighters and 1 T.Boat
                Americans defend with 1 S.Submarine
                    Americans roll dice for 1 S.Submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters, 2 Fighters and 1 T.Boat in 103 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits
                1 S.Submarine owned by the Americans lost in 103 Sea Zone
                Yamamoto win with 2 Adv.Fighters, 2 Fighters and 1 T.Boat remaining. Battle score for attacker is 10
                Casualties for Americans: 1 S.Submarine
            Battle in N.Thailand
                Yamamoto attack with 3 ArmoredCars
                British defend with 1 Mech.Inf
                    Yamamoto roll dice for 3 ArmoredCars in N.Thailand, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Mech.Inf in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in N.Thailand
                Yamamoto win, taking N.Thailand from British with 3 ArmoredCars remaining. Battle score for attacker is 6
                Casualties for British: 1 Mech.Inf
    
        Non Combat Move - Yamamoto
            2 Adv.Fighters and 2 Fighters moved from 103 Sea Zone to 86 Sea Zone
            2 Bombers moved from 87 Sea Zone to Tokyo
            2 Fighters moved from Minamitori to 86 Sea Zone
            1 Fighter moved from 87 Sea Zone to 86 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from 88 Sea Zone to 86 Sea Zone
    
        Place Units - Yamamoto
            2 ArmoredCars, 2 Mech.Infs and 2 Tanks placed in Hong Kong
            2 Infantrys placed in Banjarmasin
            1 Bunker placed in Sumatra
            2 Fighters placed in 110 Sea Zone
            1 Carrier placed in 85 Sea Zone
            2 Adv.Fighters placed in 85 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 78 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Yamamoto regular : 0.67
    Americans regular : -1.17
    British regular : -1.17
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Chinese
            1 Elite and 2 Infantrys moved from Ningsia to Suiyuan
            1 Mech.Inf moved from Ningsia to Suiyuan
            3 Infantrys moved from Lanchow to Shensi
            1 Infantry moved from Ningsia to Shensi
            1 Elite moved from Ningsia to Shensi
            1 Infantry moved from Ningsia to Suiyuan
            1 Mech.Inf moved from Szechwan to Shensi
    
        Purchase Units - Chinese
            Chinese buy 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Suiyuan
                Chinese attack with 1 Elite, 3 Infantrys and 1 Mech.Inf
                Hisaichi defend with 2 Infantrys and 1 Marine
                    Chinese roll dice for 1 Elite, 3 Infantrys and 1 Mech.Inf in Suiyuan, round 2 : 1/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 Marine in Suiyuan, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
                    Chinese roll dice for 1 Elite, 2 Infantrys and 1 Mech.Inf in Suiyuan, round 3 : 1/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Marine in Suiyuan, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Suiyuan
                    Chinese roll dice for 1 Elite, 2 Infantrys and 1 Mech.Inf in Suiyuan, round 4 : 1/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Marine in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Hisaichi lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 1 Elite, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 2 Infantrys and 1 Marine
            Battle in Shensi
                Chinese attack with 1 Elite, 4 Infantrys and 1 Mech.Inf
                Hisaichi defend with 2 Infantrys and 1 Marine
                    Chinese roll dice for 1 Elite, 4 Infantrys and 1 Mech.Inf in Shensi, round 2 : 4/6 hits, 1.50 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 Marine in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Marine owned by the Hisaichi lost in Shensi
                Chinese win, taking Shensi from Hisaichi with 1 Elite, 3 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 2 Infantrys and 1 Marine
    
        Non Combat Move - Chinese
            7 Infantrys, 1 Mech.Inf and 1 Tank moved from Ningsia to Shensi
            6 Infantrys moved from E.Qinghai to Lanchow
            6 Infantrys moved from Hsining to E.Qinghai
            2 Infantrys moved from Gobi Altai to Ningsia
            2 Infantrys moved from E.Sinkiang to Gobi Altai
            3 Infantrys moved from Urumqi to E.Sinkiang
            1 Mech.Inf moved from Urumqi to Ningsia
    
        Place Units - Chinese
            5 Infantrys and 1 Marine placed in Hsining
            3 Infantrys and 1 Mech.Inf placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.83
    Hisaichi regular : -1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Hisaichi
            3 Artillerys, 1 Infantry and 3 Tanks moved from Hupeh to Shensi
            1 Bomber and 2 Tanks moved from Shansi to Shensi
            1 ArmoredCar moved from Peking to Shansi
            2 Artillerys and 2 Infantrys moved from Davao to 107 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 107 Sea Zone to 108 Sea Zone
            2 Artillerys and 2 Infantrys moved from 108 Sea Zone to West Papua
            2 Transports moved from 108 Sea Zone to 86 Sea Zone
            1 Destroyer moved from 108 Sea Zone to 86 Sea Zone
            2 Submarines moved from 110 Sea Zone to 93 Sea Zone
            1 T.Boat moved from 110 Sea Zone to 111 Sea Zone
            1 Infantry moved from N.Buryat Mongolia to Irkutsk
            1 ArmoredCar moved from Yakutsk to Irkutsk
            1 Tank moved from S.Buryat Mongolia to Irkutsk
            1 Artillery, 1 Elite and 1 Infantry moved from Chita to N.Buryat Mongolia
            2 ArmoredCars moved from Okhotsk to Olyokminsk
            2 Infantrys moved from Yakutsk to Okhotsk
            1 Tank moved from Heilungchiang to Okhotsk
            1 Artillery moved from Heilungchiang to Chita
            1 Artillery and 1 Infantry moved from Changchun to 84 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
            2 Tanks moved from Yakutsk to Kolyma
            2 Artillerys, 1 Elite and 2 Infantrys moved from Yakutsk to Zhigansk
            1 B.Transport moved from 75 Sea Zone to 84 Sea Zone
            1 Artillery moved from Changchun to 84 Sea Zone
            2 Infantrys moved from Changchun to 84 Sea Zone
            1 Artillery, 1 B.Transport and 2 Infantrys moved from 84 Sea Zone to 75 Sea Zone
            2 Artillerys and 3 Infantrys moved from 75 Sea Zone to Kolyma
            1 ArmoredCar moved from Liaoning to Chahar
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 4 Artillerys, 1 Elite, 7 Infantrys, 3 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Kolyma
                Hisaichi attack with 2 Artillerys, 3 Infantrys and 2 Tanks
                British defend with 2 Infantrys; Americans defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 2 Artillerys, 3 Infantrys and 2 Tanks in Kolyma, round 2 : 1/7 hits, 2.50 expected hits
                    Russians roll dice for 1 Artillery and 3 Infantrys in Kolyma, round 2 : 2/4 hits, 1.33 expected hits
                    1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in Kolyma
                    Hisaichi roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in Kolyma, round 3 : 4/5 hits, 2.00 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Kolyma, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Americans, 1 Artillery owned by the Americans, 1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Kolyma
                Hisaichi win, taking Kolyma from Russians with 2 Artillerys and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 3 Infantrys
                Casualties for British: 2 Infantrys
                Casualties for Americans: 1 Artillery and 1 Infantry
            Battle in Shensi
                Hisaichi attack with 3 Artillerys, 1 Bomber, 1 Infantry and 5 Tanks
                Chinese defend with 1 Elite, 10 Infantrys, 2 Mech.Infs and 1 Tank
                    Hisaichi roll dice for 3 Artillerys, 1 Bomber, 1 Infantry and 5 Tanks in Shensi, round 2 : 4/10 hits, 4.50 expected hits
                    Chinese roll dice for 1 Elite, 10 Infantrys, 2 Mech.Infs and 1 Tank in Shensi, round 2 : 4/14 hits, 4.83 expected hits
                    1 Infantry owned by the Hisaichi, 4 Infantrys owned by the Chinese and 3 Artillerys owned by the Hisaichi lost in Shensi
                    Hisaichi roll dice for 1 Bomber and 5 Tanks in Shensi, round 3 : 3/6 hits, 3.17 expected hits
                    Chinese roll dice for 1 Elite, 6 Infantrys, 2 Mech.Infs and 1 Tank in Shensi, round 3 : 2/10 hits, 3.50 expected hits
                    2 Tanks owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Shensi
                    Hisaichi roll dice for 1 Bomber and 3 Tanks in Shensi, round 4 : 1/4 hits, 2.17 expected hits
                    Chinese roll dice for 1 Elite, 3 Infantrys, 2 Mech.Infs and 1 Tank in Shensi, round 4 : 1/7 hits, 2.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shensi
                1 Bomber owned by the Hisaichi retreated
                2 Tanks owned by the Hisaichi retreated to Shansi
                Chinese win with 1 Elite, 2 Infantrys, 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is -13
                Casualties for Hisaichi: 3 Artillerys, 1 Infantry and 3 Tanks
                Casualties for Chinese: 8 Infantrys
            Battle in Zhigansk
                Hisaichi attack with 2 Artillerys, 1 Elite and 2 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 2 Artillerys, 1 Elite and 2 Infantrys in Zhigansk, round 2 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 1 Infantry in Zhigansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Zhigansk
                Hisaichi win, taking Zhigansk from Russians with 2 Artillerys, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in West Papua
                Hisaichi attack with 2 Artillerys and 2 Infantrys
                Anzac defend with 1 Infantry
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in West Papua, round 2 : 0/4 hits, 1.33 expected hits
                    Anzac roll dice for 1 Infantry in West Papua, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in West Papua
                    Hisaichi roll dice for 2 Artillerys and 1 Infantry in West Papua, round 3 : 0/3 hits, 1.00 expected hits
                    Anzac roll dice for 1 Infantry in West Papua, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Artillerys and 1 Infantry in West Papua, round 4 : 2/3 hits, 1.00 expected hits
                    Anzac roll dice for 1 Infantry in West Papua, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Hisaichi lost in West Papua
                Hisaichi win, taking West Papua from Anzac with 2 Artillerys remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Anzac: 1 Infantry
            Battle in Irkutsk
                Hisaichi attack with 1 ArmoredCar, 1 Infantry and 1 Tank
                Russians defend with 1 Infantry and 1 Tank
                    Hisaichi roll dice for 1 ArmoredCar, 1 Infantry and 1 Tank in Irkutsk, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Irkutsk, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Hisaichi lost in Irkutsk
                    Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Irkutsk, round 3 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Irkutsk, round 3 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Russians lost in Irkutsk
                Hisaichi win, taking Irkutsk from Russians with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry and 1 Tank
            Battle in Olyokminsk
                Hisaichi attack with 2 ArmoredCars
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars in Olyokminsk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Olyokminsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Olyokminsk
                Hisaichi win, taking Olyokminsk from Russians with 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Shensi to Peking
            1 Artillery and 1 Tank moved from Peking to Chahar
            2 ArmoredCars and 1 Tank moved from Liaoning to Chahar
            2 Infantrys moved from Liaoning to Peking
            1 Infantry moved from Kirin to Heilungchiang
            3 Infantrys moved from Changchun to Kirin
            1 AAGun moved from Hupeh to Hunan
    
        Place Units - Hisaichi
            1 Transport placed in 84 Sea Zone
            4 ArmoredCars placed in Liaoning
            3 Tanks placed in Peking
            1 Artillery, 1 Elite and 1 Infantry placed in Chita
            2 Artillerys and 2 Infantrys placed in Davao
            2 ArmoredCars, 1 Artillery and 4 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3.83
    Anzac regular : 1.00
    Russians regular : -0.67
    Hisaichi regular : -2.83
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - British
            4 Fighters moved from 21 Sea Zone to 22 Sea Zone
            1 Destroyer moved from 21 Sea Zone to 22 Sea Zone
            1 Destroyer and 1 Submarine moved from 21 Sea Zone to 20 Sea Zone
            1 Bomber moved from Dover to 20 Sea Zone
            1 Fighter moved from Scotland to 20 Sea Zone
            1 Infantry moved from E.Morocco to N.Algeria
            1 Battleship, 3 Carriers, 2 Cruisers, 1 Destroyer, 6 Fighters and 3 Submarines moved from 56 Sea Zone to 48 Sea Zone
            1 Fighter moved from Lower Egypt to 48 Sea Zone
            3 Transports moved from 56 Sea Zone to 48 Sea Zone
            2 ArmoredCars and 1 Tank moved from W.Iran to Astrakhan
            2 Infantrys moved from Palestine to Lower Egypt
            3 Infantrys moved from Iraq to Palestine
            2 Artillerys and 1 Infantry moved from Mersa Matruh to Lower Egypt
            1 Elite moved from New Valley to Darfur
            1 Infantry moved from Nubia to Darfur
            2 Mech.Infs moved from Kenya to Kordofan
            1 Infantry moved from Lower Egypt to New Valley
            1 Infantry moved from Lower Egypt to Nubia
            3 Infantrys moved from Cairo to Lower Egypt
            2 Infantrys moved from Bihar to Assam
            5 Infantrys moved from Hyderabad to Calcutta
            1 Elite moved from Delhi to Bihar
            3 Infantrys moved from Delhi to Bihar
    
        Purchase Units - British
            British buy 2 ArmoredCars, 1 Carrier, 5 Destroyers, 1 Elite, 1 Fighter, 8 Infantrys, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 48 Sea Zone
                British attack with 1 Battleship, 3 Carriers, 2 Cruisers, 1 Destroyer, 7 Fighters, 3 Submarines and 3 Transports
                Germans defend with 2 Transports; Italians defend with 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters, 2 Submarines and 6 Transports
                    British roll dice for 3 Submarines in 48 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 Battleship owned by the Italians
                    Italians roll dice for 2 Submarines in 48 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Battleship, 3 Carriers, 2 Cruisers, 1 Destroyer, 7 Fighters and 3 Transports in 48 Sea Zone, round 2 : 4/14 hits, 4.83 expected hits
                    Italians roll dice for 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters and 8 Transports in 48 Sea Zone, round 2 : 6/16 hits, 4.83 expected hits
                Units damaged: 1 Battleship owned by the British
                    2 Carriers owned by the British, 4 Transports owned by the Italians and 3 Transports owned by the British lost in 48 Sea Zone
                    British roll dice for 3 Submarines in 48 Sea Zone, round 3 : 3/3 hits, 1.00 expected hits
                    Italians roll dice for 2 Submarines in 48 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Battleship, 1 Carrier, 2 Cruisers, 1 Destroyer and 7 Fighters in 48 Sea Zone, round 3 : 7/12 hits, 4.50 expected hits
                    Italians roll dice for 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters and 4 Transports in 48 Sea Zone, round 3 : 4/12 hits, 4.17 expected hits
                    2 Submarines owned by the Italians, 1 Fighter owned by the British, 3 Submarines owned by the British, 2 Transports owned by the Italians, 4 Destroyers owned by the Italians, 1 Destroyer owned by the British and 2 Transports owned by the Germans lost in 48 Sea Zone
                    British roll dice for 1 Battleship, 1 Carrier, 2 Cruisers and 6 Fighters in 48 Sea Zone, round 4 : 3/10 hits, 3.83 expected hits
                    Italians roll dice for 1 Battleship, 1 Carrier and 2 Fighters in 48 Sea Zone, round 4 : 2/4 hits, 2.17 expected hits
                    1 Carrier owned by the Italians, 2 Fighters owned by the Italians and 2 Fighters owned by the British lost in 48 Sea Zone
                    British roll dice for 1 Battleship, 1 Carrier, 2 Cruisers and 4 Fighters in 48 Sea Zone, round 5 : 3/8 hits, 3.17 expected hits
                    Italians roll dice for 1 Battleship in 48 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 Fighter owned by the British and 1 Battleship owned by the Italians lost in 48 Sea Zone
                British win with 1 Battleship, 1 Carrier, 2 Cruisers and 3 Fighters remaining. Battle score for attacker is 37
                Casualties for British: 2 Carriers, 1 Destroyer, 4 Fighters, 3 Submarines and 3 Transports
                Casualties for Italians: 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters, 2 Submarines and 6 Transports
                Casualties for Germans: 2 Transports
            Battle in 22 Sea Zone
                British attack with 1 Destroyer and 4 Fighters
                Germans defend with 1 S.Submarine
                    Germans roll dice for 1 S.Submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 Destroyer and 4 Fighters in 22 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
                    1 Destroyer owned by the British and 1 S.Submarine owned by the Germans lost in 22 Sea Zone
                British win with 4 Fighters remaining. Battle score for attacker is 2
                Casualties for British: 1 Destroyer
                Casualties for Germans: 1 S.Submarine
            Battle in 20 Sea Zone
                British attack with 1 Bomber, 1 Destroyer, 1 Fighter and 1 Submarine
                Germans defend with 1 Destroyer and 1 Submarine
                    British roll dice for 1 Submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Bomber, 1 Destroyer and 1 Fighter in 20 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 Destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Germans and 1 Destroyer owned by the Germans lost in 20 Sea Zone
                British win with 1 Bomber, 1 Destroyer, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 15
                Casualties for Germans: 1 Destroyer and 1 Submarine
            Battle in Darfur
                British attack with 1 Elite and 1 Infantry
                Italians defend with 1 Infantry
                    British roll dice for 1 Elite and 1 Infantry in Darfur, round 2 : 1/2 hits, 0.50 expected hits
                    Italians roll dice for 1 Infantry in Darfur, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Darfur
                British win, taking Darfur from Italians with 1 Elite remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - British
            1 Fighter moved from 48 Sea Zone to Malta
            1 Fighter moved from 20 Sea Zone to 21 Sea Zone
            4 Fighters moved from 22 Sea Zone to 21 Sea Zone
            1 Bomber moved from 20 Sea Zone to Dover
            1 Infantry and 1 Tank moved from Dublin to 18 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 18 Sea Zone to 21 Sea Zone
            1 Infantry and 1 Tank moved from 21 Sea Zone to Dover
            1 Infantry and 1 Tank moved from Iceland to 3 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 3 Sea Zone to 11 Sea Zone
            1 Infantry and 1 Tank moved from 11 Sea Zone to Scotland
            1 Infantry moved from Dublin to Northern Ireland
    
        Place Units - British
            1 Carrier, 2 Destroyers and 1 Fighter placed in 21 Sea Zone
            3 Destroyers placed in 56 Sea Zone
            3 Infantrys placed in Cairo
            2 ArmoredCars and 1 Tank placed in W.Iran
            Turning on Edit Mode
            EDIT: Adding units owned by British to Kenya: 2 Mech.Infs
            EDIT: Removing units owned by British from Cape Town: 2 Mech.Infs
            EDIT: Turning off Edit Mode
            2 Mech.Infs placed in Cape Town
            5 Infantrys placed in Delhi
            1 Elite placed in Madras
    
        Turn Complete - British
            British collect 101 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.50
    Germans regular : -0.17
    British regular : 4.83
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Anzac
            1 Submarine moved from 114 Sea Zone to 109 Sea Zone
            2 Fighters moved from 113 Sea Zone to 109 Sea Zone
            3 Infantrys and 1 Tank moved from Milne Bay to West Papua
            2 Infantrys moved from Port Moresby to West Papua
            2 Transports moved from 113 Sea Zone to 67 Sea Zone
            1 Artillery and 2 Infantrys moved from Broome to 67 Sea Zone
            1 Tank moved from Western Australia to 67 Sea Zone
            1 Artillery and 1 Infantry moved from Western Australia to 67 Sea Zone
            1 Infantry moved from South Australia to Western Australia
            1 Infantry moved from Guadalcanal to 114 Sea Zone
            1 Artillery moved from New Ireland to 114 Sea Zone
            1 Infantry moved from New Britain to 114 Sea Zone
            1 Artillery, 2 Infantrys and 2 Transports moved from 114 Sea Zone to 67 Sea Zone
            1 Artillery moved from Western Australia to 67 Sea Zone
            1 Infantry moved from Soembawa to Lombok
            1 Artillery moved from Soembawa to Lombok
            4 Artillerys, 2 Fighters, 5 Infantrys and 1 Tank moved from 67 Sea Zone to Lombok
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Destroyer, 2 Fighters and 2 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in West Papua
                Anzac attack with 5 Infantrys and 1 Tank
                Hisaichi defend with 2 Artillerys
                    Anzac roll dice for 5 Infantrys and 1 Tank in West Papua, round 2 : 1/6 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Artillerys in West Papua, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Hisaichi lost in West Papua
                    Anzac roll dice for 5 Infantrys and 1 Tank in West Papua, round 3 : 1/6 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery in West Papua, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in West Papua
                Anzac win, taking West Papua from Hisaichi with 5 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 Artillerys
            Battle in 109 Sea Zone
                Anzac attack with 2 Fighters and 1 Submarine
                Hisaichi defend with 1 Destroyer
                    Anzac roll dice for 1 Submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Hisaichi lost in 109 Sea Zone
                Anzac win with 2 Fighters and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Destroyer
            Battle in Lombok
                Anzac attack with 5 Artillerys, 2 Fighters, 6 Infantrys and 1 Tank
                Yamamoto defend with 4 Artillerys, 4 Infantrys, 3 Marines and 2 Tanks
                    Anzac roll dice for 5 Artillerys, 2 Fighters, 6 Infantrys and 1 Tank in Lombok, round 2 : 3/14 hits, 4.67 expected hits
                    Yamamoto roll dice for 4 Artillerys, 4 Infantrys, 3 Marines and 2 Tanks in Lombok, round 2 : 6/13 hits, 4.67 expected hits
                    6 Infantrys owned by the Anzac and 3 Infantrys owned by the Yamamoto lost in Lombok
                    Anzac roll dice for 5 Artillerys, 2 Fighters and 1 Tank in Lombok, round 3 : 5/8 hits, 2.83 expected hits
                    Yamamoto roll dice for 4 Artillerys, 1 Infantry, 3 Marines and 2 Tanks in Lombok, round 3 : 3/10 hits, 3.67 expected hits
                    3 Artillerys owned by the Anzac, 4 Artillerys owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Lombok
                    Anzac roll dice for 2 Artillerys, 2 Fighters and 1 Tank in Lombok, round 4 : 2/5 hits, 1.83 expected hits
                    Yamamoto roll dice for 3 Marines and 2 Tanks in Lombok, round 4 : 2/5 hits, 2.00 expected hits
                    2 Artillerys owned by the Anzac and 2 Marines owned by the Yamamoto lost in Lombok
                    Anzac roll dice for 2 Fighters and 1 Tank in Lombok, round 5 : 0/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Marine and 2 Tanks in Lombok, round 5 : 1/3 hits, 1.33 expected hits
                    1 Fighter owned by the Anzac lost in Lombok
                    Anzac roll dice for 1 Fighter and 1 Tank in Lombok, round 6 : 1/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Marine and 2 Tanks in Lombok, round 6 : 2/3 hits, 1.33 expected hits
                    1 Tank owned by the Anzac, 1 Marine owned by the Yamamoto and 1 Fighter owned by the Anzac lost in Lombok
                Yamamoto win with 2 Tanks remaining. Battle score for attacker is -17
                Casualties for Anzac: 5 Artillerys, 2 Fighters, 6 Infantrys and 1 Tank
                Casualties for Yamamoto: 4 Artillerys, 4 Infantrys and 3 Marines
    
        Non Combat Move - Anzac
            1 Carrier and 1 Destroyer moved from 113 Sea Zone to 67 Sea Zone
            2 Fighters moved from 109 Sea Zone to Port Moresby
    
        Place Units - Anzac
            2 Fighters placed in 67 Sea Zone
            2 Artillerys placed in Western Australia
            2 Infantrys placed in Port Moresby
            1 Destroyer placed in 113 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.00
    Anzac regular : -0.33
    Hisaichi regular : -1.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Dutch
            1 Elite and 1 Tank moved from E.Morocco to N.Algeria
            1 Transport moved from 41 Sea Zone to 34 Sea Zone
            1 Elite and 1 Infantry moved from Suriname to 32 Sea Zone
            1 Elite, 1 Infantry and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
            1 Elite and 1 Infantry moved from 36 Sea Zone to French Sudan
            1 Elite and 1 Infantry moved from Suriname to Amazon
            1 Infantry moved from Amazon to Bahia
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers; Remaining resources: 1 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Soembawa
            1 Bunker placed in Tanimbar
    
        Turn Complete - Dutch
            Dutch collect 10 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Finns
            2 Elites and 2 Infantrys moved from Oulu to Lapland
            1 Infantry moved from Vyborg to Leningrad
            2 Artillerys, 1 Elite and 3 Infantrys moved from Tampere to Oulu
            2 Artillerys, 2 Elites and 2 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars, 2 Artillerys and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Lapland
                Finns attack with 2 Elites and 2 Infantrys
                Russians defend with 1 Artillery and 1 Infantry
                    Finns roll dice for 2 Elites and 2 Infantrys in Lapland, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Lapland, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Lapland
                    Finns roll dice for 2 Elites and 2 Infantrys in Lapland, round 3 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery in Lapland, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Lapland
                    Finns roll dice for 2 Elites and 1 Infantry in Lapland, round 4 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery in Lapland, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Lapland
                Finns win, taking Lapland from Russians with 2 Elites and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Artillery and 1 Infantry
                Casualties for Finns: 1 Infantry
            Battle in Leningrad
                Finns attack with 1 Infantry
                Russians defend with 1 AAGun, 1 Factory and 1 Infantry
                    Finns roll dice for 1 Infantry in Leningrad, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Infantry in Leningrad, round 3 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Infantry in Leningrad, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Leningrad
                Russians win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Finns: 1 Infantry
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -1.17
    Russians regular : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Romanians
            1 Artillery, 2 Elites and 7 Infantrys moved from Vinnytsia to Donetsk
            1 Infantry moved from Odessa to Donetsk
            2 Infantrys moved from E.Romania to Odessa
            2 Elites and 3 Infantrys moved from E.Romania to Vinnytsia
            4 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 1 Artillery, 2 Elites and 8 Infantrys
                Russians defend with 1 Artillery and 1 Infantry
                    Romanians roll dice for 1 Artillery, 2 Elites and 8 Infantrys in Donetsk, round 2 : 3/11 hits, 2.50 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 2 Infantrys owned by the Romanians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Artillery, 2 Elites and 6 Infantrys remaining. Battle score for attacker is 2
                Casualties for Romanians: 2 Infantrys
                Casualties for Russians: 1 Artillery and 1 Infantry
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            1 Elite and 2 Infantrys placed in E.Romania
            3 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 0.50
    Russians regular : 1.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Thai
            1 Infantry moved from S.Thailand to Burma
                  Thai take Burma from British
            1 T.Boat moved from 112 Sea Zone to 111 Sea Zone
            1 Artillery and 1 Elite moved from Hollandia to 112 Sea Zone
            1 Artillery moved from Timor to 112 Sea Zone
            2 Artillerys, 1 Elite and 2 Transports moved from 112 Sea Zone to 113 Sea Zone
            2 Artillerys and 1 Elite moved from 113 Sea Zone to Townsville
            1 Destroyer moved from 112 Sea Zone to 113 Sea Zone
            1 Submarine moved from 112 Sea Zone to 113 Sea Zone
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 9 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in 113 Sea Zone
                Thai attack with 1 Destroyer, 1 Submarine and 2 Transports
                Anzac defend with 1 Destroyer
                    Thai roll dice for 1 Submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Destroyer and 2 Transports in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Anzac lost in 113 Sea Zone
                Thai win with 1 Destroyer, 1 Submarine and 2 Transports remaining. Battle score for attacker is 8
                Casualties for Anzac: 1 Destroyer
            Battle in Townsville
                Thai attack with 2 Artillerys and 1 Elite
                Anzac defend with 1 AAGun, 1 Bunker and 1 Factory
                    Thai roll dice for 2 Artillerys and 1 Elite in Townsville, round 2 : 2/3 hits, 1.17 expected hits
                    Anzac roll dice for 1 Bunker in Townsville, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Anzac and 1 Artillery owned by the Thai lost in Townsville
                Thai win, taking Townsville from Anzac with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Artillery
                Casualties for Anzac: 1 Bunker
    
        Non Combat Move - Thai
            5 Infantrys and 1 Marine moved from Bangkok to S.Thailand
            2 Tanks moved from S.Thailand to Malaya
    
        Place Units - Thai
            6 Infantrys placed in Malaya
            2 Artillerys, 3 Infantrys and 1 Marine placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.17
    Thai regular : 1.17
    

    Savegame

Suggested Topics

  • 29
  • 31
  • 88
  • 64
  • 49
  • 264
  • 90
  • 87
Axis & Allies Boardgaming Custom Painted Miniatures

52

Online

18.0k

Users

40.7k

Topics

1.8m

Posts